SPOILERS! Pokemon Let's Go Pikachu & Eevee Datamine Info

It has to be that. They don't want to make up data out of nothing like they had to do with the Virtual Console games.

The only doubt comes with the Candy stat boost mechanic.
It's almost guaranteed to remain linked to Let's Go toghether with the special starters.

I can foresee a "guaranteed HA" mechanic when imported to gen 8 in the future alike to VC games, which would give players a extra reason to buy Let's go on Switch in theory, expecially if they would figure as "gen 8" thus usable in 2020+ VGC.
In fact, I should not have written this cause it might give them bad ideas.
 
It was confirmed ages ago that there's no abilities at all in the games.
They're not disabled, they're not there at all.


Considering there's level 1 moves, there's a Move Relearner somewhere.
Wild guess is that Pikachu/Eevee have a dedicated move tutor for their unique moves.

Level 1 moves and a move relearner confirms there won’t be any move tutors?

All I’m saying is the leaked move sets appear incomplete for the Partner Pokémon which would lead me to believe that they may be incomplete for everything else.
 
It was confirmed ages ago that there's no abilities at all in the games.
They're not disabled, they're not there at all.
If they're not there, where are Meltan and Melmetal getting abilities from?
 
If they're not there, where are Meltan and Melmetal getting abilities from?
They are in the data structure. But that's it. In-game they don't exist.
There's lot of points in the data structure that include things not present in game.
Like there's data for Totem Pokemon learnsets for example despite they obviously not being present.

My guess on this is that they kept the data in in order to keep the indexes of the various Pokemon and movesets for easier compatibility for the Switch Pokebank in the future.
;) There.

Level 1 moves and a move relearner confirms there won’t be any move tutors?

All I’m saying is the leaked move sets appear incomplete for the Partner Pokémon which would lead me to believe that they may be incomplete for everything else.
There's a lot of moves that aren't present at all in the game (like Hurricane, Earth Power, Focus Miss, etc) which obviously cause some movesets to be shrinked.

There seems to be no data at all for any sort tutors in the game aside from a potential Starters-specific and Relearner.
 
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If this isn't proof enough this game will be garbage, I don't know what is. +200 to all stats? Critical moves missing? Stealth Rocks and no hazard removal?

I don't think I've ever seen a leak/datamine for anything ever that has actually killed the hype, but here we are. I am currently going to spend the next 4 days until release praying the game bombs or at least does poorly relative to other entries in the franchise. I'm sorry, but after the decades that have been spent building and improving battles and learnsets, this is unacceptable. I feel bad for my boi Melmetal, this is seriously going to be his introduction to the world of competitive Pokemon?
In the Gen 8 games, Melmetal will get a larger moveset when they bring all 100 TMs back so this isn't a complete one for now
 
If this isn't proof enough this game will be garbage, I don't know what is. +200 to all stats? Critical moves missing? Stealth Rocks and no hazard removal?

[...]

I feel bad for my boi Melmetal, this is seriously going to be his introduction to the world of competitive Pokemon?

But Let's Go isn't part of the world of competitive Pokémon.
 
List of moves that aren't in the Level-Up/TMs: https://pastebin.com/v9cuj21J

Notable missing moves:

Spikes/Toxic Spikes/Sticky Web
Heal Bell/Aromatherapy
Return/Frustration
Pursuit
Rapid Spin AND Defog
Hidden Power
Wish
Dragon Claw
Dragon Dance
Close Combat
Draco Meteor

A ton of offensive moves like Earth Power, Energy Ball, Signal Beam, Focus Blast, etc
Wait... in GO, Dragon Claw was learnable (now legacy) for Dragonite in GO, and so is Draco Meteor (Community Day exclusive). Close Combat is still available for numerous fighting mons, notably Machamp. Some other moves could also count (IIRC Gengar and Alakazam (and Mewtwo with TM) can still learn Focus Blast as of now, Starmie with HP). Could this mean if one transfer them from GO to LGP/V, they would have "legacy/exclusive" moveset?
 
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Wait... in GO, Dragon Claw was learnable (now legacy) for Dragonite in GO, and so is Draco Meteor (Community Day exclusive). Close Combat is still available for numerous fighting mons, notably Machamp. Some other moves could also count (IIRC Gengar and Alakazam can still learn Focus Blast as of now, Starmie with HP). Could this mean if one transfer them from GO to LGP/V, they would have "legacy/exclusive" moveset?
No, it was shown that pokemon get rerolled when transferred to Let's Go and none of their Go data matters aside from being Shiny iirc.
 
No, it was shown that pokemon get rerolled when transferred to Let's Go and none of their Go data matters aside from being Shiny iirc.
So these moves effectively don't exist in these continuum. I'm not sure what to say about this, although at least this gives clue not to transfer legacy moveset 'mon in GO (especially useful ones) if they're to be rerolled anyway. Still, can kinda relate to complaints on how some of the mon in LG desperately need these moves....
 
So these moves effectively don't exist in these continuum. I'm not sure what to say about this, although at least this gives clue not to transfer legacy moveset 'mon in GO (especially useful ones) if they're to be rerolled anyway. Still, can kinda relate to complaints on how some of the mon in LG desperately need these moves....
Those complaints quickly stop when you realize how the game has both no designed competitive model, and honestly its competitive model would be pretty terrible anyway.

When everytying has 1000 extra BST by default, you're just doomed to want to Toxic Stall anything that's not a Steel or Poison type, and honestly if Rest is factored in you're pretty sure up to near endless matches.

TLDR not even worth bothering about it.
 
Those complaints quickly stop when you realize how the game has both no designed competitive model, and honestly its competitive model would be pretty terrible anyway.

When everytying has 1000 extra BST by default, you're just doomed to want to Toxic Stall anything that's not a Steel or Poison type, and honestly if Rest is factored in you're pretty sure up to near endless matches.

TLDR not even worth bothering about it.
it's closer to 500 extra bst iirc, and setup is actually pretty effective!
 
it's closer to 500 extra bst iirc, and setup is actually pretty effective!
Setup is effective until you run into opposer setupper.

I'd not be surprised if it settles to just Roar/Whirlwind on every moveset considering all Pokemon are bulky enough to take boosted hits....
 
Not a single pokemon gets Dragon Dance if the learn sets are accurate.

M-Charizard X is going to have a bad time without Dragon Dance, Dragon Claw, and Tough Claws. I could see maybe a bulkzard being run since he still has roost at least.

Clefable is going to be in a weird spot. Losing Unaware hurts, but she has pretty much no competition as far as other fairies go. Mr. Mime and Wigglytuff don't offer much, and A-Ninetales misses Aurora Veil.

The meta here is going to be very bulky and very special focused. The lack of Dragon Dance, poor Swords Dance and Bulk Up distribution, no Choice items/life orb, and abundance of bulky mons with healing options leaves me thinking we're going to be seeing a very slow and bulky meta. Not to the extent of gen 2's, I'm sure, but it definitely seems prevalent. Actually, even accounting for Bulk Up, Calm Mind, and Quiver Dance (though the last has really poor distribution anyways) means adding more to defenses anyways. If candies really do add +200 to each stat as well then bulk is going to outpace damage on top of all that.

Melmetal is almost definitely going to be OU. The thing holding him back I think will be the lack of recovery options. Many teams will likely be packing fire blast anyways, which is going to hurt bad. He's probably thankful for the lack of hidden power, focus blast, and earth power (for now, no clue how much those will come in through Go).

I think A-Marowak is going to be a stand out in LG. The loss of Thick Club sucks for sure, but being one of the only decent Swords Dance user and the only one immune to burn is going to be a very big point in his favor. The major issue he's got to deal with is not having a single physical ghost move to his name. Not even a physical dark attack either is painful.

The lack of weather moves is... odd. Weather was already going to be extremely niche without the abilities or items needed to actually make it viable, but Growth users are really going to miss it. I think if they'd been in we would have seen some niche grass teams utilizing it for quick massive boosts.

Mewtwo is heading straight for Ubers obviously but it's a long way from gen 1 and even M-Mewtwo X and Y have some checks but nothing that can handle the sheer versatility and power he brings. Even M-Gengar speed ties at best. Outside of that maybe an SD M-Pinsir can hit hard with X-scissor if he's lucky? I'd say having Fire Blast on Mewtwo is going to be common to deal with the bugs and Melmetal. M-Gyarados can hit hard but Mewtwo still outspeeds and packs T-Bolt and Brick Break. Bulky M-Zard X will take neutral damage from most of Mewtwo's common attacks but will still likely get 2HKO. Weirdly I think the biggest threat to Mewtwo will be Mega Beedrill, who outspeeds it and hits hard with bug attacks. It probably wishes it had a flying attack for X, but then, it can't do much to X before getting OHKO'd by it. Anyways the point of this whole paragraph is that Mewtwo remains as powerful as ever.

Dragonite sits in a sad spot right now. No Dragon Dance. No Multiscale. Poor movepool with only Outrage and Wing Attack for STAB. I think sheer stats will keep this guy in OU but with Stealth Rock and ice attacks being abundant, I don't know how useful he'll be.
 
Clefable is going to be in a weird spot. Losing Unaware hurts, but she has pretty much no competition as far as other fairies go. Mr. Mime and Wigglytuff don't offer much, and A-Ninetales misses Aurora Veil.
Belly Drump Play Rough is the real man Clefable set. He is really Unaware of your attempts to stall.

Memes aside... don't even think of a "meta". There's not going to be a Ubers or OU. There'll be nothing as noone will play it after first week if even expecially as basically the only thing that really can happen is a replica of original gen 2 meta of rest everywhere.

It's literally useless conjecture of a metagame never meant to exist that also will not exist anyway.
 
Been thinking up some sets with teleport. Solgeleo, arcanine, clefable, deoxys-d, xatu, and slowbro are all gonna be interesting with the change if it stays.
 
There'll be nothing as noone will play it after first week if even expecially as basically the only thing that really can happen is a replica of original gen 2 meta of rest everywhere.

It's literally useless conjecture of a metagame never meant to exist that also will not exist anyway.

I really think you're underestimating this game if you think no one will play it after a week. People have made metas out of much more basic games. Hell, simpler rules tend to encourage greater metas at times. If anything I can see a custom game style emerging on Showdown and Smogon. LG Cup or something. All pokemon with their movesets, but no held items or abilities. Limit to one mega or primal. No Z-Moves. It would give us a chance to see which pokemon shine the most when items and abilities are removed from play.
 
Been thinking up some sets with teleport. Solgeleo, arcanine, clefable, deoxys-d, xatu, and slowbro are all gonna be interesting with the change if it stays.

I see some possible Wish sets utilizing it, bring in a pokemon after the damage to ensure they survive for the wish bonus to go off. That would be a later strategy though to protect a pokemon who took damage earlier and switched. I could also see it on some Choice users as a scouting alternative to VS and U-T. Only problem there is vulnerability to taunt.
 
I really think you're underestimating this game if you think no one will play it after a week. People have made metas out of much more basic games. Hell, simpler rules tend to encourage greater metas at times. If anything I can see a custom game style emerging on Showdown and Smogon. LG Cup or something. All pokemon with their movesets, but no held items or abilities. Limit to one mega or primal. No Z-Moves. It would give us a chance to see which pokemon shine the most when items and abilities are removed from play.
I'm not underestimating Let's Go per se, I'm buying it, people will likely still play it for ages.

I have sincere doubts however that anyone will find the competitive mode interesting to play after the initial wave, due to how boring and monodirectional it would end up being, so any idea of "OU" or similar tiering is just useless in general.
 
I'm not underestimating Let's Go per se, I'm buying it, people will likely still play it for ages.

I have sincere doubts however that anyone will find the competitive mode interesting to play after the initial wave, due to how boring and monodirectional it would end up being, so any idea of "OU" or similar tiering is just useless in general.
I imagine it will develop a niche following as an OM but yeah, it’s not going to have usage-based tiers. It’ll probably have a VR, though (not sure if a preliminary one has already been established in the OM thread).
 
Having already watched some LGPE similar matches, I feel that the game will be filled with Stall because of Rest. Which makes me lose interest in playing it competitively. And this game will be bulkier as we saw from the boosted hp charizard and there will be less boosting moves. Only Swords Dance/Nasty Plot. Also I think people are misunderstanding what Kaphontics meant and there won't be 200+ to every stat. I feel it will be something different.
 
It will be hilarious if this is the game that finally gets Stealth Rocks banned for being over centralizing.
With the amount of Bulk the game has and the fact SR can't be removed at all I don't see how it would centralize anything.

Remember, the core postgame is 1v1s, and there's no Defog or Rapid Spin at all. No abilities to negate em either, and all Pokemon have insanely more bulk.

Like... I doubt SR would be even considered a problem.... this is not Usum.
 
It will be hilarious if this is the game that finally gets Stealth Rocks banned for being over centralizing.
Taunt and phazers in general will be super good, maybe force a lot of switches cause of these moves which might make sr more valuable.
 
I don't know why I'm doing this, but I just expend my time watching this shit on showdown. Last battle lasted 100+ turns and that's because one of them dudes couldn't resist anymore.
 
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