Metagame LGPE OverUsed

- Electrode should definitely be ranked. Speed tie with Alakazam-mega and outspeeds the rest of the meta (especially Aerodactyl-mega) is a solid reason to be played.

How does Electrode outspeed Mega Aerodactyl? They both have the same base speed of 150. I don't see why you would run Adamant Aero in this meta considering you can force a tie vs opposinng Zam/Aero mirrors, which can be important for getting up rocks/taunting/attacking.
 
How does Electrode outspeed Mega Aerodactyl? They both have the same base speed of 150. I don't see why you would run Adamant Aero in this meta considering you can force a tie vs opposinng Zam/Aero mirrors, which can be important for getting up rocks/taunting/attacking.
My bad, I wanted to talk about Aerodactyl. I correct
 
definitely think best alakzam set is cm + 3 attacks. if you're using a turn to recover on zam you're not using its offensive pressure well enough. its only two checks are muk and metal. both dont really like repeated switchins into shadow ball/gleam with rocks up. eventually you just get to a point where you just sweep with +1. the lack of recovery isn't a problem because you should never really take and damage that isn't rocks.
 
mega alakazam to rise to A+ there is no real checks to mega alakazam save for some miss-predictions with gyarados along with shutting down chansey well with taunt having recovery and set up with calm mind doesn't have the usage yet but it will gain traction
 
mega alakazam to rise to A+ there is no real checks to mega alakazam save for some miss-predictions with gyarados along with shutting down chansey well with taunt having recovery and set up with calm mind doesn't have the usage yet but it will gain traction
alolan muk
melmetal
both don't take too much from psychic OR coverage and the high usage of both makes zam run 3 attacks or require teammates to wear down them
(also M-Zam is upper A??)

just noticed but LG UU needs to be a thing unless no1 plays it since there's too many nice mons not in ou
 
definitely think best alakzam set is cm + 3 attacks. if you're using a turn to recover on zam you're not using its offensive pressure well enough. its only two checks are muk and metal. both dont really like repeated switchins into shadow ball/gleam with rocks up. eventually you just get to a point where you just sweep with +1. the lack of recovery isn't a problem because you should never really take and damage that isn't rocks.

I've dropped Recover as well, I never find an opportunity to use it ; things that could be recover stalled usually carry a status move that will cripple your sweep anyway. What's the best 3rd attacking move for Zam though ? I'm still quite unsure of what some Mons can and can't learn in this game.

About the current viability rankings :
Melmetal : I've finally stopped using MemeMetal and I'm still winning, so I think he might be okay in A-Rank.
M-Aero : I almost never evolve Aerodactyl and only fought two M-Aero so far, so I can't really tell. But the fact base Aero is that good and can potentially be mega-evolved is playing in his favor for sure.
Zapdos : Weak to SR, and his obvious method of recovery is easy to play around with the omnipresent EQ. Considering it's played as a pivot, that hurts him a lot. Still, I usually lead him if leading Aero seems risky, because nothing but ground types likes switching into T-bolt, and you can just predict ground switches with U-turn. He's also fast enough to attack again. A-Rank seems fair.
Aloan Muk : is weird ; he's necessary but usually all he does is sponge 3 hits over the course of the match and then die.
Mega Gyarados : Used more and more every day. He's pretty bulky and nothing likes switching into it. Should be higher.
(M-)Gengar : they definately shouldn't be that low.
Cloyster : Didn't see a lot of them but that thing is spooky ; it actually has the bulk to set up and then outspeeds the entire metagame with a speed+ nature. However, even after a boost, it seems like he still lacks the damage to grab crucial OHKOs without significant prior damage.
+2 0 SpA Cloyster Hydro Pump vs. 0 HP / 0 SpD Mew: 109-129 (62.2 - 73.7%) -- guaranteed 2HKO
Venomoth : Has anyone ever swept with this thing ?
 
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I've dropped Recover as well, I never find an opportunity to use it ; things that could be recover stalled usually carry a status move that will cripple your sweep anyway. What's the best 3rd attacking move for Zam though ? I'm still quite unsure of what Mons can and can't learn in this game.

CM + Psychic + Dazzling Gleam + Shadow Ball

Speaking of which, after testing multiple games today, I found that PsySpam is probably the best form of offense in this meta game. Something that I've been trying to incorporate into all of my builds is Shell Smash Cloyster. One of the biggest advantages it has over Omastar aside from it's speed, is Self-Destruct. At +2, Cloyster can sac itself to completely eliminate A-Muk, arguably the biggest threat to PsySpam teams. This is the offense core I've been working with, it's hard to pick a consistent SR user that doesn't leave this team more vulnerable than it should be to certain offensive threats - currently I'm always inclined to either Rhydon or Aerodactyl, the former is generally better on Mega-Zam teams.

Alakazam-Mega @ Alakazite
Ability: Trace
Level: 50
IVs: 0 Atk
- Calm Mind
- Psychic
- Dazzling Gleam
- Shadow Ball

Mew
Ability: Synchronize
Level: 50
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Flamethrower / Shadow Ball
- Roost / Shadow Ball

Cloyster
Ability: Shell Armor
Level: 50
Naive Nature
- Shell Smash
- Surf
- Ice Beam
- Self-Destruct
 
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Pokemon Let’s Go OU Sample Teams
Last Updated: 11/21/18
(More teams will be added in the near future)

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Mega Aerodactyl + Mega Alakazam by tennisace
Eevee-Starter
Ability: Run Away
Level: 50
Jolly Nature
- Sizzly Slide
- Sappy Seed
- Sparkly Swirl
- Protect

Aerodactyl @ Aerodactylite
Ability: Rock Head
Level: 50
Jolly Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Roost

Muk-Alola
Ability: Poison Touch
Level: 50
Careful Nature
- Crunch
- Fire Punch
- Rest
- Toxic

Melmetal
Ability: Iron Fist
Level: 50
Adamant Nature
- Double Iron Bash
- Thunder Wave
- Earthquake
- Rest

Alakazam @ Alakazite
Ability: Synchronize
Level: 50
Timid Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Psychic
- Dazzling Gleam

Mew
Ability: Synchronize
Level: 50
Timid Nature
IVs: 0 Atk
- Roost
- Flamethrower
- Will-O-Wisp
- Taunt
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Standard Mega Alakazam Balance by Gross Sweep
Mew
Ability: Synchronize
Level: 50
Timid Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Roost
- Flamethrower

Rhydon
Ability: Lightning Rod
Level: 50
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Toxic

Muk-Alola
Ability: Poison Touch
Level: 50
Careful Nature
- Crunch
- Toxic
- Fire Punch
- Rest

Melmetal
Ability: Iron Fist
Level: 50
Adamant Nature
- Double Iron Bash
- Earthquake
- Thunder Wave
- Rest

Eevee-Starter
Ability: Run Away
Level: 50
Jolly Nature
- Sappy Seed
- Sizzly Slide
- Sparkly Swirl
- Buzzy Buzz

Alakazam-Mega @ Alakazite
Ability: Trace
Level: 50
Timid Nature
IVs: 0 Atk
- Substitute
- Recover
- Calm Mind
- Psychic
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Alolan Exeggutor Bulky Offense by Ezaphs
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
Level: 50
Jolly Nature
- Rock Slide
- Earthquake
- Roost
- Stealth Rock

Poliwrath
Ability: Water Absorb
Level: 50
Careful Nature
- Waterfall
- Superpower
- Ice Punch
- Rest

Pikachu-Starter
Ability: Static
Level: 50
Naive Nature
IVs: 0 Atk
- Zippy Zap
- Splishy Splash
- Thunderbolt
- Calm Mind

Exeggutor-Alola
Ability: Frisk
Level: 50
Quiet Nature
- Power Whip
- Mega Drain
- Dragon Pulse
- Hypnosis

Muk-Alola
Ability: Poison Touch
Level: 50
Sassy Nature
- Crunch
- Fire Blast
- Poison Jab
- Taunt

Melmetal
Ability: Beast Boost
Jolly Nature
- Double Iron Bash
- Thunder Wave
- Earthquake
- Rest
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Mega Venusaur + Dodrio Offense by Funbot28
Rhydon
Ability: Lightning Rod
Level: 50
Adamant Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Toxic

Mew
Ability: Synchronize
Level: 50
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Flamethrower
- Roost

Eevee-Starter
Ability: Run Away
Level: 50
Timid Nature
- Sparkly Swirl
- Sizzly Slide
- Sappy Seed
- Protect

Dodrio
Ability: Run Away
Level: 50
Jolly Nature
- Swords Dance
- Drill Peck
- Roost
- Jump Kick

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
Level: 50
Calm Nature
IVs: 0 Atk
- Mega Drain
- Leech Seed
- Sleep Powder
- Sludge Bomb

Melmetal
Ability: Iron Fist
Level: 50
Careful Nature
- Double Iron Bash
- Earthquake
- Rest
- Thunder Wave

After playing this meta-game for the few days that I have and testing several variations of different teams, I have come to a few conclusions.

1.) The optimal sample teams for newer players to begin with are the ones presented by tennisace and Gross Sweep. Both variants of the teams are very similar, with one trading off the ability to get off SR more quickly vs lessening the weakness toward Zapdos. Personally, I would like to think that the Rhydon variant is superior for having a solid answer to Zapdos. While both teams can struggle against Mega Gyarados to an extent, I think this particular team structure is perhaps the single most optimized Mega-Alakazam + Mew structure at the moment and perhaps the single best team to use in ladder. The other two sample teams posted are not that effective nor efficient in comparison and so I feel that while they should be included for "diversity purposes", the former two choices are stronger options overall.

2.) PsySpam is the face of offense. I have tried many "HO" builds, but none of them have worked as optimally for me as the team I am posting below. Even then, I feel not having a true Mega Alakazam counter is scary for this team. Nevertheless, the choices made maximize the offensive presence of the team, as running mons like Alolan Muk and Starter Eevee deter the aim of this team - to overwhelm as many mons as quickly as possible. Even then, this team is truly optimal, as I cannot successfully Mega Evolve Alakazam if I see an opposing one, Mega Gyarados and Melmetal are my checks and need to be kept healthy to deal with opposing psychic types in general. While I will post my team because it features perhaps my favorite Cloyster set, it definitely isn't optimal, and again, I think the above two sample teams are the strongest ones at the moment to use.

https://pokepast.es/95c2205d184ce009

3.) Lastly, I strongly believe that every successful defensive team needs to bring Alolan Muk and Melmetal to deal with various PsySpam teams. For this reason alone, I tend to favor more Bulky Offense builds than the one I've listed above. And again, I strongly believe that some combination of Mega Alakazam, Mew, Starter-Eevee, Melmetal, Alolan-Muk, and Rhydon or (Mega)-Aerodactyl is probably the way to succeed in this meta. The team structure is truly optimal.

Here is my personal favorite variant of their build: https://pokepast.es/945246029fbfd2e4
 
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Hi, I havn’t played competitively since Gen3, but I played Sun & Moon casually so I believe I still get what you guys are talking.

I plan to play semi-competitive this time in my switch against my friends as it does not take much time to build pokemon in this version.

My problems are
1. I chose Let’s go Pikachu (my bad) so I don’t have eevee.
2. I also didn’t buy that $500 ball so I don’t access to Mew.
3. Lastly, it would take a while until I get Melmetan so assume I don’t have him.

Without 3 top tier pokemons what should I play??
I already have Aero, Zam, A-Muk and Gengar (thanks to this post), but what else should I build?
 
Each time Starter Eevee, Mew, and Melmetal are used to build a team, what can I replace them with? I personally started with Pikachu so I’ll never be able to use the Eevee, I don’t want to use Legendaries/Mythicals, so Mew/Melmetal are out (tbh, I don’t even know what Melmetal is considered, but I only have Meltan in-game and don’t see myself getting 400 Candies on PoGo anytime soon, and it’ll most likely not have the correct nature anyway when I transfer it over to LG). Thanks.
 
Each time Starter Eevee, Mew, and Melmetal are used to build a team, what can I replace them with? I personally started with Pikachu so I’ll never be able to use the Eevee, I don’t want to use Legendaries/Mythicals, so Mew/Melmetal are out (tbh, I don’t even know what Melmetal is considered, but I only have Meltan in-game and don’t see myself getting 400 Candies on PoGo anytime soon, and it’ll most likely not have the correct nature anyway when I transfer it over to LG). Thanks.

firstly if you're playing LGPE OU on cartridge you're either running into people who've pumped 200 Candies in every stat, which is the candy meta and obviously different to LGPE OU as everything is bulky as hell, or you're running into people just running their in game team and are probably as experienced as you are (which isn't very by what i've read) OR they're even worse. Do you play on showdown? gives you the ability to try things quickly without putting the time in on cartridge, and I'd also get over the mindset of not using legends/mythics and Starter Eevee very quickly as they're essential in this metagame and honestly you're hampering yourself if you aren't using them (Eevee is the only cleric in a meta where status rules).

I'll do a thoughts post in a bit as been playing on ladder for a while.
 
firstly if you're playing LGPE OU on cartridge you're either running into people who've pumped 200 Candies in every stat, which is the candy meta and obviously different to LGPE OU as everything is bulky as hell, or you're running into people just running their in game team and are probably as experienced as you are (which isn't very by what i've read) OR they're even worse. Do you play on showdown? gives you the ability to try things quickly without putting the time in on cartridge, and I'd also get over the mindset of not using legends/mythics and Starter Eevee very quickly as they're essential in this metagame and honestly you're hampering yourself if you aren't using them (Eevee is the only cleric in a meta where status rules).

I'll do a thoughts post in a bit as been playing on ladder for a while.

Well, I’ve been doing competitive since 4th Gen and have been to Regionals for VGC and whatnot as well, and placed decently well and have not lost an online match yet (even when they use Mewtwo and all that junk).

Basically, I mainly will be battling my friend irl and he’s persistent on not using any Legendaries or starter Pokémon. So we would have the same playing field. That’s why I need to know what I can replace Mew, Melmetal, and others with.
 
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Basically, I mainly will be battling my friend irl and he’s persistent on not using any Legendaries or starter Pokémon. So we would have the same playing field. That’s why I need to know what I can replace Mew, Melmetal, and others with

this is the context i'm looking for :P if you're just gonna be battling each other and cutting out Zapdos, Mew, Melmetal and Eevee then i'd probably say a lot more is viable, you won't have melmetal walling Dodrio for example (though if you're allowing megas gg vs MAlakazam withough A-Muk), opens up other phasers and set-up sweepers. I can't give exact details on what's good if you were to take legends and starters out of the mix so i'd recommend experimenting.
 
Pikachu is viable (kinda) in the normal OU meta, at least? Use an offensive team with stuff like Zam and Dodrio(?)

Right now, I use: MegaZam, Rhydon, Venusaur, Chansey, Muk-A, annnnnnd some other Pokémon (at work rn and I’m totally blanking). So, if I were to replace Mew, Melmetal, and Zapdos, which one would Dodrio replace? Zapdos?
 
Hey guys.
I have that problem too. Pi starter version and no pokeball mew, but i want use Mewtwo in random battles and i have a
question about effective pokemon team and movs for with X-mega Mewtwo(priority) and... Y-mega too. Help me please.
 
Hey guys.
I have that problem too. Pi starter version and no pokeball mew, but i want use Mewtwo in random battles and i have a
question about effective pokemon team and movs for with X-mega Mewtwo(priority) and... Y-mega too. Help me please.
Both have a variety of sets:
MMX BU: Bulk Up / Recover / Rock Slide / Earthquake, +Brick Break/Facade/Taunt
MMY CM: Calm Mind / Psychic / Dazzling Gleam / recover, +Fire Blast/BoltBeam/Shadow Ball/Taunt/Earthquake
MMY Anti: Will-O-Wisp/Psychic/Taunt/Recover, +Shadow Ball
 
I have a relatively similar question. I chose Eevee (because it is too precious), so I have that available to me. However, I do not have access to (or plan to gain it) Mew. What should be replaced there?

My current targets (hunting a bunch, only have Eevee and Alakazam ready, and still working on my Melmetal in Go): Eevee, Melmetal, Alakazam, Aerodactyl, Gyarados, Rhydon, Zapdos, Alolan Muk, Mewtwo, Gengar, and Nidoqueen.

So from that list, the best team I am thinking of (taking into consideration that Mewtwo is likely to show up in wifi battles, but whether or not I feel like using that is another thing. Probably will.), Eevee, Melmetal, Alakazam, Alolan Muk, Gyarados, and Rhydon. Is there anything that Mew accomplishes that I should be taking into account when replacing it?
 
Is there anything that Mew accomplishes that I should be taking into account when replacing it?
Mew can:
Bulk Up (Mewtwo, Hitmonlee, Poliwrath)
Wisp + Taunt (Gengar, no roost/uturn)
Calm Mind (Zam)
Nasty Plot (Hypno, though unviable)
Dragon Tail (Rhydon, NIdoqueen, Draognite, but they all don't get many support moves)
Mew can do it bulkier than all of these though
 
Im quite frustrated that, on cart, this meta is just as beginner unfriendly as any other meta.

If you pick Lets Go Pikachu, you miss out on the best pokemon. If you dont buy a pokeball plus you miss out on the second best.

On top of that, if you get the nature for Eevee wrong, you have no option but to either make do or start the whole game over. You dont get to pick Mew's nature, it just gets dumped into your box with whatever RNG dictates it to be (Docile in my case). I was hoping this would be a nice simple meta to get into on cart, but it is just as irritaiting and beginner unfriendly as ever.

I have a Docile Mew and a Modest Eevee, can I make these two work?
 
Im quite frustrated that, on cart, this meta is just as beginner unfriendly as any other meta.

If you pick Lets Go Pikachu, you miss out on the best pokemon. If you dont buy a pokeball plus you miss out on the second best.

On top of that, if you get the nature for Eevee wrong, you have no option but to either make do or start the whole game over. You dont get to pick Mew's nature, it just gets dumped into your box with whatever RNG dictates it to be (Docile in my case). I was hoping this would be a nice simple meta to get into on cart, but it is just as irritaiting and beginner unfriendly as ever.

I have a Docile Mew and a Modest Eevee, can I make these two work?
If I’m going to be completely honest you shouldn’t be playing this meta on the Switch anyway. This meta on Smogon is a candy-less metagame which is a stark contrast from the very bulky metagame on the Switch. If you wanted the perfect nature on your Eevee you could’ve continued to do a strategy called soft resetting until the RNG grants you an Eevee with Jolly (which is the best nature for it btw).
 
If I’m going to be completely honest you shouldn’t be playing this meta on the Switch anyway. This meta on Smogon is a candy-less metagame which is a stark contrast from the very bulky metagame on the Switch. If you wanted the perfect nature on your Eevee you could’ve continued to do a strategy called soft resetting until the RNG grants you an Eevee with Jolly (which is the best nature for it btw).

I know all that. My issue is that I had no idea that the starter Eevee was actually its own unique mon with unique stats and moves. I soft reset for a Modest nature as I intended to evolve it into Jolteon, not knowing it couldnt evolve until later when the game tells you. (Im okay with that bit)

I didnt anticipate being given a unique one off pokemon at the beginning of the game, and then if I want to get one with a different nature being forced to do a hard reset.
 
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