Introduction
Hi guys, totally new to team building but have about 700 games played in OU with Various teams. Around a bout 62% GXE and peaked at 1750 on the ladder. I will be totally honest I took all the spreads from smogon(since I don't feel 100% confident in making spreads). This team is build around Ren/Pex core with the focus on Ren setting up and dealing with whiterred down mons with the ability for Gren to late game clean if he needs to.
Teambuilding Process
**Why did you choose this pokemon?**
**Why did you choose this pokemon?**
**Why did you choose this pokemon?**
**Why did you choose this pokemon?**
**Why did you choose this pokemon?**
**Why did you choose this pokemon?**
The Team
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Calm Mind
- Acid Armor
- Psychic
- Recover
Wanted a duo core for with Pex. I love the idea of double setup. Can really snowball the game out of control if it gets in on the right pokemon.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic Spikes
Wanted a duo core with Ren, they cover each other decently and have a broad amount of resistance. This team is mainly around Ren. Does a nice job of countering Volc and Blacep(which destroy Ren) as well as a minor check for Gren in the right circumstances. Went with T Spikes to wear down mons and allow Ren the ability to Recover stall as Gren dies to poison(if Ren is at +1/+2. Rest of the set is standard
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Pursuit
- Fire Punch
Needed a strong mega, went with T-Tar. Does a nice job of bluffing Rocks and allows the opportunity to setup if they attempt to switch out. Since Zygarde is not running around anymore and Rocks + Stone Edge does a decent job of damaging Lando on a switch in I opted to run Pursuit to trap Latios/Latias + Ren, Blacep and Zam. Also is a great Dark resist for Ren(Can setup on Specs/Scarf Gren after it switches into Dark Pulse) and Psychic immunity for Pex
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Needed a bit of speed + priority as well as a special mon that hits HARD. Destroys most of the meta once it gets Battle Bond. Another Psychic immunity for Ren, does a nice job of Revenge killing Lando and dealing with Heatran. Fills the roll of late game cleaner on mons that are low due to hazard damage.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 140 Def / 120 Spe
Timid Nature
- Volt Switch
- Hidden Power Ice
- Heat Wave
- Roost
For Zapdos and Excadrill I will put in the same description. Now I need something to get rid of hazards, a ground immunity, a rocker and something that can switch around to get the right mons in and allow Ren to setup. I also feel I am very Kartana/Scizor weak. I was considering Lando but was not keen on Defog(due to it removing all the work I am doing for withering down mons for Ren, removing spikes/rocks/t-spikes seems counter intuitive. I decided on Zapdos since it checks Kartana and Scizor and added in static as an extra means to deal with them. Volt Switch allows me to maneuver around switch ins and get favorable matchups. HP Ice deals with Turn 1 Landos/Chomps who try to setup Rocks.
Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
From here I decided on Drill, hes one of the few rapid spinners and synergizes with T-Tar with Sand Rush, also fills the job of Rocker and Fairy crusher. Switches in nicely on Fairy types, deals with Magearna/Koko. Also needed a Z-User so I slapped Steelinium on him. Overall I feel Drill is the least impressive member on this team.
Conclusion
Overall I am happy with this team. Climbed from 1200 to 1750. Even managed to meet and beat OPJellicent on the ladder. I do feel like something is missing from this team and do feel a bit weak to M-Gyarados and Offensive Chomps. Again I have never really built teams. Let me know what you think and if my thought process while building is okay. Any feedback helps!
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Calm Mind
- Acid Armor
- Psychic
- Recover
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic Spikes
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Pursuit
- Fire Punch
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 140 Def / 120 Spe
Timid Nature
- Volt Switch
- Hidden Power Ice
- Heat Wave
- Roost
Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Calm Mind
- Acid Armor
- Psychic
- Recover
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic Spikes
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Pursuit
- Fire Punch
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 140 Def / 120 Spe
Timid Nature
- Volt Switch
- Hidden Power Ice
- Heat Wave
- Roost
Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock