Pokemon Black and White In-Game Tier List Discussion (MkII)

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Skyla got wrecked by Excadrill... but Conkeldurr surprisingly held its own for a bit. Maybe I got saddled with terrible IV's, or terrible damage RNG rolls, but they didn't quite OHKO things despite being about on par with her team. Still, Conkeldurr could've broken her Unfezant had it not KOed with a crit.

The battle with Cheren just outside Twist Mountain was a breeze. Excadrill 2KOed his Unfezant, Leavanny cleaned Simipour with Leaf Blade, (which is nice for it. It's stuck with Bug Bite and Razor Leaf for a long time, but you don't have to wait long after getting X-Scissor) Darmanitan unsurprisingly Fire Punched Servine like it was nothing, and Conkeldurr wrecked his Liepard.

Twist Mountain itself, however, proved to be a bit of a headache. A fair few Boldore which Sturdy ensures they'll never be OHKOed, bulky Gurdurr seemingly made of the steel beams they carry, a Battle Girl's Throh taking anything Conkeldurr threw at it like a champ, (and causing me to drastically reevaluate the potential handiness of Low Kick) and a Swoobat that barely survived Leavanny's X-Scissor to OHKO with a Calm Mind boosted Air Slash. (it also barely missed a OHKO on the Doctor's Musharna. Both of these could've been bad luck with the damage roll or a terrible Attack IV, but we'll see if the Protein I found and gave it helps any)

I don't want to draw conclusions on Leavanny just yet, but I'm not sure where it'll find the time to set up Swords Dance later on anything it should already trash. There seems to be Pokemon packing something to really hurt it around every corner, not helped by the fact Bug/Grass has a ton of common weaknesses.

Samurott's doing just fine, by the way. The Surf HM Alder gives at Twist Mountain is an appreciated boost in power, though Samurott itself isn't very exciting. (though it can learn X-Scissor and relearn Megahorn if that excites anyone)
 
So about Stoutland being decent in the E4...

Stoutland paid back in SPADES for both N and Ghetsis.

Admittedly the matchup is more workable in Black, because Zekrom off 150 Attack does absolutely nothing after an Intimidate. You can maybe set-up a Sub after a Giga Impact, but I think mine broke. Giga Impact is annoying, but it and Fusion Bolt do nothing, or it could derp with Light Screen. Anyway, you easily set up to +6 and decimate at LEAST half his team or completely sweep him if you don't mind using items (I did, one of the rare times I did in the whole game), Archeops and Carracosta struggle to break your bulk.

Ghetisis is arguably even easier. Cofagrigus was a moron and used Protect while I used Substitute first turn. It has Psychic but it never used it. it kept trying to stupidly Toxic me which Sub ignores. I set up to plus six, and then Return eats EVERYTHING alive, even OHKOing Bisharp.

It is worth noting I think I took on Hydriegon with 120 Speed and it still outsped me, so bear that in mind for Ghetsis.

Team evaluation:
Spr 5b 537.png

Sesmitoad (Treble), Naughty, Level 52: Drain Punch, Rain Dance, Surf, Dig
Pretty garbage. You never OHKO anything with this even in Rain, and you almost never use Dig anyway. Even worse, EQ is postgame yet TWO trainers have it on their Sesmitoad. The only reasons this is C tier are because it's a reliable method of beating Elesa without Drilbur, and the typing is nice, though I'd rather use pretty much any other Water type. You'll be thinking "oh, it'll get better after evolution" all the time but it never does.
C Tier, maybe even D. The French name of Crapustule is accurate.

Scolipede, Rash, Level 51, Dig, Poison Jab, Iron Defense, Megahorn
Scolipede  sprite from Black & White

Thoroughly mediocre. You will almost never use Iron Defense anyway, except against Clay. I didn't go out of my way for Rock Slide, which might have improved its matchups against Skyla and Brycen, but who cares. Megahorn is pretty much the only move you'll use too, as Poison Jab never finishes off ANYTHING, though Dig can help sometimes. If you want a Bug type, go with Leavanny or Crustle. It's a mediocre Poison because it's stuck with Poison Tail for forever and a half. I've used this twice now and it wasn't good either time.
C Tier, maybe even D. Go back to eating humans

Conkeldurr, Gentle, Level 50, Brick Break, Hammer Arm, Bulk Up, Rock Slide
Conkeldurr  sprite from Black & White

A solid choice for a Fighting type. Eviolite Gurdurr makes some of the issues like lacking good Fighting STAB until 7th gym bearable. Bulk Up can be useful in some scenarios like against Clay. Not much else to say (I didn't really use it except against mooks lategame).
B tier, if only for needing a trade and slightly iffy movepool.

Stoutland, Lax, Level 59 (!), Work Up, Crunch, Return, Substitute
Stoutland  sprite from Black & White

The king. Not much more needs to be said. Not even the S tiers sans Excadrill can sweep Ghetsis so easily. The only things holding it back from S is some middling power spots and lack of super-effective STAB (fixed through Work Up). Even if you get a Pickup one pre-Vital Spirit, you get free items. What's not to love?
A tier.

...And yeah, we can drop Leavanny, but in no way should it be the same rank as Scolipede. At least Leavanny has more than one move and Swords Dance. I think Scolipede could honestly drop to D tier. I'd hold off on judgement until E4 though, as I hear Leavanny is better there.

Maybe after some cooldown I'll do a White run with Serperior, Crustle, Vanilluxe, Simipour/Carracosta, and maybe Klinklang.

Discussion Slate: Panpour, monkeys, Litwick, Sewaddle, Ducklett, Tirtouga
 
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So about Stoutland being decent in the E4...

Stoutland paid back in SPADES for both N and Ghetsis.

Admittedly the matchup is more workable in Black, because Zekrom off 150 Attack does absolutely nothing after an Intimidate. You can maybe set-up a Sub after a Giga Impact, but I think mine broke. Giga Impact is annoying, but it and Fusion Bolt do nothing, or it could derp with Light Screen. Anyway, you easily set up to +6 and decimate at LEAST half his team or completely sweep him if you don't mind using items (I did, one of the rare times I did in the whole game), Archeops and Carracosta struggle to break your bulk.

Ghetisis is arguably even easier. Cofagrigus was a moron and used Protect while I used Substitute first turn. It has Psychic but it never used it. it kept trying to stupidly Toxic me which Sub ignores. I set up to plus six, and then Return eats EVERYTHING alive, even OHKOing Bisharp.

It is worth noting I think I took on Hydriegon with 120 Speed and it still outsped me, so bear that in mind for Ghetsis.

Team evaluation:
Spr 5b 537.png

Sesmitoad (Treble), Naughty, Level 52: Drain Punch, Rain Dance, Surf, Dig
Pretty garbage. You never OHKO anything with this even in Rain, and you almost never use Dig anyway. Even worse, EQ is postgame yet TWO trainers have it on their Sesmitoad. The only reasons this is C tier are because it's a reliable method of beating Elesa without Drilbur, and the typing is nice, though I'd rather use pretty much any other Water type. You'll be thinking "oh, it'll get better after evolution" all the time but it never does.
C Tier, maybe even D. The French name of Crapustule is accurate.

Scolipede, Rash, Level 51, Dig, Poison Jab, Iron Defense, Megahorn
Scolipede  sprite from Black & White

Thoroughly mediocre. You will almost never use Iron Defense anyway, except against Clay. I didn't go out of my way for Rock Slide, which might have improved its matchups against Skyla and Brycen, but who cares. Megahorn is pretty much the only move you'll use too, as Poison Jab never finishes off ANYTHING, though Dig can help sometimes. If you want a Bug type, go with Leavanny or Crustle. It's a mediocre Poison because it's stuck with Poison Tail for forever and a half. I've used this twice now and it wasn't good either time.
C Tier, maybe even D. Go back to eating humans

Conkeldurr, Gentle, Level 50, Brick Break, Hammer Arm, Bulk Up, Rock Slide
Conkeldurr  sprite from Black & White

A solid choice for a Fighting type. Eviolite Gurdurr makes some of the issues like lacking good Fighting STAB until 7th gym bearable. Bulk Up can be useful in some scenarios like against Clay. Not much else to say (I didn't really use it except against mooks lategame).
B tier, if only for needing a trade and slightly iffy movepool.

Stoutland, Lax, Level 59 (!), Work Up, Crunch, Return, Substitute
Stoutland  sprite from Black & White

The king. Not much more needs to be said. Not even the S tiers sans Excadrill can sweep Ghetsis so easily. The only things holding it back from S is some middling power spots and lack of super-effective STAB (fixed through Work Up). Even if you get a Pickup one pre-Vital Spirit, you get free items. What's not to love?
A tier.

...And yeah, we can drop Leavanny, but in no way should it be the same rank as Scolipede. At least Leavanny has more than one move and Swords Dance. I think Scolipede could honestly drop to D tier. I'd hold off on judgement until E4 though, as I hear Leavanny is better there.

Maybe after some cooldown I'll do a White run with Serperior, Crustle, Vanilluxe, Simipour/Carracosta, and maybe Klinklang.

Discussion Slate: Panpour, monkeys, Litwick, Sewaddle, Ducklett, Tirtouga
IIRC, Klink is painful. It doesn't evolve into Klang until level 38, then not until level 49 for Klingklang. Its move pool is laughable, with most of what few attacks it does get running off its weaker Special Attack stat and little variety outside of Steel and Electric. And, well, it has no ability whatsoever because it has Plus or Minus which only activate when partnered with at least one other Pokemon with either ability.

Anyway, cleared the Icirrus gym and am about to head for Dragonspiral Tower. Conkeldurr, Excadrill, and Darmanitan all make mincemeat of it. (I wasn't focusing on any one of them in an effort to not overlevel. (My party was level 37-39 by the time I faced Brycen)

I... kind of feel bad for the Munna chumming around in my party. I was fortunate enough to catch it in the Dreamyard, and its Synchronize has influenced Timburr and Drillbur when they were caught, (Hasty nature) and helped catch them and Sewaddle thanks to Yawn... but the last major battle it was a part of was with Bianca in Driftveil, and only because I forgot that battle was coming. (it was quickly switched for Gurdurr I think) Maybe in my next play through I'll make a serious effort to use it, as while slow, Musharna is bulky as heck.

I'd definitely be interested in hearing how Tirtouga goes. It already has an uphill battle by the simple fact choosing it means giving up Archen.
 
I was very sad to see that Palpitoed couldn't learn dig itself, but it's been a solid member of the team. Bulky with Eviolite and the water/ground typing is a godsend. I'm thinking about keeping Boldore tbh, with it specifically being paired with Servine it's been performing a very valuable role in tanking Fire (Darumaka) and Flying (Sigilyph, Tranquil) attacks aimed at the rest of my team that are difficult to manage otherwise. Now that it's past the Roggenrola stage it's feeling a lot more natural of a player. Swoobat continues to be very strong, lots of tough route enemies that it just stomps on. Herdier is doing better since acquiring Return and Dig and Crunch but is still suffering from a dearth of power, leaves it open to a lot of chip and or status in a lot of matchups. Servine hasn't been struggling per se, but it's having a hard time finding matchups it can consistently perform in right now.
Brief update, Palpitoed stomped through Clay and gym with a Servine cameo or two, Herdier has been doing fine, Swoobat is starting to slow down, and I've evolved Boldore as of Mistralton. May add Escavalier to the team, evolved a Karrablast while trading for Gigalith
 
IIRC, Klink is painful. It doesn't evolve into Klang until level 38, then not until level 49 for Klingklang. Its move pool is laughable, with most of what few attacks it does get running off its weaker Special Attack stat and little variety outside of Steel and Electric. And, well, it has no ability whatsoever because it has Plus or Minus which only activate when partnered with at least one other Pokemon with either ability.

Anyway, cleared the Icirrus gym and am about to head for Dragonspiral Tower. Conkeldurr, Excadrill, and Darmanitan all make mincemeat of it. (I wasn't focusing on any one of them in an effort to not overlevel. (My party was level 37-39 by the time I faced Brycen)

I... kind of feel bad for the Munna chumming around in my party. I was fortunate enough to catch it in the Dreamyard, and its Synchronize has influenced Timburr and Drillbur when they were caught, (Hasty nature) and helped catch them and Sewaddle thanks to Yawn... but the last major battle it was a part of was with Bianca in Driftveil, and only because I forgot that battle was coming. (it was quickly switched for Gurdurr I think) Maybe in my next play through I'll make a serious effort to use it, as while slow, Musharna is bulky as heck.

I'd definitely be interested in hearing how Tirtouga goes. It already has an uphill battle by the simple fact choosing it means giving up Archen.
I used Tirtouga in my last white run up to level 48 iirc, it's been a long ass time but as I recall it was a slow starter but performed reasonably well despite the unfavorable time of acquisition, probably was C tier
 
I used Tirtouga in my last white run up to level 48 iirc, it's been a long ass time but as I recall it was a slow starter but performed reasonably well despite the unfavorable time of acquisition, probably was C tier
Please use Escavelier. I'm interested in how it holds up, the old tier list discussion seemed to write it off as a "boxed Pokemon" when it has fantastic stats.

Same for Munna. Curious how evolving it early might help (it IS pretty bulky).

Moving Lillipup to A, if you disagree, please use it, it really is capable through the entire game. Also moved Litwick to B. Sure, it is late, it's stats are garbage (50/30/55/65/55/20 until level 41), but once you evolve, Fire Blast can wreck things (when I used it I relied on Flame Burst though and never TMed Fire Blast, but it still did work). You don't even have to go off the beaten path for Dusk Stone - you get a free Dusk Stone if you go to Route 10 and battle the trainers there from the Veteran near the north bridge through the grass, and I'd wager Lampent can take Brycen fine.

Does anyone have any issues with Scolipede going to D? It's not the worst thing in the world but I think it's the worst Bug type - Speed means nothing when 80 is fast enough for in-game and that early rut is awful. If it had Swords Dance and EQ prior to postgame it would be so much better. Plus there is the not-insignificant chance of whiffing Megahorn and dying to Caitlin. I mean...

If you want a bulky set up sweeper, use Crustle.
If you want a fast mon that can Swords Dance, use Leavanny.
Slow tanky Bug/Steel? Escavelier.
Fast Bug/Steel? Durant.
Fast mon that doesn't have a bad attacking stat? Accelgor.

I just don't see many redeeming qualities in Scolipede other that decent availability.

Any thoughts on Golett? It's one of the better lategame mons that is easy to get (literally 100% on Dragonspiral 2F) starts with good moves (Iron Fist Mega Punch, relearned Shadow Punch, TM Bulldoze, TM Brick Break, doesn't evolve eons away, and is one of the few Ground types to get EQ pre-credits (45 if you hold off evolution for 2 levels, 50 if not). I've used it but memory is a tad hazy.

Thanks for everyone who supports this tier list.

Discussion Slate: Panpour, monkeys, Litwick, Sewaddle, Ducklett, Tirtouga, Golett
 
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I might test Golette- I definitely plan on using shellmet tho. Currently going against Burgh with a team of Herdier, Sawk, Roggenrola
 
Spr 5b 537.png

Sesmitoad (Treble), Naughty, Level 52: Drain Punch, Rain Dance, Surf, Dig
Pretty garbage. You never OHKO anything with this even in Rain, and you almost never use Dig anyway. Even worse, EQ is postgame yet TWO trainers have it on their Sesmitoad. The only reasons this is C tier are because it's a reliable method of beating Elesa without Drilbur, and the typing is nice, though I'd rather use pretty much any other Water type. You'll be thinking "oh, it'll get better after evolution" all the time but it never does.
C Tier, maybe even D. The French name of Crapustule is accurate.

I can’t say I agree with this at all, Seismitoed is firmly in B. To quote the criteria:

Reserved for Pokémon whose efficiency in terms of completing the game is considered to be high. Pokémon in this tier are able to OHKO or 2HKO a fair chunk of opponents and may have a bit of item reliance to assist in sweeping opponents. These Pokémon are still very useful but either have several visible flaws holding them back or come fairly late.

And this applies to Seismitoed perfectly. Its primarily flaw is the period from Tympole to Palpitoed, which is rather painful, but following that it fully pulls its weight. It learns Muddy Water, a 95 BP move, as soon as Level 28 as Palp - more than enough to deal with generic trainer battles. It also has access to Swift Swim and learns Rain Dance at Level 33, which is more than enough to sweep through most fights with a super-charged Muddy Water (later, Surf). In addition, it has genuinely fantastic gym match-ups starting with Elesa:

* Elesa: Though on the surface there appears to be a problem with Emolga being immune to Mud Shot, this isn’t the case at all in actuality as our little Palpy can completely wall Volt Switch, and you have access to the Eviolite to tank their hits. Zebstrika can barely scratch you, and you have Mud Shot for him.

* Clay: At this point, you most definitely have Muddy Water, making this a rather easy win. The only possible issue presented is Clay’s own Palpitoad, but even then Muddy Water can also power through that. This is made easier if you have learned Rain Dance, but this is by no means a necessity.

* Skyla: You definitely have Seismitoed at this point and you have also definitely learned Rain Dance. Seismy then proceeds to clear this gym very well with a Swift Swim set-up, and Skyla’s team is rather non-threatening on the whole.

* Brycen: The Swift Swim set-up is just as effective here as ever, as Vanillish is exceedingly easy to set up on. Both Vanillish and Beartic are unable to stand up to rain-boosted Surf, and Drain Punch at Level 44, Rock Slide from Mistralton Cave, or even just Rock Tomb deal with Cryogonal just fine.

* Drayden/Iris: This is Seismitoed’s weakest match-up by far. There’s not much to comment on here; Seismitoed is simply walled out here, though if nothing else he can use Dig reasonably effectively.

The Elite 4 match-ups are all rather samey in regards to the Swift Swim set-up. I’ll readily admit Seismitoed is weaker here than before, but is still able to sweep with item support - another condition present in B tier.

* N: This match-up is surprisingly good. Seismitoed either resists or outright walls N’s dragon depending on version, and his typing is highly favorable for this match-up. Archeops, Klinklang, and Carracosta all have weaknesses to Seismitoed in some form, and both Vanilluxe and Zoroark are swept away by rain-boosted Surf.

* Ghetsis: With Full Heal support to deal with Cofragrigus’ Toxic, Seismitoed does alright at dealing with Ghetsis, though it isn’t a fantastic match-up. Even his Hydreigon isn’t *too* problematic since Seismitoed can take a hit from Dragon Pulse, though he does struggle to 2HKO with Drain Punch/Rock Slide and Hydreign either resists or ignores Seismitoed’s STABs.

A consistent trend among these match-ups is that while Seismitoed is by no means perfect at fighting, he does do a consistently strong job of ORKOing/2RKOing, often with item support; thus, proving itself perfectly qualified for B.

Also, by the way, I’ve been using Simisage in a recent run of mine and while I haven’t completed the run yet, I do feel thus far that it belongs in C. I’ll have a post about it as soon as I’m done with that.
 
I can’t say I agree with this at all, Seismitoed is firmly in B. To quote the criteria:

Reserved for Pokémon whose efficiency in terms of completing the game is considered to be high. Pokémon in this tier are able to OHKO or 2HKO a fair chunk of opponents and may have a bit of item reliance to assist in sweeping opponents. These Pokémon are still very useful but either have several visible flaws holding them back or come fairly late.

And this applies to Seismitoed perfectly. Its primarily flaw is the period from Tympole to Palpitoed, which is rather painful, but following that it fully pulls its weight. It learns Muddy Water, a 95 BP move, as soon as Level 28 as Palp - more than enough to deal with generic trainer battles. It also has access to Swift Swim and learns Rain Dance at Level 33, which is more than enough to sweep through most fights with a super-charged Muddy Water (later, Surf). In addition, it has genuinely fantastic gym match-ups starting with Elesa:

* Elesa: Though on the surface there appears to be a problem with Emolga being immune to Mud Shot, this isn’t the case at all in actuality as our little Palpy can completely wall Volt Switch, and you have access to the Eviolite to tank their hits. Zebstrika can barely scratch you, and you have Mud Shot for him.

* Clay: At this point, you most definitely have Muddy Water, making this a rather easy win. The only possible issue presented is Clay’s own Palpitoad, but even then Muddy Water can also power through that. This is made easier if you have learned Rain Dance, but this is by no means a necessity.

* Skyla: You definitely have Seismitoed at this point and you have also definitely learned Rain Dance. Seismy then proceeds to clear this gym very well with a Swift Swim set-up, and Skyla’s team is rather non-threatening on the whole.

* Brycen: The Swift Swim set-up is just as effective here as ever, as Vanillish is exceedingly easy to set up on. Both Vanillish and Beartic are unable to stand up to rain-boosted Surf, and Drain Punch at Level 44, Rock Slide from Mistralton Cave, or even just Rock Tomb deal with Cryogonal just fine.

* Drayden/Iris: This is Seismitoed’s weakest match-up by far. There’s not much to comment on here; Seismitoed is simply walled out here, though if nothing else he can use Dig reasonably effectively.

The Elite 4 match-ups are all rather samey in regards to the Swift Swim set-up. I’ll readily admit Seismitoed is weaker here than before, but is still able to sweep with item support - another condition present in B tier.

* N: This match-up is surprisingly good. Seismitoed either resists or outright walls N’s dragon depending on version, and his typing is highly favorable for this match-up. Archeops, Klinklang, and Carracosta all have weaknesses to Seismitoed in some form, and both Vanilluxe and Zoroark are swept away by rain-boosted Surf.

* Ghetsis: With Full Heal support to deal with Cofragrigus’ Toxic, Seismitoed does alright at dealing with Ghetsis, though it isn’t a fantastic match-up. Even his Hydreigon isn’t *too* problematic since Seismitoed can take a hit from Dragon Pulse, though he does struggle to 2HKO with Drain Punch/Rock Slide and Hydreign either resists or ignores Seismitoed’s STABs.

A consistent trend among these match-ups is that while Seismitoed is by no means perfect at fighting, he does do a consistently strong job of ORKOing/2RKOing, often with item support; thus, proving itself perfectly qualified for B.

Also, by the way, I’ve been using Simisage in a recent run of mine and while I haven’t completed the run yet, I do feel thus far that it belongs in C. I’ll have a post about it as soon as I’m done with that.
These points are valid for sure. But please go use the mon before saying it sweeps everything with Swift Swim. Rain is practically required to come close to OHKOing anything. For the love of Zekrom, I couldn't even OHKO Cheren's freaking Unfezant (55 base Special Defense) with Surf in rain several levels higher than it. I couldn't OHKO a Mienfoo like 10 levels lower without rain. It is seriously lacking in power like nuts.

Also Water/Ground type aside from Elesa is pretty overrated. "But it walls Electric!" Who cares, there's only like 4 Electrics in-game, most prominently Emolga which can get Double Team going. I'd rather use a plain Water type than a mediocre one. Carracosta and Simipour are likely miles better, because the former has priority and bulk, and the latter has the speed and offenses to actually kill things.

Also E4 is awful.
Shauntal: Cofagrigus has Grass Knot, Jellicent has Energy Ball and bulk. I doubt you will actually sweep her.
Grimsley: You could probably beat him okay, but I don't think it's a clean sweep. But he's the easiest because everything but Krook kinda sucks.
Caitlin: Reunicus has Energy Ball, Gothitelle is specially bulky with Calm Mind, Sigilyph is likely faster (and can likely take a Surf in rain based on Stoutland having trouble killing them) and I doubt you will OHKO Musharna at all. Leans negative.
Marshall: Sawk and Conkeldurr both have Grass Knot, Sawk has Sturdy to get it off, and Throh wears you down (I doubt you OHKO).

How is it sweeping anyone beyond maybe Grimsley? The majority of E4 mons are bulky, and I have a feeling Bisharp would survive a rain-boosted Surf or Dig.

N-yeah, it's actually good here.

Ghetsis: Doesn't sound efficient to me. In reality I'd only think it'd be able to take on Eelektross.

How are you beating Skyla's Swanna? Rock Tomb? I have doubts there. And despite running four mons I didn't have Drain Punch in time for Brycen (I fought pretty much every trainer aside from Mistralton Cave and Route 17/18).

Just because it looks good on paper doesn't mean it works. It barely achieved 2HKOs, and both Tympole and Palpitoad pre-Muddy Water were less than impressive. I remember people in the old thread being disappointed with it.

This isn't just my opinion either, just look at the old thread for proof:

"Tympole is Upper Mid because he didn't shine during my use of him."

"Also, I'm curious why in the current tiering Tympole is high tier while Panpour is mid tier. I realize that the extra Ground STAB and immunity to Electric are things that can't be dismissed, but Simipour is available much earlier than Seismitoad (the only particularly worthwhile thing Panpour learns after level 22 is Crunch), it has better offensive stats, and seems to have better options for offensive coverage (Acrobatics, Blizzard, Shadow Claw).

As a Water Pokemon, I don't think many people would argue that either are as good as Oshawatt, so it seems like Tepig is the only starter where Tympole's accessibility is really an advantage.

BubbleBeam is certainly stronger than Water Gun, but Panpour has access to Work Up to compensate somewhat. Panpour should hit 22 somewhere around Route 4 (where even Water Gun is great due to all the Sandiles and Darumakas running around), which means Scald and an evolution, giving him amazing stats for a pretty long time.

I'm not arguing that Panpour be bumped up so much as Tympole should be dropped down. Panpour doesn't seem any worse than Tympole to me, so unless the sea monkey would also be high tier except for its association with Snivy, I'm not seeing Tympole's particular strengths."

"If you are patient enough, you can get Panpour in Pinwheel Forest, which shuts Tympole up forever."

"Panpour > Tympole.

Both are terrible compared to Oshawott: Tympole is redundant if you have Oshawott as a starter, you don't even get Panpour until after Lenora.

With Snivy as your starter, Panpour is essentially good as your sole water type for that portion of the game, and Tympole still doesn't come after Lenora, where Panpour is likely to already have a level advantage by that point. Panpour > Tympole.

With Tepig as your starter, Tympole just slightly wins Panpour since you don't have Oshawott(Cheren took it). However, a patient person can easily wait for a Panpour to show itself in Pinwheel(I assume a lot of people don't care about rarity with Sigilyph parking its ass there in top tier), thus Tympole's sole advantage is the gym, which Timburr/Throh/Sawk easily stomps.

Panpour > Tympole. Not to mention Scald by Route 4 as well as Darumakas and Sandiles for training = <3"

"I'm in favor of either moving Tympole down or Panpour up; I don't think anyone has stepped up to argue that Tympole is actually better than Panpour, let alone belonging an entire tier higher.

Tympole has really cruddy stats, even post-evolution. He gets 85/85 attack stats and the fact that he has to wait until level 36 to achieve that level of mediocrity is just insulting. Its movepool is also quite bad past the early stages of the game. Bubble Beam is great at level 12, but Bubble Beam and Mud Shot are your only STABs until Muddy Water at level 28. Uproar (level 23) is okay (it was buffed to 90 power in gen 5) but it's not that much better than Return, which becomes available about the same time in the game. Surf and Earthquake don't come nearly early enough to redeem him, and the fact that he can't learn Blizzard is just the final kick in the groin. The only thing that Tympole has going for it is its typing, which is admittedly one of the best in the game, but its cruddy stats and movepool prevent it from making effective use of that typing. Definitely not top tier material and I'd consider moving it down to mid.

Panpour's stats blow Seismitoad's out of the water, with a nice 98/98 attack spread. That's very respectable by end-game standards, and the fact that he has access to those stats before the third gym is absolutely fantastic. Learning a 80-power STAB at level 22 is also much better than anything Tympole can boast for most of the game.

Regarding rarity, having 10% chance of appearing in shaking grass does suck, but if you picked Snivy, it is literally just given to you, which is the best possible rarity a Pokemon can have."

"Tympole is definitely mid-tier material, and I'm tempted to say that Panpour could go up a tier. I think that Panpour (Snivy) is probably high tier material, while wild Panpour can stay in (upper) mid."

"I'm gonna go ahead and say Tympole kind of sucks, especially later in the game. I used one, and by the time I got to Mistralton it was all but useless. It doesn't even get Earthquake via level up. Almost any water type is better.
EDIT: Oh and no Waterfall is really dumb, but that doesn't matter until postgame anyway."

Good chunk of these opinions are here: https://www.smogon.com/forums/threads/in-game-tier-list-discussion.79041/page-68

I mean, I don't think Tympole will fall below C, but with this many people saying it wasn't great I think it being C is valid (the only thing they got wrong is Panpour being available earlier save choosing Snivy, and even then, Panpour in the next area.) Remember C is above average.

Panpour/Tympole do get close in stats, but in actuality Panpour matches in Speed and HP and outright wins in everything else. And you get the evo in one area, where most people won't get Palpitoad until a bit later.

And as for Simpour vs. Sesmitoad statwise, Sesmitoad only has one point higher because its Attack wasn't buffed to 95 yet.

Heck, I can go back and test Semitoad in E4 even, thanks to save states (only really done in case my progress got lost). I'll test it and report back.

Shauntal: It 3HKOs Cofagrigus with Mystic Water Surf, and 2HKOs with rain. Either way, you can't beat this thing easily. Jellicent walls you, I think Surf is a 4HKO. You likely beat Chandelure and Golurk.

Grimsley: Drain Punch doesn't OHKO Bisharp, though you can sweep all but ironically Liepard because potential Attract hax/crits (though you can heal through this).

Marshal: You can barely beat Throh and Sawk. Conkeldurr outspeeds and beats you without rain.

Caitlin: You only beat Sigilyph here (which is a rough 2HKO potential from it with Psychic) Musharna lives a rain-boosted Surf in green.

Heck, look at most things in B tier. Most only need about a turn of setup to win battles. Sesmitoad's setup is required to actually do damage 90% of the time, and even then you will not be OHKOing off 85 base Special Attack. Most also outpace Sesmitoad in raw offensive stats too.
 
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Please use Escavelier. I'm interested in how it holds up, the old tier list discussion seemed to write it off as a "boxed Pokemon" when it has fantastic stats.

Same for Munna. Curious how evolving it early might help (it IS pretty bulky).

Moving Lillipup to A, if you disagree, please use it, it really is capable through the entire game. Also moved Litwick to B. Sure, it is late, it's stats are garbage (50/30/55/65/55/20 until level 41), but once you evolve, Fire Blast can wreck things (when I used it I relied on Flame Burst though and never TMed Fire Blast, but it still did work). You don't even have to go off the beaten path for Dusk Stone - you get a free Dusk Stone if you go to Route 10 and battle the trainers there from the Veteran near the north bridge through the grass, and I'd wager Lampent can take Brycen fine.

Does anyone have any issues with Scolipede going to D? It's not the worst thing in the world but I think it's the worst Bug type - Speed means nothing when 80 is fast enough for in-game and that early rut is awful. If it had Swords Dance and EQ prior to postgame it would be so much better. Plus there is the not-insignificant chance of whiffing Megahorn and dying to Caitlin. I mean...

If you want a bulky set up sweeper, use Crustle.
If you want a fast mon that can Swords Dance, use Leavanny.
Slow tanky Bug/Steel? Escavelier.
Fast Bug/Steel? Durant.
Fast mon that doesn't have a bad attacking stat? Accelgor.

I just don't see many redeeming qualities in Scolipede other that decent availability.

Any thoughts on Golett? It's one of the better lategame mons that is easy to get (literally 100% on Dragonspiral 2F) starts with good moves (Iron Fist Mega Punch, relearned Shadow Punch, TM Bulldoze, TM Brick Break, doesn't evolve eons away, and is one of the few Ground types to get EQ pre-credits (45 if you hold off evolution for 2 levels, 50 if not). I've used it but memory is a tad hazy.

Thanks for everyone who supports this tier list.

Discussion Slate: Panpour, monkeys, Litwick, Sewaddle, Ducklett, Tirtouga, Golett
It's also nice that the Shadow Ball TM is available in Relic Castle when the story requires you to go through there chasing Team Plasma, so Litwick at least doesn't have to go without good STAB options for very long. It's also caught in a good spot if you'd like it to catch up, though it may be spending more time sitting in the back holding EXP. Share until it evolves.

I've used Venipede years ago, but it fell out of favor shortly after I evolved it into Scolipede. It wasn't garbage, but I didn't stick through with it so D is probably accurate.
 
These points are valid for sure. But please go use the mon before saying it sweeps everything with Swift Swim.

With all due respect, I find it incredibly insulting that you go ahead and assume that I have not used Seismitoad, because I have.

Also, I find the fact that you discredit Seismitoad by comparing it to Carracosta and Simipour rather disingenious. Aren’t we rating Pokemon on their own, and not based upon how they fare in comparison to their ‘competition’?

Now, with that out of the way, I do concede on the Elite 4; those match-ups were far worse than I had personally experienced. But while I try to remain unbiased in regards to personal experience, our experiences are so drastically different that I’m finding it hard to believe that we’re talking about the same ‘mon at points. It is reliant on Rain, but there is no stipulation in B tier that a ‘mon needs to be independent. Again, to quote:

Reserved for Pokémon whose efficiency in terms of completing the game is considered to be high. Pokémon in this tier are able to OHKO or 2HKO a fair chunk of opponents and may have a bit of item reliance to assist in sweeping opponents. These Pokémon are still very useful but either have several visible flaws holding them back or come fairly late.

Again, even under your very negative experience with Seismitoad (note that this is not a condemnation or anything; merely just noting that you find Seismitoad weak enough to warrant C or D), Seismitoad applies for B.

* able to OHKO or 2HKO a fair chunk of opponents and may have a bit of item reliance to assist in sweeping opponents.

Seismitoad is able to 2HKO a fair chunk of opponents without or without rain, and ORKOs a fair chunk with rain. He does relying on some items here and there to get going, especially before he gets Rain Dance.

* several visible flaws

Seismitoad has three primary visible flaws: painful Tympole period, weak Elite 4 match-ups, and somewhat middling offensive stats. This is not enough to disqualify Seismitoad from B.
 
Unfortunately not able to do a run personally myself (waiting for a battery replacement), but i've been wanting to test Klink. It feels like it could be anywhere from a B to a D on paper to me.
It should do a decent job against Skyla just after catching it with charge beam and acceptable bulk, or volt switch (potentially aiding efficiency if you have another volt switch user that you can pivot between).
Brycen should be relatively easy, as you should be a Klang after Twist Mountain, and type advantage + Eviolite means he shouldn't have too much to threaten you. (Can also pick up thunder here)
Similarly, resisting Iris/Drayden's STABs means only Druddigon's Revenge needs to be worried about, although you can't hit back super-effectively might leave you vulnerable to getting DDanced on.
By the E4, you should be close to getting Shift Gear (Hopefully, it's Lv54 for Kingklang, or 52 for Klang, which might be worth holding out for as it seems a good eviolite user).
From there, you can set up on Caitlin i suppose? The others all have something that's dangerous (Krookodile/Scrafty, Chandelure, or all of Marshall).
N should be an easy sweep in Black, and easy once Reshiram is dealt with in White.
Ghetsis is also potentially sweepable, but there are potential risks if Hydreigon survives and Fire Blasts back?

It could be that missing out on Wild Charge (It's BW2 only) and the slightly lower levels by the end of the game hold it back compared to BW2.
 
With all due respect, I find it incredibly insulting that you go ahead and assume that I have not used Seismitoad, because I have.

Also, I find the fact that you discredit Seismitoad by comparing it to Carracosta and Simipour rather disingenious. Aren’t we rating Pokemon on their own, and not based upon how they fare in comparison to their ‘competition’?

Now, with that out of the way, I do concede on the Elite 4; those match-ups were far worse than I had personally experienced. But while I try to remain unbiased in regards to personal experience, our experiences are so drastically different that I’m finding it hard to believe that we’re talking about the same ‘mon at points. It is reliant on Rain, but there is no stipulation in B tier that a ‘mon needs to be independent. Again, to quote:

Reserved for Pokémon whose efficiency in terms of completing the game is considered to be high. Pokémon in this tier are able to OHKO or 2HKO a fair chunk of opponents and may have a bit of item reliance to assist in sweeping opponents. These Pokémon are still very useful but either have several visible flaws holding them back or come fairly late.

Again, even under your very negative experience with Seismitoad (note that this is not a condemnation or anything; merely just noting that you find Seismitoad weak enough to warrant C or D), Seismitoad applies for B.

* able to OHKO or 2HKO a fair chunk of opponents and may have a bit of item reliance to assist in sweeping opponents.

Seismitoad is able to 2HKO a fair chunk of opponents without or without rain, and ORKOs a fair chunk with rain. He does relying on some items here and there to get going, especially before he gets Rain Dance.

* several visible flaws

Seismitoad has three primary visible flaws: painful Tympole period, weak Elite 4 match-ups, and somewhat middling offensive stats. This is not enough to disqualify Seismitoad from B.
I want to say I am sorry for insulting you by assuming you hadn't used the mon. It was immature of me. I'm going to try to avoid that going forward.

That being said, I said that because to me, it sounded like a theorymon post. No description of turns, the entire E4 debacle, what team you were using it with, etc.

I just tested Brycen without using Drain Punch because 44 is a high level to assume at that point (even though I was 44). Highly likely it isn't a clean sweep-You OHKO Vanillish but Beartic will live and Swagger you. By the time Cryogonal comes out rain likely stops, and you don't even 2HKO it outside rain with Surf.

Sesmitoad has the unfortunate theme of getting near sweeps but then always choking unless you heal. I'd imagine the matchup would go similar even if you had Rock Slide because of confusion + imperfect accuracy.

Tested Skyla after going through Celestial again and skipping some trainers with Sesmitoad at level 38. In rain, you either OHKO or 2HKO Swoobat (depending if it uses Amnesia) and OHKO Unfezant in rain (without it you knock it to red health). Swanna is a hard stop though, rain runs out typically by the time it comes out, it outspeeds without rain, and Muddy Water is like a 5HKO at that point. The trend continues. Used Lucky Egg as my item for both Skyla and Brycen.

Without rain, Brycen fares even worse-you don't even beat Beartic without healing, or even 2HKO it without Mystic Water.
Without rain, Skyla is awful, you can only beat Swoobat or Unfezant without healing. Swoobat almost always uses Amnesia first turn, and Muddy Water has accuracy issues. With Scald (assuming you get lucky with Burn) it is the same 3HKO.

The N matchup is shaky (just tested it). You can likely take on a third of his team but the matchup is iffy in both versions-N's Zekrom has Light Screen to ruin your Surf sweep, and N's Reshiram has Reflect so you can't use Dig to hit Klinklang or Carracosta effectively. Dig is a 2HKO on both dragons most likely (it is on Zekrom) but with Reflect I think Reshiram might beat Sesmitoad. Decent, but no sweep will happen here. Giga Impact/Hyper Beam (what the dragons tend to use most often) is a likely 2HKO (mine was in high yellow at level 52). Let's not forget Dig is slow compared to virtually all of Sesmitoad's contemporaries Ground-type wise who learn EQ.

You need rain to even dream of sweeping with Sesmitoad, and even then it doesn't roll over everything. Even if it OHKOed everything in rain, it would likely be B tier at best because most don't have that tactic until Gym 6, though you can likely beat Elesa/Clay fine without it.

Is it B tier? Perhaps, but it's hard to say.
 
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ducklett.gif


Ducklett's in-game movepool is pretty solid with the STAB attacks it has access to; the problem is that it's stuck with Tympole-level stats for an uncomfortably long time, meaning it takes ages to kill any neutral opponent. Fortunately it comes right at a favorable gym, but it's not expected to 1v1 Clay's Excadrill short of overleveling or just being really lucky with Rock Slide dodges and Scald burns. It suffers from being a weak pos that struggles to even train very well in Chargestone Cave and Skyla's gym, wild mons and trainers alike, with Eviolite only barely salvaging it. Only when it evolves does it pick up some actual sort of steam (and even then it only performs just ok instead of being outstanding), though Swanna's most notable move, Rain-boosted Hurricane, comes just late enough to be realistically unreachable before you face Marshall, so it doesn't even have that niche for itself. All in all, C tier is justified for it.

golett.gif


Golett is bad. Like, really bad. Getting nailed for super effective damage by 80% of opponents you fight before you can even attack is already a big enough problem on its own, but Golett doesn't have good enough bulk or even power (lol 60 BP dual STABs for your best offense, one of which needs to be Heart Scaled) to make up for it. In fact, these issues are so bad that one may contemplate holding off on evolution so that Golett can get Earthquake 5 levels earlier than usual (at the cost of missing out on Heavy Slam) just so it can keep up, as those 5 levels will feel like an eternity away. The earlier Earthquake will let Golurk do something remotely worth a damn against Drayden (and even then you'd still already be overleveled), because Golurk is not helping you in pretty much any important matchup outside of N's Zekrom. Golurk is constantly playing a game of "first strike wins" against Caitlin, Shauntal, and Grimsley, which it will almost always lose, and even Marshall doesn't prove to be a pushover since his Fightings either have Payback or 120 BP Grass Knot to rub it in. There are very few moments in my playthroughs with Golett that I felt it was worth the investment, on top of being a lategame catch with lackluster stats & late evolution. This is E Rank material.
 
ducklett.gif


Ducklett's in-game movepool is pretty solid with the STAB attacks it has access to; the problem is that it's stuck with Tympole-level stats for an uncomfortably long time, meaning it takes ages to kill any neutral opponent. Fortunately it comes right at a favorable gym, but it doesn't 1v1 Clay's Excadrill very confidently at all. It suffers from being a weak pos that struggles to even train very well in Chargestone Cave and Skyla's gym, wild mons and trainers alike, with Eviolite only barely salvaging it. Only when it evolves does it pick up some actual sort of steam (and even then it only performs just ok instead of being outstanding), though Swanna's most notable move, Rain-boosted Hurricane, comes just late enough to be realistically unreachable before you face Marshall, so it doesn't even have that niche for itself. All in all, C tier is justified for it.

golett.gif


Golett is bad. Like, really bad. Getting nailed for super effective damage by 80% of opponents you fight before you can even attack is already a big enough problem on its own, but Golett doesn't have good enough bulk or even power (lol 60 BP dual STABs for your best offense) to make up for it. In fact, these issues are so bad that one may contemplate holding off on evolution so that Golett can get Earthquake 5 levels earlier than usual (at the cost of missing out on Heavy Slam) just so it can keep up, as those 5 levels will feel like an eternity away. The earlier Earthquake will let Golurk do something remotely worth a damn against Drayden (and even then you'd still already be overleveled), because Golurk is not helping you in pretty much any important matchup outside of N's Zekrom. Golurk is constantly playing a game of "first strike wins" against Caitlin, Shauntal, and Grimsley, which it will almost always lose, and even Marshall doesn't prove to be a pushover since his Fightings either have Payback or 120 BP Grass Knot to rub it in. There are very few moments in my playthroughs with Golett that I felt it was worth the investment, on top of being a lategame catch with lackluster stats & late evolution. This is E Rank material.
I agree with Ducklett in C. I've used it ages ago for the full game, but a while back I tried to use it again but dropped it because it hits like a wet noodle. I don't think D tier is out of the question either, simply because the Ducklett stage is awful (yay 305 BST and 44 base offenses).

You are very right on Golett, but I'm not sure if I see it in E. Golurk's bulk isn't that bad (89/80/80 allow it to live a hit). As for the power thing, remember Shadow Punch is likely 72 BP because of Iron Fist. I could maybe even seeing it beating Grimsley's Bisharp with Low Sweep (assuming no Night Slash crit). I think it could take on N's Klinklang fairly well and smack his Carracosta hard (albeit die to Waterfall). I'm going to use it next playthrough to make sure. I've used it in the past, and I don't remember it being with the worst of the worst. It's also worth noting Golurk has the second-strongest EQ in-game, only behind Excadrill, and STAB EQ will dent a lot of things. If Golett is E tier, Mienfoo should be E tier because it has a similarly late evolution and a pretty meh endgame aside from Grimsley and the last two battles (HJK is level 56 which is likely post-credits).

Otherwise, these are both fantastic nominations that show you have experience with both mons. Feel free to post more like this!

As for Klink...yeah, it could maybe be a C. Shift Gear is late, but its gym matchups are decent. It really wishes it could learn Wild Charge in BW1.
 
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I have time to test some stuff out over the next few days. Is there anything in particular you think need's another set of eyes?
 
Testings, huh?
I think Pansear and Panpour could use some testing, as could Tirtouga, Emolga, Deerling and Dwebble.
I would mention Boldore but Texas already is trying that out.
Do note that if you test something, it has to remain in your party the whole game.
Aaanyway, I totally forgot that I also used a boldore in my last playthrough up to Mistralton City. I can confirm that it does its job well. It has great matchups against anything but Clay pre E4. I traded it for the Emolga, because I originally wanted to actually use emolga but I needed something for Lenora, so I caught a Roggenrola. I used Emolga for a bit and was sorely disappointed. It destroys Skyla, but so does everything and after that it has not a single good matchup and its stats are just not good enough for time you get it. You can get it a little earlier on route 5, but a 10% encounter rate in rustling grass is just awful and it doesn't get anything done against Elesa or Clay anyway. So, Roggenrola (no trade) to C and Emolga down to E
That means none of this dropping/trading and judging.

Curious on Emolga. It's rare, sure, but Agility + Electro Ball is a great combo (albeit at level 46), Acrobatics is a good move in general, and it has a nice niche via the unique type it has. I could even see it putting in work against Caitlin - Electro Ball would smack everything sans Gothitelle pretty hard. It helps that it gets almost everything it needs leveling up (unless you go for Thunderbolt) and you can TM it Light Screen immediately which helps with the Elesa matchup (or get it naturally at 34). At best, I could maybe see at C tier, if only because most Electric options in this game not named Joltik are underwhelming (Blitzle) rare (Tynamo) or late (Stunfisk). Most Flying types aside from Sigilyph or Archeops aren't outstanding either. Static is also a great Ability, and only having two weaknesses (Ice is uncommon as well) makes it seem pretty good. Even with the mediocre gyms pre-Drayden (sans Skyla), you could set up Light Screen and probably kill one mon (like Palpitoad).

Speaking of the Tympole line again, it might be a B if only for the decent availability-most Water types in this game are super late or are weak to the mons they are supposed to check. I do stand by Adaptability Basculin being surprisingly decent though. As stated though, Tympole's matchups are pretty shaky.
 
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Testings, huh?
I think Pansear and Panpour could use some testing, as could Tirtouga, Emolga, Deerling and Dwebble.
I would mention Boldore but Texas already is trying that out.
Do note that if you test something, it has to remain in your party the whole game.

That means none of this dropping/trading and judging.

Curious on Emolga. It's rare, sure, but Agility + Electro Ball is a great combo (albeit at level 46), Acrobatics is a good move in general, and it has a nice niche via the unique type it has. I could even see it putting in work against Caitlin - Electro Ball would smack everything sans Gothitelle pretty hard. It helps that it gets almost everything it needs leveling up (unless you go for Thunderbolt) and you can TM it Light Screen immediately which helps with the Elesa matchup (or get it naturally at 34). At best, I could maybe see at C tier, if only because most Electric options in this game not named Joltik are underwhelming (Blitzle) rare (Tynamo) or late (Stunfisk). Most Flying types aside from Sigilyph or Archeops aren't outstanding either. Static is also a great Ability, and only having two weaknesses (Ice is uncommon as well) makes it seem pretty good. Even with the mediocre gyms pre-Drayden (sans Skyla), you could set up Light Screen and probably kill one mon (like Palpitoad).

Speaking of the Tympole line again, it might be a B if only for the decent availability-most Water types in this game are super late or are weak to the mons they are supposed to check. I do stand by Adaptability Basculin being surprisingly decent though. As stated though, Tympole's matchups are pretty shaky.
Emolga's not really rare at all when you factor in the trade for it on Route 6. It's really not doing anything to Clay anyway, so poking into Chargestone Cave to catch a random Boldore wouldn't be that much of a chore for the trade, and it gives Emolga boosted experience and decent stats (shame about the less-than-ideal nature) and includes a free Lum berry. (and it's level 30, thus about level with the rest of your party) I'm not saying this should make it more viable, just you don't need to sift through piles of Audino in search of an Emolga.

Anyway, I've gotten through Dragonspiral Tower and Relic Castle. I picked up a Golett in the former, (Jolly nature and decent stats including perfect Speed, but saddled with Klutz) and the latter has the Shadow Ball TM right past the Plasma Grunt with the Garbodor. (past the quicksand pit you need to take)

I can't say I'm expecting much out of Golurk, even having waited until level 45 to get Earthquake, but if I'm gonna have to fly around the region, at least I can do so on a giant ghostly clay golem. As it's considerably overleveled currently, it'll probably sit out of most battles until everything else catches up. (I might try it through the Opelucid gym then reset and do it again with the rest just to see its performance, though)

Oddly, I finally revived the Plume Fossil I got ages ago, and got a Serious Archen with flawless Speed. If I knew that was coming I would've stuck Munna back in to try a Hasty nature. Oh well.
 
Emolga's not really rare at all when you factor in the trade for it on Route 6. It's really not doing anything to Clay anyway, so poking into Chargestone Cave to catch a random Boldore wouldn't be that much of a chore for the trade, and it gives Emolga boosted experience and decent stats (shame about the less-than-ideal nature) and includes a free Lum berry. (and it's level 30, thus about level with the rest of your party) I'm not saying this should make it more viable, just you don't need to sift through piles of Audino in search of an Emolga.

Anyway, I've gotten through Dragonspiral Tower and Relic Castle. I picked up a Golett in the former, (Jolly nature and decent stats including perfect Speed, but saddled with Klutz) and the latter has the Shadow Ball TM right past the Plasma Grunt with the Garbodor. (past the quicksand pit you need to take)

I can't say I'm expecting much out of Golurk, even having waited until level 45 to get Earthquake, but if I'm gonna have to fly around the region, at least I can do so on a giant ghostly clay golem. As it's considerably overleveled currently, it'll probably sit out of most battles until everything else catches up. (I might try it through the Opelucid gym then reset and do it again with the rest just to see its performance, though)

Oddly, I finally revived the Plume Fossil I got ages ago, and got a Serious Archen with flawless Speed. If I knew that was coming I would've stuck Munna back in to try a Hasty nature. Oh well.
Did Golett handle the subsequent Plasma Grunts fine?
 
That's why I said C tier "at best." How's Boldore and Palpitoad doing for you?
Haven't had time to play more since Mistralton. As I mentioned before, the Roggenrola period was a little tough, it was limited mostly to hard matching against things like normal and ofc was too slow to lead in the wild, but was okay overall. After Boldore evolution it was much more solid, strong stats and solid Rock Blast let it perform much more evenly, would have performed well vs Elesa with Eviolite had I gone that route, no issues leveling it up and I decided Mistralton was an appropriate time to evolve. Palpitoed we've touched on too, it has power issues but its typing means it really doesn't take much damage especially with Eviolite so it's been very solid as a whole, especially with Elesa and Clay back to back that it can stomp through. And tympole was fairly decent in it's own right since bubblebeam let's it punch above it's weight until close to evolution (and when power starts to lose steam you hit the desert where everything is weak to water anyway)
 
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