N 2
-Drilbur (15): Beats Pidove (Three Round), needs good Fury Swipes RNG (and near full HP) to beat Tympole (Needs good RNG full stop), Beats Timburr (Three Round)
Lenora
-Drilbur (19): Before Lv19 it can beat Herdier if its speed is good with Rock Smash and some death fodder for Intimidate and Take Down (Not consistent), Watchog can only be dealt with if Crunch misses out on a 2HKO (Retaliate two shots without the boost but can be PP stalled) and you are generally outsped. Getting Dig at Lv19 does not change much other than Crunch being less likely to two shot barring a stat drop. You can only really reliably solo this with an X-Speed and with Dig (Which means using X-Items). Considering this matchup mediocre/average.
Burgh
-Darumaka (21): One shots both Whirlipede and Leavanny, but Dwebble can troll it, living attacks and can do things like Smack Down and Sand-Attack to make things very rough. Overall good matchup, but Dwebble is an issue. And Hustle luck as you are going to need a 40.96% chance without X-Accuracies to land all your hits (Assuming Fire Punch which you get at Lv22).
-Drilbur (21): Beats Whirlipede and Dwebble in a one on one fight, but gets demolished by Leavanny's Razor Leaf.
-Scraggy (22): Bad matchup. Loses to Leavanny due to being outdamaged by Razor Leaf, and really struggles against Whirlipede as it cannot deal much damage and is likely to force potions. Does very well with Dwebble however.
Bianca 3
-Darumaka (22): One shots whole party after using death fodder to clear Intimidate. Being overleveled helps, 40.96% chance to hit everything. Only Herdier and Panpour have decent retaliation, though Servine Leaf Tornado accuracy drops can be an issue.
-Drilbur (21): Beats Herdier, one shots Panpour with Intimidate cleared, loses to Servine, Munna is an inconsistent matchup as it can live unboosted, especially if Psybeam confuses.
-Scraggy (22): First good matchup, can solo with no items. Herdier and Servine may pose some issues, but nothing serious. Using death fodder for Herdier can make the fight a little more efficient.
Cheren 4
-Darumaka (23): It depends on your speed as to whether or not it can take care of Dewott, but it needs to get 2/3 Work Up boosts to get past it. Pidove and Liepard are one shot, while Pansear is a damage range with Headbutt (depending on your Attack, mine is neutral with a good Attack IV) though Sandstorm finishes the job. Needs good speed and setup (and obligatory good RNG) to solo.
-Drilbur (22): Either ability works since Drilbur outspeeds Dewott (Assuming Tepig Starter) as it only has 33 Speed. Sand Force is a little more efficient as it allows you to get away with 1-2 Hone Claws (as opposed to 2-3 depending on its Attack). Whether or not you need items mostly depends on what Pidove does (and Liepard if you have Sand Force).
-Scraggy (22): Can solo this fight without items, but it mostly depends on what Dewott does, Scraggy's speed (Mine speedtied with Neutral 31 and w/e EV's), and what RNG you get (Razor Shell Defence drops can be lethal). Also noteworthy that you need a Moxie Boost to two shot Dewott. Everything will get an action in from either outspeeding (Pansear, Liepard) or living a hit (Pidove, Dewott).
N 3
-Archen (25): Whether or not it solos mostly depends on Sandile/Sigilyph. Sandile is a damage range with Pluck (pretty sure it's in favour of Sandile winning assuming neutral with high Attack IV) while Sigilyph outspeeds. If Sigilyph goes for Tailwind and Sandile used Embargo, it's a win. Otherwise, Defeatist can come into play and end Archen (Psybeam misses the two shot but Ancient Power with average Sp. Attack is barely a two shot). Scraggy and Darumaka are clean one shot when Defeatist isn't in effect.
-Darumaka (24): Can beat Sandile/Darumaka/Scraggy one on one (Only Sandile is one shot), but Sigilyph outspeeds and two shots (Though Fire Punch is a clean two shot unboosted). Being outsped by Sandile is also pretty bad as it can Embargo (which really hurts if a miss happens) or Sand Tomb for decent damage (not enough that Darumaka can KO it though). Eviolite can definitely help.
-Drilbur (23): Handles Sandile and Darumaka without a problem, though Scraggy can tank Dig comfortably (can live at +2) and deal a lot back. Sigilyph is basically a loss unless you set up a ton as it clean two shots (Not sure if Eviolite helps there) and does not take much in return.
-Scraggy (24): Clean solos the matchup with Moxie. Everything is one shot in the order they come out, the only variable being Sigilyph's Air Cutter (which only KOes if it crits) as Sandile won't do much regardless. Worth noting that Payback doesn't even need Moxie boosts to one shot (Scraggy on the other hand is a range with Brick Break).
Elesa
-Archen (25): If you are lucky and Emolga goes for Pursuit, you can use Ancient Power to drain Elesa's Hyper Potions (and KO both Emolga if you get the stat boost proc). Otherwise they can one shot with Volt Switch (Mine was a damage range). Zebstrika outspeeds and one shots with Spark even if you get the stat boost.
-Darumaka (25): With an Eviolite it can comfortably take two Volt Switches and deal a ton of damage (Two shots everything unboosted, one shots at +1). Without Eviolite it depends on bulk as to whether or not it can live two Volt Switches (mine couldn't), though Zebstrika clean two shots with Spark. Optimal solo would be: Work Up, KO, Heal, KO, Heal, KO. Cannot really call this a reliable matchup mostly because of Eviolite reliance, however (RNG aside, of course).
-Drilbur (25): Drilbur cannot do anything meaningful to the Emolga (Unless you are Lv26 when you get Slash access), but beats Zebstrika one on one (Flame Charge three shots, Dig two shots).
-Scraggy (25): The Emolga beat it one on one by using Aerial Ace (unless using Eviolite in which case it only three shots) and Scraggy only two shots in return with Payback. Zebstrika is fairly even as it can survive two hits. Work Up doesn't really save much unless your Attack is really bad, but it's there if you need it.
Cheren 5
-Archen (25): Can beat Liepard, Pansear, and Tranquill one on one. Outright loses to Dewott, but can eat its Sitrus Berry in a pinch. Liepard is also annoying and can potentially trigger Defeatist (as well as living a hit).
-Darumaka (27): Beats up Liepard and Tranquill easily, gets past Pansear with a clean two shot. Dewott is only one shot at +2 with Thrash/Strength (you could get away with Headbutt if your Attack is great) and you generally get one shot in return (Eviolite doesn't really help). At least you outspeed average case. Also worth noting that Liepard isn't a good setup target mostly due to Torment shenanigans.
-Drilbur (25): Needs to set up to +3 Atk on anything not Dewott to get past Dewott (unless Attack is amazing or you have Soft Sand). Liepard isn't easy to set up on thanks to Torment, while the other two are not so bad. It does beat Liepard and Pansear one on one, but Tranquill is sketchier (unboosted) mostly due to Roost and potential Air Cutter crits.
-Scraggy (25): Can solo the fight with a minimum of 2-3 healing items (No Eviolite), slower than everything else. Liepard falls in one hit but can Torment which is annoying, Tranquill only three shots with Air Cutter, Dewott deals a lot with Water Pulse/Razor Shell which is a range to two shot at Lv25 but appears to be a three-shot at Lv26? Either way, Moxie boosts allow you to potentially take it out in a hit (Dewott with no boosts is not a good matchup), and Pansear is easy.
Clay
-Archen (28): It begins... If Krokorok goes for Swagger (Crunch is worst case scenario as it activates Defeatist), no self hits allow Archen to one shot both Krokorok (Gets one shot unboosted anyway with no Defeatist) and Palpitoad with Acrobatics (Worth noting that the boost matters as Palpitoad lives unboosted and one shots in return). If Excadrill misses Rock Slide (one shot if it hits), Archen can deal half with the +2 boost.
-Darumaka (28): This one was actually interesting, with the varying point being whether or not it has Eviolite equipped. With or without Eviolite Darumaka gets past Krokorok (especially after Swagger). Palpitoad and Excadrill depend on whether or not you have it though. Without, Darumaka just gets nuked into orbit with no chance of response. With Eviolite however, and with no prior damage however, Palpitoad seems to go for Aqua Ring first (because Muddy does not one shot anymore), and Excadrill goes for Hone Claws (because nothing it can do can one shot besides maybe Bulldoze but Excadrill seems to not use it). You can exploit this to actually solo Clay without healing items as you one shot both at +2, but as always you are relying on luck for obvious reasons.
-Drilbur (27): If Krokorok uses Swagger turn one AND Drilbur doesn't hit itself, Drilbur can take down Krokorok (if it doesn't Swagger, you aren't likely to get past it as Crunch clean two shots without Eviolite). Dig does avoid Bulldoze so you can just spam it. Palpitoad and Krokorok are damage ranges at +2 (Unless you have the Soft Sand) with Palpitoad one shotting in return, and Excadrill only two shots with an unboosted Bulldoze (so it uses Hone Claws on the first turn) so you can deal half with Dig (or one shot if you somehow kept the Swagger boost).
-Scraggy (28): Swagger or not, Scraggy does solo this fight with Brick Break and Payback. If you don't get Swagger however, Palpitoad does live +1 Payback. You also need to hope that Palpitoad uses Aqua Ring to maximise the chances that Excadrill goes for Hone Claws (presumably because it cannot KO). Lot more reliable than Drilbur and Darumaka though.
Bianca 4
DEATH FODDER
-Archen (28): One shots Herdier (Damage Range), Panpour, Servine. Musharna only takes half but is manageable (If it uses Hypnosis, Chesto Berry and then Ancient Power if it starts using Defence Curl). If it does go for Psybeam, Defeatist can come into play. Servine outspeeds but does not put it into Defeatist. Again, needs something to take Intimidate, otherwise Herdier gives it issues.
-Darumaka (28): Another very inconsistent solo. Darumaka can do this unboosted (needs an item minimum) and at +1, but a lot of it is dependent on Herdier using Work Up to +2 which does not always happen (as that's the point where Take Down one shots without Eviolite). Panpour survives unboosted Normal-type coverage and outspeeds, but only two shots with Scald. Servine is easy, and Musharna lives even at +1 but seems more likely to just Hypnosis/Defence Curl than Psybeam.
-Drilbur (28): Needs to get to +2 to get past Herdier (+1 with Prior Damage, Soft Sand can make a damage range at +1) though Herdier using Work Up to get to +2 in order for it to KO helps, gets past Panpour with little issues. Only gets past Servine at +2 if it misses Leaf Tornado (KOes if hits), and Musharna only takes half at +2 and can deal a lot with Psybeam but with good luck and no Leech Seed (Not likely as Servine does go for Leech Seed) it can win. Essentially it needs boosts to get past anything not named Panpour.
-Scraggy (29): Solos this matchup even without the help of death fodder. Herdier again is a little gate depending on what it does but Brick Break is a clean two shot, Panpour is a one shot (though again what it does can change things, general case is Water Sport), Servine is one shot with Black Glasses (two shot or damage range without unless you use death fodder), and Musharna is outsped and taken out with Faint Attack (Without boosts Musharna lives hits, but Musharna cannot do anything back at all except stall for time).
N 4
-Archen (30): Two shots Boldore with Ancient Power (As it uses Iron Defence), two shots Ferroseed with Acrobatics, and one shots Joltik with Acrobatics. Klink nukes it with Gear Grind and Archen cannot do much back however.
-Darumaka (30): Loses to Boldore unless you decide to get some SE coverage or you get a lucky Burn or something (Sturdy, Iron Defence, Smack Down is a two shot), but one shots the rest of N's Pokémon. Only Pokémon that gets a response is Joltik and best case scenario is Gastro Acid since removes Hustle (Boost doesn't matter and removes RNG aspect) and deals no damage.
-Drilbur (30): Easily Drilbur's best fight before Excadrill. Takes advantage of Boldore's Iron Defence to set up to +3 with Hone Claws, and three shots with Dig (Power Gem does nothing special), and then outspeeds and one shots the rest with Dig (Ferroseed lives if it uses Iron Defence). Unboosted vs. the rest of the party, Drilbur one shots Joltik and Klink with Rock Slide and Dig, but Ferroseed walls it with help of Iron Defence.
-Scraggy (30): Another itemless solo. Three shots Boldore with Brick Break factoring Iron Defence, and one shots the rest of his party. Joltik does get an action in but Payback deals with it. Unboosted doesn't matter too much (Ferroseed lives a hit but does nothing much with it).
Skyla
-Archen (33): Beats Swoobat and Unfezant one on one, but loses to Swanna. Not really much else to explain here.
-Darumaka (32): Beats Swoobat one on one, loses outright to Swanna. Unfezant is a range to two shot unboosted (guaranteed with Charcoal or a higher level), but only has one real shot as Leer turns Quick Attack into a two shot. Eviolite only really improves the Unfezant matchup (It allows you to take a hit from Swanna but Darumaka cannot really do much with the one turn).
-Excadrill (33): Solos the matchup with or without boosts, with no item help. Mostly depends on how many Heart Stamp flinches Swoobat gets, but average case says you'll get the solo. Using Hone Claws once is more efficient as it turns two shots on Swanna and Unfezant into one shots (Swoobat is one shot anyway) and it eliminates the miss chance. Swanna only kills if Swoobat deals enough damage (boosted) or if it goes for double Bubblebeam (unboosted, generally it goes for Aqua Ring), and Unfezant cannot even KO with two Quick Attacks if Excadrill's prior damage is one Bubblebeam (unless you get a really high roll on Bubblebeam).
-Scraggy (32): Basically dead on arrival with no Eviolite. Swoobat and Swanna one shot, Unfezant two shots and High Jump Kick only deals nearly half. With Eviolite it can tank one hit from Swoobat and Swanna and two from Unfezant. It one shots Swoobat and needs boosts to reliably deal with Unfezant (and still needs items). It cannot do much to Swanna.
Cheren 6
RAIN WEATHER
-Archen (33): Beats Unfezant, Simisear, and Liepard (without prior damage), gets destroyed by Dewott (Even Aqua Jet one shots in rain, if it does get a move, Acrobatics only two shots). Does not one shot anything unfortunately, but Unfezant and Simisear cannot do much with their extra turn(s).
-Darumaka (33): Loses to Unfezant unless it Taunts or something (Flare Blitz two shots in clear, but Air Slash two shots, Eviolite makes it a double KO with Flare Blitz), non-starter for Dewott, Beats Simisear one on one, Can unreliably beat Liepard one on one.
-Excadrill (34): Set up to +1 and then Excadrill rips Cheren to pieces. Worth noting that +1 is necessary to one shot Dewott with Dig (Damage Range at Lv35 without Soft Sand, Water Pulse is a one shot in rain). Unfezant is also a range. Only Liepard outspeeds and it doesn't do much.
-Scraggy (34): Beats Simisear and Liepard. Only beats Dewott reliably out of rain with Eviolite (High Jump Kick two shots and you only get +1 max without Work Up as it's Cheren's default answer), loses to Unfezant barring really good luck.
Brycen
-Archeops (37): One shots Vanillish and Cryogonal with Acrobatics, Beartic lives a hit and one shots in return. Rock Slide does not change much other than Brycen using a Potion on Beartic and potential flinch, Ancient Power does not KO things. Archen on the other hand can potentially one shot Vanillish with Acrobatics (Damage Range) and that's about it.
-Darmanitan (36): One shots the whole party with Fire Punch (Beartic is a range without Charcoal). Cryogonal gets a hit in, but doesn't do anything noticeable.
-Excadrill (36): One shots Vanillish and Crygonal (tanking Aurora Beam) with whatever move, Beartic is a damage range to two shot unboosted (Soft Sand Earthquake is guaranteed to two shot, range becomes irrelevant if Beartic uses Swagger), but it lives Brine with more than 50% HP.
-Scraggy (37): KOes Vanillish with a combination of High Jump Kick and Brick Break (assuming Acid Armour), needs the Moxie boost to one shot Beartic with High Jump Kick, one shots Cryogonal with Brick Break. Doesn't fear much from Vanillish or Cryogonal, outspeeds Beartic. Does need to rely on High Jump Kick however...
Bianca 5
RAIN WEATHER, DEATH FODDER
-Archeops (39): Needs death fodder to do well in this matchup (needs it to solo). Stoutland is a clean two shot (Does nothing dangerous in return), Simipour is a damage range (Scald one shots if you miss the range), Serperior is one shot, Musharna is two shot (Also does nothing much). This is with +0 Acrobatics, Intimidate turns Stoutland and Musharna into three shots, and Simipour always lives.
-Darmanitan (39): Beats Stoutland one on one (Brick Break is better if using death fodder as it two shots like Hammer Arm, doesn't trigger item usage, and doesn't lower your speed), can get a hit on Simipour (Brick Break 3HKO, Hammer Arm 2HKO) but gets one shot in return, one shots Serperior out of rain (clean two shot in rain, move doesn't matter unless it uses Coil), Musharna is a range to two shot in rain with Flare Blitz (guaranteed with Charcoal, two shot becomes one shot out of rain). Belly Drum helps this matchup as long as you are fast enough to outspeed Simipour due to how Stoutland's AI works.
-Excadrill (40): Clean two shots Stoutland with Earthquake (three shot with no death fodder), outsped and one shot by Simipour in the rain, Serperior beats it in a straight fight (Leaf Blade three shots so you could item spam, but the Excadrill can do is like 3-4 shot with Metal Claw), Musharna is two shot by Earthquake and does nothing much (if it uses Defence Curl, Metal Claw then Earthquake to avoid Full Restore).
-Scrafty (39): Beats Stoutland one on one (High Jump Kick two shots without death fodder, either move two shots with death fodder), Serperior is a damage range to two shot with High Jump Kick (Assuming turn one Coil and with death fodder, have fun without). Can take out Simipour in rain with boosts IF Scald does not burn (If it does, Simipour is very likely going to win), beats Musharna without boosts (Two shot with Crunch even after Defence Curl, Musharna does nothing back other than stall for time).
Drayden/Iris
-Archeops (41): Acrobatics is a damage range on Fraxure (Normally goes for Dragon Dance), KOes Druddigon with a combination of Crunch then Acrobatics (Avoids Hyper Potion, Night Slash crit triggers Defeatist), Acrobatics is a clean two shot on Haxorus (goes for Dragon Dance, then generally Dragon Tail unless Archeops has taken enough prior damage).
-Darmanitan (41): Fraxure is a two shot with Flare Blitz, Druddigon is a range to two shot (maybe?) (guaranteed with Charcoal, next best alternative in Rock Slide only three shots), Haxorus is three shot. In reply, Fraxure normally just DD's, Druddigon deals not too much damage, and Haxorus will typically DD up to twice and then go for the KO, using either Slash (Darmanitan starting at full) or Dragon Tails early for a KO. I did test Work Up strats, you can only get up to +2 as Fraxure will DD up to +2 and then one shot with Dragon Tail afterwards, you one shot Fraxure, Druddigon one shot is only reliable with Charcoal, and Haxorus is a range with Charcoal (and takes you out with Dragon Tail) assuming Flare Blitz spam. Rock Slide has been tested but it doesn't change too much outside of safety for the Work Up strats as it KOes Fraxure at +2. If you have Belly Drum, the solo is a little more consistent here.
-Excadrill (41): Solos the matchup without boosts. Metal Claw > Earthquake KOes Fraxure, while Druddigon and Haxorus fall to two Earthquakes (Haxorus is likely a range but Soft Sand fixes that). Little more efficient to set up to +2 (With Hone Claws/Swords Dance) since Fraxure does DD twice and Haxorus will go for D-Tail turn one.
-Scrafty (42): Solos the matchup. Crunch > Payback deals with Fraxure (Dragon Dance spam), Crunch > High Jump Kick deals with Druddigon (Generally just attacks, not necessarily Dragon Tail). Haxorus does live a +2 High Jump Kick, but tends to go for Dragon Tail which doesn't deal much and whatever gets sent in can deal with it.
Cheren 7
-Archeops (42): Rock Slide doesn't change much here, the only major difference being that it's an unfavourable damage range on Unfezant (Acrobatics only two shots). Liepard and Simisear are damage ranges with Acrobatics (Rock Slide one shots at least), and the best it can do is half health on Samurott with Acrobatics before getting taken to the cleaners.
-Darmanitan (43): Flare Blitz is only a one shot with Charcoal on Unfezant, one shots Liepard with Flare Blitz. If you get Rock Slide, it's a one shot on Simisear (Flare Blitz two shots), Samurott beats Darmanitan but it can get a Flare Blitz in (which would three shot). You can solo this fight with Belly Drum because of how Unfezant's AI works.
-Excadrill (42): Can abuse a Detect turn on Unfezant to get Swords Dance off (If it doesn't Detect, it outspeeds and uses Taunt), allowing it to one shot Unfezant (Rock Slide) and Samurott (Earthquake, gets one shot in return if you don't KO). Simisear outspeeds and one shots with Flame Burst (probably because mine has horrible SpD), and Liepard is a textbook two shot.
-Scrafty (42): Unfezant beats Scrafty one on one, Samurott you can go toe to toe with, but it mostly depends on a turn one Encore and not rolling high with Aqua Tails (You three shot with two HJK's and a Payback). Liepard is one shot, and Simisear is two shot by High Jump Kick (with no boosts, it deals like 40ish back with Flame Burst).
FOR ELITE FOUR I AM ASSUMING EACH CAN BE THE FIRST OPPONENT AS IT IS THE MOST OBJECTIVE WAY TO TEST THE MATCHUPS DUE TO NON-LINEARITY. ALSO USEFUL FOR WORST CASE SCENARIOS.
Shauntal
-Archeops (46): Cofagrigus is a range to two shot with Acrobatics and removes Defeatist (!), which Shadow Ball only two shots, Jellicent is a two shot but one shots back with Surf, Golurk is a two shot and will either maul you or put you in Curse, and Chendelure is a two shot and if you are at full, it can use Payback if you are lucky which can deal less than 50%. Rock Slide only really helps on Chandelure at higher levels as it becomes a damage range (In my case, I calculated Rock Slide to be a 1/16 chance to one shot at Lv46), and it also avoids Flame Body burn chances.
-Darmanitan (46): Two shots Cofagrigus with Fire-type moves (Shadow Ball two shots unless you have good SpD), Golurk is a damage range to one shot with Flare Blitz WITH Sheer Force (Charcoal guarantees) and Golurk one shots with Earthquake in return, Jellicent always beats unboosted Darmanitan, and Chandelure can only be beaten one on one with Rock Slide. Belly Drum can work here, but only if your special bulk is good enough to take two hits from Cofagrigus.
-Excadrill (46): Can beat Cofagrigus one on one without being burned with Earthquake being a damage range to two shot (guaranteed with Soft Sand), Chandelure is only beaten if you have at least 107 speed or Fire Blast misses (one shots), Golurk and Jellicent are two shots but they one shot in return. You can solo this matchup using Swords Dance if you have at least 107 speed.
-Scrafty (46): Cofagrigus is a damage range to two shot (guaranteed with BlackGlasses), Clean two shots Golurk and Jellicent without boosts, but needs a Moxie boost to beat Chandelure (Chandelure outspeeds and two shots with Fire Blast, Payback with no boosts puts Chandelure into Full Restore range with BlackGlasses). Only Golurk out of the other three poses any real threat though it can also just take itself out to use Curse.
Grimsley
-Archeops (46): One shots Scrafty and Liepard (Damage Range if your Attack is bad, also can outspeed if your speed is bad) with Acrobatics, puts Krookodile into Full Restore Range (and lives Foul Play from full) at +0 so it can win one on one, Bisharp mauls it.
-Darmanitan (46): Beats Scrafty one on one if it doesn't miss (Scrafty uses Sand-Attack) as it two shots with Flare Blitz > Fire Punch (Fire Punch itself is a range to two shot), needs at least 116 Speed to do anything to Krookodile (outsped and one shot, Krookodile has a +Speed Nature), beats Liepard and Bisharp one on one (one shots both with Flare Blitz). This is the only E4 and beyond matchup where Belly Drum can be useful, but you need at least 116 speed, and there's also RNG to contend with thanks to Sand-Attack.
-Excadrill (46): Scrafty is only a win if you get turn one Sand Attack and you don't miss with Earthquake > Metal Claw > Earthquake (Scrafty two shots with Brick Break), Krookodile is a loss (outsped and one shot). Liepard and Bisharp are wins (Since they cannot do too much back), though Earthquake is a range to one shot without Soft Sand.
-Scrafty (46): Two shots its opposite number and outspeeds thanks to EV's (unless it has super bad speed), one shots Liepard and Bisharp, but Krookodile outspeeds can two shot with Earthquake (Scrafty can one shot unboosted, but you would need X-Defend or death fodder to get past if you start at < 50% HP).
Caitlin
-Archeops (46): Archeops two shots everything with Acrobatics, but everything Caitilin has either one shots in return (Reuniclus) or puts it into Defeatist (Sigilyph, Gothitelle, Musharna, which Sigilyph aside, Archeops cannot two shot afterwards). Rock Slide actually helps on this fight as it allows Archeops to one shot Sigilyph.
-Darmanitan (46): Basically one of those matchups where it can beat things one on one, but cannot string a solo together. It can two shot everything with Fire Punch (and one shot Sigilyph with Flare Blitz), but everything deals enough damage (Everyone can two shot) where it is liable to need healing items or revives (Particularly Sigilyph where a slower Darmanitan going for the one shot can potentially die to recoil after taking a Psychic depending on special bulk).
-Excadrill (46): Two shots Reuniclus, but gets one shot in return by Focus Blast. With decent Special bulk, it takes two Ice Beams from Sigilyph (Mine had bad special bulk so it was a damage range to two shot) and two shots in return with Rock Slide. Earthquake three shots Musharna and Gothitelle but they cannot do much back. Optimally if you are tearing through Caitlin once Reuniclus is down, it's best to Swords Dance once on Sigilyph and then again on Musharna.
-Scrafty (46): Can solo the matchup with a couple of potions. It can tank a Focus Blast from Reuniclus and an Air Slash from Sigilyph. Outspeeds Reuniclus and Musharna, Scrafty two shots Reuniclus with Crunch and one shots the rest (Outside of Reuniclus, Sigilyph is the only major issue as my Scrafty only barely survived Ice Beam + Air Slash from full starting at critical and using a potion). As for without boosts, Musharna and Gothitelle are clean two shots, while Sigilyph is a damage range to one shot (Guaranteed with BlackGlasses).
Marshall
-Archeops (46): One shots Mienshao, needs Sturdy to be broken to take out Sawk, Throh and Conkeldurr are both (favourable) damage ranges (both can KO in return though if you are lucky, Throh can use Payback and maybe not put you in Defeatist range).
-Darmanitan (46): Can beat Throh one on one with Flare Blitz into Fire Punch as it outspeeds after Bulldoze, Sawk and Conkeldurr are two shots, but they one shot in return with Stone Edge, Mienshao two shots with Rock Slide while Flare Blitz is a one shot.
-Excadrill (46): Rubbish matchup. Sawk, Conkeldurr, and Mienshao all one shot, Throh two shots, Earthquake does not two shot Throh or Conkeldurr.
-Scrafty (46): Overall rubbish matchup. Can get an attack in on Throh and Conkeldurr but everything just takes it out in one or two shots.
I DIDN'T EXHAUSTIVELY TEST THESE LAST TWO MOSTLY BECAUSE RESETTING IS A PAIN AND I DIDN'T REALLY WANT TO DEATH ABUSE THESE, SO THERE'S A LITTLE BIT OF ESTIMATION GOING ON.
Final N
-Archeops (47): It HAS the potential to beat Reshiram having a clean 2HKO with Rock Slide without Defeatist, but it relies on not getting Defeatist off the bat (which is possible for Fusion Flare), getting Agility off, a healing item, and Reshiram not hitting damage ranges to two shot (Extrasensory makes that tough). Otherwise it's not too great a matchup. It can live Zoroark but Defeatist is a thing and it only two shots at lower ends with Acrobatics, Klinklang and Carracosta stop it in its tracks, Vanilluxe it can beat with a flinch (Rock Slide only two shots), and it can one shot N's Archeops but it realistically needs Agility to outspeed and that's not going to really happen.
-Darmanitan (48): Reshiram is a damage range to two shot with Rock Slide, but it can potentially two shot in return with Extrasensory. It beats Zoroark, Klinklang, and Vanilluxe in a straight fight (Charcoal Flare Blitz one shots at least, but the recoil...) Should keep away from Carracosta and Archeops.
-Excadrill (48): Klinklang and Archeops are Excadrill's only gimme matchups. Everything else either one shots or simply does not lose to it one on one.
-Scrafty (48): Reshiram beats it one on one but they both two shot each other, it beats Zoroark one on one (one shots vs. Zoroark's two shot with Focus Blast) but doesn't want prior damage. Klinklang falls after a Moxie boost, Carracosta is two shot with High Jump Kick, Vanilluxe is one shot by High Jump Kick, and Archeops one shots Scrafty with Acrobatics.
Ghetsis
-Archeops (48): Bad matchup. Cofagrigus lives two hits (Damage range at higher levels) and can two shot in return with Shadow Ball when it doesn't feel like trying to Toxic stall (At least you can get rid of Defeatist). Hydreigon needs a prior Agility to outspeed but you only two shot (while Hydreigon one shots), Eelektross and Bisharp are bad matchups in general (best you can do is pray for Rock Slide flinches if you have it... Good luck if you didn't get it). It can get a hit on Seismitoad but falls in one hit, and Bouffalant takes a hit and deals a lot of damage in return.
-Darmanitan (48): Beats Cofagrigus and Bisharp one on one without many issues. Loses to Hydreigon (Surf one shots and is a damage range with better special bulk) and Seismitoad (Earthquake is a range with good bulk and it takes a hit). Eelektross is winnable one on one, but Bouffalant has a chance to one shot with Head Charge, which is exacerbated by relying on either Superpower, Flare Blitz, or Hammer Arm.
-Excadrill (48): Excadrill beats Cofagrigus one on one and can set up Swords Dance... but can't do anything useful with it without X-Items as Hydreigon outspeeds and one shots. Bisharp is a winning matchup, but Bouffalant (Earthquake), Seismitoad (Earthquake), and Eelektross (Flamethrower) take a hit and beat Excadrill.
-Scrafty (50): Sweeps Ghetsis team mostly thanks to Moxie. Beware that Cofagrigus has Mummy though it can beat it one on one anyways. Hydreigon is a two shot with High Jump Kick (Brick Break is a range to two shot) though it two shots in return with Focus Blast but given it's Focus Blast, it will probably miss and give you the start. Bouffalant is one shot, Eelektross is a range to one shot at +2 with High Jump Kick, Seismitoad is one shot though it outspeeds you (so have a potion ready), and Bisharp easily falls and does nothing special back.