Made this sticky web team the other day, and it has taken me up from the ladder (used to sit around 1100 but now am around 1400). My main goal here is to set so Kartana/Mega Alakazam can get the sweep. Toxapex is the staple of my wall as I usually end up winning through toxic stalling my opponent. I like Lando for the defog/earthquake. Not too sure to put in the last spot, as I am always switching it up.\. Glaring weakness is how frail my team is. If someone sets up and I cannot use haze, I find it tough to win. Also am very weak to ground. Any advice on how to make this team better? Open to any and all suggestions, but really do not want to get rid of Kartana.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magic Coat
- Spore
- Sticky Web
- Stealth Rock
My suicide lead. I start with smeargle and immediately use spore if possible, or switch out if they are leading with a mega bounce user like Mega Diance/Sableye. Main goal is to spore, sticky web and stealth rock. I like Smeargle more than any other hazard setter because of the move pool most importantly. Used to run a suicide ribombee here, but the stealth rocks helps cripple fire types that threaten my Kartana.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic
The Pex. Use his hear to wall threats to my team. Max investment in defense and HP to make him that much harder to take down. I like to switch into him to wall and physical attackers. If they are set up, I like to use haze to reset stat boosts then toxic recover stall until a switch out. Scald instead of a poison move to deal with fire types that hurt Kartana. Bold nature again for more defensive bulk.
Kartana @ Steelium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Leaf Blade
- Swords Dance
- Smart Strike
My ace. Once my webs are up, there is very little people can do to out-speed Kartana and revenge kill him unless they are running choice scarf with a fire move. Max EV investment in attack and speed just so he has more sweeping potential in this very fast meta. I like having my Z move on steel just so I can easily take out Magearna and all the Tapus. Leaf blade/smart strike as my main STAB moves, swords dance to set up and sacred sword to take out fire types if I am boosted and faster. I like to run jolly nature so I can have a bit higher speed in case my webs were removed.
Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Stone Edge
- Defog
I like to run Lando here for a couple reasons mainly. He's a very deadly threat that I can set up and also sweep with if my Kartana went down. I run earthquake to deal with fire types, and his flying type helps me bait out earthquakes to get easy switch ins. I like to run swords dance to set up and stone edge for more Charizard/flying coverage. Make investments in attack and speed for more sweep potential and adamant nature for way more fire power.
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Psychic
- Focus Blast
- Calm Mind
My second ace. If i see a bulky physical team, I try to get the set up with alakazam instead of kartana. After a calm mind, it is very tough for teams to revenge kill him once my webs are up. Max investment in Speed and SpA for more sweeping potential and modest nature for more fire power again. Psychic as my main stab move to destroy mostly anything in its path. Focus blast for dark coverage and shadow ball for psychic.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Protect
- Wish
- Heal Bell
Special wall. I put clefable in this spot to help out with more special bulk. Max investment in HP and SpD for speical bulk. Unaware to switch into set up special attackers to take wall them out. Moonblast so I am not completely shut down by taunt and also so I can have dragon coverage. Wish to heal any low HP teammates. Protect to guarantee a safe wish, and finally heal bell to cure other pokemon or burn and poison. Helps out a ton when my Kartana gets burned.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magic Coat
- Spore
- Sticky Web
- Stealth Rock
My suicide lead. I start with smeargle and immediately use spore if possible, or switch out if they are leading with a mega bounce user like Mega Diance/Sableye. Main goal is to spore, sticky web and stealth rock. I like Smeargle more than any other hazard setter because of the move pool most importantly. Used to run a suicide ribombee here, but the stealth rocks helps cripple fire types that threaten my Kartana.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic
The Pex. Use his hear to wall threats to my team. Max investment in defense and HP to make him that much harder to take down. I like to switch into him to wall and physical attackers. If they are set up, I like to use haze to reset stat boosts then toxic recover stall until a switch out. Scald instead of a poison move to deal with fire types that hurt Kartana. Bold nature again for more defensive bulk.
Kartana @ Steelium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Leaf Blade
- Swords Dance
- Smart Strike
My ace. Once my webs are up, there is very little people can do to out-speed Kartana and revenge kill him unless they are running choice scarf with a fire move. Max EV investment in attack and speed just so he has more sweeping potential in this very fast meta. I like having my Z move on steel just so I can easily take out Magearna and all the Tapus. Leaf blade/smart strike as my main STAB moves, swords dance to set up and sacred sword to take out fire types if I am boosted and faster. I like to run jolly nature so I can have a bit higher speed in case my webs were removed.
Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Stone Edge
- Defog
I like to run Lando here for a couple reasons mainly. He's a very deadly threat that I can set up and also sweep with if my Kartana went down. I run earthquake to deal with fire types, and his flying type helps me bait out earthquakes to get easy switch ins. I like to run swords dance to set up and stone edge for more Charizard/flying coverage. Make investments in attack and speed for more sweep potential and adamant nature for way more fire power.
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Psychic
- Focus Blast
- Calm Mind
My second ace. If i see a bulky physical team, I try to get the set up with alakazam instead of kartana. After a calm mind, it is very tough for teams to revenge kill him once my webs are up. Max investment in Speed and SpA for more sweeping potential and modest nature for more fire power again. Psychic as my main stab move to destroy mostly anything in its path. Focus blast for dark coverage and shadow ball for psychic.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Protect
- Wish
- Heal Bell
Special wall. I put clefable in this spot to help out with more special bulk. Max investment in HP and SpD for speical bulk. Unaware to switch into set up special attackers to take wall them out. Moonblast so I am not completely shut down by taunt and also so I can have dragon coverage. Wish to heal any low HP teammates. Protect to guarantee a safe wish, and finally heal bell to cure other pokemon or burn and poison. Helps out a ton when my Kartana gets burned.
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