Hello, everyone, and welcome!
I bring you the tryhardest of the tryhardest. 6 beasts (5 beasts and offensive Celesteela) put together in less than 5 minutes to prove this ladder is amazing. I mean, Stall is as rare as it has ever been, which is amazing (at least for me). No 200 turn battles, how good is that (I’m sorry, stalllovers)?
So, hooray!
My teambuilding was pretty simple, so there is no reason for a specific tab explaining the process. All I did was put together the best mons in the tier. Specs Lele is, imo, the best mon there is right now. Diancie is, again in my opinion, the best lead. Koko is amazing and grants momentum like nothing else. Clef can alone turn the tides, as well as Hawlucha, which goes hand in hand with tapus. And, lastly, I was a little weak to Magearna, Kartana and Bulu (and steel and psn, since I have 4 fairies), hence my gimmicky offensive Celesteela.
And here is proof of rank (I am mr. Fredricksen, from Up!):
To the team, shall we?
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Substitute
- EndeavorWhen I first faced this set, I considered it to be sheer shit. Honestly. But, man, was I wrong. This is basically an improved lead Nape. A lead Nape that doesn't need taunt, that scares M-Sableye and stall in general. Imo, it is the best lead in the game and people still don’t know how to deal with this mon.
To sum it up, get your SR, subs until you are 1HP or so, and endeavor. Watch out for ghost types comming, predicting the Endeavor. If you get the 50/50 right, you can moonblast a ghost to the face.
This, before mega evolves, can take Lando-Ts EQ even from offensive Lando-Ts, aside from adamant/earth plate/life orb/crit. Basically, it can take most EQs and AV Magearnas iron heads.
So, yeah, it's a lead mon that can annoy the opponent, specially stall. IT is great v. webs and can deal more for the team other than set up SRs.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Acrobatics
- Substitute
- Swords DanceHawlucha is S/M quintescential sweeper (who would've known!). If you feel like checking/revenging Volcarona, Scarf Kartana etc., go Hawlucha. So that's what I did.
I see no reason to run any other EVs/Nature. The EVs allow me to outspeed/speed tie most Hawluchas, +2 Volcaronas, +2 Zard, +1 Blacephalon and max atk adamant grants me the kills I need. Pretty easy. Like: Hawlucha is pretty frail anyway, so you might as well go max/max and beat opposing Hawluchas.
The moves: Acrobatics and SD (Duh). HJK to keep things interesting (that sweet 10% we all love). Subs to annoy Toxapex even further.
I prefer the def boost over spdef, which is why I run electric seed.
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power Fire/Psychic
- Psyshock
- Moonblast
- Focus BlastAn absolute beast. As much as I like modest specs Lele, in this team, I run timid, mainly to outspeed nonscarf lando-T. The point of Specs Lele is to wallbreak.
That said, the only real counter to this is Jirachi (And metagross, if you see any). HP fire allows us to beat Ferro and Scizor. Lele can wear down even AV Magearna with psyshock, which is often a good idea (Mag gets 3hko and can't 1hko Lele back unless it is invested).
Not to mention the countless Heatrans and Ttars.
Just be careful v. Ferrothorn on rain teams, as those like to run Chople Berry and gyroball you to the face.
As to the moves, Psyshock/Moonblast STABs, Focus Blast to beat Ttars and Heatrans. I decided to go HPfire over psychic, but that is up to you. I just like to have a more reliable way to destroy scizor.
If you really want, run modest, with psychic over HP fire. That is the real set.
Next.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Cosmic Power
- Soft-Boiled
- Charge Beam
- Stored PowerWe needed a Greninja check, as well as a wincon. Just kidding, I didn’t think before I put this on the team, I just wanted this beast set.
It is really good. And, yes, it works as a check to Gren. Clef has won me so many games. Charge Beam is luck depended, yes, but, let’s face it, the odds are in your favor. Just pray you don’t get destroyed by a crit in the right time. This late game Clef set is out-of-this-world-game-changing.
Plus, one might think that clef is the rocker, granting us a little advantage there with M-Diancie.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Volt Switch
- Thunderbolt
- U-TurnAnother beast. I first tried Z-tackle Koko, but specs proved to be a better option. In short, double specs, for crazy damage. But, hey, if you want Life Orb/Roost, by all means, be my guest.
Tbolt And Volt Switch, U-turn to guarantee momentum, Dazzling Glem to beat Chomper and Lando-T on the Switch. If it’s scarf Lando, just bring Hawlucha next.
Really, this team doesn’t require further explanations. It is braindead. Just lead Diancie, click whatever, and bring Hawlucha, Celesteela or Clef to sweep.
Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fly
- Heavy Slam
- Earthquake
- AutotomizeThe last piece in this team, Celesteela makes us less weak to steel types. It is a decent sweeper, but what makes it great is the fact that it is gimmicky. Z-Fly is pretty strong, Celesteela doesn’t fear Lando-T, heavy slam is also broken. Earthquake is to bait Heatran. Sometimes, even Zard or Volcaron will try to set up on Celesteela, only to get destroyed by Z-Fly. Also EQ+Z-Fly can often beat Toxapex, even with no boost, and heavy slam can help us v. Magearna, to make way to Hawlucha.
Again, it is decent, it is a ground immunity, it hits hard. Lando-T + Mawile might be annoying though, but not critically annoying. I consider the only real challenge to be fight+Z Kartana.
Rain can often overwhelm this team, so the best option is usually to lead Diancie and stall rain turns with subs. Best case scenario, Pelipper u-turns and you have a Diancie behind the subs to deal with Pert. If not, endeavor and go from there, since Pelipper needs to be dealt with.
Voltturn teams are something to watch out, since this team has no ground type.
Blacephalon can be really annoying, so one must watch out, make sure to have SRs up and Clef at full health to beat it. A crit and you might suffer.
Excadrill is a threat and a half, for obvious reasons, though Lucha and Lesteela conter Driller well.
Ash-Gren is very dangerous, but can be dealt with the combination of Koko, which is faster; Lele, which prevents priority; and Clef, which can take a hit.
Z-Victini can destroy us, so make sure to have SRs v. Z-Victini teams, and to not let it set up for free, so that lucha can revenge.
Celesteela can scout for many things, which is the worst. Ground types must be dealt with in that case, so Koko can shine.
Team overview
Not a fun team, honestly. It is braindead. If you can click Diancie as a lead, if you can avoid clicking Diancie as a lead v. driller, and if you can analyze and recognize wincons after 3 to 7 turns or so, then you can successfully use this team. Make sure to take out ground types out of the equation and Koko is sure to have a field day.
So, yes, have fun you all!
https://pokepast.es/0330f2a16b4b6098
I bring you the tryhardest of the tryhardest. 6 beasts (5 beasts and offensive Celesteela) put together in less than 5 minutes to prove this ladder is amazing. I mean, Stall is as rare as it has ever been, which is amazing (at least for me). No 200 turn battles, how good is that (I’m sorry, stalllovers)?
So, hooray!
My teambuilding was pretty simple, so there is no reason for a specific tab explaining the process. All I did was put together the best mons in the tier. Specs Lele is, imo, the best mon there is right now. Diancie is, again in my opinion, the best lead. Koko is amazing and grants momentum like nothing else. Clef can alone turn the tides, as well as Hawlucha, which goes hand in hand with tapus. And, lastly, I was a little weak to Magearna, Kartana and Bulu (and steel and psn, since I have 4 fairies), hence my gimmicky offensive Celesteela.
And here is proof of rank (I am mr. Fredricksen, from Up!):
To the team, shall we?
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Substitute
- Endeavor
To sum it up, get your SR, subs until you are 1HP or so, and endeavor. Watch out for ghost types comming, predicting the Endeavor. If you get the 50/50 right, you can moonblast a ghost to the face.
This, before mega evolves, can take Lando-Ts EQ even from offensive Lando-Ts, aside from adamant/earth plate/life orb/crit. Basically, it can take most EQs and AV Magearnas iron heads.
252+ Atk Landorus-Therian Earthquake vs. 252 HP / 0 Def Diancie: 272-324 (89.4 - 106.5%) -- 37.5% chance to OHKO
0 Atk Magearna Iron Head vs. 252 HP / 0 Def Diancie: 232-280 (76.3 - 92.1%) -- guaranteed 2HKO
0 Atk Magearna Iron Head vs. 252 HP / 0 Def Diancie: 232-280 (76.3 - 92.1%) -- guaranteed 2HKO
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Acrobatics
- Substitute
- Swords Dance
I see no reason to run any other EVs/Nature. The EVs allow me to outspeed/speed tie most Hawluchas, +2 Volcaronas, +2 Zard, +1 Blacephalon and max atk adamant grants me the kills I need. Pretty easy. Like: Hawlucha is pretty frail anyway, so you might as well go max/max and beat opposing Hawluchas.
252+ Atk Hawlucha Acrobatics (110 BP) vs. +1 104 HP / 0 Def Hawlucha: 264-312 (81.7 - 96.5%) -- 56.3% chance to OHKO after Stealth Rock
I prefer the def boost over spdef, which is why I run electric seed.
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power Fire/Psychic
- Psyshock
- Moonblast
- Focus Blast
That said, the only real counter to this is Jirachi (And metagross, if you see any). HP fire allows us to beat Ferro and Scizor. Lele can wear down even AV Magearna with psyshock, which is often a good idea (Mag gets 3hko and can't 1hko Lele back unless it is invested).
Not to mention the countless Heatrans and Ttars.
Just be careful v. Ferrothorn on rain teams, as those like to run Chople Berry and gyroball you to the face.
As to the moves, Psyshock/Moonblast STABs, Focus Blast to beat Ttars and Heatrans. I decided to go HPfire over psychic, but that is up to you. I just like to have a more reliable way to destroy scizor.
If you really want, run modest, with psychic over HP fire. That is the real set.
Next.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Cosmic Power
- Soft-Boiled
- Charge Beam
- Stored Power
It is really good. And, yes, it works as a check to Gren. Clef has won me so many games. Charge Beam is luck depended, yes, but, let’s face it, the odds are in your favor. Just pray you don’t get destroyed by a crit in the right time. This late game Clef set is out-of-this-world-game-changing.
Plus, one might think that clef is the rocker, granting us a little advantage there with M-Diancie.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Volt Switch
- Thunderbolt
- U-Turn
Tbolt And Volt Switch, U-turn to guarantee momentum, Dazzling Glem to beat Chomper and Lando-T on the Switch. If it’s scarf Lando, just bring Hawlucha next.
Really, this team doesn’t require further explanations. It is braindead. Just lead Diancie, click whatever, and bring Hawlucha, Celesteela or Clef to sweep.
Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fly
- Heavy Slam
- Earthquake
- Autotomize
Again, it is decent, it is a ground immunity, it hits hard. Lando-T + Mawile might be annoying though, but not critically annoying. I consider the only real challenge to be fight+Z Kartana.
Rain can often overwhelm this team, so the best option is usually to lead Diancie and stall rain turns with subs. Best case scenario, Pelipper u-turns and you have a Diancie behind the subs to deal with Pert. If not, endeavor and go from there, since Pelipper needs to be dealt with.
Voltturn teams are something to watch out, since this team has no ground type.
Blacephalon can be really annoying, so one must watch out, make sure to have SRs up and Clef at full health to beat it. A crit and you might suffer.
Excadrill is a threat and a half, for obvious reasons, though Lucha and Lesteela conter Driller well.
Ash-Gren is very dangerous, but can be dealt with the combination of Koko, which is faster; Lele, which prevents priority; and Clef, which can take a hit.
Z-Victini can destroy us, so make sure to have SRs v. Z-Victini teams, and to not let it set up for free, so that lucha can revenge.
Celesteela can scout for many things, which is the worst. Ground types must be dealt with in that case, so Koko can shine.
https://replay.pokemonshowdown.com/gen7ou-903397935
https://replay.pokemonshowdown.com/gen7ou-902872868
https://replay.pokemonshowdown.com/gen7ou-903283099
https://replay.pokemonshowdown.com/gen7ou-902256485
https://replay.pokemonshowdown.com/gen7ou-902131846
https://replay.pokemonshowdown.com/gen7ou-894603373
https://replay.pokemonshowdown.com/gen7ou-902872868
https://replay.pokemonshowdown.com/gen7ou-903283099
https://replay.pokemonshowdown.com/gen7ou-902256485
https://replay.pokemonshowdown.com/gen7ou-902131846
https://replay.pokemonshowdown.com/gen7ou-894603373
Not a fun team, honestly. It is braindead. If you can click Diancie as a lead, if you can avoid clicking Diancie as a lead v. driller, and if you can analyze and recognize wincons after 3 to 7 turns or so, then you can successfully use this team. Make sure to take out ground types out of the equation and Koko is sure to have a field day.
So, yes, have fun you all!
https://pokepast.es/0330f2a16b4b6098
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