SM OU Fairy Spam Braindead HO (peak 2061, #2)

Hello, everyone, and welcome!
I bring you the tryhardest of the tryhardest. 6 beasts (5 beasts and offensive Celesteela) put together in less than 5 minutes to prove this ladder is amazing. I mean, Stall is as rare as it has ever been, which is amazing (at least for me). No 200 turn battles, how good is that (I’m sorry, stalllovers)?
So, hooray!
My teambuilding was pretty simple, so there is no reason for a specific tab explaining the process. All I did was put together the best mons in the tier. Specs Lele is, imo, the best mon there is right now. Diancie is, again in my opinion, the best lead. Koko is amazing and grants momentum like nothing else. Clef can alone turn the tides, as well as Hawlucha, which goes hand in hand with tapus. And, lastly, I was a little weak to Magearna, Kartana and Bulu (and steel and psn, since I have 4 fairies), hence my gimmicky offensive Celesteela.
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And here is proof of rank (I am mr. Fredricksen, from Up!):
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To the team, shall we?
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Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Substitute
- Endeavor​
When I first faced this set, I considered it to be sheer shit. Honestly. But, man, was I wrong. This is basically an improved lead Nape. A lead Nape that doesn't need taunt, that scares M-Sableye and stall in general. Imo, it is the best lead in the game and people still don’t know how to deal with this mon.
To sum it up, get your SR, subs until you are 1HP or so, and endeavor. Watch out for ghost types comming, predicting the Endeavor. If you get the 50/50 right, you can moonblast a ghost to the face.
This, before mega evolves, can take Lando-Ts EQ even from offensive Lando-Ts, aside from adamant/earth plate/life orb/crit. Basically, it can take most EQs and AV Magearnas iron heads.
252+ Atk Landorus-Therian Earthquake vs. 252 HP / 0 Def Diancie: 272-324 (89.4 - 106.5%) -- 37.5% chance to OHKO
0 Atk Magearna Iron Head vs. 252 HP / 0 Def Diancie: 232-280 (76.3 - 92.1%) -- guaranteed 2HKO
So, yeah, it's a lead mon that can annoy the opponent, specially stall. IT is great v. webs and can deal more for the team other than set up SRs.
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Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Acrobatics
- Substitute
- Swords Dance​
Hawlucha is S/M quintescential sweeper (who would've known!). If you feel like checking/revenging Volcarona, Scarf Kartana etc., go Hawlucha. So that's what I did.
I see no reason to run any other EVs/Nature. The EVs allow me to outspeed/speed tie most Hawluchas, +2 Volcaronas, +2 Zard, +1 Blacephalon and max atk adamant grants me the kills I need. Pretty easy. Like: Hawlucha is pretty frail anyway, so you might as well go max/max and beat opposing Hawluchas.
252+ Atk Hawlucha Acrobatics (110 BP) vs. +1 104 HP / 0 Def Hawlucha: 264-312 (81.7 - 96.5%) -- 56.3% chance to OHKO after Stealth Rock
The moves: Acrobatics and SD (Duh). HJK to keep things interesting (that sweet 10% we all love). Subs to annoy Toxapex even further.
I prefer the def boost over spdef, which is why I run electric seed.
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Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power Fire/Psychic
- Psyshock
- Moonblast
- Focus Blast​
An absolute beast. As much as I like modest specs Lele, in this team, I run timid, mainly to outspeed nonscarf lando-T. The point of Specs Lele is to wallbreak.
That said, the only real counter to this is Jirachi (And metagross, if you see any). HP fire allows us to beat Ferro and Scizor. Lele can wear down even AV Magearna with psyshock, which is often a good idea (Mag gets 3hko and can't 1hko Lele back unless it is invested).
Not to mention the countless Heatrans and Ttars.
Just be careful v. Ferrothorn on rain teams, as those like to run Chople Berry and gyroball you to the face.
As to the moves, Psyshock/Moonblast STABs, Focus Blast to beat Ttars and Heatrans. I decided to go HPfire over psychic, but that is up to you. I just like to have a more reliable way to destroy scizor.
If you really want, run modest, with psychic over HP fire. That is the real set.
Next.
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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Cosmic Power
- Soft-Boiled
- Charge Beam
- Stored Power​
We needed a Greninja check, as well as a wincon. Just kidding, I didn’t think before I put this on the team, I just wanted this beast set.
It is really good. And, yes, it works as a check to Gren. Clef has won me so many games. Charge Beam is luck depended, yes, but, let’s face it, the odds are in your favor. Just pray you don’t get destroyed by a crit in the right time. This late game Clef set is out-of-this-world-game-changing.
Plus, one might think that clef is the rocker, granting us a little advantage there with M-Diancie.
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Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Volt Switch
- Thunderbolt
- U-Turn​
Another beast. I first tried Z-tackle Koko, but specs proved to be a better option. In short, double specs, for crazy damage. But, hey, if you want Life Orb/Roost, by all means, be my guest.
Tbolt And Volt Switch, U-turn to guarantee momentum, Dazzling Glem to beat Chomper and Lando-T on the Switch. If it’s scarf Lando, just bring Hawlucha next.
Really, this team doesn’t require further explanations. It is braindead. Just lead Diancie, click whatever, and bring Hawlucha, Celesteela or Clef to sweep.
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Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fly
- Heavy Slam
- Earthquake
- Autotomize​
The last piece in this team, Celesteela makes us less weak to steel types. It is a decent sweeper, but what makes it great is the fact that it is gimmicky. Z-Fly is pretty strong, Celesteela doesn’t fear Lando-T, heavy slam is also broken. Earthquake is to bait Heatran. Sometimes, even Zard or Volcaron will try to set up on Celesteela, only to get destroyed by Z-Fly. Also EQ+Z-Fly can often beat Toxapex, even with no boost, and heavy slam can help us v. Magearna, to make way to Hawlucha.
Again, it is decent, it is a ground immunity, it hits hard. Lando-T + Mawile might be annoying though, but not critically annoying. I consider the only real challenge to be fight+Z Kartana.
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Rain can often overwhelm this team, so the best option is usually to lead Diancie and stall rain turns with subs. Best case scenario, Pelipper u-turns and you have a Diancie behind the subs to deal with Pert. If not, endeavor and go from there, since Pelipper needs to be dealt with.
Voltturn teams are something to watch out, since this team has no ground type.
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Blacephalon can be really annoying, so one must watch out, make sure to have SRs up and Clef at full health to beat it. A crit and you might suffer.
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Excadrill is a threat and a half, for obvious reasons, though Lucha and Lesteela conter Driller well.
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Ash-Gren is very dangerous, but can be dealt with the combination of Koko, which is faster; Lele, which prevents priority; and Clef, which can take a hit.
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Z-Victini can destroy us, so make sure to have SRs v. Z-Victini teams, and to not let it set up for free, so that lucha can revenge.
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Celesteela can scout for many things, which is the worst. Ground types must be dealt with in that case, so Koko can shine.
Team overview
Not a fun team, honestly. It is braindead. If you can click Diancie as a lead, if you can avoid clicking Diancie as a lead v. driller, and if you can analyze and recognize wincons after 3 to 7 turns or so, then you can successfully use this team. Make sure to take out ground types out of the equation and Koko is sure to have a field day.
So, yes, have fun you all!
https://pokepast.es/0330f2a16b4b6098
 

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Great team.Congrats on the peak!.But i noticed that Electric types especially Choice specs Tapu koko can run through this team,how do you work around that?
 
Cool team! I like the way you use clef and steela to have some defensive options while they also provide aditional wincons at the same time. Especially love the steela set! I hope this team will be copied a lot, since the rise of lead diancie will stop the flood of lead landos and bring back lead excadrill =)

I also see a weakness to offensive electrics (Clef can take an attack, but it can't do much to retaliate). Also, Zapdos + Special Wall can be really annoying. But I guess running Stone Edge on Steela to kill that would worsen other matchups, right?

Well, congratz on the peak! ;)
 
Great team.Congrats on the peak!.But i noticed that Electric types especially Choice specs Tapu koko can run through this team,how do you work around that?

The team is weak to koko, I should have mentioned that and I'll edit as soon as I have the time. But the thing with choiced koko, v. a team with no ground types, is that most people will prefer to just volt switch. That is, it is unlikely that koko will be there when I start setting up with either Clef or Celesteela. Ofc I risk the hax, but clef+1 Spdef avoids being 2hko'd by specs koko. So, all in all, I consider z-wild Koko a bigger threat, since, most of the time, it will take MDiancie out of the equation turn 1.

As for Zapdos, if you play agressively enough, you can have double into Lele and put the opponent in a tough position.

If you struggle with those mons, you can always run Stone Edge/Poison Jab on Hawlucha.
 
Pretty cool team like Omari P said forget a water resist. You have a poor offensive weather matchup, but that’s to be expected on a team like this.

IMO, Choice Band is much better than Specs on KoKo. T-Punch, BB, U-Turn, WCharge / Defog / Filler / Doesn’t matter
 
hey, I like your team. I tried it a bit and found that the setup Clefable doesn't really fit on the team. It saps momentum and its hard to pull off the setup, as many balance teams have the Pex+Steela core.
I tried some offensive LO Clef sets, but wasn't satisfied, as a well played defensive Celesteel a is too much for the team to handle. I suggest changing the Clefable slot with a mon that also checks Ash-Gren and fixes the weakness to some of the threats you mentioned.
What do you think of Hydreigon over Clefable ? For example:

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Flash Cannon
- Dark Pulse
- Roost

It checks Ash-Gren, Blacephalon, other Dark-types, pressures Steels a lot more, and resist Fire and Electric.
Maybe a bulkier set would work as well, that can take Heavy Slam from Celesteela well, with 56 EVs in HP, so that it does not 2hko. But LO Modest 252 EV Flamethrower has an around 80 % chance to 2hko.
 
going off of what mil said, I think Kommo-O might be a good option

this one is just c/p from the analysis but since you have rocks on Mega Diancie I'd replace it with Dragon Dance, or maybe Flamethrower. compared to Hydreigon, it has a better matchup against Ash Gren and Blace but is shakier against Zapdos, which your team hates. soulblaze still hits it hard though

Kommo-o @ Kommonium Z
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Stealth Rock -> Dragon Dance / Flamethrower
- Clanging Scales
- Close Combat
- Poison Jab

other Zapdos-weak options:
Dragonite @ Flyinium Z
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fly
- Earthquake
- Extreme Speed

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Substitute

lastly, you could drop Koko entirely, run Psychic Seed on Lucha, and put a protean gren in Koko's place with spikes, ice beam, filler to pressure zapdos and blace while having more initial speed and a stronger hazard presence. gren doesn't count as a water (read: ash gren) resist bc it's frail as fuck.
 
going off of what mil said, I think Kommo-O might be a good option

this one is just c/p from the analysis but since you have rocks on Mega Diancie I'd replace it with Dragon Dance, or maybe Flamethrower. compared to Hydreigon, it has a better matchup against Ash Gren and Blace but is shakier against Zapdos, which your team hates. soulblaze still hits it hard though

Kommo-o @ Kommonium Z
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Stealth Rock -> Dragon Dance / Flamethrower
- Clanging Scales
- Close Combat
- Poison Jab

other Zapdos-weak options:
Dragonite @ Flyinium Z
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fly
- Earthquake
- Extreme Speed

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Substitute

lastly, you could drop Koko entirely, run Psychic Seed on Lucha, and put a protean gren in Koko's place with spikes, ice beam, filler to pressure zapdos and blace while having more initial speed and a stronger hazard presence. gren doesn't count as a water (read: ash gren) resist bc it's frail as fuck.
Z-Kommo-o for more offensive pressure, I like the suggestion. The Belly Drum set can also work to break bulky cores. Especially for Celesteela and BB Toxapex, and other walls with Protect. Walls with Protect are especially annoying to this team because of the two Specs mons. One can experiment with Taunt Lele as well here for this reason, although the immediate power is needed.
For completeness, in case of Z-Kommo-o there should be no item on Celesteela and it needs to run Acrobatics.
 
doesn't this get destroyed by alolan muk as well?

edit: other than that it looks great

I mean, there's a Flyinium Steela and a Lucha right there. For a team with 4 fairies on it it's surprisingly not that weak to Alolan Muk.

That's ignoring the fact that Alolan Muk is garbage and you realistically never see it anyways.
 
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