[OVERVIEW]
Heracross's decent Special Defense and high Attack let it take quite a few special hits and fire back hard physically. Furthermore, its key resistances to Fighting- and Ground-type attacks allow it to check Pokemon like Nidoking, Golem, Steelix, and Machamp; when it's healthy, it can safely switch in and check an unboosted Marowak that lacks the uncommon Hidden Power Flying. On top of its high Attack and Special Defense, its Speed is quite good. This allows Heracross to outspeed Exeggutor, Tyranitar, and Umbreon, which all get maimed by Megahorn.
However, Heracross's only prominent STAB move, Megahorn, is resisted by very common types like Flying and Steel. This means that Pokemon like a healthy Zapdos, Skarmory, and Steelix can reliably pivot in and cause trouble for the Hercules beetle, with the threats of Thunder from Zapdos, Drill Peck or Whirlwind from Skarmory, and Roar or Explosion from Steelix, among some more niche moves from these Pokemon. Overall, Heracross can be very effective at shutting down difficult threats throughout the game, but patience must be exhibited when using it, as it needs to wait for some Pokemon that may very well be long-lasting to get KOed or weakened before it can try to clean.
[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Megahorn
move 4: Curse / Seismic Toss
item: Leftovers
[SET COMMENTS]
Set Description
=========
Heracross has quite the shallow movepool but a decent combination of bulk and typing, which makes RestTalk the perfect strategy for it. Megahorn will heavily dent anything that doesn't resist it. Combining these attributes, Heracross can have decent matchups against Pokemon like Raikou and Suicune. Raikou sustains massive damage from Megahorn, and Heracross also outdamages Suicune while not minding Toxic too much thanks to Rest, making it a very reliable Suicune pivot and enabling it to force Suicune out often.
For the last moveslot, Curse and Seismic Toss are the two best choices. Curse can make Heracross an extremely effective late-game sweeper after checks like Skarmory, Steelix, and Zapdos have been removed from the battle. In more desperate situations, with timely Thunder misses from Zapdos, Heracross may actually be able to edge it out in the one-on-one scenario, but this is unlikely and extremely risky. Curse can also allow Heracross to match up decently versus Snorlax sometimes, as Megahorn does quite a lot of damage, and even after a Curse, Heracross still outspeeds Snorlax.
Seismic Toss is more of a conservative and defensive choice, which gives Heracross more consistent damage output against Pokemon like Machamp, Steelix, and even Nidoking, which all resist Megahorn. Seismic Toss does a great job at chipping Skarmory when it enters into Heracross, and if Skarmory uses Rest and is forced out without burning any sleep turns, it can no longer safely switch into Heracross because it gets outsped and 4HKOed by Seismic Toss. Otherwise, Heracross will most likely have to switch out after hitting a healthy Skarmory with a Seismic Toss. Also, Seismic Toss gives Forretress more trouble, especially since it's a Pokemon that usually has no recovery other than Leftovers. However, without Curse, Heracross will not be as potent of an end-game cleaner.
Team Options
========
Unfortunately, most Pokemon that resist Megahorn like Zapdos and Skarmory are quite common and shut Heracross down quite easily, so getting rid of its common checks is crucial for it to shine. This means that Heracross really appreciates lures for these Pokemon. Using a Self-Destruct CurseLax with Heracross is a great way to lure in and KO opposing Skarmory. Exeggutor can often cripple and even remove Zapdos with Explosion; it can also use Hidden Power Fire to pressure Skarmory and cripple it with a status move. Tyranitar is a great teammate for being an essential Normal-type switch-in and a Pursuit trapper that can assist in taking down meddling Ghost-types like Gengar; it can even take advantage of Skarmory's fear of Fire Blast to chip it with Pursuit, bringing it closer to the range Seismic Toss Heracross can KO it from. An additional sleep absorber like Sleep Talk Raikou or Sleep Talk Snorlax can pair decently well with Heracross for its matchup versus both Zapdos and Jynx. In Raikou's case, Heracross can absorb sleep from Nidoking and Snorlax, while Raikou covers Jynx and Exeggutor. Golem provides Rapid Spin, a Normal resistance, and more offensive presence as a spinner, which pairs nicely with Heracross both offensively and defensively. Raikou will check both Zapdos and Skarmory defensively, two of Heracross's worst nemeses, while Heracross checks Nidoking and Machamp, giving the two Pokemon great defensive synergy as well.
[STRATEGY COMMENTS]
Other Options
=============
Earthquake provides really good coverage for Pokemon like Gengar, Nidoking, and Raikou, which otherwise might stay in to deal chip damage, but since it does nothing to combat Zapdos and Skarmory, moves like Curse and Seismic Toss are usually better.
Heracross can opt for a set utilizing Curse, Megahorn, Earthquake, and Hidden Power Rock if you want to exchange staying power for offensive pressure. This set works like Curse Machamp but with better special bulk and key resistances; however, compared to Machamp, it has a worse STAB move, and it's still walled by Skarmory.
An Endure + Reversal set is marginally viable, as Reversal can 2HKO Skarmory, but it is difficult to pull off, as its biggest issue is simply that it's difficult to get the opponent to attack and lower Heracross's HP down to 1%. One of Heracross's selling points is its ability to shrug off status via its longevity and Rest, but this variant of Heracross will despise status. Also, if Spikes are in play, it’s only a one-time use, so Rapid Spin support is mandatory with this set. Starmie fits the role well here, as it can potentially remove Gengar with Psychic or slow down faster Pokemon with Thunder Wave.
Counter can be used to bait and take out Snorlax and Machamp, and with Curse it can remove Skarmory, but the Curse set is more consistent against Snorlax, and it's probably more effective for other teammates to remove Skarmory to support Heracross's potential end-game sweep; Counter can also potentially be used against Marowak, but this is far less realistic.
Checks and Counters
===================
**Flying-types**: Skarmory and Zapdos are the most reliable Heracross checks. Skarmory is more effective at stopping Curse Heracross, since it always wins the one-on-one matchup, while Zapdos is more effective at stopping Seismic Toss variants because they can't 4HKO it; however, both are very good versus either version. The rarer Reflect Zapdos can shut down Curse variants even more consistently while still doing excellently versus the Seismic Toss variant. Charizard, Moltres, and Dragonite, though far less prominent, are safe switch-ins against Heracross, bar less viable Hidden Power Rock sets. However, Dragonite must have super effective moves like Hidden Power Flying and Fire Blast, or Heracross will chip it down.
**Ghost-types**: Gengar is immune to Seismic Toss, takes negligible damage from Megahorn, and can threaten Heracross with Explosion, Destiny Bond, Ice Punch freezes, or force it out with Fire Punch; however, it must watch out for Earthquake if it doesn't want to trade, and Curse sets can mitigate the danger of Explosion while somewhat avoiding Destiny Bond mind games. Misdreavus can force Heracross out with the threat of Perish trap or maybe even engage in Destiny Bond mind games, but it only functions as a soft check at most, since Megahorn still stings and can land a 3HKO with just a little bit of chip damage.
**Other Bug-resistant Pokemon**: Steelix can boost alongside Heracross with Curse and phaze it with Roar or even trade with Explosion, but it does not make for an effective Seismic Toss Heracross counter. Nidoking could potentially turn the tides around with a surprise Flamethrower or Fire Blast, but Heracross can still heal itself by using Rest, and Nidoking almost never has an active form of recovery, so it wants to avoid taking chip damage. Similarly, Heracross also has to watch out for Fire Blast from Muk, which also resists Megahorn and has reasonably decent natural bulk. Machamp can also pack Fire Blast, but it's more uncommon; furthermore, Hidden Power Flying is an option on Machamp to hit both Heracross and Exeggutor with super effective damage. Entei, although a very niche pick, can switch in with ease, set up Sunny Day, and destroy Heracross with its Fire Blast. Heracross can check itself, but you should try to manage its PP well in case you later on decide to engage in a PP war. Seismic Toss Heracross, evidently, will lose in the long run to RestTalk + Curse Heracross.
**Miltank**: Miltank can switch in safely enough and lower Heracross's Attack with Growl as well as drain Curse's PP while healing up with Milk Drink, but it can't really damage Heracross.
[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[Earthworm, 15210], [FriendOfMrGolem120, 424525]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]
Heracross's decent Special Defense and high Attack let it take quite a few special hits and fire back hard physically. Furthermore, its key resistances to Fighting- and Ground-type attacks allow it to check Pokemon like Nidoking, Golem, Steelix, and Machamp; when it's healthy, it can safely switch in and check an unboosted Marowak that lacks the uncommon Hidden Power Flying. On top of its high Attack and Special Defense, its Speed is quite good. This allows Heracross to outspeed Exeggutor, Tyranitar, and Umbreon, which all get maimed by Megahorn.
However, Heracross's only prominent STAB move, Megahorn, is resisted by very common types like Flying and Steel. This means that Pokemon like a healthy Zapdos, Skarmory, and Steelix can reliably pivot in and cause trouble for the Hercules beetle, with the threats of Thunder from Zapdos, Drill Peck or Whirlwind from Skarmory, and Roar or Explosion from Steelix, among some more niche moves from these Pokemon. Overall, Heracross can be very effective at shutting down difficult threats throughout the game, but patience must be exhibited when using it, as it needs to wait for some Pokemon that may very well be long-lasting to get KOed or weakened before it can try to clean.
[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Megahorn
move 4: Curse / Seismic Toss
item: Leftovers
[SET COMMENTS]
Set Description
=========
Heracross has quite the shallow movepool but a decent combination of bulk and typing, which makes RestTalk the perfect strategy for it. Megahorn will heavily dent anything that doesn't resist it. Combining these attributes, Heracross can have decent matchups against Pokemon like Raikou and Suicune. Raikou sustains massive damage from Megahorn, and Heracross also outdamages Suicune while not minding Toxic too much thanks to Rest, making it a very reliable Suicune pivot and enabling it to force Suicune out often.
For the last moveslot, Curse and Seismic Toss are the two best choices. Curse can make Heracross an extremely effective late-game sweeper after checks like Skarmory, Steelix, and Zapdos have been removed from the battle. In more desperate situations, with timely Thunder misses from Zapdos, Heracross may actually be able to edge it out in the one-on-one scenario, but this is unlikely and extremely risky. Curse can also allow Heracross to match up decently versus Snorlax sometimes, as Megahorn does quite a lot of damage, and even after a Curse, Heracross still outspeeds Snorlax.
Seismic Toss is more of a conservative and defensive choice, which gives Heracross more consistent damage output against Pokemon like Machamp, Steelix, and even Nidoking, which all resist Megahorn. Seismic Toss does a great job at chipping Skarmory when it enters into Heracross, and if Skarmory uses Rest and is forced out without burning any sleep turns, it can no longer safely switch into Heracross because it gets outsped and 4HKOed by Seismic Toss. Otherwise, Heracross will most likely have to switch out after hitting a healthy Skarmory with a Seismic Toss. Also, Seismic Toss gives Forretress more trouble, especially since it's a Pokemon that usually has no recovery other than Leftovers. However, without Curse, Heracross will not be as potent of an end-game cleaner.
Team Options
========
Unfortunately, most Pokemon that resist Megahorn like Zapdos and Skarmory are quite common and shut Heracross down quite easily, so getting rid of its common checks is crucial for it to shine. This means that Heracross really appreciates lures for these Pokemon. Using a Self-Destruct CurseLax with Heracross is a great way to lure in and KO opposing Skarmory. Exeggutor can often cripple and even remove Zapdos with Explosion; it can also use Hidden Power Fire to pressure Skarmory and cripple it with a status move. Tyranitar is a great teammate for being an essential Normal-type switch-in and a Pursuit trapper that can assist in taking down meddling Ghost-types like Gengar; it can even take advantage of Skarmory's fear of Fire Blast to chip it with Pursuit, bringing it closer to the range Seismic Toss Heracross can KO it from. An additional sleep absorber like Sleep Talk Raikou or Sleep Talk Snorlax can pair decently well with Heracross for its matchup versus both Zapdos and Jynx. In Raikou's case, Heracross can absorb sleep from Nidoking and Snorlax, while Raikou covers Jynx and Exeggutor. Golem provides Rapid Spin, a Normal resistance, and more offensive presence as a spinner, which pairs nicely with Heracross both offensively and defensively. Raikou will check both Zapdos and Skarmory defensively, two of Heracross's worst nemeses, while Heracross checks Nidoking and Machamp, giving the two Pokemon great defensive synergy as well.
[STRATEGY COMMENTS]
Other Options
=============
Earthquake provides really good coverage for Pokemon like Gengar, Nidoking, and Raikou, which otherwise might stay in to deal chip damage, but since it does nothing to combat Zapdos and Skarmory, moves like Curse and Seismic Toss are usually better.
Heracross can opt for a set utilizing Curse, Megahorn, Earthquake, and Hidden Power Rock if you want to exchange staying power for offensive pressure. This set works like Curse Machamp but with better special bulk and key resistances; however, compared to Machamp, it has a worse STAB move, and it's still walled by Skarmory.
An Endure + Reversal set is marginally viable, as Reversal can 2HKO Skarmory, but it is difficult to pull off, as its biggest issue is simply that it's difficult to get the opponent to attack and lower Heracross's HP down to 1%. One of Heracross's selling points is its ability to shrug off status via its longevity and Rest, but this variant of Heracross will despise status. Also, if Spikes are in play, it’s only a one-time use, so Rapid Spin support is mandatory with this set. Starmie fits the role well here, as it can potentially remove Gengar with Psychic or slow down faster Pokemon with Thunder Wave.
Counter can be used to bait and take out Snorlax and Machamp, and with Curse it can remove Skarmory, but the Curse set is more consistent against Snorlax, and it's probably more effective for other teammates to remove Skarmory to support Heracross's potential end-game sweep; Counter can also potentially be used against Marowak, but this is far less realistic.
Checks and Counters
===================
**Flying-types**: Skarmory and Zapdos are the most reliable Heracross checks. Skarmory is more effective at stopping Curse Heracross, since it always wins the one-on-one matchup, while Zapdos is more effective at stopping Seismic Toss variants because they can't 4HKO it; however, both are very good versus either version. The rarer Reflect Zapdos can shut down Curse variants even more consistently while still doing excellently versus the Seismic Toss variant. Charizard, Moltres, and Dragonite, though far less prominent, are safe switch-ins against Heracross, bar less viable Hidden Power Rock sets. However, Dragonite must have super effective moves like Hidden Power Flying and Fire Blast, or Heracross will chip it down.
**Ghost-types**: Gengar is immune to Seismic Toss, takes negligible damage from Megahorn, and can threaten Heracross with Explosion, Destiny Bond, Ice Punch freezes, or force it out with Fire Punch; however, it must watch out for Earthquake if it doesn't want to trade, and Curse sets can mitigate the danger of Explosion while somewhat avoiding Destiny Bond mind games. Misdreavus can force Heracross out with the threat of Perish trap or maybe even engage in Destiny Bond mind games, but it only functions as a soft check at most, since Megahorn still stings and can land a 3HKO with just a little bit of chip damage.
**Other Bug-resistant Pokemon**: Steelix can boost alongside Heracross with Curse and phaze it with Roar or even trade with Explosion, but it does not make for an effective Seismic Toss Heracross counter. Nidoking could potentially turn the tides around with a surprise Flamethrower or Fire Blast, but Heracross can still heal itself by using Rest, and Nidoking almost never has an active form of recovery, so it wants to avoid taking chip damage. Similarly, Heracross also has to watch out for Fire Blast from Muk, which also resists Megahorn and has reasonably decent natural bulk. Machamp can also pack Fire Blast, but it's more uncommon; furthermore, Hidden Power Flying is an option on Machamp to hit both Heracross and Exeggutor with super effective damage. Entei, although a very niche pick, can switch in with ease, set up Sunny Day, and destroy Heracross with its Fire Blast. Heracross can check itself, but you should try to manage its PP well in case you later on decide to engage in a PP war. Seismic Toss Heracross, evidently, will lose in the long run to RestTalk + Curse Heracross.
**Miltank**: Miltank can switch in safely enough and lower Heracross's Attack with Growl as well as drain Curse's PP while healing up with Milk Drink, but it can't really damage Heracross.
[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[Earthworm, 15210], [FriendOfMrGolem120, 424525]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]
Last edited: