Charizard (M) @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
Charizard is my favourite Pokémon, and I like his Y form. The rest of the team is intended to support him.
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 20 HP / 252 SpA / 20 SpD / 216 Spe
Timid Nature
- Thunderbolt
- Defog
- Roost
- Volt Switch
Tapu Koko is the team defogger and also can pressure rain teams, which are a problem for M-Charizard Y's drought.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran is a trapper for tough Pokémon to Charizard such as Chansey or Toxapex. I gave him leftovers in order to recover some HP. Also, his flash fire ability is excellent to cover other mates such as Tangrowth or Scizor from fire attacks.
Tangrowth (F) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Sludge Bomb
Tangrowth assault vest is the team pivot. She can cover Charizard from water attacks and her regenerator ability ables her to switch-in again and again.
Clefable (F) @ Light Clay
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Reflect
- Light Screen
- Thunder Wave
Clefable acts as a dual screener because I feel my team is quite soft against most of the metagame moves. She has thunder wave in order to Charizard can outspeed powerful foes such as M-Medicham or M-Lopunny. Finally, I gave her light clay to gain 3 extra turns of physical and/or special coverage.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- Roost
- Swords Dance
The last slot was to a physical attacker. Tyranitar banded was too slow and his ability damages my team; Weavile banded was another option, but Scizor can have more attack after swords dance without get locked in a move. Scizor low speed is balanced by bullet punch (a priority move) and pursuit (ideally attacking to Pokémon withdrawing). Finally, roost ables him to recover from 5 life orb recoils.
Thanks forehand!
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
Charizard is my favourite Pokémon, and I like his Y form. The rest of the team is intended to support him.
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 20 HP / 252 SpA / 20 SpD / 216 Spe
Timid Nature
- Thunderbolt
- Defog
- Roost
- Volt Switch
Tapu Koko is the team defogger and also can pressure rain teams, which are a problem for M-Charizard Y's drought.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran is a trapper for tough Pokémon to Charizard such as Chansey or Toxapex. I gave him leftovers in order to recover some HP. Also, his flash fire ability is excellent to cover other mates such as Tangrowth or Scizor from fire attacks.
Tangrowth (F) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Sludge Bomb
Tangrowth assault vest is the team pivot. She can cover Charizard from water attacks and her regenerator ability ables her to switch-in again and again.
Clefable (F) @ Light Clay
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Reflect
- Light Screen
- Thunder Wave
Clefable acts as a dual screener because I feel my team is quite soft against most of the metagame moves. She has thunder wave in order to Charizard can outspeed powerful foes such as M-Medicham or M-Lopunny. Finally, I gave her light clay to gain 3 extra turns of physical and/or special coverage.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- Roost
- Swords Dance
The last slot was to a physical attacker. Tyranitar banded was too slow and his ability damages my team; Weavile banded was another option, but Scizor can have more attack after swords dance without get locked in a move. Scizor low speed is balanced by bullet punch (a priority move) and pursuit (ideally attacking to Pokémon withdrawing). Finally, roost ables him to recover from 5 life orb recoils.
Thanks forehand!
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