Hey, long time lurker of Smogon, made an account to share some of the number crunching I've done.
If we're to believe the leaked dex, here's some info I got...
First number crunch is simply individual pokemon returning out of totals from each generation.
Next calc is how much out of the TOTAL returning pokemon is comprised of by generation...
Knowing unique lines and how there are variables between how long the line is, and some pokemon introduced in later gens are continuations of previous lines, I've reduced them to simply unique lines and calculated the same thing.
First calc: how many unique lines introduced in a generation appear in Galar vs the total amount of unique lines per generation.
This final crunch examines how much from each gen make up of the total unique lines returning (and for fun, doing a comparative percentage based off what I'm calling the "potentiality" of lines returning. So, the total unique lines by gen that are viable for Galar dex representation against the TOTAL amount that are viable, just to see if the percentages are different).
Conclusions:
to no one's surprise, gen 5 has the most representation.
The PERCENTAGE of gen 5 rep by individual pokemon is nearly double any other two generations combined.
Gen 4 has the least representation, but proportional to gen 4's quirk of more or less being a means to flesh out previous existing lines, the percentage of potential representation (8.9) vs ACTUAL representation (7.9) is comparable. By contrast, gen 5's POTENTIAL (16.3) compared to ACTUAL (27.6) is quite boosted.
Are there other numbers you'd like me to crunch? let me know!
If we're to believe the leaked dex, here's some info I got...
First number crunch is simply individual pokemon returning out of totals from each generation.
Gen 1: 53/151 (35 percent)
Gen 2: 33/100 (33 percent)
Gen 3: 43/135 (31.85 percent)
Gen 4: 38/107 (35.5 percent)
Gen 5: 84/156 (53.85 percent)
Gen 6: 32/72 (44.4 percent)
Gen 7: 35/86 (40 percent)
318 returning pokemon out of 807 .... approximately 39.4 total pokemon from TOTAL previous generations are returning
Gen 2: 33/100 (33 percent)
Gen 3: 43/135 (31.85 percent)
Gen 4: 38/107 (35.5 percent)
Gen 5: 84/156 (53.85 percent)
Gen 6: 32/72 (44.4 percent)
Gen 7: 35/86 (40 percent)
318 returning pokemon out of 807 .... approximately 39.4 total pokemon from TOTAL previous generations are returning
Next calc is how much out of the TOTAL returning pokemon is comprised of by generation...
of the 318 pokemon approximately...
16 percent is gen 1
10 percent is gen 2
13.5 percent is gen 3
12 percent is gen 4
26.4 percent is gen 5
10 percent is gen 6
11 percent is gen 7
(margin of error ... 2.5 percent)
16 percent is gen 1
10 percent is gen 2
13.5 percent is gen 3
12 percent is gen 4
26.4 percent is gen 5
10 percent is gen 6
11 percent is gen 7
(margin of error ... 2.5 percent)
Knowing unique lines and how there are variables between how long the line is, and some pokemon introduced in later gens are continuations of previous lines, I've reduced them to simply unique lines and calculated the same thing.
First calc: how many unique lines introduced in a generation appear in Galar vs the total amount of unique lines per generation.
I've calculated this based on the FIRST TIME a pokemon from a unique line appears. So, for example, even though Roselia has 2 of its line debut in gen 4, I'm counting it as a Gen 3 line. I've EXCLUDED legendaries and fossils from the initial TOTAL unique line statistic, seeing as NO fossils or previous legendaries (save mew) have returned. I've INCLUDED starter lines based solely on the Charmander line appearing (meaning there was "potential" for all other starter lines to return). Percentages are calculated based off this number.
gen 1: 25 /71 (78 w/ leg + fossils) * (35.2 percent)
gen 2: 16 /46 (53 w/ leg) (34.7 percent)
gen 3 : 21 /62 (74 w/ leg+ fossils) (33.8 percent)
gen 4: 12 / 29 (44 w/ leg+ fossils) ** (41.37 percent)
gen 5: 42 / 53 (77 w/ leg + fossils) (79.2 percent)
gen 6: 15 / 30 (38 w/ leg + fossils) (50 percent)
gen 7: 21 / 34 (54 w/ leg) ** (61.7 percent)
TOTAL POSSIBLE UNIQUE LINES (excluding legs + fossils): 152/325 (approx 46.7 percent of potential returning lines have returned)
*mew is technically a legendary but is the only exception to no legendary rule
**counting phione/manaphy and cosmog >>>> solgaleo/lunala as 1 line each
gen 1: 25 /71 (78 w/ leg + fossils) * (35.2 percent)
gen 2: 16 /46 (53 w/ leg) (34.7 percent)
gen 3 : 21 /62 (74 w/ leg+ fossils) (33.8 percent)
gen 4: 12 / 29 (44 w/ leg+ fossils) ** (41.37 percent)
gen 5: 42 / 53 (77 w/ leg + fossils) (79.2 percent)
gen 6: 15 / 30 (38 w/ leg + fossils) (50 percent)
gen 7: 21 / 34 (54 w/ leg) ** (61.7 percent)
TOTAL POSSIBLE UNIQUE LINES (excluding legs + fossils): 152/325 (approx 46.7 percent of potential returning lines have returned)
*mew is technically a legendary but is the only exception to no legendary rule
**counting phione/manaphy and cosmog >>>> solgaleo/lunala as 1 line each
This final crunch examines how much from each gen make up of the total unique lines returning (and for fun, doing a comparative percentage based off what I'm calling the "potentiality" of lines returning. So, the total unique lines by gen that are viable for Galar dex representation against the TOTAL amount that are viable, just to see if the percentages are different).
Using data in the previous spoiler, I crunched the # of unique lines by the total unique lines in gen 8. The percentage in the bracket shows the comparative unique line ratio that calculates ALL unique lines per generation against TOTAL unique lines in pokemon that would've been viable for gen 8 (325), to compare if the percentages are about the same.
gen 1: 16.4 percent (21.8 percent)
gen 2: 10.5 percent (14.1 percent)
gen 3: 13.8 percent (19 percent)
gen 4: 7.9 percent (8.9 percent)
gen 5: 27.6 percent (16.3 percent)
gen 6: 12 percent (9.2 percent)
gen 7: 13.8 percent (10.4 percent)
margin of error for...
unique lines by gen vs total unique lines in galar dex - 2.7 percent
potential unique lines by gen vs potential total unique lines viable for galar dex (number in brackets) - 0.3 percent
gen 1: 16.4 percent (21.8 percent)
gen 2: 10.5 percent (14.1 percent)
gen 3: 13.8 percent (19 percent)
gen 4: 7.9 percent (8.9 percent)
gen 5: 27.6 percent (16.3 percent)
gen 6: 12 percent (9.2 percent)
gen 7: 13.8 percent (10.4 percent)
margin of error for...
unique lines by gen vs total unique lines in galar dex - 2.7 percent
potential unique lines by gen vs potential total unique lines viable for galar dex (number in brackets) - 0.3 percent
Conclusions:
to no one's surprise, gen 5 has the most representation.
The PERCENTAGE of gen 5 rep by individual pokemon is nearly double any other two generations combined.
Gen 4 has the least representation, but proportional to gen 4's quirk of more or less being a means to flesh out previous existing lines, the percentage of potential representation (8.9) vs ACTUAL representation (7.9) is comparable. By contrast, gen 5's POTENTIAL (16.3) compared to ACTUAL (27.6) is quite boosted.
Are there other numbers you'd like me to crunch? let me know!
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