SPOILERS! Pokemon Sword & Shield Pre-Release SPOILERS - Check Post 2!

I'd like to point out that by the time he beat Nessa (2nd Gym) Bede had caught up and even surpassed him by a level or two.
Also, the Pkm the player used had a high attack stat. It got STAB, was dynamaxed, and was at +2. Despite these facts, Nessa's dynamaxed signature Pkm still survived the fighting move, a type it was naturally weak against!
Unless her Pkm has some ridiculous stats, it is very likely that it has perfect IVs and, possibly, EV distributions.
This would mean that even if your Pkm is somewhat overleveled, it doesn't mean much when you face Pkm with those IVs and EV distributions since your Pkm usually have modest IVs and an unideal EV distribution.
Also, Nessa's other Pkm have low stats since they're unevolved. Of course, if you use a Pkm with a very high attack stat and a dynamaxed STAB move that boosts your attack by 1, it's going to be easy, especially if it's only the second gym.

I wouldn't be surprised to see stronger and more challenging trainers the more you progress in the game.
 
Also, the Pkm the player used had a high attack stat. It got STAB, was dynamaxed, and was at +2. Despite these facts, Nessa's dynamaxed signature Pkm still survived the fighting move, a type it was naturally weak against!

Unless her Pkm has some ridiculous stats, it is very likely that it has perfect IVs and, possibly, EV distributions.

It also crit back with a max strike... dealing less than 70% damage to that same Pokemon, one with notably bad defense at that.

I'm really not sure what to think of that. Is double HP just huge in terms of bulk?
 
Also, the Pkm the player used had a high attack stat. It got STAB, was dynamaxed, and was at +2. Despite these facts, Nessa's dynamaxed signature Pkm still survived the fighting move, a type it was naturally weak against!
Not only that, but the Pokémon itself was a Hitmonlee, which has 120 base attack. And the attack itself was I think Karate Chop, which gets... 75 BP when Dynamaxed, I think?

So you have a Pokémon with 120 base attack, with +2 Atk, dishing a 75 BP super effective STAB move on a Dynamaxed Pokémon from merely the game's second Gym

And it survived with just a bit below 50% HP. Really impressive, I'm interested in how the rest of the game's difficulty is balanced
 
Didn't see an answer for this, but the stramer was using Rookidee and it was standing on the ground and then flew to attack.
While that's nice, there's a precedent for the baby birds (pidgey, pidove, etc) get to roost while their evolutions are forced to fly (which looking at the Rookidee's evolution seems to be a continuing trend).

And while the flying poses created post Gen6 don't look that bad (Noivern, Talonflame, etc) the ones before that were just awful! So I'm wondering if they fixed poor Xatu finally, for all their talk of graphics they'd better have!
 
Not only that, but the Pokémon itself was a Hitmonlee, which has 120 base attack. And the attack itself was I think Karate Chop, which gets... 75 BP when Dynamaxed, I think?

So you have a Pokémon with 120 base attack, with +2 Atk, dishing a 75 BP super effective STAB move on a Dynamaxed Pokémon from merely the game's second Gym

And it survived with just a bit below 50% HP. Really impressive, I'm interested in how the rest of the game's difficulty is balanced

It was Brick Break.
Edit: Hitmonlee learned it on Evo. Why not a kick move? Come on GF, Rolling Kick pls?

As for Nessa, the AI is looking mad suspect to me. You really telling me she didn't go for the STAB Max Geyser to set up Rain to use Max Strike off potentially Tackle or Headbutt? Really?

Seems like a massive step down from the USUM Totems to me.

Edit no.2, named after the Galar Mines: She also started with Max Strike against Corvisquire. Last turn of DMax. Dred almost ded. Rain up.

Yeah, this ain't no Araquanid/Wishiwashi.

As for the level scaling, I think it can be hurt by the region's design itself.

Everything is too cluttered to the north. There's little physical space to explore and fit trainers for levels outside of the Wild Area. This gives me Johto vibes.
 
It also crit back with a max strike... dealing less than 70% damage to that same Pokemon, one with notably bad defense at that.

I'm really not sure what to think of that. Is double HP just huge in terms of bulk?
Not sure about the crit since I seem to have missed it if it really was a crit, but I take you by your words. The thing is Nessa's signature Pkm used a normal type dynamaxed move, which is why the player's Pkm got their speed reduced, so no STAB. If it is something weak like Tackle, it might explain the "low" damage output of the attack.
I don't think the player's Pkm got their HP doubled unless it had maxed dynamax level.

Not only that, but the Pokémon itself was a Hitmonlee, which has 120 base attack. And the attack itself was I think Karate Chop, which gets... 75 BP when Dynamaxed, I think?

So you have a Pokémon with 120 base attack, with +2 Atk, dishing a 75 BP super effective STAB move on a Dynamaxed Pokémon from merely the game's second Gym

And it survived with just a bit below 50% HP. Really impressive, I'm interested in how the rest of the game's difficulty is balanced
It was Brick Break if I'm not mistaken. No idea how much damage that would do when you're dynamaxed.
 
Is double HP just huge in terms of bulk?

Yep. I imagine Drednaw has good defense, but even so, OHKOing a Dynamax without legendary signature moves is generally not going to be easy. Good thing, because it makes it much harder to sweep unless you have Moxie or something.

As for Nessa, the AI is looking mad suspect to me. You really telling me she didn't go for the STAB Max Geyser to set up Rain to use Max Strike off potentially Tackle or Headbutt? Really?

To be fair, if it's possible that you outspeed the target afterwards, Max Strike isn't a dumb play.

Have we yet gotten any visual confirmation that items work when you're Dynamaxed?
 
Stream is back on. Not sure if I can post links here.

Lv. 25 Ninetales (no Drought lol)
Lv. 25 Arcanine
Lv. 27 Centiskorch (G-Max)
Reward: TM38 - Will-O-Wisp

TM38 is Will-O-Wisp.
TM29 is Charm.

Interesting call. Potential competitive implications?
 
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I dunno, considering the level, I'd have liked to see at least 4.

Level curve is a bit on the jumpy side.

Between the last leader and the next trainer battle, there's a 2 lv. difference. the next trainer (forced battle, 2 in a row) has a mon a level above that.

There was nothing but plot exposition and a chunk of the Wild Area between those battles.

Guess there's some wiggle room for grinding/catching mons, but it looks a bit jumpy.
 
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Why do they still use only 3 mons, aren’t they supposed to be the strongest so far?
I like the explanation used in Pokemon Origins, where gym leaders adapt the size and strength of their team to however many badges you have to make sure the fight is fair, though whenever skipping gyms is possible in the games, this is never reflected.

Come to think of it, I really hope in-game gyms actually do this some day. Not only would it make the world feel more believable, but it would also let adventurous players have a smooth difficulty curve even if they do gyms out of the "intended" order.
 
I like the explanation used in Pokemon Origins, where gym leaders adapt the size and strength of their team to however many badges you have to make sure the fight is fair, though whenever skipping gyms is possible in the games, this is never reflected.

Come to think of it, I really hope in-game gyms actually do this some day. Not only would it make the world feel more believable, but it would also let adventurous players have a smooth difficulty curve even if they do gyms out of the "intended" order.

That would require a non-linear order. The lore makes perfect sense though, I really like it.
 
I like the explanation used in Pokemon Origins, where gym leaders adapt the size and strength of their team to however many badges you have to make sure the fight is fair, though whenever skipping gyms is possible in the games, this is never reflected.

Come to think of it, I really hope in-game gyms actually do this some day. Not only would it make the world feel more believable, but it would also let adventurous players have a smooth difficulty curve even if they do gyms out of the "intended" order.
I do wish this will happen, but I can only think of The Binding of Issac as a game with scaling bosses, but it is an optional boss. Are there any other games with scaling bosses like this, hopefully a big time triple a game, and I’m not talking difficulty levels.
 
That would require a non-linear order. The lore makes perfect sense though, I really like it.
I don’t think it does, the gym leaders would just have to have a baseline number of Pokémon to use, would have the same amount as the mons on your team, and randomize the team they use other than their main mon.
 
Sizzlipede evolves at lv. 28. Not really that late considering the level you get it.

Also, streamer just pumped the starter full of Exp. Candy.

15 Exp. Candies XS gave it 1.5k EXP, Rare Candy gave it 3.6k. 2 Exp. Candies were used too, but I missed how much Exp they gave it.

Looks like Inteleon is the objective.

Aaaaand, right on cue. Lv. 35 for evo, learns Snipe Shot on evo. Standing pose is the artwork one, so it's hideous.
 
And it survived with just a bit below 50% HP. Really impressive, I'm interested in how the rest of the game's difficulty is balanced

This seems fishy, do we know if Dinamaxing provides a sturdy-like effect that makes it so you cannot lose more than half your health?
 
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