Bug Reports v3 [READ ORIGINAL POST before posting]

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Jabiru

formerly ThatCabbageGuy
https://replay.pokemonshowdown.com/gen71v1-1008677685

If a pokemon has already been smacked down, the second time they are smacked down from fly causes issues both visually and functionally. The animation bugs out and the user is locked into fly as though they've remained in the air for the second turn of fly but the hit deals no damage and the message for that turn says "Pokemon flew up high". Then a new move can be selected the following turn.
 

Iguana

formerly mc56556
Hey, not sure if this is the appropriate place to put this (feel free to delete this if it isn't), but it's currently reading 0 users active in the Anything Goes room on Showdown, despite there being 50+ users on right now. I wasn't able to duplicate it after refreshing, but it was there nevertheless. Other members confirmed seeing this as well.
 
I just discovered a bug in the teambuilder, here are steps to reproduce :
  • Import a team in a non existing tier (gen8monotype in my case) through "Backup/Restore all my teams"
  • Click on the newly created folder with the name of the tier
  • A folder named genXgen8monotype was created
  • If I click on this new genXgen8monotype folder it's renamed genXgenXgen8monotype...
  • If I create a team in that folder and try to go back to the first folder a folder called genXgen8monotype is created again

This appears to happen only with tiers starting with `gen.` (letters and special characters too), anything else is imported as gen6.
I tested too and gen10teams are imported as gen1.
 
If I search for clang in the teambuilder, Clangorous Soul is not there but Belly Drum is. Though everything gen 8 is kind of broken right now
1573855350733.png
 

vapicuno

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As of today, when queuing for gen3ou ladder and using a jirachi in my team, I get the following error:
Your team was rejected for the following reasons: - Jirachi is unreleased.

Edit: according to several others, Jirachi is also rejected in generations beyond gen3.
Edit 2: This problem happens on main server regardless of whether it is a ladder or friendly battle, but smogtours is not affected
 
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https://replay.pokemonshowdown.com/gen8oubeta-1010508771

This happens with Togekiss using Max Air Slash in all matches. Air Slash is working properly, but when Dynamaxed, Max Air Slash is much weaker than Air Slash. The bug doesn't occur when using other Flying moves like Fly. Also, strangely, same bug affects Mantine's Max Air Slash but does NOT affect Charizard's Max Air Slash. In a separate battle, it also seemed like Togekiss' Max Flamethrower was also very weak, but haven't tested this further yet.

EDIT for more info: It seems like all of Togekiss' Max Moves become physical. Damage is further reduced by burn.
 
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Rip, forgot to save the photo, but a lot of Max Move's BP are incorrect with their corresponding moves.

I tried to Dynamax a Chinchou, and I saw Max Geyser had 185 BP coming from Hydro Pump rather than 140 BP according to the datamine.
It seems that they are still following Z-Moves in terms of calculating BP. I do hope that this should be fixed as soon as possible, most of Max Move shouldn't deal that much damage. Thank you for your understanding

EDIT: i took the picture from my randbat replay
Dynabug.png
Dynabug 2.png

Dynabug 3.png

Max Geyser (Scald) is shown to have 160 BP instead of 130 BP
Max Knuckle (Superpower) is shown to have 190 BP instead of 95 BP
Max Flare (Flare Blitz) is shown to have 190 BP instead of 140 BP
Here's the link to the Max move's BP according to their corresponding moves: https://docs.google.com/spreadsheets/d/1f6nll_1FTDVYR2wVxUHuyqWxTOQtU6kO7_ibcY2Lf_0/htmlview#

Also in this replay :
Dynamax Togedemaru against Toxapex:
84 Atk Togedemaru Max Lightning (160 BP) vs. 84 HP / 84 Def Toxapex: 198-234 (93.8 - 110.9%) -- 56.3% chance to OHKO
Instead of:
84 Atk Togedemaru Zing Zap (changed to 130BP) vs. 84 HP / 84 Def Toxapex: 162-192 (76.7 - 90.9%) -- guaranteed 2HKO
 
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Iguana

formerly mc56556
Sorry, you guys are probably really busy, but someone brought to my attention and I verified afterwards that we are unable to ladder on the Gen 7 Anything Goes ladder with Jirachi. When you attempt to do so, it brings up the disqualifying reason, "- Jirachi is unreleased." There have never been problems with laddering with Jirachi on the Gen 7 AG ladder before this to my knowledge.
 
https://replay.pokemonshowdown.com/gen8oubeta-1010551872

Two reports in one:
Ice Face doesn't appear to be working properly on Eiscue, it blocks the first physical attack, but then doesn't regenerate under Hail.
Max Guard also doesn't appear to stop Ninetales-Alola from taking damage from Eiscue's attack.

Edit: Eiscue apparently only gets Ice Face back in-game when it sets Hail itself, in which case the PS wording: "The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails." is rather vague and should probably be reworded to reflect how to get Ice Face back.
 
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https://replay.pokemonshowdown.com/gen8doublescustomgame-1010545061

Using max moves based on spread moves in doubles doesn't give an option to select a target.

On turn 6 a 1hp Dynamax Salazzle ends its dynamax turns. After this it drops to 0hp, instead of remaining at 1hp. It also doesn't faint and no option is given to switch or attack with Salazzle, instead the prompt to move with the partner appears. Once the partner's move is selected the message :[Invalid choice] Can't pass: Your Salazzle must make a move (or switch) appears and the only way to end the battle is via timer or forfeit.
 

churine

lunatic+
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https://replay.pokemonshowdown.com/gen8oubeta-1010561333
https://replay.pokemonshowdown.com/gen8oubeta-1010560852
there seems to be a bug with how body press is programmed. both replays use a snorlax and duraludon with 226 attack using body press, the duraludon has 361 defense and snorlax has 149. what should happen is that duraludon deals more damage with the move than snorlax due to its higher defense stat but duraludon with 361def is only 5hkoing ferrothorn whereas snorlax with 149def 2hkoes ferro easily. so unless thats how gamefreak programmed the move on cart, it seems like body press is inversely programmed on the simulator.
 
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