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Bug Reports v3 [READ ORIGINAL POST before posting]

Zarel

Not a Yuyuko fan
is a member of the Site Staffis a Battle Simulator Administratoris a Programmeris a Pokemon Researcheris an Administrator
Creator of PS
Zoroark bug. My opponent has 7 pokemon instead of 6. https://replay.pokemonshowdown.com/gen7randombattle-995546686
I honestly have no clue what you want me to do here.

Yes, Zoroark makes it look like you have more Pokémon than you actually have. That's how Illusion works.

https://dex.pokemonshowdown.com/abilities/illusion

"When this Pokemon switches in, it appears as the last unfainted Pokemon in its party until it takes direct damage from another Pokemon's attack. This Pokemon's actual level and HP are displayed instead of those of the mimicked Pokemon."

Zoroark imitated the Blissey, making it look like they had two Blisseys. How else do you want it to work? Please, tell me, I hate getting this report but I have no clue what to do about it.
 
I honestly have no clue what you want me to do here.

Yes, Zoroark makes it look like you have more Pokémon than you actually have. That's how Illusion works.

https://dex.pokemonshowdown.com/abilities/illusion

"When this Pokemon switches in, it appears as the last unfainted Pokemon in its party until it takes direct damage from another Pokemon's attack. This Pokemon's actual level and HP are displayed instead of those of the mimicked Pokemon."

Zoroark imitated the Blissey, making it look like they had two Blisseys. How else do you want it to work? Please, tell me, I hate getting this report but I have no clue what to do about it.
The most obvious solution would be to replace the relevant Blissey with Zoroark as soon as it's revealed instead of creating a new Zoroark and just leaving the duplicate Blissey in limbo.
 

Zarel

Not a Yuyuko fan
is a member of the Site Staffis a Battle Simulator Administratoris a Programmeris a Pokemon Researcheris an Administrator
Creator of PS
The most obvious solution would be to replace the relevant Blissey with Zoroark as soon as it's revealed instead of creating a new Zoroark and just leaving the duplicate Blissey in limbo.
What if the Zoroark switches back out before getting hit? How do we know which Blissey is the real one?
 
What if the Zoroark switches back out before getting hit? How do we know which Blissey is the real one?
If the Zoroark switches out before its Illusion is broken, then there would still be two Blissey. But once the Illusion is broken, the fake Blissey in the sidebar gets replaced by Zoroark.
 

Zarel

Not a Yuyuko fan
is a member of the Site Staffis a Battle Simulator Administratoris a Programmeris a Pokemon Researcheris an Administrator
Creator of PS
If the Zoroark switches out before its Illusion is broken, then there would still be two Blissey. But once the Illusion is broken, the fake Blissey in the sidebar gets replaced by Zoroark.
That would not solve a lot of the situations I get complaints about 7 pokemon for.
 
This one

(But also if the Zoroark faints from residual damage before its Illusion is broken)
Wouldn't those just result in a duplicate mon and Zoroark not being revealed? I don't play rand bats often, so I don't actually know what happens in these scenarios, but I don't see why these would be problematic.
 

Zarel

Not a Yuyuko fan
is a member of the Site Staffis a Battle Simulator Administratoris a Programmeris a Pokemon Researcheris an Administrator
Creator of PS
Wouldn't those just result in a duplicate mon and Zoroark not being revealed? I don't play rand bats often, so I don't actually know what happens in these scenarios, but I don't see why these would be problematic.
Zoroark could still switch in later (or earlier) and get revealed then.

Anyway, I pushed a compromise fix, it's probably the best I can do.
 
I honestly have no clue what you want me to do here.

Yes, Zoroark makes it look like you have more Pokémon than you actually have. That's how Illusion works.

https://dex.pokemonshowdown.com/abilities/illusion

"When this Pokemon switches in, it appears as the last unfainted Pokemon in its party until it takes direct damage from another Pokemon's attack. This Pokemon's actual level and HP are displayed instead of those of the mimicked Pokemon."

Zoroark imitated the Blissey, making it look like they had two Blisseys. How else do you want it to work? Please, tell me, I hate getting this report but I have no clue what to do about it.
If u watch the clip till the end you will see how the opponent has an extra pokemon.
 
https://replay.pokemonshowdown.com/gen7metronomebattle-997045934

On turn 1 my Ampharos uses Present and says its own HP is full. I'm thinking it targeted itself somehow or it targeted Farfetch'd (their HPs were full too) and it's saying the wrong name because of these new HP messages, I don't know. Either way something's not right here.
-EDIT: https://replay.pokemonshowdown.com/gen7metronomebattle-997062244 Present works to heal on turn 4 this match at least.

EDIT:
https://replay.pokemonshowdown.com/gen7metronomebattle-997055144
In this match I got Imprisoned while out of PP, and still got this Imprison warning message when I was forced to use Struggle. It's so uncommon and niche but it felt weird. I wonder if this can show up if you have to Recharge or something.

Also I just noticed that in the screenshot it says "(Transformed into Audino-Mega" but doesn't end the bracket. It seems to be the transform line's typo, nothing specific to the Pokemon choice.

1571799019306.png

EDIT 2:
https://replay.pokemonshowdown.com/gen7metronomebattle-997068413
Another observation. On Turn 11, Gravity is in play and my Silvally (transformed) uses Sky Drop (thru Metronome) successfully. On Turn 12 he can't use it due to Gravity and falls back down. Currently I can't test if you can use Sky Drop through a caller move but I'd expect it to fail on the first half.

The spoilered screenshots show another thing. After the failed Sky Drop on turn 12, the hover displays for moves get a bit odd. Silvally obtains a Sky Drop (5/5) and the enemy Venusaur gets a "Sky Drop" listing too, even though it was the victim. I know moves can also get added to the user when you fail a called 2 turn move in general, but that's usually via Choice items. This scenario is a first for me.

1571801392028.png
1571801403968.png
 
Last edited:
Toxic. Usually, the % damage it deals each turn will increase, but sometimes it remains constant. It isn't anything to do with abilities, as far as I can tell, as it most recently happened to me when I poisoned a Lugia and the damage at the end of every turn was 12%. When this happens seems random, and I have no idea why. If a replay would be helpful, I'll try and upload the replay in future
 

HoeenHero

The Misspelled Hero!
is a Battle Simulator Administratoris a Community Leaderis a Programmer
PS Leader
Toxic. Usually, the % damage it deals each turn will increase, but sometimes it remains constant. It isn't anything to do with abilities, as far as I can tell, as it most recently happened to me when I poisoned a Lugia and the damage at the end of every turn was 12%. When this happens seems random, and I have no idea why. If a replay would be helpful, I'll try and upload the replay in future
Please always provide replays when reporting bugs, they are essential for understanding and fixing bugs.
 
Toxic. Usually, the % damage it deals each turn will increase, but sometimes it remains constant. It isn't anything to do with abilities, as far as I can tell, as it most recently happened to me when I poisoned a Lugia and the damage at the end of every turn was 12%. When this happens seems random, and I have no idea why. If a replay would be helpful, I'll try and upload the replay in future
Were you playing RBY or GSC by any chance? Toxic reverts to regular poison upon switching out in these generations.
 

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