Copperajah
Base Stats: HP: 122 | Atk: 130 | Def: 69 | SpA: 80 | SpD: 69 | Spe: 30
Abilities: Sheer Force (1) | Sheer Force (2) | Heavy Metal (H)
Level Up Moves:
Egg Moves:
TMs:
TRs:
- [00] Heavy Slam
- [01] Heavy Slam
- [01] Tackle
- [01] Growl
- [01] Rollout
- [01] Rock Smash
- [15] Bulldoze
- [20] Stomp
- [25] Iron Defense
- [30] Dig
- [37] Strength
- [44] Iron Head
- [51] Play Rough
- [58] High Horsepower
- [65] Superpower
Egg Moves:
- Double-Edge
- Belch
- Curse
- Slam
- Fissure
- Swagger
- Whirlwind
- Defense Curl
TMs:
- [TM01] Mega Kick
- [TM08] Hyper Beam
- [TM09] Giga Impact
- [TM15] Dig
- [TM16] Screech
- [TM21] Rest
- [TM22] Rock Slide
- [TM24] Snore
- [TM25] Protect
- [TM26] Scary Face
- [TM31] Attract
- [TM39] Facade
- [TM42] Revenge
- [TM43] Brick Break
- [TM48] Rock Tomb
- [TM53] Mud Shot
- [TM54] Rock Blast
- [TM57] Payback
- [TM59] Fling
- [TM76] Round
- [TM81] Bulldoze
- [TM85] Snarl
- [TM97] Brutal Swing
- [TM98] Stomping Tantrum
TRs:
- [TR01] Body Slam
- [TR10] Earthquake
- [TR20] Substitute
- [TR24] Outrage
- [TR26] Endure
- [TR27] Sleep Talk
- [TR37] Taunt
- [TR39] Superpower
- [TR46] Iron Defense
- [TR67] Earth Power
- [TR69] Zen Headbutt
- [TR70] Flash Cannon
- [TR72] Power Whip
- [TR74] Iron Head
- [TR75] Stone Edge
- [TR76] Stealth Rock
- [TR79] Heavy Slam
- [TR85] Work Up
- [TR88] Heat Crash
- [TR90] Play Rough
- [TR94] High Horsepower
- [TR99] Body Press
Notable Moves:
- Heavy Slam
- Iron Head
- Play Rough
- High Horsepower
- Superpower
- Curse
- Whirlwind
- Rock Slide
- Earthquake
- Taunt
- Power Whip
- Stone Edge
- Stealth Rock
- Heat Crash
- Body Press
Gigantamax:
G-Max Steelsurge:
Analysis:
Copperjah definitely looks to shine through it's G-Max move (which sadly isn't on PS! yet). Apparently, one may believe this move sets up Spikes, but in actuality it's a Steel-type clone of Stealth Rock, which is HUGE. That alone could make Copperajah a massive threat on Dynamax meta. Steel isn't as good of an Offensive type, but it most notably hits Fairies and Tyranitar, and having them take 25% damage upon switch in would be extremely valuable for some team. It's currently unown wether these stack with normal Stealth Rock, so we'll have to wait to know. But Copperajah is NOT a one trick pony! It has great bulk, a very powerful base 130 Attack stat, and some extremely colorful coverage. That allows it to play two possible roles, one more offensive abusing the coverage of Heavy Slam and Heat Crash, as well as a more defensive approach as we all know Steel-type is glorious. This pokémon also really appreciates the scarcity of Ground-types as of now, no Landorus-T is definitely a godsend and should be enough to put it a notch above.
It will still have some trouble with Ground- and Fire-types however. Hippowdon really doesn't mind anything this guy may want to do, and Cinderace can switch into its STAB alright and court change Copperajah's hazards away, as well as threaten it with Pyro Ball. It also has abysmall speed, which is definitely not good in a metagame as offensive as this one. Trick Room could be a possibility, but nothing gives the impression that this playstyle is much more viable than last gen then it was last time.
Potential Movesets:
Copperajah @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Rock Slide
- Earthquake
- Stealth Rock
Standard Life Orb Attacker. You can probably go with something in place of EQ that takes advantage of Sheer Force, but its coverage is really important here. I could see this set having some trouble with other Steels though, mainly Ferrothorn and Corviknight, so Fire coverage can be used instead.
Copperajah @ Choice Band
Ability: Heavy Metal
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Heavy Slam
- Heat Crash
- Stone Edge
- Power Whip
I feel like Choice Band is also a great option. You can go with Heavy Metal here and deliver some really powerful Heavy Slams and Heat Crashes, with Stone Edge and Power Whip to cover Fire- and Water-types, respectively.
Copperajah @ Leftovers
Ability: Heavy Metal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Heavy Slam
- Heat Crash
- Rock Slide
- Stealth Rock
Your standard defensive set here. Heavy Slam and Heat Crash should hit decently hard even uninvested. Specially Defensive could also probably work great, I'd just suggest replacing Body Press. Heat Crash perhaps?
Obviously more sets are viable, as well as permutations / variations of these sets. But this is just a rough draft of the possible sets and I don't wanna flood this with some dumb shit.
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