Approved by The Immortal  and E4 Flint /Original idea from Snaquaza / Taken over from Whitephoenixace 
		
		
	
	
		 Banner by Gravity Monkey
	Banner by Gravity Monkey 
Premise: In trademarked, you can give up your pokemons' ability to be able to use one of the status moves it learns to have it activate upon switch in without limit (though no longer being able to use it in your movepool).
Clauses:
Banlist:
Pokemon: Urshifu-Rapid, Regigigas
Strategy: In this meta mons can setup more easily as they can simply swap into gain a boost as opposed to having to force something out or swallow a hit. Defensive mons can also abuse stat dropping moves vs foes with stuff like charm, or confide, to get the edge vs mons that may not be using boosting moves or to weaken mons that are using them especially since they would in most cases no longer have a move in there movepool to use to further boost there stats if they use it as their trademark. Hazard setup and removal is also made much easier as you can now simply use it on switchin (though hazard stacking at that point will definitely not be as easy). Overall mons with setup as trademarks need to be prepped for (especially choiced ones) and the mons that may abuse stat drop status moves will make u more weary when u swap in your setter.
	
	
		
			
	
Questions:
Q: How does trademark interact with the likes of trace, skill swap and other ability transfer/ removal moves and abilities?
A: All ability changing moves work as they normally due. It still does what it needs to as a move though. Entrainment as a trademark seems to cause an infinite turn however and the same case with skill swap as tm.
Q: How does taunt and assault vest effect trademarks?
A: Taunt in any case whether or not it treated status like moves or abilities, trademarks only activate when the pokemon is sent out and even in the case of the taunt user being faster, there's will activate before you send out your other trademarked mon. I have tested the gen 6 variant on rom regarding assault vest and they trademarks with them, which seems to be the past owner snaquaza's intentions based on a quote placed further on , so such will stay the case.
Q:How does magic bounce, magic coat and imprison affect trademarks?
A: Magic bounce and magic coat rebound status moves as trademark back as they should, however imprison doesnt block trademarks.
Q: Can trademarks miss or run out of pp?
A: They do not run out of pp as they are essentially abilities. However coding wise, as of current, though I wish they hadnt, trademarks do check accuracy. So if it has a chance to miss, it could.
Q: What happens to moves that were snapped ?
A: Trademarked as a meta only allows the mons to use status moves that they learn naturally, so since in gen 8 they no longer have access to that move, they can no longer use it as a trademark.
Q: Why does transform not activate trademarks like normal abilities?
A: Due to a change in ps coding its not possible as of this gen for them to activate on transformations like they did last gen unfortunately.
Council:
Chazm
UT
Byleth
S1nn0hC0nfirm3d
Playable: Challengable at https://play.pokemonshowdown.com/
				
			Premise: In trademarked, you can give up your pokemons' ability to be able to use one of the status moves it learns to have it activate upon switch in without limit (though no longer being able to use it in your movepool).
Clauses:
- Single Trademark Clause. (1 of each trademark per team).
- Sleep Clause
- Species Clause
- OHKO Clause
- Evasion Clause
- Endless Battle Clause
Banlist:
- Trademarked Moves: Baneful bunker, Baton Pass(as a move as well), Block, Copycat, Corrosive Gas, Detect, Destiny Bond, Disable, Encore, Fairy Lock, Ingrain, Instruct, King's Shield, Mat Block, Mean Look, Memento, Metronome, Obstruct, Octolock, Nature Power, Parting Shot, Protect, Psycho Shift, Roar, Skill Swap, Spiky Shield, Sleep inducing moves (Spore, Grasswhistle, Sing, Lovely Kiss, Hypnosis, Sleep Powder, Yawn), Sleep Talk, Substitute, Switcheroo, Teleport, Trick, Wish, Whirlwind are banned as trademarks.
- Abilities: Arena Trap, Power Construct, Shadow Tag, Moody
- Pokemon: Calyrex-Ice, Calyrex-Shadow, Darmanitan-Galar, Dialga, Dracovish, Dragapult, Eternatus, Kartana, Giratina, Giratina-Origin, Genesect, Groudon, Ho-Oh, Kyogre, Kyurem-Black, Kyurem-White, Lugia, Lunala, Magearna, Marshadow, Melmetal, Mewtwo, Naganadel, Necrozma-Dawn-Wings, Necrozma-Dusk-Mane, Palkia, Pheromosa, Rayquaza, Reshiram, Solgaleo, Spectrier, Urshifu-S, Victini, Xerneas, Yveltal, Zacian, Zacian-Crowned, Zamazenta, Zamazenta-Crowned, Zekrom, Zygarde-50%
- Dynamaxing
Pokemon: Urshifu-Rapid, Regigigas
Strategy: In this meta mons can setup more easily as they can simply swap into gain a boost as opposed to having to force something out or swallow a hit. Defensive mons can also abuse stat dropping moves vs foes with stuff like charm, or confide, to get the edge vs mons that may not be using boosting moves or to weaken mons that are using them especially since they would in most cases no longer have a move in there movepool to use to further boost there stats if they use it as their trademark. Hazard setup and removal is also made much easier as you can now simply use it on switchin (though hazard stacking at that point will definitely not be as easy). Overall mons with setup as trademarks need to be prepped for (especially choiced ones) and the mons that may abuse stat drop status moves will make u more weary when u swap in your setter.
Golisopod @ Choice band
EVs: 252 HP / 252 Atk / 4 SpD
Ability: Swords Dance
Adamant Nature
- Drill Run
- Aqua Jet
- First Impression
- Liquidation
Toxapex @ Black Sludge
Ability: Haze
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Toxic
- Recover
- Knock Off
Hydreigon @ choice scarf
Ability: Nasty Plot
EVs: 252 spa / 4 def / 252 Spe
Timid Nature
- Dark Pulse
- Flash Cannon
- Draco Meteor
- U -Turn
		EVs: 252 HP / 252 Atk / 4 SpD
Ability: Swords Dance
Adamant Nature
- Drill Run
- Aqua Jet
- First Impression
- Liquidation
Toxapex @ Black Sludge
Ability: Haze
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Toxic
- Recover
- Knock Off
Hydreigon @ choice scarf
Ability: Nasty Plot
EVs: 252 spa / 4 def / 252 Spe
Timid Nature
- Dark Pulse
- Flash Cannon
- Draco Meteor
- U -Turn
Questions:
Q: How does trademark interact with the likes of trace, skill swap and other ability transfer/ removal moves and abilities?
A: All ability changing moves work as they normally due. It still does what it needs to as a move though. Entrainment as a trademark seems to cause an infinite turn however and the same case with skill swap as tm.
Q: How does taunt and assault vest effect trademarks?
A: Taunt in any case whether or not it treated status like moves or abilities, trademarks only activate when the pokemon is sent out and even in the case of the taunt user being faster, there's will activate before you send out your other trademarked mon. I have tested the gen 6 variant on rom regarding assault vest and they trademarks with them, which seems to be the past owner snaquaza's intentions based on a quote placed further on , so such will stay the case.
Q:How does magic bounce, magic coat and imprison affect trademarks?
A: Magic bounce and magic coat rebound status moves as trademark back as they should, however imprison doesnt block trademarks.
Q: Can trademarks miss or run out of pp?
A: They do not run out of pp as they are essentially abilities. However coding wise, as of current, though I wish they hadnt, trademarks do check accuracy. So if it has a chance to miss, it could.
Q: What happens to moves that were snapped ?
A: Trademarked as a meta only allows the mons to use status moves that they learn naturally, so since in gen 8 they no longer have access to that move, they can no longer use it as a trademark.
Q: Why does transform not activate trademarks like normal abilities?
A: Due to a change in ps coding its not possible as of this gen for them to activate on transformations like they did last gen unfortunately.
Council:
Chazm
UT
Byleth
S1nn0hC0nfirm3d
Playable: Challengable at https://play.pokemonshowdown.com/
			
				Last edited: 
			
		
	
								
								
									
	
								
							
							 
 
		





 Corviknight (Iron Defense, Reflect, Light Screen, Bulk Up, Tailwind)
  Corviknight (Iron Defense, Reflect, Light Screen, Bulk Up, Tailwind) Kommo-o (Iron Defense, Clangorous Soul, Dragon Dance)
 Kommo-o (Iron Defense, Clangorous Soul, Dragon Dance) Gengar (Nasty Plot, )
 Gengar (Nasty Plot, ) Hydreigon (Nasty Plot)
 Hydreigon (Nasty Plot) Rotom-Heat (Nasty Plot, Thunder Wave)
 Rotom-Heat (Nasty Plot, Thunder Wave) Terrakion (Swords Dance)
 Terrakion (Swords Dance) Toxapex (Haze)
 Toxapex (Haze) Clefable (Amnesia, Thunder Wave, Heal Bell)
 Clefable (Amnesia, Thunder Wave, Heal Bell) Excadrill (Swords Dance, Stealth Rock, )
 Excadrill (Swords Dance, Stealth Rock, ) Ferrothorn (Thunder Wave, Spikes, Iron Defense)
 Ferrothorn (Thunder Wave, Spikes, Iron Defense) Golisopod (Swords Dance, Rain Dance)
 Golisopod (Swords Dance, Rain Dance) Keldeo (Rain Dance, Calm Mind)
 Keldeo (Rain Dance, Calm Mind) Zeraora (Charge)
 Zeraora (Charge) Haxorus (Dragon Dance)
 Haxorus (Dragon Dance) Mew (Transform, Swords Dance, Dragon Dance, Nasty Plot, etc)
 Mew (Transform, Swords Dance, Dragon Dance, Nasty Plot, etc) Rotom-Wash (Nasty Plot, Defog, Light Screen, Reflect)
 Rotom-Wash (Nasty Plot, Defog, Light Screen, Reflect) Sylveon (Reflect, Light Screen)
 Sylveon (Reflect, Light Screen) Weavile (Swords Dance)
 Weavile (Swords Dance) Avalugg (Iron Defense)
 Avalugg (Iron Defense) Conkeldurr (Guts, Bulk Up, )
 Conkeldurr (Guts, Bulk Up, ) Grimmsnarl (Bulk Up, Thunder Wave)
 Grimmsnarl (Bulk Up, Thunder Wave) Hatterene (Trick Room, Aromatherapy)
 Hatterene (Trick Room, Aromatherapy) Kyurem (Substitute, Dragon Dance, hail)
 Kyurem (Substitute, Dragon Dance, hail) Mandibuzz (Defog, Tailwind)
 Mandibuzz (Defog, Tailwind) Togekiss (Nasty Plot, )
 Togekiss (Nasty Plot, ) Chandelure (Trick Room, Sunny Day)
 Chandelure (Trick Room, Sunny Day) Corsola-Galar (Strength Sap, Haze)
 Corsola-Galar (Strength Sap, Haze) Jirachi (Trick Room, Thunder Wave)
 Jirachi (Trick Room, Thunder Wave) Snorlax (Curse, Amnesia)
 Snorlax (Curse, Amnesia) Gyarados (Dragon Dance)
 Gyarados (Dragon Dance) Hippowdon (Amnesia, Curse)
 Hippowdon (Amnesia, Curse) Jellicent (Strength Sap, Will-o-Wisp, Trick Room)
 Jellicent (Strength Sap, Will-o-Wisp, Trick Room) Rotom-Mow (Nasty Plot, Thunder Wave)
 Rotom-Mow (Nasty Plot, Thunder Wave) Silvally-Steel (Swords Dance)
 Silvally-Steel (Swords Dance) Tyranitar (Dragon Dance)
 Tyranitar (Dragon Dance) Doublade (Swords Dance)
Doublade (Swords Dance) Gastrodon (Acid Armor, Amnesia)
 Gastrodon (Acid Armor, Amnesia) Lucario (Swords Dance, Nasty Plot)
 Lucario (Swords Dance, Nasty Plot) Rhyperior (Swords Dance)
 Rhyperior (Swords Dance) Sirfetch'd (Focus Energy)
 Sirfetch'd (Focus Energy) Durant (Hone Claws)
 Durant (Hone Claws) Bisharp (Swords Dance)
 Bisharp (Swords Dance) Hawlucha ( Swords Dance)
 Hawlucha ( Swords Dance) Toxtricity (Shift Gear)
 Toxtricity (Shift Gear) Araquanid (Sticky Web)
 Araquanid (Sticky Web) Runerigus (Stealth Rock, Will-O-Wisp)
 Runerigus (Stealth Rock, Will-O-Wisp) Polteageist (Shell Smash)
 Polteageist (Shell Smash) 
 
		 
 
		 
 
		 
 
		 
 
		
 
 
		






 
 
		 
	 
 
		 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
 
		 
 
		 
 
		









