Both players having the option to use it does not make something not broken. In any game. In any context.
How so?
Both players having the option to use it does not make something not broken. In any game. In any context.
Because this applies to virtually any overpowered thing in any game. Why ban anything when both players can abuse the broken thing? Why ban Akuma in Street Fighter 2 turbo? Both players can always play him if hes REALLY that bad.How so?
Then shouldn't you ban the specific fighter instead of banning the entire mechanic that makes him broken?Because this applies to virtually any overpowered thing in any game. Why ban anything when both players can abuse the broken thing? Why ban Akuma in Street Fighter 2 turbo? Both players can always play him if hes REALLY that bad.
what playstyles become busted? Before dynamax was a thing, stall teams were completely busted. A team with Ferrothorn, Toxapex, and a selection of others from chansey, clefable, rotom-wash, mandibuzz, reuinclus, quagsire and so on was basically indestructible as long as you knew how to play and had nothing but spare time and patience.You are also only looking at this in terms of what specific mons become busted as a result of dmax, instead of what playstyles becomes busted.
1. Because of what I said about it being about playstyles.Then shouldn't you ban the specific fighter instead of banning the entire mechanic that makes him broken?
what playstyles become busted? Before dynamax was a thing, stall teams were completely busted. A team with Ferrothorn, Toxapex, and a selection of others from chansey, clefable, rotom-wash, mandibuzz, reuinclus, quagsire and so on was basically indestructible as long as you knew how to play and had nothing but spare time and patience.
I'm not sure I follow. If you're referring to the first part of my response, are you suggesting banning a character, or a whole playstyle you don't like?1. Because of what I said about it being about playstyles.
I don't mean to be rude, but were you using a different username then? I looked up your history on showdown and you didn't seem to have played before gen 7.2. Your assertion that "before dmax stall was completely busted" is absolute bullshit lies. Gen 7 stall was weaker than it had ever been at the time. It was VIABLE to be sure, but to call it broken? Laughable.
And it's pretty clear stall benefits the most from removing dynamax. I don't want to turn this into a whole "Stall VS. HO: Which is objectively the more fun playstyle?" debate because it's completely subjective, but even so, it doesn't feel very fair to ban dynamax across all metagames just to favor one specific playstyle that's not everyone's cup of tea3. As for what playstyles becomes busted, its pretty clear the hyper offense benefits the most from dynamax.
It's not about favoring one particular playstyle, it's about certain ones becoming unviable as a result. Mostly defensive ones in this case.I'm not sure I follow. If you're referring to the first part of my response, are you suggesting banning a character, or a whole playstyle you don't like?
I don't mean to be rude, but were you using a different username then? I looked up your history on showdown and you didn't seem to have played before gen 7.
And it's pretty clear stall benefits the most from removing dynamax. I don't want to turn this into a whole "Stall VS. HO: Which is objectively the more fun playstyle?" debate because it's completely subjective, but even so, it doesn't feel very fair to ban dynamax across all metagames just to favor one specific playstyle that's not everyone's cup of tea
wrink, you can find arguments for banning dynamax that address many of your concerns in this post here:
https://www.smogon.com/forums/threads/dynamax-is-banned-from-ou-explanation-information.3657917/
Even though both players have the option to dynamax, it becomes a guessing game as to when each will and many turns can become 50/50s. It doesn't matter how many pokemon that are considered 'broken' with dynamax you ban, these situations will always occur as long as dynamax is allowed. Being forced to use dedicated immunities to multiple typings is a burden on teambuilding, completely relies on prediction and doesn't even work with some that don't have immunities (eg. flying). Your mention of prankster mons with sub as counterplay exemplifies the lengths some will go to to try and stop dynamax abusers from snowballing, and still doesn't completely prevent some mons from doing so. It can be argued that dynamax is even worse here than in regular OU, with many more prominent abusers that become virtually impossible to check collectively, even with certain pokemon like ditto.
Your argument that 'stall will be broken if dynamax is banned' goes against Smogon's tiering policy and is irrelevant. If stall does become overcentralizing, then you can simply ban mons that make it problematic, as happened in late ORAS when MSab was banned a few months after Hoopa-U was.
However, the presence of both Mega evolutions and Z-moves does make Dyanamaxing a bit more bearable in this environment, as players have access to offensively / defensively powerful mega evolutions combined with z-moves to stabilize the opposing Dynamax threat. Although, it is still apparent that Dynamaxing shifts games numerous times and is potentially too much for this environment as well, leading to this suspect.
Then shouldn't you ban the specific fighter instead of banning the entire mechanic that makes him broken?
what playstyles become busted? Before dynamax was a thing, stall teams were completely busted. A team with Ferrothorn, Toxapex, and a selection of others from chansey, clefable, rotom-wash, mandibuzz, reuinclus, quagsire and so on was basically indestructible as long as you knew how to play and had nothing but spare time and patience.
I'm a bit surprised that Dynamax is already being brought up in suspect in this format for this reason. I figured the presence of Z moves and Mega Evolutions would make it less overpowered here. To be clear, I haven't played this format yet. I'm just a little surprised since this format was advertised as the format where we could use things like this.
There are some things people can do to minimize the snowball impact of Dynamax, such as Yawn, Sticky Web, Trick Room, Paralyses, Prankster, Haze, and Power Swap. There should be more powerful attacks to KO offensive Dynamax pokemon in this format.
As I have not tried the format myself yet, I can't really talk more than what my initial impression was from hearing about it. And I could very easily be wrong about said impression. Still, I hope people explore all potential counterplay before banning it here. Dynamax seems wildly unpopular on here for a number of reasons, but it has some upsides. I would hope people aren't championing banning it because they don't want to deal with it and/or haven't adequately explored all options for doing so. Most of what I have seen here is just people talking about abusing the mechanic to get to reqs, just so they can vote ban. Is that really the right mindset to have? Are you really giving it a chance in this tier?
The last thing I will say for now is this: I feel like the intentions of this format were different from standard ladder. This was supposed to be the place where we could use all these gimmicks and pokemon that were not available in the normal ladder. Am I wrong about that? If not here, then where? I understand that is not how Smogon approaches bans. However, I do think this format should be looked at at least a bit differently because of what it represents.
Now, about Dynamax. You suggested banning a specific fighter instead of banning the entire mechanic; this encapsulates that you would rather ban almost half of the OU tier.
Because the only way to feasibly cover every single dynamax threat in a tier with so many good Pokemon like this is to run Ditto.if that many pokemon can abuse it then how are things unbalanced? if everyone's equally powerful isn't that what you call balance?
a lot of good players have been trying to crack the code of beating dynamaxing, but what they've come up with is largely just "Run Ditto" which isn't fun nor balanced.
And there's a format for keeping everything around. It's called Nat Dex AG.
We will not be creating a separate NatDex OU tier with Dynamax allowed. Creating several ladders with different things allowed / disallowed will clog up the server and is an idea best left not entertained. Please keep discussion relevant to the current National Dex OU metagame solely and avoid basing one's vote on theoretical "side-metagames". Thank you.and what if we just want to play an OU tier?
as I said before, there's no reason we can't have a third option where we just split off dynamax OU
but it's not just "Run Ditto", we've listed over a dozen viable solutions on this page: counter-maxing, sub stalling, status crippling, protect stalling, debuffing, immunity walling, hamboning, leeda'hosen wearin', scotsman-from-samurai-jack-quotin'... ill stop now.
We will not be creating a separate NatDex OU tier with Dynamax allowed. Creating several ladders with different things allowed / disallowed will clog up the server and is an idea best left not entertained. Please keep discussion relevant to the current National Dex OU metagame solely and avoid basing one's vote on theoretical "side-metagames". Thank you.
I don't mean to be rude here necessarily, but you really should attempt to play the format before stating that Dynamaxing might be ok.
A lot of the counterplay that you mention is hard to fit on a standard team or just straight up doesn't work, and the fact that it might be slightly more predictable is offset by the sheer amount and effectiveness of abusers that we have. We have all the mons that made it broken in OU, plus terrors like Kartana, Salamence, Zygarde, the whole lot. Defensively checking a lot of dynamax mons is exceptionally difficult, and has proven to be. A lot of good players have been trying to crack the code of beating dynamaxing, but what they've come up with is largely just "Run Ditto" which isn't fun nor balanced.
And there's a format for keeping everything around. It's called Nat Dex AG.
Come on, now. You know very well that a tier with 1HKOs and Uber level (or even higher) legendaries will be entirely different from a functionality standpoint. You can't pretend it is close to the same thing. And since we now know that there is going to be no extra tier for people who like the mechanic, the people who actually want to use Dynamax in a tier that isn't spammed by the most OP legendaries will have to go elsewhere. It's a pretty big deal.
I'm not pretending its the same thing, I'm saying that those tiers are where mechanics that are considered banworthy belong. That's literally the purpose of their existence; they are by definition banlists. If something gets banned that's where it goes. Like it or not, if its banned then that is going to be your option (and standard dex Ubers) to play a metagame with Dynamaxing.
Look, I wanted to like this mechanic, I really did. But I've been playing this tier a lot, and it's definitely way too much for the tier in my opinion. It should be banned if you ask me. For the good of the tier it should go imo. I feel bad for the people that like the mechanic but I'd rather have a balanced tier than a fundamentally broken one that keeps the new, fun gimmick.
Are we really busting out the tired as hell "but we dont KNOW for sure it's broken yet!" Arguments?Pretty sure most people here understand how bans and the tier system work. That doesn't make it a viable alternative like you seemed to allude to. It's the equivalent of saying, "Tough. Deal with it", except worse because you present a false solution. Most people who play Tiers on Smogon do it for a reason. I don't personally ever play Anything Goes on any of my accounts because I think it's dumb. Just piling up the gen 8 defining mechanic with everything else that is broken in the franchise is a big choice to make. You are going to chase away the people who like it. Maybe you don't care or think it's still for the best overall. I don't know. But I'm not seeing a lot of willingness on this site to make viable alternatives in general. So this tier is it.
Now I'm not saying you 100% can't ban it if it really is that broken. I'm not even saying if you are right or wrong at this point. But it's still pretty early on. What I'm trying to say is you better be damn well sure it is that broken and have examined every potential option if you are going to lose it from this tier as well with zero alternative or attempts at adaptations.
Are we really busting out the tired as hell "but we dont KNOW for sure it's broken yet!" Arguments?
No, you are saying YOU dont know ways in which it ISNT broken, but are assuming it MUST not be and we just haven't figured it out yet and thus resort to such vague notions.
Well I hate to break it to you, but we have. It's called the age of the internet. We effectively have tens of thousands, if not HUNDREDS of thousands of hours of collective gameplay combined and the vast majority of competent players (in this case literally every single competent player with no exceptions) agree that it is clearly unhealthy.
What, do you expect us to suffer through this garbage for another year just to reaffirm what everyone is already convinced of?
It's also clear to me that you care much more about things that are important from a casual perspective than a competative one, such as the completely unfounded philosophy that because something is the generation's main mechanic we shouldnt ban it despite it being clearly broken because it will chase off the verlis fans.
I dont think its unreasonable at all to want a seperate dmax metagame, what is unreasonable is the constant assertion that there's just NO WAY we could possibly know for sure that dmax is broken yet being used as an actual argument. Thats what I was addressing. Shit's wrong and frustrating.Gentle. Disagreeing is natural, but there's no need to get impolite about this.
I think it's reasonable to want an ND metagame without dynamax, but given that pretty much every tier except AG has banned it, saying that AG is the only choice for 20% of the user base and that no discussion of other alternatives will be entertained feels... less reasonable. I'm going to end my discussion of this matter here since it's off topic, but is there a better place to discuss the hypothetical metagame I mentioned so I don't break board rules in the future?
Are we really busting out the tired as hell "but we dont KNOW for sure it's broken yet!" Arguments?
No, you are saying YOU dont know ways in which it ISNT broken, but are assuming it MUST not be and we just haven't figured it out yet and thus resort to such vague notions.
Well I hate to break it to you, but we have. It's called the age of the internet. We effectively have tens of thousands, if not HUNDREDS of thousands of hours of collective gameplay combined and the vast majority of competent players (in this case literally every single competent player with no exceptions) agree that it is clearly unhealthy.
What, do you expect us to suffer through this garbage for another year just to reaffirm what everyone is already convinced of?
It's also clear to me that you care much more about things that are important from a casual perspective than a competative one, such as the completely unfounded philosophy that because something is the generation's main mechanic we shouldnt ban it despite it being clearly broken because it will chase off the verlis fans.
I dont think its unreasonable at all to want a seperate dmax metagame, what is unreasonable is the constant assertion that there's just NO WAY we could possibly know for sure that dmax is broken yet being used as an actual argument. Thats what I was addressing. Shit's wrong and frustrating.