Hello, wanted to share my favourite team atm using:
Mixed DD Dragapult with Kommo-o in a Hyper Offense Screens
This is the Pokepaste of the team
This is a Mixed Dragapult with Dragon Dance and its two physical stab moves in Dragon Darts / Phantom Force using its excellent Base 120 / 372 Atk stat with Lonely Nature aswell as Fire Blast giving it great coverage versus common Steel types of the tier like Physdef Ferrothorn, Corviknight and Bisharp.
The EVs maximize its Physical Damage dealing aton with Phantom Force to Fairies & Ghost types so pokemons like Clefable, Togekiss, Sylveon and Aegislash weakening Key Pokemons for the other team members like Kommo-o to put alot of work.
40 Special Attack almost guarantees the kill on Physdef Ferrothorn aswell as 76 HP 252 Atk 180 Speed Bisharp with Adamant Nature.
The 216 EVs on Speed allows Dragapult to be faster than Adamant Choice Scarf Dracovish & Dracozolt and maintain a very high Speed Tier after a Dragon Dance only having to fear of Jolly Excadrill in the Sand and Scarf Dragapults.
Its main role on the team isnt just using it as high speed tier sweeper but also weaken and lure Fairies & Steel types for its teammates and improves alot the matchup versus opposing HO Teams with Sticky Web owing to its Clear Body Ability.
Mew is the lead of choice for the team which other than its bad typing for the heavily focused on Ghost & Dark types SS OU tier it has access to all types of Hazards except Sticky Web (I guess Copperajahs Steelspikes too) aswell as very good stats 100 across the board.
It provides very good match-up as a lead versus alot of common stealth rock and lead choices in the meta as its faster than Jolly Excadrill, faster and bulky enough to take even Dark Pulse from Scarf Hydreigon and has Synchronize for ability giving it excellent matchup with pokemons attempting to status it like Toxic Seismitoad and Twave Grimmsnarl.
Its making use of Skill Swap giving it a solid option versus Magic Bounce Hatterene trying to bounce its hazards but it can also be used to make strong pokemons that rely on their ability to gain power weaker like Guts Obstagoon, Dracovish and Conkeldurr making them set-up opportunities for its team.
Red Card proved to be useful versus U-Turn attempts bringing Court Change Cinderace in to swap its hazards, switches into Defog users like Mandibuzz & Corviknight aswell as Shuffling Rapid Spins and opposing set-up attempts.
Kommo-o is the main feature of the team using its Throat-Spray Special set which attempts to sweep or deal massive damage to both Defensive or more Offensive teams.
Its great stats, typing and movepool makes this Pokemon / Set not only viable but very threatening for the tier.
Only few pokemons can outspeed / revenge kill it after the Darmanitan ban and those are Scarf Hydreigon & Scarf Dragapult and only few pokemons can take an atk from its 598 Special Attack after the boost.
It needs a few notable pokemons weakened from its teammates to work, specifically Spdef Fairy Types like Wish Clefable and Sylveon, Spdef Corviknight aswell Aegislash but all these require only alittle bit of damage like 25% so Kommo-o very often gets the job done.
Offensive Rotom-H provides a way for the team to break through Fairy Types aswell as Bulky Steel, Water and Flying types for the team.
Its EV maximize the Damage with 252 Modest Special Attack killing and cooking many heavily defensive pokemons that often stay in to eat its hit and Defog or attempt to Recover and take advantage of it.
It destroys Spdef Corviknight, it blows Toxapex and can 2KO Seismitoad with +2 Overheat which means you have to setup twice for this to work but its still incredible that even its worst opposing pokemon can be dealt with owing to its massive power that not many expect.
56 EVs on Speed makes this faster than all types of Specs/Banded Aegislash aswell as offensive Life Orb Clefable and its other 200 EVs are invested into HP giving it bulk to deal with Cinderace, Togekiss and other Fairy types for the team.
Grimmsnarl provides Screens for the team making Set-ups much more effective.
Its unique typing supports really really helps the team giving Key resistances to Dark, Ghost and Dragon aswell as a different leading route for the team versus expected Dragapults.
It makes great use of its Taunt Option versus Hazards or Status but also Defog attempts.
With Max HP and Spdef Grimmsnarl can also be used to weaken Key Pokemons from the opponent like Clefable owing to its Light Screen boosting its Spdef, Taunt Blocking their healing option and Spirit Break dropping their Special Atk even more making them less power aswell as weakening them with its decent hit that way Grimmsnarl can prepare set-up attempts for the other pokemons of the team while still checking opposing offensive pokemons mainly the Dragon Types and provide Screen
Last member of the team is Corviknight which is easily one the best Pokemons in the Generation having not only phenomenal typing giving Key Resistances for many pokemons but also function really well in all types of teams.
In this case its another pokemon that gets the sweep done setting up versus Pokemons that it resists their atks but also keep opposing offensive threats back.
Its 208 EVs on Speed allowing it to outspeed Seismitoad, Aegislash and Clefables giving it very good matchup versus those.
48 EVs on Spdef aswell as 252 EVs on HP with Careful Nature makes it bulky enough to still take and setup versus alot of Defensive pokemons like Seismitoad and Toxapex but also offensive pokemons, special attackers under Light Screen, physical attackers under Reflect and Fairy types like Mimikyu and Hatterene or Life Orb Clef (For Clefable Light Screen is required)
Its using Mirror Armor which normally is completely outclassed by Pressure but in this case it allows it to setup versus Mystical Fire users as it bounces the Spatk drops back weakening them and setting up on them easily, bounces the rare Intimidates back but also Parting Shot or even Metal Sound attempts from pokemons like Obstagoon and Aegislash.
Overall i find the team very effective having checks and options versus all types of stuff both defensively and offensively aswell as many opportunities and tricks giving it good matchup versus many teams.
Obviously its not for everyone, its an offensive build requiring correct predictions and good understanding / valuing of what pokemon can sweep in each game but its a good example of a solid Hyper Offense build showing how effective HO is in the metagame or atleast on the high ladder where im using it / used it to climb aswell as some fun tournament games.
Thanks you for checking both my team & post
Please if you use it tell me your opinion and how you felt using it down or message me on discord Savouras#3897
Mixed DD Dragapult with Kommo-o in a Hyper Offense Screens
This is the Pokepaste of the team
Dragapult @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 40 SpA / 216 Spe
Lonely Nature
- Dragon Dance
- Dragon Darts
- Fire Blast
- Phantom Force
Ability: Clear Body
EVs: 252 Atk / 40 SpA / 216 Spe
Lonely Nature
- Dragon Dance
- Dragon Darts
- Fire Blast
- Phantom Force
This is a Mixed Dragapult with Dragon Dance and its two physical stab moves in Dragon Darts / Phantom Force using its excellent Base 120 / 372 Atk stat with Lonely Nature aswell as Fire Blast giving it great coverage versus common Steel types of the tier like Physdef Ferrothorn, Corviknight and Bisharp.
The EVs maximize its Physical Damage dealing aton with Phantom Force to Fairies & Ghost types so pokemons like Clefable, Togekiss, Sylveon and Aegislash weakening Key Pokemons for the other team members like Kommo-o to put alot of work.
40 Special Attack almost guarantees the kill on Physdef Ferrothorn aswell as 76 HP 252 Atk 180 Speed Bisharp with Adamant Nature.
The 216 EVs on Speed allows Dragapult to be faster than Adamant Choice Scarf Dracovish & Dracozolt and maintain a very high Speed Tier after a Dragon Dance only having to fear of Jolly Excadrill in the Sand and Scarf Dragapults.
Its main role on the team isnt just using it as high speed tier sweeper but also weaken and lure Fairies & Steel types for its teammates and improves alot the matchup versus opposing HO Teams with Sticky Web owing to its Clear Body Ability.
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Skill Swap
- U-turn
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Skill Swap
- U-turn
Mew is the lead of choice for the team which other than its bad typing for the heavily focused on Ghost & Dark types SS OU tier it has access to all types of Hazards except Sticky Web (I guess Copperajahs Steelspikes too) aswell as very good stats 100 across the board.
It provides very good match-up as a lead versus alot of common stealth rock and lead choices in the meta as its faster than Jolly Excadrill, faster and bulky enough to take even Dark Pulse from Scarf Hydreigon and has Synchronize for ability giving it excellent matchup with pokemons attempting to status it like Toxic Seismitoad and Twave Grimmsnarl.
Its making use of Skill Swap giving it a solid option versus Magic Bounce Hatterene trying to bounce its hazards but it can also be used to make strong pokemons that rely on their ability to gain power weaker like Guts Obstagoon, Dracovish and Conkeldurr making them set-up opportunities for its team.
Red Card proved to be useful versus U-Turn attempts bringing Court Change Cinderace in to swap its hazards, switches into Defog users like Mandibuzz & Corviknight aswell as Shuffling Rapid Spins and opposing set-up attempts.
Kommo-o @ Throat Spray
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clangorous Soul
- Clanging Scales
- Flamethrower
- Flash Cannon
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clangorous Soul
- Clanging Scales
- Flamethrower
- Flash Cannon
Kommo-o is the main feature of the team using its Throat-Spray Special set which attempts to sweep or deal massive damage to both Defensive or more Offensive teams.
Its great stats, typing and movepool makes this Pokemon / Set not only viable but very threatening for the tier.
Only few pokemons can outspeed / revenge kill it after the Darmanitan ban and those are Scarf Hydreigon & Scarf Dragapult and only few pokemons can take an atk from its 598 Special Attack after the boost.
It needs a few notable pokemons weakened from its teammates to work, specifically Spdef Fairy Types like Wish Clefable and Sylveon, Spdef Corviknight aswell Aegislash but all these require only alittle bit of damage like 25% so Kommo-o very often gets the job done.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Overheat
- Will-O-Wisp
Ability: Levitate
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Overheat
- Will-O-Wisp
Offensive Rotom-H provides a way for the team to break through Fairy Types aswell as Bulky Steel, Water and Flying types for the team.
Its EV maximize the Damage with 252 Modest Special Attack killing and cooking many heavily defensive pokemons that often stay in to eat its hit and Defog or attempt to Recover and take advantage of it.
It destroys Spdef Corviknight, it blows Toxapex and can 2KO Seismitoad with +2 Overheat which means you have to setup twice for this to work but its still incredible that even its worst opposing pokemon can be dealt with owing to its massive power that not many expect.
56 EVs on Speed makes this faster than all types of Specs/Banded Aegislash aswell as offensive Life Orb Clefable and its other 200 EVs are invested into HP giving it bulk to deal with Cinderace, Togekiss and other Fairy types for the team.
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Light Screen
- Reflect
- Spirit Break
- Taunt
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Light Screen
- Reflect
- Spirit Break
- Taunt
Grimmsnarl provides Screens for the team making Set-ups much more effective.
Its unique typing supports really really helps the team giving Key resistances to Dark, Ghost and Dragon aswell as a different leading route for the team versus expected Dragapults.
It makes great use of its Taunt Option versus Hazards or Status but also Defog attempts.
With Max HP and Spdef Grimmsnarl can also be used to weaken Key Pokemons from the opponent like Clefable owing to its Light Screen boosting its Spdef, Taunt Blocking their healing option and Spirit Break dropping their Special Atk even more making them less power aswell as weakening them with its decent hit that way Grimmsnarl can prepare set-up attempts for the other pokemons of the team while still checking opposing offensive pokemons mainly the Dragon Types and provide Screen
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 48 SpD / 208 Spe
Careful Nature
- Brave Bird
- Bulk Up
- Roost
- Substitute
Ability: Mirror Armor
EVs: 252 HP / 48 SpD / 208 Spe
Careful Nature
- Brave Bird
- Bulk Up
- Roost
- Substitute
Last member of the team is Corviknight which is easily one the best Pokemons in the Generation having not only phenomenal typing giving Key Resistances for many pokemons but also function really well in all types of teams.
In this case its another pokemon that gets the sweep done setting up versus Pokemons that it resists their atks but also keep opposing offensive threats back.
Its 208 EVs on Speed allowing it to outspeed Seismitoad, Aegislash and Clefables giving it very good matchup versus those.
48 EVs on Spdef aswell as 252 EVs on HP with Careful Nature makes it bulky enough to still take and setup versus alot of Defensive pokemons like Seismitoad and Toxapex but also offensive pokemons, special attackers under Light Screen, physical attackers under Reflect and Fairy types like Mimikyu and Hatterene or Life Orb Clef (For Clefable Light Screen is required)
Its using Mirror Armor which normally is completely outclassed by Pressure but in this case it allows it to setup versus Mystical Fire users as it bounces the Spatk drops back weakening them and setting up on them easily, bounces the rare Intimidates back but also Parting Shot or even Metal Sound attempts from pokemons like Obstagoon and Aegislash.
Overall i find the team very effective having checks and options versus all types of stuff both defensively and offensively aswell as many opportunities and tricks giving it good matchup versus many teams.
Obviously its not for everyone, its an offensive build requiring correct predictions and good understanding / valuing of what pokemon can sweep in each game but its a good example of a solid Hyper Offense build showing how effective HO is in the metagame or atleast on the high ladder where im using it / used it to climb aswell as some fun tournament games.
Thanks you for checking both my team & post
Please if you use it tell me your opinion and how you felt using it down or message me on discord Savouras#3897
Last edited: