I'm new to competetive battling, and not really good at it, so this is my attempt at a team. I made it to around 1300 elo with it. Here it is:
Golisopod @ Choice Band
Ability: Emergency Exit
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- First Impression
- Aqua Jet
- Liquidation
- Sucker Punch
Golisopod- Golisopod's main purpose on the team is for a dragapult and excadrill counter. Sucker Punch has 88% chance to OHKO specs dragapult calc and aqua jet is guarenteed to 2HKO sash drill and 25% to OHKO other offensive set. First impression can also do considerable damage to ferrothorn, and can kill if it is worn down late game, around 55%. Lastly, Liquidation can put a serious dent in any switchins that are neutral and even some that resist.
Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Air Slash
- Heat Wave
- Roost
Sigilyph- Sigilyth's main role on the team is an anti-lead to counter excadrill with heat wave. HW is a guaranteed OHKO w/o sash and is immune to earthquake. If the drill is holding a sash, a switch into Bisharp will eat a rock slide or tomb and golisopod will eat an iron head. Both can then retaliate with a sucker punch/aqua jet respectively. Sigilyph can also put a serious dent in toxapex and scare out certain Hawlucha sets. Life Orb boosts attacks by 30% and magic guard negates the recoils from that.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Throat Chop
- Iron Head
- Sucker Punch
- Stealth Rocks
Bisharp- Bisharp in OU is a beast. After a defiant boost from webs, Bisharp can OHKO a scary amount of the metagame. For those it doesn't outspeed, it carries sucker punch, which can OHKO even resists. Black Glasses are to boost throat chop and sucker punch even further without the recoil of life orb and the restrictions of choice items. Stealth rocks is to break sashes and get chip on corviknight and mandibuzz. Leading with bisharp against teams with Conkeldurr is not reccomended, as it carries mach punch. Against teams with excadrill and conk, lead with Sigilyph
Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- Court Change
- U-turn
Cinderace- Cinderace's obvious role on the team is to switch in on hazard setters like ferrothorn and court change. Pyro ball forces a sack, switch, or protect, so unless the switch is predicted, you get free hazards. Cinderace can also be a threat late game with its high speed OHKOing excadrill after hazards to break sash and can force other mons like non-scarf Hydreigon with Hi Jump Kick.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Reversal
- Sucker Punch
- Screech
Dugtrio- Dugtrio's role is to switch in on excadrill, aegislash, cinderace, dracozolt, toxapex, ttar, and toxtricity to trap and kill them. Focus sash allows it to take a hit, live on 1 health, and kill with earthquake. Living on 1 HP boosts reversal's power to 200, and that allows a guaranteed kill on bulky ttar and obstagoon. Screech is to lower the defense of bulkier mons like ferrothorn trapping them with arena trap.
Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Aura Sphere
- Flamethrower
- Clangorous Soul
Kommo-o- Kommo-o's role is to switch in on mons that it can set up on like ttar, ferrothorn, and cinderace. It can use clanging scales to predict switchins and activate the throat spray, or use clangorous soul to activate the spray and get an omniboost. The boost allows it to outspeed non-scarf pokemon except ninjask and accelgor. Flamethrower hits mons like ferrothorn, aegislash, and corviknight, while aura sphere is for obstagoon, ttar, excadrill, and bisharp. Clanging scales hits everything that doesnt resist it or isnt immune to it, and the defense drop wont matter because it outspeeds almost everything.
https://replay.pokemonshowdown.com/gen8ou-1047391274
Golisopod @ Choice Band
Ability: Emergency Exit
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- First Impression
- Aqua Jet
- Liquidation
- Sucker Punch
Golisopod- Golisopod's main purpose on the team is for a dragapult and excadrill counter. Sucker Punch has 88% chance to OHKO specs dragapult calc and aqua jet is guarenteed to 2HKO sash drill and 25% to OHKO other offensive set. First impression can also do considerable damage to ferrothorn, and can kill if it is worn down late game, around 55%. Lastly, Liquidation can put a serious dent in any switchins that are neutral and even some that resist.
Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Air Slash
- Heat Wave
- Roost
Sigilyph- Sigilyth's main role on the team is an anti-lead to counter excadrill with heat wave. HW is a guaranteed OHKO w/o sash and is immune to earthquake. If the drill is holding a sash, a switch into Bisharp will eat a rock slide or tomb and golisopod will eat an iron head. Both can then retaliate with a sucker punch/aqua jet respectively. Sigilyph can also put a serious dent in toxapex and scare out certain Hawlucha sets. Life Orb boosts attacks by 30% and magic guard negates the recoils from that.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Throat Chop
- Iron Head
- Sucker Punch
- Stealth Rocks
Bisharp- Bisharp in OU is a beast. After a defiant boost from webs, Bisharp can OHKO a scary amount of the metagame. For those it doesn't outspeed, it carries sucker punch, which can OHKO even resists. Black Glasses are to boost throat chop and sucker punch even further without the recoil of life orb and the restrictions of choice items. Stealth rocks is to break sashes and get chip on corviknight and mandibuzz. Leading with bisharp against teams with Conkeldurr is not reccomended, as it carries mach punch. Against teams with excadrill and conk, lead with Sigilyph
Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- Court Change
- U-turn
Cinderace- Cinderace's obvious role on the team is to switch in on hazard setters like ferrothorn and court change. Pyro ball forces a sack, switch, or protect, so unless the switch is predicted, you get free hazards. Cinderace can also be a threat late game with its high speed OHKOing excadrill after hazards to break sash and can force other mons like non-scarf Hydreigon with Hi Jump Kick.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Reversal
- Sucker Punch
- Screech
Dugtrio- Dugtrio's role is to switch in on excadrill, aegislash, cinderace, dracozolt, toxapex, ttar, and toxtricity to trap and kill them. Focus sash allows it to take a hit, live on 1 health, and kill with earthquake. Living on 1 HP boosts reversal's power to 200, and that allows a guaranteed kill on bulky ttar and obstagoon. Screech is to lower the defense of bulkier mons like ferrothorn trapping them with arena trap.
Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Aura Sphere
- Flamethrower
- Clangorous Soul
Kommo-o- Kommo-o's role is to switch in on mons that it can set up on like ttar, ferrothorn, and cinderace. It can use clanging scales to predict switchins and activate the throat spray, or use clangorous soul to activate the spray and get an omniboost. The boost allows it to outspeed non-scarf pokemon except ninjask and accelgor. Flamethrower hits mons like ferrothorn, aegislash, and corviknight, while aura sphere is for obstagoon, ttar, excadrill, and bisharp. Clanging scales hits everything that doesnt resist it or isnt immune to it, and the defense drop wont matter because it outspeeds almost everything.
https://replay.pokemonshowdown.com/gen8ou-1047391274
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