OU Jirachi

Ruft

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[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Trick
move 4: Healing Wish
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Jirachi's great defensive typing combined with its solid bulk and Speed make it a splendid fast pivot. Iron Head allows Jirachi to take down Fairy-types such as Clefable, Sylveon, and Togekiss and revenge kill certain major threats such as Terrakion and Kyurem. Iron Head also makes Jirachi very capable of cleaning up weakened teams that don't have means of outspeeding it, thanks to its significant chance to flinch. U-turn allows Jirachi to keep up momentum and pivot out of predicted switch-ins and unfavorable matchups like Aegislash, Rotom-H, and Excadrill while also escaping non-Choice Scarf Dugtrio. Trick is used to cripple defensive switch-ins like Corviknight, Toxapex, Ferrothorn, and Gastrodon, preferably when the added Speed from Choice Scarf is no longer needed. Healing Wish is a useful support move that allows Jirachi to fully heal one of your Pokemon late-game, as well as bringing a teammate in safely. Fire Punch can be used instead to hurt Steel-types like Ferrothorn, Excadrill, and Aegislash.

Jirachi fits best on offensive teams in need of speed control. Wallbreakers like Conkeldurr, Terrakion, and Kyurem appreciate Jirachi's ability to bring them in via U-turn in addition to its ability to check Fairy-types like Clefable. The former two also enjoy Jirachi baiting in Steel-types like Ferrothorn, Excadrill, and Bisharp, while Kyurem enjoys bulky Water-types like Toxapex, Gastrodon, and Seismitoad being switched in. Furthermore, Jirachi can sustain them with Healing Wish. Jirachi also pairs well with bulky Water-types like Gastrodon and Seismitoad because they can check a lot of its common switch-ins, such as Rotom-H, Darmanitan, and Excadrill. Finally, Rotom-H, Rotom-W, and Rotom-C pair particularly well with Jirachi, since they form a VoltTurn core with it while also checking some of its switch-ins like Corviknight in addition to other ones based on their form; Rotom-H checks other Steel-types like Ferrothorn, Rotom-W checks Fire-types like Rotom-H, and Rotom-C checks Water-types like Gastrodon.

[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock / Psychic
move 4: Aura Sphere / Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
This set enables Jirachi to be more of a potential late-game wincon with the use of Calm Mind. Substitute allows Jirachi to set up against passive foes like Clefable and Togekiss lacking Flamethrower as well as Toxapex without fear of getting crippled while also making it less susceptible to Dugtrio and Ditto. While Psyshock helps Jirachi win Calm Mind wars against opposing Clefable for instance, Psychic does significantly more damage to physically defensive foes like Kommo-o, Toxapex, and Seismitoad. Aura Sphere gives Jirachi a weapon against Dark- and Steel-types like Hydreigon, Excadrill, and Ferrothorn, but Thunderbolt can be opted for instead to do more damage to Mandibuzz and Corviknight.

Because Jirachi is always vulnerable to being revenge killed by Dragapult due to Infiltrator, Mandibuzz and Fairy-types like Clefable and Sylveon make excellent teammates thanks to their ability to check it. Mandibuzz also covers Aegislash, which Jirachi can struggle to deal with, while Clefable and Sylveon can provide Wish support, which patches up this set's lack of reliable recovery. Bulky Water-types like Seismitoad and Gastrodon also make good teammates thanks to their ability to check opposing Fire- and Ground-types like Rotom-H and Hippowdon, which could prove to be nuisances to Jirachi otherwise. Dugtrio can make for a valuable partner too thanks to its ability to trap Excadrill, especially if Jirachi is lacking Aura Sphere, as well as opposing Jirachi. Jirachi can check opposing Fairy-types fairly well, which is appreciated by teammates that can struggle with them, such as Dragapult, Kommo-o, and Conkeldurr.

[CREDITS]
- Written by: [[Ruft, 295110]]
- Quality checked by: [[Jordy, 395754], [curiosity, 443485]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:
comments in purple things to remove in red
[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Trick
move 4: Healing Wish / Fire Punch
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

Healing Wish is a pretty big part of Jirachi's niche, and Fire Punch simply isn't useful enough to make it worth slashing.

[SET COMMENTS]
Jirachi's great defensive typing combined with solid bulk and Speed make it a splendid fast pivot. Iron Head allows Jirachi to take down Fairy-types, such as Clefable, Sylveon, and Togekiss, and revenge kill certain major threats, such as Terrakion and Kyurem. Iron Head also makes Jirachi very capable of cleaning up weakened teams that don't have means of outspeeding it, thanks to its significant chance to flinch. U-turn allows Jirachi to keep up momentum and pivot out of predicted switches and unfavorable matchups like Aegislash, Rotom-H, and Excadrill, and escape Dugtrio lacking Choice Scarf. Trick is used to cripple defensive switch-ins like Corviknight, Toxapex, Ferrothorn, and Gastrodon, preferably when the added Speed from Choice Scarf is no longer needed. Healing Wish is a useful support move that allows Jirachi to restore one of your win conditions Pokemon in the late game in case it is low on health or crippled by a status condition, as well as bring in a teammate safely. Win conditions vary from game to game, so just being general and saying Pokemon is a little better. Fire Punch can be used instead to enable Jirachi to hurt Steel-types like Ferrothorn, Corviknight, and Excadrill. Fire Punch doesn't do a lot to Corviknight and the chip damage isn't super significant because of Roost. Aegislash makes more sense to mention here.

Jirachi fits best on offensive teams in need of speed control. Wallbreakers like Conkeldurr, Terrakion, and Kyurem appreciate Jirachi's ability to bring them in via U-turn in addition to its ability to check Fairy-types like Clefable for them. The former two also enjoy Jirachi baiting in Steel-types like Ferrothorn, Excadrill, and Bisharp while Kyurem enjoys bulky Water-types like Toxapex, Gastrodon, and Seismitoad being switched in. Mention that Jirachi can sustain them with Healing Wish. Jirachi also pairs well with bulky Water-types like Gastrodon and Seismitoad itself because they can check a lot of its common switch-ins, such as Rotom-H, Darmanitan, and Excadrill. Finally, the Rotom forms pair particularly well with Jirachi since they form a VoltTurn core with it while also checking some of its switch-ins like Corviknight in addition to other ones based on their form; Rotom-H checks other Steel-types like Ferrothorn, Rotom-W checks Fire-types like Rotom-H, and Rotom-C checks Water-types like Gastrodon.

[CREDITS]
- Written by: [[Ruft, 295110]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good job, 1/2.
 
comments in purple things to remove in red
[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock / Psychic
move 4: Aura Sphere / Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
This set enables Jirachi to be more of a late-game win condition with the use of Calm Mind. Substitute allows Jirachi to set up against passive foes like Clefable and Togekiss lacking Flamethrower as well as Toxapex and Ferrothorn without fear of getting crippled by Thunder Wave or Knock Off while also making it less susceptible to Dugtrio and Ditto. Ferrothorn's not a good example; it can always break Jirachi's Substitute and doesn't really care about an unboosted Jirachi. I don't think you need to specify what you'd get crippled by otherwise. While Psyshock helps Jirachi win Calm Mind wars against opposing Clefable for instance, Psychic does significantly more damage to physically defensive foes like Kommo-o, Toxapex, and Seismitoad. Aura Sphere gives Jirachi a weapon against Dark- and Steel-types like Excadrill, Hydreigon, and Ferrothorn, but Thunderbolt can be opted for instead to do more damage to Mandibuzz and Corviknight.

Because Jirachi is always vulnerable to being revenge killed by Dragapult due to Infiltrator, Mandibuzz and Fairy-types like Clefable and Sylveon make excellent teammates thanks to their ability to check it. Mandibuzz also covers Aegislash, which Jirachi can struggle to deal with, while Clefable and Sylveon can provide Wish support, which patches up this set's lack of reliable recovery. Bulky Water-types like Seismitoad and Gastrodon also make good teammates thanks to their ability to check opposing Fire- and Ground-types like Rotom-H and Hippowdon, which could prove to be nuisances to Jirachi otherwise. Dugtrio can make for a valuable partner too thanks to its ability to trap Excadrill, especially if Jirachi is lacking Aura Sphere. Dugtrio traps opposing Jirachi, which is notable, especially if they're running Fire Punch. Jirachi can check opposing Fairy-types fairly well, which is appreciated by teammates that can struggle with them, such as Dragapult, Kommo-o, and Conkeldurr.

[CREDITS]
- Written by: [[Ruft, 295110]]
- Quality checked by: [[Jordy, 395754], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good job, 1/2.
 
Amcheck
Add (AC=Add Comma; AH=Add Hyphen)
Remove (RC=Remove Comma)
Comments


[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Trick
move 4: Healing Wish
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Jirachi's great defensive typing combined with its solid bulk and Speed make it a splendid fast pivot. Iron Head allows Jirachi to take down Fairy-types, such as Clefable, Sylveon, and Togekiss, and revenge kill certain major threats, such as Terrakion and Kyurem. Iron Head also makes Jirachi very capable of cleaning up weakened teams that don't have means of outspeeding it, thanks to its significant chance to flinch. U-turn allows Jirachi to keep up momentum and pivot out of predicted switches and unfavorable matchups like Aegislash, Rotom-H, and Excadrill,(RC) and while also (excessive repetition of "and") escape escaping non-Choice Scarf Dugtrio lacking Choice Scarf. Trick is used to cripple defensive switch-ins like Corviknight, Toxapex, Ferrothorn, and Gastrodon, preferably when the added Speed from Choice Scarf is no longer needed. Healing Wish is a useful support move that allows Jirachi to restore fully heal one of your Pokemon in the late-game(AH) in case it is low on health or crippled by a status condition (I'd personally remove this bit, as changing "restore" to "fully heal" pretty much explains Healing Wish's effect), as well as bringing a teammate in a teammate safely. Fire Punch can be used instead to enable Jirachi to hurt Steel-types like Ferrothorn, Excadrill, and Aegislash.

Jirachi fits best on offensive teams in need of speed control. Wallbreakers like Conkeldurr, Terrakion, and Kyurem appreciate Jirachi's ability to bring them in via U-turn in addition to its ability to check Fairy-types like Clefable for them. The former two also enjoy Jirachi baiting in Steel-types like Ferrothorn, Excadrill, and Bisharp,(AC) while Kyurem enjoys bulky Water-types like Toxapex, Gastrodon, and Seismitoad being switched lured in. Furthermore, Jirachi can sustain them with Healing Wish. Jirachi also pairs well with bulky Water-types like Gastrodon and Seismitoad itself because they can check a lot of its common switch-ins, such as Rotom-H, Darmanitan, and Excadrill. Finally, the Rotom formes pair particularly well with Jirachi,(AC) since they form a VoltTurn core with it while also checking some of its switch-ins like Corviknight in addition to other ones based on their form; Rotom-H checks other Steel-types like Ferrothorn, Rotom-W checks Fire-types like Rotom-H, and Rotom-C checks Water-types like Gastrodon.

[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock / Psychic
move 4: Aura Sphere / Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
This set enables Jirachi to be more of a late-game win condition with the use of Calm Mind. Substitute allows Jirachi to set up against passive foes like Clefable,(AC) and Togekiss lacking Flamethrower,(AC) as well as and Toxapex without fear of getting crippled while also making it less susceptible to Dugtrio and Ditto. While Psyshock helps Jirachi win Calm Mind wars against opposing Pokemon such as Clefable for instance, Psychic does significantly more damage to physically defensive foes like Kommo-o, Toxapex, and Seismitoad. Aura Sphere gives Jirachi a weapon against Dark- and Steel-types like Hydreigon,(AC) (changed this to follow the type order before the list) Excadrill, Hydreigon,(RC) and Ferrothorn, but Thunderbolt can be opted for instead to do more damage to Mandibuzz and Corviknight.

Because of Jirachi's weakness is always vulnerable to being revenge killed by Dragapult due to with Infiltrator, Mandibuzz and Fairy-types like Clefable and Sylveon make excellent teammates thanks to their ability to check it. Mandibuzz also covers Aegislash, which Jirachi can struggles against to deal with, while Clefable and Sylveon can provide Wish support, which patches up this set's lack of reliable recovery. Bulky Water-types like Seismitoad and Gastrodon also make good teammates thanks to their ability to check opposing Fire- and Ground-types like Rotom-H and Hippowdon, which could prove to be nuisances to Jirachi otherwise. Dugtrio can make for a valuable partner too thanks to its ability to trap Excadrill, especially if Jirachi is lacking Aura Sphere, as well as opposing Jirachi. Jirachi can check opposing Fairy-types fairly well, which is appreciated by teammates that can struggle with them, such as Dragapult, Kommo-o, and Conkeldurr.

[CREDITS]
- Written by: [[Ruft, 295110]]
- Quality checked by: [[Jordy, 395754], [curiosity, 443485]]
- Grammar checked by: [[username1, userid1]]
 
milak: add remove comments
rabya: add remove comments
[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Trick
move 4: Healing Wish
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Jirachi's great defensive typing combined with its solid bulk and Speed make it a splendid fast pivot. Iron Head allows Jirachi to take down Fairy-types (RC) such as Clefable, Sylveon, and Togekiss (RC) and revenge kill certain major threats (RC) such as Terrakion and Kyurem. Iron Head also makes Jirachi very capable of cleaning up weakened teams that don't have means of outspeeding it, thanks to its significant chance to flinch. U-turn allows Jirachi to keep up momentum and pivot out of predicted switches switch-ins (eh, probably optional, but switch-in more clearly refers to the actual Pokemon rather than the act of switching itself) and unfavorable matchups like Aegislash, Rotom-H, and Excadrill,(RC) and while also (excessive repetition of "and" yeah this change is nice. either this or turning these three benefits of U-turn into a list separated by commas would've done) escape escaping non-Choice Scarf Dugtrio lacking Choice Scarf. Trick is used to cripple defensive switch-ins like Corviknight, Toxapex, Ferrothorn, and Gastrodon, preferably when the added Speed from Choice Scarf is no longer needed. Healing Wish is a useful support move that allows Jirachi to restore fully heal one of your Pokemon in the late-game(AH) in case it is low on health or crippled by a status condition (I'd personally remove this bit, as changing "restore" to "fully heal" pretty much explains Healing Wish's effect yeah I agree; this change does a good job of cutting down on verbosity), as well as bringing a teammate in a teammate safely. Fire Punch can be used instead to enable Jirachi to hurt Steel-types like Ferrothorn, Excadrill, and Aegislash.

Jirachi fits best on offensive teams in need of speed control. Wallbreakers like Conkeldurr, Terrakion, and Kyurem appreciate Jirachi's ability to bring them in via U-turn in addition to its ability to check Fairy-types like Clefable for them. The former two also enjoy Jirachi baiting in Steel-types like Ferrothorn, Excadrill, and Bisharp,(AC) while Kyurem enjoys bulky Water-types like Toxapex, Gastrodon, and Seismitoad being switched in. Furthermore, Jirachi can sustain them with Healing Wish. Jirachi also pairs well with bulky Water-types like Gastrodon and Seismitoad itself because they can check a lot of its common switch-ins, such as Rotom-H, Darmanitan, and Excadrill. Finally, the Rotom forms Rotom-H, Rotom-W, and Rotom-C (saying "the Rotom formes" implies Rotom-S and Rotom-F as well) pair particularly well with Jirachi,(AC) since they form a VoltTurn core with it while also checking some of its switch-ins like Corviknight in addition to other ones based on their form; Rotom-H checks other Steel-types like Ferrothorn, Rotom-W checks Fire-types like Rotom-H, and Rotom-C checks Water-types like Gastrodon.

[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock / Psychic
move 4: Aura Sphere / Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
This set enables Jirachi to be more of a late-game win condition sweeper (wincons are determined in battle; if you want to keep that terminology, change to "...a potential late-game wincon") with the use of Calm Mind. Substitute allows Jirachi to set up against passive foes like Clefable,(AC) and Togekiss lacking Flamethrower,(AC) as well as and Toxapex without fear of getting crippled while also making it less susceptible to Dugtrio and Ditto. While Psyshock helps Jirachi win Calm Mind wars against opposing Clefable for instance, Psychic does significantly more damage to physically defensive foes like Kommo-o, Toxapex, and Seismitoad. Aura Sphere gives Jirachi a weapon against Dark- and Steel-types like Hydreigon,(AC) (changed this to follow the type order before the list yep, good job) Excadrill, Hydreigon,(RC) and Ferrothorn, but Thunderbolt can be opted for instead to do more damage to Mandibuzz and Corviknight.

Because Jirachi is always vulnerable to being revenge killed by Dragapult due to Infiltrator, Mandibuzz and Fairy-types like Clefable and Sylveon make excellent teammates thanks to their ability to check it. Mandibuzz also covers Aegislash, which Jirachi can struggles struggle to deal with, while Clefable and Sylveon can provide Wish support, which patches up this set's lack of reliable recovery. Bulky Water-types like Seismitoad and Gastrodon also make good teammates thanks to their ability to check opposing Fire- and Ground-types like Rotom-H and Hippowdon, which could prove to be nuisances to Jirachi otherwise. Dugtrio can make for a valuable partner too thanks to its ability to trap Excadrill, especially if Jirachi is lacking Aura Sphere, as well as opposing Jirachi. Jirachi can check opposing Fairy-types fairly well, which is appreciated by teammates that can struggle with them, such as Dragapult, Kommo-o, and Conkeldurr.

[CREDITS]
- Written by: [[Ruft, 295110]]
- Quality checked by: [[Jordy, 395754], [curiosity, 443485]]
- Grammar checked by: [[username1, userid1]]
as always I removed any changes that I disagreed with/felt were too subjective. ding me on Discord if you have questions, Milak. gp 1/1 once done
 
Substitute allows Jirachi to set up against passive foes like Clefable,(AC) and Togekiss lacking Flamethrower,(AC) as well as and Toxapex without fear of getting crippled while also making it less susceptible to Dugtrio and Ditto.
I actually meant "lacking Flamethrower" to pertain to both Clefable and Togekiss, which is why I worded it like that. I've implemented the rest.
 
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