[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Trick
move 4: Healing Wish
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Jirachi's great defensive typing combined with its solid bulk and Speed make it a splendid fast pivot. Iron Head allows Jirachi to take down Fairy-types such as Clefable, Sylveon, and Togekiss and revenge kill certain major threats such as Terrakion and Kyurem. Iron Head also makes Jirachi very capable of cleaning up weakened teams that don't have means of outspeeding it, thanks to its significant chance to flinch. U-turn allows Jirachi to keep up momentum and pivot out of predicted switch-ins and unfavorable matchups like Aegislash, Rotom-H, and Excadrill while also escaping non-Choice Scarf Dugtrio. Trick is used to cripple defensive switch-ins like Corviknight, Toxapex, Ferrothorn, and Gastrodon, preferably when the added Speed from Choice Scarf is no longer needed. Healing Wish is a useful support move that allows Jirachi to fully heal one of your Pokemon late-game, as well as bringing a teammate in safely. Fire Punch can be used instead to hurt Steel-types like Ferrothorn, Excadrill, and Aegislash.
Jirachi fits best on offensive teams in need of speed control. Wallbreakers like Conkeldurr, Terrakion, and Kyurem appreciate Jirachi's ability to bring them in via U-turn in addition to its ability to check Fairy-types like Clefable. The former two also enjoy Jirachi baiting in Steel-types like Ferrothorn, Excadrill, and Bisharp, while Kyurem enjoys bulky Water-types like Toxapex, Gastrodon, and Seismitoad being switched in. Furthermore, Jirachi can sustain them with Healing Wish. Jirachi also pairs well with bulky Water-types like Gastrodon and Seismitoad because they can check a lot of its common switch-ins, such as Rotom-H, Darmanitan, and Excadrill. Finally, Rotom-H, Rotom-W, and Rotom-C pair particularly well with Jirachi, since they form a VoltTurn core with it while also checking some of its switch-ins like Corviknight in addition to other ones based on their form; Rotom-H checks other Steel-types like Ferrothorn, Rotom-W checks Fire-types like Rotom-H, and Rotom-C checks Water-types like Gastrodon.
[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock / Psychic
move 4: Aura Sphere / Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
This set enables Jirachi to be more of a potential late-game wincon with the use of Calm Mind. Substitute allows Jirachi to set up against passive foes like Clefable and Togekiss lacking Flamethrower as well as Toxapex without fear of getting crippled while also making it less susceptible to Dugtrio and Ditto. While Psyshock helps Jirachi win Calm Mind wars against opposing Clefable for instance, Psychic does significantly more damage to physically defensive foes like Kommo-o, Toxapex, and Seismitoad. Aura Sphere gives Jirachi a weapon against Dark- and Steel-types like Hydreigon, Excadrill, and Ferrothorn, but Thunderbolt can be opted for instead to do more damage to Mandibuzz and Corviknight.
Because Jirachi is always vulnerable to being revenge killed by Dragapult due to Infiltrator, Mandibuzz and Fairy-types like Clefable and Sylveon make excellent teammates thanks to their ability to check it. Mandibuzz also covers Aegislash, which Jirachi can struggle to deal with, while Clefable and Sylveon can provide Wish support, which patches up this set's lack of reliable recovery. Bulky Water-types like Seismitoad and Gastrodon also make good teammates thanks to their ability to check opposing Fire- and Ground-types like Rotom-H and Hippowdon, which could prove to be nuisances to Jirachi otherwise. Dugtrio can make for a valuable partner too thanks to its ability to trap Excadrill, especially if Jirachi is lacking Aura Sphere, as well as opposing Jirachi. Jirachi can check opposing Fairy-types fairly well, which is appreciated by teammates that can struggle with them, such as Dragapult, Kommo-o, and Conkeldurr.
[CREDITS]
- Written by: [[Ruft, 295110]]
- Quality checked by: [[Jordy, 395754], [curiosity, 443485]]
- Grammar checked by: [[Rabia, 336073]]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Trick
move 4: Healing Wish
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Jirachi's great defensive typing combined with its solid bulk and Speed make it a splendid fast pivot. Iron Head allows Jirachi to take down Fairy-types such as Clefable, Sylveon, and Togekiss and revenge kill certain major threats such as Terrakion and Kyurem. Iron Head also makes Jirachi very capable of cleaning up weakened teams that don't have means of outspeeding it, thanks to its significant chance to flinch. U-turn allows Jirachi to keep up momentum and pivot out of predicted switch-ins and unfavorable matchups like Aegislash, Rotom-H, and Excadrill while also escaping non-Choice Scarf Dugtrio. Trick is used to cripple defensive switch-ins like Corviknight, Toxapex, Ferrothorn, and Gastrodon, preferably when the added Speed from Choice Scarf is no longer needed. Healing Wish is a useful support move that allows Jirachi to fully heal one of your Pokemon late-game, as well as bringing a teammate in safely. Fire Punch can be used instead to hurt Steel-types like Ferrothorn, Excadrill, and Aegislash.
Jirachi fits best on offensive teams in need of speed control. Wallbreakers like Conkeldurr, Terrakion, and Kyurem appreciate Jirachi's ability to bring them in via U-turn in addition to its ability to check Fairy-types like Clefable. The former two also enjoy Jirachi baiting in Steel-types like Ferrothorn, Excadrill, and Bisharp, while Kyurem enjoys bulky Water-types like Toxapex, Gastrodon, and Seismitoad being switched in. Furthermore, Jirachi can sustain them with Healing Wish. Jirachi also pairs well with bulky Water-types like Gastrodon and Seismitoad because they can check a lot of its common switch-ins, such as Rotom-H, Darmanitan, and Excadrill. Finally, Rotom-H, Rotom-W, and Rotom-C pair particularly well with Jirachi, since they form a VoltTurn core with it while also checking some of its switch-ins like Corviknight in addition to other ones based on their form; Rotom-H checks other Steel-types like Ferrothorn, Rotom-W checks Fire-types like Rotom-H, and Rotom-C checks Water-types like Gastrodon.
[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock / Psychic
move 4: Aura Sphere / Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
This set enables Jirachi to be more of a potential late-game wincon with the use of Calm Mind. Substitute allows Jirachi to set up against passive foes like Clefable and Togekiss lacking Flamethrower as well as Toxapex without fear of getting crippled while also making it less susceptible to Dugtrio and Ditto. While Psyshock helps Jirachi win Calm Mind wars against opposing Clefable for instance, Psychic does significantly more damage to physically defensive foes like Kommo-o, Toxapex, and Seismitoad. Aura Sphere gives Jirachi a weapon against Dark- and Steel-types like Hydreigon, Excadrill, and Ferrothorn, but Thunderbolt can be opted for instead to do more damage to Mandibuzz and Corviknight.
Because Jirachi is always vulnerable to being revenge killed by Dragapult due to Infiltrator, Mandibuzz and Fairy-types like Clefable and Sylveon make excellent teammates thanks to their ability to check it. Mandibuzz also covers Aegislash, which Jirachi can struggle to deal with, while Clefable and Sylveon can provide Wish support, which patches up this set's lack of reliable recovery. Bulky Water-types like Seismitoad and Gastrodon also make good teammates thanks to their ability to check opposing Fire- and Ground-types like Rotom-H and Hippowdon, which could prove to be nuisances to Jirachi otherwise. Dugtrio can make for a valuable partner too thanks to its ability to trap Excadrill, especially if Jirachi is lacking Aura Sphere, as well as opposing Jirachi. Jirachi can check opposing Fairy-types fairly well, which is appreciated by teammates that can struggle with them, such as Dragapult, Kommo-o, and Conkeldurr.
[CREDITS]
- Written by: [[Ruft, 295110]]
- Quality checked by: [[Jordy, 395754], [curiosity, 443485]]
- Grammar checked by: [[Rabia, 336073]]
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