[SET]
name: Stealth Rock
move 1: Photon Geyser
move 2: Heat Wave
move 3: Stealth Rock
move 4: Moonlight / Earth Power / Knock Off
item: Leftovers
ability: Prism Armor
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Necrozma's well-rounded stats further boasted by Prism Armor alongside an expansive moovepool makes it an extremely versatile Pokemon within the tier. This set aims to take advantage of its natural bulk and offensive prowess to effectively keep Stealth Rock up against a majority of common entry hazard removers such as Galarian Weezing and Tsareena. Heat Wave allows Necrozma to break past Steel-types like Escavalier and Bronzong and hit Grass-types like Tsareena and Celebi harder. Moonlight allows Necrozma to stay healthy and play a bit more carelessly against foes such as Draco Meteor Noivern. Earth Power is an option that allows Necrozma to deal significant damage to foes such as Incineroar to Drapion, the former being a notable target that would otherwise wall its usual coverage options. Similarly, Knock Off is an option that allows it to remove key items from Pokemon like Reuniclus and the aforementioned Incineroar.
Incineroar is able to pivot into Ghost-types like Polteageist and Chandelure that threaten Necrozma and can bring it in safely with Parting Shot against foes like Galarian Weezing to set Stealth Rock. Wallbreakers like Machamp and Haxorus appreciate the hazard support Necrozma can provide as well as its ability to weaken walls such as Doublade and Galarian Weezing. Noivern can check threats such as Golisopod and Choice Band Sirfetch'd that attempt to revenge kill a weakened Necrozma with First Impression. In return, Necrozma can break past Rhyperior, especially if carrying Earth Power, to allow Noivern to clean late-game. Fighting-types like Cobalion, Pangoro, and Lucario make phenomenal partners, as they can break past Dark-types like Umbreon and Drapion. Pangoro can also pivot into Ghost-type attacks aimed at Necrozma. Escavalier is able to check Psychic-types like Gardevoir and Reuniclus, which Necrozma can struggle to dent by virtue of their naturally high bulk and resistance to its most spammable move, Photon Geyser. Escavalier can also take on Roserade, a foe Necrozma struggles to switch into and reliably beat. Roserade and Tsareena make for great partners, as they can break past the bulky Water-types that give Necrozma trouble and wear down their shared checks such as Doublade and Bronzong. Tsareena can also bring Necrozma in safely against foes like Galarian Weezing and Escavalier with U-turn. Roserade can provide Toxic Spikes support, which puts foes like Gigalith and Vaporeon on a timer, helping Necrozma beat them.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Photon Geyser
move 3: Knock Off
move 4: Earthquake
item: Lum Berry / Leftovers
ability: Prism Armor
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Dragon Dance Necrozma is a potent late-game cleaner by virtue of its powerful STAB move Photon Geyser, natural bulk that allows it to set up multiple times, and expansive movepool. Knock Off provides Necrozma with a strong utility move that helps it break past Psychic- and Ghost-types like Bronzong, Reuniclus, Doublade, and Polteageist. It also allows it to punish common switch-ins such as Incineroar and Escavalier. Earthquake helps Necrozma break through Pokemon like Gigalith, Incineroar, and Doublade. Swords Dance is an option over Dragon Dance to turn Necrozma into a wallbreaker capable of breaking bulkier walls like Milotic; however, it's a lot more susceptible to being revenge killed by foes such as Chandelure. Moonlight can be used over Earthquake to give Necrozma a reliable form of recovery, allowing it to set up on foes like Rhyperior and Sylveon more easily. X-Scissor is an option over Knock Off to still nail many of the tier's Psychic-types, but it also allows Necrozma to break past Umbreon; however, it does significantly less damage to Bronzong and lacks the utility Knock Off provides. Lum Berry helps Necrozma set up safely on Pokemon like Milotic and Rotom-W, which commonly carry status options or can threaten it with a Scald burn. Weakness Policy is an option, especially on dual screen teams, to give it immediate wallbreaking and sweeping potential; however, it is usually unreliable, as it is reliant on taking a super effective hit to activate.
Entry hazard support from Pokemon like Golisopod, Roserade, and Cobalion is very helpful to wear down foes such as Gigalith and Jellicent for Necrozma to sweep late-game. Roserade can also provide Necrozma with the necessary hazard support, but it can also give Necrozma free turns to safely set up a Dragon Dance because of Sleep Powder. Wallbreakers such as Lucario, Darmanitan, and Chandelure can help pressure foes like Escavalier and Milotic, which Necrozma struggles to reliably break past. Lucario can also pivot into and help support Necrozma in breaking past Umbreon, which it otherwise struggles to do. Toxtricity, Flygon, Rotom-W, and Noivern can help provide Necrozma with multiple opportunities to safely switch in. Choice Scarf Flygon and Noivern can also help deal with faster revenge killers such as Chandelure and Darmanitan. Sticky Web support from Araquanid can help Necrozma deal with some of these faster threats that would normally revenge kill it. Incineroar and Gigalith also make for great partners for their ability to pivot into Ghost-types like Chandelure reliably; the former can also pivot into and remove Escavalier, one of Necrozma's best defensive responses. In return, Necrozma can take advantage of its natural bulk and Speed tier to check many of the tier's Fighting-types that would otherwise threaten them. Espeon and Xatu can provide Necrozma with dual screens support which, in tandem with its ability in Prism Armor, allows it to set up multiple Dragon Dances safely and more easily take First Impression from foes like Haxorus.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Photon Geyser
move 3: Heat Wave
move 4: Autotomize / Moonlight / Earth Power
item: Weakness Policy / Leftovers
ability: Prism Armor
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Calm Mind Necrozma primarily aims to be a late-game cleaner, or it can be used early-game to punch holes through the enemy team. Heat Wave is essential to break past Steel-types like Escavalier that would otherwise wall its coverage options. Autotomize allows Necrozma to outspeed a majority of the boosted metagame and shouldn't be used unless it already has a Calm Mind boost or the enemy team is significantly weakened for it to sweep. It is also important to make sure revenge killers such as Choice Scarf Inteleon and First Impression users like Choice Band Haxorus and Sirfetch'd are removed for it to successfully sweep after using Autotomize. Moonlight is an alternative option that trades its matchup against offense to set up multiple Calm Mind boosts safely by recovering its health. Earth Power is another alternative option to primarily break past Incineroar, which otherwise puts a halt to Necrozma's sweep. Weakness Policy takes advantage of Necrozma's ability in Prism Armor to reliably take a super effective hit and activate it. This makes Necrozma less dependant on having to set up a Calm Mind after an Autotomize; however, Necrozma should be weary on having its Weakness Policy activated early by moves such as U-turn if it isn't in an optimal position to sweep. Alternatively, on more defensively inclined teams, Leftovers is an option to provide Necrozma with passive recovery.
Cobalion and Rhyperior can set up entry hazards to help Necrozma break past foes like Sylveon and Milotic. Cobalion can also pivot into and remove Pokemon like Incineroar and Umbreon to help Necrozma sweep. Roserade can also support Necrozma with hazard support, put a foe to sleep to give Necrozma more opportunities to set up with its two boosting moves, and they wear down each other's checks such as Doublade. Wallbreakers like Darmanitan, Toxtricity, and Pangoro help punch holes through common defensive cores that Necrozma can struggle to break past without accumulating multiple boosts. Galarian Weezing can help check threats such as Golisopod, Incineroar, and Pangoro that attempt to revenge kill Necrozma and can also support it with Toxic Spikes, which allows Necrozma to beat foes like Haze Milotic more reliably. Incineroar is a great partner that can check Ghost-types like Chandelure, provide Necrozma with easier setup opportunities with Parting Shot, and wear down foes such as Umbreon and Milotic with Knock Off and status to help it sweep late-game. Sylveon can provide Necrozma with cleric support, reducing its susceptibility to status like Toxic, and it's able to check Dark-types like Incineroar and Pangoro for Necrozma.
[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Hilomilo, 313384], [Estarossa, 461329]]
- Grammar checked by: [[Estronic, 240732]]
name: Stealth Rock
move 1: Photon Geyser
move 2: Heat Wave
move 3: Stealth Rock
move 4: Moonlight / Earth Power / Knock Off
item: Leftovers
ability: Prism Armor
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Necrozma's well-rounded stats further boasted by Prism Armor alongside an expansive moovepool makes it an extremely versatile Pokemon within the tier. This set aims to take advantage of its natural bulk and offensive prowess to effectively keep Stealth Rock up against a majority of common entry hazard removers such as Galarian Weezing and Tsareena. Heat Wave allows Necrozma to break past Steel-types like Escavalier and Bronzong and hit Grass-types like Tsareena and Celebi harder. Moonlight allows Necrozma to stay healthy and play a bit more carelessly against foes such as Draco Meteor Noivern. Earth Power is an option that allows Necrozma to deal significant damage to foes such as Incineroar to Drapion, the former being a notable target that would otherwise wall its usual coverage options. Similarly, Knock Off is an option that allows it to remove key items from Pokemon like Reuniclus and the aforementioned Incineroar.
Incineroar is able to pivot into Ghost-types like Polteageist and Chandelure that threaten Necrozma and can bring it in safely with Parting Shot against foes like Galarian Weezing to set Stealth Rock. Wallbreakers like Machamp and Haxorus appreciate the hazard support Necrozma can provide as well as its ability to weaken walls such as Doublade and Galarian Weezing. Noivern can check threats such as Golisopod and Choice Band Sirfetch'd that attempt to revenge kill a weakened Necrozma with First Impression. In return, Necrozma can break past Rhyperior, especially if carrying Earth Power, to allow Noivern to clean late-game. Fighting-types like Cobalion, Pangoro, and Lucario make phenomenal partners, as they can break past Dark-types like Umbreon and Drapion. Pangoro can also pivot into Ghost-type attacks aimed at Necrozma. Escavalier is able to check Psychic-types like Gardevoir and Reuniclus, which Necrozma can struggle to dent by virtue of their naturally high bulk and resistance to its most spammable move, Photon Geyser. Escavalier can also take on Roserade, a foe Necrozma struggles to switch into and reliably beat. Roserade and Tsareena make for great partners, as they can break past the bulky Water-types that give Necrozma trouble and wear down their shared checks such as Doublade and Bronzong. Tsareena can also bring Necrozma in safely against foes like Galarian Weezing and Escavalier with U-turn. Roserade can provide Toxic Spikes support, which puts foes like Gigalith and Vaporeon on a timer, helping Necrozma beat them.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Photon Geyser
move 3: Knock Off
move 4: Earthquake
item: Lum Berry / Leftovers
ability: Prism Armor
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Dragon Dance Necrozma is a potent late-game cleaner by virtue of its powerful STAB move Photon Geyser, natural bulk that allows it to set up multiple times, and expansive movepool. Knock Off provides Necrozma with a strong utility move that helps it break past Psychic- and Ghost-types like Bronzong, Reuniclus, Doublade, and Polteageist. It also allows it to punish common switch-ins such as Incineroar and Escavalier. Earthquake helps Necrozma break through Pokemon like Gigalith, Incineroar, and Doublade. Swords Dance is an option over Dragon Dance to turn Necrozma into a wallbreaker capable of breaking bulkier walls like Milotic; however, it's a lot more susceptible to being revenge killed by foes such as Chandelure. Moonlight can be used over Earthquake to give Necrozma a reliable form of recovery, allowing it to set up on foes like Rhyperior and Sylveon more easily. X-Scissor is an option over Knock Off to still nail many of the tier's Psychic-types, but it also allows Necrozma to break past Umbreon; however, it does significantly less damage to Bronzong and lacks the utility Knock Off provides. Lum Berry helps Necrozma set up safely on Pokemon like Milotic and Rotom-W, which commonly carry status options or can threaten it with a Scald burn. Weakness Policy is an option, especially on dual screen teams, to give it immediate wallbreaking and sweeping potential; however, it is usually unreliable, as it is reliant on taking a super effective hit to activate.
Entry hazard support from Pokemon like Golisopod, Roserade, and Cobalion is very helpful to wear down foes such as Gigalith and Jellicent for Necrozma to sweep late-game. Roserade can also provide Necrozma with the necessary hazard support, but it can also give Necrozma free turns to safely set up a Dragon Dance because of Sleep Powder. Wallbreakers such as Lucario, Darmanitan, and Chandelure can help pressure foes like Escavalier and Milotic, which Necrozma struggles to reliably break past. Lucario can also pivot into and help support Necrozma in breaking past Umbreon, which it otherwise struggles to do. Toxtricity, Flygon, Rotom-W, and Noivern can help provide Necrozma with multiple opportunities to safely switch in. Choice Scarf Flygon and Noivern can also help deal with faster revenge killers such as Chandelure and Darmanitan. Sticky Web support from Araquanid can help Necrozma deal with some of these faster threats that would normally revenge kill it. Incineroar and Gigalith also make for great partners for their ability to pivot into Ghost-types like Chandelure reliably; the former can also pivot into and remove Escavalier, one of Necrozma's best defensive responses. In return, Necrozma can take advantage of its natural bulk and Speed tier to check many of the tier's Fighting-types that would otherwise threaten them. Espeon and Xatu can provide Necrozma with dual screens support which, in tandem with its ability in Prism Armor, allows it to set up multiple Dragon Dances safely and more easily take First Impression from foes like Haxorus.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Photon Geyser
move 3: Heat Wave
move 4: Autotomize / Moonlight / Earth Power
item: Weakness Policy / Leftovers
ability: Prism Armor
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Calm Mind Necrozma primarily aims to be a late-game cleaner, or it can be used early-game to punch holes through the enemy team. Heat Wave is essential to break past Steel-types like Escavalier that would otherwise wall its coverage options. Autotomize allows Necrozma to outspeed a majority of the boosted metagame and shouldn't be used unless it already has a Calm Mind boost or the enemy team is significantly weakened for it to sweep. It is also important to make sure revenge killers such as Choice Scarf Inteleon and First Impression users like Choice Band Haxorus and Sirfetch'd are removed for it to successfully sweep after using Autotomize. Moonlight is an alternative option that trades its matchup against offense to set up multiple Calm Mind boosts safely by recovering its health. Earth Power is another alternative option to primarily break past Incineroar, which otherwise puts a halt to Necrozma's sweep. Weakness Policy takes advantage of Necrozma's ability in Prism Armor to reliably take a super effective hit and activate it. This makes Necrozma less dependant on having to set up a Calm Mind after an Autotomize; however, Necrozma should be weary on having its Weakness Policy activated early by moves such as U-turn if it isn't in an optimal position to sweep. Alternatively, on more defensively inclined teams, Leftovers is an option to provide Necrozma with passive recovery.
Cobalion and Rhyperior can set up entry hazards to help Necrozma break past foes like Sylveon and Milotic. Cobalion can also pivot into and remove Pokemon like Incineroar and Umbreon to help Necrozma sweep. Roserade can also support Necrozma with hazard support, put a foe to sleep to give Necrozma more opportunities to set up with its two boosting moves, and they wear down each other's checks such as Doublade. Wallbreakers like Darmanitan, Toxtricity, and Pangoro help punch holes through common defensive cores that Necrozma can struggle to break past without accumulating multiple boosts. Galarian Weezing can help check threats such as Golisopod, Incineroar, and Pangoro that attempt to revenge kill Necrozma and can also support it with Toxic Spikes, which allows Necrozma to beat foes like Haze Milotic more reliably. Incineroar is a great partner that can check Ghost-types like Chandelure, provide Necrozma with easier setup opportunities with Parting Shot, and wear down foes such as Umbreon and Milotic with Knock Off and status to help it sweep late-game. Sylveon can provide Necrozma with cleric support, reducing its susceptibility to status like Toxic, and it's able to check Dark-types like Incineroar and Pangoro for Necrozma.
[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Hilomilo, 313384], [Estarossa, 461329]]
- Grammar checked by: [[Estronic, 240732]]
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