Updated, sorry about thatSorry leonard that my Zamazenta wasn't complete just now but now it's done go check that out, and my Darmanitan isn't a form changer...
Updated, sorry about thatSorry leonard that my Zamazenta wasn't complete just now but now it's done go check that out, and my Darmanitan isn't a form changer...
Changer 2 is pileosand's Shaymin! Congrats to pileosand on his first Clean Slate 2 victory!![]()
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Pokemon: Unown ( P, S, M )
Roles: Hazard Control, Offensive Pivot, Choice Specs, Physical Tank
Type:![]()
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Abilities: Punk Rock | Sheer Force | Magic Guard
Stat Distribution-P: 70 / 70 / 115 / 140 / 70 / 115 | 580 BST
Stat Distribution-S: 70 / 115 / 115 / 70 / 70 / 140 | 580 BST
Stat Distribution-M: 70 / 115 / 140 / 70 / 115 / 70 | 580 BST
Movepool Additions: Rapid Spin, Knock Off, Dark Pulse, U-turn, First Impression, Lunge, Bug Buzz, Overdrive, Smart Strike, Substitute, Protect, Rest, Sleep Talk
Justification:
- Dark/Bug type helps prevent spin blocking, so it provides many options for teams with multiple hazards to keep their own side clear
- Three new reasons for Zacian to exist, three checks to Necrozma
- P Forme: Powerful special attacker with Punk Rock boosted Bug Buzz and Overdrive. Pair that with Dark STAB to hit ghosts and you have a good offensive spinner.
- S Forme: Speed Control pivot that can go for Choice Band for powerful U-turns, or run a Life Orb mixed set to nail Stonjourner thanks to Sheer Force. Lunge is a useful boosted STAB either way.
- M Forme: Bulky offensive tank that abuses Magic Guard + Life Orb to put some sting in its First Impression.
Free Slot goes to Whole Lotta Gang Shit:![]()
Name of the Pokemon: Shaymin
Role(s): Mixed Wall, Cleric, Hazard Control
Type:![]()
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Abilities: Natural Cure, Regenerator
Stat Distribution: 100/60/120/100/120/100 (600 BST)
Movepool Additions: Moonblast, Brave Bird, Wood Hammer, Defog
Movepool Removals: Toxic
Justification: Utility mouse. fast enough to annoy fat with subseed, and fat enough to switch in to resisted and some neutral moves and do utility stuff
Utility:
Shaymin @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Synthesis
- Defog / Aromatherapy
- Moonblast / Seed Flare
- Earth Power
SubSeed:
Shaymin @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leech Seed
- Substitute
- Moonblast
- Earth Power![]()
Name of the Pokemon: Shaymin-Sky (Shaymin transforms while holding Flying Memory, which cant be knocked off)
Role(s): Physical Wallbreaker, Set Up Sweeper
Type:![]()
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Abilities: Magic Guard
Stat Distribution: 80/120/80/80/100/140 (600 BST)
(Same move changes)
Justification: Blistering fast and really strong STAB moves, swords dance and an immunity to hazards and poison. However it has no coverage other than Zen Headbutt, and it cant run an item so its unboosted power isnt amazing. still dunks on offense and can run a bit of team support too in Healing Wish or Defog.
And that concludes slate 7!
Whole Lotta Gang Shit
Name of the Pokemon: Scrafty
Role(s): Physical Attacker, Hazard Control
Typing:![]()
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Abilities: Mold Breaker / Intimidate | Scrappy
Stats: 115 HP / 140 Atk / 105 Def / 65 SpA / 95 SpD / 80 Spe [600 BST]
Movepool Addition: Sucker Punch, Rapid Spin
Justification: Beats scary Stone Boi. Also beats zappy Stone Boi. Gets folded by dino Stone Boi though. Also is mandated Zacian bait.
Leonard will post it, as far as I know he hasn't decided yet.What is the next slate? Like, is this supposed to be a joke? Scoopapa
ok, that made me nervous for a second.Leonard will post it, as far as I know he hasn't decided yet.
Salamence: Seems strong but I ran the calcs and Octillery bodies it. Also lmao at Rock Head Brave Bird
Name of the Pokemon: Salamence
Role(s): Physical Wall
Type: Dragon / Flying
Abilities: Intimidate / Rock Head | Gluttony
Stats: 95 HP / 110 Atk / 135 Def / 100 SpA / 80 SpD / 80 Spe [600 BST]
Movepool Distribution: Brave Bird, Haze, Recycle
Movepool Removal: Dragon Dance
Justification: Salamence eats up physical hits like a champ thanks to its great bulk and ability to check sweepers with Haze. Also provides the tier with a great Ground immunity and a check to the ever present Torkoal.
Name of the Pokemon: Keldeo
Role(s): Priority, Special Attacker
Type: Water / Fighting
Abilities: Technician | Justified
Stats: 91 HP / 92 Atk / 88 Def / 133 SpA / 97 SpD / 109 Spe [610 BST]
Movepool Distribution: Frost Breath, Vacuum Wave, Water Shuriken
Justification: A strong priority attacker, Keldeo uses its Technician boosted STABs to revenge kill a vast assortment of threats in the meta. It strangely is a water type that does well versus Rain teams, thanks to rain threats being neutral to Water type moves themselves.
Name of the Pokemon: Regice
Role(s): Special Wall
Type: Ice / Steel
Abilities: Ice Scales / Pressure | Ice Body
Stats: 75 HP / 75 Atk / 90 Def / 120 SpA / 135 SpD / 65 Spe [555 BST]
Movepool Distribution: Spikes, Body Press, Volt Switch, Mirror Coat
Justification: WIP
Bisharp: poor Zacian dude, other than that pretty cool![]()
Master of Combat
Name of the Pokemon: Bisharp
Role(s): Stallbreaker
Type: Fighting/Steel
Abilities: Master of Combat
Stat Distribution: 75 HP/145 Atk/120 Def/55 SpA/80 SpD/110 Spe (585 BST)
Movepool Additions: Close Combat
Movepool Removals: Swords Dance, Sucker Punch, Knock Off
Custom Elements: Master of Combat - This pokemon's attacks deal damage based on the target's weakest defensive stat.
Justification:
+ Fighting/Steel is a pretty adept offensive STAB combo, as it pretty much beats the crap out of Dunsparce and Runerigus. Also completely destroys Aerodactyl and Walrein as well, so that's neat.
+ Master of Combat ensures Bisharp can't be walled as easily by bypassing the opponent's higher defensive stat, nullifying would-be checks like Stonjourner.
- Its typing doesn't allow Bisharp to resist Flying-types and Psychic-types, which can be preyed on by threats like Togekiss.
- Gets obliterated by Torkoal and Cherrim due to the former's super-effective STAB combo in Fire/Water, and the latter due to its high special attack and Fire STAB enabling it to seriously harm Bisharp.
Oricorio:please give feedback for this one, might be broken
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Name of the Pokemon: Oricorio-Pa'u
Roles: Priority, Hazard Control, Special Wallbreaker, Set Up Sweeper, Stallbreaker, Pivot
Type: Flying/Psychic
Ability: One Step Ahead*
Stats: 115/95/55/120/95/75 (BST: 555)
Movepool Additions: Nasty Plot, Psychic, Psyshock, Surf, Taunt, Thunder Wave, Teleport
Movepool Removals: U-Turn
Custom Elements: One Step Ahead- This pokemon always moves first in its priority bracket (Stall Clone)
Justification:
-While not actually a priority user, Oricorio ability allows it to achieve a similar effect
-Oricorio's ability allows it to outspeed every pokemon excluding Priority users and Neutralizing Gas Weezing
-However, it is destroyed by said pokemon, as well any physical attacking pokemon capable of tanking its attack, due to its pitiful defense stat
-Can use "priority" status moves such as Roost, Defog, and Taunt without fearing Dark types like Scrafty and Gligar
-Teleport allows Oricorio to control its speed somewhat, however Oricorio's Teleport will always go before the opponent's Teleport, so they will gain the momentum
Dusknoir: My concern is that it's good at too many things. Spectral Thief is really, really strong across the board and fits seamlessly into any set it would run, and Cartesian rewards it for switching into Stonjourner and Dhelmise which is kind of a broken option.
Name of the Pokemon: Dusknoir
Role(s): Physical Wall, Trick Room Setter, Setup Detterent
Type:![]()
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Abilities: Levitate / Pressure | Cartesian
Stat Distribution: 160/110/120/70/70/70 | 600
Movepool Additions: Spectral Thief, Body Press, Recover
Movepool Removal: Calm Mind
Custom Element: Cartesian: This Pokemon is immune to Ghost-type moves and raises its Defense by 1 stage when hit by a Ghost-type move (Sap Sipper clone).
Justification: Dusknoir is a blanket check to most Physical wallbreakers and a hard counter to Stonjourner. While not being passive thanks to STAB Body Press. It also has access to strong support tools in Will-Wisp, Spectral Thief and Recover. However, every special attacker takes advantage of it and some physical attackers like Necrozma can take advantage of it.
Wall
Dusknoir @ Leftovers
Ability: Cartesian
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Body Press
- Spectral Thief
- Recover
- Will-O-Wisp
Trick Room
Dusknoir @ Mental Herb
Ability: Cartesian
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Memento
- Body Press
- Spectral Thief
Name of the Pokemon: Stunfisk-Galar
Role(s): Physical Wall, Stealth Rock, Grassy Terrain setter
Type:![]()
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Abilities: Mimicry / Sand Spit | Grassy Terrain
Stat Distribution: 130/80/110/100/150/30 | 600
Movepool Additions: Spiky Shield, Toxic, Giga Drain
Custom Elements: Snap Trap is now a Steel-type Magma Storm
Justification: WIP
Stunfisk-Galar @ Leftovers
Ability: Grassy Terrain
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Earth Power
- Snap Trap
- Spiky Shield
- Stealth Rock / Toxic
Name of the Pokemon: Purrloin (Eviolite)
Role(s): Priority, Offensive Pivot, Sweeper
Type:![]()
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Abilities: Technician / Tough Claws | Prankster
Stat Distribution: 85/115/85/115/85/115 | 600
Movepool Additions: Shadow Punch, Nature Power, Shadow Sneak, Parting Shot, Hex, Double-Edge
Movepool Removals: Nasty Plot
Justification: WIP
Technician
Purrloin @ Eviolite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Shadow Sneak
- U-turn / Parting Shot
- Shadow Punch / Double-Edge
Prankster
Purrloin @ Eviolite
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nature Power
- Shadow Ball / Hex
- Parting Shot
- Encore / Taunt / Thunder Wave
Tough Claws
Purrloin @ Eviolite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Double-Edge
- Shadow Claw
- Sucker Punch / Shadow Sneak
- U-turn / Hone Claws
Name of the Pokemon: Sandslash-Alola
Role(s): Priority, Hazard Control, Hazard Setter, Sand Abuser, Suicide Lead
Type:![]()
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Abilities: Technician / Slush Rush | Sand Rush
Stat Distribution: 85/130/135/60/115/105 | 630
Movepool Additions: Bullet Punch
Justification: WIP
Offensive Utility
Sandslash-Alola @ Assault Vest
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Spear
- Bullet Punch
- Rapid Spin
- Knock Off / Bulldoze
Sand Abuser
Sandslash-Alola @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Icicle Crash
- Earthquake
- Iron Head / Rapid Spin
- Swords Dance
Suicide Lead
Sandslash-Alola @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Icicle Spear
- Knock Off / Bulldoze
Swords Dance
Sandslash-Alola @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Icicle Spear
- Bullet Punch
- Earthquake / Rapid Spin
Crawdaunt: Giving it 140 Base Attack and Tough Claws and then removing all its boosting moves is kind of a brainless way to make it stronger imo![]()
Name of the Pokemon: Crawdaunt
Roles: Priority, Physical Wallbreaker
Type:/![]()
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Abilities: Hyper Cutter / Tough Claws
Stat Distribution: 85 / 140 / 80 / 55 / 80 / 100 (540 BST)
Movepool Additions: Mach Punch, Drain Punch
Movepool Removals: Swords Dance, Dragon Dance
Justification: A powerful wallbreaker with a great offensive type combination that allows it to beat foes like Stonjourner, Runerigus, Scrafty and Dubwool. Thanks to Tough Claws, Close Combat and Crabhammer become absolute nukes, and its two priority attacks allow it to quickly revenge kill a weakened threat. Its typing also allows it to switch in on foes like Walrein and Octillery and KO them with Fighting STAB. However, its defensive stats and speed are pretty bad, leaving it heavily reliant on priority to take care of faster foes. Its typing also leaves it weak to many threats such as Shaymin (both versions), Dunsparce, Victreebel, and Zacian.
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Name of the Pokemon: Avalugg
Roles: Physical Wall, Hazard Control, Hazard Setter
Type:/![]()
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Abilities: Ice Body / Sturdy / Blue Ice
Stat Distribution: 108 / 117 / 188 / 51 / 65 / 61 (590 BST)
Movepool Additions: Stealth Rock, Ice Shard, Icicle Crash, Behemoth Bash
Custom Elements: Blue Ice: Fighting-type clone of Levitate
Justification: Yes, you heard that right, an Ice-type wall. However, it is able to do a great job despite it due to its absurd Defense stat, which as of right now, gives it the most powerful Body Press in the metagame. Its Steel-typing also gives it a whole bunch of resistances that it wouldn't be able to take advantage of without it. Due to this, it is able to switch in on nearly 3/4 of the metagame, including prominent threats like Stonjourner, physical Victreebel, Dunsparce, Octillery and Togekiss. Due to its pathetic speed, it can also deal huge damage or KO many of these threats with Avalanche. Add in reliable recovery, hazards and hazard removal and an immunity to a 4x weakness, and you got a defensive tank. Unfortunately, it still has weakness to Cherrim, Torkoal, Gumshoos and Seismitoad. Special attacks in general also are a huge pain in the ass for it due to its pathetic Special Defense as well as its aforementioned speed.
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Name of the Pokemon: Reshiram
Roles: Special Wall, Hazard Control
Type:/![]()
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Abilities: Pressure / Flame Body / Turboblaze
Stat Distribution: 100 / 90 / 100 / 110 / 140 / 80 (620 BST)
Movepool Additions: Lava Plume
Movepool Removals: Blue Flare, Dragon Dance
Justification: Reshiram uses its combination of great defenses and useful ability in Turboblaze to switch in and Defog hazards. Dragon / Fire, while it doesn't seem like a good defensive typing, allows Reshiram to switch in on foes like Cherrim, Unown and Shaymin, and hit them back with its STAB moves. Turboblaze, in particular, ignores Snorlax and Walrein's Thick Fat and blocks Necrozma's Magic Bounce, as well as being able to use Earth Power on Runerigus. Unfortunately, Reshiram's typing leaves it extremely weak to foes like Stonjourner, Dhelmise (though they can be crippled by a Lava Plume burn), Aerodactyl, offensive Seismitoad and Victreebel. It is also extremely vulnerable to Knock Off, as without Heavy-Duty Boots, it now becomes weak to SR and is put on a timer by Toxic Spikes.
Rillaboom: Hmmm yes today I will give GDarm 2: Icicle Harder priority so it never needs to worry about scarf, also this doesn't fit any of the slatesHarambe is dead, but now is a grass monk:
Name of the Pokemon: Rillaboom
Role(s): Wallbreaker/Choice Band/Choice Scarf
Type: View attachment 232476 / View attachment 232477
Abilities: Grassy Surge/Gorilla Tactics/HA: Mold Breaker
Stats: 100/135/115/40/90/70 {BST: 555}
Movepool Additions: Phantom Force/Shadow Force/Will-O-Wisp/Shadow Sneak/Spectral Theif
Movepool Removals: Superpower/High Horse Power
Justification: It is a very solid Pokemon in the meantime, it's Defense is simply amazing along with its HP, this thing isn't something to scoff at knowing with it's 135 attack rivaling Machamp's and Garchomp's this thing can destroy things with terrible Defense and HP. It also has Gorilla Tactics, pair that up with Choice Band, or Scarf and you got a motherfucking monster.
Loppuny's boyfriend:
Name of the Pokemon: Cinderace
Role(s): Special Wall/Hazard Setter
Type: View attachment 232544 / View attachment 232545
Abilities: Flame Body/Prankster/HA: Dazzling
Stat Distribution: 80/55/95/110/155/105 {BST: 600}
Movepool Additions: Burning Ash/Dazzling Gleam/Moonblast/Toxic/Thunder Wave/Calm Mind/Psychic
Movepool Removals: Iron Head
Custom Elements:Justification: It's a amazing special wall that can be offensive too, though it works better in the ways of stall and walling, with its new moves Burning Ash, Toxic, and Thunder Wave it can be a pain to deal with in anyways possible. There's also the offensive sides with good ol' Flamethrower and combined with Calm Mind, Moonblast, and even Shadow Ball, it's is just as amazing on the offensive sides too.Ability Type: Status
Type: Fire
Information: The user makes ashes rain the burn even through actual rain, which does 1/10 HP of an pokemon every turn.
Inteleon: Looks goodInteleon needs more priority moves.
Name of the Pokemon: Inteleon
Role(s): Priority Abuser / Mixed Attacker
Type: Water / Dark
Abilities: Sniper / Adaptability / Zoom Scope
Stats: 60 / 120 / 70 / 125 / 50 / 110 {BST: 535}
Movepool Additions: Extreme Speed , Vacuum Wave , Parting Shot , Quickshot
Movepool Removals: Surf , U-turn
Custom Elements:
- Zoom Scope : This pokemon's water type moves have an accuracy of 100%
- Quickshot : stats are belowJustification: This pokemon is a very solid one. Dont look at this beast with excellent attack in both stats the wrong way, otherwise you might get 6-0'd by this beast. Inteleon is a very good pick in this pet mod; it has a sense of unpredictability because its movepool is amazing, and it can viably run a multitude of sets, which gives it a National Dex Genesect look.Power: 60
Accuracy: 100
Type: Water
Effects: Has +2 Priority
Special Attack
Name of the Pokemon: Camerupt
Role(s): Physical Wall / Support
Type: Fire / Ground
Abilities: Smoke Cloud / Flame Body
Stats: 70 / 93 / 145 / 100 / 72 / 30 (BST: 510)
Movepool Additions: Tar Shot , Rock Blast , Blaze Kick , Healing Goop
Movepool Removals: Explosion , Rock Polish , Amnesia
Custom Elements: Smoke Cloud: Upon switch-in , weather gets removed (such as hail no longer making blizzard 100% accurate and removing its damage)
Healing Goop : Creates a healing field on the user's side which applies the effects of leftovers for five turns.
Tar Shot is now a sticky web clone.
Justification: Camerupt uses its great physical defense and its ability, Smoke Cloud, to completely cripple weather teams, and to sweep through them. It can also function as a support pokemon with moves like the changed Tar Shot and Healing Goop.
Thanks for the feedback. But I'd like to have some clarifications, because I don't really understand some of your points.Dusknoir: My concern is that it's good at too many things. Spectral Thief is really, really strong across the board and fits seamlessly into any set it would run, and Cartesian rewards it for switching into Stonjourner and Dhelmise which is kind of a broken option.
Stunfisk: Bit too bulky imo. Cut down on SpD, this creature walls Cherrim.
Purrloin: I mean, offensive pivot is technically right. Its defenses offend me. Also I hate that its 3D model is bipedal.
Sandslash: Fine