Sorry, I should have made things more clear.Thanks for the feedback. But I'd like to have some clarifications, because I don't really understand some of your points.
How is it a problem that Spectral Thief will be ran in all its sets? I know this move is very strong, that's why I gave it to something with very low offensive presence, and won't be able to reverse sweep with the boosts. Also, how is it broken that it walls Ghost-types with Cartesian? Imo, it's like saying that Grounding is a broken option on Runerigus because it can now switch-into Gumshoos.
I was going to change the defensive stats anyway (that's also the case with the following submissions) because I hadn't run calc. However it doesn't wall Cherrim, at all:
It's also supposed to have higher defensive stats than most walls, because it has no reliable recovery outside of Leftovers and Grassy Terrain.252 SpA Choice Specs Cherrim Fire Blast vs. 248 HP / 252+ SpD Stunfisk-Galar in Sun: 458-542 (98.9 - 117%) -- 93.8% chance to OHKO after Leftovers recovery and Grassy Terrain recovery
252 SpA Cherrim Weather Ball (100 BP Fire) vs. 248 HP / 252+ SpD Stunfisk-Galar in Sun: 282-332 (60.9 - 71.7%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
0 SpA Stunfisk-Galar Earth Power vs. 0 HP / 0 SpD Cherrim: 118-139 (45.2 - 53.2%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery
What should I understand? How do the defenses offend you? Are they to low or to high?
Dusknoir: Grounding is designed to make Runerigus viable, as if it didn't have a tool to deal with Ground it would arguably be more of a liability with the Stakeout boost hitting whoever it switched out to or killing it every time. Even without Cartesian Dusknoir would have its niche as a bulky phazer with Will-o-Wisp and Spectral Thief but now it threatens some of the most significant offensive presences we have.
Stunfisk: That one was basically my bad, I just didn't think to put the Sun boost in the damage calculator like a dumbass
Purrloin: I think too high for the amount of utility it has. Technician priority is really good, especially with a safer switch if it runs Parting Shot, and it would overall be really oppressive if it had access to all of these simultaneously and Eviolite.