Pet Mod Clean Slate 2

Thanks for the feedback. But I'd like to have some clarifications, because I don't really understand some of your points.
:dusknoir: How is it a problem that Spectral Thief will be ran in all its sets? I know this move is very strong, that's why I gave it to something with very low offensive presence, and won't be able to reverse sweep with the boosts. Also, how is it broken that it walls Ghost-types with Cartesian? Imo, it's like saying that Grounding is a broken option on Runerigus because it can now switch-into Gumshoos.
:stunfisk-galar: I was going to change the defensive stats anyway (that's also the case with the following submissions) because I hadn't run calc. However it doesn't wall Cherrim, at all:
252 SpA Choice Specs Cherrim Fire Blast vs. 248 HP / 252+ SpD Stunfisk-Galar in Sun: 458-542 (98.9 - 117%) -- 93.8% chance to OHKO after Leftovers recovery and Grassy Terrain recovery
252 SpA Cherrim Weather Ball (100 BP Fire) vs. 248 HP / 252+ SpD Stunfisk-Galar in Sun: 282-332 (60.9 - 71.7%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
0 SpA Stunfisk-Galar Earth Power vs. 0 HP / 0 SpD Cherrim: 118-139 (45.2 - 53.2%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery
It's also supposed to have higher defensive stats than most walls, because it has no reliable recovery outside of Leftovers and Grassy Terrain.
:purrloin: What should I understand? How do the defenses offend you? Are they to low or to high?
Sorry, I should have made things more clear.
Dusknoir: Grounding is designed to make Runerigus viable, as if it didn't have a tool to deal with Ground it would arguably be more of a liability with the Stakeout boost hitting whoever it switched out to or killing it every time. Even without Cartesian Dusknoir would have its niche as a bulky phazer with Will-o-Wisp and Spectral Thief but now it threatens some of the most significant offensive presences we have.
Stunfisk: That one was basically my bad, I just didn't think to put the Sun boost in the damage calculator like a dumbass
Purrloin: I think too high for the amount of utility it has. Technician priority is really good, especially with a safer switch if it runs Parting Shot, and it would overall be really oppressive if it had access to all of these simultaneously and Eviolite.
 
Camerupt: Smoke Cloud is just reflavored Cloud Nine, so probably just give it Cloud Nine. Same goes for Tar Shot: remove it and give Camerupt webs. Flavor isn't important.

Smoke Cloud removes the weather altogether until it switches out. Also, giving Camerupt webs wouldnt make sense, and Tar Shot does make sense.
 
Smoke Cloud removes the weather altogether until it switches out. Also, giving Camerupt webs wouldnt make sense, and Tar Shot does make sense.
That's the same thing Cloud Nine does, and it doesn't matter whether it makes sense. Flavor isn't important. If someone actually wants to put Tar Shot on their sub they'll have to modify some other existing move or make a new one with the end goal of the exact same function, it's just a hassle. If you don't do it the mods will do it for you if Camerupt wins.
 
Crawdaunt: Giving it 140 Base Attack and Tough Claws and then removing all its boosting moves is kind of a brainless way to make it stronger imo
Avalugg: This thing is super exploitable with like, anything with >100 Special Attack
Reshiram: I actually really like this one, well done
Good review, but I'm gonna need some extra clarification on my Crawdaunt review. Sure high attack with TC seems busted, but that's exactly why I removed it's boosting moves. Plus, it can't do shit to Dunsparce or Shaymin, even with boosting moves, while those can OHKO back. It also gives Zacian a much needed opportunity to be used.
 
Good review, but I'm gonna need some extra clarification on my Crawdaunt review. Sure high attack with TC seems busted, but that's exactly why I removed it's boosting moves. Plus, it can't do shit to Dunsparce or Shaymin, even with boosting moves, while those can OHKO back. It also gives Zacian a much needed opportunity to be used.
Yeah sorry, I'm a first-timer at this. I think that giving it back its boosting moves and nerfing Attack/removing TC would just raise the skill ceiling a bit: more reward from good switch-ins and whatnot but less power to start with. Since we don't have any Will-o-Wisp users or anything I think it could check everything it used to and more that way, but only with smart play, and it's still checked by Dunsparce and Shaymin.
 
:sm/groudon:
Name of the Pokemon: Groudon
Role(s): Physical Wall, Hazard Setter
Type: Ground / Fire
Abilities: Flame Body
Stat Distribution: 100/110/140/100/90/90 (630 BST)
Movepool Additions: Shore Up
Justification: Groudon is a very bulky physical wall, especially when considering it has a chance to burn on contact. It can set hazards well since it beats most of the hazard removers right now; however, Runerigus and Aerodactyl are easy switchins to it, and its weakness to the fairly common Water and Ground attacks somewhat hinder its ability to wall.

:sm/dustox:
Name of the Pokemon: Dustox
Role(s): Special Wall, Hazard Remover
Type: Poison
Abilities: Shield Dust / Levitate
Stat Distribution: 90/100/100/100/140/70 (600 BST)
Movepool Additions: Sludge Wave
Movepool Removals: Quiver Dance
Justification: Dustox is an effective special wall, taking attacks from Runerigus, Aerodactyl, and Togekiss well. However, it can be broken through by Cherrim, and Dustox is a pretty passive mon, able to be switched into easily by Steel-types.

:sm/weavile:
Name of the Pokemon: Weavile
Role(s): Priority, Physical Wallbreaker, Stallbreaker
Type: Dark / Ice
Abilities: Pressure / Merciless
Stat Distribution: 105/125/85/75/85/125 (600 BST)
Movepool Additions: Cross Chop
Movepool Removals: Swords Dance
Justification: Weavile is a potent wallbreaker, especially when the opponent is poisoned. Kinda like G-Luke's Krookidile but it can hit Snorlax SE while still hitting Steel-types hard with either Knock Off or Cross Chop. Ice Shard is very useful for hitting Victreebel and Shaymin-Sky, as well as other Choice Scarf mons.

:sm/feraligatr:
Name of the Pokemon: Feraligatr
Role(s): Sand Abuser, Rain Abuser, Physical Wallbreaker
Type: Water / Dragon
Abilities: Torrent / Sand Rush
Stat Distribution: 90/140/110/89/93/88 (600 BST)
Movepool Removals: Dragon Dance
Justification: Feraligatr is a powerful wallbreaker in sand, having a great typing to consistently check Torkoal while hitting most mons SE with a fairly wide movepool. That being said, its Dragon coverage is weak (Ice Fang, in order to hit Dunsparce), and it can be soft checked by Zacian.
 
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:sm/groudon:
Name of the Pokemon: Groudon
Role(s): Physical Wall, Hazard Setter
Type: Ground / Fire
Abilities: Flame Body
Stat Distribution: 100/110/140/100/90/80 (630 BST)
Movepool Additions: Shore Up
Justification: Groudon is a very bulky physical wall, especially when considering it has a chance to burn on contact. It can set hazards well since it beats most of the hazard removers right now; however, Runerigus and Aerodactyl are easy switchins to it, and its weakness to the fairly common Water and Ground attacks somewhat hinder its ability to wall.

:sm/dustox:
Name of the Pokemon: Dustox
Role(s): Special Wall, Hazard Remover
Type: Poison
Abilities: Shield Dust / Levitate
Stat Distribution: 100/100/100/100/140/70 (600 BST)
Movepool Additions: Sludge Wave
Movepool Removals: Quiver Dance
Justification: Dustox is an effective special wall, taking attacks from Runerigus, Aerodactyl, and Togekiss well. However, it can be broken through by Cherrim, and Dustox is a pretty passive mon, able to be switched into easily by Steel-types.

:sm/weavile:
Name of the Pokemon: Weavile
Role(s): Physical Wallbreaker, Stallbreaker
Type: Dark / Ice
Abilities: Pressure / Merciless
Stat Distribution: 105/125/85/75/85/125 (600 BST)
Movepool Additions: Cross Chop
Movepool Removals: Swords Dance
Justification: Weavile is a potent wallbreaker, especially when the opponent is poisoned. Kinda like G-Luke's Krookidile but it can hit Snorlax SE while still hitting Steel-types hard with either Knock Off or Cross Chop.
Groudon's actual BST is 620 and Dustox's is 610. Doesn't matter, it just bugged me.
 
bisharp.gif

Master of Combat
Name of the Pokemon: Bisharp
Role(s): Stallbreaker, Physical Attacker
Type: Fighting/Steel
Abilities: Master of Combat
Stat Distribution: 75 HP/145 Atk/120 Def/55 SpA/80 SpD/110 Spe (585 BST)
Movepool Additions: Close Combat
Movepool Removals: Swords Dance, Sucker Punch, Knock Off
Custom Elements: Master of Combat - This pokemon's attacks deal damage based on the target's weakest defensive stat.
Justification:
+ Fighting/Steel is a pretty adept offensive STAB combo, as it pretty much beats the crap out of Dunsparce and Runerigus. Also completely destroys Aerodactyl and Walrein as well, so that's neat.
+ Master of Combat ensures Bisharp can't be walled as easily by bypassing the opponent's higher defensive stat, nullifying would-be checks like Stonjourner.
- Its typing doesn't allow Bisharp to resist Flying-types and Psychic-types, which can be preyed on by threats like Togekiss.
- Gets obliterated by Torkoal and Cherrim due to the former's super-effective STAB combo in Fire/Water, and the latter due to its high special attack and Fire STAB enabling it to seriously harm Bisharp.

If it had the standard abilities it would be fine, but i am not sure how balanced a mon effectively cant be walled is, especially since most of our walls are usually heavily leaning on a particular side of the defensive spectrum. I would like calcs to prove it has defensive counterplay.

florges-yellow.gif

671YMS.png
Florges-Yellow
671YMS.png

Roles
Special Wall, Cleric, Electric Terrain
View attachment 232248View attachment 232250
Abilities
Natural Cure / Regenerator / Electric Surge
Stats
90 / 85 / 100 / 90 / 175 / 80 (620)
New Moves
Thunder Wave, Discharge
Removed Moves
Wish
Justification:
Florges-Y is an amazing cleric that potentially outclasses Orbeetle in a defensive Electric-type. Florges' ability to utilize cleric moves such as Defog and Aromatherapy to aid Teammates goes well with it's ability Regenerator. Utilizing it's Fairy and Electric typing in order to wall Pokemon such as Unown, Necrozma, Runerigus, Aerodactyl, and Scrafty is to die for. Literally. Using a combination of Toxic/Synthesis/Moonblast/Aromatherapy makes the best Florges it can be.


smeargle.gif

:smeargle: Smeargle :smeargle:
Is Eviolite Compatable
Roles

Team Glue
View attachment 232251View attachment 232252
Abilities
Trace / Technician
Stats
90 / 100 / 90 / 100 / 90 / 90 (BST: 560)
New Moves
Draco Meteor, Dragon Claw, Outrage, Dragon Pulse, Swords Dance, Nasty Plot, Agility, Double-Edge, Hyper Voice, Rapid Spin
Removed Moves
Sketch*, Spore
Sketch - Now learned as an Egg Move, meaning Smeargle learns Sketch ONCE, and only ONE move can be sketched.
Justification:
Ahhhhh Shit. Here comes Smeargle.
This time around, things are different. Sure, Sketch is still one hell of a niche, but now, Smeargle relies less on having 4 moves Sketched and now can only have 1. Smeargle still is able to fill any role a team needs to fill, such as an Eviolite wall with Recovery, or a set-up sweeper with one of it's STABs with some coverage. Smeargle also gets some interesting item play, meaning it can use move combinations like V-Create with Eject Pack and Choice Item + Trick or some shenanigans like that.​
Florges is fine. be sure to consider what sets it apart from the two Pokemon that it is in direct competition with, namely Orbeetle and Dunsparce.

Smeargle's main problem is that it's movepool is too barren. Its stats are already positioned to be decent at best, so i figure at least a small bump in access to stab options would be good. Maybe some more options for technician to take advantage of? Both typings have good moves that can be abused by it. (Fake Out, Dragon Darts, Breaking Swipe, Quick Attack just to name a few) It just seems like it would only have one viable set, which would suck on a mon that can run any move once.

Fuck it let's try this again
vivillon.gif
vivillon-marine.gif
vivillon-sun.gif
vivillon-polar.gif
vivillon-sandstorm.gif

Name of the Pokemon: Vivillon
Role(s): Set-up Sweeper, Rain Abuser, Sun Abuser, Hail Abuser, Sand Abuser
Type: Flying, Flying/Water, Flying/Fire, Flying/Ice, Flying/Rock
Abilities: Migration / Compound Eyes / Weak Armor
Stat Distribution: 60/60/120/125/90/115 (570)
Movepool Additions: Weather Ball, Aeroblast, Blizzard, Mystical Fire, Stored Power
Movepool Removals: Sleep Powder
Custom Elements: Migration is a clone of Forecast that works for Vivillon, and also works during Sandstorm.
Justification:
  • We still have a surprising lack of Special Set-up Sweepers (only options being Calm Mind/Nasty Plot Necrozma and Growth Cherrim/Victreebel)
  • Adds another Ground immunity
  • Beats Victreebel, Gmax-Snorlax, Shaymins, Unowns, Scrafty, Scolipede
  • Walled by Orbeetle, Runerigus, Walrein and non-Drizzle Dhelmise
  • Wide movepool allows it to run sets to check opposing weather teams. Rain abusers are neutral to Water, Aero is weak to Rock, Grass-type Sun abusers are weak to Flying, etc.
Solid as stated the last time. Big improvement here is that non Migration sets are actually viable, as a Mono flying STAB is leagues better than a mono bug.

Spr 5b 295.png
Name of the Pokemon:
Exploud
Roles: Mixed Wall, Special Attacker, Phazer
Typing: Psychic/Dark
Abilities: Dead Zone
Stats: 125/50/125/115/90/75 (BST 580)
Movepool Additions: Psychic, Psystrike, Focus Blast, Thunderbolt, Snarl
Movepool Removals: N/A
Custom Elements: Dead Zone: Disables other Pokemon's sound and dance moves (as defined by the Dancer ability).
Snarl: +25 BP.
Justification: Exploud is all about role compression. While denying some of the most potent setup moves (SD and DD), it can also tank hits from unboosted powerful physical attackers like Zacian and Scrafty fairly well. With a way to shut down SD and a special Dark move, it serves as a reliable Stonjourner answer to boot. It has no answer, however, to Drizzle Dhelmise, Dunsparce (whose special variants can kill it in return) and especially Cursola.

Spr 5b 484.png
Name of the Pokemon:
Palkia
Roles: Special Wall, Spinblocker
Typing: Ghost/Dragon
Abilities: Marvel Scale/Force of Attraction/Shadow Shield
Stats: 100/100/90/120/130/80 (BST 620)
Movepool Additions: Phantom Force, Night Shade, Moongeist Beam, Shadow Ball, Life Dew
Movepool Removals: Hydro Pump, Liquidation, Outrage, Dragon Tail
Custom Elements: Marvel Scale affects SpDef instead.
Justification: Palkia is a strong wall that uses its great defensive abilities, Marvel Scale and Shadow Shield, to take attacks like a champ. Marvel Scale is best run with a Flame Orb and Life Dew to give Palkia 50% more Special Defense after a turn, though Shadow Shield is nice as well if you want to go the diet Lunala route. It also spinblocks, handy with our lack of Defoggers, and with SpA investment Moongeist Beam and Spacial Rend hit like a truck. Its weaknesses include a lack of good recovery and a significant weakness to Knock Off for the Marvel Scale set and a general inability to reliably regain Shadow Shield, leaving it floundering somewhat. Victreebel is also a nightmare to deal with.



Spr 5b 556.png
Name of the Pokemon: Maractus
Roles: Priority, Physical Wallbreaker
Typing: Grass/Dark
Abilities: Skill Link/Rough Skin/Gorilla Tactics
Stats: 75/130/95/65/80/120 (BST 565)
Movepool Additions: Cactus Attack (CS1)
Movepool Removals: Drain Punch, Spikes, Leech Seed, Cotton Guard
Justification: Two different types of Sucker Punch is really strong. So is Skill Link Bullet Seed and Pin Missile. Maractus has both. Gorilla Tactics isn't as strong as one might think at first because locking yourself into Sucker Punch or Cactus Attack against anything with status makes Maractus setup fodder and it makes multi-hits less reliable- its only other options are Throat Chop, Petal Blizzard, or Wood Hammer- but those are still crazy strong with that boosted Attack. However, it suffers from poor coverage- its only viable attacking moves are Grass-, Dark-, and Poison-type, with Bug if using Skill Link, which lessens the number of Pokemon it checks.

Spr 5b 503.png
Name of the Pokemon: Samurott
Roles: Priority, Defensive Pivot
Typing: Water/Steel
Abilities: Battle Armor/Steadfast/Honor Code
Stats: 95/115/100/115/90/105 (BST 620)
Movepool Additions: Mach Punch, Vacuum Wave, Flash Cannon, Iron Head, Close Combat, Breaking Swipe
Movepool Removals: N/A
Custom Elements: Honor Code: Steelworker clone, grants STAB to Samurott's Fighting moves.
Justification: I added this because priority seems like it may not be the first thing Maractus has in mind. Whichever one of these two seems more priority-ish to leonard, he can add that one as priority and the other one as my free slot. Anyway, Samurott is a big fat chunk with a surplus of useful resistances and 3 STABs. Honor Code took precedence over Steelworker to defend against Togekiss. Worth noting that it has passable SpAtk and outspeeds Stonjourner with the same investment. It also folds Cherrim, Gumshoos, Octillery and Aerodactyl.
First is fine, solid use of a typing that is traditionally frowned upon defensively. Should mention that Scrafty places a lot of pressure on it to switch in, so I suggest to replace Scrafty with another physical attacker that it beats much more comfortably.

Fine

Maractus seems too powerful with the addition of Gorilla Tactics to its arsenal. you mention how 'terrible' locking into sucker punch is with gorilla tactics, but Maractus would most likely forgo priority and opt to run a Choice Scarf instead. And unlike G-Darm in OU, Choice Band is not a suicide strike against ofeense since it has a very commendable 120 speed, immediate;y making it the fourth fastest pokemon in the tier. GTactics doesn't help its main role as a priority abuser, and actively makes it unhealthy for the metagame, so i suggest to swap it out for something else.

Samurott is fine, a jack of all master of none glue mon is interesting to add to the tier. i do want to mention that how does Samurrot "fold" Cherrim though?









oricorio-pau.gif

Name of the Pokemon: Oricorio-Pa'u
Roles: Priority, Hazard Control, Special Wallbreaker, Stallbreaker, Pivot
Type: Flying/Psychic
Ability: One Step Ahead*
Stats: 115/95/55/120/95/75 (BST: 555)
Movepool Additions: Psychic, Psyshock, Surf, Taunt, Thunder Wave, Teleport
Movepool Removals: U-Turn, Calm Mind, Swords Dance, Work Up
Custom Elements: One Step Ahead- This pokemon always moves first in its priority bracket (Stall Clone)
Justification:
-While not actually a priority user, Oricorio ability allows it to achieve a similar effect
-Oricorio's ability allows it to outspeed every pokemon excluding Priority users and Neutralizing Gas Weezing
-However, it is destroyed by said pokemon, as well any physical attacking pokemon capable of tanking its attack, due to its pitiful defense stat
-Can use "priority" status moves such as Roost, Defog, and Taunt without fearing Dark types like Scrafty and Gligar
-Teleport allows Oricorio to control its speed somewhat, however Oricorio's Teleport will always go before the opponent's Teleport, so they will gain the momentum

free slot
kyurem-black.gif

Name of the Pokemon: Kyurem-Black
Roles: Mixed Wallbreaker, Set Up Sweeper, Hazards (Spikes)
Type: Electric/Ice
Ability: Turboblaze / Contrary
Stats: 125/120/100/95/100/75 (BST: 615)
Movepool Additions: Ice Hammer, Earthquake, Thunderbolt, Thunder, Spikes
Movepool Removals: Icicle Spear, Roost
Custom Elements: N/A
Justification:
-Uses Contrary Ice Hammer to build up its low speed
-STAB BoltBeam is always good, as seen with Raichu in CS1
-Can also use Draco Meteor on a Special or Mixed Set
-Could also use a Dragon Dance set with Turboblaze
-While it has good defenses, it is weak to many common typings such as Ground, Rock, and Fighting
-Lacks Recovery, so it would be heavily chipped while it sets up

centiskorch.gif

Name of the Pokemon: Centiskorch
Roles: Phsyical Wall, Defensive Pivot
Type: Fire/Bug
Ability: Rough Skin / Sticky Hold
Stats: 117/100/135/85/75/113 (BST: 625)
Movepool Additions: Magma Storm, U-Turn, Recover, Body Press
Movepool Removals: Coil
Custom Elements: N/A
Justification:
-Has a great defensive typing that covers most physical attackers and resists Body Press
-Can run a standard Pivot set, or a more gimmicky Magma Storm set
-Forced into running Heavy Duty Boots as its item due to its 4x Stealth Rock weakness
-Low Special Defense is exploitable by special attackers like Togekiss and Cherrim, while Stonjourner and Torkoal beat it Physically
-It is forced to switch out against the rock types, luckily it outspeeds them and can U-Turn out

These are all fine. I would personally keep an eye on Kyurem's speed tier, as while Contrary Ice Hammer is strong, it should be at a speed where it is not immediately revengekilled by anything on offense unboosted.

:ss/luvdisc:
Name of the Pokemon: Luvdisc
Role(s): Physical Wall, Cleric, Hazard Control
Type:
Water.png
Fairy.png

Abilities: Wonder Skin, Marvel Scale | Serene Grace
Stat Distribution: 80/50/160/105/110/115 | 620
Movepool Additions: Bouncy Bubble, Milk Drink, Sparkly Swirl, Defog, Moonblast, Dazzling Gleam
Justification: A necessary check to Torkoal under Rain and the Dark-types. Luvdisc brings a lot of utility with Defog and Sparkly Swirl. It also has reliable recovery in Milk Drink and great defensive abilities in Marvel Scale and Wonder Skin. Serene Grace is also an option to have 60% chance to burn with Scald. Luvdisc is fast enough to outspeed Adamant Gumshoos and take a hit from hit, making it a great check. However Luvdisc is very susceptible to setup. Additionally, its Special bulk is low, and most Special attackers can take advantage of it.
What it counters: Scrafty, Physical Necrozma, Unown-M, Zacian, Torkoal, Unown-S
What it checks: Stonjourner, Gumshoos
What beats it: Skymin, Scolipede, Shaymin, Cherrim, Unown-P, Octillery, Seismitoad
Luvdisc @ Leftovers
Ability: Wonder Skin / Marvel Scale / Serene Grace
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Sparkly Swirl
- Scald / Bouncy Bubble
- Milk Drink
- Defog
:ss/stunfisk-galar:
Name of the Pokemon: Stunfisk-Galar
Role(s): Physical Wall, Stealth Rock, Grassy Terrain setter
Type:
Ground.png
Steel.png

Abilities: Mimicry / Sand Spit | Grassy Surge
Stat Distribution: 130/80/90/100/150/50 | 600
Movepool Additions: Spiky Shield, Toxic, Giga Drain
Custom Elements: Snap Trap is now a Steel-type Magma Storm
Justification: Stunfisk is extremely bulky and can be very annoying with its Snap Trap and Spiky Shield. However it has no recovery outside of Grassy Terrain and Leftovers, which lets it quickly weakened. It is also weak to very common playstyle in Sun and Rain. Overall Stunfisk is a great wall that needs to be play carefully in order it to be healthy enough to beat what it is supposed to.
What it counters: Runerigus, Aerodactyl, Octillery, Unown-P, Togekiss, Scolipede
What it checks: Special Necrozma, Stonjourner, Special Victreebel
What beats it: Cherrim, Seismitoad, Scrafty, Gumshoos, Torkoal
Stunfisk-Galar @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Earth Power
- Snap Trap
- Spiky Shield
- Stealth Rock / Toxic
:ss/purrloin:
Name of the Pokemon: Purrloin (Eviolite)
Role(s): Priority, Revenge Killer, Utility, Sweeper
Type:
Normal.png
Ghost.png

Abilities: Technician / Tough Claws | Prankster
Stat Distribution: 80/115/80/115/80/115 | 585
Movepool Additions: Shadow Punch, Nature Power, Shadow Sneak, Hex, Double-Edge, Double Hit
Movepool Removals: Nasty Plot, U-turn
Justification: Purrloin is a very powerful revenge killer thanks to very strong priority in Technician Fake Out+Shadow Sneak or Prankster Nature Power (see below for calcs). Purrloin has a very strong offensive and defensive typing, that gives it 3 immunities and 2 resistances for only 1 weakness to the common Dark-types. Offensively it can hit the whole tier for neutral damage (outside of itself). Thanks to Eviolite it is also bulky, even if it lacks any form of recovery. Additionally, Purrloin can make uses of its 3 different abilities. With Technician, Purrloin's priority moves are very strong, making it a very powerful revenge killer. With Prankster, Purrloin can support its team with priority Encore, Taunt or Thunder Wave. While it still has access to a strong priority offensive move in Nature Power, it can't revenge kill Ghost and Dark-types. With Tough Claws, Purrloin gives up on the power of its priority moves and therefore on its revenge killing capacities, for more raw power on its other moves.
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Cherrim: 136-162 (52.1 - 62%) -- guaranteed 2HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Zacian: 87-103 (26.7 - 31.6%) -- guaranteed 4HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Togekiss: 91-108 (25.2 - 29.9%) -- guaranteed 4HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Scolipede: 100-118 (31.1 - 36.7%) -- 69.4% chance to 3HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Torkoal: 78-93 (24.2 - 28.9%) -- 98.9% chance to 4HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Octillery: 102-120 (32.1 - 37.8%) -- 92.4% chance to 3HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Necrozma: 82-97 (24.4 - 28.9%) -- 99.3% chance to 4HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Victreebel: 109-129 (30.1 - 35.7%) -- 31.2% chance to 3HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Unown: 81-96 (28.8 - 34.1%) -- 1.4% chance to 3HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Shaymin-Sky: 109-129 (36.2 - 42.8%) -- guaranteed 3HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Scrafty: 87-103 (23 - 27.3%) -- 61.5% chance to 4HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Cherrim: 144-171 (55.1 - 65.5%) -- guaranteed 2HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Zacian: 115-136 (35.3 - 41.8%) -- guaranteed 3HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Togekiss: 120-142 (33.2 - 39.3%) -- 100% chance to 3HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Scolipede: 133-157 (41.4 - 48.9%) -- guaranteed 3HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Torkoal: 120-142 (37.3 - 44.2%) -- guaranteed 3HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Octillery: 105-124 (33.1 - 39.1%) -- 99.9% chance to 3HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Victreebel: 144-171 (39.8 - 47.3%) -- guaranteed 3HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Shaymin-Sky: 120-142 (39.8 - 47.1%) -- guaranteed 3HKO
Physical Revenge Killer
Purrloin @ Eviolite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Shadow Sneak
- Double Hit / Knock Off
- Shadow Punch / Knock Off

Special Revenge Killer
Purrloin @ Eviolite
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nature Power
- Shadow Ball / Hex
- Taunt / Thunder Wave
- Encore / Thunder Wave

Hone Claws
Purrloin @ Eviolite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hone Claws
- Double-Edge
- Shadow Claw
- Sucker Punch / Shadow Sneak
:ss/sandslash-alola:
Name of the Pokemon: Sandslash-Alola
Role(s): Priority, Hazard Control, Hazard Setter, Sand Abuser, Suicide Lead
Type:
Ice.png
Steel.png

Abilities: Technician / Slush Rush | Sand Rush
Stat Distribution: 85/130/135/60/115/105 | 630
Movepool Addition: Bullet Punch
Movepool Removal: Swords Dance
Justification: WIP
Offensive Utility
Sandslash-Alola @ Assault Vest
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Spear
- Bullet Punch
- Rapid Spin
- Knock Off / Bulldoze

Sand Abuser
Sandslash-Alola @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Icicle Crash
- Earthquake
- Iron Head
- Rapid Spin

Suicide Lead
Sandslash-Alola @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Icicle Spear
- Knock Off / Bulldoze
Fine for All.

I really like the Zamazentas I posted last slate so here it is again
:ss/ferrothorn:
Name of the Pokemon: Ferrothorn
Roles: Physical Wall, Priority, Defensive Pivot
Typing: Grass/Steel
Abilities: Dauntless Shield/Triage | Flash Fire (HA)
Stats: 100/110/125/90/105/95 (BST:625)
Movepool Additions: Grav Apple, Apple Acid, Wood Hammer, Horn Leech, Strength Sap, Solar Blade, U-Turn
Movepool Removals: Spikes, Stealth Rock
Justification: Great abilities at its disposal, either be a busted physical wall, an annoying mixed wall with triage, or mixed wall with only 1 weakness.
:ss/zamazenta:
Name of the Pokemon: Zamazenta
Roles: Offensive Pivot, Physical Wallbreaker, Sun Abuser
Typing: Grass/Dark
Abilities: Dark Aura | Grassy Surge (HA)
Stats: 100/120/85/70/75/125 (BST:575)
Movepool Additions: Grav Apple, Apple Acid, Wood Hammer, Horn Leech, Giga Drain, Strength Sap, Body Press, Solar Blade, U-Turn
Movepool removals: Wild Charge, Play Rough, Close Combat
Justification: Counterpart of Cherrim, abuses Sun with a strong Solar Blade under Grassy Terrain and checks Dhelmise and Cursola which walls Cherrim with a Dark-type STAB. Checks include Zacian, Togekiss, Weezing, Dunsparce, Umowm and Scrafty, though Zamazenta has some coverage options for Weezing and Dunsparce, and can cheese through weakened teams with Grav Apple. Dark Aura can be run alternatively but Grassy terrain is generally better
Priority Strength Sap is VERY ANNOYING. other than that ig its a solid mon that can somehow qualify as every role required here. I may suggest at least readding one of the hazards back (you probs can tell which one) to increase its utility outside of "switch in and heal".

zamazenta is good, maybe wants better Dark STABS to make a Dark Aura set worthwhile. why not make it a BST companion to Zacian

crawdaunt.gif

Name of the Pokemon: Crawdaunt
Roles: Priority, Set-Up, Sweeper, Physical Wallbreaker
Type:
Water.png
/
Fighting.png

Abilities: Hyper Cutter / Tough Claws
Stat Distribution: 85 / 130 / 80 / 65 / 80 / 100 (540 BST)
Movepool Additions: Mach Punch, Drain Punch
Justification: A powerful wallbreaker with a great offensive type combination that allows it to beat foes like Stonjourner, Runerigus, Scrafty and Dubwool. Thanks to Tough Claws, Close Combat and Crabhammer become absolute nukes, especially after a DD or SD boost, and its two priority attacks allow it to quickly revenge kill a weakened threat. Its typing also allows it to switch in on foes like Walrein and Octillery and KO them with Fighting STAB. However, its defensive stats and speed are pretty bad, leaving it heavily reliant on priority to take care of faster foes. Its typing also leaves it weak to many threats such as Shaymin (both versions), Dunsparce, Victreebel, and Zacian. Lastly, it is very dependent on setup to pose a threat to bulky walls.
ampharos-mega.gif

Name of the Pokemon: Ampharos-Mega (does not need a stone)
Roles: Physical Wall, Mixed Wall, Cleric, Wish Passer, Special Attacker
Type:
Electric.png
/
Dragon.png

Abilities: Cotton Down / Volt Absorb / Mega Launcher
Stat Distribution: 90 / 70 / 140 / 130 / 125 / 75 (630 BST)
Movepool Additions: Recover, Wish, Overdrive, Dragon Breath, Dynamax Cannon, Draco Meteor, Flash Cannon
Custom Elements: Mega Launcher: Now works with cannon moves as well (i.e. moves with "cannon" in the name)
Justification: Mega Ampharos provides a necessary niche in the form of a Torkoal, Aerodactyl and Shaymin-Sky counter due to its typing and great defenses. Unlike Orbeetle, its main competition, this thing is not automatic Taunt bait due to its actual offensive presence, as well as boasting cleric support, reliable recovery, and better defensive typing, in exchange for lower speed, a lack of Trace, and access to moves like Seismic Toss and Body Press. It can even choose to go completely on the offensive with Mega Launcher and Flash Cannon to lure in some of its checks, like Weezing-Galar, the aforementioned Orbeetle, and Shaymin that wall the defensive set only to be met with a swift OHKO (or 2HKO depending on the EVs). However, its typing leaves it susceptible to the Ground-types in our meta, as well as Shaymin, Zacian, and Octillery. Its speed is also pathetic, meaning foes can often hit it for a lot of damage and constantly forcing it to recover.
reshiram.gif

Name of the Pokemon: Reshiram
Roles: Special Wall, Hazard Control
Type:
Dragon.png
/
Fire.png

Abilities: Pressure / Flame Body / Turboblaze
Stat Distribution: 100 / 90 / 100 / 110 / 140 / 80 (620 BST)
Movepool Additions: Lava Plume
Movepool Removals: Blue Flare, Dragon Dance
Justification: Reshiram uses its combination of great defenses and useful ability in Turboblaze to switch in and Defog hazards. Dragon / Fire, while it doesn't seem like a good defensive typing, allows Reshiram to switch in on foes like Cherrim, Unown and Shaymin, and hit them back with its STAB moves. Turboblaze, in particular, ignores Snorlax and Walrein's Thick Fat and blocks Necrozma's Magic Bounce, as well as being able to use Earth Power on Runerigus. Unfortunately, Reshiram's typing leaves it extremely weak to foes like Stonjourner, Dhelmise (though they can be crippled by a Lava Plume burn), Aerodactyl, offensive Seismitoad and Victreebel. It is also extremely vulnerable to Knock Off, as without Heavy-Duty Boots, it now becomes weak to SR and is put on a timer by Toxic Spikes.
polteageist.gif

Name of the Pokemon: Polteageist
Roles: Terrain Setter, Set-up Sweeper
Type:
Ghost.png
/
Psychic.png

Abilities: Psychic Surge / Synchronize / Cursed Body
Stat Distribution: 70 / 70 / 60 / 150 / 110 / 100 (560 BST)
Movepool Removals: Shell Smash
Justification: An extremely powerful wallbreaker that provides a useful ability in Psychic Surge, allowing it and Necrozma to basically go nuclear with their Psychic STAB, as well as giving priority-weak foes like it, Cherrim, and Octillery a buffer and crippling Pokemon reliant on priority, Stonjourner, Gumshoos and Unown-M. It boasts Nasty Plot as well, which, if given an opportunity to set up, can absolutely blow up almost anything with just STAB moves alone. However, despite Psychic Surge, its defense is awful, meaning pretty much any physical attacker can switch in and OHKO it, and it is completely left at the mercy of Dark-types, since its only coverage for them is Giga Drain, which does crap to the most prominent Dark-type, Gligar, which OHKOs with Knock Off. Polteageist's speed is mediocre, meaning faster attackers like Cherrim, Unown-S, and Necrozma can revenge kill it. Pretty much the definition of a high-risk, high-reward mon.

Crawdaunt is good. May say that DDance existing promotes traditional sweeping more than Revenge killing with its priority. (Aqua Jet would at least be considered on SD sets).

Fine Shock Sheep, i will say that this isnt a counter to Torkoal because
+2 252 Atk Torkoal Earthquake vs. 252 HP / 252+ Def Ampharos-Mega: 248-292 (64.5 - 76%) -- guaranteed 2HKO
+2 252+ Atk Torkoal Earthquake vs. 252 HP / 252+ Def Ampharos-Mega: 272-322 (70.8 - 83.8%) -- guaranteed 2HKO after Stealth Rock

Reshiram is fine.

Polteageist adds terrain to the tier and is immensely powerful once it sets up. Luckily it is not blazing fast and does not have good bulk. i would like to see calcs however, as I realistically Polteageist has little defensive counterplay once it sets up (only Scrafty and Gligar can live a hit and ko in return) and, and no switchins at +2
Harambe is dead, but now is a grass monk:
:ss/rillaboom:
Name of the Pokemon: Rillaboom
Role(s): Wallbreaker/Choice Band
Type: View attachment 232476 / View attachment 232477
Abilities: Grassy Surge/Perish Body/HA: Mold Breaker
Stats: 100/135/115/40/90/70 {BST: 555}
Movepool Additions: Phantom Force/Shadow Force/Will-O-Wisp/Shadow Sneak/Spectral Theif
Movepool Removals: Superpower/High Horse Power
Justification: It is a very solid Pokemon in the meantime, it's Defense is simply amazing along with its HP, this thing isn't something to scoff at knowing with it's 135 attack rivaling Machamp's and Garchomp's this thing can destroy things with terrible Defense and HP.
^ Free Slot

Loppuny's boyfriend:
:ss/cinderace:
Name of the Pokemon: Cinderace
Role(s): Special Wall/Suicide Lead
Type: View attachment 232544 / View attachment 232545
Abilities: Flame Body/Prankster/HA: Dazzling
Stat Distribution: 80/50/105/110/150/105 {BST: 600}
Movepool Additions: Dazzling Gleam/Moonblast/Toxic/Thunder Wave/Calm Mind/Psychic
Movepool Removals: Iron Head/Zen Headbutt/Bounce
Justification: It's a amazing special wall that can be offensive too, though it works better in the ways of stall and walling, with its new moves Toxic, and Thunder Wave it can be a pain to deal with in anyways possible. There's also the offensive sides with good ol' Flamethrower and combined with Calm Mind, Moonblast, and even Shadow Ball, it's is just as amazing on the offensive sides too.

Viking cat gimme:
:ss/Perrserker:
Name of the Pokemon: Perrserker
Role(s): Priority Abuser/Set-Up Sweeper
Type: View attachment 233001 / View attachment 233002
Abilities: Technician/Tough Claws/HA: Metalize
Stat Distribution: 70/130/80/50/80/140
Movepool Additions: Mach Punch/Bullet Punch/Sand Striker/Earthquake/Thunder Punch/Extreme Speed
Movepool Removals: Seed Bomb/Shadow Claw
Custom Elements:

Metalize
Normal Type moves like Extreme Speed get a 1.2 damage boost, and turn into steel type

Sand Striker
60 BST
+2 Priority
Ground Type
Physical Move
The user covers themself in sand, and charges at the target landed a hard strike to the target.

Justification:

- It's very fast, meaning it can set-up quickly with SD, and start sweeping.

- Has lots of priority moves to work with.

- Has Technician and moves to work with like Bullet Punch, and Sand Striker to do lots of damage.

- Counters Zacian, + but is very risky to use against it too.

- Fucks up Galarian Weezing.

- Can be harmful to if setting-up enough to even do a huge chunk to Orbeetle.

- Fucking fucks up Cherrim, + But is risky to do so since its fire weakness.

- Dhelmise is gonna be scared against this little shit.

- Bye-bye, Walrein, it was nice knowing you for a fucking minute.

- Can we get some Fs in the chat for Aerodactyl and Dunsparce, they just joined.

+ Hard countered by high power special moves, that are super effective like Focus Miss.

+ Very risky to use against defensive Pokemon.

+ Fucked by water types and fire types.

+ It's weak against its own type smh.

+ Torkoal may be weak against it, but boy it can fuck this little bitch up. Along with seismetoad.

+ Most if the Pokemon it counters, it's also weak too, like Walrein...
Ok.

Gorilla is fine. Unlike the previous GTactics sub, its very slow speed makes it so that every Offensive pokemon, and even Orbeetle with no investment, can comfortably outpace kill it, and 70 Speed falls short of outpacing the tier's resident speed demons (base 130 speed and up) even when equipped with a Scarf. I suggest removing sneak to make sure band cant body both offense and defense and we can call it a day!

Cinderace is fine. Has an interesting stat spread and utility movepool to take advantage of. Court Change is also great, especially when the mon is actually good.

This, however, is not fine. Perrserker is broken. Its too fast, too strong, and has a very solid typing both offensively and defensively. you claim it has flaws in theory, but let me highlight why none of them hold up in practice.

"fucked by Water and Fire types" - Perrserker outspeeds and OHKOs all of the fire types in the tier. The water types in the tier also do not do too hot, with walrein being easily OHKoed and Seismitoad being easy to wear down due to having no recovery outside of Leftovers (just like in standard)

"Very risky to use against Defensive Pokemon" Except not really? Gligar, Dunsparce, Cursola, GWeezing, Orbeetle, Walrein and Shaymin are examples of defensive Pokemon that Perrserker forces out via typing alone. Thats half of the walls in the tier.

"Weak against its own type" seeing that its the only steel ground type, your saying its weak against itself, thats never an argument to use to justify stuff.

"weak against high power special attacks" Pretty meaningless argument all things considered. Its also just as weak against high powered physical attacks, yadda yadda

Rest of the arguents are already addressed. Basically the mon needs a total recall and fix, and a good idea to consider that your priority abuser probably shouldnt be the fastest thing in the tier.

Inteleon needs more priority moves.
:ss/inteleon:
Name of the Pokemon: Inteleon
Role(s): Priority Abuser / Mixed Attacker
Type: Water / Dark
Abilities: Sniper / Adaptability / Zoom Scope
Stats: 60 / 120 / 70 / 125 / 50 / 110 {BST: 535}
Movepool Additions: Extreme Speed , Vacuum Wave , Parting Shot , Quickshot
Movepool Removals: Surf , U-turn
Custom Elements:
- Zoom Scope : This pokemon's water type moves have an accuracy of 100%
- Quickshot : stats are below
Power: 60
Accuracy: 100
Type: Water
Effects: Has +2 Priority
Special Attack
Justification: This pokemon is a very solid one. Dont look at this beast with excellent attack in both stats the wrong way, otherwise you might get 6-0'd by this beast. Inteleon is a very good pick in this pet mod; it has a sense of unpredictability because its movepool is amazing, and it can viably run a multitude of sets, which gives it a National Dex Genesect look.


:ss/camerupt:
Name of the Pokemon: Camerupt
Role(s): Physical Wall / Support
Type: Fire / Ground
Abilities: Smoke Cloud / Flame Body
Stats: 70 / 93 / 145 / 100 / 72 / 30 (BST: 510)
Movepool Additions: Tar Shot , Rock Blast , Blaze Kick , Healing Goop
Movepool Removals: Explosion , Rock Polish , Amnesia
Custom Elements: Smoke Cloud: Upon switch-in , weather gets removed (such as hail no longer making blizzard 100% accurate and removing its damage)
Healing Goop : Creates a healing field on the user's side which applies the effects of leftovers for five turns.
Tar Shot is now a sticky web clone.
Justification: Camerupt uses its great physical defense and its ability, Smoke Cloud, to completely cripple weather teams, and to sweep through them. It can also function as a support Pokemon with moves like the changed Tar Shot and Healing Goop.
Pointless custom mechanics. That is the main issue. Zoom Scope is just worse Compound Eyes / No Guard, and why would I ever use them if I have Adaptability anyways? May also recommend giving Intelleon actual physical attacks to take advantage of that big Attack stat, as intelleon's physical moves are barren.

The issue is even worse with Camerupt. You tried to argue that Smoke Cloud is different than Cloud Nine in the thread earlier, except that the brief breakdown you provided of how the ability works is EXACTLY how cloud nine functions. Sticky Web already exists, no need to retool the move just to get the same effect. Flavour is not important when submitting moves on Pokemon in this Pet Mod. Its the same issue. Unnecessary work.

:ss/vileplume:
Name Of The Pokemon: Vileplume
Roles: Special Wall, Defensive Pivot
Type:
Grass.png
Poison.png

Abilities: Liquid Ooze / Aftermath | Merciless (HA)
Stat Distribution: 80 / 60 / 85 / 115 / 150 / 65 | BST: 555
Movepool Additions:
Movepool Removals:
Sleep Powder, Synthesis
Justification:
- A Grass type that actually switches into offensive Seismitoad
- Liquid Ooze helps vs. Togekiss, Strength Sap pokemon, and Necrozma blocking Strength Sap with Magic Bounce
- Merciless could pair with Scolipede
- Octillery could use some help, and Walrein exists to wall that anyway

:ss/lapras:
Name Of The Pokemon: Lapras
Roles: Physical Wall, Mixed Wall, Hazards
Type:
Water.png
Dragon.png

Abilities: Water Absorb / Shell Armor | Bulletproof (HA)
Stat Distribution: 90 / 110 / 130 / 125 / 95 / 65 | BST: 615
Movepool Additions: Spikes, Wish, Moonlight, Dragon Tail, Draco Meteor
Justification:
- Solid check to Torkoal, shaky check to Seismitoad, good overall vs. Rain
- Spikes + Dragon Tail
- Good SpA stat for a wall, good coverage too

:ss/electivire:
Name Of The Pokemon: Electivire
Roles: Priority, Setup, Offensive Pivot, Mixed Wallbreaker
Type:
Electric.png
Fighting.png

Abilities: Technician
Stat Distribution: 83 / 120 / 105 / 135 / 115 / 72 | BST: 630
Movepool Additions: Nasty Plot, Vacuum Wave, Close Combat, Mach Punch
Justification:
-Technician Vacuum Wave hits most fast threats neutrally, and nails Runerigus and DD Scrafty
-Good STAB coverage for the most part
-Technician Electroweb could be a handy way to deal with switch-ins and keep momentum

:ss/pyukumuku:
Name Of The Pokemon: Pyukumuku
Roles: Wallbreaker, Hazards, Trick Room Sweeper, Offensive Pivot, Defensive Pivot
Type:
Psychic.png

Abilities: Regenerator | Oblivious (HA)
Stat Distribution: 70 / 70 / 100 / 170 / 110 / 25 | BST: 545
Movepool Additions: Spikes, Trick Room, Psychic, Psyshock, Future Sight, Shadow Ball, Aura Sphere, Dazzling Gleam,
Movepool Removals: Recover
Justification:
-
Offensive Spikes and Trick Room are niches we don't have covered
-Uninvested SpA is still high, leaving room for a max HP max SpD Assault Vest set
-Psychic type doesn't have a lot of advantages right now, so I figured a good Psychic type needed to be a threat to work properly
all of these are fine sans Electivire. With a typing like that, a bulky attacker route is generally not the main idea, as its so slow it relies on priority to hit any offensive matchup, and its priority attacks are not necessarily great in this meta anyways. I suggest give it a serious speed bump.
:sm/groudon:
Name of the Pokemon: Groudon
Role(s): Physical Wall, Hazard Setter
Type: Ground / Fire
Abilities: Flame Body
Stat Distribution: 100/110/140/100/90/90 (630 BST)
Movepool Additions: Shore Up
Justification: Groudon is a very bulky physical wall, especially when considering it has a chance to burn on contact. It can set hazards well since it beats most of the hazard removers right now; however, Runerigus and Aerodactyl are easy switchins to it, and its weakness to the fairly common Water and Ground attacks somewhat hinder its ability to wall.

:sm/dustox:
Name of the Pokemon: Dustox
Role(s): Special Wall, Hazard Remover
Type: Poison
Abilities: Shield Dust / Levitate
Stat Distribution: 90/100/100/100/140/70 (600 BST)
Movepool Additions: Sludge Wave
Movepool Removals: Quiver Dance
Justification: Dustox is an effective special wall, taking attacks from Runerigus, Aerodactyl, and Togekiss well. However, it can be broken through by Cherrim, and Dustox is a pretty passive mon, able to be switched into easily by Steel-types.

:sm/weavile:
Name of the Pokemon: Weavile
Role(s): Physical Wallbreaker, Stallbreaker
Type: Dark / Ice
Abilities: Pressure / Merciless
Stat Distribution: 105/125/85/75/85/125 (600 BST)
Movepool Additions: Cross Chop
Movepool Removals: Swords Dance
Justification: Weavile is a potent wallbreaker, especially when the opponent is poisoned. Kinda like G-Luke's Krookidile but it can hit Snorlax SE while still hitting Steel-types hard with either Knock Off or Cross Chop.

All good subs. I may say why do you think it loses to Cherrim in the 1v1?

0 SpA Dustox Sludge Bomb vs. 0 HP / 0 SpD Cherrim: 236-278 (90.4 - 106.5%) -- guaranteed OHKO after Stealth Rock

Keep up the good work guys and I hope my critiques were helpful!
 
If it had the standard abilities it would be fine, but i am not sure how balanced a mon effectively cant be walled is, especially since most of our walls are usually heavily leaning on a particular side of the defensive spectrum. I would like calcs to prove it has defensive counterplay.
Dude, I already removed its access to all boosting moves, Knock Off, and Sucker Punch, so it should probably be fine. You're right in saying that it has no defensive counterplay though. I'm gonna remove that shit asap, I knew someone would point out that it'd be broken.
Shit my subs are fucked aren't they
 
First is fine, solid use of a typing that is traditionally frowned upon defensively. Should mention that Scrafty places a lot of pressure on it to switch in, so I suggest to replace Scrafty with another physical attacker that it beats much more comfortably.

Fine

Maractus seems too powerful with the addition of Gorilla Tactics to its arsenal. you mention how 'terrible' locking into sucker punch is with gorilla tactics, but Maractus would most likely forgo priority and opt to run a Choice Scarf instead. And unlike G-Darm in OU, Choice Band is not a suicide strike against ofeense since it has a very commendable 120 speed, immediate;y making it the fourth fastest pokemon in the tier. GTactics doesn't help its main role as a priority abuser, and actively makes it unhealthy for the metagame, so i suggest to swap it out for something else.

Samurott is fine, a jack of all master of none glue mon is interesting to add to the tier. i do want to mention that how does Samurrot "fold" Cherrim though?
Mods doing god's work putting up with stuff like that Camerupt
Anyway, I implemented some fixes, ran some calcs, Maractus was broken and Samurott is neutral at best against Cherrim. Thx man
Also it's news to me that we're allowed to use LGPE exclusive moves. That's an idea for next slate
 
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turtonator.gif

Pokemon: Turtonator
Roles: Physical Wall, Hazard Control, Mixed Wall
Type:
Dragon.png
Fire.png

Abilities:
Flame Body / Shell Armor | Unaware
Stats: 86 / 93 / 132 / 114 / 94 / 41 (550 BST)
Movepool Additions: Slack Off, Lava Plume
Movepool Removals: Shell Smash
Justification: Hey check it out, an Unaware wall for stall to wall all of those pesky Torkoals and Cherrims. Outside of that it spreads burns, spins, and maybe chunks with Draco Meteor occasionally. But it's a huge momentum sink and will therefor only fit on slower, bulkier builds. Honestly, I could keep smash because it's too slow to viably abuse it with such a high speed ceiling and Torkoal really puts it to shame in that department, any input on whether to re-add it? Not sure if stall should have access to a reverse-wincon.

:ss/vikavolt:
Pokemon: Vikavolt
Roles: Special Wall, Mixed Wall, Hazards, Defensive Pivot
Type:
Bug.png
Steel.png

Abilities:
Levitate / Motor Drive | Speed Boost
Stats: 83 / 75 / 113 / 135 / 139 / 60 (600 BST)
Movepool Additions: Spikes, Steel Beam
Movepool Removals: Sticky Web
Justification: Just a standard, run of the mill defensive option. Bug/Steel will always be good, especially when paired with an extra immunity through the ability. Counters stuff like Unown, Runerigus, Aerodactyl, 2 Attack Necrozma, and so on. Speed Boost is also a sillier option to avoid Togekiss traps, I guess? Invested base 60 at +2 outspeeds scarf base 90.

duraludon.gif

Pokemon: Duraludon
Roles: Offensive Pivot, Priority, Hazards, Physical Wallbreaker
Type:
Steel.png
Dragon.png

Abilities: Mirror Armor / Stalwart | Technician
Stats: 95 / 140 / 135 / 105 / 80 / 80 (635 BST)
Movepool Additions: Bullet Punch, Dual Chop, Bulldoze, Spikes, Volt Switch
Justification: Bullet Punch is pretty good priority in this meta, and a more offense-inclined Steel-type that isn't a total momentum sink should really ease teambuilding for volt-turn teams. Very much like Scizor in that regard, albeit lacking recovery but with a much more potent STAB in Dual Chop, or Breaking Swipe if you'd rather trade power for some momentum-grabbing stat drops. Obvious flaws are a poor speed tier, weak special bulk, and a lack of recovery. However, it does have just enough special bulk+typing to switch in against most 3 attacks Runerigus, further solidifying its offensive utility. Also, Spikes. We need em

:ss/pincurchin:
Pokemon: Pincurchin
Roles: Special Wallbreaker, Physical Wallbreaker, Mixed Wallbreaker, Priority, Offensive Pivot, Hazard Control, Hazards.
Type:
Electric.png

Abilities:
Hustle / Oblivious | Galvanize
Stats: 48 / 131 / 125 / 121 / 115 / 35 (575 BST)
Movepool Additions: Boomburst, Fake Out, Extreme Speed, Leech Life, Rapid Spin, Explosion, Trick Room, Volt Switch, Volt Tackle
Justification: Slowest mon in the meta, with probably the highest power ceiling and pretty decent bulk. Can run FakeSpeed, offensive trick room, suicide lead, specs, band, life orb, whatever. Has great priority options on the physical side and a nuclear boomburst on the special side. I just wanted to put pincurchin in this mod tbh
 
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Crawdaunt is good. May say that DDance existing promotes traditional sweeping more than Revenge killing with its priority. (Aqua Jet would at least be considered on SD sets).

Fine Shock Sheep, i will say that this isnt a counter to Torkoal because
+2 252 Atk Torkoal Earthquake vs. 252 HP / 252+ Def Ampharos-Mega: 248-292 (64.5 - 76%) -- guaranteed 2HKO
+2 252+ Atk Torkoal Earthquake vs. 252 HP / 252+ Def Ampharos-Mega: 272-322 (70.8 - 83.8%) -- guaranteed 2HKO after Stealth Rock

Reshiram is fine.

Polteageist adds terrain to the tier and is immensely powerful once it sets up. Luckily it is not blazing fast and does not have good bulk. i would like to see calcs however, as I realistically Polteageist has little defensive counterplay once it sets up (only Scrafty and Gligar can live a hit and ko in return) and, and no switchins at +2
Fixed, removed DD from Crawdaunt and axed Nasty Plot from Polteageist. I think it would have made offensive Necrozma a niche pick anyway when the point of that sub was to be a well rounded one.
 
starmie.gif

Name of the Pokemon: Starmie
Roles: Special Wall, Hazard Control, Set Up Sweeper, Priority, Cleric
Type: Water/Electric
Ability: Levitate
Stats: 105/65/69/105/151/105 (BST: 600)
Movepool Additions: Water Shuriken (the CS version), Calm Mind, Heal Bell
Movepool Removals: N/A
Custom Elements: N/A
Justification:
-A good speed tier gives it favorable matchups against Togekiss and Victreebel, while its Defensive typing and Levitate gives it good matchups against Aerodactyl, Runerigus, Seismitoad, and Octillery (poor guy)
-Does not have to fear Stonjourner because of its Speed tier
-Can use Rapid Spin for hazard control, or can use Calm Mind + Water Shuriken in an attempt to sweep
-Struggles against physical threats that are faster than it due to its low Defense
-Lacks any pivoting method outside of Teleport, which isnt that great on a fast pokemon
Just fyi, there's a sub in the running which has base Water Shuriken, so if you both win you'll have to come to an agreement, I guess.
Also I think we should open votes
 
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dude its been like a week

anyways

S U B R E V I E W
:ss/salamence:
Name of the Pokemon: Salamence
Role(s): Physical Wall
Type: Dragon / Flying
Abilities: Intimidate / Rock Head | Gluttony
Stats: 95 HP / 110 Atk / 135 Def / 100 SpA / 80 SpD / 80 Spe [600 BST]
Movepool Distribution: Brave Bird, Haze, Recycle
Movepool Removal: Dragon Dance
Justification: Salamence eats up physical hits like a champ thanks to its great bulk and ability to check sweepers with Haze. Also provides the tier with a great Ground immunity and a check to the ever present Torkoal.

:ss/keldeo:
Name of the Pokemon: Keldeo
Role(s): Priority, Special Attacker
Type: Water / Fighting
Abilities: Technician | Justified
Stats: 91 HP / 92 Atk / 88 Def / 133 SpA / 97 SpD / 109 Spe [610 BST]
Movepool Distribution: Frost Breath, Vacuum Wave, Water Shuriken
Justification: A strong priority attacker, Keldeo uses its Technician boosted STABs to revenge kill a vast assortment of threats in the meta. It strangely is a water type that does well versus Rain teams, thanks to rain threats being neutral to Water type moves themselves.

:ss/dewgong:
Name of the Pokemon: Dewgong
Role(s): Special Wall, Spikes setter
Type: Ice / Water
Abilities: Ice Scales / Pressure | Ice Body
Stats: 90 HP / 75 Atk / 90 Def / 120 SpA / 105 SpD / 70 Spe [550 BST]
Movepool Distribution: Spikes, Scald, Wish, Volt Switch, Mirror Coat
Justification: Dewgong is a nasty Special wall with access to Ice Scales augmenting its excellent bulk. Volt Switch means it has a greater means of pivoting around, and it can set Spikes comfortably well. Wish also gives it solid recovery and support options.

:ss/deoxys:
Name of the Pokemon: Deoxys
Role(s): Mixed Attacker, Hazard Setter, Suicide Lead
Type: Psychic / Steel
Abilities: Tough Claws / Sheer Force | Prankster
Stats: 80 HP / 110 Atk / 90 Def / 110 SpA / 90 SpD / 135 Spe [610 BST]
Movepool Distribution: Psychic Fangs, U-turn
Movepool Removal: Nasty Plot, Shadow Ball
Justification: WIP
Keldeo: I'm assuming that this is base Water Shuriken, as I remember you bringing it up in the Discord. Must I tell you the tragic tale of Ninjask? There's a reason Water Shuriken was tweaked to have a fixed amount of hits.
Dewgong: Not a hug fan of Volt Switch on this, no Ground-types want to come in on this and it this would end up being a utility pivot over wall I think.

bisharp.gif

Master of Combat
Name of the Pokemon: Bisharp
Role(s): Stallbreaker, Physical Attacker
Type: Fighting/Steel
Abilities: Adaptability / Adept Strikes
Stat Distribution: 75 HP/145 Atk/120 Def/55 SpA/80 SpD/110 Spe (585 BST)
Movepool Additions: Close Combat
Movepool Removals: Swords Dance, Sucker Punch, Knock Off
Custom Elements: Adept Strikes - On a killing blow, the next attack this pokemon uses will attack twice, with the second hit dealing 25% of the damage the first hit dealt.
Justification:
+ Fighting/Steel is a pretty adept offensive STAB combo, as it pretty much beats the crap out of Dunsparce and Runerigus. Also completely destroys Aerodactyl and Walrein as well, so that's neat.
+ Adept Strikes allows the next attack Bisharp uses to hit twice on the turn after it lands a KO, allowing it to destroy would-be checks like Stonjourner
- Its typing doesn't allow Bisharp to resist Flying-types and Psychic-types, which can be preyed on by threats like Togekiss.
- Gets obliterated by Torkoal and Cherrim due to the former's super-effective STAB combo in Fire/Water, and the latter due to its high special attack and Fire STAB enabling it to seriously harm Bisharp.

:xy/darkrai:
Name of the Pokemon: Darkrai
Role(s): Setup Sweeper (Nasty Plot), Choice Specs
Type: Dark/Fire
Abilities: Void Aura
Stat Distribution: 80 HP/60 Atk/80 Def/145 SpA/110 SpD/125 Spe (600 BST)
Movepool Additions: Fire Blast, Flamethrower
Movepool Removals: Hypnosis, Focus Blast
Custom Elements: Void Aura - As long as this pokemon is active, the opponent cannot add new stat boosts.
Justification:
+ We really do not have any offensive Dark-types that take advantage of their special attack stat, so Darkrai doesn't face too much competition there.
+ Despite facing competition from Cherrim, Darkrai is bulkier, meaning that it doesn't fold over to a strong hit easily.
+ Void Aura also completely dismantles opposing setup sweepers like Dubwool (not really one in my definition) and offensive Necrozma.
- Darkrai's defenses are decent at best, so strong attacks from the likes of Stonjourner and Torkoal can heavily damage it, or in the case of Stonjourner, flat out OHKO it.
- Dark/Fire is really not a good defensive typing, as it is extremely weak to commonplace threats like Torkoal, Stonjourner (although it OHKOes the latter unboosted), and Seismitoad, on top of it being weak to Stealth Rock.
Nasty Plot:
Darkrai @ Heavy-Duty Boots / Life Orb
Ability: Void Aura
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Fire Blast
- Ice Beam

Choice Specs:
Darkrai @ Choice Specs
Ability: Void Aura
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Fire Blast
- Ice Beam
- Sludge Bomb
Adept Strikes sounds way worse than Adaptability. You're trading a consistent 33% power boost to STABs for an incredibly situational Parental Bond that would likely only trigger in situations that you're forced out of. Maybe make it trigger after successfully dealing damage (not active when withdrawn and sent out again)? Makes it much more consistent and appealing while not fully outclassing Adaptability, thanks to its higher power boost and being active turn one 1. But then again, that just makes it tread even harder into being an illegal custom. Regardless, the ability is grossly outclassed as is.

florges-yellow.gif

671YMS.png
Florges-Yellow
671YMS.png

Roles
Special Wall, Cleric, Electric Terrain
View attachment 232248View attachment 232250
Abilities
Natural Cure / Regenerator / Electric Surge
Stats
90 / 85 / 100 / 90 / 175 / 80 (620)
New Moves
Thunder Wave, Discharge
Removed Moves
Wish
Justification:
Florges-Y is an amazing cleric that potentially outclasses Orbeetle in a defensive Electric-type. Florges' ability to utilize cleric moves such as Defog and Aromatherapy to aid Teammates goes well with it's ability Regenerator. Utilizing it's Fairy and Electric typing in order to wall Pokemon such as Unown, Necrozma, Runerigus, Aerodactyl, and Scrafty is to die for. Literally. Using a combination of Toxic/Synthesis/Moonblast/Aromatherapy makes the best Florges it can be.


smeargle.gif

:smeargle: Smeargle :smeargle:
Is Eviolite Compatable
Roles

Team Glue
View attachment 232251View attachment 232252
Abilities
Trace / Technician
Stats
90 / 100 / 90 / 100 / 90 / 90 (BST: 560)
New Moves
Draco Meteor, Dragon Claw, Outrage, Dragon Pulse, Swords Dance, Nasty Plot, Agility, Double-Edge, Hyper Voice, Rapid Spin, Dragon Darts, Extreme Speed, Quick Attack, Fake Out, Breaking Swipe, Dragon Tail
Removed Moves
Sketch*, Spore
Sketch - Now learned as an Egg Move, meaning Smeargle learns Sketch ONCE, and only ONE move can be sketched.
Justification:
Ahhhhh Shit. Here comes Smeargle.
This time around, things are different. Sure, Sketch is still one hell of a niche, but now, Smeargle relies less on having 4 moves Sketched and now can only have 1. Smeargle still is able to fill any role a team needs to fill, such as an Eviolite wall with Recovery, or a set-up sweeper with one of it's STABs with some coverage. Smeargle also gets some interesting item play, meaning it can use move combinations like V-Create with Eject Pack and Choice Item + Trick or some shenanigans like that.​
Florges looks pretty busted. Not listing any cons alone is pretty concerning, but then the mention of outclassing Orbeetle and being the "best it can be" is not a great look for balance. In terms of defensive electric options I think we're pretty well covered, it's not a great defensive type really and both Orbeetle and Runerigus can fulfill any defensive merit you would want out of an electric. This would just further outclass Orbeetle and probably be a strong A+/S tier thanks to boots regen defog.
Smeargle is cool though

Fuck it let's try this again
vivillon.gif
vivillon-marine.gif
vivillon-sun.gif
vivillon-polar.gif
vivillon-sandstorm.gif

Name of the Pokemon: Vivillon
Role(s): Set-up Sweeper, Rain Abuser, Sun Abuser, Hail Abuser, Sand Abuser
Type: Flying, Flying/Water, Flying/Fire, Flying/Ice, Flying/Rock
Abilities: Migration / Compound Eyes / Weak Armor
Stat Distribution: 60/60/120/125/90/115 (570)
Movepool Additions: Weather Ball, Aeroblast, Blizzard, Mystical Fire, Stored Power
Movepool Removals: Sleep Powder
Custom Elements: Migration is a clone of Forecast that works for Vivillon, and also works during Sandstorm.
Justification:
  • We still have a surprising lack of Special Set-up Sweepers (only options being Calm Mind/Nasty Plot Necrozma and Growth Cherrim/Victreebel)
  • Adds another Ground immunity
  • Beats Victreebel, Gmax-Snorlax, Shaymins, Unowns, Scrafty, Scolipede
  • Walled by Orbeetle, Runerigus, Walrein and non-Drizzle Dhelmise
  • Wide movepool allows it to run sets to check opposing weather teams. Rain abusers are neutral to Water, Aero is weak to Rock, Grass-type Sun abusers are weak to Flying, etc.
jirachi.gif

Name of the Pokemon: Jirachi
Role(s): Physical Wall, Cleric, Defensive Pivot
Type: Steel/Flying
Abilities: Unaware / Miracle / Simple
Stat Distribution: 50/50/150/100/100/123 (573)
Movepool Additions: Strength Sap, Teleport, Tailwind, Air Slash
Movepool Removals: Calm Mind
Custom Elements: Miracle - Download clone for the user's defenses, based on foe's higher attack.
Justification: Switch into physical move with Miracle. Take little damage. Heal back to full with Strength Sap. Repeat. Fun.
Outspeeds Togekiss with no investment.
Jirachi: Why would you run miracle when Unaware is right there and a top tier defensive ability? Seems pretty broken as a physical wall as is with Strength Sap+Unaware. Also, base 123 uninvested does not outspeed base 90 with a positive nature, which Togekiss always runs.

Spr 5b 295.png
Name of the Pokemon:
Exploud
Roles: Mixed Wall, Special Attacker, Phazer
Typing: Psychic/Dark
Abilities: Dead Zone
Stats: 125/50/125/115/90/75 (BST 580)
Movepool Additions: Psychic, Psystrike, Focus Blast, Thunderbolt, Snarl, Slack Off
Movepool Removals: N/A
Custom Elements: Dead Zone: Disables other Pokemon's sound and dance moves (as defined by the Dancer ability).
Snarl: +25 BP.
Justification: Exploud is all about role compression. While denying some of the most potent setup moves (SD and DD), it can also tank hits from unboosted powerful physical attackers like Zacian and Victreebel fairly well. With a way to shut down SD and a special Dark move, it serves as a reliable Stonjourner answer to boot. It has little or no answer, however, to Drizzle Dhelmise, Dunsparce (whose special variants can kill it in return) and especially Cursola.

Spr 5b 484.png
Name of the Pokemon:
Palkia
Roles: Special Wall, Spinblocker
Typing: Ghost/Dragon
Abilities: Marvel Scale/Force of Attraction/Shadow Shield
Stats: 100/100/90/120/130/80 (BST 620)
Movepool Additions: Phantom Force, Night Shade, Moongeist Beam, Shadow Ball, Life Dew
Movepool Removals: Hydro Pump, Liquidation, Outrage, Dragon Tail
Custom Elements: Marvel Scale affects SpDef instead.
Justification: Palkia is a strong wall that uses its great defensive abilities, Marvel Scale and Shadow Shield, to take attacks like a champ. Marvel Scale is best run with a Flame Orb and Life Dew to give Palkia 50% more Special Defense after a turn, though Shadow Shield is nice as well if you want to go the diet Lunala route. It also spinblocks, handy with our lack of Defoggers, and with SpA investment Moongeist Beam and Spacial Rend hit like a truck. Its weaknesses include a lack of good recovery and a significant weakness to Knock Off for the Marvel Scale set and a general inability to reliably regain Shadow Shield, leaving it floundering somewhat. Victreebel is also a nightmare to deal with.



Spr 5b 556.png
Name of the Pokemon: Maractus
Roles: Priority, Physical Wallbreaker
Typing: Grass/Dark
Abilities: Skill Link/Rough Skin/Water Absorb
Stats: 75/130/95/65/80/120 (BST 565)
Movepool Additions: Cactus Attack (CS1), Swords Dance
Movepool Removals: Drain Punch, Spikes, Leech Seed, Cotton Guard
Justification: Two different types of Sucker Punch is really strong. So is Skill Link Bullet Seed and Pin Missile. Maractus has both. However, it suffers from poor coverage- its only viable attacking moves are Grass-, Dark-, and Poison-type, with Bug if using Skill Link, which lessens the number of Pokemon it checks.

Spr 5b 503.png
Name of the Pokemon: Samurott
Roles: Priority, Defensive Pivot
Typing: Water/Steel
Abilities: Battle Armor/Steadfast/Honor Code
Stats: 95/115/100/115/90/105 (BST 620)
Movepool Additions: Mach Punch, Vacuum Wave, Flash Cannon, Iron Head, Close Combat, Breaking Swipe, Focus Blast
Movepool Removals: N/A
Custom Elements: Honor Code: Steelworker clone, grants STAB to Samurott's Fighting moves.
Justification: I added this because priority seems like it may not be the first thing Maractus has in mind. Whichever one of these two seems more priority-ish to leonard, he can add that one as priority and the other one as my free slot. Anyway, Samurott is a big fat chunk with a surplus of useful resistances and 3 STABs. Honor Code took precedence over Steelworker to defend against Togekiss. Worth noting that it has passable SpAtk and outspeeds Stonjourner with the same investment. It also folds Gumshoos, Octillery and Aerodactyl.
Exploud: Psychic/Dark is a pretty awful dedicated defensive typing for a physical wall (eating U-Turns all day, every day) and we already have Iron Defense Necro sets for that role. I'd recommend a retype to be more consistent and unique (also, remove the Snarl change. Too many things get it so it buffs more than just Exploud)
Palkia: I think Cursola already has the whole Ghost-type special sponge role covered, along with that Life Dew is a pretty awful (virtually unviable) form of recovery. As for a specially defensive dragon, we already have Dunsparce. Once again I think the typing needs to be looked at again.
Samurott: I'm a fan of this one, a really good example of what a healthy priority sub looks like- The priority itself is relatively weak but also useful in what it achieves, picking off several relevant offensive threats like Stonjourner, Gumshoos, Octillery, Necrozma, Runerigus, and Unown forms. Worth mentioning that it has Swords Dance, which makes it a potent set-up sweeper against more offensive teams, but nothing overwhelming. Sharing a typing with Walrein isn't a problem either as they both fit into teams in vastly different ways. List this as your priority sub.

oricorio-pau.gif

Name of the Pokemon: Oricorio-Pa'u
Roles: Priority, Hazard Control, Special Wallbreaker, Stallbreaker, Pivot
Type: Flying/Psychic
Ability: One Step Ahead*
Stats: 115/95/55/120/95/75 (BST: 555)
Movepool Additions: Psychic, Psyshock, Surf, Taunt, Thunder Wave, Teleport
Movepool Removals: U-Turn, Calm Mind, Swords Dance, Work Up
Custom Elements: One Step Ahead- This pokemon always moves first in its priority bracket (Stall Clone)
Justification:
-While not actually a priority user, Oricorio ability allows it to achieve a similar effect
-Oricorio's ability allows it to outspeed every pokemon excluding Priority users and Neutralizing Gas Weezing
-However, it is destroyed by said pokemon, as well any physical attacking pokemon capable of tanking its attack, due to its pitiful defense stat
-Can use "priority" status moves such as Roost, Defog, and Taunt without fearing Dark types like Scrafty and Gligar
-Teleport allows Oricorio to control its speed somewhat, however Oricorio's Teleport will always go before the opponent's Teleport, so they will gain the momentum

free slot
kyurem-black.gif

Name of the Pokemon: Kyurem-Black
Roles: Mixed Wallbreaker, Set Up Sweeper, Hazards (Spikes)
Type: Electric/Ice
Ability: Turboblaze / Contrary
Stats: 125/120/100/95/100/75 (BST: 615)
Movepool Additions: Ice Hammer, Earthquake, Thunderbolt, Thunder, Spikes
Movepool Removals: Icicle Spear, Roost
Custom Elements: N/A
Justification:
-Uses Contrary Ice Hammer to build up its low speed
-STAB BoltBeam is always good, as seen with Raichu in CS1
-Can also use Draco Meteor on a Special or Mixed Set
-Could also use a Dragon Dance set with Turboblaze
-While it has good defenses, it is weak to many common typings such as Ground, Rock, and Fighting
-Lacks Recovery, so it would be heavily chipped while it sets up

centiskorch.gif

Name of the Pokemon: Centiskorch
Roles: Phsyical Wall, Defensive Pivot
Type: Fire/Bug
Ability: Rough Skin / Sticky Hold / Swarm
Stats: 117/100/135/85/75/113 (BST: 625)
Movepool Additions: Magma Storm, U-Turn, Recover, Body Press, Glare
Movepool Removals: Coil
Custom Elements: N/A
Justification:
-Has a great defensive typing that covers most physical attackers and resists Body Press
-Can run a standard Pivot set, or a more gimmicky Magma Storm set
-Can use Glare or Will-O-Wisp to cripple most physical attackers before they attack
-Forced into running Heavy Duty Boots as its item due to its 4x Stealth Rock weakness
-Low Special Defense is exploitable by special attackers like Togekiss and Cherrim, while Stonjourner and Torkoal beat it Physically
-It is forced to switch out against the rock types, luckily it outspeeds them and can U-Turn out

starmie.gif

Name of the Pokemon: Starmie
Roles: Special Wall, Hazard Control, Set Up Sweeper, Priority, Cleric
Type: Water/Electric
Ability: Levitate
Stats: 105/65/69/105/151/105 (BST: 600)
Movepool Additions: Water Shuriken (the CS version), Calm Mind, Heal Bell
Movepool Removals: N/A
Custom Elements: N/A
Justification:
-A good speed tier gives it favorable matchups against Togekiss and Victreebel, while its Defensive typing and Levitate gives it good matchups against Aerodactyl, Runerigus, Seismitoad, and Octillery (poor guy)
-Does not have to fear Stonjourner because of its Speed tier
-Can use Rapid Spin for hazard control, or can use Calm Mind + Water Shuriken in an attempt to sweep
-Struggles against physical threats that are faster than it due to its low Defense
-Lacks any pivoting method outside of Teleport, which isnt that great on a fast pokemon
Oricorio: This, in my opinion, is an example of an unhealthy priority submission is. Akin to CS1 Ninjask, it removes the entire concept of speed tiers whereas a healthy priority submission should just have priority options that are appealing enough to be ran but doesn't completely completely define it (think Scizor). I really can't imagine how offensive teams handle this. The blanket +1 priority ability needs to go.
Kyub: Ice/Electric is an awful defensive typing, so I think re-adding roost would make it a lot more viable in longer games (CS1 Raichu had the speed to avoid eating hits). Otherwise a good sub.
Centiskorch: This thing would be dope against Kartana, but alas that doesn't exist in this mod. As it stands, Bug/Fire as a physically defensive typing only really serves to further screw over poor Zacian. Would make a much better special wall.
Starmie: Teleport is phenomenal regardless of speed tier if you're bulky (broken ass move). I think this would serve much better as a physical wall (go figure that your 2 walls can just swap), solely due to a very positive Torkoal matchup alongside beating stuff like Stonjourner and having a pretty neutral typing against physical threats to blanket wall most of them. This thing is only weak to Grass after all

:ss/luvdisc:
Name of the Pokemon: Luvdisc
Role(s): Physical Wall, Cleric, Hazard Control
Type:
Water.png
Fairy.png

Abilities: Wonder Skin, Marvel Scale | Serene Grace
Stat Distribution: 80/50/160/105/110/115 | 620
Movepool Additions: Bouncy Bubble, Milk Drink, Sparkly Swirl, Defog, Moonblast, Dazzling Gleam
Justification: A necessary check to Torkoal under Rain and the Dark-types. Luvdisc brings a lot of utility with Defog and Sparkly Swirl. It also has reliable recovery in Milk Drink and great defensive abilities in Marvel Scale and Wonder Skin. Serene Grace is also an option to have 60% chance to burn with Scald. Luvdisc is fast enough to outspeed Adamant Gumshoos and take a hit from hit, making it a great check. However Luvdisc is very susceptible to setup. Additionally, its Special bulk is low, and most Special attackers can take advantage of it.
What it counters: Scrafty, Physical Necrozma, Unown-M, Zacian, Torkoal, Unown-S
What it checks: Stonjourner, Gumshoos
What beats it: Skymin, Scolipede, Shaymin, Cherrim, Unown-P, Octillery, Seismitoad
Luvdisc @ Leftovers
Ability: Wonder Skin / Marvel Scale / Serene Grace
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Sparkly Swirl
- Scald / Bouncy Bubble
- Milk Drink
- Defog
:ss/stunfisk-galar:
Name of the Pokemon: Stunfisk-Galar
Role(s): Physical Wall, Stealth Rock, Grassy Terrain setter
Type:
Ground.png
Steel.png

Abilities: Mimicry / Sand Spit | Grassy Surge
Stat Distribution: 130/80/90/100/150/50 | 600
Movepool Additions: Spiky Shield, Toxic, Giga Drain
Custom Elements: Snap Trap is now a Steel-type Magma Storm
Justification: Stunfisk is extremely bulky and can be very annoying with its Snap Trap and Spiky Shield as well as the extra recovery from Grassy Terrain and Leftovers, as well as the SR double resistance and Toxic immunity. However, this is counterbalanced by its lack of recovery outside of Grassy Terrain and Leftovers. It is also weak to very common playstyle in Sun and Rain. Overall Stunfisk is a great wall that needs to be play carefully in order it to be healthy enough to beat what it is supposed to.
What it counters: Runerigus, Aerodactyl, Octillery, Unown-P, Togekiss, Scolipede
What it checks: Special Necrozma, Stonjourner, Special Victreebel
What beats it: Cherrim, Seismitoad, Scrafty, Gumshoos, Torkoal
Stunfisk-Galar @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Earth Power
- Snap Trap
- Spiky Shield
- Stealth Rock / Toxic
:ss/purrloin:
Name of the Pokemon: Purrloin (Eviolite)
Role(s): Priority, Revenge Killer, Utility, Sweeper
Type:
Normal.png
Ghost.png

Abilities: Technician / Tough Claws | Prankster
Stat Distribution: 80/115/80/115/80/115 | 585
Movepool Additions: Shadow Punch, Nature Power, Shadow Sneak, Hex, Double-Edge, Double Hit
Movepool Removals: Nasty Plot, U-turn
Justification: Purrloin is a very powerful revenge killer thanks to very strong priority in Technician Fake Out+Shadow Sneak or Prankster Nature Power (see below for calcs). Purrloin has a very strong offensive and defensive typing, that gives it 3 immunities and 2 resistances for only 1 weakness to the common Dark-types. Offensively it can hit the whole tier for neutral damage (outside of itself). Thanks to Eviolite it is also bulky, even if it lacks any form of recovery. Additionally, Purrloin can make uses of its 3 different abilities. With Technician, Purrloin's priority moves are very strong, making it a very powerful revenge killer. With Prankster, Purrloin can support its team with priority Encore, Taunt or Thunder Wave. While it still has access to a strong priority offensive move in Nature Power, it can't revenge kill Ghost and Dark-types. With Tough Claws, Purrloin gives up on the power of its priority moves and therefore on its revenge killing capacities, for more raw power on its other moves.
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Cherrim: 136-162 (52.1 - 62%) -- guaranteed 2HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Zacian: 87-103 (26.7 - 31.6%) -- guaranteed 4HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Togekiss: 91-108 (25.2 - 29.9%) -- guaranteed 4HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Scolipede: 100-118 (31.1 - 36.7%) -- 69.4% chance to 3HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Torkoal: 78-93 (24.2 - 28.9%) -- 98.9% chance to 4HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Octillery: 102-120 (32.1 - 37.8%) -- 92.4% chance to 3HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Necrozma: 82-97 (24.4 - 28.9%) -- 99.3% chance to 4HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Victreebel: 109-129 (30.1 - 35.7%) -- 31.2% chance to 3HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Unown: 81-96 (28.8 - 34.1%) -- 1.4% chance to 3HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Shaymin-Sky: 109-129 (36.2 - 42.8%) -- guaranteed 3HKO
252 Atk Technician Purrloin Fake Out vs. 0 HP / 0 Def Scrafty: 87-103 (23 - 27.3%) -- 61.5% chance to 4HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Cherrim: 144-171 (55.1 - 65.5%) -- guaranteed 2HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Zacian: 115-136 (35.3 - 41.8%) -- guaranteed 3HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Togekiss: 120-142 (33.2 - 39.3%) -- 100% chance to 3HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Scolipede: 133-157 (41.4 - 48.9%) -- guaranteed 3HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Torkoal: 120-142 (37.3 - 44.2%) -- guaranteed 3HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Octillery: 105-124 (33.1 - 39.1%) -- 99.9% chance to 3HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Victreebel: 144-171 (39.8 - 47.3%) -- guaranteed 3HKO
252 SpA Purrloin Nature Power vs. 0 HP / 0 SpD Shaymin-Sky: 120-142 (39.8 - 47.1%) -- guaranteed 3HKO
Physical Revenge Killer
Purrloin @ Eviolite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Shadow Sneak
- Double Hit / Knock Off
- Shadow Punch / Knock Off

Special Revenge Killer
Purrloin @ Eviolite
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nature Power
- Shadow Ball / Hex
- Taunt / Thunder Wave
- Encore / Thunder Wave

Hone Claws
Purrloin @ Eviolite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hone Claws
- Double-Edge
- Shadow Claw
- Sucker Punch / Shadow Sneak
:ss/sandslash-alola:
Name of the Pokemon: Sandslash-Alola
Role(s): Priority, Hazard Control, Hazard Setter, Sand Abuser, Suicide Lead
Type:
Ice.png
Steel.png

Abilities: Technician / Slush Rush | Sand Rush
Stat Distribution: 85/130/135/60/115/105 | 630
Movepool Addition: Bullet Punch
Movepool Removal: Swords Dance
Justification: Sandslash is a great glue for offensive team. Indeed, it brings a lot of utility with Rapid Spin, priority and a lot of resistances. It is the only offensive Steel-types in CS2, and it will eases teambuilding a lot. It hits hard with Technician Icicle Spear and Bullet Punch, but is rather slow.
Offensive Utility
Sandslash-Alola @ Assault Vest
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Spear
- Bullet Punch
- Rapid Spin
- Knock Off / Bulldoze

Sand Abuser
Sandslash-Alola @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Icicle Crash
- Earthquake
- Iron Head / Knock Off
- Rapid Spin / Knock Off

Suicide Lead
Sandslash-Alola @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Icicle Spear
- Knock Off / Bulldoze
Luvdisc: Not too high on serene grace scald, turns most of the physical stuff that beats it into fodder.

I really like the Zamazentas I posted last slate so here it is again
:ss/ferrothorn:fake zamazenta
Name of the Pokemon: Ferrothorn
Roles: Physical Wall, Defensive Pivot
Typing: Grass/Steel
Abilities: Dauntless Shield | Flash Fire (HA)
Stats: 100/110/125/90/105/95 (BST:625)
Movepool Additions: Grav Apple, Apple Acid, Wood Hammer, Horn Leech, Strength Sap, Solar Blade, U-Turn
Movepool Removals: Stealth Rock
Justification: Great abilities at its disposal, either be a busted physical wall or mixed wall with only 1 weakness. Annoying but each role has its own weakness

:ss/golduck:gardevoir with a mythical presence
Name of the Pokemon: Golduck
Roles: Special Wall, Defensive Pivot
Typing: Fairy/Psychic
Abilities: Mythical Presence
Stats: 110/70/80/110/125/95 (BST:590)
Movepool Additions: Recover, U-Turn, Moonblast, Play Rough, Spirit Break, Dazzling Gleam
Movepool Removals: Hydro Pump, Surf, Scald, Brine, Bubble Beam, Aqua Tail, Liquidation, Waterfall, Aqua Jet
Justification: This guy literally evolves from a PSY duck, has a gem on his head, and has all the psychic moves it needs. Why is it not a Psychic type? so it's a mythical presence hehe Here it does things similar to Mew in MnM, it is not weak to any of the speical threats in the metagame, switches into strong wallbreakers, forces them out with lowered SpA stat, heals up, and pivots out. It is also good when there isn't many Poison or Steel Types to threaten it. However, this defensive utility is offset by a somewhat mediocre physical bulk and typing.

:ss/zamazenta:real zamazenta
Name of the Pokemon: Zamazenta
Roles: Offensive Pivot, Physical Wallbreaker, Sun Abuser
Typing: Grass/Dark
Abilities: Dark Aura | Grassy Surge (HA)
Stats: 100/120/85/70/75/125 (BST:575)
Movepool Additions: Grav Apple, Apple Acid, Wood Hammer, Leaf Blade, Horn Leech, Giga Drain, Strength Sap, Solar Blade, U-Turn, Knock Off, Darkest Lariat
Movepool removals: Wild Charge, Play Rough, Close Combat
Justification: Counterpart of Cherrim, abuses Sun with a strong Solar Blade under Grassy Terrain, kills Dhelmise and Cursola which walls Cherrim with a Dark-type STAB, and an overall great addition to sun teams. Checks include Intimidaters Zacian and Scrafty, and resists like Umowm, Dunsparce, Gligar, Shaymin and Weezing, which also removes Grassy Terrain. Though Zamazenta has some coverage options for Weezing and Dunsparce, and can cheese through weakened teams with Grav Apple. Dark Aura can be run alternatively if your team wants some serious darkness but Grassy terrain is generally better
Ferro: U-Turn is totally unecessary on such a sturdy wall, and so is Strength Sap imo with how good it's mixed bulk is along with the ease of fitting wish support.
Zamazenta: Why so many irrelevant movepool additions? It has 70 special attack, it won't ever use stuff like Giga Drain.

crawdaunt.gif

Name of the Pokemon: Crawdaunt
Roles: Priority, Set-Up, Sweeper, Physical Wallbreaker
Type:
Water.png
/
Fighting.png

Abilities: Hyper Cutter / Tough Claws
Stat Distribution: 85 / 130 / 80 / 65 / 80 / 100 (540 BST)
Movepool Additions: Mach Punch, Drain Punch
Movepool Removals: Dragon Dance
Justification: A powerful wallbreaker with a great offensive type combination that allows it to beat foes like Stonjourner, Runerigus, Scrafty and Dubwool. Thanks to Tough Claws, Close Combat and Crabhammer become absolute nukes, especially after an SD boost, and its two priority attacks allow it to quickly revenge kill a weakened threat. Its typing also allows it to switch in on foes like Walrein and Octillery and KO them with Fighting STAB. However, its defensive stats and speed are pretty bad, leaving it heavily reliant on priority to take care of faster foes. Its typing also leaves it weak to many threats such as Shaymin (both versions), Dunsparce, Victreebel, and Zacian. Lastly, it is very dependent on setup to pose a threat to bulky walls.
ampharos-mega.gif

Name of the Pokemon: Ampharos-Mega (does not need a stone)
Roles: Physical Wall, Mixed Wall, Cleric, Wish Passer, Special Attacker
Type:
Electric.png
/
Dragon.png

Abilities: Cotton Down / Volt Absorb / Mega Launcher
Stat Distribution: 90 / 70 / 140 / 130 / 125 / 75 (630 BST)
Movepool Additions: Recover, Wish, Overdrive, Dragon Breath, Dynamax Cannon, Draco Meteor, Flash Cannon
Custom Elements: Mega Launcher: Now works with cannon moves as well (i.e. moves with "cannon" in the name)
Justification: Mega Ampharos provides a necessary niche in the form of a Torkoal, Aerodactyl and Shaymin-Sky counter due to its typing and great defenses. Unlike Orbeetle, its main competition, this thing is not automatic Taunt bait due to its actual offensive presence, as well as boasting cleric support, reliable recovery, and better defensive typing, in exchange for lower speed, a lack of Trace, and access to moves like Seismic Toss and Body Press. It can even choose to go completely on the offensive with Mega Launcher and Flash Cannon to lure in some of its checks, like Weezing-Galar, the aforementioned Orbeetle, and Shaymin that wall the defensive set only to be met with a swift OHKO (or 2HKO depending on the EVs). However, its typing leaves it susceptible to the Ground-types in our meta, as well as Shaymin, Zacian, and Octillery. Its speed is also pathetic, meaning foes can often hit it for a lot of damage and constantly forcing it to recover.
reshiram.gif

Name of the Pokemon: Reshiram
Roles: Special Wall, Hazard Control
Type:
Dragon.png
/
Fire.png

Abilities: Pressure / Flame Body / Turboblaze
Stat Distribution: 100 / 90 / 100 / 110 / 140 / 80 (620 BST)
Movepool Additions: Lava Plume
Movepool Removals: Blue Flare, Dragon Dance
Justification: Reshiram uses its combination of great defenses and useful ability in Turboblaze to switch in and Defog hazards. Dragon / Fire, while it doesn't seem like a good defensive typing, allows Reshiram to switch in on foes like Cherrim, Unown and Shaymin, and hit them back with its STAB moves. Turboblaze, in particular, ignores Snorlax and Walrein's Thick Fat and blocks Necrozma's Magic Bounce, as well as being able to use Earth Power on Runerigus. Unfortunately, Reshiram's typing leaves it extremely weak to foes like Stonjourner, Dhelmise (though they can be crippled by a Lava Plume burn), Aerodactyl, offensive Seismitoad and Victreebel. It is also extremely vulnerable to Knock Off, as without Heavy-Duty Boots, it now becomes weak to SR and is put on a timer by Toxic Spikes.
polteageist.gif

Name of the Pokemon: Polteageist
Roles: Terrain Setter, Special Wallbreaker, Choice Scarf
Type:
Ghost.png
/
Psychic.png

Abilities: Psychic Surge / Synchronize / Cursed Body
Stat Distribution: 70 / 70 / 60 / 150 / 110 / 100 (560 BST)
Movepool Removals: Shell Smash, Nasty Plot
Justification: An extremely powerful wallbreaker that provides a useful ability in Psychic Surge, allowing it and Necrozma to basically go nuclear with their Psychic STAB, as well as giving priority-weak foes like it, Cherrim, and Octillery a buffer and crippling Pokemon reliant on priority, Stonjourner, Gumshoos and Unown-M. With its high special attack, pretty much any foe not resistant or immune to Psychic will be KOed. However, despite Psychic Surge, its defense is awful, meaning pretty much any physical attacker can switch in and OHKO it, and it is completely left at the mercy of Dark-types, since its only coverage for them is Giga Drain, which does crap to the most prominent Dark-type, Gligar, which OHKOs with Knock Off. Polteageist's speed is mediocre, meaning faster attackers like Cherrim, Unown-S, and Necrozma can revenge kill it. Pretty much the definition of a high-risk, high-reward mon.
Ampharos: This thing will never be a wall with a Mega Launcher boosted Dynamax Cannon lol
Polteageist: I see no issue in giving it Nasty Plot back. It's so frail that setting it up would be a massive risk.

Harambe is dead, but now is a grass monk:
:ss/rillaboom:
Name of the Pokemon: Rillaboom
Role(s): Wallbreaker/Choice Band
Type: View attachment 232476 / View attachment 232477
Abilities: Grassy Surge/Perish Body/HA: Mold Breaker
Stats: 90/135/105/40/90/90 {BST: 555}
Movepool Additions: Phantom Force/Shadow Force/Will-O-Wisp/Spectral Theif
Movepool Removals: Superpower/High Horse Power
Justification: It is a very solid Pokemon in the meantime, it's Defense is simply amazing along with its HP, this thing isn't something to scoff at knowing with it's 135 attack rivaling Machamp's and Garchomp's this thing can destroy things with terrible Defense and HP.
^ Free Slot

Loppuny's boyfriend:
:ss/cinderace:
Name of the Pokemon: Cinderace
Role(s): Special Wall/Suicide Lead
Type: View attachment 232544 / View attachment 232545
Abilities: Flame Body/Prankster/HA: Dazzling
Stat Distribution: 80/50/105/110/150/105 {BST: 600}
Movepool Additions: Dazzling Gleam/Moonblast/Toxic/Thunder Wave/Calm Mind/Psychic/Moonlight
Movepool Removals: Iron Head/Zen Headbutt/Bounce
Justification: It's a amazing special wall that can be offensive too, though it works better in the ways of stall and walling, with its new moves Toxic, and Thunder Wave it can be a pain to deal with in anyways possible. There's also the offensive sides with good ol' Flamethrower and combined with Calm Mind, Moonblast, and even Shadow Ball, it's is just as amazing on the offensive sides too.

Sonic in doggo form, best boi owo uwu:
:ss/boltund:
Name of the Pokemon: Boltund
Role(s): Priority Abuser, Set-up Sweeper
Type: View attachment 233743 / View attachment 233744
Abilities: Pixilate/Strong Jaw | Galvanize
Stats: 79/109/72/50/70/124 {BST: 504}
Movepool Additions: Extreme Speed/Swords Dance/Seed Bomb/Zing Zap/Quick Attack

Movepool Removals: Bulk Up/Thunderbolt/Thunder/Electro Ball/Discharge

Justification: Simple. Swords Dance, then start your sweeping, though it's kinda useless against Siesmetoad unless using Seed Bomb, it checks Torkoal and Necrozma which is nice I guess, it also checks Togekiss!

Togekiss's Stepchild:
:ss/hatterene:
Name of the Pokemon: Hatterene
Role(s): Physical Wall, ParaFlinch, Hazard Remover
Type: View attachment 234189 / View attachment 234190
Abilities: Regenerator/Misty Surge | Serene Grace
Stats: 97/52/141/123/79/85 {BST: 577}
Movepool Additions: Air Slash/Defog/Will-o-Wisp/Toxic
Justification: Remember ParaFlinch, see it now on a Hatterene, basically you know what's up. Thunder Wave, and spam non-stab Air Slash to your hearts content. You can go on the Hazard Remover route and just Defog, and ParaFlinch.
Bolthund: "Stopped by Seismitoad unless it's running seed bomb" it doesn't have movepool competition why wouldn't it run seed bomb lol. Otherwise fine even if I'm not a huge fan of no immunes ate-speed
Hatterene: Why would u want paraflinch in this meta

:ss/vileplume:
Name Of The Pokemon: Vileplume
Roles: Special Wall, Defensive Pivot
Type:
Grass.png
Poison.png

Abilities: Liquid Ooze / Aftermath | Merciless (HA)
Stat Distribution: 80 / 60 / 85 / 115 / 150 / 65 | BST: 555
Movepool Additions:
Movepool Removals:
Sleep Powder, Synthesis
Justification:
- A Grass type that actually switches into offensive Seismitoad
- Liquid Ooze helps vs. Togekiss, Strength Sap pokemon, and Necrozma blocking Strength Sap with Magic Bounce
- Merciless could pair with Scolipede
- Octillery could use some help, and Walrein exists to wall that anyway

:ss/lapras:
Name Of The Pokemon: Lapras
Roles: Physical Wall, Mixed Wall, Hazards
Type:
Water.png
Dragon.png

Abilities: Water Absorb / Shell Armor | Bulletproof (HA)
Stat Distribution: 90 / 110 / 130 / 125 / 95 / 65 | BST: 615
Movepool Additions: Spikes, Wish, Moonlight, Dragon Tail, Draco Meteor
Justification:
- Solid check to Torkoal, shaky check to Seismitoad, good overall vs. Rain
- Spikes + Dragon Tail
- Good SpA stat for a wall, good coverage too

:ss/electivire:
Name Of The Pokemon: Electivire
Roles: Priority, Setup, Offensive Pivot, Mixed Wallbreaker
Type:
Electric.png
Fighting.png

Abilities: Technician / Iron Fist | Galvanize (HA)
Stat Distribution: 85 / 120 / 75 / 135 / 110 / 105 | BST: 630
Movepool Additions: Nasty Plot, Bulk Up, Vacuum Wave, Close Combat, Mach Punch, Fusion Bolt, Ice Hammer
Justification:
-Fighting priority nails DD Scrafty and Runerigus, hits many other pokemon on their lower def like Unown and Torkoal, and generally hits everything fast except for Shaymin-S
-Good STAB coverage for the most part, with coverage options in Flamethrower and Ice Hammer
-Takes attacks from Runerigus and Unown-P pretty easily, isn't bait for Togekiss either

:ss/pyukumuku:
Name Of The Pokemon: Pyukumuku
Roles: Wallbreaker, Hazards, Trick Room Sweeper, Offensive Pivot, Defensive Pivot
Type:
Psychic.png

Abilities: Regenerator | Oblivious (HA)
Stat Distribution: 70 / 70 / 100 / 170 / 110 / 25 | BST: 545
Movepool Additions: Spikes, Trick Room, Psychic, Psyshock, Future Sight, Shadow Ball, Aura Sphere, Dazzling Gleam,
Movepool Removals: Recover
Justification:
-
Offensive Spikes and Trick Room are niches we don't have covered
-Uninvested SpA is still high, leaving room for a max HP max SpD Assault Vest set
-Psychic type doesn't have a lot of advantages right now, so I figured a good Psychic type needed to be a threat to work properly
Pyukumukumukumuku: Give my man higher BP coverage, modest doesn't even 2HKO Walrein, if I'm gonna be running a breaker so slow and frail it better 2HKO the entire meta with correct prediction outside of Cursola imo. (Give it focus blast basically)


Opening votes tomorrow, don't say I didn't warn you
 
Adept Strikes sounds way worse than Adaptability. You're trading a consistent 33% power boost to STABs for an incredibly situational Parental Bond that would likely only trigger in situations that you're forced out of. Maybe make it trigger after successfully dealing damage (not active when withdrawn and sent out again)? Makes it much more consistent and appealing while not fully outclassing Adaptability, thanks to its higher power boost and being active turn one 1. But then again, that just makes it tread even harder into being an illegal custom. Regardless, the ability is grossly outclassed as is.
Ah fuck it my subs are gonna get pissed on, aren't they
 
Exploud: Psychic/Dark is a pretty awful dedicated defensive typing for a physical wall (eating U-Turns all day, every day) and we already have Iron Defense Necro sets for that role. I'd recommend a retype to be more consistent and unique (also, remove the Snarl change. Too many things get it so it buffs more than just Exploud)
Palkia: I think Cursola already has the whole Ghost-type special sponge role covered, along with that Life Dew is a pretty awful (virtually unviable) form of recovery. As for a specially defensive dragon, we already have Dunsparce. Once again I think the typing needs to be looked at again.
Samurott: I'm a fan of this one, a really good example of what a healthy priority sub looks like- The priority itself is relatively weak but also useful in what it achieves, picking off several relevant offensive threats like Stonjourner, Gumshoos, Octillery, Necrozma, Runerigus, and Unown forms. Worth mentioning that it has Swords Dance, which makes it a potent set-up sweeper against more offensive teams, but nothing overwhelming. Sharing a typing with Walrein isn't a problem either as they both fit into teams in vastly different ways. List this as your priority sub.
Replaced Snarl and Exploud's Psychic type (indirectly nerfing Psystrike which was worrying me anyway) and listed Samurott as priority. I think Palkia's beyond saving without a total rework or making it kind of broken by just slapping Recover on it, neither of which I want to deal with at this hour, but other than that I'm really hopeful about this slate. Thanks for the feedback dude
 
Removed Sturdy and Strength Sap from Ferro, also removed Giga Drain and Apple Acid from Zama, other additions aren't irrelevant. Also thoughts on Golduck?
Sturdy wasn't the issue with Ferro (the other 2 abilities were far better), I think removing U-Turn would be a much better change to leave it as a true wall and not a very very good pivot
 
Oops

Fuck it

Physical Wall: Squawkerz, Tuthur, anaconja
Special Wall: spooktune, Tuthur, anaconja
Priority: anaconja, G-Luke, Demon Dragon
Free Slot: Cookie Butter, Scoopapa

Mod Edit: Did you a solid
 
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