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SS OU Bulky Offense.

Hey guys,



I'm going to preface this post with the fact that I haven't been a serious Pokemon player since gen 6 ORAS. But I opened the OU viability rankings and saw a ton of interesting Pokemon. My general play style is balance but I saw a ton of opportunity for a killer bulky offense team.

Here's The team:

1586580885384.png Credit: MegaCreeperMan on Newgrounds.
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Leaf Storm
- Volt Switch
- Trick
I had to start with one of my favorite Pokemon. Rotom-Mow(Mowtom) is one of the best grass types due to its amazing Electric sub-typing. This type combination makes it immune and powder moves and T-wave, making it able to retain the speed with its choice scarf. In addition to that there are plenty of ground types that see tons of play such as Hippowdon, Gastrodon, Seismitoad, etc. that Leaf Storm can make quick work of. Not to mention Corviknight being one of the best Pokemon in the tier with its lightning weakness. Rotom also has great team support with Levitate giving it a ground immunity. Now Mowtom Can create some 50/50's where I'm staring down a Ground type and I can go for Volt Switch or Leaf Storm, and sometimes the best mid-ground play is to just Trick the choice scarf on to the switch-in because there are a lot of instances where Mowtom is highly effective w/o its Scarf due to the low speed of what its designed to deal with. As for the spread I'm just maxing out what it does best with 252/252 Spe and SpA. The 0 IV Atk is for any Foul Play.

1586583552614.png
Credit: Pepe Buatista on PicsArt
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 196 SpD / 60 Spe
Careful Nature
- Knock Off
- Flare Blitz
- Parting Shot
- Taunt

Now as awesome as Mowtom is, there are some Pokemon that my set does not cover; namely Aegislash, Ferrothorn, and Dragapult. Enter Incineroar. This is the Swiss Army Knife of bulky fire types. It has an awesome ability in Intimidate that needs no explanation, it has STAB Knock Off that again requires no explanation, it has Taunt to slow down would be sweepers, and Parting Shot as an incredible pivot around would be switch-ins. Now the most important thing to mention about the spread is that the 60 Spe EVs allow it to out speed a 0 investment Corvikight and Taunt it before it sets up. The rest are just put in to bulk to maximize its utility.

1586578465942.png
Credit: eman_not_ava on Gamebanana
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Earth Power
- Scald

Now to complete my fire/water/grass core I had to add Seismitoad, which has never been in a better place in an OU meta game. This team so far has no answers to Dracovish, so Seismitoad with Water Absorb fills a much needed role as well as being my rocker. In addition Scald is just one of the best moves in the game and has been since its introduction. This Toad can also check popular Pokemon like Excadrill, Tyranitar, and Bisharp. This spread just 252/252 HP and Defense, with the 0 Atk again for Foul Play.

1586579935823.png
Credit: Clefable: God of Destruction on Face Book
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Fire Blast/Heal Bell

Every team needs a good fairy type; so why not use the best one available? And miss me with that Togekiss trash, because Clefable is 100% where it's at. I mean with Magic Guard to prevent any residual damage and hazards its really a no-brainer that Clefable takes on the cleric role with Wish/Protect or even Heal Bell which is not what I'm currently running in favor of Fire Blast for Ferrothorn/Durrant/Ecadrill switch-ins. Wish has always been one of my favorite moves to support pokemon that lack good recovery on their own such as the previous three members on this team. The spread is again a pretty standard 252/252 Spread in HP and Def with the 0 Atk for Foul Play.

1586581624578.png
Credit: Buettnerse9m on FAVPNG

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

Now For some hard hitting offense I added Excadrill, for the simple fact that sand is so popular right now that I can take advantage of free sand. Also Excadrill is such a hard hitting Pokemon w/o the sand its hard to resist. It also adds a fairly reliable Rapid Spin user, and with the buff to the move its average speed tier can be come a non-issue. But for the most part the meta game is slow enough for the speed to not be much an issue. Honestly what else is there to say about Excadrill other than the spread is an easy 252/252 spread in Atk and Spe.

1586582326569.png
Credit: Kaylacantfly on Drawception

Dragapult @ Assault Vest
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- U-turn
- Fire Blast
- Shadow Ball

The final slot on this team has to go to one of the fastest Pokemon in the tier, Dragapult. This pseudo-legendary adds a super fast hard hitting dragon type that rounds out a Dragon/Steel/Fairy core with Clefable and Excadrill. In addition to Volt/Turn core with Mowtom and Incineroar. I'm running an Assault Vest on this set for the ability to take weaker hits from walls like Seismitoad, this allows it to switch more regularly. Its also nice to be able to switch moves even at the cost of not Having the raw damage of a Choice Specs set. As for the spread its more of the same with a 252/252 SpA and Spe.

To close this RMT I'd like to mention the biggest problem that Zeraora tears through most of this team, the only answer is Seismitoad which is iffy because they can run Grass Knot. But other than that the team has been really fun and effective. That being said I'm always open to any suggestions that you guys have. Also I'm sorry if any of the art on this post has been miss-credited, I did my best to find the original artists.


Heres the pastebin for you to check it out yourself: https://pastebin.com/tRqpS6dM
 
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The sets here seem pretty unorthodox. Here is what to change:

Dragapult:

1. Since Zeraora rips holes through your team, I recommend Choice Scarf over Assault Vest.

Excadrill:

1. I don’t get it on why you use Sand Rush on a NON-SAND team. Replace with Mold Breaker.
2. Replace Rock Slide with either Swords Dance or Stealth Rock.

Clefable:

1. The EV spread is pretty unusual. Make it 252 HP / 4 SpA / 252 SpD to tank Flash Cannon from Hydreigon and Kyurem’s Ice Beam.

2. Replace the fourth move with Teleport.

3. Calm Nature instead of Bold
 
The sets here seem pretty unorthodox. Here is what to change:</p><p></p><p>Dragapult:

1. Since Zeraora rips holes through your team, I recommend Choice Scarf over Assault Vest.

Excadrill:

1. I don’t get it on why you use Sand Rush on a NON-SAND team. Replace with Mold Breaker.
2. Replace Rock Slide with either Swords Dance or Stealth Rock.

Clefable:

1. The EV spread is pretty unusual. Make it 252 HP / 4 SpA / 252 SpD to tank Flash Cannon from Hydreigon and Kyurem’s Ice Beam.

2. Replace the fourth move with Teleport.

3. Calm Nature instead of Bold
Thanks for the input. The post was up for a couple days before you made your reply and I had already made some major changes.

1. I don't want to choice lock the Dragapult just as a personal preference. That being said I did find the Assault Vest a little too niche even for my taste, so I swapped a Life Orb for extra damage.

2. To help the terrible Zeraora match-up I decided to go Mold Breaker and Choice Scarf on Excadrill, keeping the same four moves: Earthquake, Iron Head, Rock Slide, and Rapid Spin.

3. Since I no longer needed Mowtom to be the Scarf user on the team I decided to switch to the Substitute Nasty Plot set; omitting Trick and Volt Switch from the set in the original post, and swapping to Leftovers for the item.

As for any questions you may have on my Clefable set, I maxed out on Def to help take on the strong physical hits that Incineroar doesn't want to, namely Conkeldurr. Also Incineroar also covers the special threats that Clefable won't. The only Hydreigon set that really hurts this team(assuming I preserve Dragapult) is Scarf since it can out speed Dragapult. But Incineroar takes 50.2% max from scarf. Then it can Knock Off the switch in or pivot out with Parting Shot. The same pretty much goes for Kyurem all though I haven't really calc'd it.

a)252 SpA Hydreigon Draco Meteor vs. 252 HP / 196+ SpD Incineroar: 168-198 (42.6 - 50.2%)

And while I'm well aware of the extremely centralized Teleport Clefables running around. I do not feel that I have lost a game due to my Clefable not having teleport. Not to say that I won't try it out in the future, just that I'm content with the way the current set runs.

Again thanks for the reply, and hopefully the changes I've made make sense. Here's a new pastebin with the updated sets for anybody interested in checking them out: https://pastebin.com/NsSsGbx6
 
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