I feel like my hypothetical about pretending the Emerald Frontier didn't exist was misinterpreted somewhat. What I was trying to get at is that Emerald's postgame basically lives or dies based on one's enjoyment of the Battle Frontier, and while between 7 facilities there's likely to be at least one the average player will have a good time with as Suspicious Derivative said it's highly unlikely that one will love all the facilities or even 4 to 5 just as much as one another. And as hard as it may be to believe to some there is a big contingent of people, some of whom I have spoken to personally, who hate the Emerald Battle Frontier and think it's an overrated gimmick, they just don't say it because they'd get dog-piled on by fans of feature, some more rational than others. For this big contingent, what else does Emerald have to offer that ORAS can't provide aside from the Gym Leader rematches?
I'm also not a fan of the idea of older games that are just as good if not better than newer games being an indictment against the current state of any given franchise. Mario has had plenty of great games in the past decade from smash hits like Super Mario Odyssey to relatively overlooked gems like 3D Land and World, yet people still hold the likes of the Super Mario World titles and Mario 64 in extremely high regard. Super Smash Bros. Melee has had legendary enduring popularity even in the age of Ultimate capturing the hearts of the fans. Older games can have their own set of nuances that make them classics or even cult hits that transcend their time period, but that doesn't inherently diminish the achievements of their new-generation brethren, so what makes Pokemon different aside from this nebulous concept of "scope", a concept that can be argued is still present in newer games in different ways like XY's massive regional Pokedex or SWSH's Wild Area, ideas that show a desire to expand the world even if flawed in execution?
As this discussion has continued I think I've realized something, a new hot take of my own even: I often really don't care for postgame content in Pokemon games. When I played Platinum a month ago and got to the Battle Frontier, I played like 5 matches of the Factory and haven't picked it up since, and despite going up to bat for ORAS' postgame I really haven't done a whole lot on my most recent save file beyond the Delta Episode, and before anyone says anything I sincerely doubt that would change if I happened to be playing Emerald instead, especially considering how Platinum's Frontier failed to capture me. Why exactly this is I'm not quite sure, but I think in general I appreciate extra side content that meshes with and is available during the course of the meat of the gameplay rather than content I have to go out of my to seek out after the main portion is already done that doesn't continue the story or themes of the entry in question, call it laziness but that's how I am. It's why I appreciate ORAS' direct/indirect mechanics changes and character touch-ups as well as the new bits of lore courtesy of locations like Sea Mauville much more than anything Emerald does, or why I think USUM are vastly inferior games to the original Sun and Moon that in return for a bit of extra postgame fluff absolutely gut the main story both in terms of boss design and writing. Devs can put as many extra attractions for the player to dive into after the credits roll as they want, but if I don't want to play through the many hours required to gain access to that content then it may as well not be there.
I'm also not a fan of the idea of older games that are just as good if not better than newer games being an indictment against the current state of any given franchise. Mario has had plenty of great games in the past decade from smash hits like Super Mario Odyssey to relatively overlooked gems like 3D Land and World, yet people still hold the likes of the Super Mario World titles and Mario 64 in extremely high regard. Super Smash Bros. Melee has had legendary enduring popularity even in the age of Ultimate capturing the hearts of the fans. Older games can have their own set of nuances that make them classics or even cult hits that transcend their time period, but that doesn't inherently diminish the achievements of their new-generation brethren, so what makes Pokemon different aside from this nebulous concept of "scope", a concept that can be argued is still present in newer games in different ways like XY's massive regional Pokedex or SWSH's Wild Area, ideas that show a desire to expand the world even if flawed in execution?
As this discussion has continued I think I've realized something, a new hot take of my own even: I often really don't care for postgame content in Pokemon games. When I played Platinum a month ago and got to the Battle Frontier, I played like 5 matches of the Factory and haven't picked it up since, and despite going up to bat for ORAS' postgame I really haven't done a whole lot on my most recent save file beyond the Delta Episode, and before anyone says anything I sincerely doubt that would change if I happened to be playing Emerald instead, especially considering how Platinum's Frontier failed to capture me. Why exactly this is I'm not quite sure, but I think in general I appreciate extra side content that meshes with and is available during the course of the meat of the gameplay rather than content I have to go out of my to seek out after the main portion is already done that doesn't continue the story or themes of the entry in question, call it laziness but that's how I am. It's why I appreciate ORAS' direct/indirect mechanics changes and character touch-ups as well as the new bits of lore courtesy of locations like Sea Mauville much more than anything Emerald does, or why I think USUM are vastly inferior games to the original Sun and Moon that in return for a bit of extra postgame fluff absolutely gut the main story both in terms of boss design and writing. Devs can put as many extra attractions for the player to dive into after the credits roll as they want, but if I don't want to play through the many hours required to gain access to that content then it may as well not be there.