[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Teleport
move 3: Earth Power
move 4: Toxic
item: Leftovers
ability: Levitate
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD
[SET COMMENTS]
Claydol carves itself a niche as a Stealth Rock setter in RU thanks to its wide array of support and offensive options. It's capable of pressuring other setters in the format, such as Steelix and Rhydon, thanks to its access to STAB Earth Power and resistance to their attacks. In addition, its diverse movepool can make it flexible enough to adapt itself to many teams. Teleport means Claydol is capable of acting as an excellent pivot that can safely get powerful wallbreakers onto the field. Toxic enables Claydol to put bulkier switch-ins such as Jellicent on a timer. Its relatively good bulk augments this excellently as well. While Rapid Spin is blocked by Ghost-types, it can be used over Toxic should you require it. Claydol's great special bulk enables it to check a good portion of the special attackers in the tier, such as Alolan Raichu and Salazzle, while threatening them with Earth Power or Toxic.
Claydol pairs well with powerful wallbreakers, such as Salazzle, Drampa, and Alolan Raichu, as it can use Teleport to get them onto the field safely. Because Claydol's poor damage output tends to invite Pokemon in safely, such as Vileplume and Xatu, Frosmoth makes an excellent partner, forcing them out or possibly using them as setup fodder. Claydol is also threatened by many Grass-types in the tier by virtue of its poor damage output and Ground-typing such as Abomasnow and Virizion. Water-types also dispatch Claydol in a similar manner, with Inteleon and Cramorant being particular issues. In general, Abomasnow, Duraludon, and Vileplume are all fairly good answers to these types of Pokemon. Whether using Rapid Spin or not, Claydol tends to struggle against Ghost-types like Jellicent, Decidueye and Dhelmise, so a counter to these is necessary; Drapion and Drampa make fairly good choices, usually forcing them out.
[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[aVocado, 56549], [Averardo, 409096]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
name: Stealth Rock
move 1: Stealth Rock
move 2: Teleport
move 3: Earth Power
move 4: Toxic
item: Leftovers
ability: Levitate
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD
[SET COMMENTS]
Claydol carves itself a niche as a Stealth Rock setter in RU thanks to its wide array of support and offensive options. It's capable of pressuring other setters in the format, such as Steelix and Rhydon, thanks to its access to STAB Earth Power and resistance to their attacks. In addition, its diverse movepool can make it flexible enough to adapt itself to many teams. Teleport means Claydol is capable of acting as an excellent pivot that can safely get powerful wallbreakers onto the field. Toxic enables Claydol to put bulkier switch-ins such as Jellicent on a timer. Its relatively good bulk augments this excellently as well. While Rapid Spin is blocked by Ghost-types, it can be used over Toxic should you require it. Claydol's great special bulk enables it to check a good portion of the special attackers in the tier, such as Alolan Raichu and Salazzle, while threatening them with Earth Power or Toxic.
Claydol pairs well with powerful wallbreakers, such as Salazzle, Drampa, and Alolan Raichu, as it can use Teleport to get them onto the field safely. Because Claydol's poor damage output tends to invite Pokemon in safely, such as Vileplume and Xatu, Frosmoth makes an excellent partner, forcing them out or possibly using them as setup fodder. Claydol is also threatened by many Grass-types in the tier by virtue of its poor damage output and Ground-typing such as Abomasnow and Virizion. Water-types also dispatch Claydol in a similar manner, with Inteleon and Cramorant being particular issues. In general, Abomasnow, Duraludon, and Vileplume are all fairly good answers to these types of Pokemon. Whether using Rapid Spin or not, Claydol tends to struggle against Ghost-types like Jellicent, Decidueye and Dhelmise, so a counter to these is necessary; Drapion and Drampa make fairly good choices, usually forcing them out.
[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[aVocado, 56549], [Averardo, 409096]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
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