[SET]
name: Special Attacker
move 1: Thunder
move 2: Bug Buzz
move 3: Volt Switch
move 4: Energy Ball / Sticky Web
item: Heavy-Duty Boots
ability: Compound Eyes
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
name: Special Attacker
move 1: Sticky Web
move 2: Bug Buzz
move 3: Thunder
move 4: Energy Ball / Volt Switch
item: Life Orb
ability: Compound Eyes
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
(Firstly, Sticky Web is really the only reason you want to run Galvantula, as an Electric-type special attacker, it is generally outclassed by Vikavolt and Rotom-C bar its higher speed tier. Secondly, moved the move order around, Sticky Web and Bug Buzz are pretty much mandatory on this since most important move + STAB. Thunder for STAB and I slashed Energy Ball with Volt Switch because Energy Ball helps you hit stuff like Gastrodon and Rhydon really hard, but Volt Switch is still nice for certain bulky switchins such as Copperajah or Coalossal that might come in on this, but shouldn't be a main option because it gets blocked by Ground-types. Life Orb > Heavy Duty Boots because it hits off 97 SpA, which really isn't that strong and you want to boost the damage output, also taking into consideration that you don't really pivot Galvantula into many stuff like you would with a Vikavolt)
[SET COMMENTS]
Galvantula is a decent utility Pokemon in the tier due to its role as both a pivot, a wallbreaker, and a suicide lead. Furthermore, its offensive typing and coverage options make it an even fiercer wallbreaker. Galvantula finds a place in the meta due to its excellent team support with Sticky Web and its high speed tier, being higher than that of Indeedee's and Silvally's. (As mentioned earlier, Galvantula does not really function as a pivot, does not wallbreak as well as other Electric-types such as Vikavolt. Suicide lead also isn't really worth mentioning because of the prevalence of hazard removal such as Charizard and Rotom-Mow, which can remove Webs once Galvantula is dead. One of the main reasons to use Galvantula apart from access to Webs is its speed tiers which makes it even worth considering over Vikavolt, so make mention of that). However, Galvantula provides near-zero defensive utility and finds very few opportunities to switch in, due to its poor bulk and weakness to Stealth Rock, coupled with Life Orb recoil when it attacks. Therefore, it can find trouble keeping Sticky Web up for the whole game, which makes Vikavolt a better fit for most playstyles except for hyper offense, where its speed is greatly appreciated. (This sentence is to make mention of its flaws, because there are reasons to not use this over stuff like Vikavolt which new players should be able to find out when reading the analysis). Thunder is Galvantula’s main STAB, and is now spammable due to Compund Eyes that can shock Inteleon and Braviary. Thunder is used as the main Electric STAB because of its ability Compound Eyes, which multiplies accuracy by 1.3x and makes Thunder 91% accuracy. Bug Buzz is Galvantula’s secondary STAB that allows it to hit the likes of Rillaboom, Silvally-Dark, and Rotom-C. (As mentioned in the analysis formatting guide, you don't have to explain obvious moves for preview analyses, only coverage moves that might not be as obvious). Volt Switch allows Galvantula to gain offensive momentum and pivot out of its switch-ins. Finally, Energy Ball is a great coverage option that allows Galvantula to hit Ground-types like Steelix, Rhydon, and Mudsdale, but Sticky Web is another option to outspeed naturally faster threats such as Inteleon and Salazzle. (Explain how Sticky Web is really good because it slows the opposing team and offers immense team support in that regard. For mention of Energy Ball targets, consider Gastrodon > Steelix, because Energy Ball doesn't really do much to Steelix in the first place and SpDef Gastrodon could come in to block Thunder or take Bug Buzz comfortably. Also, reorder the mentions of the moves based on above, so it would be Sticky Web > Thunder > Energy Ball > Volt Switch). Heavy-Duty Boots is the recommended item for Galvantula to switch in without fear, but Life Orb can be used for Galvantula to be a fiercer wallbreaker, but this just makes Galvantula an easy threat to be worn down. Life Orb is used to amplify Galvantula's damage output by 1.3x.
Strong setup sweepers such as Virizion and Slurpuff appreciate Galvantula bringing them in through Volt Switch in order for them to sweep more easily. (Rework this sentence to mention Sticky Web support for setup sweepers, making them tougher to handle. Momentum from Volt Switch isn't really the main reason why you pair it with setup sweepers, and it's gonna be a secondary slash. Good examples of setup sweepers you could mention here are Gallade, which wallbreaks really well and appreciates speed support, and Silvally-Ghost, which is a option to consider on Webs because of its ability to block Rapid Spin. Worth adding in Braviary and Passimian as Defog deterrents, due to Defiant which gives them 2x attack boost, making them formidable scarfers / abusers on Webs teams. Mention how Galvantula benefits these Pokemon, and what kind of support they offer back, such as being able to check Xatu which bounces back Webs). If Galvantula is running Life Orb, it appreciates hazard removal, or at least prevention, for it to switch in safely. (seems like fluff to me, hazard prevention is always appreciated on any team, make mention of how you should be using Rapid Spin / Magic Bounce users as hazard prevention / removal instead of Defog because Defog means you have to reset Webs, then mention example of teammates that fit well here). Thus, Xatu and Morpeko are very much appreciated by Galvantula. If Galvantula is running Sticky Web, it appreciates Pokemon that can keep its hazards on the field. Spinblockers such as Rotom, Sableye, and Silvally-Ghost can block Rapid Spin, while Taunt from Jellicent can prevent Defog. Since Xatu can switch in to bounce back Sticky Web, checks to it, such as the aforementioned Morpeko and Silvally-Dark are appreciated by Galvantula. (cover / elaborate on such mentions in the earlier parts as explained, makes the writing clearer, otherwise too much fluff bits). Finally, Galvantula appreciates checks to Fire-type Pokemon such as Salazzle and Charizard, so Water-types, such as Inteleon, Jellicent, and Vaporeon, are appreciated by Galvantula. checks such as Inteleon and Rhydon make for good partners. (add in a mention on how these Pokemon mentioned here can also abuse webs, in particular, Swords Dance Rhydon offers Stealth Rock support and takes advantage of webs really well as it hits the whole tier pretty hard at +2). In return, Galvantula can check Grass-types like Rillaboom and Rotom-C for them. (add clarity here, could be misinterpreted as Galvantula switching into these Pokemon such as Rillaboom and Rotom-C, but this is not the case as Galvantula has poor bulk, rather should mention high speed and being able to offensively check them by killing them off with Bug Buzz). The aforementioned Inteleon can also form an offensive VoltTurn core with Galvantula. (VoltTurn mention not really as crucial here, because Volt Switch is secondary slash for reasons mentioned earlier, add a sentence here to mention Knock Off users that can make good partners, because Heavy Duty Boots users make for great deterrents of Webs playstyle, knocking those off are really beneficial).
[CREDITS]
- Written by: [[ImperialGamer517, 506687]]
- Quality checked by: [[username1, userid1]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]