UU Blastoise QC 2/2 GP 1/1


[SET]
name: Physically Defensive
move 1: Scald
move 2: Rapid Spin
move 3: Ice Beam
move 4: Toxic
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Blastoise is a solid check to strong physical attackers like Darmanitan and Barraskewda capable of supporting its teammates with entry hazard removal in Rapid Spin. Ice Beam allows Blastoise to punish Noivern and Grass-types like Roserade. Toxic punishes opposing Water-types like Rotom-W, Heliolisk, and Milotic, which Blastoise is unable to effectively punish otherwise. Rest alongside Sleep Talk is an option over Ice Beam and Toxic to improve Blastoise's longevity without making it be overly passive; however, it leaves it easily taken advantage of by the aforementioned Dragon-, Grass-, and Water-types. A Bold nature with maximum Defense investment allows Blastoise to check foes like Darmanitan better. If needed, Blastoise can invest 96 Speed EVs in order to outpace threats like Adamant Pangoro and cripple them with Toxic or a potential Scald burn.

Noivern is able to offensively check foes like Roserade, Celebi, and Heliolisk that give Blastoise trouble and can bring it in against common entry hazard users like Gigalith and Rhyperior with U-turn, which Noivern can opt for more easily over Defog with Blastoise fulfilling the role of an entry hazard remover. Celebi and Roserade are able to take on Electric-types like Rotom-W and Heliolisk as well as offensively pressure bulky Water-types like Milotic and Jellicent for Blastoise. Sylveon is able to provide Blastoise with both Wish and Heal Bell support to greatly improve its longevity and pivot into Noivern for it. Similarly, Umbreon can provide the same support but it can also switch into strong Grass- and Electric-types like Celebi and Heliolisk. Blastoise also appreciates Umbreon and Sylveon's ability to wake it up if utilizing Rest, making it less reliant on Sleep Talk. Galarian Galarian Weezing can take on strong Fighting-types like Machamp that take advantage of Blastoise. Incineroar is able to pivot into foes like Chandelure and Reuniclus and ease the matchup against the aforementioned Steel-types for Blastoise, while the Rapid Spin support Blastoise provides helps it pivot into foes like Escavalier without as much fear of being punished by entry hazards if it loses its Heavy-Duty Boots to a Knock Off. Escavalier, Doublade, and Bronzong make for great partners, as they can take on strong Psychic-types like Gardevoir, Necrozma, and Reuniclus as well as Grass-types like Celebi that Blastoise struggles to punish. In return, Blastoise can pivot into strong Fire-types like Incineroar and Darmanitan for them. Choice Specs Chandelure is able to take advantage of the aforementioned Psychic-types as well as remove Grass-types like Roserade and Tsareena for Blastoise. In return, Blastoise can provide it with crucial support in entry hazard removal and wear down Chandelure's best defensive checks like Gigalith, Incineroar, and Milotic.

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Hydro Pump
move 3: Ice Beam
move 4: Focus Blast
item: White Herb
ability: Torrent
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
After a Shell Smash, Blastoise becomes a fearsome late-game sweeper with its ability to outpace a majority of the boosted metagame and its Special Attack being boosted to great levels. Ice Beam provides Blastoise with the necessary coverage to OHKO Dragon- and Grass-types like Noivern, Celebi, and Roserade. Focus Blast is the strongest coverage option it can run to help break past Pokemon like Umbreon and Rotom-W and OHKO Heliolisk. Aura Sphere is a more reliable option that still guarantees the OHKO against Heliolisk; however, it greatly hinders Blastoise's ability to break through foes like Rotom-W. Dark Pulse gives Blastoise super effective coverage to break through Jellicent, which would otherwise wall it, but it doesn't hit much else outside of this matchup. White Herb prevents it from being revenge killed as easily, especially by strong First Impression users like Golisopod and Sirfetch'd, while potentially giving Blastoise another opportunity to set up an additional Shell Smash. Life Orb is an alternative option that greatly amplifies Blastoise's damage output, allowing it to OHKO offensive Rotom-W and 2HKO Milotic with Focus Blast. A Timid nature is an option to outspeed Choice Scarf Heliolisk after a Shell Smash, but it greatly cuts into Blastoise's offensive capabilities.

Dual screens support from the likes of Espeon and Xatu allows Blastoise to safely set up one or multiple Shell Smashes more easily. Xatu can also bring Blastoise in safely with Teleport against foes like Incineroar and Rhyperior to set up. Toxtricity is a fantastic partner, as it can remove Grass- and Water-types like Milotic and Celebi for Blastoise as well as offensively pressure opposing Electric-types like Heliolisk and Rotom-C for it. Toxtricity is able to bring in foes like Gigalith and Rhyperior that Blastoise can set up on. Other wallbreakers like Swords Dance Incineroar and Lucario are able to break through Blastoise's defensive checks like Umbreon and the aforementioned bulky Water-types for it to clean late-game. Cobalion is able to beat Umbreon for Blastoise as well as provide Stealth Rock support to help it guarantee OHKOs against foes like Celebi after a Shell Smash. Similarly, Alolan Dugtrio can provide Stealth Rock support and remove Electric-types like Heliolisk and Toxtricity for Blastoise. Alolan Dugtrio can also provide Memento support to help Blastoise set up a Shell Smash more easily. Dragon Dance Necrozma appreciates Blastoise's ability to break through its common checks like Incineroar, Umbreon, and Rhyperior.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Lilburr, 481709], [Estarossa, 461329]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
 
Last edited:

Lily

wouldn't that be fine, dear
is a Tutoris a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a member of the Battle Simulator Staffis a Dedicated Tournament Hostis a Senior Staff Member Alumnus
UU Leader

[SET]
name: Physically Defensive
move 1: Scald
move 2: Rapid Spin
move 3: Ice Beam
move 4: Toxic
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Blastoise sets itself apart from other bulky Water-types like Milotic for its ability to reliably take on strong physical Fire-types like Choice Band Darmanitan and Swords Dance Incineroar better dunno about these examples, sd incin smokes you and only takes about 50 from scald while darm just does wayyyy too much damage for you to be reliable answer. maybe consider scarf darm and put a mention of a different mon you check like flygon, could also tie flygon in w/ the ice beam mention as well as provide entry hazard removal in Rapid Spin. Ice Beam allows Blastoise to punish Noivern and Grass-types like Roserade. Toxic punishes opposing Water-types like Rotom-W and Milotic, which it is unable to effectively punish otherwise. Rest alongside Sleep Talk is an option over Ice Beam and Toxic to improve Blastoise's longevity without making it be overtly passive, however, it leaves it easily taken advantage of by the aforementioned Dragon-, Grass-, and Water-types. A Bold nature with maximum Defense investment allows Blastoise to check foes like Darmanitan better.
consider mentioning some speed here, e.g. 96 for panda

Noivern is able to offensively check foes like Roserade, Celebi, and Heliolisk that give Blastoise trouble and can bring it in against common entry hazard users like Gigalith and Rhyperior with U-turn, a coverage option that Noivern can opt for easier over Defog by virtue of Blastoise being able to fulfill the role of an entry hazard remover. i wouldn't call uturn a coverage option, moreso just utility Celebi and Roserade are able to take on Electric-types like Rotom-W and Heliolisk as well as offensively pressure bulky Water-types like Milotic and Jellicent for Blastoise. Sylveon is able to provide Blastoise with both Wish and Heal Bell support to greatly improve its longevity and pivot into Noivern for it. Similarly, Umbreon can provide the same support but it can also switch into strong Grass- and Electric-types like Celebi and Heliolisk. mention that resttalk stoise appreciates these two even more bc a) it doesn't carry ice beam and b) it's less reliant on sleep talk Galarian Weezing can take on strong Fighting-types like Machamp that take advantage of Blastoise and in return appreciates Blastoise being able to cripple offensive Steel-types like Doublade and Escavalier for it. Incineroar is able to pivot into foes like Chandelure, Reuniclus, and ease the matchup against the aforementioned Steel-types for Blastoise. Incineroar also greatly appreciates the Rapid Spin support Blastoise provides if it isn't running or the only time you should have an incin without boots is wen it's on screens and wants a resist berry/weakness policy, this set doesn't fit there lost its Heavy-Duty Boots. Escavalier, Doublade, and Bronzong make for great partners as they can take on strong Psychic-types like Gardevoir, Necrozma, and Reuniclus that Blastoise struggles to punish. In return, Blastoise can pivot into strong Fire-types like Incineroar and Darmanitan for them. Choice Specs Chandelure is able to take advantage of the aforementioned Psychic-types as well as remove Grass-types like Roserade and Tsareena for Blastoise. In return, Blastoise can provide it with crucial support in entry hazard removal and wear down Chandelure's best defensive checks like Gigalith, Incineroar, and Milotic.

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Hydro Pump
move 3: Ice Beam
move 4: Dark Pulse / Focus Blast should consider switching these around, heliolisk and rotom are way more relevant than jelli and vap
item: White Herb
ability: Torrent
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
After a Shell Smash, Blastoise becomes a fearsome sweeper late-game with its ability to outpace a majority of the boosted metagame and its Special Attack being boosted to great levels. Ice Beam provides Blastoise with the necessary coverage to OHKO Dragon- and Grass-types like Noivern, Celebi, and Roserade. Dark Pulse gives Blastoise neutral coverage to hit Golisopod and Araquanid these two are hit harder by hydro than dark pulse, this is exclusively for jelli and vaporeon as well as super-effective coverage to break through Jellicent that would otherwise wall you. Focus Blast is an alternative option, which is the strongest coverage option it can run to help break past Pokemon like Umbreon and Rotom-W while giving it the coverage to OHKO Heliolisk. White Herb prevents it from being revenge killed as easily, especially from strong First Impression users like Golisopod and Sirfetch'd, while potentially giving Blastoise another opportunity to set up an additional Shell Smash. Life Orb is an alternative option that greatly amplifies Blastoise's damage output allowing it to OHKO offensive Rotom-W and 2HKO Milotic with Focus Blast.
mention the potential of a timid nature here, particularly with focus blast. modest is slower than scarf heliolisk

Dual screens support from the likes of Espeon and Xatu allows Blastoise to safely set up one or multiple Shell Smash's more easily. Toxtricity is a fantastic partner as it can remove Grass- and Water-types like Milotic and Celebi for Blastoise as well as offensively pressure opposing Electric-types like Heliolisk and Rotom-C for it. In return, Blastoise can remove Gigalith and Rhyperior for Toxtricity. Other wallbreakers like Swords Dance Incineroar and Lucario are able to break through its defensive checks in Umbreon and the aforementioned bulky Water-types for Blastoise to clean late-game. Cobalion is able to beat Umbreon for Blastoise as well as provide Stealth Rock support to help it guarantee OHKO's against foes like Celebi after a Shell Smash. Similarly, Alolan Dugtrio can provide Stealth Rock support and remove Electric-types like Heliolisk and Toxtricity for Blastoise. Alolan Dugtrio can also provide Memento support to help Blastoise set up a Shell Smash more easily.
mention dd necro as a mon that appreciates stoise removing/weakening checks like gigalith, incin, rhyp, umb etc.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[], []]
- Grammar checked by: [[]]
1/2
 

Estarossa

moo?
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderator
C&C Leader

[SET]
name: Physically Defensive
move 1: Scald
move 2: Rapid Spin
move 3: Ice Beam
move 4: Toxic
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Blastoise sets itself apart from other bulky Water-types like Milotic for its ability to check strong physical attackers like Choice Band Darmanitan and Barraskewda better it definitely does not really check any physical attacker other than CB darm better than Milotic does, especially without recovery, just say while providing removal or something instead of saying it checks them better as well as provide entry hazard removal in Rapid Spin. Ice Beam allows Blastoise to punish Noivern and Grass-types like Roserade. Toxic punishes opposing Water-types like Rotom-W and Milotic, throw a Heliolisk mention in here too probably which it is unable to effectively punish otherwise. Rest alongside Sleep Talk is an option over Ice Beam and Toxic to improve Blastoise's longevity without making it be overtly passive, however, it leaves it easily taken advantage of by the aforementioned Dragon-, Grass-, and Water-types. A Bold nature with maximum Defense investment allows Blastoise to check foes like Darmanitan better. If needed, Blastoise can invest 96 Speed EVs in order to outpace threats like Adamant Pangoro in order to cripple them with a Toxic or potential Scald burn.

Noivern is able to offensively check foes like Roserade, Celebi, and Heliolisk that give Blastoise trouble and can bring it in against common entry hazard users like Gigalith and Rhyperior with U-turn, a utility option that Noivern can opt for easier over Defog by virtue of Blastoise being able to fulfill the role of an entry hazard remover. Celebi and Roserade are able to take on Electric-types like Rotom-W and Heliolisk as well as offensively pressure bulky Water-types like Milotic and Jellicent for Blastoise. Sylveon is able to provide Blastoise with both Wish and Heal Bell support to greatly improve its longevity and pivot into Noivern for it. Similarly, Umbreon can provide the same support but it can also switch into strong Grass- and Electric-types like Celebi and Heliolisk. Blastoise also appreciates Umbreon and Sylveon being able to wake it up if utilizing Rest, making it less reliant on Sleep Talk. if ?????Galarian Weezing can take on strong Fighting-types like Machamp clarify whether you mean defensive or offensive weezing, since offensive weezing is a pretty horrible Machamp check, but offensive weezing is defo a decent option if you want to mention it too. that take advantage of Blastoise and in return appreciates Blastoise being able to cripple offensive Steel-types like Doublade and Escavalier for it. not that offensive Weezing really has much issue with either of these though. Incineroar is able to pivot into foes like Chandelure, Reuniclus, and ease the matchup against the aforementioned Steel-types for Blastoise. Incineroar also greatly appreciates the Rapid Spin support Blastoise provides if it has lost its Heavy-Duty Boots. i'd more frame this around it letting it more readily switch into Escavalier without totally fearing Knock Off as much. Escavalier, Doublade, and Bronzong make for great partners as they can take on strong Psychic-types like Gardevoir, Necrozma, and Reuniclus that Blastoise struggles to punish. Mention them checking Roserade/Celebi too. In return, Blastoise can pivot into strong Fire-types like Incineroar and Darmanitan for them. Choice Specs Chandelure is able to take advantage of the aforementioned Psychic-types as well as remove Grass-types like Roserade and Tsareena for Blastoise. In return, Blastoise can provide it with crucial support in entry hazard removal and wear down Chandelure's best defensive checks like Gigalith, Incineroar, and Milotic.

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Hydro Pump
move 3: Ice Beam
move 4: Focus Blast
item: White Herb
ability: Torrent
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
After a Shell Smash, Blastoise becomes a fearsome sweeper late-game with its ability to outpace a majority of the boosted metagame and its Special Attack being boosted to great levels. Ice Beam provides Blastoise with the necessary coverage to OHKO Dragon- and Grass-types like Noivern, Celebi, and Roserade. Focus Blast is the strongest coverage option it can run to help break past Pokemon like Umbreon and Rotom-W while giving it the coverage to OHKO Heliolisk. Dark Pulse gives Blastoise super-effective coverage to break through Jellicent that would otherwise wall you, but it doesn't hit much else outside of this matchup. I'd personally give a mention to Aura sphere too, since you still OHKO heliolisk but without the 30% miss chance, and will still win vs umbreon provided you are out of foul play range (screens up or puts into torrent and hydro kills). White Herb prevents it from being revenge killed as easily, especially from strong First Impression users like Golisopod and Sirfetch'd, while potentially giving Blastoise another opportunity to set up an additional Shell Smash. Life Orb is an alternative option that greatly amplifies Blastoise's damage output allowing it to OHKO offensive Rotom-W and 2HKO Milotic with Focus Blast. A Timid nature is an option to outspeed Choice Scarf Heliolisk after a Shell Smash but it greatly cuts into its offensive capabilities.

Dual screens support from the likes of Espeon and Xatu allows Blastoise to safely set up one or multiple Shell Smash's more easily. You could comment in particular how tele Xatu can try and get Stoise in on stuff like Incin/Rhyp for good set up. Toxtricity is a fantastic partner as it can remove Grass- and Water-types like Milotic and Celebi for Blastoise as well as offensively pressure opposing Electric-types like Heliolisk and Rotom-C for it. In return, Blastoise can remove Gigalith and Rhyperior for Toxtricity. i mean realistically this is unlikely to happen especially if they need them for Toxtricity, at best you are just going to set up on them after Toxtricity brings them in. Other wallbreakers like Swords Dance Incineroar and Lucario are able to break through its defensive checks in Umbreon and the aforementioned bulky Water-types for Blastoise to clean late-game. Cobalion is able to beat Umbreon for Blastoise as well as provide Stealth Rock support to help it guarantee OHKO's against foes like Celebi after a Shell Smash. Similarly, Alolan Dugtrio can provide Stealth Rock support and remove Electric-types like Heliolisk and Toxtricity for Blastoise. Alolan Dugtrio can also provide Memento support to help Blastoise set up a Shell Smash more easily. Dragon Dance Necrozma appreciates Blastoise being able to break through its common checks in Incineroar, Umbreon, and Rhyperior.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Lilburr, 481709], []]
- Grammar checked by: [[]]
QC 2/2.
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[SET]
name: Physically Defensive
move 1: Scald
move 2: Rapid Spin
move 3: Ice Beam
move 4: Toxic
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Blastoise is a solid check to strong physical attackers like Darmanitan and Barraskewda capable of supporting its teammates with entry hazard removal in Rapid Spin. Ice Beam allows Blastoise to punish Noivern and Grass-types like Roserade. Toxic punishes opposing Water-types like Rotom-W, Heliolisk, and Milotic, which it Blastoise is unable to effectively punish otherwise. Rest alongside Sleep Talk is an option over Ice Beam and Toxic to improve Blastoise's longevity without making it be overtly overly passive; (SC) however, it leaves it easily taken advantage of by the aforementioned Dragon-, Grass-, and Water-types. A Bold nature with maximum Defense investment allows Blastoise to check foes like Darmanitan better. If needed, Blastoise can invest 96 Speed EVs in order to outpace threats like Adamant Pangoro in order to and cripple them with a Toxic or a potential Scald burn.

Noivern is able to offensively check foes like Roserade, Celebi, and Heliolisk that give Blastoise trouble and can bring it in against common entry hazard users like Gigalith and Rhyperior with U-turn, a utility option that which Noivern can opt for easier more easily over Defog by virtue of with Blastoise being able to fulfilling the role of an entry hazard remover. Celebi and Roserade are able to take on Electric-types like Rotom-W and Heliolisk as well as offensively pressure bulky Water-types like Milotic and Jellicent for Blastoise. Sylveon is able to provide Blastoise with both Wish and Heal Bell support to greatly improve its longevity and pivot into Noivern for it. Similarly, Umbreon can provide the same support but it can also switch into strong Grass- and Electric-types like Celebi and Heliolisk. Blastoise also appreciates Umbreon and Sylveon's ability being able to wake it up if utilizing Rest, making it less reliant on Sleep Talk. Galarian Weezing can take on strong Fighting-types like Machamp that take advantage of Blastoise. Incineroar is able to pivot into foes like Chandelure (RC) and Reuniclus (RC) and ease the matchup against the aforementioned Steel-types for Blastoise, (comma) Incineroar also greatly appreciates while the Rapid Spin support Blastoise provides, which helps Incineroar it pivot into foes like Escavalier without as much fear of being punished by entry hazards if it loses its Heavy-Duty Boots to a Knock Off. Escavalier, Doublade, and Bronzong make for great partners, (AC) as they can take on strong Psychic-types like Gardevoir, Necrozma, and Reuniclus as well as Grass-types like Celebi that Blastoise struggles to punish. In return, Blastoise can pivot into strong Fire-types like Incineroar and Darmanitan for them. Choice Specs Chandelure is able to take advantage of the aforementioned Psychic-types as well as remove Grass-types like Roserade and Tsareena for Blastoise. In return, Blastoise can provide it with crucial support in entry hazard removal and wear down Chandelure's best defensive checks like Gigalith, Incineroar, and Milotic.

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Hydro Pump
move 3: Ice Beam
move 4: Focus Blast
item: White Herb
ability: Torrent
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
After a Shell Smash, Blastoise becomes a fearsome sweeper late-game sweeper with its ability to outpace a majority of the boosted metagame and its Special Attack being boosted to great levels. Ice Beam provides Blastoise with the necessary coverage to OHKO Dragon- and Grass-types like Noivern, Celebi, and Roserade. Focus Blast is the strongest coverage option it can run to help break past Pokemon like Umbreon and Rotom-W while giving it the coverage to and OHKO Heliolisk. Aura Sphere is a more reliable option that still guarantees the OHKO against Heliolisk; however, it greatly hinders its Blastoise's ability to break through foes like Rotom-W. Dark Pulse gives Blastoise super effective (RH) coverage to break through Jellicent, (AC) that which would otherwise wall you it, but it doesn't hit much else outside of this matchup. White Herb prevents it from being revenge killed as easily, especially from by strong First Impression users like Golisopod and Sirfetch'd, while potentially giving Blastoise another opportunity to set up an additional Shell Smash. Life Orb is an alternative option that greatly amplifies Blastoise's damage output, (AC) allowing it to OHKO offensive Rotom-W and 2HKO Milotic with Focus Blast. A Timid nature is an option to outspeed Choice Scarf Heliolisk after a Shell Smash, (AC) but it greatly cuts into its Blastoise's offensive capabilities.

Dual screens support from the likes of Espeon and Xatu allows Blastoise to safely set up one or multiple Shell Smash's Smashes more easily. Xatu can also bring Blastoise in safely with Teleport against foes like Incineroar and Rhyperior to set up. Toxtricity is a fantastic partner, (AC) as it can remove Grass- and Water-types like Milotic and Celebi for Blastoise as well as offensively pressure opposing Electric-types like Heliolisk and Rotom-C for it. Toxtricity is able to bring in foes like Gigalith and Rhyperior that Blastoise can set up on. Other wallbreakers like Swords Dance Incineroar and Lucario are able to break through its Blastoise's defensive checks in (change to like if it has more defensive checks than these) Umbreon and the aforementioned bulky Water-types for Blastoise it to clean late-game. Cobalion is able to beat Umbreon for Blastoise as well as provide Stealth Rock support to help it guarantee OHKO's OHKOs against foes like Celebi after a Shell Smash. Similarly, Alolan Dugtrio can provide Stealth Rock support and remove Electric-types like Heliolisk and Toxtricity for Blastoise. Alolan Dugtrio can also provide Memento support to help Blastoise set up a Shell Smash more easily. Dragon Dance Necrozma appreciates Blastoise's ability being able to break through its common checks in (same note here) Incineroar, Umbreon, and Rhyperior.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Lilburr, 481709], [Estarossa, 461329]]
- Grammar checked by: [[]]
 

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