actually this might be better in "little things you like about Pokémon" but it's actually relevant here so
I think a lot of people are overlooking how many factors tend to be at work here. You can't just "balance" the type chart by making it so, say, every type has three weaknesses and four resistances, and every type hits three things super effectively and four not-very-effectively - type matchups aren't all there is to the type as a whole! The Pokémon of those types might be exceptionally strong and rely on the type itself being suboptimal, or the moves of those types might be exceptionally weak and rely on the type being good. And some archetypes of Pokémon care more about super effective coverage, while others care about neutral coverage; frailer Pokémon care about having as many resistances as possible, but bulkier Pokémon can get by with just fewer weaknesses. And then there's the issue of how frequently types are paired together - even in this hypothetical where every type has equivalent numbers of advantages and disadvantages and similarly powered moves and Pokémon, you'd still see types like Ice becoming much more offensively solid because the types they do beat are so often paired together. (That's why you see Hidden Power Ice so often: sometimes it's just to round out super effective coverage, like on Electric-types, but often it's to target specific powerful threats with double Ice weaknesses.)
Currently, most types operate in a sort of "perfect imbalance" - there are ways for them all to be good, but all of them are good for different reasons. Some types are good because most of their Pokémon have high stats, but they're balanced because their actual type matchups are below average; some Pokémon, in turn, have what would look like mediocre or bad stats in isolation, but they're carried by how good their types are (see Clefable).
Ghost being so hard to resist is exactly why it has such low-powered moves - but just look how many Ghost-types end up strong anyway! Ghost has the niche of being the only type that can achieve perfect neutral coverage with only a single coverage type, and I actually think it's really, really cool that we have exactly one type like that, while the type is inherently balanced in other ways (excellent neutral coverage, bad super effective coverage; very spammable moves, but they have low power). Giving Ghost better moves or buffing its super effective coverage would make some Ghost-types too strong, but giving it better moves and balancing those moves out with more resists would just make it the same as every other type - I'm actually really happy that it exists the way it is instead, even if it means some Ghost-types are a bit weaker! (And I mean... there are strong Pokémon and weak Pokémon of every type - buffing the type as a whole isn't going to close that gap, is it?)
And then there are cases of Pokémon playing against their type's usual standards, and that alone gives them a cool niche... like, what would you guess is the strongest Ghost-type move? Multi-Attack. And that alone gives Silvally-Ghost a niche in OU! Now imagine if every Ghost-type had stronger Ghost moves, even if their stats were a bit lower to compensate... how much less relevant would Silvally be?)
Edit: it's not really a big thing or anything - I guess I saw these when they were posted and assumed more people were talking about it - but Silvally does have a small niche in OU and was discussed specifically for its high-powered Ghost STAB
and yeah but Giratina and Marshadow are Uber they don't count (the main thing is that Silvally outdamages everything as far as base 128 Attack with a Life Orb using Shadow Claw... so actually Aegislash also hits slightly harder, but do you see my point with respect to the relevance of base power?)
I think you could say something good and something bad about almost each type as a generalization that sets it apart from every other type - not just explicit mechanics like "Fairy has an immunity to Dragon" or "Electric-types can't be paralyzed" but really pervasive design choices that affect the Pokémon and moves of the type - and I think that's fantastic. I love not having a completely balanced type chart or strong moves of every type!
Except Fighting. Fighting is just meh. Please someone say something that will make me actually like Fighting as a type because I really struggle with that.
I think a lot of people are overlooking how many factors tend to be at work here. You can't just "balance" the type chart by making it so, say, every type has three weaknesses and four resistances, and every type hits three things super effectively and four not-very-effectively - type matchups aren't all there is to the type as a whole! The Pokémon of those types might be exceptionally strong and rely on the type itself being suboptimal, or the moves of those types might be exceptionally weak and rely on the type being good. And some archetypes of Pokémon care more about super effective coverage, while others care about neutral coverage; frailer Pokémon care about having as many resistances as possible, but bulkier Pokémon can get by with just fewer weaknesses. And then there's the issue of how frequently types are paired together - even in this hypothetical where every type has equivalent numbers of advantages and disadvantages and similarly powered moves and Pokémon, you'd still see types like Ice becoming much more offensively solid because the types they do beat are so often paired together. (That's why you see Hidden Power Ice so often: sometimes it's just to round out super effective coverage, like on Electric-types, but often it's to target specific powerful threats with double Ice weaknesses.)
Currently, most types operate in a sort of "perfect imbalance" - there are ways for them all to be good, but all of them are good for different reasons. Some types are good because most of their Pokémon have high stats, but they're balanced because their actual type matchups are below average; some Pokémon, in turn, have what would look like mediocre or bad stats in isolation, but they're carried by how good their types are (see Clefable).
Ghost being so hard to resist is exactly why it has such low-powered moves - but just look how many Ghost-types end up strong anyway! Ghost has the niche of being the only type that can achieve perfect neutral coverage with only a single coverage type, and I actually think it's really, really cool that we have exactly one type like that, while the type is inherently balanced in other ways (excellent neutral coverage, bad super effective coverage; very spammable moves, but they have low power). Giving Ghost better moves or buffing its super effective coverage would make some Ghost-types too strong, but giving it better moves and balancing those moves out with more resists would just make it the same as every other type - I'm actually really happy that it exists the way it is instead, even if it means some Ghost-types are a bit weaker! (And I mean... there are strong Pokémon and weak Pokémon of every type - buffing the type as a whole isn't going to close that gap, is it?)
And then there are cases of Pokémon playing against their type's usual standards, and that alone gives them a cool niche... like, what would you guess is the strongest Ghost-type move? Multi-Attack. And that alone gives Silvally-Ghost a niche in OU! Now imagine if every Ghost-type had stronger Ghost moves, even if their stats were a bit lower to compensate... how much less relevant would Silvally be?)
Edit: it's not really a big thing or anything - I guess I saw these when they were posted and assumed more people were talking about it - but Silvally does have a small niche in OU and was discussed specifically for its high-powered Ghost STAB
and yeah but Giratina and Marshadow are Uber they don't count (the main thing is that Silvally outdamages everything as far as base 128 Attack with a Life Orb using Shadow Claw... so actually Aegislash also hits slightly harder, but do you see my point with respect to the relevance of base power?)
I think you could say something good and something bad about almost each type as a generalization that sets it apart from every other type - not just explicit mechanics like "Fairy has an immunity to Dragon" or "Electric-types can't be paralyzed" but really pervasive design choices that affect the Pokémon and moves of the type - and I think that's fantastic. I love not having a completely balanced type chart or strong moves of every type!
Except Fighting. Fighting is just meh. Please someone say something that will make me actually like Fighting as a type because I really struggle with that.
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