np: SS UU Stage 5: Change is Gonna Come (Diggersby & Venusaur BANNED)

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Thoughts on meta tools rn:
  • Wish Jirachi + Rotom Wash + Slowking is a super good core right now, very solid defensively but not at all passive
  • Slowking doesn’t need Slack Off, the best sets to me are Scald + Teleport + Future Sight + Psychic/Psyshock, Regenerator is more OP than usual since you have Boots and no Pursuit now. I’m very big on Future Sight since it’s incredibly hard to deal with even with moderately powered partners like offensive Weezing. I just had a winning position on the ladder because this guy couldn’t switch anything into Weezing Fire Blast + Future Sight. Here’s a French PL game I won in large part because that combo (he’s admittedly Weezing weak anyways but he “normally” wouldn’t have started 5-6 so quickly)
  • Offensive Jirachi is extremely good right now, it can basically hit everything in the tier for SE damage. All should cower before it. I know many of us are used to infinite Iron Head flinches but that’s really not what’s making Jirachi top dog right now, it’s definitely the truly unrivaled coverage + great bulk + enough speed for Krookodile
  • Tyranitar is unviable (jk but seriously...)
  • Palossand is overrated, yes it beats Terrakion (but not Crunch Lycanroc easily), but it has pretty awful special bulk and gets nearly OHKOd by things it shouldn’t like 0 SpA Rotom-W
  • Physically defensive Esca and Escavalier in general is great, very strong check/nearly counters MMQ, Jirachi and can easily 1v1 Skarm/Bliss if you run SD Close Combat. You also outspeed all those minspeed Slowking and still beat Celebi/Rose
  • I am gonna bet with anyone who wants to wager with me, Slowking or Jirachi are gonna be the most used mons for July unless Jirachi gets banned (yes please)
 
Hey all, I wanted to touch on a Pokémon that hasn't really gotten a lot of attention recently: Chandelure.

Chandelure_XY.gif


Obviously its viability has taken a huge hit with the introduction of mons such as Terrakion, Lycanroc-D, Mienshao, etc. However, I think that it still has some notable wallbreaking potential and utility that carves it a solid niche.

Below are some calcs that showcase its wallbreaking capabilities with some of the more defensive common mons in the tier right now.

252 SpA Chandelure Fire Blast vs. 252 HP / 4 SpD Skarmory: 522-614 (156.2 - 183.8%) -- guaranteed OHKO
252 SpA Chandelure Fire Blast vs. 252 HP / 252 SpD Skarmory: 386-456 (115.5 - 136.5%) -- guaranteed OHKO

Chandy is able to obliterate Skarm with both min and max sp.def investment.

252 SpA Chandelure Shadow Ball vs. 252 HP / 252 SpD Slowking: 210-248 (53.2 - 62.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Chandelure Shadow Ball vs. 252 HP / 4 SpD Slowking: 260-308 (65.9 - 78.1%) -- guaranteed 2HKO after Leftovers recovery

2HKOs both phys. def and sp.def Slowking after lefties.

252 SpA Chandelure Energy Ball vs. 128 HP / 104 SpD Tyranitar in Sand: 128-152 (34.3 - 40.7%) -- guaranteed 3HKO
This is a T-Tar set that I've been using to solid efficacy, but Chandy takes a much bigger chunk off of it than it would like. Of course, T-Tar forces Chandy out 9/10 times, as it's one of the best Chandy checks in the meta. Thought the calc was notable, though.

252 SpA Chandelure Shadow Ball vs. 252 HP / 92 SpD Palossand: 320-380 (85.5 - 101.6%) -- 12.5% chance to OHKO
252 SpA Chandelure Shadow Ball vs. 252 HP / 252 SpD Palossand: 270-318 (72.1 - 85%) -- guaranteed 2HKO after Leftovers recovery

Max sp.def Palossand takes a 2HKO from shadow ball, which also has a lower chance to OHKO phys.def Palossand with 92 sp.def investment.

252 SpA Chandelure Fire Blast vs. 252 HP / 252+ SpD Bronzong: 254-300 (75.1 - 88.7%) -- guaranteed 2HKO after Leftovers recovery

Chandelure is, of course, absolutely walled by Blissey. However, its ability to trick Scarf or Specs onto Blissey is a very valuable way to shut down Bliss stall. Chandy also hates the presence of Accelerock from Lycan-D, as it will always OHKO, and it hates T-Tar more than ever.

I don't think Chandelure is an A+ mon or anything, but I definitely think that it has a solid niche as a Trick user and wall/stallbreaker within the tier.
 
Don’t we try to avoid situations of “broken checking broken”?

Because a lot of people in this thread now have said something along the lines of “Skarmory/Blissey is the only thing keeping *insert major offensive threat* in check!”

So it’s starting to become a concern of mine.
 
So, I've been playing the ladder with Specs Kyurem recently and- it's honestly not that good. Sure its offensive power is just as insane as I imagined, but this thing has a surprisingly hard time in the current meta. Pretty much every fast offensive mon in the tier can force it out should they live one hit, as I've had to pivot carefully around many Keldeo, Noivern and a lot more Mienshao than I was expecting. The promenance of these natural Rem checks also means that Rem often has a hard time getting in safely. The presence of hazards and many strong SE hits flying around mean that the hit-and-run playstyle is not really to Rem's liking, resulting in it being potentially worn down quickly, and this set has generally just forced me into too many 50-50s. It may be a cannon, but even the most powerful cannon isn't worth much if it never gets a chance to fire, and there are simply too many mons that Specs can't stay in on. As such, I think this set is the way to go:

Kyurem w/ Choice Scarf
Pressure
252 SpA/252 SpD/252 Speed
Timid/Modest Nature
  • Ice Beam
  • Freeze Dry
  • Draco Meteor
  • Earth Power/Focus Blast
I listed it as a niche option back in my original Kyurem post, but after some testing I think Scarf is the better option for offensive Rem at the moment since you aren't immediately forced out by half the tier. And while giving up the sheer power of Specs Rem may hurt a bit, even Timid Scarf still threatens the OHKO or 2HKO on pretty much everything it did before, only losing out to Cobalion, Escavalier and the two sand setters (plus the trio of Blissey, Bronzong, and occasional Snorlax, who all handle Specs pretty well), although swapping EP for the riskier Focus Blast does shift the match up against Cobalion and Ttar. Even with Timid, most of the tier is still afraid to come in on Rem, since failing to outspeed is often a death sentence aside from the aforementioned checks. Modest can also be run to ensure extra power if you need it, but I prefer Timid since Rem's main problem right now is Speed. Of course, this set does still possess issues, namely hating Scarf Rachi and mandating hazard support, but that just comes with Rem regardless of the set.
TLDR: Scarf > Specs
 
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Hey all, as Hogg and I both mentioned, council has been discussing and voting on Durant, Mamoswine, and Primarina. And the results are:

unknown.png


Primarina remains banned. Durant and Mamoswine will be unbanned from UU, at least for the time being. Tagging Marty and The Immortal to make the changes whenever they could; thanks!

We will be voting on these two Pokemon again over the upcoming weekend and determine if they have a place in the metagame. If there is any other Pokemon currently UU that warrants attention, we will add it to the voting slate, but Durant and Mamoswine are guaranteed to receive a vote between now and Sunday.

To clarify for anyone who sees this post: no, these Pokemon are not legal in this round of UU Open and will not be future rounds unless they are voted to remain unbanned over the upcoming weekend.

:Durant: :Mamoswine:

Since their bans, UU has changed immensely. UU has gotten multiple new resists to Durant's STABs, while we have gotten a few notable Ground immunes to combat Mamoswine. Most notably, Skarmory now exists in this tier, and it is one of the most annoying things for both of these Pokemon. Both are capable of getting past it, of course, but it makes the standard sets used that got these both banned much worse than initially. Both of these Pokemon could be just as broken as they were when they got banned, but it's also possible that some of the drops have mellowed them down and made them bearable, as such we're giving them both a chance within the metagame.

As I said already, these two will receive votes over the weekend to determine their fate. I am unsure we will explore more UUBL Pokemon after this batch; we will not be voting on Pokemon that have already been voted on since the start of this month, so please calm down with the suggestions to test Weavile and company again. The only Pokemon that haven't already been tested or banned this month are: Diggersby, Dracozolt, Haxorus, Alolan Ninetales, and Venusaur. We will discuss these in the near future, but I make no promises that the Council will agree these Pokemon even deserve the time of day.
 
RIP Rotom-H, UU 2010-2020. "You left us when we needed you the most"

Reckon ant will go again. 3 attacks HC with iron/thunder/High horsepower doesn't even really have 4mss, all you miss is x-scissor for water/grounds. You can even skip High horsepower for x-scissor and this is hilariously hard to stop for any fat team without doublade. Hitting like a truck, great typing, great speed tier as well as not really lacking at all in movepool (the threat of LO first impression to anything faster only adds insult to injury) is too much. Yeah you can argue terrak is in the same boat but honestly I feel like terrak is broken anyway and durant has an easier time switching in with its typing and has much fewer weaknesses making it significantly harder to revenge on the physical side.

+1 252 Atk Hustle Durant Stomping Tantrum vs. 212 HP / 0 Def Eviolite Doublade: 154-182 (49.3 - 58.3%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Hustle Durant Thunder Fang vs. 252 HP / 252+ Def Skarmory: 160-190 (47.9 - 56.8%) -- guaranteed 2HKO after Stealth Rock

Don't even need LO lmao. Yes I realise that you can't have all of hone claws STABs t-fang and hh but honestly there's like one mon that counters each set depending on what you forego.

Mamoswine is fine imo. 80 base speed is pretty poor as it's still easy for stuff like tentacruel and defensive celebi to outrun you and notably allows it to be revenged by loads of stuff that is even harder to switch into like fighters, kyurem, darm etc. Fat teams honestly don't even fare that bad either with skarm, rotom-w and bronzong all doing pretty good against it.
 
Hey, been a while since I posted in an np: thread so I figured I would stop by and give my thoughts on the current UUBL mons we're testing and whether it's worth testing any more.

Current UUBL re-tests

:ss/durant:

I'm glad we tested this again, because I think the metagame right now is so far removed from the one when Durant was banned, and theoretically it should be worse for Durant with additions like Skarmory and Talonflame as well as a general increase in the power and speed of threats in the metagame. However just from some playing with and against it, it's still way too much. The set I've seen most is Life Orb with First Impression / Iron Head / Superpower / Thunder Fang or Crunch and honestly this is so hard to deal with for most teams in the builder and in play without hoping for dodges. Same as it was before the speed tier is absolutely fantastic aswell albeit with some new pokemon jumping above it, with First Impression hitting most of these faster pokemon hard. Obviously it can be an inconsistent pokemon to use due to accuracy issues with Hustle, but I've never seen that as a valid reason for justifying keeping something so unless something else shifts my opinion prior to the re-vote I'll almost certainly be voting to send this back to UUBL.

:ss/mamoswine:

I actually voted against re-testing this, but luckily my fellow council members were more forgiving than me because I actually think this is pretty balanced in UU as it stands. More has changed than I gave credit for, the addition of Skarmory gave the tier a great switchin that's not majorly crippled by Knock, something that was really lacking before. Rotom-W can also do a serviceable job, although it'll really need Wish support or some good Pain Split usage to be able to do it multiple times. We also have a ton more offensive threats that can scare out Mamoswine while not just dropping to Ice Shard such as Terrakion/Keldeo/Jirachi/Kyurem which was also one of the killer issues with it before. Speaking of Jirachi, it's addition means we now have a SR setter that can comfortably outspeed Mamoswine while retaining a lot of it's bulk, making it easier to build teams that are less pressured by Mamoswine than it was before when pretty much all of our SR setters were owned by it outside of Cobalion. At present I'm going to be voting to keep Mamoswine in UU.

Other UUBL re-tests

:ss/diggersby: :ss/dracozolt: :ss/haxorus: :ss/ninetales-alola: :ss/venusaur:

The above are the rest of UUBL that we haven't yet voted on, and honestly I don't really have any reason to want to test any of these apart from maybe Diggersby/Haxorus (if Mamo stays) but even those I'm not sure are worth the time to test. I don't really have an interest in testing Dracozolt when last time we had Hippowdon and still quickbanned it, as while we have plenty of switches into one of it's STABs, virtually all of those get wrecked by the other STAB leading to the guessing games that made it such a nightmare to deal with last time as well as whether it's Scarf or Band or some other set. I cannot see the playstyles that Ninetales and Venusaur enable being a balanced part of UU at this time given how strong they are and the extra threats we’ve gained that can abuse the support these team styles can lend.
 
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:Haxorus: would likely still be too much for the tier, it gained Scale Shot in the DLC which will enable it to be even faster and allow it to run SD sets more efficiently.

:Ninetales-Alola: is still Ninetales, screens offense still sucks to face so I think it should stay banned for the time being. Especially with all the new threats in the tier.

:Diggersby: EQ hurts but with Skarmory being on 99% of the teams in the tier could keep it in check, but if your Skarmory is gone then it's going to still do the same things it did last time it was in UU, it should be retested in the future once The Crown Tundra arrives but until then it should stay banned.

:Venusaur: without Sun is kind of bad, if Drought gets banned then Venusaur should be unbanned. I think it should still be retested even if Drought isn't banned.

:Dracozolt: Band Hustle Bolt Beak is still scary, keep this thing banned.
 

click sprites for importable

Made this squad to play on the ladder and since it worked pretty nicely, I decided to share it. I wanted to use Stealth Rock + 3 attacks Lycanroc-Dusk which is in my opinion a really nice Stealth Rock setter since it forces a lot of switchs thanks to its movepool + Tough Claws. I also want to try Tangela which is a really fun Pokemon to use since it blanket check a lot of threats such as Terrakion, Lycandusk, Rotom-Mow, physical Sharpedo, Crawdaunt to a lesser extent etc.. The combinaison of Leech Seed + Infestation allows it pressure really effectively Pokemon such as Skarmory which are forced to abuse of their recover. Knock Off is pretty much there for utility and I opted for Leaf Storm because it allows Tangela to actually pressure some Pokemon weak to it. Then Rocky Helmet Cobalion is there to chip away things like Jirachi which may be annoying to face. I opted for Volt Switch + Toxic in order to pressure things like Palossand and to be able to pivot on Skarmory. Heavy-Duty Boots Blissey is a glue mon for the team and is able to pivot of strongs threats such as Choice Specs Kyurem. Last but not least, I added SD Tentacruel for utility + to be able to have some kind of win condition. The team is kinda weak to Durant but eh this Pokemon is fucking dumb anyway.

durant.png

I already gave my opinion on Durant in my last post and I think I was right. While it's true that the metagame has changed a lot since Durant was banned, there isn't a lot of Pokemon which can actually check this shitty mon. LO AoA is insanely threatening and facing that Pokemon is basically a gambling game when you're betting on which move Durant gonna use and if you need to switch or stay. This Pokemon is able to 2HKO almost anything in the metagame and even Skamory need to watch out for Thunder Fang which does almost 40-50% (41.9 - 49.7%). First Impression is able to force out so many Pokemon (offensive ones but also defensive ones such as Slowking). I don't think this Pokemon is healthy at all for the tier and it does restrain in my opinion the teambuilding, for those reasons, I will probably vote ban on it at the end of the week.

mamoswine-f.png

My thoughts on this one have not changed since my last post, I still think it's a manageable threat and I don't think it's too overwhelming for the current metagame. I think Mamoswine should stay UU.
 
:Diggersby: EQ hurts but with Skarmory being on 99% of the teams in the tier could keep it in check, but if your Skarmory is gone then it's going to still do the same things it did last time it was in UU, it should be retested in the future once The Crown Tundra arrives but until then it should stay banned.

+2 252+ Atk Huge Power Diggersby Wild Charge vs. 252 HP / 252+ Def Skarmory: 288-340 (86.2 - 101.7%) -- 87.5% chance to OHKO after Stealth Rock

Fire Punch does about 70%, OHKO with Life Orb. Skarm doesn't even check SD Diggersby.
 
hello,

i think :durant: should not be in the tier and should stay UUBL as it has not only a high speed-tier to profit from but also the coverage to dent holes through its usual checks. stab first impression hurts everything besides steel-types and changes the way how someone plays against it drastically.
people say skarmory is a great answer, which it is, but in all honesty it can be lured with thunder fang-sets and thunder fang is usually a safe 2hko depending on the set. choice band- and life orb-sets alike have the same issue for the metagame, durant has the coverage to break through and dent holes, especially with the life orb-set a locked first impression will not happen and durant can switch moves according to what it faces. i think durant is not healothy for the tier and should remain in the shadow realm.

:mamoswine: on the other hand is manageable with skarmory in the tier and other checks like bronzong and rotom-wash. mamoswine isnt overwhelming for the metagame and i think plenty of scarfers which resist its stab-move(s) like jirachi, thus i think mamoswine could be free for uu.
 
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So, the UU council was adamant about not retesting Primarina, and yet somehow thought this thing was manageable now. Okay.
In seriousness, this thing is proving just as broken as I thought it would be. With naturally good speed and Hustle, this thing's STABs seriously hurt any non- Steel or Fire types, and those mons have to fear its great coverage between Stomping Tantrum, Rock Slide/Stone Edge (although SE should only be used on Claws sets since otherwise you'll never hit anything) and Superpower, along with occasional Crunch or Tfang to scare Bronzong or Skarmory. Choice Band hits like a truck and even resists need to be physically fat or they're not a safe bet to come in. "But accuracy" you say; first, the best way to counter a mon should not be hoping it misses. Second, it can actually patch up this shortcoming since it gets Hone Claws again, allowing it to hit even harder and removing its most pressing weakness. Finally, unlike a lot of other offensive mons, it can actually hard switch in some times due to its decent physical bulk. Even exploiting its lackluster Special bulk comes with the caveat of being able to come in, since if you have to sack something, then Durant has already done its job. Between its terrifying presence as either a wallbreaker or a late-game win con, I highly doubt this thing is sticking around.
1594826148261.png

I was initially on the fence about retesting Mamo, but I've been pleasantly surprised to hear that it's not that broken now. Thanks to the physical stopgap that is Skarm, along with the new bevy of fast offensive mons that can easily dispatch this thing, I think Mamo is overall decently healthy for the tier. Sure, many of its checks can have problems coming in unless it choice-locks into a resist, but it's pretty much the same deal as Darm and that isn't too broken. As such, I''m hoping we get to keep Mamo.
 
Just want to say this is one of the best metagames I've played so far in Smogon History, maybe because it reminds me of an improved version of Gen 5 UU? Anyways, of course there some outliers which feel a bit too strong:

1. Durant

I have to say only one thing: Having to rely on a miss to not instantly being destroyed by one of the strongest priority moves in the entire game isn't fun.

2. Terrakion / Keldeo


In my opinion, they are both too bulky for what they accomplish on their respective teams as sweepers and or breakers. Doesn't help that both get good enough support moves (e.g. SR/Taunt/Boost Moves)
Basically, wouldn't be surprised if either one is suspected in the future.

No Experience
Mamoswine

Didn't face one. I want to try it for myself, what is the most "problematic" set from Mamoswine to be considered UUBL?
 
Hey look it's me I'm back again back with my fresh hot takes, and now I'm here to talk about something that's been really bothering me with the tier.

Anyway, so, I've been grinding the tier a lot, and I can't help but feel there is a huge, fundamental problem with defensive cores. Despite the tools that we have at our disposal, the tier has been fatter than it's ever been, with Pokemon like Skarmory and the buffed Teleport now running amok. Dancing around these Pokemon is a really hard task because not only are defensive cores better than they've ever been in UU, but, more prominently, positioning is easier than it's ever been, and getting into an optimal position against your opponent is incredibly easy with so many options and Teleport. You might argue there's no real use in just pivoting around to no avail, but Hazards and passive statuses are a thing, after all.

:ss/blissey::ss/slowking:

To put it in a vacuum, I think Teleport is a problem. This seems like an absurd notion to make, but I think it makes sense as to why so many Pokemon and defensive archetypes have been so obscenely difficult to handle.

Positioning against offense is really easy with Teleport, because Blissey and Slowking are not only great facilitators of the move, but Skarmory is a fantastic partner that is a great check to a lot of the tier's physical threats that otherwise bother the two. HDB also provides these Pokemon with absolutely no recoil as they freely pivot around and bit by bit wear down the opposition, all while they can stay healthy and make breaking through cores neigh impossible, since with Teleport, whether the opposition stays in or not, the Teleport user always has the momentum advantage. On top of the fact Slowking has Regenerator and Skarmbliss both are able to keep themselves healthy by merit of reliable recovery, breaking defense has been harder than ever, and I feel is a huge reason why things like Terrakion and Lycanroc, while good, are readily checkable and prone to being worn down. These Teleport users also have great partners in the form of Palossand, Weezing-Galar, and Mantine, and it's immensely difficult to break much of anything unless you get a hard read or you manage to set-up without any kind of consequence. I've found it almost needed to run a Skarmbliss check on my team just so I don't get walled out from Teleport completely invalidating reads, and even then, the other great partners that defensive cores can run can trouble those checks as well, such as Palossand for the niche Luxray (which is kind of heat tbh).

Likewise, Teleport users are incredible glues to offense, too. Getting in immensely strong breakers 100% for free is arguably part of what makes things like Durant or Scolipede so difficult to handle alongside their natural strength, and our perpetrators can be easily swapped in for their great defensive utility, and repeat the process all over again. I've also ultimately found that Slowking is the superior screen setter to Grimmsnarl in the tier, simply because as soon as you get your screens up, you can just freely pivot into your breaker, and make the offensive cycle even simpler.

The problem could also be HDB as well, which make these pivoting mons so difficult to wear down to begin with, especially with Slowking's access to Regenerator. I've seen a lot of Pokemon run HDB simply for pivoting purposes. Though, the thing with HDB is that they weren't at all broken before such great pivot mons got into the tier, and they aren't really broken on anything that doesn't blip out of the end of the turn. Additionally, they can be knocked off, but unlike on Incineroar, for example--where it's greatly troubled by hazards--Slowking and Blissey are only really inconvenienced by them. Slowking and Blissey themselves are far from being problematic on their own, but in my opinion, having Teleport makes them incredibly easy glues that can make defensive cores neigh impossible to break. This is because you'll rarely be rewarded for a read if they click Teleport, or paired offensive cores will be turned from tactful into one or two Teleports; it's blatantly uncompetitive due to how much it dumbs down the game and how low risk high reward the move actually is. Overall, Teleport is just ridiculous, and alongside HDB to lower punishment of switches, Teleport turns the game into a series of surface level plays and dumbed down game plans on offense and defense alike (but mostly defense).

--

Anyway so the BL mons

Durant

:ss/durant:

I don't know if it's been because of how I'm using it, but I haven't really had the most amount of success with Durant. Though, I can certainly say this thing is an absolute powerhouse in the tier, which, along with its great speed tier, coverage, and set efficiency, is most likely warranting a ban. I don't feel as strongly about this as other people, mainly due to its frailty, chance to miss, and its troublesome case with 4MSS, but that isn't really what makes it so strong. What makes it strong is its immediate power and ability to dismantle teams with its great coverage. With your choice of LO AoA, Band, or Hone Claws, it is capable of being an immensely strong wallbreaker that makes cleaning games a lot easier, whether you sweep with Durant or not. Hone Claws is something I've particularly liked on HO and is immensely hard to check with only 1 boost--which is easy to get with its solid defensive typing, and solid bulk with the utility of Screens. Although, AoA variants are much stronger on balance for breaking necessary holes, which it will almost assuredly do. The problems with it are not only how good it is at wallbreaking, but also how good it can be at cleaning as well. Plus, as a sour cherry on the top, I don't like how RNG is a huge means of which to check it. I'm not as passionate about it as others, but I think sending it back to UUBL is fine.

Mamoswine

:ss/mamoswine:

It pairs pretty nicely with Durant, I feel, but I can't really say Mamoswine is problematic anymore. The defensive level and speed tiers have increased tremendously, and while Mamo is going to be a tier staple again, it's certainly manageable since it is prone to being worn down and troubles to break through a lot of cores running around due to the advent of Slowking and Skarmory on top of its natural checks as is, with Rotom-W in the tier too. Unbanning it is definitely fine.

The other guys

:ss/ninetales-alola::ss/venusaur::ss/haxorus::ss/dracozolt::ss/diggersby:

Of these, the only one I could see being feasibly tested is Diggersby or maybe Venusaur, but even then those might be a bit of a stretch. Something I noticed with these Pokemon is that they all spearheaded an aspect of certain archetypes or outright invalidated other archetypes. Venusaur made Sun obscene, Ninetales made HO obscene, Haxorus shut down Balance and Stall indiscriminately, Dracozolt shut down Stall and Balance indiscriminately, and Diggersby shut down Balance and Stall indiscriminately. I think these guys deserve to be kept behind bars, mostly because they are far, far too much to handle in game, and require too much dedicated prep to actually be handled, which obviously isn't healthy. It's probably best to leave these guys alone.
 
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Hey look it's me I'm back again back with my fresh hot takes, and now I'm here to talk about something that's been really bothering me with the tier.

Anyway, so, I've been grinding the tier a lot, and I can't help but feel there is a huge, fundamental problem with defensive cores. Despite the tools that we have at our disposal, the tier has been fatter than it's ever been, with Pokemon like Skarmory and the buffed Teleport now running amok. Dancing around these Pokemon is a really hard task because not only are defensive cores better than they've ever been in UU, but, more prominently, positioning is easier than it's ever been, and getting into an optimal position against your opponent is incredibly easy with so many options and Teleport. You might argue there's no real use in just pivoting around to no avail, but Hazards and passive statuses are a thing, after all.

:ss/blissey::ss/slowking:

To put it in a vacuum, I think Teleport is a problem. This seems like an absurd notion to make, but I think it makes sense as to why so many Pokemon and defensive archetypes have been so obscenely difficult to handle.

Positioning against offense is really easy with Teleport, because Blissey and Slowking are not only great facilitators of the move, but Skarmory is a fantastic partner that is a great check to a lot of the tier's physical threats that otherwise bother the two. On top of this, HDB provide these Pokemon with absolutely no recoil as they freely pivot around and bit by bit wear down the opposition, all while they can stay healthy and make breaking through cores neigh impossible, since with Teleport, whether the opposition stays in or not, the Teleport user always has the momentum advantage. On top of the fact Slowking has Regenerator and Skarmbliss both are able to keep themselves healthy by merit of reliable recovery, breaking defense has been harder than ever, and I feel is a huge reason why things like Terrakion and Lycanroc, while good, are readily checkable and prone to being worn down. On top of the fact that these Teleport users have great partners in the form of Palossand, Weezing-Galar, and Mantine, it's immensely difficult to break much of anything unless you get a hard read or you manage to set-up without any kind of consequence. I've found it almost needed to run a Skarmbliss check on my team just so I don't get walled out from Teleport completely invalidating reads, and even then, the other great partners that defensive cores can run can trouble those checks as well, such as Palossand for the niche Luxray (which is kind of heat tbh).

Likewise, Teleport users are incredible glues to offense, too. Getting in immensely strong breakers 100% for free is arguably part of what makes things like Durant or Scolipede so difficult to handle alongside their natural strength, and our perpetrators can be easily swapped in for their great defensive utility, and repeat the process all over again. I've also ultimately found that Slowking is the superior screen setter to Grimmsnarl in the tier, simply because as soon as you get your screens up, you can just freely pivot into your breaker, and make the offensive cycle even simpler.

The problem could also be HDB as well, which make these pivoting mons so difficult to wear down to begin with, especially with Slowking's access to Regenerator. I've seen a lot of Pokemon run HDB simply for pivoting purposes. Though, the thing with HDB is that they weren't at all broken before such great pivot mons got into the tier, and they aren't really broken on anything that doesn't blip out of the end of the turn. Additionally, they can be knocked off, but unlike on Incineroar, for example--where it's greatly troubled by hazards--Slowking and Blissey are only really inconvenienced by them. Slowking and Blissey themselves are far from being problematic on their own, but in my opinion, having Teleport makes them incredibly easy glues that can make defensive cores neigh impossible to break. This is because you'll rarely be rewarded for a read if they click Teleport, or paired offensive cores will be turned from tactful into one or two Teleports; it's blatantly uncompetitive due to how much it dumbs down the game and how low risk high reward the move actually is. Overall, Teleport is just ridiculous, and alongside HDB to lower punishment of switches, Teleport turns the game into a series of surface level plays and dumbed down game plans on offense and defense alike (but mostly defense).

I can understand your concern with the defensive outs Teleport provides the balance teams, but overall, I think you are exaggerated when you say that it's nearly impossible to break these cores. The tier is much more offensively suited for offensive builds at the moment, and honestly, if you are having a tough time getting through balance, then the problem isn't really the metagame itself, but the way you are building your teams, like Adaam said when people were arguing that Blissey was broken. Obviously, Blissey and Slowking pressure teams a lot because of Teleport and their defensive utility, but it's not like the tier doesn't have a way to deal with them. There are many Pokemon that can't even touch either of them, but they can steal momentum on the switch: Cobalion and Keldeo can pivot out against Slowking, Toxtricity and Rotom-W can do the same against Blissey, and then there are plenty of breakers in the tier that can handle Blissey + Slowking + Skarmory with ease. Terrakion is always underrated by those who spam Slowking but the truth is that if the Terrak user gets one Megahorn right, for example, then Slowking just can't pivot anymore until it's absolute safe. Obstagoon, Krookodile, and Crawdaunt can easily Knock Off Skarm's item and switch out, or they can deplete it by using Taunt (Krook and Goon) or just KO it (Crawdaunt). Heracross and CM Jirachi manage to threaten the three Pokemon of that defensive core and usually have a great matchup against most balance teams. It's not that hard to break defensive cores with the huge amount of breakers in the tier. Of course that HDB and the lack of Pursuit make it harder, but it's not even close to being "nearly impossible"

The main struggle with Teleport is, in my opinion, when it's used in offense, but even then it's still not that hard to play around. In that case, Blissey and Slowking are almost never used together (unless you have an absolutely innovative mind like CBU the goat and make some sort of AloBliss v2) and they are much easier to pressure when they are isolated. Slow momentum allows breakers to come in more often than they should, but pressuring the Teleport user or limiting the breakers that are coming to put yourself in a more comfortable position is not exactly that hard.

To finish this post, I think offense is, as an archetype, much better than balance at the moment. The aggressiveness that the wallbreakers provide is so much that even players with little to no knowledge of the tier can play as carefully as they want and still be in winning positions. Kyurem and Terrakion in particular have shown multiple times that if they get some predictions right they can absolutely destroy most teams. Kyurem only really struggles against teams that have Blissey, but even then Substitute sets still pose a threat, while Terrakion is only walled by Palossand, which says a lot about how few answers to it the tier has. I feel much more comfortable playing against balance teams that revolve against simple and easily exploitable cores that rely on Teleport to get momentum than against offensive teams that can pressure me most of the time with powerful breakers and voltturn shenanigans.
 
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Hey look it's me I'm back again back with my fresh hot takes, and now I'm here to talk about something that's been really bothering me with the tier.

Anyway, so, I've been grinding the tier a lot, and I can't help but feel there is a huge, fundamental problem with defensive cores. Despite the tools that we have at our disposal, the tier has been fatter than it's ever been, with Pokemon like Skarmory and the buffed Teleport now running amok. Dancing around these Pokemon is a really hard task because not only are defensive cores better than they've ever been in UU, but, more prominently, positioning is easier than it's ever been, and getting into an optimal position against your opponent is incredibly easy with so many options and Teleport. You might argue there's no real use in just pivoting around to no avail, but Hazards and passive statuses are a thing, after all.

:ss/blissey::ss/slowking:

To put it in a vacuum, I think Teleport is a problem. This seems like an absurd notion to make, but I think it makes sense as to why so many Pokemon and defensive archetypes have been so obscenely difficult to handle.

Positioning against offense is really easy with Teleport, because Blissey and Slowking are not only great facilitators of the move, but Skarmory is a fantastic partner that is a great check to a lot of the tier's physical threats that otherwise bother the two. HDB also provides these Pokemon with absolutely no recoil as they freely pivot around and bit by bit wear down the opposition, all while they can stay healthy and make breaking through cores neigh impossible, since with Teleport, whether the opposition stays in or not, the Teleport user always has the momentum advantage. On top of the fact Slowking has Regenerator and Skarmbliss both are able to keep themselves healthy by merit of reliable recovery, breaking defense has been harder than ever, and I feel is a huge reason why things like Terrakion and Lycanroc, while good, are readily checkable and prone to being worn down. These Teleport users also have great partners in the form of Palossand, Weezing-Galar, and Mantine, and it's immensely difficult to break much of anything unless you get a hard read or you manage to set-up without any kind of consequence. I've found it almost needed to run a Skarmbliss check on my team just so I don't get walled out from Teleport completely invalidating reads, and even then, the other great partners that defensive cores can run can trouble those checks as well, such as Palossand for the niche Luxray (which is kind of heat tbh).

Likewise, Teleport users are incredible glues to offense, too. Getting in immensely strong breakers 100% for free is arguably part of what makes things like Durant or Scolipede so difficult to handle alongside their natural strength, and our perpetrators can be easily swapped in for their great defensive utility, and repeat the process all over again. I've also ultimately found that Slowking is the superior screen setter to Grimmsnarl in the tier, simply because as soon as you get your screens up, you can just freely pivot into your breaker, and make the offensive cycle even simpler.

The problem could also be HDB as well, which make these pivoting mons so difficult to wear down to begin with, especially with Slowking's access to Regenerator. I've seen a lot of Pokemon run HDB simply for pivoting purposes. Though, the thing with HDB is that they weren't at all broken before such great pivot mons got into the tier, and they aren't really broken on anything that doesn't blip out of the end of the turn. Additionally, they can be knocked off, but unlike on Incineroar, for example--where it's greatly troubled by hazards--Slowking and Blissey are only really inconvenienced by them. Slowking and Blissey themselves are far from being problematic on their own, but in my opinion, having Teleport makes them incredibly easy glues that can make defensive cores neigh impossible to break. This is because you'll rarely be rewarded for a read if they click Teleport, or paired offensive cores will be turned from tactful into one or two Teleports; it's blatantly uncompetitive due to how much it dumbs down the game and how low risk high reward the move actually is. Overall, Teleport is just ridiculous, and alongside HDB to lower punishment of switches, Teleport turns the game into a series of surface level plays and dumbed down game plans on offense and defense alike (but mostly defense).

--

Anyway so the BL mons

Durant

:ss/durant:

I don't know if it's been because of how I'm using it, but I haven't really had the most amount of success with Durant. Though, I can certainly say this thing is an absolute powerhouse in the tier, which, along with its great speed tier, coverage, and set efficiency, is most likely warranting a ban. I don't feel as strongly about this as other people, mainly due to its frailty, chance to miss, and its troublesome case with 4MSS, but that isn't really what makes it so strong. What makes it strong is its immediate power and ability to dismantle teams with its great coverage. With your choice of LO AoA, Band, or Hone Claws, it is capable of being an immensely strong wallbreaker that makes cleaning games a lot easier, whether you sweep with Durant or not. Hone Claws is something I've particularly liked on HO and is immensely hard to check with only 1 boost--which is easy to get with its solid defensive typing, and solid bulk with the utility of Screens. Although, AoA variants are much stronger on balance for breaking necessary holes, which it will almost assuredly do. The problems with it are not only how good it is at wallbreaking, but also how good it can be at cleaning as well. Plus, as a sour cherry on the top, I don't like how RNG is a huge means of which to check it. I'm not as passionate about it as others, but I think sending it back to UUBL is fine.

Mamoswine

:ss/mamoswine:

It pairs pretty nicely with Durant, I feel, but I can't really say Mamoswine is problematic anymore. The defensive level and speed tiers have increased tremendously, and while Mamo is going to be a tier staple again, it's certainly manageable since it is prone to being worn down and troubles to break through a lot of cores running around due to the advent of Slowking and Skarmory on top of its natural checks as is, with Rotom-W in the tier too. Unbanning it is definitely fine.

The other guys

:ss/ninetales-alola::ss/venusaur::ss/haxorus::ss/dracozolt::ss/diggersby:

Of these, the only one I could see being feasibly tested is Diggersby or maybe Venusaur, but even then those might be a bit of a stretch. Something I noticed with these Pokemon is that they all spearheaded an aspect of certain archetypes or outright invalidated other archetypes. Venusaur made Sun obscene, Ninetales made HO obscene, Haxorus shut down Balance and Stall indiscriminately, Dracozolt shut down Stall and Balance indiscriminately, and Diggersby shut down Balance and Stall indiscriminately. I think these guys deserve to be kept behind bars, mostly because they are far, far too much to handle in game, and require too much dedicated prep to actually be handled, which obviously isn't healthy. It's probably best to leave these guys alone.

Honestly, I think the tier has enough wallbreakers and ways to break defensive cores for this to not be an issue, specially compared with last gen, when stall was the best playstyle around. Blissey is prone to get too weak trough the match and slowking is too vulnerable after his boots are knocked off. Also, offense and balance can also make use of teleport/momentum to give something like crawdaunt, obstagoon or terrakion a chance to pke holes on the enemy team.
My fear is the opposite, actually. With Blissey and skarmory picking up in popularity in OU, next month we could end up without good defensive cores outside of slowking, umbreon and weezing-g, which could lead to a quick succesion of bans around offensive pokemon (kyurem, terrakion, jirachi, licanrock, etc)
 
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So, does anyone else find Tyranitar to be a bit underwhelming right now? While the early signs were pointing to Ttar being a top tier mon in UU, I really haven't seen it that much on the ladder, particularly in high ELO play (as far as I know). Upon reevaluation, I think I might know why it hasn't been superstar thus far: Stealth Rock. More specifically, I think the reason is because most of its usage right now is as a Rocker, a role in which it is currently outclassed by two mons I've been seeing a lot on ladder.
1594854948388.png
1594855015521.png

Krookodile outclasses Ttar as an offensive rocker due to its superior speed tier, ability to actually use Taunt, and its ability Intimidate providing more utility for its team. Palossand, meanwhile, outclasses Ttar as a defensive rocker due to its superior defensive typing, reliable recovery and newfound ability to spread burns thanks to Scorching Sands. The two also have a tendency to synergize with more team combinations that Ttar, as Krook's Intimidate and Sand's naturally good physical bulk allow them to help stave off the offensive barrage that troubles many a UU team. Sure, Ttar can set weather and potentially run Dragon Tail, but the usage (at least what I've seen) seems to indicate that players prefer these two as Rockers right now. I think this stems partially from how UU doesn't really have many mons that directly abuse Sand, aside from Lycanroc- Midday (which is largely outclassed by its Dusk form) and Palossand itself. I fought one player who used Sand to help set up RP Rhyperior, but speaking of, Rhyperior is another better rocker since Solid Rock at least allows it to take certain attacks more easily. Even assuming the domination of Krook and Sand is just New Toy Syndrome, you still have other options such as Cobalion, Terrakion, and the tier definer that is Skarmory. Not to mention it just has a lot of bad matchups with current tier staples (most of the rockers, Keldeo, Grimmsnarl, Wash-tom, etc).

So, what am I trying to say? Namely, I don't think Ttar is an ideal rocker right now. So, instead of keeping this thing in a role where its outclassed, I think it might be worth focusing Ttar more as an attacker. CB Ttar, while not the best bander, can still inflict massive damage; I'd recommend Stone Edge/Crunch/Earthquake with either Fire Punch or Fire Blast for Skarm. It might also use AV to partner with the SpD boost, possibly swapping Fire coverage for Dragon Tail, although its poor defensive typing makes that set more niche. Maybe it also has a shot at DDance sweeper (I say "maybe" since you'd need the right partners to optimize this set, and I'm not sure what those would be). Of course it still suffers from a lot of notable bad matchups and lack of recovery.

But then again, its possible that this is just because of what games I'm seeing. I just feel SR Ttar isn't doing too well RN, so I think there might very well be a more optimal set for this guy.
 
View attachment 262258
So, does anyone else find Tyranitar to be a bit underwhelming right now? While the early signs were pointing to Ttar being a top tier mon in UU, I really haven't seen it that much on the ladder, particularly in high ELO play (as far as I know). Upon reevaluation, I think I might know why it hasn't been superstar thus far: Stealth Rock. More specifically, I think the reason is because most of its usage right now is as a Rocker, a role in which it is currently outclassed by two mons I've been seeing a lot on ladder.
View attachment 262259View attachment 262261
Krookodile outclasses Ttar as an offensive rocker due to its superior speed tier, ability to actually use Taunt, and its ability Intimidate providing more utility for its team. Palossand, meanwhile, outclasses Ttar as a defensive rocker due to its superior defensive typing, reliable recovery and newfound ability to spread burns thanks to Scorching Sands. The two also have a tendency to synergize with more team combinations that Ttar, as Krook's Intimidate and Sand's naturally good physical bulk allow them to help stave off the offensive barrage that troubles many a UU team. Sure, Ttar can set weather and potentially run Dragon Tail, but the usage (at least what I've seen) seems to indicate that players prefer these two as Rockers right now. I think this stems partially from how UU doesn't really have many mons that directly abuse Sand, aside from Lycanroc- Midday (which is largely outclassed by its Dusk form) and Palossand itself. I fought one player who used Sand to help set up RP Rhyperior, but speaking of, Rhyperior is another better rocker since Solid Rock at least allows it to take certain attacks more easily. Even assuming the domination of Krook and Sand is just New Toy Syndrome, you still have other options such as Cobalion, Terrakion, and the tier definer that is Skarmory. Not to mention it just has a lot of bad matchups with current tier staples (most of the rockers, Keldeo, Grimmsnarl, Wash-tom, etc).

So, what am I trying to say? Namely, I don't think Ttar is an ideal rocker right now. So, instead of keeping this thing in a role where its outclassed, I think it might be worth focusing Ttar more as an attacker. CB Ttar, while not the best bander, can still inflict massive damage; I'd recommend Stone Edge/Crunch/Earthquake with either Fire Punch or Fire Blast for Skarm. It might also use AV to partner with the SpD boost, possibly swapping Fire coverage for Dragon Tail, although its poor defensive typing makes that set more niche. Maybe it also has a shot at DDance sweeper (I say "maybe" since you'd need the right partners to optimize this set, and I'm not sure what those would be). Of course it still suffers from a lot of notable bad matchups and lack of recovery.

But then again, its possible that this is just because of what games I'm seeing. I just feel SR Ttar isn't doing too well RN, so I think there might very well be a more optimal set for this guy.
I used TTar a lot as a rocker during the last research week. I didn't make a post for it since I didn't feel I was too qualified but based on my usage I found it to be very underwhelming as well. However since TTar is my fave mon ever I was determined to make it work and I tried a few different sets and the ones I found most effective was banded and a spdef set. Like you mentioned, choice band with Stone edge/crunch/earthquake/fire blast is probably its best offensive set at the moment. i was pleasantly surprised to see how good a spdef set was with stone edge/crunch/toxic/twave/fire blast with either leftovers or rindo berry. it served as a reliable switch in to mons like heliolisk and toxtricity and forced a switch, which could either let you poison/para something coming in, nail skarmory with fire blast or get some good chip with its stab moves. i suppose stealth rock could also work here but I personally found it more rewarding to cripple a switchin w twave when I used it.
I also tried using dd ttar under screens which I found mixed results with. dd/crunch/stone edge/earthquake with lum berry or weakness policy. This can struggle to set up at times but if you get it in on the right mon and your opp doesn't have a skarmory or strong aqua jet users in crawdaunt/barraskewda it can put in a lot of work.
 
Ttar as a SR Mon sounds awful, didn't know that was the most popular set.

What people should do is either run Band Ttar with
Adamant @ Band
Stone Edge
Crunch
Superpower
EQ/Dtail/Heavyslam/Aquatail

I love using Ttar for chipping mons like Keldeo with Sand, 2HKO Skarmory and Superpower OHKO Terrakion and Krookodile
Sadly it only does 80% to Doublade with Crunch, very annoying.

Or run a Special Defensive Set with moves like Twave or Assault Vest with Dtail.


Ttar is still one of the best check to Kyurem after all, so I personally think it will never be completly unviable in UU.
It also checks Indeedee and Toxtricity ... Ttar good.

Although I am curious, has anyone tried SD LO Sand Rush alongside Ttar? (Lycanroc / Sandslash).
 
Hey look it's me I'm back again back with my fresh hot takes, and now I'm here to talk about something that's been really bothering me with the tier.

Anyway, so, I've been grinding the tier a lot, and I can't help but feel there is a huge, fundamental problem with defensive cores. Despite the tools that we have at our disposal, the tier has been fatter than it's ever been, with Pokemon like Skarmory and the buffed Teleport now running amok. Dancing around these Pokemon is a really hard task because not only are defensive cores better than they've ever been in UU, but, more prominently, positioning is easier than it's ever been, and getting into an optimal position against your opponent is incredibly easy with so many options and Teleport. You might argue there's no real use in just pivoting around to no avail, but Hazards and passive statuses are a thing, after all.

:ss/blissey::ss/slowking:

To put it in a vacuum, I think Teleport is a problem. This seems like an absurd notion to make, but I think it makes sense as to why so many Pokemon and defensive archetypes have been so obscenely difficult to handle.

Positioning against offense is really easy with Teleport, because Blissey and Slowking are not only great facilitators of the move, but Skarmory is a fantastic partner that is a great check to a lot of the tier's physical threats that otherwise bother the two. HDB also provides these Pokemon with absolutely no recoil as they freely pivot around and bit by bit wear down the opposition, all while they can stay healthy and make breaking through cores neigh impossible, since with Teleport, whether the opposition stays in or not, the Teleport user always has the momentum advantage. On top of the fact Slowking has Regenerator and Skarmbliss both are able to keep themselves healthy by merit of reliable recovery, breaking defense has been harder than ever, and I feel is a huge reason why things like Terrakion and Lycanroc, while good, are readily checkable and prone to being worn down. These Teleport users also have great partners in the form of Palossand, Weezing-Galar, and Mantine, and it's immensely difficult to break much of anything unless you get a hard read or you manage to set-up without any kind of consequence. I've found it almost needed to run a Skarmbliss check on my team just so I don't get walled out from Teleport completely invalidating reads, and even then, the other great partners that defensive cores can run can trouble those checks as well, such as Palossand for the niche Luxray (which is kind of heat tbh).

Likewise, Teleport users are incredible glues to offense, too. Getting in immensely strong breakers 100% for free is arguably part of what makes things like Durant or Scolipede so difficult to handle alongside their natural strength, and our perpetrators can be easily swapped in for their great defensive utility, and repeat the process all over again. I've also ultimately found that Slowking is the superior screen setter to Grimmsnarl in the tier, simply because as soon as you get your screens up, you can just freely pivot into your breaker, and make the offensive cycle even simpler.

The problem could also be HDB as well, which make these pivoting mons so difficult to wear down to begin with, especially with Slowking's access to Regenerator. I've seen a lot of Pokemon run HDB simply for pivoting purposes. Though, the thing with HDB is that they weren't at all broken before such great pivot mons got into the tier, and they aren't really broken on anything that doesn't blip out of the end of the turn. Additionally, they can be knocked off, but unlike on Incineroar, for example--where it's greatly troubled by hazards--Slowking and Blissey are only really inconvenienced by them. Slowking and Blissey themselves are far from being problematic on their own, but in my opinion, having Teleport makes them incredibly easy glues that can make defensive cores neigh impossible to break. This is because you'll rarely be rewarded for a read if they click Teleport, or paired offensive cores will be turned from tactful into one or two Teleports; it's blatantly uncompetitive due to how much it dumbs down the game and how low risk high reward the move actually is. Overall, Teleport is just ridiculous, and alongside HDB to lower punishment of switches, Teleport turns the game into a series of surface level plays and dumbed down game plans on offense and defense alike (but mostly defense).

I'm super sympathetic to your overall argument that there's something very sinister about Teleport right now but I have very different reasons than you. You said that because of Skarm Bliss and Slowking's Regenerator, "breaking defense has been harder than ever" and the fact they can take away momentum easily, mostly making games "dumbed down" defense.

Have you been using Future Sight Slowking? I find this Slowking set to be overwhelming:

think PINK (Slowking) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Scald
- Psyshock
- Future Sight
- Teleport

But not for defensive reasons, even though it makes great defensive partners in Blissey, Skarmory, and Jirachi.

Future Sight + Teleport is just such an easy way to break any semblance of defense on your opponent's team. Even when you pair yourself with relatively weak initial breakers like Escavalier, Doublade, and offensive Weezing, almost nothing can switch in happily. The fact that those three Pokemon I mentioned have great bulk and defensive types means to me, the best teams in the metagame right now are these teams that look like semistall or fat balance, but still have incredible power, all stemming from this Slowking set.

To me, Slowking is an offensive version of Almomola last generation, which was also disgusting and uncompetitive to me. But instead of constantly healing your own team and never dying, it "passes" Future Sights AND steals momentum with Teleport, which is what sets it apart from Regenerator Reuniclus imo
 
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Ttar as a SR Mon sounds awful, didn't know that was the most popular set.
It’s probably not the most common. I can’t really say what the most popular option is until the monthly usage data is available. That post I made was more so a response to stuff that I saw on the ladder. I just wanted to clarify why SR isn’t a great option on Ttar.
 
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druddigon is hot use him. haven't seen much of them around but rocky helmet + rough skin is great for punishing rachi (and other physical attackers but oml seeing that chip rack up on rachi is satisfying af :bite:). I've been using a set of dragon tail / sr / toxic / endure. the last move is nice because you can pick up another 25% in a pinch (helped me 1v1 a mimikyu actually :O). given how heavily this meta is focused on momentum changing stuff like teleport and volt turn, druddigon makes for a real nice, albeit niche pick that sort of counterstyles it... I've seen some other ones use glare or taunt but i think both of those options are inferior to this. it works really well with sylveon! I think its currently only "viable tier" but i hope the fleshed out rankings give this mon the credit it deserves
 
Is anyone else worried about Blissey jumping up to OU due to usage? I’ve seen Blissey receive a LOT more usage in OU lately than in previous gens. It still competes with Chansey, of course, but with the addition of teleport and the ability to run a non-eviolite item, Blissey has seen a surge of usage due to being able to fulfill a different role than just bulky momentum-sink wall. Skarmory has also seen increased usage in OU, as well, though not as much as Blissey. Skarm/Bliss is effectively the glue holding UU together right now due it being one of the only things truly keeping the plethora of absurd wallbreakers and powerhouses in check. I’m personally very worried about what might become of UU should Blissey or Skarmory (or both) rise to OU. I think it would result in a complete destabilization of the UU meta and a LOT of bans, as the lack of the premier defensive presence of Skarm/Bliss would cause many wallbreakers in the tier to become unmanageable and unhealthy. UU right now is in position to become perhaps the best version of itself that it has ever been, and I’m really enjoying the tier composition and metagame. Of course, everything will be shaken up again when Crown Tundra drops, but for the time being, I really don’t want to see what we have going get destabilized by the loss of Skarm/Bliss. Thoughts?
 
Is anyone else worried about Blissey jumping up to OU due to usage? I’ve seen Blissey receive a LOT more usage in OU lately than in previous gens. It still competes with Chansey, of course, but with the addition of teleport and the ability to run a non-eviolite item, Blissey has seen a surge of usage due to being able to fulfill a different role than just bulky momentum-sink wall. Skarmory has also seen increased usage in OU, as well, though not as much as Blissey. Skarm/Bliss is effectively the glue holding UU together right now due it being one of the only things truly keeping the plethora of absurd wallbreakers and powerhouses in check. I’m personally very worried about what might become of UU should Blissey or Skarmory (or both) rise to OU. I think it would result in a complete destabilization of the UU meta and a LOT of bans, as the lack of the premier defensive presence of Skarm/Bliss would cause many wallbreakers in the tier to become unmanageable and unhealthy. UU right now is in position to become perhaps the best version of itself that it has ever been, and I’m really enjoying the tier composition and metagame. Of course, everything will be shaken up again when Crown Tundra drops, but for the time being, I really don’t want to see what we have going get destabilized by the loss of Skarm/Bliss. Thoughts?

I did mention some concern before, basically just that if so much of the tier’s stability rests on 2 Pokémon, then I’m not sure the tier is actually that stable after all.
 
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