The rest of the Elite Four are monotype, just not to the type specified; Water Lorelei, Poison Agatha, Flying Lance.
What ? Lorelei has 4 Water types, 4 Ice types and 2 Psychic types !
The rest of the Elite Four are monotype, just not to the type specified; Water Lorelei, Poison Agatha, Flying Lance.
Correct, posting late at night is not my forte!What ? Lorelei has 4 Water types, 4 Ice types and 2 Psychic types !
Similarly, there’s a bonus boss trio of female Ace Trainers south of Goldenrod who can only be encountered by Surfing on Route 34. They all use Water-type evolution pairs, progressively increasing in level from 22/24->24/26->26/28. The first two battle you sequentially in GSC and simultaneously in HGSS.
They’re not that hard for a balanced team to handle and you get a break between the first two and the third one, but they can tear through unprepared teams, especially since post-Morty is an awkward time in the Johto level curve where lots of Pokémon are still likely to be unevolved or not have access to their best moves yet.
The first two have Goldeen/Seaking and Staryu/Starmie, which can deal some solid damage while tanking your attacks. Seaking’s Supersonic and Starmie’s Recover can make the first fight(s) particularly annoying.
The third trainer has a level 28 (!!) Cloyster with Aurora Beam. Very few Pokémon at this point in the game resist Ice while being able to deal good damage to Cloyster in return (the list is basically just Fire-types with Fire Blast and Magnemite). It’s especially threatening if you’ve gone exploring with Surf immediately after getting the Fog Badge and without progressing past Ecruteak first. It’s also made scarier if your team is mostly made up of physical attackers who can’t gat past Cloyster’s titanic Defense.
If you fully heal up before facing her you should win, but if you assume you’ll be fine (“it’s just one trainer instead of two this time!”) and go in with some chip damage, you can find yourself getting swept.
I have swept HGSS Bruno with a swords dance Raticate before, it's really that bad. I'm sure even something like Farfetched could sweep Bruno by abusing Hitmontop's terrible movepool.to elaborate for HGSS Bruno, since it was mentioned, he has Triple Kick, but he almost never uses it. AI always considers Dig, Counter, and Quick Attack as better moves. This makes stuff like Gyarados incredibly broken for Bruno, as they can capitalize on Ground resistance and set up.
Yeah the only time Bruno’s had a remotely threatening team is in his HGSS rematch, and even then he still leads with a Hitmontop that’s complete setup bait for something like a Gyarados.I have swept HGSS Bruno with a swords dance Raticate before, it's really that bad. I'm sure even something like Farfetched could sweep Bruno by abusing Hitmontop's terrible movepool.
I also just want to mention that I really don't think a better AI would save Bruno from something like Gyarados, you know.
It seems like Fighting-type specialists become more threatening to the player the earlier in the game you face them. If you can find a Ghost-type at any point before reaching them, they're almost trivial. Flying-types are ubiquitous too, even in the early-game, but very early on they're usually not strong enough to sweep. Early-game Psychic-types tend to be slow, frail, and with the attack strength of wet noodles, but late in the game they can be fast and very strong, to the point that Fighting-types can only go "huh?" before being blown away. Fighting is the most threatening when fought before the player can get the upper hand through the diversity and strength of their team members. If you can counter them, you can counter them hard. No wonder that out of all the Fighting-type specialists in the series, only Bruno and Marshal (and to a certain degree Chuck) are fought for the first time after the halfway point of their game, and neither of them are seen as very challenging fights.As a result of this difficulty, battles with Fighting specialists in Pokémon games are a little hard to design. The whole Fighting Dojo and Bruno are pretty pathetic in the original games and remakes. Chuck poses a big threat in his appearances, but mainly because of hax. Brawly can be very scary to deal with for some teams if he gets enough Bulk Ups going, but he can’t do shit to a Sableye and once his Seismic Toss Machop is down he can’t deal with strong resists like Zubat or the Hoenn bugs either. Maylene’s fine, mostly because Lucario’s Steel-typing neutralises the Flying and Psychic matchups. Marshall’s also fine from memory, mainly because of decent movesets? Korrina’s very disappointing, Hala’s alright, and Bea’s one of the many SwSh bosses that’s trivialised by Dynamax and the level curve.
Not a great track record, overall.
well, Farfetch'd is rather slow, so stuff like Hitmonlee can just outspeed and kill it. I get your point, though, but only fast things will sweep him.I'm sure even something like Farfetched could sweep Bruno by abusing Hitmontop's terrible movepool.
I mean the coccoons are there because they were there in the first game and outside of Clair they were allergic to changing the rosters of anyone.well, Farfetch'd is rather slow, so stuff like Hitmonlee can just outspeed and kill it. I get your point, though, but only fast things will sweep him.
that point aside, I find it interesting how Bugsy's team roster in HGSS (the Gym fight, to be more specific) can be seen both as "best" and "worst". His Scyther is very dangerous if you do not have an answer to it (typically Geodude or Onix, but other things work too, albeit less reliably), but his two other members, Kakuna and Metapod, are super trivial (I have beaten them with Magikarp, so go figure. I did have to heal it once due to Kakuna's Poison Sting, but that's it). I have a feeling GF added the cacoons only so they can show off U-turn's "cool" effect, as Scyther alone makes up 99% of the fight anyways.
I used Reuniclus. Being slow doesnt matter if you can just take punches to the face without incident and then kill them in turn. Both Reuniclus & Gothitelle are probably better suited for that battle than Swanna or Unfezant could ever hope to be.Marshal gets the boon of being a Gen 5 Fighting user (hence no Fairies), and pretty much all of his mons are bulky and/or have access to Rock/Dark coverage. He's also the "wildcard" of BW's E4, as any Pokemon that aims to sweep him is unlikely to be as useful in the other fights.
Plus with the restricted BW1 Dex your best hope of running through him with STAB is Sigilyph, Swanna or Unefezant, because every other Psychic in the game is slow AF or is non-Simple Swoobat (let's not discuss Emolga). The best strat might unironically be Work Up Acrobatics Simpour or something like that so his coverage misses you.
Unfortunately he doesn't change his team at all for BW2 so Espeon go brrr I guess.
Guzma is pretty solidly built in both Sun/Moon and Ultra Sun/Moon. Golisopod for Rock and Fire types, a buffed Masquerain to rip through teams and Pinsir for general strength. I'm sad they dumped Ariados for Vikavolt because I liked the flavor of him using an unheralded bug type, but it was a big upgrade, and his USUM movesets are generally really good. Pinsir especially has four strong moves to take on anything (physical) that comes up against it, and Vikavolt's got its fair share of power.
Very late reply, but I decided to check this and it seems like he was randomly downgraded from G/S/C for some unknown reason. His original counterpart, "Cooltrainer" Brian, had a level 35 Sandslash instead of a Mareep. And it seems like he isn't the only trainer on Route 27 that got changed either. Bird Keeper Jose had a level 34/35 Farfetch'd in the originals, but it got upgraded to level 40 in the remakes! Then there's Cool/Ace Trainer Reena. She had 2 Starmie at level 31 and a Nidoqueen at level 33 in the originals, but in the remakes, she has a level 33 Nidorina as well as a Growlithe and Staryu at level 36. Despite the higher levels, I'd say that's a downgrade since none of them are fully evolved.If we assume "worst" can also mean "lame", "disappointing", and etc., I think I can give some shoutouts to Ace Trainer Brian in HGSS's Route 27. Why? Well, the dude has only one Pokemon, which is a level 35 Mareep. I always say to myself "Really, GF? I am at the end of the game and instead of giving me tough trainers, you are giving me THAT?" whenever I gotta fight him. And I am very curious as to how he obtained all 8 badges by using only one Mareep (and no, "he used other Pokemon as well" is not a valid answer >:(). I can see Whitney, Morty, Jasmine, and Clair obliterating him quite easily, so it raises even more questions. I think they should've made him a Youngster or something, because such "team" (if I can call it one ) is not acceptable for an "elite trainer", which he obviously is not.
(note: I haven't bothered searching for him in this thread, so sorry if it's been talked about)
I have a feeling GF added the cacoons only so they can show off U-turn's "cool" effect, as Scyther alone makes up 99% of the fight anyways.
Nope. Bugsy had the same team in GSC, though Scyther was saved for last.
It's as embarrassing as it sounds.
Honestly they should have just given Bugsy a Ledyba and Spinarak if they didn't want him to use fully evolved Pokemon. It's less embarrassing for him and shows off two Gen II Pokemon (gee, who would have thought, a Gen II Gym Leader using primarily Gen II Pokemon!).
You said it yourself. If more than a handful of Gen 2 gym leaders had Gen 2 Pokemon the fabric of reality would collapse.
ok what.Clair: Dunsparce
Clair's team, for most parts, has snake-like Pokemon in it (Gyarados and Dragonair), so I assume Dunsparce was put to follow the theme.ok what.