• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Resource 1v1 Sword and Shield Viability Rankings

:cofagrigus: D->C- or C

Cofagrigus is a mon that sees way too little use for what it is capable of in my opinion. With that huge 145 defense and physical deterants like wisp and iron defense it can stop most physical attackers in the tier. Of course, special attackers exist but who cares about them. Then you also get body press for some reason that just flat out ohkos frail mons which is just dirty. I’ll drop some defensive calcs below for some reference. I like to run Rest + Chesto but you don’t really need chesto. Sitrus works too.

TOTAL DEFENSE (Cofagrigus) @ Chesto Berry
Ability: Mummy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Body Press
- Rest
- Iron Defense
- Will-O-Wisp

252+ Atk Strong Jaw Dracovish Fishious Rend (170 BP) vs. 252 HP / 252+ Def Cofagrigus: 196-232 (61.2 - 72.5%) -- guaranteed 2HKO (wisp turn 1 and you have a good chance of surviving turn 2)

252+ Atk Choice Band Gorilla Tactics Darmanitan-Galar Icicle Crash vs. 252 HP / 252+ Def Cofagrigus: 201-237 (62.8 - 74%) -- guaranteed 2HKO (what banded gorilla tactics? of course wisp turn 1 and hope you don’t flinch or miss)

252+ Atk Choice Band Haxorus Outrage vs. 252 HP / 252+ Def Cofagrigus: 195-231 (60.9 - 72.1%) -- guaranteed 2HKO (so you have the highest attack stat in 1v1?)

212+ Atk Darmanitan-Galar-Zen Flare Blitz vs. 252 HP / 252+ Def Cofagrigus: 135-160 (42.1 - 50%) -- 0.4% chance to 2HKO (yes i understand zen mode runs encore, but you can just iron defense instead ;)

First vr post hope I did it right.
 
:cofagrigus: D->C- or C

Cofagrigus is a mon that sees way too little use for what it is capable of in my opinion. With that huge 145 defense and physical deterants like wisp and iron defense it can stop most physical attackers in the tier. Of course, special attackers exist but who cares about them. Then you also get body press for some reason that just flat out ohkos frail mons which is just dirty. I’ll drop some defensive calcs below for some reference. I like to run Rest + Chesto but you don’t really need chesto. Sitrus works too.

TOTAL DEFENSE (Cofagrigus) @ Chesto Berry
Ability: Mummy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Body Press
- Rest
- Iron Defense
- Will-O-Wisp

252+ Atk Strong Jaw Dracovish Fishious Rend (170 BP) vs. 252 HP / 252+ Def Cofagrigus: 196-232 (61.2 - 72.5%) -- guaranteed 2HKO (wisp turn 1 and you have a good chance of surviving turn 2)

252+ Atk Choice Band Gorilla Tactics Darmanitan-Galar Icicle Crash vs. 252 HP / 252+ Def Cofagrigus: 201-237 (62.8 - 74%) -- guaranteed 2HKO (what banded gorilla tactics? of course wisp turn 1 and hope you don’t flinch or miss)

252+ Atk Choice Band Haxorus Outrage vs. 252 HP / 252+ Def Cofagrigus: 195-231 (60.9 - 72.1%) -- guaranteed 2HKO (so you have the highest attack stat in 1v1?)

212+ Atk Darmanitan-Galar-Zen Flare Blitz vs. 252 HP / 252+ Def Cofagrigus: 135-160 (42.1 - 50%) -- 0.4% chance to 2HKO (yes i understand zen mode runs encore, but you can just iron defense instead ;)

First vr post hope I did it right.

Why would I pick cofagrigus over similar Iron Defense + Body Press users, like Kommo-O, Corviknight, and Urshifu-R? It seems like a straight downgrade in terms of typing, secondary movepool, and speed.
 
Why would I pick cofagrigus over similar Iron Defense + Body Press users, like Kommo-O, Corviknight, and Urshifu-R? It seems like a straight downgrade in terms of typing, secondary movepool, and speed.

Good point, Cofagrigus definitely seems like a downgrade from other defensive walls but it can beat mons that they can’t. That’s 100% not a reason to use it but I personally just don’t think it deserves to be in D tier. What Cofagrigus can do over corv and kommo-o is reliably beat banded and scarfed Darm-G. Corv just gets Flare Blitzed and Kommo-O can’t live an Icicle Crash. Cofagrigus can also beat banded Rillaboom, which Ursh-R cannot.
 
Good point, Cofagrigus definitely seems like a downgrade from other defensive walls but it can beat mons that they can’t. That’s 100% not a reason to use it but I personally just don’t think it deserves to be in D tier. What Cofagrigus can do over corv and kommo-o is reliably beat banded and scarfed Darm-G. Corv just gets Flare Blitzed and Kommo-O can’t live an Icicle Crash. Cofagrigus can also beat banded Rillaboom, which Ursh-R cannot.

Note that Kommo-O can beat band Darm-G with Yache Berry (and actually ran that set back when darmanitan was popular), though, which reduces cofagrigus's niche to 'can beat band darmG and rilla and haxorus and run ID press'. That's a very specific niche, and within that niche it's actually still outclassed by things like avalugg and skarmory. Sure, you can probably find 1-2 things that those two lose to but cofagrigus doesn't, but at that point you're justifying a mon's ranking because of a lot of niche matchups.

D-tier is fine for cofagrigus: it does something that, strictly speaking, nothing else does, but it's also a defensive mon that loses to common threats like band dracovish (of the aforementioned body pressers, only corviknight does) and a number of Urshifu sets. That severely limits its viability.
 
Why would I pick cofagrigus over similar Iron Defense + Body Press users, like Kommo-O, Corviknight, and Urshifu-R? It seems like a straight downgrade in terms of typing, secondary movepool, and speed.
I think a better analog here is Avalugg. Those mons lose to what Jamn mentioned but Avalugg beats them all and has better stats and a better ability. Does Cofagrigus have a niche over Avalugg?
 
I think a better analog here is Avalugg. Those mons lose to what Jamn mentioned but Avalugg beats them all and has better stats and a better ability. Does Cofagrigus have a niche over Avalugg?

Didn’t think about avalugg. I guess the only thing Cofagrigus has over him is Will o Wisp but that’s about all. I personally think mummy is a better ability for Cof than Sturdy. Mummy can take away abilities like Guts from Conk, Sheer Force from Darmanitan, and Technician from Scizor just to name a few. Besides, no physical attackers can ohko Cof turn 1 anyways.
 
Didn’t think about avalugg. I guess the only thing Cofagrigus has over him is Will o Wisp but that’s about all. I personally think mummy is a better ability for Cof than Sturdy. Mummy can take away abilities like Guts from Conk, Sheer Force from Darmanitan, and Technician from Scizor just to name a few. Besides, no physical attackers can ohko Cof turn 1 anyways.
Sturdy is what allows avalugg to do well verses a plethora of special attackers like non aqua jet prim and specs pult, because mirror coat just ohkoes them. I can see the benefits of mummy but the fact that cof can't handle special mons at all is a bit bad.
 
Sturdy is what allows avalugg to do well verses a plethora of special attackers like non aqua jet prim and specs pult, because mirror coat just ohkoes them. I can see the benefits of mummy but the fact that cof can't handle special mons at all is a bit bad.

In my original post I mentioned (or meant to mention) that the set I posted was purely to handle defensive threats, hence the moveset leaning heavily towards the defensive side. Just like all of the other defensive walls Here Comes Team Charm mentioned, Avalugg’s niche over Cof is the ability to handle Special Attackers. Overall, both are two different mons with very similar uses. In my opinion, you could justify using both but it’s team dependent.
 
1v1 VR will be locked for the time being, until the metagame has stabilized. Presently, we have decided to completely recreate the VR for Gen 8, given the magnitude of DLC 2. The thread will be unlocked after a new Viability Rankings have been put in place of the outdated VR, in some form.
 
The 1v1 VR has been updated for post DLC 2. Thank you very much for your patience.

As a side note, zio decided to get off LOA for the time being uwu.

The thread will now be unlocked. You're welcome to nominate Pokemon you don't see here to whatever rank you wish, given proper evidence/a set, or suggest that a Pokemon currently ranked deserves better or worse. Bear in mind we're still voting on a few more Pokemon at the moment, those being:

Azumarill
Regice
Blissey
Venusaur
Rotom-W
Corviknight
Tyranitar
Arcanine
Gastrodon
Ferrothorn
Conkeldurr
Xurkitree
Porygon2
Volcarona
Scizor

Anyway, enjoy the new and improved VR!
 
hello, I've been playing quite a bit and really enjoying this meta, so here are some changes that I would like to propose! (I also wanted to be first dlc2 post before stable gets here) song

:bw/registeel:
First off, nomming Registeel to A- or A. (sets) I am not really sure why this is ranked so low, it beats a lot of the meta. Its insane defenses of 80/150/150 allow it to survive almost every single attack besides like band Darmanitan-Galar Flare Blitz. Body Press gives it much more offensive presence and doesn't make Registeel into complete crit bait. Seismic Toss is still good too, most notably helping with the Tapu Fini matchup. I've also tried out Counter a bit, which is cool for physical attackers like band Garchomp and band Lando-T which deal too much damage for you to set up ID and Rest. Right now I really enjoy fast Registeel (nascar regi!), which invests some into speed for a better Regieleki matchup and lets you outspeed some Primarinas so they can't Encore you. The speed is also really helpful to outspeed other slow stuff and opposing stall mons, and Registeel is so bulky that you aren't sacrificing too much defense. I've played against plenty of teams that just get 3-0d by Registeel, and its presence forces many mons to run Taunt/Encore. There could honestly be an argument made for A+, but for now getting it out of B seems like a great idea.

:bw/heatran:
nomming Heatran to B+ or A-. (sets) Heatran is pretty cool rn, both Air Balloon and Scarf are quite good in this meta. I prefer fast Air Balloon with Taunt, as it gives you better options vs stall and some Custap counterplay. This set beats Genesect, Registeel, Necrozma, Jirachi, and most Victini and Rillaboom. The 32 HP lets you beat Choice Band Garchomp without fling, and the rest of the EVs go into special attack and speed! Obviously Heatran hates the fat waters running (swimming?) around and other generally bulky stuff (Zygarde, Snorlax). There is plenty of counterplay, which is why I hesitate to say A-, but Heatran looks to be one of the more premier fire types in the tier.

Finally, move Regidrago down idk why you would ever use this mon. Garchomp is better offensively and Zygarde is better defensively; there is no reason for this mon to be in the same tier as Landorus, Latios, and Sawk lol

Thank you to smely socks and pqs :3 Also thanks for reading and have a nice day!
 
Last edited:
Given the state of SwSh VR Council and the slowness and inaccuracy of things to come to fruition, the "swish zoomers think tank" discord has put hands together to create their own iteration of the SS Viability Rankings, and to provide Sample Teams that players can use were they lacking teams to use on ladder, in a tournament, or whether they simply needed a general idea of how building for the metagame goes. I have to give special shoutouts to zio smely socks dom SiceXV pqs magicarpe_lvl100 tears Jirachirelia DenisTheMenace eblurb zzhlph however big or small their contribution might have been, because they all contributed to the project.

Here is the VR:
Disclaimer, this is only the 0.9 version of the VR, a decent amount of nominations has been made and they will be processed shortly, so the VR is still subject to change and will be updated frequently

my-image_5.png

S tier
1605016439776.png
Primarina
1605016447426.png
Victini

S- tier
1605016459034.png
Urshifu

A+ tier
1605016467527.png
Cresselia
1605016476960.png
Genesect
1605016486847.png
Jirachi
1605016514654.png
Necrozma
1605016522681.png
Registeel
1605016542398.png
Snorlax
1605016533829.png
Zygarde

A tier
1605016552453.png
Aggron
1605016560311.png
Darmanitan-Galar
1605016593483.png
Garchomp
1605017658141.png
Heatran
1605016613502.png
Rillaboom
1605016624554.png
Tapu Fini
1605016631352.png
Tapu Koko
1605016640688.png
Togekiss

A- Tier
1605016655128.png
Dragapult
1605016665773.png
Magnezone
1605016674112.png
Porygon-Z
1605016682439.png
Naganadel
1605016692809.png
Rhyperior
1605016702197.png
Suicune
1605016711093.png
Sylveon
1605016721990.png
Urshifu-R

B+ Tier
1605016830024.png
Crustle
1605016841684.png
Diancie
1605016877476.png
Haxorus
1605016888913.png
Landorus
1605016942739.png
Landorus-Therian
1605016955162.png
Latios
1605016969437.png
Moltres-Galar
1605016979778.png
Raikou
1605016990755.png
Spectrier
1605017008285.png
Tapu Lele
1605017019542.png
Zeraora

B Tier
1605017029947.png
Azumarill
1605017040293.png
Blacephalon
1605017050891.png
Blaziken
1605017061599.png
Dracovish
1605017070984.png
Glastrier
1605017082805.png
Kartana
1605017091991.png
Kyurem
1605017102321.png
Pheromosa
1605017112658.png
Regieleki
1605017129964.png
Sawk
1605017145066.png
Volcanion
1605017156305.png
Zapdos-Galar

B- Tier
1605017167353.png
Archeops
1605017176478.png
Clefable
1605017191493.png
Corsola-Galar
1605017204427.png
Durant
1605017214492.png
Entei
1605017224103.png
Hydreigon
1605017234820.png
Kommo-o
1605017244683.png
Latias
1605017255923.png
Metagross
1605017268116.png
Tyranitar
1605017277587.png
Volcarona

C+ Tier
1605017287220.png
Arcanine
1605017297427.png
Avalugg
1605017305795.png
Celesteela
:chansey: Chansey
1605017322659.png
Darmanitan
1605017334033.png
Diggersby
1605017344035.png
Dracozolt
1605017354150.png
Hawlucha
1605017363235.png
Nihilego
1605017373173.png
Swampert
1605017385474.png
Zapdos

C Tier
1605017420771.png
Aromatisse
1605017433310.png
Buzzwole
1605017445779.png
Chandelure
1605017456340.png
Conkeldurr
1605017470805.png
Corviknight
1605017479594.png
Drampa
1605017490534.png
Gardevoir
1605017498952.png
Goodra
1605017509735.png
Pykumuku
1605017521746.png
Regidrago
1605017530813.png
Relicanth
1605017543507.png
Rotom-Heat
:rotom wash: Rotom-Wash
1605017557423.png
Silvally
1605017565550.png
Slowbro
1605017573797.png
Venusaur

C-
:Aron: Aron
1605017592096.png
Nidoking
1605017600383.png
Salamence
1605017614140.png
Tapu Bulu
1605017621945.png
Weavile

s/o Gohar for the SS sprites

The Zoomers Viability Rankings followed a procedure which consisted of 4 phases

Phase 1: Preliminary Skeleton
Seeing how there was nothing to actually go off of, There was a need to create a sort of skeleton VR to then evolve and modify. I put together a team of 7 people between the ones shouted out to send me their idea of what the VR would look like, with tiers ranging from A to C, and then taking the trend from the result to remove outliers
my-image_1.png
We decided not to include D tier as the mons in that tier would probably be too niche to be ever used and wouldn't even have a default set to go off of, it seems like a waste of time to include them when they always have a more viable alternative or aren't actually useful to people attempting to build competitive teams.

Phase 2: Division
At this point I should clear out that I did not create a "council" of members, so to speak, as I think 5-7 voters is all you need to get a more than great result and most votes beyond that will not affect the VR in any relevant way, and since there were more than 7 people who were willing to help, I decided to allow people that were knowledgeable of the metagame vote in whichever phase they wanted and taking the first 5 to 7 votes into account. While this methodology might be subject to criticism, it is more important to me that the VR was done early, as it is fundamental for a metagame to have resources to develop properly (and by God is it easier to build while looking at a proper VR), and any potential inaccuracies would've been easily fixable in future phases. Getting that out of the way, the 2nd phase consisted of dividing the mons in each tier into 3 different sub tiers. All the mons from A should be divided into A+, A and A-, etc.
I did not allow people to change a mon's viability entirely (for example, I wouldn't have been able to vote Diancie to A-, since it ended in B tier on the skeleton) to minimize the influence of potential outliers.

Phase 3: Additions
Once the 2nd phase was over we pretty much had a functioning VR, we just had to add a number of Pokemon that were rankable but not present on the VR in the moment. Again, got 5 people to vote on them for a specific rank.

Phase 4 (Ongoing): nominations
The currently ongoing phase is the nomination phase, where users can nominate a mon to a different tier than the one it is currently sitting at, and even unranked mons. The cycle started yesterday and since it's the first cycle and it serves for potential corrections it is most likely gonna end between 1 and 2 days from now.

Here is the sheet I have used for the creation of the VR

Keep in mind that this is a sheet I used for my own personal convenience, as it made things easier. It is not organized for public viewing.

The ZVR project started on November 6th and has reached amazing progress in only 3 days, and is bound to reach an official 1.0 version in 4-5

It will probably be done by tomorrow which makes me very happy that we were able to come together to make this project in such a short amount of time, but also makes me worried about the state of the official VR, as in the span of 16 days, they were barely able to push out a VR that is absolutely not reflecting of the state of the metagame.
For a metagame to develop, it is incredibly necessary for it to have some kind of resources to go off of, especially for a metagame like 1v1 which is way more focused on the tournament scene than on ladder and that doesn't have as big of a player base as a metagame like OU. When the VR Council takes more than 2 weeks to finish up the VR, one is inclined to expect a high quality one, not... this.

I think this cuts back to an important problem that has been present in CG Councils ever since the start of SS, but hasn't ever been as bad as now. Most members of the VR Council and of the Metagame Council simply put do not play the metagame. Whether it is because they don't like it, or that they do not have time to do it, it's not something that is acceptable

Members of the VR Council and Metagame Council MUST play the metagame.
It is unthinkable for users that don't play the metagame to handle its resources and lead it altogether. And this has been shown time and time again when the VR was behind on metagame trends, or when the sample teams have never been handled properly (but I'll touch on that later).

VR Council and Metagame Council members should be the ones developing the metagame.
It is absolutely fine to wait for the metagame to develop/settle before making educated voting, but YOU should be the first ones to develop the metagame, to play it, invent it, figure it out.

You should use and test the mons you rank before ranking them
If you don't know how a mon works and what rank it deserves you should use it, build with it, try it on ladder, it and its various sets. Theorycrafting is simply NOT enough to assert for a mon's viability, as is often shown from discordant opinions within the council itself from members who have tested a certain mon and members who haven't.

I do not like getting personal so I will avoid anything of the sort, but I feel like I should point out that people in the positions they are currently in, that simply do not want or cannot play the metagame for whatever reason, whether they don't like it or don't have time, are not forced to maintain these positions. It is perfectly acceptable for a member to drop out of VR Council if they don't like the tier or don't have the time to do it, as it is perfectly acceptable to kick someone off it for the same reasons. There are competent people out there that will take their position. It is also perfectly acceptable for TLs to not be part of VR Council. Their job is full of things to do and they can have irl stuff, that is fine. If you don't have the time or will to play and understand the metagame, you are not forced to do so, that is not your job, and putting such a high amount of tasks in the hands of a single person is bound to lower the quality of the outcomes.
I am not suggesting that anyone should be dropping out of these positions, I am simply suggesting that these are options that you can opt to, and should not be considered taboo.

These are general issues that have been present since forever and I wanted to address. These kinds of things will always be valid in my mind.
Going onto what I think the current issues of the VR Council are:
- There are simply too many VR members. It's a marginal issue, but 9 people is too many, having to wait for every single one to vote before making any major changes is such a hassle and drags things out longer than they should. I am not suggesting that you should adopt my method, it is not feasible for anything official, but cutting down to few but very competent VR members is probably the best way. I'd rather have 5 people that play the metagame, understand it, test things through, and are active than 9 people of which half are none of these things.
- The current methodology the VR Council adopts for shifts is not good, especially given the high amount of people on the Council and their lacking activity. Shifts almost never happen because single votes barely affect the placement of a mon, so all or most members of the council supposedly need to change their vote to represent metagame changes. Fringe votes affect way too much. Outliers that vote C tier on mons that are ranked A will happen, people have drastically different opinions or pet peeves and preferences, it's normal, but they shouldn't affect things that much. Other than that, nominations on the thread are not incentivized, since it's up to the individual VR members to take them into consideration or not, so community feedback is drastically reduced. I suggest going back to the nomination cycle method which other VRs adopt, it has worked fine in the past while the current method doesn't seem to be that accurate
- The current VR Council very much lacks activity and seems to give 0 to no effort to justify their current rankings. Vote notes are often either not filled out or not grounded out when it comes to controversial votes. Of course, nobody is gonna wonder why you put Victini in S, but if your vote doesn't match any other vote it is expected of you to explain why that is. Only exception is when reasoning is specifically and personally asked, in which case the reasoning doesn't seem that convincing and is mostly based on theorycrafting or "I haven't had much trouble against it on ladder". This behavior strongly suggests a lack of information/interest in the metagame as a whole.
I hope I expressed my point clearly and concisely

Moving on...

Zoomer sample teams!

In any given new metagame I think the presence of sample teams is EXTREMELY fundamental, as new players have no idea how to approach the tier, and players that don't play the tier will be disincentivized to try it due to lack of sample teams (a very high % of people probably start playing a tier by using sample teams and fucking around until eventually getting more invested and starting to build. Lack of samples prevents things like this from happening and halts community growth). Sample teams are also useful for tournaments like rigged or TTT for people who aren't quite confident in their building. They also give a basis on how you're supposed to build for a certain metagame while starting out.
It feels extremely out of place to me for sample teams to be worked on so late in the metagame when they are so so fundamental early metagame.

So, the "swish zoomers think tank" were reunited once again to create a collection of sample teams to provide to whoever needed one.
Thanks to smely socks magicarpe_lvl100 Jirachirelia pqs for voting on the samples and making sure their quality was good enough for public use.

Here they are:
:garchomp: :registeel: :tapu fini: by smely socks
:heatran: :primarina: :rillaboom: by pqs
:urshifu: :victini: :sylveon: by STABLE
:urshifu: :togekiss: :rhyperior: by pqs
:latios: :diancie: :rillaboom: by STABLE
:zygarde: :snorlax: :primarina:by zio


First of all, I would wanna point out that there is a clear problem with the standards sample teams have always been held to: sample teams are not supposed to be some extremely Godly, un3-0able team (also because those don't exist) with very niche and specific sets. Sample teams are supposed to be solid teams that don't lose to very common threats and that are intuitive to use and set a basis on how to build in 1v1. While the teams that were selected are not perfect, they were analyzed and optimized in the best way possible. Other sample submissions were rejected because they were 3-0d by important stuff, but we tried to not keep this standard too high.

That out of the way, I think 1v1 is one of the worst metagames when it comes to how they handle their sample teams. They have been an issue ever since SM was current gen and are generally disregarded in old gens as well. Sample teams are extremely necessary especially for getting new players into the metagame and I think it would be appropriate for them to be given more attention and be developed correctly especially in the early phases of the metagame.
Also, it is crucial to point out that the VR Council and Metagame Council themselves should be the first ones to propose sample teams, posting a thread and waiting for the community to submit samples is not sufficient, since there isn't a guarantee that people will do that, especially when no basis on how to submit samples and what the quality of samples should be is given. It is the Councils who have the first priority to get samples out, not the community.

That being said, everyone is free to use the above sample teams for ladder and tournaments! Make good use of them.
Linked here is the spreadsheet that we've used to vote on the current samples, and it will be used for votes on future samples as well

I intend to continue bringing these resources forward with frequent updates, as substitution for the official ones until those don't fix the current issues they have and I can confidently say that quality is being prioritized and safeguarded.

I really really really really really hope this post will be read from start to finish and analyzed because this isn't just me talking. This isn't a one person post, a large number of people in the metagame (even people that weren't mentioned in this post) share the same thoughts that have been shared here. Ignoring the aforementioned things or taking little to no action to fix them would be an insult to the community as a whole.
Thank you for reading so far.

Have a nice day
 
Last edited:
Sawk, lele diancie and primarina are too High.
Sawk: b to c+ : weak to custaps and loses vs a lot of meta mons
Lele: B+ to b : low defensive stats and loses to lot of meta
Diancie: B+ to b/b- : low attack stats, low speed, free loses vs water, ground steel
primarina: S to a+ : weak to custap/endure due to hydrocannon block, and i pref fini cause it has taunts.

Kartana only b? deserves at least b+ / a-
I'd put fini to A+
Zeraora B+ to A- : you will regret to put my mon at B rank. Dont forget.
 
Sawk, lele diancie and primarina are too High.
Sawk: b to c+ : weak to custaps and loses vs a lot of meta mons
Lele: B+ to b : low defensive stats and loses to lot of meta
Diancie: B+ to b/b- : low attack stats, low speed, free loses vs water, ground steel
primarina: S to a+ : weak to custap/endure due to hydrocannon block, and i pref fini cause it has taunts.

Kartana only b? deserves at least b+ / a-
I'd put fini to A+
Zeraora B+ to A- : you will regret to put my mon at B rank. Dont forget.
Added to the official nom list, thanks for the input. I will give feedback on shifts and reasoning once the current cycle is over.

If anyone else wants to make nominations for the ZVR I will be more than happy to add them to the current cycle, so just let me know on discord at RADU#0075 or in the 1v1 server. Avoid doing so in this thread as it isn't the right place for it, thanks.
 
Last edited:
How is Dracovish C+? I've been having a lot of success with custap berry, as I personally think it is one of the best abusers of the item. Its natural bulk is super solid, it has a great typing, and fishious rend + custap berry is super good. I would put it at B/B+ at least. The only thing that could keep it kinda low is water competition, but vish has a niche that fini and even prim doesnt, with its high physical bulk and fishious rend.

Dracovish @ Custap Berry
Ability: Strong Jaw
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Fishious Rend
- Outrage
- Substitute
- Endure
 
How is Dracovish C+? I've been having a lot of success with custap berry, as I personally think it is one of the best abusers of the item. Its natural bulk is super solid, it has a great typing, and fishious rend + custap berry is super good. I would put it at B/B+ at least. The only thing that could keep it kinda low is water competition, but vish has a niche that fini and even prim doesnt, with its high physical bulk and fishious rend.

Dracovish @ Custap Berry
Ability: Strong Jaw
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Fishious Rend
- Outrage
- Substitute
- Endure

Worth noting that choiced dracovish is also annoying in the current meta. The mechanics of Fishous Rend soft counter opposing Endure users: it's not uncommon for dracovish to threaten an OHKO with Fishous Rend except if the opponent clicks Endure (which halves Fishous Rend damage), creating a situation where Dracovish can always prevent custap activation despite being choiced. That's a valuable trait to have, and it gives Dracovish a role similar to unnerve haxorus and regieleki (powerful attackers mostly locked into one type and with the ability to work around custap), both of which are in B currently. With that in mind, I'd say dracovish deserves a B- or even B-rank.



Unrelated, but Carracosta deserves to be ranked somewhere on the VR. It's a sturdy that beats other sturdies (and some custap users) with Aqua Jet, it can use mixed shell smash to play around many stall pokemon, and its typing is highly advantageous in a fire-heavy meta. C-rank seems like a reasonable place for it, but I mostly just want it to get listed anywhere: ranking relicanth but not carracosta is just insulting.
 
Last edited:
We appreciate the feedback received from users like STABLE. In order to improve the general process, we've updated how we handle things.

New Changes in the VR:

1) We've changed the process in how Pokemon are added to the VR. This was done in order to improve the pace at which Pokemon are added to the VR, as well as handling abstentions when VR members are on LOAs, or if they're busy.

The new method will have a Pokemon enter the VR as soon as a majority of council members have voted, instead of waiting for every single council member to have their imput. For the current council, this will put a Pokemon on the VR after 5 members or more have voted. These Pokemon will be marked and organized separately from the other Pokemon who have had every member vote on them.

This will also more clearly point out who is and is not taking time to update the VR.

2) The VR Council discussion channel will now be publicly viewable. This way, discussion on the viability of Pokemon can be seen from everyone in the 1v1 community (or at least the 1v1 Discord), as well as discussion on sample teams, and community members can be directly involved in the overall discussion.

The OP will soon update to reflect the first change.
 
These Pokemon should definitely be S rank.
Rises:
730.png
A+ -> S-
Primarina almost has it all. Great stats, amazing move pool, great ability, can abuse Custap to its fullest. There are countless other unexplored other items post dlc that could be used and moves such as Aqua Jet, which can be used to beat other Custap Pokemon like Aggron, Sawk and Rhyperior.

:Jirachi: A+ -> S-
Jirachi can run a lot of sets varying from Choice Scarf, Specs, Shuca, Occa and Sitrus. Aside from it's normal physical Iron Head flinch shenanigans it can run a stall set with Iron Defense and Amnesia, while also having access to Stored Power making it a lot less crit bait. Jirachi is super versatile and can run a multitude of sets from an unorthodox Special set to normal Iron Head Flinch set.

892.png
A+ -> S
Urshifu is insane, AV and other sets are great and it has Sucker Punch to beat Custap. Choice Scarf and Chople Berry are other options, thing just dunks on the whole tier. It is top 3 mons for sure.

I wanna highlight some Pokemon in this meta which I think are really good or people underrate.
488.png
- Cress bulk is unparalleled with 120/120/130 and you can even it to tank attacks like Wicked Blow from Urshifu w/o Colbur berry an OHKO back with Moonblast. It's pretty weak but it's got Stored Power to make up for that. Choice Scarf or Specs work on Cress for Trick Moonlight strat.

:Chansey: - People gotta use this mon more, it's basically Snorlax but with Soft-Boiled. Not much to say but I'd recommend people to use it a lot more since it's really good rn in the meta since not many attackers are developed so they will just run Choiced items. Chansey has a lot of 2-1 mus vs most teams. Might make a post about this mon later nomming it up if council hasn't by that time.

721.png
- This must be one of my favorite mons to use. It's Choice Specs set is really good and it can run Shuca Berry to annoy Ground-types and Custap Berry for fun since you can use Steam Eruption into Overheat against neutral targets and Endure is useful sometimes against stuff like Victini. This set tanks Wood Hammer from Choice Band Rillaboom since, made this set cuz it was one of the things that would be Volcanion.
 
These Pokemon should definitely be S rank.
Rises:
730.png
A+ -> S-
Primarina almost has it all. Great stats, amazing move pool, great ability, can abuse Custap to its fullest. There are countless other unexplored other items post dlc that could be used and moves such as Aqua Jet, which can be used to beat other Custap Pokemon like Aggron, Sawk and Rhyperior.

:Jirachi: A+ -> S-
Jirachi can run a lot of sets varying from Choice Scarf, Specs, Shuca, Occa and Sitrus. Aside from it's normal physical Iron Head flinch shenanigans it can run a stall set with Iron Defense and Amnesia, while also having access to Stored Power making it a lot less crit bait. Jirachi is super versatile and can run a multitude of sets from an unorthodox Special set to normal Iron Head Flinch set.

892.png
A+ -> S
Urshifu is insane, AV and other sets are great and it has Sucker Punch to beat Custap. Choice Scarf and Chople Berry are other options, thing just dunks on the whole tier. It is top 3 mons for sure.

I wanna highlight some Pokemon in this meta which I think are really good or people underrate.
488.png
- Cress bulk is unparalleled with 120/120/130 and you can even it to tank attacks like Wicked Blow from Urshifu w/o Colbur berry an OHKO back with Moonblast. It's pretty weak but it's got Stored Power to make up for that. Choice Scarf or Specs work on Cress for Trick Moonlight strat.

:Chansey: - People gotta use this mon more, it's basically Snorlax but with Soft-Boiled. Not much to say but I'd recommend people to use it a lot more since it's really good rn in the meta since not many attackers are developed so they will just run Choiced items. Chansey has a lot of 2-1 mus vs most teams. Might make a post about this mon later nomming it up if council hasn't by that time.

721.png
- This must be one of my favorite mons to use. It's Choice Specs set is really good and it can run Shuca Berry to annoy Ground-types and Custap Berry for fun since you can use Steam Eruption into Overheat against neutral targets and Endure is useful sometimes against stuff like Victini. This set tanks Wood Hammer from Choice Band Rillaboom since, made this set cuz it was one of the things that would be Volcanion.

nothing but facts
 
Back
Top