Hey, everyone! Just here to announce a couple of updates!
Slate 13 is now playable, and
just about all known bugs have been fixed!
Unfortunately, there are a small handful of issues left:
- Meanwhile, Mega Garbodor is entirely safe to use, but Trash Compactor doesn't work perfectly.
- Mega Garbodor is not immune to hazards.
- While Mega Garbodor does clear hazards, this is not displayed properly, making it difficult to keep track of which hazards have been cleared and which hazards are actually present. (This part is purely visual and does not impact the effect in battle.)
Both of these issues have been corrected in the currently-pending patch!
The patch is live! Every Mega Evolution can be used safely and should work as intended!
On that note, Scoopapa helped me to set up a way for me to test the code myself before it goes live -
these bugfixes have both been confirmed to work, and starting from the next patch, you can expect any future patches to be bug-free on launch!
This also means that Scoopapa needs less time to review them before they approve them, which will lead to a more efficient update cycle from both of us in the future!
I'm so excited about this - patches to the mod will be running way more smoothly from now on!
I should also add that
Dust Scatter does function properly to the extent that spore and powder moves can affect any Pokémon regardless of being Grass-type, holding Safety Goggles or having the Ability Overcoat, but it does not allow Stun Spore to paralyze Electric-types or Poison Powder to poison Poison- and Steel-types.
This is something I have tried to solve in many different ways, but it just doesn't seem to be possible at the moment.
Mateeus has confirmed in the past that it would acceptable to exclude this part of the Ability if it's unfeasible to code, and it seems that is the case; for the foreseeable future, the Ability will be considered complete as it is, and it is not expected that this effect will be added to it.
(That said, Mega Butterfree has made a surprising impact on the mod as it is - it's currently one of the strongest Mega Evolutions already, and Sleep Powder with no immunities has proven to be more than enough of a benefit to Quiver Dance sets! It's generally accepted that Stun Spore and Poison Powder would not have been competitively relevant moves on Butterfree regardless, so this change should not have a negative effect on its viability.)
Now, then... how about that slate 13 update?
Mega Luxray,
Mega Archeops and
Mega Talonflame are all implemented and fully functional! Their Mega Stones are called Luxrite, Archeonite and Talonflite. (You can also find this on
the spreadsheet as usual!)
The nerf we chose to apply to
Mega Dragapult has also now taken effect! Recover is no longer a part of Dragapult's learnset, and Mega Dragapult's stat spread has been altered to be less optimized than before, including a major cut to Speed. Its new stats are as follows:
We are still open to making further modifications (including if it turns out that it needs to be buffed from here, which is something that concerned
Mateeus), but the community on Discord generally agreed with this as a first step. After we've tested it, any future balance concerns can still be raised in the thread or
on the Discord, preferably supported with battle experience.
Speaking of the spreadsheet, we also have a new tab on it showing
Speed tiers of all of our Mega Evolutions!
Additionally,
Mega Lycanroc (Midday Form) now has sprites
(by me!), although they may be updated in the future with some QC by
inkbug, and these are on the sheet as well.
You can check out all of the other sprites and design concepts for the mod so far in the gallery
here! They aren't visible on DH yet, unfortunately - we're still looking into how to set that up - but we have some more plans for how to use them in the future!
Edit: I have had the wrong link here this entire time
Speaking of balance changes, we've discussed a handful of others, including a potential buff to
Mega Flareon in the form of reliable recovery (most likely access to Morning Sun) and a nerf to
Mega Reuniclus in the form of a Special Attack reduction (with any lost points going into its currently-minimized Speed stat).
Sorry, guys - this one was my own sub! Since having the chance to use it in practice, we've found that I underestimated the potency of Two-Minded Psycho Boost and the sheer variety of sets it would be able to pull off; its low Speed wasn't as effective a balancing factor as I anticipated.
That said, there's been very little testing so far - and none at all since a minor error with Reuniclus was fixed
yes, Mega Reuniclus and Mega Gothitelle are actually the right types this time... sorry - so we're not sure about any future suspect tours just yet (although you can stay tuned for news on a special event that we plan to announce alongside slate 12!).
We just currently have our eyes on these two, and
playing the mod for yourself and sharing your thoughts
on the Discord is the best way to make your voice heard and contribute to the balance of the mod!
Lastly, this is a reminder that submissions for the current phase will close on Wednesday, October 14 at 3:45 PM (GMT), or in a bit under 43 hours. (You still have plenty of time to go!)
Edit: also I implemented the Dracovish ban in accordance with the National Dex meta, made Zarude legal because for some reason it wasn't, and renamed Cinderacite -> Cinderite and my own custom Ability Grounded -> Down-to-Earth, both thanks to suggestions from inkbug!
EDIT: The latest bugfix patch is live!!!!