


Scuse me and sorry to bother you, but if you self-vote (especially in first place) the rule is that you vote two other subs as well. Sorry again to bother you!Meganium: Me
Typhlosion: Mossy Sandwich
Feraligatr: Full_Korbe
as for 2 other subs in that category you're self-voting for or 2 other subs for each category?Scuse me and sorry to bother you, but if you self-vote (especially in first place) the rule is that you vote two other subs as well. Sorry again to bother you!
Basically self-votes for any of the three means you really should vote for at least two others in the same category. You can vote for one single sub like they did as long as it isn’t your own.as for 2 other subs in that category you're self-voting for or 2 other subs for each category?
War Incarnate (and Ema Skye)It's also now acceptable to self-vote in first!
One of the benefits of the new system is that you get less extreme an advantage from this and there's not as much room for one individual to swing the results dramatically in their own favor, so we can afford to loosen up the rules in that area.
That said, I would still ask you to include at least two other people in your vote if one of your votes is for yourself (this was already in the rules before).
Mega Meganium
New Ability: Overgrow/Leaf Guard --> Flower Gift
New Typing: Grass (Unchanged)
New Stats:
HP: 80
ATK: 82 --> 117 (+35)
DEF: 100 --> 110 (+10)
SPA: 83 --> 118 (+35)
SPD: 100 --> 120 (+20)
SPE: 80 (--)
New Moves: Solar Blade, Weather Ball, Calm Mind
Desc: I had a bit more of an ambitious spread in mind for this balanced around using Petal Blizzard as its main STAB move, but it was pointed out that Meganium is pretty likely to get Solar Blade if it appears in any upcoming games, so I figured I probably ought to bite the bullet and balance it around that anyways.
Mega Meganium hits like a truck with Sun active thanks to Flower Gift, and has bulk enough to set up with Swords Dance even without it. It's still not particularly fast, but it's an incredibly formidable wallbreaker - notably, the attack modifier from Flower Gift cannot be Hazed, and if it's set up with SD its incredibly unsafe to switch in on, even without Sun.
If youd rather run Special with Solar Beam/Weather Ball, it now has a Special boosting option, which could be more balanced if you're boosting an ally physical attacker with Flower Gift in doubles.
TL;DR Can be a setup sweeper or a wallbreaker or bulky hard-hitting team support. Held back by the Sun turn timer and a poor main attacking type.
Typhlosion-Mega
Typing: Unchanged (Fire)
Blaze/Flash Fire-->Ignite (Fire type -ate)
New Stats: 78/150/103/84/103/116
HP: 78-->78 (+0)
Attack: 84-->150 (swapped with SpA, +41)
Defense: 78-->103 (+25)
Special Attack: 109-->84 (swapped with Atk)
Special Defense: 85-->103 (+18)
Speed: 100-->116 (+16)
Total: 534-->634 (+100)
New Moves: Rapid Spin, Explosion, Head Charge
Description: Ok so, once again I wanted to stick with the monotype flavor that the Johto starters have. With Typhlosion, I took inspiration from its Pokedex entries to create it. SoulSilver (and others) state: " It has a secret, devastating move. It rubs its blazing fur together to cause huge explosions." And I was just like, BROOOOOOO HOW DOES IT NOT HAVE EXPLOSION. I also added Rapid Spin which is basically stronger Flame Charge+Hazard Removal and is a super cool tech, and then Head Charge for an additional reliable physical Fire STAB. It actually already has Quick Attack so it has Fire Priority, another cool tech, as well. I should also mention that it gets Crush Claw which can be kinda rad as well. Typhlosion has a great physical movepool and this sub takes great advantage of this. It basically is a wallbreaker that actually busts through many conventional types that wall Fire: It has access to Wild Charge/Thunder Punch for bulky Waters, Throat Chop for Slowbro, Rock Slide for nothing in particular, Earthquake for Heatran or Pex, Brick Break/Submission/Low Kick for certain others I'm sure, and Iron Tail for Fairies.
Typhlosion @ Typhlosionite
Ability: Flash Fire
4 HP/252 Atk/252 Spe
Jolly Nature
-Head Charge
-Earthquake
-Wild Charge/Thunder Punch/Throat Chop
-Quick Attack/Rapid Spin/Explosion
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Ability: Savage (When the user uses a bite move, the user will hit 2-5 times at 1/3 power.)
HP: 85
Atk: 145 (+40)
Def: 80 (-20)
SpA: 134 (+55)
SpD: 103 (+20)
Spe: 83 (+5)
New Moves: Dark Pulse, Sucker Punch, Fire Fang, Thunder Fang
Reasoning:
A bit more of an unconventional wallbreaker. I wanted to design a wallbreaker/cleaner that made use of multi-hits as a way to build its gameplan. It has Seismic Toss, so I decided to instead draw from some of its Pokedex flavor and take note of its savage nature, and how much it digs into its opponents with its jaws. Obviously, this was perfectly suit for a Dark-type, and it now has STAB Crunch/Bite to work with, which are both complimented by its signature ability in Savage. This multi-hit attack provides some inconsistency, however, it does give the Mega Feraligatr user the ability to exploit biting moves' secondary effects while punishing Substitute/Focus Sash users. It also makes good use out of its mixed stats thanks to having access to some good special moves like Focus Blast and Ice Beam, letting it perform as a decent wallbreaker and cleaner. It is balanced with a meh speed tier, less than stellar unboosted offenses, and a vulnerability to priority moves with a staggering defense drop.
I opted to give it Sucker Punch as a compliment to the secondary effects of its main biting moves. It can spread interesting status conditions with the elemental fangs, create defense drops with Crunch, and create flinches with Bite. Sucker Punch was given to it as a way to pick off these foes that it can chip down.
Flavor:
It dons darker colors, similar to Typhlosion, and takes a more sinister, jaded look with larger fangs and sharper angles. There is huge flavor in its Dark-type, being savage with its biting attacks.
Hematite said:- for this slate, reliable recovery (moves that restore 50% or more of the user's HP, and also Regenerator and any comparable customs) is banned,
- and also just a reminder not to go crazy just because the Titans are low-tier as they are - their high BSTs will matter when you do stuff like changing their Abilities and giving them better moves. We are still aiming these at the same power level as any ordinary Mega, and their Legendary status doesn't mean they deserve to be stronger than everything else!