As I repeated a few times, everyone's experience with Dynamax Adventures (and honestly, event raids in the past) has clearly shown that on average, this is not common knowledge in the playerbase.
Oh you'll hate this in my hack View attachment 293698
More double immunities and super effectiveness would be really cool. Maybe they would make the type chart more complicated than it already is though
I mainly buffed ice and rock defensively (especially with Ice being immune to dragon), and made bug have way more resists to compensate lack of offense
Poison hurts fighting too to prevent Fighting being as bad as Gen 5
There is one option of difficulty adjustments I don't recall seeing anyone mention: Level Limit like they do in the Battle Facilities. When you first challenge "boss" trainers (Rival, Gym Leader, Villain Team Admin, Villain Team Leader, Elite Four, Champion, other notable trainers), if your Pokemon is higher level than them, your level is lowered to their lowest leveled Pokemon's Level. If you lose, it'll then let the level limit raise to their highest Pokemon's Level, and if you were to lose after that the Level Limit will increase by 1 Level until you finally win.
And if they put in a Difficulty Setting they can adjust this idea, like on Easy you start at their highest level Pokemon's Level while on Hard you always stay at their lowest level Pokemon's Level.
Yes basically, like uuuh electric and water are now immune to each other, and grass and dragon are weak to each other. Random picks ofc but you get the point lolWhat do you mean? Like two Types that share immunity with one another (like Normal & Ghost)? Would be more interesting, especially since we don't have a "Double Weakness"; though we do have a double Resistance with Fighting & Bug.
I think if you drop snow or ice on fire it'll die, especially snow. Though thats kinda the issue of the whole water fire and ice trio resisting and being weak to each other, you can craft an argument for any sort of order.Fire doesn't resist Ice
A resistance would make more sense, and the explanation only works if you only plan on making reptilian dragon types, but most reptiles die in cold temperatures and not a lot are build to survive cold weather.Ice immune to Dragon
Some types of metal, like mineral water, are very good conductors.Steel weak to Electric
There's one thing that puts a bit of a wrench in this concept: Moves. If the level cap for a particular Gym is 25, for example, and I'm able to overgrind to 30 to get Flamethrower, you can lower my level all you want, I still have Flamethrower.
I think if you drop snow or ice on fire it'll die, especially snow. Though thats kinda the issue of the whole water fire and ice trio resisting and being weak to each other, you can craft an argument for any sort of order.
A resistance would make more sense, and the explanation only works if you only plan on making reptilian dragon types, but most reptiles die in cold temperatures and not a lot are build to survive cold weather.
Some types of metal, like mineral water, are very good conductors.
And we all know how much plot armor super heroes have
Buff, cuz lack of SE anything and then that hurts. Also Steel stole Rock's thunder, so nye nyeh :P
Buff. Also steel tools weather easily after drilling rock, so
I treat poison like oil, which repels. Admittedly it should be two ways logically, but I didn't want to hurt Poison's viability
*glances at Gen 5*
But you can still easily use the same logic to argue that fire should be super effective to water, as a fire elemental could easily superheat the air to the point of boiling water, and an ice elemental can lower the temperature to freeze water, while an ice elemental can drop the temperature quickly which inhibit the combustion processBut this isn't just plopping snow/ice on a flame, this is a cold energy attack being used against a fire elemental creature. Cold, ice, or snow, the Fire-types high internal temperature and possible superheating the air around it would weaken the effectiveness of Ice-type moves by making them weaker/less cold.
But you can still easily use the same logic to argue that fire should be super effective to water, as a fire elemental could easily superheat the air to the point of boiling water, and an ice elemental can lower the temperature to freeze water, while an ice elemental can drop the temperature quickly which inhibit the combustion process
Temtem really showed me that trying to beat "Pokemon" at its own game is very difficult, even for fans of the franchise!
I actually think that was the problem with Temtem, because its identity was pretty much only "Pokémon competitor" instead of something on its own right.
TL;DR: If Pokemon had a serious competitor franchise, I think that'd benefit both, and maybe force Nintendo, TPCI, and Gamefreak to invest more in the franchise. Alas, I don't think anyone has really cracked the code to doing it yet, and I think that's a shame!
The fact it exists and didn't flop on its own is pretty big
I wouldn't remotely consider it a MMO.Barely peaking past 1000 players for the last few months is not what I'd call a success for an MMO. Like there are games of that genre that were shut down despite having far better numbers then that.
I wouldn't remotely consider it a MMO.
Do you mean art wise?Idk if fakemon counts but an unpopular opinion is that i dont like when ppl copy the sugimori style for fakemon. Idk why but feels boring
I completely agree, I'd say it's almost underestimated how much Pokémon's designs contribute to its success within the genre. The series has some of the best monster designs in the entire industry, and not only there's some immense varity with them, but there's also an unparalleled quantity with how many of them exist in each game (let alone the entire series). On top of that, the games have always nailed the aspect of raising them, getting them to level up and learn new moves and improve their stats and evolve and... what I'm saying is, no matter how how bad the games are with several integral things, they still absolutely nail the core aspects of monster catching games, and set a pretty high bar for competitors to meetThe simple, cold, hard truth is that in order for anything to compete seriously with Pokemon, before considering anything else, they'd have to sit down and figure out how to even match the behemoth that is actual physical Pokemon design as well as their emphasis on bonding with your monsters.
Temtem really showed me that trying to beat "Pokemon" at its own game is very difficult, even for fans of the franchise!
The simple, cold, hard truth is that in order for anything to compete seriously with Pokemon, before considering anything else, they'd have to sit down and figure out how to even match the behemoth that is actual physical Pokemon design as well as their emphasis on bonding with your monsters. I dunno about you but to me Temtem and its ilk have largely failed at creature design, with their monsters tending to look so unappealing and generic. There are exceptions here and there, but the bar for quality is far lower than Pokemon. The irony is that from what we've been able to gleam from interviews official Pokemon designers seem to have a pretty loose approach to their craft with nothing in the way of artstyle restrictions, at least nothing major: Just making cool/cute monsters is the endgoal, whereas the other guys seem to follow stylistic bottlenecks in one form or another
The pokemon designs and style is such a massive component to the series' continued success that any competitor even trying needs to put great designs front and center in development / marketing. Pokemon are instantly recognizable and usually have great designs, and from the moment new pokemon are revealed they quickly gain fans. Even the human character designs garners fans in a way no other series really does. The characters from Sword and Shield got a fanbase essentially from instant that they were revealed. In order to compete with Pokemon, the designs and aesthetics really needs to be front and center in development. Any gameplay changes that a competitor offers won't matter if the games visually fall flat.I completely agree, I'd say it's almost underestimated how much Pokémon's designs contribute to its success within the genre. The series has some of the best monster designs in the entire industry, and not only there's some immense varity with them, but there's also an unparalleled quantity with how many of them exist in each game (let alone the entire series).