Name of the Pokemon: Bisharp
Role(s): Offensive Pivot, Hazard Setter (Stealth Rock)
Type: Dark / Steel
Abilities: Adaptability / Inner Focus /
Pressure
Stat Distribution: 95/105/80/105/80/135 (600 BST)
Movepool Additions: Parting Shot, Shield Beam, Flash Cannon, Focus Blast
Movepool Removals: Swords Dance
Custom Elements: Shield Beam: Special Steel-type clone of Foul Play, uses opponent's Special Attack in damage calculation
Justification: Bisharp primarily uses the opponent’s attack against them, perfect against Dragon Dancers and Nasty Plot users. It also has a few utility moves at its disposal in Knock Off, Stealth Rock, and Parting Shot. Other than that, though, its offensive capabilities depend highly on the opponent so it can struggle against lower attack mons or ones that resist its certain STABs, such as Scrafty against Foul Play.
Name of the Pokemon: Kyogre
Role(s): Defensive Pivot, Special Wall
Type: Water
Abilities: Comatose
Stat Distribution: 100/110/110/110/130/80 (640 BST)
Movepool Additions: Recover, Flip Turn, Icicle Crash
Movepool Removals: Calm Mind, Water Spout, Roar
Justification: Kyogre is a bulky pivot with Flip Turn. With Comatose, it does not fear status from Scolipede or Gligar, and with its mixed stats, it can use its good coverage to actually force out things it checks, such as Liquidation against Centiskorch, Icicle Crash against Dunsparce, and Earthquake against Duraludon. This gives it some 4MSS, however, and its lack of secondary typing does it no favors against the many Grass and Electric-types in the tier.
Name of the Pokemon: Armaldo
Role(s): Sand Abuser, Hazard Control (Rapid Spin), Hazard Setter (Stealth Rock), Physical Wallbreaker
Type: Bug / Steel
Abilities: Water Veil / Scrappy /
Sand Rush
Stat Distribution: 95/130/110/60/100/95 (600 BST)
Movepool Additions: U-Turn, Close Combat, Iron Head, Heal Order
Justification: Armaldo's good defensive typing and bulk allows it to switch into Grass-types, Snorlax, and Scolipede. It functions very similarly to Excadrill, having Sand Rush, hazards, Rapid Spin, and Swords Dance, which gives it a lot of versatility. It can also fit on non-sand teams with its two other good abilities, the first letting it ignore Will-o-Wisps and Scalds, and the other preventing Ghost-types from limiting its spinning capabilities. However, its utility gives it pretty bad 4MSS - it wants to run about 6 moves on both offensive and defensive sets.
Name of the Pokemon: Golurk
Role(s): Special Wallbreaker, Stallbreaker (Taunt)
Type: Ground / Ghost
Abilities: Iron Fist / Sheer Force /
No Guard
Stat Distribution: 105/80/95/130/95/95 (600 BST)
Movepool Additions: Fire Blast, Taunt
Justification: Golurk hits extremely hard with Sheer Force and 130 Special Attack with wide coverage options, and its offensive typing is very useful for beating Cursola and Gligar. However, it is comparatively slow to other attackers, making it weak against offensive teams.