Rain teams seem very interesting, I have always been wanting to make one. So, here it is... this is my first Rain team I have ever made so I really need feedback from you people who are a little more experienced than I am. Click sprites for the Pokepast.


Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Weather Ball
- Roost
- U-turn
- Hurricane
Pelipper supports the entire team, without Pelipper the Pokemon on the team are basically a pile of waste. Pelipper sets up the Rain doubling the team's speed (except lando-t & pelipper itslef) due to their abilites. Also, 5 out of 6 Pokemon in the team are Water types with STAB water moves. Rain also boosts water moves by x1.5 which is very good. Your 110 powered Hydro Pump is now 165 BP, including STAB 247.5 BP... Anyway, Damp Rock is so Rain lasts 8 turns and not only 5 turns. Weather Ball is STAB and a 50 BP move that becomes 100 BP when you are in weather and changes to a Water type move when in Rain, Fire type move when in sun etc. Although, Pelipper also is a Water Type so that 100 BP move gets a STAB bonus and is now 150 BP (including stab ofc). Hurricane is it's other STAB, U-turn to pivot out after you put up Rain and Roost is self explanatory.
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Crunch
- Psychic Fangs
Barraskewda is a great Rain abuser because it's speed get's doubled in RAIN and it's main move, Liquidation get's boosted aswell. I gave it Choice Band because it is boosting all of it's moves even MORE and it doesn't matter too much that you are locked in to a move because Liquidation is what you're clicking almost every time anyways because it is easily the strongest move you have. Barraskewda serves as a VERY good wall breaker and a good fit on Rain teams and other offensive based teams. Also, when rain is up basically nothing outspeeds you except Scarf Regieleki and probably Scarf Ninjasc which nobody with half a brain cell would run. Close Combat is for Weavile, Crawdaunt, and Obstagoon. Psychic Fangs is for Toxapex, and Crunch is for Slowbro, Gengar, and Dragapult.
Golduck @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Focus Blast
- Ice Beam
- Psychic
(please don't tell me to switch Golduck) Golduck is my FAVORITE Water type. Golduck is a decent pick on Rain teams because obviously it's speed is DOUBLED like the most of the team so it is able to outspeed most of the non scarf users. Choice Specs is to maximize damage and my strongest move is Hydro Pump and I'll most likely click it everytime except if there is something that resists Hydro Pump. I might consider using Life Orb, I might have messed up on the items I chose for some of these Pokemon, please let me know if I did. Anyway, I chose Modest and NOT Timid because when Golduck is under rain it already outspeeds most of the metagame so the second option was to boost it's Special Attack. Hydro Pump is the strongest move Golduck has and it is Golduck's STAB attack. I dont really know what all the coverage is for, although having a team SOLEY Water types can be risky if you don't have good coverage to deal with things that resist water like Electric and Plant. Also, I thought I'd be better off running a Calm Mind + Subsitute + Life Orb set and if I should run Surf over Hydro Pump, although I wasn't too sure if that was worth running.
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Draco Meteor
- Flip Turn
- Liquidation
- Dragon Dance
Kingdra is one of the best, if not THE best picks on a Rain team is what I heard. Im running a mixed setup-and-sweep. The reason for Life Orb and not a Choice item is if a Dragon Type comes in that resists Water, like Dragonite for an example. If that Dragonite comes in on a Water move you are stuck on that move and Dragonite can easily threaten you out. (you outspeed dnite btw) If you are not running a Choice item you can click any move on incoming Dragonite and then get rid of it with Draco Meteor. You can run a full on Special set which is what I was going to run but I thought this set was more interesting.
Seaking @ Life Orb
Ability: Swift Swimp
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Knock Off
- Megahorn
- Flip Turn
Seaking is not really a good Pokemon, although it does get a speed boost due to it's ability that can help it. Life Orb > Choice Item because if a Grass type comes in thinking that they can take a hit and no doubt WALL Seaking, that is where they are wrong. If you can predict the Grass type coming in you can one shot or two shot the opposing Grass type. Although, if you fail to predict and it catches you clicking your Water type STAB you most likely outspeed the foe and can still hit it with a Megahorn. I probably will replace Seaking in the future with something else but it's an interesting Pokemon which is kind of okay to use but I might replace it with something else like Poliwrath or Ludicolo.
Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Toxic
- Stealth Rock
- U-turn
Landorus-Therian is obviously there because of Stealth Rocks. Stealth Rocks are always nice to have on offensive teams, free chip is free chip. I really don't need to explain that much about it because I'm pretty sure ya'll know how this thing works. Earthquake for STAB, U-turn to pivot out against bad matchups and when you are done setting up Stealth Rocks. Toxic is to badly poison something that is switching in when you know the opponent will swap, say Landorus-t vs Tapu Koko... that is when you can take advantage of that turn that the opponent is switching and you can freely click Toxic.
SCROLL DOWN!
EDIT: The team was not as good as I thought it would be. There were too many things like Rillaboom and Kartana that went brrr on my team and I was unhappy with the team. SO, I rebuilt it with the help of ForstamemasNeetaroOoniqua, musiquepkmn and glava222. Click SPRITES for Pokepast.

I replaced basically the whole team other than Pelipper and Barraskewda. I added Ferrothorn because it is a electric/grass resist that can help with Rillaboom, it can also set up spikes. I added Seismitoad because it has an electric immunity and is benefitting from having rain up. While it's speed is doubled it outspeeds a HUGE portion of the meta game. It also can set up stealth rocks. I chose this over Swampert because Seismitoad gets Swift Swim and Swampert doesn't, most of the time I try to make my teams as offensive as possible. Tornadus-T benefits because it's 70% AC Hurricane is now a 100% AC, this can serve as an excellent wall breaker. It can also help with Kartana. And finally, the last move spot goes to Dragapult. Dragapult is an awesome revenge killer and can be a wall breaker. It's got great coverage and a base speed of 142 which is VERY VERY GOOD. It is also a very fun Pokemon to use and it is my favorite Dragon type. It also can revenge kill and outspeed non-scarf Spectrier with Shadow Ball, before you try to revenge kill it just remember to scout for a Choice Scarf because if you don't you could end up losing your Dragapult in the process. This is my favorite team I have used in a VERY long time and is extremely fun to use if you give it a try.






Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Weather Ball
- Roost
- U-turn
- Hurricane
Pelipper supports the entire team, without Pelipper the Pokemon on the team are basically a pile of waste. Pelipper sets up the Rain doubling the team's speed (except lando-t & pelipper itslef) due to their abilites. Also, 5 out of 6 Pokemon in the team are Water types with STAB water moves. Rain also boosts water moves by x1.5 which is very good. Your 110 powered Hydro Pump is now 165 BP, including STAB 247.5 BP... Anyway, Damp Rock is so Rain lasts 8 turns and not only 5 turns. Weather Ball is STAB and a 50 BP move that becomes 100 BP when you are in weather and changes to a Water type move when in Rain, Fire type move when in sun etc. Although, Pelipper also is a Water Type so that 100 BP move gets a STAB bonus and is now 150 BP (including stab ofc). Hurricane is it's other STAB, U-turn to pivot out after you put up Rain and Roost is self explanatory.
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Crunch
- Psychic Fangs
Barraskewda is a great Rain abuser because it's speed get's doubled in RAIN and it's main move, Liquidation get's boosted aswell. I gave it Choice Band because it is boosting all of it's moves even MORE and it doesn't matter too much that you are locked in to a move because Liquidation is what you're clicking almost every time anyways because it is easily the strongest move you have. Barraskewda serves as a VERY good wall breaker and a good fit on Rain teams and other offensive based teams. Also, when rain is up basically nothing outspeeds you except Scarf Regieleki and probably Scarf Ninjasc which nobody with half a brain cell would run. Close Combat is for Weavile, Crawdaunt, and Obstagoon. Psychic Fangs is for Toxapex, and Crunch is for Slowbro, Gengar, and Dragapult.
Golduck @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Focus Blast
- Ice Beam
- Psychic
(please don't tell me to switch Golduck) Golduck is my FAVORITE Water type. Golduck is a decent pick on Rain teams because obviously it's speed is DOUBLED like the most of the team so it is able to outspeed most of the non scarf users. Choice Specs is to maximize damage and my strongest move is Hydro Pump and I'll most likely click it everytime except if there is something that resists Hydro Pump. I might consider using Life Orb, I might have messed up on the items I chose for some of these Pokemon, please let me know if I did. Anyway, I chose Modest and NOT Timid because when Golduck is under rain it already outspeeds most of the metagame so the second option was to boost it's Special Attack. Hydro Pump is the strongest move Golduck has and it is Golduck's STAB attack. I dont really know what all the coverage is for, although having a team SOLEY Water types can be risky if you don't have good coverage to deal with things that resist water like Electric and Plant. Also, I thought I'd be better off running a Calm Mind + Subsitute + Life Orb set and if I should run Surf over Hydro Pump, although I wasn't too sure if that was worth running.
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Draco Meteor
- Flip Turn
- Liquidation
- Dragon Dance
Kingdra is one of the best, if not THE best picks on a Rain team is what I heard. Im running a mixed setup-and-sweep. The reason for Life Orb and not a Choice item is if a Dragon Type comes in that resists Water, like Dragonite for an example. If that Dragonite comes in on a Water move you are stuck on that move and Dragonite can easily threaten you out. (you outspeed dnite btw) If you are not running a Choice item you can click any move on incoming Dragonite and then get rid of it with Draco Meteor. You can run a full on Special set which is what I was going to run but I thought this set was more interesting.
Seaking @ Life Orb
Ability: Swift Swimp
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Knock Off
- Megahorn
- Flip Turn
Seaking is not really a good Pokemon, although it does get a speed boost due to it's ability that can help it. Life Orb > Choice Item because if a Grass type comes in thinking that they can take a hit and no doubt WALL Seaking, that is where they are wrong. If you can predict the Grass type coming in you can one shot or two shot the opposing Grass type. Although, if you fail to predict and it catches you clicking your Water type STAB you most likely outspeed the foe and can still hit it with a Megahorn. I probably will replace Seaking in the future with something else but it's an interesting Pokemon which is kind of okay to use but I might replace it with something else like Poliwrath or Ludicolo.
Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Toxic
- Stealth Rock
- U-turn
Landorus-Therian is obviously there because of Stealth Rocks. Stealth Rocks are always nice to have on offensive teams, free chip is free chip. I really don't need to explain that much about it because I'm pretty sure ya'll know how this thing works. Earthquake for STAB, U-turn to pivot out against bad matchups and when you are done setting up Stealth Rocks. Toxic is to badly poison something that is switching in when you know the opponent will swap, say Landorus-t vs Tapu Koko... that is when you can take advantage of that turn that the opponent is switching and you can freely click Toxic.
SCROLL DOWN!
EDIT: The team was not as good as I thought it would be. There were too many things like Rillaboom and Kartana that went brrr on my team and I was unhappy with the team. SO, I rebuilt it with the help of ForstamemasNeetaroOoniqua, musiquepkmn and glava222. Click SPRITES for Pokepast.






I replaced basically the whole team other than Pelipper and Barraskewda. I added Ferrothorn because it is a electric/grass resist that can help with Rillaboom, it can also set up spikes. I added Seismitoad because it has an electric immunity and is benefitting from having rain up. While it's speed is doubled it outspeeds a HUGE portion of the meta game. It also can set up stealth rocks. I chose this over Swampert because Seismitoad gets Swift Swim and Swampert doesn't, most of the time I try to make my teams as offensive as possible. Tornadus-T benefits because it's 70% AC Hurricane is now a 100% AC, this can serve as an excellent wall breaker. It can also help with Kartana. And finally, the last move spot goes to Dragapult. Dragapult is an awesome revenge killer and can be a wall breaker. It's got great coverage and a base speed of 142 which is VERY VERY GOOD. It is also a very fun Pokemon to use and it is my favorite Dragon type. It also can revenge kill and outspeed non-scarf Spectrier with Shadow Ball, before you try to revenge kill it just remember to scout for a Choice Scarf because if you don't you could end up losing your Dragapult in the process. This is my favorite team I have used in a VERY long time and is extremely fun to use if you give it a try.
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