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Unpopular opinions

If they really wanted it to dumb down the mechanics so it can "feel more like the original"
Let's be honest, they wanted to dumb down the mechanics because Let's Go had the aim of being
- Extremely family friendly (meant for parents to be played with very young kids, hence the co-op mode)
- A introductory game for Go players to get them to try the mainline ones (hence the go-like mechanics like candies and go catching system)

It had actually nothing to do with "reproducing the original gen 1 experience" :bloblul:
 
Let's be honest, they wanted to dumb down the mechanics because Let's Go had the aim of being
- Extremely family friendly (meant for parents to be played with very young kids, hence the co-op mode)
- A introductory game for Go players to get them to try the mainline ones (hence the go-like mechanics like candies and go catching system)

That's the problem. All the Pokemon main games already serve as a gateway to the franchise (and RPGs in general) due to how accesible, highly customizable and how welcome is the difficulty overall. Lowering it further isn't going to help matters, and taking mechanics away isn't preparing you for the mainline titles.
 
But hey, at least FRLG remember to add in a postgame Battle Tower, seriously there's no Battle Facilities in Let's Go?
Not really. As a Facility player, I don't count the Trainer Tower in FR/LG as a true Battle Facility. It is very different from the traditional Battle Towers (and their likes) to the point that it's not a real Facility. While it offers a bit of a challenge, I don't recall that was very difficult. I think I was able to beat it even with members of my in-game teams. I really like FR/LG on the whole, but I won't deny that they have some issues, the lack of a real Battle Facility is one of them. Even R/S did at least have the basic Battle Tower.

It is interesting to see how none of the Kanto games released so far have had any sort of real Battle Facility. R/B/Y had nothing, FR/LG only had the Trainer Tower, and LGP/E had nothing. FR/LG and LGP/E are also the only games released after Crystal (which introduced the first Battle Tower in the series) to not have any real Battle Facilities. I'm not including S/S among those games though. Despite the heavy nerfs to the Tower in Gen 8, it is still similar to the Facilities of the past and you can do a self-imposed challenge there. But that's also something I think is negative because if you have to do a self-imposed challenge to make a Battle Facility difficult, then that's a problem. The DLC also introduced Restricted Sparring and Endless Dynamax Adventures... but those are DLC only and not in the base game. In the end, I consider the nerfs to the Gen 8 Tower to be a big issue. Perhaps that is an unpopular opinion of mine: I think the nerfs to the Battle Tower in S/S is one of their biggest issues and it feels like they don't get enough criticism for it. I still had fun with the Tower in Sword, but I really miss the more exciting challenges that the Facilities of past generations had to offer. All the way from the Crystal Tower to the Tree in the Alola games. If I return to the Sword Tower in the future, I will probably try Classic instead of Dynamax or Unranked in the hopes that it will give me more of a challenge.
 
In the end, I consider the nerfs to the Gen 8 Tower to be a big issue. Perhaps that is an unpopular opinion of mine: I think the nerfs to the Battle Tower in S/S is one of their biggest issues and it feels like they don't get enough criticism for it. I still had fun with the Tower in Sword, but I really miss the more exciting challenges that the Facilities of past generations had to offer. All the way from the Crystal Tower to the Tree in the Alola games. If I return to the Sword Tower in the future, I will probably try Classic instead of Dynamax or Unranked in the hopes that it will give me more of a challenge.
To be fair, there was one big issue with facilities, which is that they were required to do to obtain important PvP items, and "normal" people really really really hated them. Facilities in general are enjoyed by a minor part of the playerbase, which is probably why it was decided for a more facerollable one as main one, and have actually challenging ones as DLC.
While I myself do not agree with this and would have much rather had just difficulty modes in Tower instead (kinda like the old ones had "normal" and "super" modes), I definitely can see the reasoning for this design.
In fact I have yet to hear a VGC player that didn't hate the fact you had to go through "RNG facility that cheats by reading your inputs and countering your team"(tm) and actually enjoyed playing them. And most of them just faceplanted in singles with hyperoffense teams until they had enough BPs, then never touched them again.

Like, honestly, before DLC happened and actually brought sparring and dynamax adventures, we weren't expecting anything at all, we thought that the Tower would be it, since the chunk of playerbase that actually enjoys the facilities is extremely small, to the point they are basically a waste of design time.
 
Subsequently, I'm not a fan of how most romhacks try to stuff themselves will all Gen 1-7+ mons
Because most of the time this happens
-No rebalancing of mons
-Poor sense archetype/habitat locations
-poor rep for the mons cuz....it's kinda impossible to show off 700+ different mons among trainers
Yeah, and it does not help the fact that any romhack that have all Gen 1-7+ mons ends up pandering to the anti-Dexit fans.

While a few like Radical Red have several rebalancing, it was mostly buffs to lesser used Pokémon, and no nerfs for the most obnoxious Pokémon to deal with at all. Romhack that have Mega Evolution, Z-Moves and Dynamax (though the latter tend to be restricted to Max Raids, with some G-Max forms becoming new Megas to compensate) without considering to rebalance the most broken elements about Megas can end up making an even bigger balancing nightmare as well.

Popular rombacks like Radical Red have their strong merits, but the rest ends up falling flat. I end up sticking with fan regions with new Pokémon, even those that go full-on B/W route (i.e. only new Pokémon, no returning Pokémon at all until at least post-game) over bloated romhacks every day.
 
Yeah, and it does not help the fact that any romhack that have all Gen 1-7+ mons ends up pandering to the anti-Dexit fans.

While a few like Radical Red have several rebalancing, it was mostly buffs to lesser used Pokémon, and no nerfs for the most obnoxious Pokémon to deal with at all. Romhack that have Mega Evolution, Z-Moves and Dynamax (though the latter tend to be restricted to Max Raids, with some G-Max forms becoming new Megas to compensate) without considering to rebalance the most broken elements about Megas can end up making an even bigger balancing nightmare as well.

Popular rombacks like Radical Red have their strong merits, but the rest ends up falling flat. I end up sticking with fan regions with new Pokémon, even those that go full-on B/W route (i.e. only new Pokémon, no returning Pokémon at all until at least post-game) over bloated romhacks every day.
Honestly probably why my hack is just "Emerald but with every mon obtainable", despite mechanics changes
 
Not really. As a Facility player, I don't count the Trainer Tower in FR/LG as a true Battle Facility. It is very different from the traditional Battle Towers (and their likes) to the point that it's not a real Facility. While it offers a bit of a challenge, I don't recall that was very difficult. I think I was able to beat it even with members of my in-game teams. I really like FR/LG on the whole, but I won't deny that they have some issues, the lack of a real Battle Facility is one of them. Even R/S did at least have the basic Battle Tower.

To add on to this, The teams are always the same every time you go through it. This could be changed in the Japanese version(and the Trainer hill in Emerald that was just a copy/paste of it), via using e-cards. But outside of Japan FireRed and LeafGreen, (and Colosseum and Emerald) removed all e-reader compatibility from the coding of the games, and as a result also never released the sets of cards meant for those games(or even the second wave of Ruby and Sapphire cards, because the e-reader was pretty much a flop everywhere BUT Japan).
 
I think DPmakes would be an awful choice for 25th anniversary games and would rather they be released at a later point in exchange for a collection or something.

A while back I made a post talking about why I thought SM was an amazing anniversary game. Aside from balancing its status as a new region, SM strikes a healthy balance between doing that and celebrating all the old gens, with every one from 1-6 having some kind of fun nod in the game towards it whether it be new forms for certain Pokemon, character cameos and more, keeping a decent balance amongst these callbacks.

At a conceptual level, Gen 4 remakes go directly against this philosophy. Not only does remaking Gen 4 basically shut out everything that came after unless unprecedented revamps were made to the region itself to incorporate way more Gen 5-8 fanservice, but it also gives one particular generation disproportionate representation during an anniversary year. Look at all the marketing stuff we've seen so far: Musician deals, merchandise, entire months being equally marked off to celebrate individual generations, and eventually go through every single one of them, because the entire point of a big anniversary is to celebrate the entire franchise (good example of this is Sonic Generations, like dude they even put in a stage from 06 like damn). By suddenly releasing a random-ass remake during this time GF is basically giving the message "This generation and its fanbase matter more than everyone else, for it is the only one worthy of getting a shiny HD remake during this time frame." If they did it in 2022 it wouldn't stick out cuz its like "ok the celebrations of the full history are done, back to business as usual".

Now, the first retort to this is "Game Freak panders to Gen 1 all the damn time, what would make this so egregious?". Well my answer to this is simple: It just simply is far more important in the tapestry of Pokemon's history than any other generation. I know that answer will piss people off, but it's the truth. I myself generally like Platinum and have never touched any version of Kanto, and I acknowledge this is just a fact. For as good or bad as any given gen from 2-8 is, they are all "Just another Pokemon generation". They didn't revolutionize the industry, they didn't start enduring trends, and they certainly didn't begin a worldwide juggernaut that has endured for nearly 3 decades. The closest thing you can argue for Gen 4 is that it made some big changes for the main games themselves, namely the introduction of online play and the physical/special split, but that's only relevant in the context of Pokemon itself, and even then one of those is only applicable to a hardcore subset of the community. Compared to something like the original Dragon Quest, Final Fantasy 7 or even Gen 1 whose impact and fame are at least tangentially known even by people who aren't really into their franchises or even gaming as a whole, you have to be a pretty serious Pokefan with a good knowledge of the series' history to really appreciate the things Gen 4 brought to the table.

I also wanna quickly address the argument that Gen 4 deserves special treatment because this year is its 15th anniversary; simply put, this does not compute with the release schedules of past remakes that have never explicitly correlated with major anniversaries for the games they were based on. The closest is HGSS which happened to come out on the 10th anniversary of Gen 2 in Japan, but even then as far as I can tell there were absolutely 0 references in that games' marketing to this milestone, at least not in any of the big ad campaigns. Oh yeah, don't forget that since DP only came out outside of Japan in 2007 the 15 year anniversary milestone wouldn't even make sense for those territories
 
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I don't mind Zubat in caves, I really like it. I actually did a "Zubat-Locke" in Ruby, where I would catch every Zubat I came across by having a team of Zigzagoons pickup items which I'd sell for Pokeballs. It was... surreal and catchartic to say the least

However, Tentacool is the far worse offender for a repeat encounter, even so long back as Gen 1, there were over 20 water types, yet it was always Tentacool. I find Gen 3 to be the worst in this regard, Tentacool every other water tile, even with the multitude of other waters, like Staryu, Whishcash, Wailmer, even Feebas (I'm leaving out the Clamperl line and the Chinchou line as they are deep sea exclusive), Tenta is omnipresent

How many Zubats did you eventually use in your team? Sounds wild lol. Also gave me the idea for a Nuzlocke variant (a Bluelocke/Garylocke where I can only catch Pokemon that Blue uses in the games or Gary in the anime - might even extend it to include manga Blue's mons), so thanks for that!
 
I think DPmakes would be an awful choice for 25th anniversary games and would rather they be released at a later point in exchange for a collection or something.

A while back I made a post talking about why I thought SM was an amazing anniversary game. Aside from balancing its status as a new region, SM strikes a healthy balance between doing that and celebrating all the old gens, with every one from 1-6 having some kind of fun nod in the game towards it whether it be new forms for certain Pokemon, character cameos and more, keeping a decent balance amongst these callbacks.

At a conceptual level, Gen 4 remakes go directly against this philosophy. Not only does remaking Gen 4 basically shut out everything that came after unless unprecedented revamps were made to the region itself to incorporate way more Gen 5-8 fanservice, but it also gives one particular generation disproportionate representation during an anniversary year. Look at all the marketing stuff we've seen so far: Musician deals, merchandise, entire months being equally marked off to celebrate individual generations, and eventually go through every single one of them, because the entire point of a big anniversary is to celebrate the entire franchise (good example of this is Sonic Generations, like dude they even put in a stage from 06 like damn). By suddenly releasing a random-ass remake during this time GF is basically giving the message "This generation and its fanbase matter more than everyone else, for it is the only one worthy of getting a shiny HD remake during this time frame." If they did it in 2022 it wouldn't stick out cuz its like "ok the celebrations of the full history are done, back to business as usual".

Now, the first retort to this is "Game Freak panders to Gen 1 all the damn time, what would make this so egregious?". Well my answer to this is simple: It just simply is far more important in the tapestry of Pokemon's history than any other generation. I know that answer will piss people off, but it's the truth. I myself generally like Platinum and have never touched any version of Kanto, and I acknowledge this is just a fact. For as good or bad as any given gen from 2-8 is, they are all "Just another Pokemon generation". They didn't revolutionize the industry, they didn't start enduring trends, and they certainly didn't begin a worldwide juggernaut that has endured for nearly 3 decades. The closest thing you can argue for Gen 4 is that it made some big changes for the main games themselves, namely the introduction of online play and the physical/special split, but that's only relevant in the context of Pokemon itself, and even then one of those is only applicable to a hardcore subset of the community. Compared to something like the original Dragon Quest, Final Fantasy 7 or even Gen 1 whose impact and fame are at least tangentially known even by people who aren't really into their franchises or even gaming as a whole, you have to be a pretty serious Pokefan with a good knowledge of the series' history to really appreciate the things Gen 4 brought to the table.

I also wanna quickly address the argument that Gen 4 deserves special treatment because this year is its 15th anniversary; simply put, this does not compute with the release schedules of past remakes that have never explicitly correlated with major anniversaries for the games they were based on. The closest is HGSS which happened to come out on the 10th anniversary of Gen 2 in Japan, but even then as far as I can tell there were absolutely 0 references in that games' marketing to this milestone, at least not in any of the big ad campaigns. Oh yeah, don't forget that since DP only came out outside of Japan in 2007 the 15 year anniversary milestone wouldn't even make sense for those territories
So basically you and many people here were already tired with the constant Gen 1 pandering, but then you quickly consider the Gen 4 remakes to be the absolute worst of pandering? Especially since we have no idea what else TPC would celebrate the 25th anniversary with.

I'm sorry but that is a really unpopular opinion. Many people are already tired of Gen 1 because of the perpetual pandering to the point where it did directly harm several things or did outright controversial decisions, such as the following:
  1. The Gigantamax distribution + signature Z-Move distribution, where it was only Gen 1 + current Gen (7 for Z-Moves and 8 for G-Max), barring one or two jarring exceptions for G-Max, to the point it really doesn't feels natural at all and moreso pandering.
    1. Following Gigantamax, the very fact that Pikachu, Eevee and Meowth have a G-Max form while you could just use a fully evolved Pokémon, though Pikachu and Meowth have their own in-game niches.
  2. The decision that Charizard and Mewtwo have two Mega Evolutions and the other Kanto starters not having more than one
  3. The fact that Alolan forms were only Gen 1 while there is no harm to bring other Generations before Gen 7 (something that was avoided in Sword and Shield thankfully), even if, again, doesn't feels all that natural despite the overall good execution.
  4. Heavy focus on Kanto Pokémon (and surprisingly, Johto Pokémon to lesser extent) even in other regions during Pokémon Journey, although thankfully Galar Pokémon do have increased focus recently.
  5. Completely lock off cross-generational evolutionary relatives in Let's Go even in post-game, despite the very fact that there is no problem with Alolan Forms and Mega Evolutions of Gen 1 mons being put in that game, making it even more isolated.
  6. A disturbing amount of Gen 1 Pokémon available in Alola, especially when we already have the Pokémon Red, Blue, Yellow and Green VC released and Gen 6 already had a fair amount of Gen 1 Pokémon available.
  7. The constant spam of Zubat, Geodude and Tentacool in caves, rocks and water respectively despite the very fact that it annoys people a lot. Their Gen 5 counterparts are not necessarily any better, since they were directly inspired by Gen 1 Pokémon, but the main point still stand.
  8. Almost every evil team going with Poison spam (and later Dark spam) just like Team Rocket, especially if those are Zubat and / or Koffing lines, making them a lot less unique than they should be. This hurt Team Flare the most, and thankfully Team Skull and Aether Paradise avoided this pitfall, while Team Yell makes sense with Dark-type.
  9. The Pika Clone practically made just because of Pikachu's popularity, which deals more harm than good to the Pika Clone concept as a whole. There is a reason why Mimikyu is a fan favorite, as it is not just mimicking Pikachu in a way that feels more sense and thus sincere, but also have a good in-game lore of why it resembles Pikachu.
  10. And finally, not related to the above (except the Pika Clones, I guess), the fanbase also being part of the problem, with so many people having enough with GF pandering to the Gen 1 despite the results it caused above, but the very fanbase also have a tons of Gen 1-only tributes going on, some of which feels... eerily safe.
Be careful of what are you talking about. The Gen 4 remake may going to be the worst thing in your eyes, but TPC and GF relied on Gen 1's "nostalgic" foundations to the point it become clear that it become less and less sincere, and more and more for sake of "first installment nostalgia".
 
I agree. Game Freak should give it a rest with the Gen 1 nostalgia. There are other generations and if Gen 7 can work as an ''anniversary generation'', a remake of Gen IV* has no reason not to. There's also literally nothing stopping them from giving Charizard a new form or making Pikachu/Eeveee front of center mons even as they also honor other generations. GF did relatively well with Mega Evolutions, don't make excuses for them when they've shown they can multitask. A DPP remake can damn very well do these things and thus live up to being the ''anniversary generation'' while staying true to its roots. GF just needs to lose their fetish for randomly making certain mons and features unobtainable without trading and/or special events.

Honestly, an unpopular opinion I have is that people are too quick to make excuses for Game Freak (and I say this with great respect for what they've accomplished). It's like the ''b-but muh kids play Pokemon doe!11!'' refrain that pops up whenever someone suggests Pokemon can simply have an optional difficulty setting. In fact, an easy mode could be part of the package PRECISELY for this dumb stereotype of a super inattentive kid who throws the game away the moment they lose a little while a hard mode can be there to reward ''veteran'' players. GF can walk and chew gum at the same time, no need to make excuses for them. The genwunners won't crap themselves if you make a Gen IV remake the anniversary game and it's not as if they're taken that seriously by anyone else either. Besides, if you want to pacify them, just throw some Gen I mons into DPP and you're done.

If you make the Kanto starters and their Megas available in Gen IV as well as make Pikachu/Mewtwo/Eevee easily obtainable - not unlike in Gen VI, incidentally, so don't even try telling me Game Freak hasn't done things like this before - I seriously doubt even the genwunners (a loud minority whom I see more mockery of than support for nowadays) are gonna complain too much, if at all. Not rocket science.

*I honestly think Gen IV is overrated but there's no doubt they're one of the most popular generations out there.
 
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  1. And finally, not related to the above (except the Pika Clones, I guess), the fanbase also being part of the problem, with so many people having enough with GF pandering to the Gen 1 despite the results it caused above, but the very fanbase also have a tons of Gen 1-only tributes going on, some of which feels... eerily safe.
Case in point, Pixiv Red being a thing

The Sonic fanbase suffers the exact same issue with >Classic misnostalgia crash, in art/fangames, and >Constantly recycling old memes and fanbase jokes

Fanbase jokes from 2006 aren't new, quit acting like it's pinnacle humor

Heck, it's the main reason I didn't do a sprite mod for Sonic CD's Decomp. I feel like I'm ironically perpetuating nostalgia crashing
 
So basically you and many people here were already tired with the constant Gen 1 pandering, but then you quickly consider the Gen 4 remakes to be the absolute worst of pandering? Especially since we have no idea what else TPC would celebrate the 25th anniversary with.
To be honest I think you misunderstood Yung Dramps 's post.

He's not saying that "gen 4 remakes would be terrible, and gen 4 pandering is the worst".

He said 2 distinct things that have nothing to do with it:
1) Pandering gen 1 makes sense the most, because despite everything it *is* the most important Pokemon generation as it's, well, the first. Obviously they've kinda overdone with it, but it still remains the only "special" generation.
2) Doing any sort of actual remakes as your "big 25th anniversary title" is just a terrible idea because it just spotlights an arbitrary generation when you should be trying to emphatise the entire franchise and/or its evolution.

And to be fair I also agree with both points.
 
The best gift would be no game so we know that they're taking their time with a new game.

Basically this. I won't go on for too long since this is entering wishlisting territory but for me the ideal scenario as I alluded to earlier is the big game for 2021 just being some kind of "Pokemon Legacy Collection" that goes from Gen 1 to 5, 6 or even 7 and at the end of the direct or whatever they reveal this in they tack on a 5-second teaser for the next mainline game coming 2022 for extra polish. Mario literally just proved that they don't even need to do anything new to make big moneys off an anniversary so like
 
Honestly I'm not sure if GF cares that much about making a "big 25th anniversary special game" instead of doing whatever they want like they did in 2006. If Sinnoh remakes wouldn't be "special" enough for an anniversary game, then the only things that would be are a new generation or yet another Kanto game. The 15th anniversary didn't even have a new game in Japan, so maybe quinquennial celebrations aren't as important as decennial ones.
 
Plus it's not like the mainline games are the one and only focus of the franchise on anniversaries like this. Pokemon has so much more going for it than just the mainline series. There are already plenty of spinoffs that we know are coming this year, the new Pokemon Snap chief among them coming sooner this year, and several Pokemon across various generations are set to appear in it. There are also plenty more spin-off titles that are set to appear this year and will be spread out across the year perhaps. Maybe they could even do a Masters Collection of the old-gen games or release the old Pokemon games on the Switch e-ship for example, much like how in 2016 we saw Gen 1 games get a VC release in 3DS. There's plenty of rumors going around about that, and it could happen any time this year if they wanted to do that (not that it will happen, but it's always a possibility).

Point being, there's tons of stuff to come out this year that will cover practically all kinds of Pokemon generations, spin-offs and merchandise included. If DP remakes do in fact come out this year (again, it's not confirmed as of now), it would be at the tail end of the year anyway, when all of the other spin-off titles and whatnot planned for this year (some of which have yet to be announced) have already hit the shelves and begun selling, so it would basically be the last thing that comes out of this year for Pokemon if they do end up happening. Diamond and Pearl themselves were already an anniversary game in the first place so it's not like remakes of them would be totally out of place, either.
 
Plus it's not like the mainline games are the one and only focus of the franchise on anniversaries like this. Pokemon has so much more going for it than just the mainline series. There are already plenty of spinoffs that we know are coming this year, the new Pokemon Snap chief among them coming sooner this year, and several Pokemon across various generations are set to appear in it. There are also plenty more spin-off titles that are set to appear this year and will be spread out across the year perhaps. Maybe they could even do a Masters Collection of the old-gen games or release the old Pokemon games on the Switch e-ship for example, much like how in 2016 we saw Gen 1 games get a VC release in 3DS. There's plenty of rumors going around about that, and it could happen any time this year if they wanted to do that (not that it will happen, but it's always a possibility).

Point being, there's tons of stuff to come out this year that will cover practically all kinds of Pokemon generations, spin-offs and merchandise included. If DP remakes do in fact come out this year (again, it's not confirmed as of now), it would be at the tail end of the year anyway, when all of the other spin-off titles and whatnot planned for this year (some of which have yet to be announced) have already hit the shelves and begun selling, so it would basically be the last thing that comes out of this year for Pokemon if they do end up happening. Diamond and Pearl themselves were already an anniversary game in the first place so it's not like remakes of them would be totally out of place, either.
I agree with you. Saying that the 4th gen remakes would be terrible even if it were at the tail end of the anniversary anyways is just arbitrary. Are people going to say that yet another Kanto-centric game would somehow make a thousands more sense than a Sinnoh remake just because it is the first generation and thus more "special"?

People need to realize that just because it is special or the first doesn't means it should not be devoid of criticisms or that it never ages. The Gen 1 definitely needs their first remake considering how poorly aged the programming, and even if the glitchfest is charming, it is not really anymore professionally made than later generations.

Making the first generation a massive spotlight despite supposing to celebrate the the entire franchise. The Gen 4 remakes are just part of it, with all those spin-offs, merchandises, and everything else listed. To complaining about Gen 1 pandering so often but suddenly be okay that Gen 1 gets the most spotlight and that Gen 4 should not in an anniversary is plainly hypocritical.
 
Gen1 aren't better games. If you think "Should Gen1 get fanservice?" is answered with "Were the games good enough to deserve it?", you're missing the point both financially and logically. Gen1 has not aged past what matters most for this question: how iconic and well-known its Pokemon (and characters/region to a lesser extent) are. Having the most iconic Pokemon gives Gen1 a meaningful edge in this competition, an edge that advantages of other generations do not equal. It both widens appeal to less-immersed fans/non-fans and satisfies the largest group in the immersed fanbase.

If you don't think the most famous should get the most attention when it comes to remakes, what else would you base remake region frequency on? How good the original game was? Pokemon remakes can make bad games good and good games bad, so who cares? How compelling and cool the region was? They all have their perks and their fans. How useful they'd be as groundwork for a more ambitious project? The answer to that question is probably still whether the Pokemon and characters are iconic, so Gen1 wins anyway.
 
To be fair, there was one big issue with facilities, which is that they were required to do to obtain important PvP items, and "normal" people really really really hated them. Facilities in general are enjoyed by a minor part of the playerbase, which is probably why it was decided for a more facerollable one as main one, and have actually challenging ones as DLC.
While I myself do not agree with this and would have much rather had just difficulty modes in Tower instead (kinda like the old ones had "normal" and "super" modes), I definitely can see the reasoning for this design.
In fact I have yet to hear a VGC player that didn't hate the fact you had to go through "RNG facility that cheats by reading your inputs and countering your team"(tm) and actually enjoyed playing them. And most of them just faceplanted in singles with hyperoffense teams until they had enough BPs, then never touched them again.

Like, honestly, before DLC happened and actually brought sparring and dynamax adventures, we weren't expecting anything at all, we thought that the Tower would be it, since the chunk of playerbase that actually enjoys the facilities is extremely small, to the point they are basically a waste of design time.

What I dislike the most about the Hoenn and Sinnoh Frontiers is how punishing is losing once. Sure, the same is for the Tower facilities but that's just one facility, not 5-7 where you can't afford to lose once (losing can be pretty easy, and not every time it's the fault of the player). I like what the Battle Agency and Galar Tower did with the ranking system, now if you lose you only have to retry the rank again. Same goes for the PWT, which the tourney consists of 3 difficult battles against popular trainers. I actually enjoy the PWT more than the frontier, it has different modes like Triples, Rotation, rentalmons and even some unique ones via wifi events.

Now, if frontier-like facilities are going to be implemented in the future, what I propose is offering Continues that you can earn with perfect conditions (kinda like in the stadium games), so you can retry the battle and now knowing what to expect from the opponent, and if you keep losing, then maybe is because your team has very exploitable weaknesses that have to be fixed. Another alternative would be using the ranking system from the Galar Tower, BUUUUT after you beat the Frontier Brain for good, he unlocks an endless mode for you, where players can attempt perfect streaks and share their highest records.
 
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I agree with you. Saying that the 4th gen remakes would be terrible even if it were at the tail end of the anniversary anyways is just arbitrary. Are people going to say that yet another Kanto-centric game would somehow make a thousands more sense than a Sinnoh remake just because it is the first generation and thus more "special"?

People need to realize that just because it is special or the first doesn't means it should not be devoid of criticisms or that it never ages. The Gen 1 definitely needs their first remake considering how poorly aged the programming, and even if the glitchfest is charming, it is not really anymore professionally made than later generations.

Making the first generation a massive spotlight despite supposing to celebrate the the entire franchise. The Gen 4 remakes are just part of it, with all those spin-offs, merchandises, and everything else listed. To complaining about Gen 1 pandering so often but suddenly be okay that Gen 1 gets the most spotlight and that Gen 4 should not in an anniversary is plainly hypocritical.
I really feel you're purposely missing the point.

We're not saying that "Gen 1 remakes would be better than gen 4 remakes".

We're saying that **NO REMAKES** is the best thing that can happen.
 
What I dislike the most about the Hoenn and Sinnoh Frontiers is how punishing is losing once. Sure, the same is for the Tower facilities but that's just one facility, not 5-7 where you can't afford to lose once (losing can be pretty easy, and not every time it's the fault of the player)
That isn't unique to Sinnoh and Hoenn Frontiers though. Every facility except the battle tower in Galar uses the same ranking. Anyway, that punishing aspect is why the Battle Facilities are so appealing. Being able to get more than a 100 wins is a huge achievement and no easy accomplishment- in fact, getting 100 wins in Battle Tower was an achievement in for the trainer card in Platinum.
 
That isn't unique to Sinnoh and Hoenn Frontiers though. Every facility except the battle tower in Galar uses the same ranking. Anyway, that punishing aspect is why the Battle Facilities are so appealing. Being able to get more than a 100 wins is a huge achievement and no easy accomplishment- in fact, getting 100 wins in Battle Tower was an achievement in for the trainer card in Platinum.
Yes, though to be fair, a "in between" would work better.
For example, for Tree, we all knew that the "hard part" started battle 50 onwards, yet getting there was often a chore due to the stupidity of early sets (which were mostly bad pure RNG sets like confusion spam or fully inaccurate moves, or boring wastes of time like fly/protect combos).
A system where you climb ranks so you'd always start from the max one, but can *also* keep track of how many wins in a row you've done, would be ideal.
 
A system where you climb ranks so you'd always start from the max one, but can *also* keep track of how many wins in a row you've done, would be ideal.
Yeah, this was a minor peeve of mine when it came to Battle Facilities. You'd have to manually remember your record instead of they recording it for you. You think for a mode that emphasizes keeping a winning streak, they would have a score tracker, but no, nothing. What an odd design choice.
 
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