Resource Simple Questions, Simple Answers Thread

The bans of Urshifu and Cinderace have definetley allowed mons to run less defense EVs. One mon I thought about is clef. Does anybody know of a good mixed bulk clef set or if that is even viable?
 
The bans of Urshifu and Cinderace have definetley allowed mons to run less defense EVs. One mon I thought about is clef. Does anybody know of a good mixed bulk clef set or if that is even viable?
mixed defensive clefable is alright. Your still better off running phys def because of all the sweeping chomps, sd rillabooms, and sd luchas that are running around. But if your team struggles with nasty plot sweepers like thunderous or hydriegon, then a special set is good to. Although I wouldn't recommend it(by it i mean mixed)
 
What do you guys think are good mons that would support a team based around SD-Shot Chomp and Lele? With Ace gone I'm trying to rework the team that I'm using, and I haven't seen a team that caught my eye in the bazar or on RMT.
 
What do you guys think are good mons that would support a team based around SD-Shot Chomp and Lele? With Ace gone I'm trying to rework the team that I'm using, and I haven't seen a team that caught my eye in the bazar or on RMT.
magnezone is an amazing pokemon in order to support them since they both struggle with breaking corviknight. With magnezone you don't need fire moves of garchomp and can run stone edge for them birds.
 
What’s the average standard of play in the SPL and other tournaments compared to ladder?

Most people in SPL are getting picked by having success in previous tournaments and a lot of tournament players have a high skill of playing. On the ladder however people can reach top standards but due to different circumstances fail to have recognizeable success in tournament games. Not to disregard the skill of a high ladder player, which is constantly at the top. But SPL players are getting picked by having some recognition among the community and the same could be said about other team tours such the now former called Smogon Snake Draft.

But there are circumstances in which a ladder player is really impressive and therefore gets bought in an auction of a team tournament.

Hope that helped :)
 
What’s the average standard of play in the SPL and other tournaments compared to ladder?

Personally, I would say that high-level tournament games are on a completely different level from ladder play. Of course it kind of matters what part of the ladder you're talking about, because people like Storm Zone and Ox the Fox are players that have notably topped the ladder multiple times and are currently in SPL, but in general, I think that the higher stakes of tournament games makes them very different from ladder games. On the ladder, players are more likely to test different teams or make riskier plays, because if you lose, it doesn't matter and you can just load up another game. However in tournament play, players usually are much more deliberate (this is also aided by smogtours having a longer timer) and make the "correct" plays more often. Obviously the "correct" or "good" play is subjective (BKC recently made a great video about that) but what I mean is that on the ladder, someone may be more likely to do something like risk staying in with their Nidoking against an offensive Landorus expecting a U-turn, since if it doesn't work and Nidoking gets dropped by an EQ, it's just a meaningless ladder game. I think that stuff like this is also partially why many top players bemoan ladder play. So I would say that high-level tournament games are very different from ladder games, not only because the players are usually better and more experienced, but also because the increased weight of tournament games leads to more deliberate and well thought-out plays. I actually recommend that if you haven't, you watch some of BKC's analysis videos of tournament games to get a feel for the level of play. In particular, his series on Pokemon's Greatest Battles does an excellent job of examining high-level play. It's likely that BKC ends up analyzing the games more closely than even the players involved did, since he has the luxury of unlimited time and it's often easier to think more clearly when you're not the one actively playing in that moment, but it still gives you an idea of the extreme level of depth that top-end matches can have.
 
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Anyone know what kind of EV spread / moves Araquanid is running in OU? The Smogon dex article is geared to lower tiers. I've seen the standard Adamant with all physical moves, but also mixed running Scald. Anyone have any experience using this thing in gen 8?
 
Anyone know what kind of EV spread / moves Araquanid is running in OU? The Smogon dex article is geared to lower tiers. I've seen the standard Adamant with all physical moves, but also mixed running Scald. Anyone have any experience using this thing in gen 8?
Araquanid is mostly used as a Sticky Web setter that has niche tools like Magic Coat but is usually outclassed by Ribombee who is much faster with Access to Stun Spore.
Besides the archetype of Sticky Web isn't especially good in the current metagame, especially with Heavy-Duty Boots being common.
 
Araquanid is mostly used as a Sticky Web setter that has niche tools like Magic Coat but is usually outclassed by Ribombee who is much faster with Access to Stun Spore.
Besides the archetype of Sticky Web isn't especially good in the current metagame, especially with Heavy-Duty Boots being common.

I'm well aware that it uses Sticky Web lol but I mean more specifically is it EVed to be Adamant and max attack to exploit Water Bubble or is it more specially defensive with Scald etc. I can easily just take a set off Smogon and it will probably function fine but I'm just wondering if there's any specific sets that have found success even at the low ladder.

I guess I'm saying if someone held a gun to your head and said "use Araquanid in OU or I pull the trigger" what set would a person use to best exploit its strengths. Other than Sticky Web of course.
 
I'm well aware that it uses Sticky Web lol but I mean more specifically is it EVed to be Adamant and max attack to exploit Water Bubble or is it more specially defensive with Scald etc.
I would pretty much always use max Attack + max Speed Adamant with Liquidation + Leech Life to put on as much offensive pressure as possible and also not be easy to Defog on.

You can run a dedicated Focus Sash lead set or a generally offensive set with Heavy-Duty Boots that can potentially re-set Sticky Web later in a game.

Without Spider Web in this generation it can't run the niche trapping set that was used last gen (although it wouldn't be good anyway due to Toxapex and Teleport being common).
 
I would pretty much always use max Attack + max Speed Adamant with Liquidation + Leech Life to put on as much offensive pressure as possible and also not be easy to Defog on.

You can run a dedicated Focus Sash lead set or a generally offensive set with Heavy-Duty Boots that can potentially re-set Sticky Web later in a game.

Without Spider Web in this generation it can't run the niche trapping set that was used last gen (although it wouldn't be good anyway due to Toxapex and Teleport being common).

Good ideas, thank you!
 
What’s the best spread for Glowking rn and why? I’ve seen multiple different spreads for Glowking so I was just wondering.
 
What’s the best spread for Glowking rn and why? I’ve seen multiple different spreads for Glowking so I was just wondering.

People use different spreads on Galarian Slowking, some run max HP, max SpA on Nasty Plot variants, some run some Attack invest to ensure a guaranteed 2HKO on Heatran with Earthquake. Then there is the usual spread for its Assault Vest set. So it depends on what you want. I personally had a spread of 252 HP / 4 Def / 252 SpA on a Shuca Berry set with Ice Beam to lure in Lead Garchomp and Lead Landorus-T to KO them in the early game.

But the spread for Assault Vest is 252 HP / 176 SpA / and 80+ SpD, which allows to tank a Sludge Wave pretty easily coming from a Nidoking. It also tanks an Earth Power from full when there are Stealth Rocks and 3 layers of Spikes up. Furthermore you tank a Psychic from a Choice Specs Tapu Lele with Stealth Rocks up on the field as its only a 6,3% chance to 2HKO after Rocks chip.

It also tanks a Tapu Koko Thunderbolt with Electric Terrain up very easily and you pressure it back with your strong poison STAB.

The 176 SpA is pretty good as Galar Slowking has a great base 110 SpA, which is pretty good from the get go.

I hope that helped :)
 
What have others been using to prep against sd chomp right now? It's been such a pain for me when building, just looking for some more ways to keep it in check that I might be missing
 
What have others been using to prep against sd chomp right now? It's been such a pain for me when building, just looking for some more ways to keep it in check that I might be missing
Rilaboom, weavile, ice beam slowbro, scarf kartana. There are bunch of checks and soft counters
 
What have others been using to prep against sd chomp right now? It's been such a pain for me when building, just looking for some more ways to keep it in check that I might be missing

Landorus-Therian can check it, Rillaboom is a great offensive check to it, Slowbro and Tapu Fini can check it allthough they are shaky after a certain amount of Swords Dance boosts. Faster Dragons such as Latios with a Choice Scarf can check it, however it cant come in at any given moment. Corviknight and Skarmory are also noteworthy checks but they have to look out for fire coverage.
 
What have others been using to prep against sd chomp right now? It's been such a pain for me when building, just looking for some more ways to keep it in check that I might be missing

There's always Landorus Therian who could buy you a couple turns against it, it loses to Chomp after repeated hits though. There are stuff that check it, the biggest one is band RIllaboom, which destroys it after scale shot drop or heavily maul it if the stats didn't drop. There are also gyro ball Ferrothorn and Corvinight can somewhat deal with Garchomp along with faster dragons like Latios and Dragapult. My favorite is Tangrowth since I can put Chomp to sleep and setup on it
 
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Azure Nights said:
What have others been using to prep against sd chomp right now? It's been such a pain for me when building, just looking for some more ways to keep it in check that I might be missing
Unaware Clef can also work if you switch in on the SD and Knock Off, since Earthquake is a 3HKO without life orb if you run physdef and Clef doesn't care how many SD boosts Chomp has.
 
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