• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Resource Simple Questions, Simple Answers Thread

Thanks! But i do have one question. Ferrothorn also doesnt have reliable recovery, and is siliar to celesteela. While Ferrothorn can setup hazards, cant celesteela be harder to break more and more after leech seed stalling mons? Or does it not get a boost from that/it still doesnt helped?
Also why was it so good last generation as it still had to deal with a stronger Koko, z move nukes, a more popular magnezone, and hidden power coverage?
Hazards, the Grass typing, and options like Knock Off help distinguish Ferrothorn a lot.

Celesteela clashes with a lot of team compositions due to it being a Flying type without Defog, causing awkward overlaps or potential vulnerabilities, and it does not have the other practical elements that Ferrothorn has. It is a Pokemon with solid potential, but when it runs into Zapdos, Toxapex, Slowbro, etc. that can hard-wall it and eventually cripple it or pivot around it so often and it has no way of making incrimental progress like Ferrothorn does, it becomes a major liability.

Last generation, Celesteela took a large dip in popularity during the last months of the metagame, but it saw a peak largely due to things like Mega Latios, Mega Alakazam, Mega Pinsir and Z-move Kartana -- none of these these are usable in the current metagame. Overall, this landscape is much less friendly to Celesteela.
 
Hazards, the Grass typing, and options like Knock Off help distinguish Ferrothorn a lot.

Celesteela clashes with a lot of team compositions due to it being a Flying type without Defog, causing awkward overlaps or potential vulnerabilities, and it does not have the other practical elements that Ferrothorn has. It is a Pokemon with solid potential, but when it runs into Zapdos, Toxapex, Slowbro, etc. that can hard-wall it and eventually cripple it or pivot around it so often and it has no way of making incrimental progress like Ferrothorn does, it becomes a major liability.

Last generation, Celesteela took a large dip in popularity during the last months of the metagame, but it saw a peak largely due to things like Mega Latios, Mega Alakazam, Mega Pinsir and Z-move Kartana -- none of these these are usable in the current metagame. Overall, this landscape is much less friendly to Celesteela.
A power herb set is viable, set that differenciate from other steels types
 
As a player who's just starting to get back into comp and hasn't payed much attention since early Gen 4 what makes Corviknight preferable to Skarmory? I was going to ask about Celesteela as well but I see that was just talked about.
 
As a player who's just starting to get back into comp and hasn't payed much attention since early Gen 4 what makes Corviknight preferable to Skarmory? I was going to ask about Celesteela as well but I see that was just talked about.
The higher spe def, u turn, pressure mainly but dont get me wrong I like skarm more
 
As a player who's just starting to get back into comp and hasn't payed much attention since early Gen 4 what makes Corviknight preferable to Skarmory? I was going to ask about Celesteela as well but I see that was just talked about.
Better special bulk and comparable physical bulk, alongside access to U-turn to pivot around and Pressure to double hazard PP usage, make it a more consistent Defog user. Access to Bulk Up means it can also function as a setup sweeper on certain teams, though Defog is far and away the main set it uses.

Skarmory is still very viable as a Spikes user though, granted it faces heavy competition from Ferrothorn in the role and is generally reserved for balanced/defensive teams as such. Its Body Press is also stronger due to the way its physical bulk is distributed (increased defense and reduced HP for roughly the same overall physical bulk). The two ultimately serve different roles in building despite sharing typing.
 
This might sound u crazy, dont blame if u think it, but I think testing necrozma dawn wing can be an option. The omnipresence of knock off hurt it, at least it has the bulk to take it. I know is very powerful but that speed and typing can hold it back a bit.
 
This might sound u crazy, dont blame if u think it, but I think testing necrozma dawn wing can be an option. The omnipresence of knock off hurt it, at least it has the bulk to take it. I know is very powerful but that speed and typing can hold it back a bit.
I do not think this will be in the plans for the immediate future of SS OU given the sheer strength of Necrozma Dawn Wings.
 
I do not think this will be in the plans for the immediate future of SS OU given the sheer strength of Necrozma Dawn Wings.
You never know until is tested but yea in paper sounds broken. Outside of zama this is the least crazy one. And talking about zama, now that ace and mag were ban, is this finally the next test.
 
You never know until is tested but yea in paper sounds broken. Outside of zama this is the least crazy one. And talking about zama, now that ace and mag were ban, is this finally the next test.
I do not know what the next test is; I just spent the weekend getting the survey results in and writing up two bans today.

The plan is to let the metagame develop for a little bit and then circle back to potential suspects, retests, or whatever else deemed necessary. We are not afraid to act aggressively again if needed, but we also know that a lot was just shaken up and we need to be smart about how we move forward. Everything is on the table and we will keep an open mind to all ideas -- we look forward to hearing from everyone and continuing to improve SS OU!
 
If the new games bring back mons like gliscor and the old megas, how would the council feel about a retest on cinderace?
Honestly if there was an entirely new game, it’s likely numerous things would be given another chance! Cannot say specifics until we know more as it would be a guess, but it’s likely that we would give things a second chance. As we can see with Melmetal, not every one-time Uber is always broken!
 
What makes SD Scale Shot Garchomp so good here?

And it's bulk also adds to why it's so good. Garchomp outspeeds most of the tier at + 1 speed and even at -1 defense, the only priority capable of killing Garchomp in one shot is grassy glide and not every team is gonna have Rilla. Of course ice shard still insta kills it but that's to be expected. Even Kartana's unboosted leaf blade only does 97% maximum to Garchomp after the scale shot drop
 
Plus, LO Garchomp after an SD and some chip can muscle past standard Physical walls like Mandibuzz and Corviknight with Stone Edge or Fire Fang in the last moveslot.
 
In this game between Adam and Watashi. Watashi’s Slowbro does 42% to Pult and a whopping 64% to Adam’s Torn.
https://replay.pokemonshowdown.com/smogtours-gen8ou-543253
Was this a Choice Specs Slowbro? If so, does it have a place in the metagame?
It was. I'd suggest not running it in multiple serious tournament or ladder games but sometimes in high level games, especially in team tournaments it can be clever to use something unexpected to throw your opponent off.

I wouldn't say it has a place in the metagame but it does provide a surprise factor.
 
In this game between Adam and Watashi. Watashi’s Slowbro does 42% to Pult and a whopping 64% to Adam’s Torn.
https://replay.pokemonshowdown.com/smogtours-gen8ou-543253
Was this a Choice Specs Slowbro? If so, does it have a place in the metagame?

It was most likely Choice Specs yes. I think this was to catch a player by surprise as many tour players go way beyond using standard sets to capitalize on the surprise factor of their opponents to catch them off guard. Just like Storm Zone did with Scarf Kyurem and Clear Body-Dragon dance Weakness Policy Dragapult.
 
I saw a bit of people talking about SpDef Hippowdon in the Metagame Discussion thread. Can someone share the spread and moveset it runs and what benchmarks it achieves?

TY!
 
Back
Top