Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

Um, isn't this exactly why Lele and Kyurem are in ou? Because they're not easy to switch into? And isn't that the case for about over half the tier? Or the entire tier in general? They have next to no hard counters, only checks

And as the others already mentioned, Kyurem and Lele are guessing games. They either guess right and destroy you or guess wrong and give you a couple free turns

I think everyone needs to remember that the name of ou is checks, not counters. Over half the tier have no definite counters. Many mons can beat one set but lose to another such as how Corviknight can handle banded Rillaboom and edgequake Garchomp but loses to sd drain punch and mixed variants
 
February usage stats are here! I went ahead and made another visual, two actually, with the first one being the list of mons in the order of their usage, and the second one showing increases and decreases and how many ranks they moved. Everything on the visual had at least 4.52% usage, I'm not an expert at making these, so apologies if some areas look less neat than others. If you guys like what I did with the 2nd visual, then I'm more than happy to do it again in the future. Here's a link to the previous month's usage stats if you guys wanted to compare/contrast them.
3h2I3UX.png
lfeTafY.png
Code:
 + ---- + ------------------ + --------- +
| Rank | Pokemon            | Usage %   |
+ ---- + ------------------ + --------- +
| 1    | Landorus-Therian   | 38.65590% |
| 2    | Dragapult          | 22.45626% |
| 3    | Heatran            | 19.74234% |
| 4    | Toxapex            | 19.36060% |
| 5    | Ferrothorn         | 19.07870% |
| 6    | Cinderace          | 18.56871% |
| 7    | Magearna           | 18.46622% |
| 8    | Garchomp           | 18.31302% |
| 9    | Rillaboom          | 17.77620% |
| 10   | Clefable           | 17.52802% |
| 11   | Corviknight        | 16.54189% |
| 12   | Slowbro            | 14.79826% |
| 13   | Tapu Koko          | 12.34983% |
| 14   | Kartana            | 12.12107% |
| 15   | Mandibuzz          | 12.01442% |
| 16   | Zapdos             | 11.52939% |
| 17   | Tornadus-Therian   | 10.62877% |
| 18   | Tapu Lele          | 10.34381% |
| 19   | Slowking-Galar     | 10.16865% |
| 20   | Hydreigon          |  9.40940% |
| 21   | Blissey            |  9.39204% |
| 22   | Kyurem             |  8.60526% |
| 23   | Excadrill          |  8.51503% |
| 24   | Hippowdon          |  8.39026% |
| 25   | Tapu Fini          |  8.07120% |
| 26   | Urshifu-Rapid-Strike |  7.89621% |
| 27   | Melmetal           |  7.50024% |
| 28   | Swampert           |  7.41215% |
| 29   | Volcarona          |  7.27302% |
| 30   | Tyranitar          |  7.15645% |
| 31   | Dragonite          |  6.81035% |
| 32   | Slowking           |  6.16649% |
| 33   | Nidoking           |  5.96251% |
| 34   | Regieleki          |  5.94085% |
| 35   | Pelipper           |  5.48528% |
| 36   | Zeraora            |  5.32335% |
| 37   | Hawlucha           |  5.09652% |
| 38   | Magnezone          |  4.82695% |
| 39   | Skarmory           |  4.69183% |
| 40   | Latios             |  4.20378% |
| 41   | Moltres            |  4.17652% |
| 42   | Zapdos-Galar       |  4.15520% |
| 43   | Weavile            |  3.98297% |
| 44   | Crawdaunt          |  3.97509% |
| 45   | Aegislash          |  3.91267% |
| 46   | Bisharp            |  3.84983% |
| 47   | Mew                |  3.18395% |
| 48   | Barraskewda        |  3.15892% |
| 49   | Blaziken           |  3.15321% |
| 50   | Tangrowth          |  3.13256% |
| 51   | Victini            |  2.84220% |
| 52   | Azumarill          |  2.66999% |
| 53   | Mamoswine          |  2.30297% |
| 54   | Blacephalon        |  2.28104% |
| 55   | Scizor             |  2.21576% |
| 56   | Seismitoad         |  2.18003% |
| 57   | Reuniclus          |  2.17026% |
| 58   | Buzzwole           |  2.04548% |
| 59   | Dracozolt          |  1.99435% |
| 60   | Kommo-o            |  1.95187% |
| 61   | Cloyster           |  1.95156% |
| 62   | Gastrodon          |  1.88780% |
| 63   | Keldeo             |  1.85739% |
| 64   | Gengar             |  1.80459% |
| 65   | Chansey            |  1.79688% |
| 66   | Latias             |  1.76720% |
| 67   | Togekiss           |  1.75692% |
| 68   | Quagsire           |  1.75068% |
| 69   | Obstagoon          |  1.72030% |
| 70   | Spectrier          |  1.68226% |
| 71   | Jirachi            |  1.65745% |
| 72   | Rotom-Wash         |  1.59756% |
| 73   | Ninetales-Alola    |  1.58046% |
| 74   | Torkoal            |  1.34807% |
| 75   | Suicune            |  1.29661% |
| 76   | Celesteela         |  1.28754% |
| 77   | Moltres-Galar      |  1.27471% |
| 78   | Kingdra            |  1.24537% |
| 79   | Krookodile         |  1.22250% |
| 80   | Amoonguss          |  1.17323% |
| 81   | Grimmsnarl         |  1.14401% |
| 82   | Hatterene          |  1.13129% |
| 83   | Thundurus-Therian  |  1.11884% |
| 84   | Diggersby          |  1.09696% |
| 85   | Rhyperior          |  1.09217% |
| 86   | Salamence          |  1.07927% |
| 87   | Ditto              |  1.06571% |
| 88   | Umbreon            |  0.98681% |
| 89   | Rotom-Heat         |  0.95214% |
| 90   | Tapu Bulu          |  0.95087% |
| 91   | Zarude             |  0.90162% |
| 92   | Marowak-Alola      |  0.88278% |
| 93   | Alakazam           |  0.84206% |
| 94   | Gyarados           |  0.80832% |
| 95   | Venusaur           |  0.78387% |
| 96   | Primarina          |  0.77006% |
| 97   | Arctozolt          |  0.70046% |
| 98   | Volcanion          |  0.69617% |
| 99   | Terrakion          |  0.67271% |
| 100  | Conkeldurr         |  0.65009% |
| 101  | Toxtricity         |  0.62322% |
| 102  | Shuckle            |  0.61710% |
| 103  | Nihilego           |  0.57101% |
| 104  | Shedinja           |  0.56210% |
| 105  | Porygon2           |  0.53595% |
| 106  | Cresselia          |  0.50378% |
| 107  | Sandaconda         |  0.50256% |
| 108  | Snorlax            |  0.49111% |
| 109  | Necrozma           |  0.45953% |
| 110  | Glastrier          |  0.45847% |
| 111  | Slowbro-Galar      |  0.43500% |
| 112  | Porygon-Z          |  0.42725% |
| 113  | Sylveon            |  0.42001% |
| 114  | Azelf              |  0.39789% |
| 115  | Exploud            |  0.39073% |
| 116  | Darmanitan         |  0.37184% |
| 117  | Jellicent          |  0.35148% |
| 118  | Mimikyu            |  0.34904% |
| 119  | Inteleon           |  0.34563% |
| 120  | Ribombee           |  0.31429% |
| 121  | Regidrago          |  0.31197% |
| 122  | Charizard          |  0.30735% |
| 123  | Goodra             |  0.29586% |
| 124  | Lycanroc-Dusk      |  0.29093% |
| 125  | Slurpuff           |  0.28890% |
| 126  | Polteageist        |  0.28591% |
| 127  | Nidoqueen          |  0.28154% |
| 128  | Xatu               |  0.26275% |
| 129  | Starmie            |  0.26234% |
| 130  | Gigalith           |  0.25403% |
| 131  | Vanilluxe          |  0.25225% |
| 132  | Scolipede          |  0.25158% |
| 133  | Salazzle           |  0.24732% |
| 134  | Heracross          |  0.24519% |
| 135  | Incineroar         |  0.24457% |
| 136  | Audino             |  0.24378% |
| 137  | Tyrantrum          |  0.23743% |
| 138  | Pyukumuku          |  0.23664% |
| 139  | Raichu-Alola       |  0.23240% |
| 140  | Registeel          |  0.22837% |
| 141  | Klefki             |  0.22621% |
| 142  | Whimsicott         |  0.19960% |
| 143  | Araquanid          |  0.19930% |
| 144  | Golurk             |  0.19447% |
| 145  | Regigigas          |  0.19323% |
| 146  | Pangoro            |  0.19305% |
| 147  | Stakataka          |  0.18573% |
| 148  | Espeon             |  0.18363% |
| 149  | Aerodactyl         |  0.18064% |
| 150  | Zoroark            |  0.17948% |
| 151  | Raikou             |  0.17325% |
| 152  | Weezing-Galar      |  0.17017% |
| 153  | Milotic            |  0.16548% |
| 154  | Xurkitree          |  0.16536% |
| 155  | Sandslash-Alola    |  0.16103% |
| 156  | Cinccino           |  0.16026% |
| 157  | Haxorus            |  0.15941% |
| 158  | Zygarde-10%        |  0.15536% |
| 159  | Vaporeon           |  0.15448% |
| 160  | Metagross          |  0.15208% |
| 161  | Tornadus           |  0.15186% |
| 162  | Indeedee           |  0.15175% |
| 163  | Thundurus          |  0.14971% |
| 164  | Omastar            |  0.14966% |
| 165  | Gardevoir          |  0.14376% |
| 166  | Stunfisk           |  0.14262% |
| 167  | Lycanroc-Midnight  |  0.13988% |
| 168  | Tentacruel         |  0.13876% |
| 169  | Aggron             |  0.13508% |
| 170  | Drampa             |  0.13266% |
| 171  | Uxie               |  0.12547% |
| 172  | Froslass           |  0.12499% |
| 173  | Roserade           |  0.12349% |
| 174  | Sigilyph           |  0.12319% |
| 175  | Runerigus          |  0.12081% |
| 176  | Corsola-Galar      |  0.12006% |
| 177  | Ninetales          |  0.11721% |
| 178  | Lucario            |  0.11454% |
| 179  | Mantine            |  0.11296% |
| 180  | Chandelure         |  0.11261% |
| 181  | Blastoise          |  0.10825% |
| 182  | Arctovish          |  0.10771% |

Obviously with the recent bans of Cinderace and Magearna, the metagame has changed tremendously, and there's a lot to talk about it. I'll go ahead and leave some questions as usual for you guys to discuss:

1. What were the most notable increases and decreases, and why do you think these mons are used more/less now?
2. What increases or decreases surprised you the most?
3. Among the mons with increased usage, what sets have you been using and enjoying?
4. Among the mons with decreased usage, what are your favorite sets for those mons?
5. What are your favorite mons to use in the current metagame?
6. What mons do you predict will continue to see increased usage?
7. What mons are you expecting to see a declining usage from?
8. What are some of your favorite cores to use?
9. How do you feel about the metagame?
10. I hope you all have a wonderful rest of the day :)

As always, if you have any feedback or any questions, you're more than welcome to PM me or another moderator.
1 - Dragapult is a obvious one, after the Magearna ban and Cinderace ban, it's 2 threats that Dragapult often gets pressure, Corviknight is rising thanks to the rise of Kyurem and Lele on the metagame, also Zeraora is interesting, the fact that people are running more it despite the bulky ground types of the tier, meaning that people now known how to play around the ground types, what seems to me interesting
2 - Urshifu-RS, idk why this mon rise, like really, bulky waters are everywhere and Rillaboom is in popularity, so yea it's surprise me
3 - Kyurem, in fact I have a set for it
kyurem.png



Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Earth Power
- Draco Meteor
- Focus Blast
Pretty simple scarf set. This allow Kyurem to outoffense some it's offensive checks alongside the surprise factor, You can run timid to outspeed Scarf Lando-T, but I prefer more power, so I run Modest, pretty simple set
4 - Now Let's go to the Tyranitar set, unfortunaly Tyranitar is not that viable anymore, the only niche in OU Tyranitar has is dismantle Volcarona and the CB set
Let's go to my set, AV Mixed Tyranitar:
tyranitar.png

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 156 HP / 121 Atk / 172 SpA / 61 SpD
Quiet Nature
- Superpower
- Fire Blast
- Ice Beam
- Rock Blast
The set is more of a surprise factor in fact, use Ice Beam to deal with Garchomp and Landorus-T, Fire Blast deal with Rillaboom, Kartana, Ferrothorn and Tangrowth, Superpower deals with Blissey and others Tyranitars, also dealing with Hydreigon, Rock Blast dismantle Volcarona and deals with Flying Types, also being a STAB

5 - Kyurem is my favorite mon to use, pretty good with the Scarf set and fun to use, I also like somethings that aren't so viable on the meta like Curse Regirock, but I'll speak on the heat thread about him, I don't think that this is the correct place for it
6 - Dragapult thanks to it's revenge killing potencial and firepower with the Hex and Specs set, Steel types will rise to check Kyurem and Tapu Lele, Zapdos and other fast or bulky electric types to deal with Tornadus-T
7 - Regieleki will probably fall due to the amount of support it needs to be a sweeper and Koko is better at setup screens, simple.
8 - Zapdos + 2 Steels is a great defensive combo that pressures most of the offensive threats
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 252 HP / 200 Def / 56 SpA
IVs: 0 Atk
- Roost
- Defog
- Discharge
- Hurricane

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 220 HP / 96 SpA / 192 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Toxic
- Magma Storm
- Earth Power

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 244 HP / 252 Def / 12 SpD
- Leech Seed
- Spikes
- Knock Off
- Protect
9 - The Metagame feels good, experimental and fresh, with no broken mons whatsoever, truly a good metagame
10 - You Too!
 
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It is indeed WAY too early to talk about Tornadus-T impact on the meta. There is plenty of ways to deal with Tornadus-T, notably Tapu Koko, Regieleki, Dragapult, SpDef Hippowdon, Slowking-Galar and SpDef Corviknight.
Don’t want to beat a dead horse on Kyurem and Tapu Lele, who it is even “WAY” more earlier on to talk about in this context, but I do want to note that these Pokemon are not reliable against Tornadus-T.

Regieleki is rarely worth using outside of as a dual screens lead, oftentimes only having Explosion to do damage. Even when used offensively, it is easy to swap in a Ground type and you only check Tornadus-T defensively once due to being frail. Dragapult cannot swap in safely and only can RK healthy variants of Choice Specs. SDef Hippowdon can still be 2HKOd by +2 and is shut down by the rare Taunt, but given accuracy and how likely it is to carry Toxic, it’s an ok soft check on teams with enough pressure. Slowking-G gets Knocked and then it doesn’t handle it at all, which is a problem as almost all Tornadus-T carry it — including NP. And Corviknight cannot 2HKO you, but if you land boosted Focus after knocking early, it gets dicey quickly.

Koko, Zera, Zap, and RotomW are the main answers as I indicated yesterday and few other things are consistent unfortunately.
 
tapukoko.png


Tapu Koko @ Life Orb/ Magnet
Ability: Electric Surge
EVs: 44 HP / 248 Atk / 216 Spe
Jolly Nature
- Wild Charge
- Roost
- Taunt
- U-turn

This is a set I have been using a lot. It lures and beats most of the typical offensive Koko counters such as Blissey and Glowking. The checks and counters that it can't beat, it can shut down with Taunt.

This set works really well as part of the Koko-Lucha Core. Taunt will basically put a lot of its checks and counters in a really bad situation if they choose to attack instead. For instance, a Ferro that KOs a weakened Koko can no longer T-wave or Leech Seed an incoming Lucha, Lando can no longer toxic and Hippowdon loses Roar.
It can also use the recoil it receives to get Hawlucha in safely


Here are some calcs:

248 Atk Life Orb Tapu Koko Wild Charge vs. 252 HP / 252+ Def Blissey in Electric Terrain: 411-485 (57.5 - 67.9%) -- guaranteed 2HKO

248 Atk Magnet Tapu Koko Wild Charge vs. 252 HP / 252+ Def Blissey in Electric Terrain: 379-447 (53 - 62.6%) -- guaranteed 2HKO

248 Atk Magnet Tapu Koko Wild Charge vs. 252 HP / 0 Def Slowking-Galar in Electric Terrain: 252-297 (63.9 - 75.3%) -- guaranteed 2HKO

248 Atk Life Orb Tapu Koko U-turn vs. 0 HP / 4 Def Rillaboom: 198-234 (58 - 68.6%) -- guaranteed 2HKO after Grassy Terrain recovery
 
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I've been having a lot of fun using this set-up Special Kommo-o set, especially after Magearna's recent ban.
--------------------------------------------------------------------
Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 252 HP / 52 SpA / 204 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Clangorous Soul
- Clanging Scales
- Aura Sphere
--------------------------------------------------------------------
It's typically my lead, mostly as a fake Stealth Rock setter. Sub 1st turn, then immediately Clangorous Soulblaze to boost all of its stats while Throat Spray would activate and give it +1 more SpA.
It has problems with Fini tho, but I've been seeing less of it lately.
204 Speed investment + Timid makes it able to outspeed Timid Dragapult after a Clangorous Soulblaze.
--------------------------------------------------------------------
Calcs:

+2 52 SpA Kommo-o Clanging Scales vs. 0 HP / 0 SpD Landorus-Therian: 300-354 (94 - 110.9%) -- 62.5% chance to OHKO

+2 52 SpA Kommo-o Clanging Scales vs. 0 HP / 0 SpD Rillaboom: 334-394 (97.9 - 115.5%) -- 87.5% chance to OHKO

+2 52 SpA Kommo-o Clanging Scales vs. 252 HP / 4 SpD Toxapex: 184-217 (60.5 - 71.3%) -- guaranteed 2HKO

+2 52 SpA Kommo-o Clanging Scales vs. 0 HP / 4 SpD Dragapult: 630-744 (198.7 - 234.7%) -- guaranteed OHKO

+2 52 SpA Kommo-o Aura Sphere vs. 252 HP / 128+ SpD Heatran: 278-330 (72 - 85.4%) -- guaranteed 2HKO after Leftovers recovery
--------------------------------------------------------------------
 
February usage stats are here! I went ahead and made another visual, two actually, with the first one being the list of mons in the order of their usage, and the second one showing increases and decreases and how many ranks they moved. Everything on the visual had at least 4.52% usage, I'm not an expert at making these, so apologies if some areas look less neat than others. If you guys like what I did with the 2nd visual, then I'm more than happy to do it again in the future. Here's a link to the previous month's usage stats if you guys wanted to compare/contrast them.

Obviously with the recent bans of Cinderace and Magearna, the metagame has changed tremendously, and there's a lot to talk about it. I'll go ahead and leave some questions as usual for you guys to discuss:

1. What were the most notable increases and decreases, and why do you think these mons are used more/less now?
2. What increases or decreases surprised you the most?
3. Among the mons with increased usage, what sets have you been using and enjoying?
4. Among the mons with decreased usage, what are your favorite sets for those mons?
5. What are your favorite mons to use in the current metagame?
6. What mons do you predict will continue to see increased usage?
7. What mons are you expecting to see a declining usage from?
8. What are some of your favorite cores to use?
9. How do you feel about the metagame?
10. I hope you all have a wonderful rest of the day :)

As always, if you have any feedback or any questions, you're more than welcome to PM me or another moderator.

1. Kyurem's shooting up 17 spots is definitely notable, and it will likely continue to rise. The bans of cinderace and magearna did wonders for the ice dragon. Dragapult also had a notable 15 spot rise. With spectrier gone, its now the top fast ghost, and the magearna ban removes one of its checks.

2. I'm kinda surprised by zerora's resurgence, considering that ground types are as prominent as ever. It's high speed and deep move pool make it a solid replacement for cinderace, though.

3. Specially defensive Heatran is pretty solid. Magma storm+taunt+toxic shuts down walls like blissey and slowbro and heatran's combination of power and bulk allow it to work for both offensive and defensive gameplay.

4. Futureport won't be as big a part of the post-cinderace meta, but I still find slowbro very fun to use. Future sight support still helps break down walls, and regen+teleport makes slowbro very hard to kill. Just an overall good defensive mon.

5. Rillaboom is excellent, I think it is the best offensive mon in the tier. Banded grassy glide is insane, and it also has knock off utility and U-turn for momentum. It's breaking power is ridiculous.

6. Kyurem, definitely. Ferrothorn might increase as well now that cinderace is gone, and may even become problematic due to how hard it is to kill without fire coverage. Corviknight will probably also rise (maybe skarm too) as a check for rillaboom.

7. The slowtwins will probably drop a little now that their three best offensive partners (phero, urshifu, cinderace) have all been banned. Mandibuzz will probably continue to drop, its just outclassed by corvi and zapdos.

8. Rillaboom+Heatran is a great core. Heatran resists/is immune to all of the types rilla is weak to. Heatran is great for trapping and killing corvi and ferro, which can allow rilla to run wild.

9. I think the meta is in a pretty good place right now. All of the explicitly broken shit that came in for dlc2 is now banned and i don't think there is currently anything too broken in the tier. Team building is more open, and there is a lot more equality among the pokemon in the tier.

10. Thanks and you too!
 
Legit question, just give me a yes or no. Am I the only one who thinks boots is broken?
I agree, I find it quite annoying how every rock weak Pokemon is 100% immune to Stealth Rock just by slapping on the HDB. It also doesn't make it any better how Mandibuzz/Corviknight/Zapdos one of those three WILL be on every team. So yeah, I do think HDB are infact broken unfortunately.. IMO
 
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Lol people complaining about boots when entry hazard infested the tiers for 6 pkmn generations :(

Seven actually and that's probably about a decade worth of competitive battling, or near a decade and strategies have been formed around hazards. Every time one switches from a bad matchup the goal is because you don't want to get punished but instead of avoiding the punishment, you end up reducing its effects. Boots basically remove this part of the battle as you can just mindlessly switch in your mons without consequence
 
Seven actually and that's probably about a decade worth of competitive battling, or near a decade and strategies have been formed around hazards. Every time one switches from a bad matchup the goal is because you don't want to get punished but instead of avoiding the punishment, you end up reducing its effects. Boots basically remove this part of the battle as you can just mindlessly switch in your mons without consequence
I'm sorry, but how does this make it broken? Boots simply means things like Helmet and Contact Punishment get better. How does Boots+Switching=Broken? People in RBY certainly didn't call switching uncompetitive because there was no way to always, consistently punish it other than attacking your opponent.
 
I'm sorry, but how does this make it broken? Boots simply means things like Helmet and Contact Punishment get better. How does Boots+Switching=Broken? People in RBY certainly didn't call switching uncompetitive because there was no way to always, consistently punish it other than attacking your opponent.

RBY was a couple decades ago and mostly people just go for direct damage as passive damage and hazards were almost non existent. The reason I say boots is broken is because it makes mons that are already difficult to handle even more difficult. Don't forget that just two gens ago, any team that didn't have stealth rock was an auto lose to Charizard and Talonflame and while they were massive threats, they didn't get too far out of hand because they get punished for switching in

This is also why I was somewhat against the Cinderace ban as boots was the only reason it got pushed over the edge because it can just brainlessly switch in without consequence but if it was getting chipped by rocks, then it's gonna die eventually. That's why rocky helmet became popular as it was the only way to punish the bunny. Boots basically eliminate the 'high risk' part of high reward mon. Again, take the mega Charizards, they were easily capable of dishing out incredible amounts of damage but they are also risky to use because they can't switch in unpunished. That makes them high risk high reward mons as if you are unable to remove rocks, they become almost deadweight

Also, comparing it to RBY is not a good comparison as RBY didn't have any form of hazards, meaning that it's not even an option to punish for switching
 
RBY was a couple decades ago and mostly people just go for direct damage as passive damage and hazards were almost non existent. The reason I say boots is broken is because it makes mons that are already difficult to handle even more difficult. Don't forget that just two gens ago, any team that didn't have stealth rock was an auto lose to Charizard and Talonflame and while they were massive threats, they didn't get too far out of hand because they get punished for switching in

This is also why I was somewhat against the Cinderace ban as boots was the only reason it got pushed over the edge because it can just brainlessly switch in without consequence but if it was getting chipped by rocks, then it's gonna die eventually. That's why rocky helmet became popular as it was the only way to punish the bunny. Boots basically eliminate the 'high risk' part of high reward mon. Again, take the mega Charizards, they were easily capable of dishing out incredible amounts of damage but they are also risky to use because they can't switch in unpunished. That makes them high risk high reward mons as if you are unable to remove rocks, they become almost deadweight

Also, comparing it to RBY is not a good comparison as RBY didn't have any form of hazards, meaning that it's not even an option to punish for switching
How can we say boots was the only reason it got pushed over the edge? I thought everyone who wanted Libero banned said Libero pushed it over the edge? What about everyone who wanted U-turn banned, however few they are? Can we really say that it was boots specifically that pushed it over the edge, and not U-turn, or Libero, or Pyro Ball, or cheesy Gunk Shot poisons?

All in all, every pokemon has upsides and downsides. As you said, Boots takes away much of the "high-risk" portion of high-risk, high reward. But that's the thing. You gotta have high reward first. Boots Ledian isn't high-risk, high-reward. It's low-risk (bear with me), low reward. If Cinderace had an attack stat of 80, we wouldn't be having this conversation. Sure, boots may "push some mons over the edge", but those mons have to reach that edge first, and the fact that boots doesn't give any power boost doesn't help them get any closer.
 
How can we say boots was the only reason it got pushed over the edge? I thought everyone who wanted Libero banned said Libero pushed it over the edge? What about everyone who wanted U-turn banned, however few they are? Can we really say that it was boots specifically that pushed it over the edge, and not U-turn, or Libero, or Pyro Ball, or cheesy Gunk Shot poisons?

All in all, every pokemon has upsides and downsides. As you said, Boots takes away much of the "high-risk" portion of high-risk, high reward. But that's the thing. You gotta have high reward first. Boots Ledian isn't high-risk, high-reward. It's low-risk (bear with me), low reward. If Cinderace had an attack stat of 80, we wouldn't be having this conversation. Sure, boots may "push some mons over the edge", but those mons have to reach that edge first, and the fact that boots doesn't give any power boost doesn't help them get any closer.

Do you really think that Cinderace would get that many opportunities to be as annoying as it was if it had stealth rocks digging into it? You and I already know the answer. Cinderace is naturally weak to rocks due to being a fire type, meaning it would lose a quarter of its life just coming in

The point that I'm trying to make is that hazards have been one of the methods to keep dangerous threats in check. Playing around something like specs Lele or Kyurem would be a lot more difficult if they weren't getting chipped, or in Kyurem's case, major damage every time they come in. You don't think those chip damage count? Try playing against a Zard Y without Chansey or Blissey and don't bother to put use stealth rocks or when Ash Greninja comes in and starts firing off rain boosted specs hydro pumps

That is why I said boots pushed certain mons over the edge, as hazards have always kept them in check but boots basically make them near risk free to use. Cinderace might be able to run other items like life orb or choice scarf or whatever else but at the same time, it still has to be smart on getting in as it loses a quarter of its life from stealth rock, sometimes even more if you stacked spikes along with it. Even Tornadus Therian is almost as annoying as Cinderace because of the boots. Yes regenerator outheals stealth rock damage but if you take stealth rock and damage from whatever move you're using Tornadus to absorb, it's slowly gonna add up

And what do you mean by 'reward first'? High risk high reward is a package deal, they come with whatever you order them to, or in this case, what mon you wanna use them
 
Do you really think that Cinderace would get that many opportunities to be as annoying as it was if it had stealth rocks digging into it? You and I already know the answer. Cinderace is naturally weak to rocks due to being a fire type, meaning it would lose a quarter of its life just coming in

The point that I'm trying to make is that hazards have been one of the methods to keep dangerous threats in check. Playing around something like specs Lele or Kyurem would be a lot more difficult if they weren't getting chipped, or in Kyurem's case, major damage every time they come in. You don't think those chip damage count? Try playing against a Zard Y without Chansey or Blissey and don't bother to put use stealth rocks or when Ash Greninja comes in and starts firing off rain boosted specs hydro pumps

That is why I said boots pushed certain mons over the edge, as hazards have always kept them in check but boots basically make them near risk free to use. Cinderace might be able to run other items like life orb or choice scarf or whatever else but at the same time, it still has to be smart on getting in as it loses a quarter of its life from stealth rock, sometimes even more if you stacked spikes along with it. Even Tornadus Therian is almost as annoying as Cinderace because of the boots. Yes regenerator outheals stealth rock damage but if you take stealth rock and damage from whatever move you're using Tornadus to absorb, it's slowly gonna add up

And what do you mean by 'reward first'? High risk high reward is a package deal, they come with whatever you order them to, or in this case, what mon you wanna use them
The thing is the only Pokémon I recall this generation being banned that abused boots really well is cinderace. That’s 1 Pokémon, sure all the stuff you mentioned gets better but they aren’t banworthy at all. You ban something if it legitimately breaks multiple mons, the only Pokémon that has been banned that would be fine if boots doesn’t exist is cinderace, we only preserve 1 Pokémon in exchange for invalidating the viability of so many by banning boots which is not optimal. People kept complaining how hazards are so restrictive and now that we have an item that stops them you want to ban it? Instead of relying on chip damage to whittle other Pokémon down maybe directly attack them instead (I am not targeting you specifically I am saying this in a broad sense). I hope the OU council can do something like firmly establish whether boots will be eligible to be banned or not just to bury this discussion once and for all and move on.
 
Do you really think that Cinderace would get that many opportunities to be as annoying as it was if it had stealth rocks digging into it? You and I already know the answer. Cinderace is naturally weak to rocks due to being a fire type, meaning it would lose a quarter of its life just coming in

The point that I'm trying to make is that hazards have been one of the methods to keep dangerous threats in check. Playing around something like specs Lele or Kyurem would be a lot more difficult if they weren't getting chipped, or in Kyurem's case, major damage every time they come in. You don't think those chip damage count? Try playing against a Zard Y without Chansey or Blissey and don't bother to put use stealth rocks or when Ash Greninja comes in and starts firing off rain boosted specs hydro pumps

That is why I said boots pushed certain mons over the edge, as hazards have always kept them in check but boots basically make them near risk free to use. Cinderace might be able to run other items like life orb or choice scarf or whatever else but at the same time, it still has to be smart on getting in as it loses a quarter of its life from stealth rock, sometimes even more if you stacked spikes along with it. Even Tornadus Therian is almost as annoying as Cinderace because of the boots. Yes regenerator outheals stealth rock damage but if you take stealth rock and damage from whatever move you're using Tornadus to absorb, it's slowly gonna add up

And what do you mean by 'reward first'? High risk high reward is a package deal, they come with whatever you order them to, or in this case, what mon you wanna use them
Do you think that Cinderace would get that many opportunities to be as annoying as it was if didn't get omni-Stab on every move, meaning that all of a sudden it can't break Moltres, Mandibuzz, Toxapex, Swampert, Zapdos, Slowking, and suddenly becomes incapable of even touching Slowbro? You and I already know the answer. Say it with me: Every broken Pokemon is a combination of powerful traits, not just one trait (yes, even Dracovish). You can't possibly say that Cinderace is only broken due to Boots when in reality it is a combination of all of its good traits, being Strong Stab, great attack, great speed, omni-stab, great movepool, and finally Boots. To take away any of these means that Cinderace all of a sudden isn't as much of a problem as before.

Also, high-risk high reward is not a package deal. Example: Lucario. Lucario is incredibly frail and usually needs multiple turns to set up, which means there is a lot of risk in using it. However, as many people know, Lucario doesnt' function well in OU because it's walled by so many different pokemon and is super slow, thus meaning it is low reward. Lucario is high-risk, low-reward. Of course, no OU pokemon are high-risk, low reward but of course that means that boots isn't the problem, it's the pokemon's combination of traits, including boots.
 
RBY was a couple decades ago and mostly people just go for direct damage as passive damage and hazards were almost non existent. The reason I say boots is broken is because it makes mons that are already difficult to handle even more difficult. Don't forget that just two gens ago, any team that didn't have stealth rock was an auto lose to Charizard and Talonflame and while they were massive threats, they didn't get too far out of hand because they get punished for switching in

This is also why I was somewhat against the Cinderace ban as boots was the only reason it got pushed over the edge because it can just brainlessly switch in without consequence but if it was getting chipped by rocks, then it's gonna die eventually. That's why rocky helmet became popular as it was the only way to punish the bunny. Boots basically eliminate the 'high risk' part of high reward mon. Again, take the mega Charizards, they were easily capable of dishing out incredible amounts of damage but they are also risky to use because they can't switch in unpunished. That makes them high risk high reward mons as if you are unable to remove rocks, they become almost deadweight

Also, comparing it to RBY is not a good comparison as RBY didn't have any form of hazards, meaning that it's not even an option to punish for switching

When you use boots you sacrifice your item slot. If boots existed in gen 6, they wouldn't make charizard broken because they would take up an item slot that charizard needs to mega evolve. It's the same in this gen. By running boots, you forgo a boost in breaking power, or passive recovery, etc. in exchange for immunity to hazards. Look at kyurem. Although it is weak to rocks, the boots set lacks the breaking power that the specs set has. It lowers the risk and the reward. Cinderace is a unique case because it has the combination of high attack, speed, libero, coverage and U-turn, which means it doesn't need another item to boost its power, and boots only lower the risk, but the reward stays high. In addition, because they are an item, boots can be knocked off. Pokemon that are reliant on boots, like moltres, are incredibly vulnerable to knock off and once boots are knocked off, they become useless for the rest of the battle.
 
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When you use boots you sacrifice your item slot. If boots existed in gen 6, they wouldn't make charizard broken because they would take up an item slot that charizard needs to mega evolve. It's the same in this gen. By running boots, you forgo a boost in breaking power, or passive recovery, etc. in exchange for immunity to hazards.
Yeah agreed. boots are essentially a "pick your battle" kinda item. weavile cant run band if it runs boots. Kuyrem cant 2hko blissey without choice specs. And if you look at it again like said before, if you slap boots onto a pokemon, it isnt going to be good. Boots in combination of other traits make pokemon good. That in my mind balances boots out, either you get more power or more longetivity.
 
Nope, not a chance. Even though I agree :heavy-duty boots: need to be looked at, I will admit that not a lot of people support my opinion or will care because the fate of OU is practically in the OU council's hands, whatever they say = correct, will instaban whatever the fuck they wanna ban... just the sad truth
Pretty sure the council has already voted in keeping boots legal, however I can't remember how long it was soo...
plus most instabans are usually supported by a majority of players and not a small group
 
Nope, not a chance. Even though I agree :heavy-duty boots: need to be looked at, I will admit that not a lot of people support my opinion or will care because the fate of OU is practically in the OU council's hands, whatever they say = correct, will instaban whatever the fuck they wanna ban... just the sad truth

Were you not aware of the many public suspect tests happening during the last few months? The last quickbans also happened due to a large support by a community servey. Saying that the council just bans whatever they want is incredibly disingenuous and misinformed.
 
Correct me if I'm wrong, but for an item to be banned, doesn't it have to put most (if not all) of its users to the edge? Plenty of pokemon use boots and they're fine, some even suck in OU. It seems like pointless discussion since boots has nowhere near enough broken pokémon under it to justify a test.

Sidenote: is anyone having any success with nidoking recently? After the bans I'm not sure if the old spreads/moves are still useful.
 
Correct me if I'm wrong, but for an item to be banned, doesn't it have to put most (if not all) of its users to the edge? Plenty of pokemon use boots and they're fine, some even suck in OU. It seems like pointless discussion since boots has nowhere near enough broken pokémon under it to justify a test.

Sidenote: is anyone having any success with nidoking recently? After the bans I'm not sure if the old spreads/moves are still useful.
Yeah like I said in my post before, boots dont make anything good all of a sudden. Boots are only a good item on certain things, and they use the boots item well

Answer to sidenote: yes it still has like 2 switchins. Slowking moving upin usage hurts a bit, but its still a massive nuke
 
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