
Me, ARandomPerson, Magmajudis

Me, Morreto, Qways

Me, Lydian, Starfalcon555

Me, Abismal, Inkbug
Also, to answer Kakas's question about Ninjask being a support mon, I just realized I've been playing to much AG. Sorry. Forgot BP was banned.
Mega Floatzel
New Ability: Swift Swim/Water Veil --> Pool Floaties (This Pokemon and its allies are immune to Water-type moves. If they use or are hit by a Water-type move, they also become immune to Ground-type moves for 3 turns.)
New Typing: Water (unchanged)
New Stats:
HP: 85
ATK: 105 --> 85 (-20, swapped with SpA)
DEF: 55 --> 105 (+50)
SPA: 85 --> 105 (+20, swapped with Atk)
SPD: 50 --> 100 (+50)
SPE: 115 (-)
New Moves: Flip Turn, Coaching
Desc: if youre having a pool party , safety comes first!!! don't worry, mega floatzel is here to save the day. with it around to keep an eye on things and make sure everyone stays safe, you all can Surf to your hearts content! :D
ok but in all seriousness, floatzel loves being able to swap itself in on water moves -- it apparently runs water veil so it can swap in to scalds more safely -- and once it's done so, it's also immune to ground for a couple turns, forcing out things like water/ground staples and building momentum for its teammates.
doubles-wise, floatzel can make use of Surf to give it and its allies immunity to two types with common (i think? eq/bulldoze are common at least) spread moves, which can have a wide variety of potential applications! from teammates freely using eq, to using it for the defensive utility on water- or ground-weak potential allies -- ausma pointed out magnezone and heatran as scary potential partners, and BlueRay pointed out coalossal as a potential partner with a terrifying amount of both offensive and defensive synergy !
/![]()
![]()
Ability: Red Licorice (The user unleashes superheated gelatin onto the target upon using a damaging Fairy-type move, setting the "Sticky Gel" volatile.)
HP: 75The volatile-bearer is "flammable". If any Pokemon uses a Fire-type attack on a target with this volatile, they sustain 1.5x damage and are burnt. Upon use of a Fire-type move, however, the volatile is removed.
If the opponent bearing the volatile attempts to use a Fire-type attack, they will sustain 1/2 the damage they deal and are burnt. The volatile is then removed.
Atk: 123 (+25)
Def: 68 (+5)
SpA: 123 (+25)
SpD: 88 (+25)
Spe: 121 (+20)
New Moves: Slack Off, Calm Mind, Play Rough, Dazzling Gleam, Draining Kiss, Mystical Fire
Reasoning:
now we're back to chaos
Simisear's dex entries claim that it uses sweets in order to fuel its fires... very interesting, and also the perfect excuse to finally make use of the bonkers Fire/Fairy typing. Fire/Fairy is an incredibly potent offensive typing, only really well-taken by opposing Fire-types. Naturally, due to how well these two types can combo together, I wanted to create an effect that can not only boast flavor, but can capitalize well on common Fairy-type switch-ins and punish them with an incredibly powerful effect in tandem with the Fire-type, of course. So, let's make Simisear embody the fuel to its fire and make it a candy monke.
Fairy-type moves, as we know, have literally no immunities, making them a perfect candidate for the ability's catalyst, which allows for Simisear to spread nuclear follow-up Fire-type moves, or more interestingly, spread status on a whim. This can let Simisear perform as an effective setup sweeper or general wallbreaker, dishing out immediate damage upon switch-in, and then using its spreaded burns as Calm Mind opportunities. Especially since burn lowers attack, this naturally makes for a powerful combo with Calm Mind, much moreso than the alternative Nasty Plot.
The latter effect of Sticky Gel allows for Simisear to not just be an ooga-booga wallbreaker and cleaner, but also lets it provide actual utility for its teams in the process. This dishes a similar effect if the recipient is the user of a Fire-type attack, letting Simisear pair especially well with Fire-type weak Pokemon and forcing a powerful checkmate scenario for opponents that might want to use their STAB or a coverage option to damage a threat sitting in front of them.
With all of this comes a natural drawback: opposing Fire-types. Sure, it gets the damage boost and forces recoil damage on them, but Simisear can never burn them, and they naturally resist both of its STABs, making for very linear counterplay. Additionally, it's lights out for Simisear if opponents can exploit its weaker physical bulk or put a para/poison on it. However, overall, this creates for a supportive wallbreaker and setup sweeper that takes unique advantage of powerful dual STABs in order to make progress.
![]()
You see this?
![]()
You see those shades?
Let's do something with that.
Krookodile-Mega
/![]()
![]()
Intimidate/Moxie/Anger Point-->Stygian Shades (this Pokémon’s Dark type status moves set a layer of Spikes.)
New Stats: 95/150/95/65/95/119
HP: 95--->95 (+0)
Attack: 117--->150 (+33)
Defense: 80--->95 (+15)
Special Attack: 65--->65 (+0)
Special Defense: 70--->95 (+25)
Speed: 92--->119 (+27)
Total: 519--->619 (+100)
New Moves: Parting Shot, Topsy Turvy, Shore Up, Spikes
Description: Krookodile is my favorite Pokemon of all time without a doubt.Tied with the Mudkip line but they already have a mega.It was actually one of the first three Pokemon I was ever introduced to, so it holds a place very near and dear to my heart.
It's such a cool Pokemon in every facet of its design. In particular, I wanted to highlight the competitive side of this Pokemon. Krookodile is usually used in a number of roles due to its flexiblility, whether as a pivot, a scarfer, a rocker, or another role. It is something of an all-purpose glue- It can fill a variety of useful roles for a team in need, much like Landorus-Therian. However, as a result of the aforementioned Landorus-T, which is bulkier, stronger, and in possession of a wider movepool, Krookodile usually is cast aside and instead used widely in UU.
Fun fact: did you know that wild Krookodile have a 50% chance to be holding Black Glasses? I found this out the other day and it's kind of the coolest thing ever. Ash's Krookodile in the anime was famous for its sunglasses that gave it a unique character, and its unique battling style that let it take on opponents such as Sawk and Beartic that would soundly defeat it otherwise. I love the character of Krookodile with its rude, too-cool attitude. Mega Krookodile would don a pair of its own sunglasses.
Krookodile also holds an entirely unique typing- both Dark and Ground types are competitively potent, but no Pokemon aside from Krookodile and its evolutions have this combination. Both types have a lot to offer, and it certainly makes Krookodile a more interesting Pokemon.
Dark types are easily the rudest Pokemon around. While their type would seemingly indicate the use of actual darkness to attack, they only do this with Dark Pulse- Ghost types are the ones that make use of "darkness" as an element. The name for the Dark type in Japanese is more meant to indicate evil. While I wouldn't necessarily call Dark types evil, they certainly play very dirty. They trip, bite, cheat, steal, and surprise their opponents, and honestly their level of rudeness can be hilarious.
Ground types are known for being essential to good competitive teams- the ability to absorb Volt Switch and put a stop to Electric types in general is incredibly beneficial. Additionally, Ground type is a stellar offensive type that dictates sturdy resists/immunities on teams due to fanstastic neutral and super effective coverage as well as strong moves to take advantage of. Ground happens to pair well with Dark- both types hit the other type's checks for neutral damage, and the punitive nature of their respective attacks allow users of the combination to be challenging to switch into.
Mega Krookodile is optimized to handle a variety of roles at once, role compression being another thing Krookodile is famous for, while maintaining that classic Dark type rudery and the offensive benefits of Spikes and the Ground type. With a generally great boost to its bulk, as well as respectable boosts to power and speed, Mega Krookodile can be quite potent in the right hands. The ability Stygian Shades allows Krookodile to make excellent use of a variety of Dark type status moves:
-Parting Shot lends Krookodile a means of pivoting, allowing Krookodile to gain momentum and bring in teammates more safely. Additionally, the stat drops and the momentum often forces switches, which synergizes well with Spikes.
-Topsy Turvy is a useful tool that lets Krookodile flip the script on setup sweepers, often forcing them out- Pursuit and Spikes again enable further chip damage.
-Hone Claws lets Krook set up and lay Spikes, making potent use of Krookodile's good offensive stats.
-Snatch is an often overlooked move that lets you “steal” moves that set up or heal, which can be very disruptive and rude. This can throw off opposing strategies well, but requires good prediction.
-Taunt is another disruptive tool that lends Krookodile the unique ability to stop hazard removal while simultaneously setting Spikes. It also has general utility, and often forces switches by defensive Pokémon which lets Krookodile punish switches with the Spikes and Pursuit.
-Embargo is extremely disruptive- it stops all forms of item use, in addition to setting Spikes. This can really throw off Pokémon that depends on their item. It also forces switches much like many of the other moves listed here.
-Torment is a rude option that pairs best with Protect to force opponents to have a hard time hitting Krookodile. It can be a good stallbreaking tool. It also forces switches which, as has been proven, is easy prey for Krookodile.
Shore Up lets Krookodile complete these disruptive strategies throughout the game, which pairs well with dual STABs (Ground/Dark is a potent and unique combo that pairs well with the ability)- Knock Off in particular pairs phenomenally with the constant Spike chip, and the grounded Pokemon that take chip from Spikes are also vulnerable to Earthquake.
Overall, Mega Krookodile is a hilariously rude yet super cool Pokemon, acting as a super disruptive pivot, glue, and wallbreaker that fills the roles Krookodile is (in)famous for. Enjoy!
Did I mention that today is literally my birthday?
MegaCinccino![]()
Type: Normal
Ability: Long Whip - This Pokemon’s multi-hit moves become damage over time effects, performing one hit at the end of every turn, with the number of turns equal to the max number of hits the move has. This effect can be layered multiple times, and targeting/damage calculation functions similarly to Future Sight.
Stats:
HP - 85
ATK - 140 (+45)
DEF - 75 (+15)
SPA - 65 (+0)
SPD - 75 (+15)
SPE - 140 (+25)
New Moves: None
Description of Competitive and Flavor Design:
Dex: During Mega Evolution, Cinccino's tails become overwhelmingly fluffy, long, and luxurious - enough so that there is significant delay between the initial wave of its tail, and the final whip at the tip.
Cinccino’s new ability allows it to fill a unique concept of setting up a turn or two of its multihit move of choice - Tail Slap usually, but situationally Rock Blast or Bullet Seed - and letting it switch into a defensive partner. This allows Cinccino to deal good, consistent damage while hiding behind a wall of its own.
The strengths of this sub should be pretty clear. You trade a turn or two of only using a low power move (25-50 BP) in exchange for being able to switch into a defensive wall or stall who also benefits from getting that damage every turn - in addition to whatever setup, status, or damage of their own they want to utilize. Cinccino has access to the pivot move U-Turn, which has excellent synergy with this playstyle. Its Mega form gets just enough added bulk to help it endure the damage it takes to the face on switch-in a bit better, as well as a boosted attack stat to make up for the lack of in-battle stat boosts that other heavy-hitting Pokemon can utilize.
Excellent partners for Cinccino will be Pokémon with Screens to help Cinccino and others switch around without being as pressured, moves like Wish to help keep Cinccino and other pivots healthy, and Pokemon with pivot moves of their own.
With stall like Substitute, Work Up, Light Screen, and Rest, Cinccino also has tools to utilize its new ability by itself if needed, though to an (intentionally) lesser efficiency. However, into strong enemy walls (especially setup ones like Clefable and Araquanid), keeping Cinccino on the field to utilize Laser Focus and Work Up may be the better play, as you lack these benefits when switching out.
A very clear weakness to this style is any sort of entry hazards, for obvious reasons. Other weaknesses to this are Steel-types who resist all of Cinccino’s multi-hit moves. While Cinccino has tools to stall and chip on her own, as previously described, trappers are also threats deal with her quite handily with their ability to choose if they want to pick fights with just her, or the wall, and shut down their synergy.
A reason I like this sub is both a strength and weakness in regards to the manner users will have to approach to teambuilding with it. While many mega Pokemon are merely strong picks on their own right and require little foresight, Mega Cinccino is a very intentional pick that encourages careful planning and teambuilding. This can be a constriction to some, but is a glorious benefit to those flexible and willing enough to pick Pokemon that synergize with Cinccino and allow her to unleash her true potential.
Hematite said:It has become apparent that many are inclined to give Shell Smash toMega Torterra on account of its resemblance to other users of the move. Please don't do this!
Hematite said:I feel it's important to note thatInfernape is a mixed attacker and comes with both Swords Dance and Nasty Plot, and it naturally has a high Speed stat and very strong moves as both physical and special STABs. This means we need to exercise caution with it - keep other setup sweepers in mind when making choices about its stats, and remember that neither attacking stat is really a safe throwaway! There's a lot of room to create something too strong by mistake when you're working with a Pokémon like this, so please be careful with it.