SS OU Sandstorm T-Tar/Excadrill/Magnezone

ttar.png

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 216 SpD / 40 Spe
Careful Nature
- Stealth Rock
- Rest
- Crunch
- Toxic

Tyranitar is the sand setter for this team plain and simple. It can deal with ghost types with crunch that threaten slow bro and resists fire types that threaten excadrill and corviknight. Stealth rock is the standard hazard set by Tyranitar. Rest is for recovery and crunch is to deal with ghost types threatening slowbro. Toxic is to deal with walls that threaten to wall out the sweepers and attackers of the team. Smooth rock is used to keep sand up longer to assist the team. Tyranitar is focused on utillity and helping the team above all other things.
excadrill.png

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rock Slide

Excadrill is a physical wallbreaker and sweeper that can outspeed most opponents during sand rush and ohko them. The goal is to switch into a special wall like clefable or blissey during sand, and while they switch out set up with swords dance and sweep. It can also be used after slowbro switches to it after a teleport to get it in safely. Its a basic physical attacker and life orb adds a bit more punch to an already more powerful pokemon. Excadrill deals with the bulky flying types that are common the tier that other pokemon struggle with with rock slide and iron head deals with fairy types.
magnezone.png

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Body Press

Corviknight is a real pain for this team, even if a pokemon such as dracozolt is switched in, corviknight can just switch out after a free defog during the switch. Magnezone is necessary to deal with this excadrill counter and bane of the team. Magnet pull is to keep corviknight in so it can be ko'd. Magnezone also can magnet pull ferrothorn, who also gives the team trouble and deal with it with body press. Flash cannon is to deal with fairies and volt switch is to switch out of a sticky situation.
dracozolt.png

Dracozolt @ Life Orb
Ability: Sand Rush
EVs: 120 Atk / 136 SpA / 252 Spe
Lonely Nature
- Bolt Beak
- Draco Meteor
- Fire Blast
- Earthquake

Dracozolt is another sweeper for the team but unlike excadrill, is mixed and very versatile. It can deal with heatran as well which is a plus. Heatran can get baited by one of the steel types to use magmas storm while it switches into dracozolt and eats and is threatened with an OHKO earthquake. Bolt beak is to deal with many of the water types in the tier. It can wallbreak Tox, slowbro and slowking. Generally pokemon that give the rest of my team trouble. Draco meteor is just an all around good dragon move and fire blast deals with steel and grass types.
corviknight2.png

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Defog
- Roost
- U-turn
- Brave Bird

Corviknight is a bulky pivot that uses defog to remove entry hazards and wall out many threats. This set is pretty standard at this point, but defog is necessary to help the sweepers and the rest of the team stay at high health. Roost is for self recovery to stall out many of the threats in the tier and U- turn is used to pivot. Brave bird is to threaten rillaboom, who threatens slowbro. Corviknight also uses pressure to pp stall out stealth rocks with defog and the relaxed nature is used to have a lower priority pivot so corviknight can take a hit and let the sweepers in safely.
slowbro.png

Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 228 Def / 28 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Teleport
- Future Sight
- Slack Off
- Ice Beam

Finally, Slowbro is the last pokemon. Slowbro adds more punch to dracozolt's attacks with future sight and slack off is it's form of recovery. Regenerator is a great abillity allowing it to heal damage and be even more of an annoying pokemon than it already is. Slowbro also can check scaft landorus T by walling out it's physical attacks and hitting back with an 87.5% OHKO ice beam. The goal is to lock landorus in to one move like earthquake and switch in so it can't use U-turn.

Ok, that's the team. I appreciate any and all constructive criticism and will keep it in mind. :)
 
Well built team, I love the thought process behind its use. However, I would say that the team could definitely use a workaround for Heatran. The team struggles heavily against Heatran and it causes huge 50/50s for the team, inditing the sacrifice of some of your core members at times. To fix this, I would replace either Rest or Toxic on Ttar with Earthquake. Ttar has a lot of special bulk in sand, and as a result shouldn't have trouble coming in on threats like Heatran and Dragapult. Granted, Ttar gets worn down much quicker without Rest and doesn't have nearly as much potency on setups without toxic, but it is a necessary change.

As good as this team is, it needs a mon with Knock off. It is a crucial move for about every team in the SS OU metagame and without it you'll struggle against a lot of matchups. Perhaps redesigning the core would work in your favor.

Have fun :toast:
 
Hi, nice team there. I'd just suggest a couple of fixes in order to make it work better against specific threats.

First of all, switch Rock Blast>Rest on Tyranitar. You're using a pretty offensive team and I don't think you're going to click Rest so much, while a SubRoost set of Kyurem can easily stall the big majority of your team, and some sets of Volcarona can just Quiver Dance twice and outspeed your entire team without this change.

I liked the fact that you're using a Relaxed Slowbro, but since it's the only real switchin you have for Garchomp, I would use this spread:

Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Slack Off
- Ice Beam
- Future Sight
- Teleport

This spread gives you a 100% chance of OHKO vs Def Lando-T after SR damages and vs SD Garchomp after one Life Orb recoil.

As for Magnezone, Body Press without Def investments doesn't really hit anything better than STABs do. I'd just swap it with Steel Beam to OHKO setuppers like Dragapult/NPlot Hydreigon or Toxic to catch Gastrodon/Swampert on their switchin.
 
Hi, nice team there. I'd just suggest a couple of fixes in order to make it work better against specific threats.

First of all, switch Rock Blast>Rest on Tyranitar. You're using a pretty offensive team and I don't think you're going to click Rest so much, while a SubRoost set of Kyurem can easily stall the big majority of your team, and some sets of Volcarona can just Quiver Dance twice and outspeed your entire team without this change.

I liked the fact that you're using a Relaxed Slowbro, but since it's the only real switchin you have for Garchomp, I would use this spread:

Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Slack Off
- Ice Beam
- Future Sight
- Teleport

This spread gives you a 100% chance of OHKO vs Def Lando-T after SR damages and vs SD Garchomp after one Life Orb recoil.

As for Magnezone, Body Press without Def investments doesn't really hit anything better than STABs do. I'd just swap it with Steel Beam to OHKO setuppers like Dragapult/NPlot Hydreigon or Toxic to catch Gastrodon/Swampert on their switchin.

That's another viable change for the team, it could go along with a change to Magnezone for Air Balloon. I think Magnezone could definitely use that for the functionality of the team, plus multi-clicking is important for it. Not to mention that loon / leftovers defensive set can compensate for Ttar's role as the stall and setter. Makes out better with this change, I would def say OP should use this. Well thought.

Also good idea for Garchomp and Lando, I had thought of it but still figured Slowbro handles the threats quite nicely without the SpA investment.
 
Well built team, I love the thought process behind its use. However, I would say that the team could definitely use a workaround for Heatran. The team struggles heavily against Heatran and it causes huge 50/50s for the team, inditing the sacrifice of some of your core members at times. To fix this, I would replace either Rest or Toxic on Ttar with Earthquake. Ttar has a lot of special bulk in sand, and as a result shouldn't have trouble coming in on threats like Heatran and Dragapult. Granted, Ttar gets worn down much quicker without Rest and doesn't have nearly as much potency on setups without toxic, but it is a necessary change.

As good as this team is, it needs a mon with Knock off. It is a crucial move for about every team in the SS OU metagame and without it you'll struggle against a lot of matchups. Perhaps redesigning the core would work in your favor.

Have fun :toast:
Do you know which pokemon would be best to replace with a pokemon with knock off on the team? Do you also know any great pokemon/sets that would fit well on this team that has knock off? Thank you for your suggestions. :)
 
Hi, nice team there. I'd just suggest a couple of fixes in order to make it work better against specific threats.

First of all, switch Rock Blast>Rest on Tyranitar. You're using a pretty offensive team and I don't think you're going to click Rest so much, while a SubRoost set of Kyurem can easily stall the big majority of your team, and some sets of Volcarona can just Quiver Dance twice and outspeed your entire team without this change.

I liked the fact that you're using a Relaxed Slowbro, but since it's the only real switchin you have for Garchomp, I would use this spread:

Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Slack Off
- Ice Beam
- Future Sight
- Teleport

This spread gives you a 100% chance of OHKO vs Def Lando-T after SR damages and vs SD Garchomp after one Life Orb recoil.

As for Magnezone, Body Press without Def investments doesn't really hit anything better than STABs do. I'd just swap it with Steel Beam to OHKO setuppers like Dragapult/NPlot Hydreigon or Toxic to catch Gastrodon/Swampert on their switchin.
Thank you very much for the suggestions. I have changed my team accordingly.
 
Do you know which pokemon would be best to replace with a pokemon with knock off on the team? Do you also know any great pokemon/sets that would fit well on this team that has knock off? Thank you for your suggestions. :)

I would say that Hippowdon and Mandibuzz in the core would work well. Specifically because you also wanted a stall (or stall-like) mon in the team. Mandi is another dark resist, so stuffing a powerful SpA mon like specs Lele could be a possibility because of the type coverage with Ttar in there as well, if you keep it.

Of course that leads you to the dark realm of using Ferrothorn, but it isn't a loss with the coverage of ground, flying, and fairy types in those changes.
 
I would say that Hippowdon and Mandibuzz in the core would work well. Specifically because you also wanted a stall (or stall-like) mon in the team. Mandi is another dark resist, so stuffing a powerful SpA mon like specs Lele could be a possibility because of the type coverage with Ttar in there as well, if you keep it.

Of course that leads you to the dark realm of using Ferrothorn, but it isn't a loss with the coverage of ground, flying, and fairy types in those changes.
I have decided to use mandibuzz and keep tyranitar. Do I have to use a powerful special attacker like specs lele on the team? If so, which member should I replace with lele?

Also I decided to use the defensive magnezone idea you suggested and decided to make it this set:

Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 252 Def / 116 SpA / 140 Spe
Bold Nature
- Iron Defense
- Body Press
- Thunderbolt
- Substitute

Are there any tweaks i can make with this set?
 
It all depends on the base of the team, typically you shouldn't be stacking so many weaknesses into anything like with Garchomp VS Magnezone and Lele. Garchomps easily OHKO's lele, and Magne after a Scales to eliminate Ballon and gain some speed.

I recommended Lele for a base that can support it, in this team it doesn't make too much sense.

Do as you will with your core, but just keep in mind the basic premise of a well constructed SS OU team while doing so.
 
I really like this team. This kind of team is very consistent as a whole with a RIllaboom counter, metal bird killer and whatever else. The only advice I'm gonna give is change Slowbro to Slowking. Corviknight can already handle most of the physical threats and Heatran is still a massive pain in the ass. Slowking would allow you to better your odds against Heatran while protecting you from stuff like np Tornadus Therian and Nidoking, or even Tapu Koko. This is a perfect fit for the team as Tyranitar basically invalidates Volcarona's existence. Just replace toxic or rest on Tyranitar with rock blast as you need it to kill flame moth
 
I really like this team. This kind of team is very consistent as a whole with a RIllaboom counter, metal bird killer and whatever else. The only advice I'm gonna give is change Slowbro to Slowking. Corviknight can already handle most of the physical threats and Heatran is still a massive pain in the ass. Slowking would allow you to better your odds against Heatran while protecting you from stuff like np Tornadus Therian and Nidoking, or even Tapu Koko. This is a perfect fit for the team as Tyranitar basically invalidates Volcarona's existence. Just replace toxic or rest on Tyranitar with rock blast as you need it to kill flame moth
Good catch, i didnt realize i didnt have much defense towards the special side up until now. I'll change that and thank you for the observation.
 
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