@ Choice Band
Ability: Steelworker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Poltergeist
- Heavy Slam / Anchor Shot
- Grassy Glide
- Rapid Spin / Switcheroo
So I've been messing around with this totally unviable trash. It's paired with either Bulu or Rillaboom for Grassy terrain and usually pivots in via U-turn or Teleport. 252 speed outruns most Skarmory, Tyranitar, and almost everything else slower. Despite having 40 base speed the investment lets you outrun quite a lot of common OU tanks like Pex, Clef, Hippo, Corviknight etc. The key to this garbage is between Poltergeist and Heavy Slam it 1-2HKOs almost every single Pokemon in OU. When I say 1-2HKO I don't mean hitting most things for 60% if you predict right, I mean Banded Poltergeist is one of the strongest moves in the entire tier and is going to drop almost anything it hits.
252+ Atk Choice Band Dhelmise Poltergeist (110 BP) vs. 0 HP / 4 Def Zeraora: 376-444 (118.6 - 140%) -- guaranteed OHKO
Not very impressive right? It gets better.
252+ Atk Choice Band Dhelmise Poltergeist (110 BP) vs. 0 HP / 0 Def Kartana: 237-279 (91.5 - 107.7%) -- 81.3% chance to OHKO after Stealth Rock
252+ Atk Choice Band Dhelmise Poltergeist (110 BP) vs. 0 HP / 4 Def Garchomp: 310-366 (86.8 - 102.5%) -- 56.3% chance to OHKO after Stealth Rock
252+ Atk Choice Band Dhelmise Poltergeist (110 BP) vs. 0 HP / 0 Def Heatran: 283-334 (87.6 - 103.4%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Dhelmise Poltergeist (110 BP) vs. 0 HP / 4 Def Rillaboom: 324-382 (95 - 112%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Dhelmise Poltergeist (110 BP) vs. 0 HP / 4 Def Urshifu-Rapid-Strike: 297-349 (87 - 102.3%) -- 56.3% chance to OHKO after Stealth Rock
Since these are pretty much the most physically bulky offensive Pokemon in the tier it's pretty safe to say Banded Poltergeist is going to pop anything that doesn't invest in defense or resist it. But what about those that do invest in defense?
252+ Atk Choice Band Dhelmise Poltergeist (110 BP) vs. 252 HP / 252+ Def Skarmory: 169-201 (50.5 - 60.1%) -- guaranteed 2HKO after Stealth Rock
-1 252+ Atk Choice Band Dhelmise Poltergeist (110 BP) vs. 252 HP / 112+ Def Landorus-Therian: 175-207 (45.8 - 54.1%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Dhelmise Poltergeist (110 BP) vs. 252 HP / 252 Def Ferrothorn: 195-231 (55.3 - 65.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Dhelmise Poltergeist (110 BP) vs. 252 HP / 248+ Def Hippowdon: 192-226 (45.7 - 53.8%) -- 94.1% chance to 2HKO after Stealth Rock
252+ Atk Choice Band Dhelmise Poltergeist (110 BP) vs. 252 HP / 252+ Def Clefable: 262-309 (66.4 - 78.4%)
252+ Atk Choice Band Dhelmise Poltergeist (110 BP) vs. 252 HP / 252+ Def Toxapex: 160-189 (52.6 - 62.1%)
I don't want to clog this thread up with damage calcs so tl;dr almost every Pokemon that doesn't invest in bulk is OHKOed while even the bulkiest physical tanks and walls are broken in two hits. But what about Pokemon that resist Poltergeist? That's where Heavy Slam comes in.
252+ Atk Choice Band Steelworker Dhelmise Heavy Slam (120 BP) vs. 248 HP / 60+ Def Mandibuzz: 267-315 (63.1 - 74.4%)
252+ Atk Choice Band Steelworker Dhelmise Heavy Slam (100 BP) vs. 252 HP / 252+ Def Blissey: 492-579 (68.9 - 81%)
252+ Atk Choice Band Steelworker Dhelmise Heavy Slam (40 BP) vs. 252 HP / 0 Def Tyranitar: 202-238 (50 - 58.9%) -- guaranteed 2HKO
*Anchor Shot is more reliable and prevents double switches but does much less to Mandibuzz.
Also there's Grassy Glide. Assuming it's paired with Bulu or Rillaboom it's strongest priority move legal in OU, and tied with Yveltal Sucker Punch for the strongest priority move period.
252+ Atk Choice Band Dhelmise Grassy Glide vs. 0 HP / 0 Def Dragapult in Grassy Terrain: 156-184 (49.2 - 58%)
252+ Atk Choice Band Dhelmise Grassy Glide vs. 0 HP / 0 Def Nidoking in Grassy Terrain: 306-361 (100.9 - 119.1%)
252+ Atk Choice Band Dhelmise Grassy Glide vs. 0 HP / 4 Def Tornadus-Therian in Grassy Terrain: 147-174 (49.1 - 58.1%)
252+ Atk Choice Band Dhelmise Grassy Glide vs. 0 HP / 4 Def Excadrill in Grassy Terrain: 370-436 (102.4 - 120.7%)
Finally we have Rapid Spin in the last slot. Very much a "last ditch effort" move if you absolutely need hazards removed. Dragapult doesn't have the balls to try and spin block you so it's usually pretty easy to use. Alternatively Switcheroo can be in the last slot to help deal with Buzzwole who is one of the only Pokémon that can sponge hits from this.
Early game Poltergeist completely shatters almost anything in the tier. Late game Grassy Glide can clean up. I've been running it on
this team, however the team is pretty much a modified version of the Dhelmise team PokeaimMD used prior to the Spectrier ban. It certainly can use tweaking. But Dhelmise? Dhelmise has been fantastic as an early breaker. Is it even worth C- on the viability rankings? Fuck no. But it's cool as shit, fun to use, and
12 feet tall for some reason. Give it a shot if you want to click 1 move without thinking.