(Little) Things that annoy you in Pokémon

I guess snipers are very steady combatants and rarely make quick movements? :blobthinking: That said, it's obvious GF were overly cautious about making the starters too slow in early gens. If Venusaur, Meganium, Blastoise, etc. were made today, no way they would get anyway near 80 base speed. Thus Venusaur's speed is probably an anomaly.
The gen 1 and 2 starters all have balanced stat spreads, with none of their stats being below the high 70s. This changes in gen 3, with Blaziken's defenses and sceptile's HP being 70 flat and swampert having 60 speed. If we're hypothesizing about modern spreads for them, they would likely be more minmaxed as a whole, though I wouldn't be surprised if it was taken out of Meganium's and Blastoise's Attack before their Speed.
 
After seeing a post on r/pokemon, I am reminded that Decidueye has base 70 speed compared to Venusaur's base 80. I think the theory that speed is based on reaction time is kinda beyond redemption for me now.

I want to think that Decidueye's rather low base Speed is because archers or snipers don't move much... but it's true that it's yet another inconsistency.

If only there were an interview with Game Freak where there were a question about what the Speed stat means to them...
 
I don't know if I ever mentioned this. But in Pokken, you can't get characters to speak their dialog again like the Master Trainers (I think they were called) nor can you battle your coach.
So if you like hearing characters teasing you when you win or loss, that happens only up till the first time you win. Then you have to restart your save file removing all your progress.
 
If only there were an interview with Game Freak where there were a question about what the Speed stat means to them...

The Japanese term is 素早さ which ambiguously encompasses a wide range of related meanings -- fast, quick, nimble, agile, keen, sharp, etc. The choice of terminology is probably intentional, since it allows JRPG devs more flexibility or arbitrariness in rating the speed stat of their characters.
 
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I assume venusaur speed comes from the quick attack pounce most frogs do when catching prey since they lounge themselves and throw a catapult tongue pretty fast, I assume venusaur takes this in an exaggerated manner but isn't faster due to its actual movement being somewhat slow.
I think a lot of pokémons speed stats are a mix of multiple things. Reaction time, actual speed, their origins, balancing so that there isn't one true way to define why some are faster than others.
 
I assume venusaur speed comes from the quick attack pounce most frogs do when catching prey since they lounge themselves and throw a catapult tongue pretty fast, I assume venusaur takes this in an exaggerated manner but isn't faster due to its actual movement being somewhat slow.
I think a lot of pokémons speed stats are a mix of multiple things. Reaction time, actual speed, their origins, balancing so that there isn't one true way to define why some are faster than others.
I think my favorite is "flies around at high speed" Escavalier with its base 20 Speed.
 
That one is pretty simple: lore, stat and design deparments decide this separatedly, so pokedex entries will often clash with stats

I might be remembering wrong, but I think James Turner said something about him imagining Naganadel would be able to use some kind of move, that is actually completely missing from its learnset.
 
I might be remembering wrong, but I think James Turner said something about him imagining Naganadel would be able to use some kind of move, that is actually completely missing from its learnset.
I think that was mostly us in the moveset thread, noting that Poipole and Naganadel should learn Toxic Thread and String Shot due to their dex entries mention spewing a venomous adhesive liquid, but cannot. If somebody can cite Turner addressing it in anyway, it would be appreciated.
 
I think that was mostly us in the moveset thread, noting that Poipole and Naganadel should learn Toxic Thread and String Shot due to their dex entries mention spewing a venomous adhesive liquid, but cannot. If somebody can cite Turner addressing it in anyway, it would be appreciated.

Yeah, it seems I was misremembering things. All that remains, though, is information about a deleted tweet explaining that they don't really have any say on stats or movesets.

 
As someone who has worked in character design myself, it makes sense why designers dont get to choose stats and moves, since most arent aware of balance or any guidelines, but i feel like there should be at least suggestions of what the design was imagined as

Have no clue why they cant at least suggest lore stuff. Its common for character designers to influence a bit of the lore on the character, just like storyboarders and animators influence the plot of a movie/show
 
As someone who has worked in character design myself, it makes sense why designers dont get to choose stats and moves, since most arent aware of balance or any guidelines, but i feel like there should be at least suggestions of what the design was imagined as

Have no clue why they cant at least suggest lore stuff. Its common for character designers to influence a bit of the lore on the character, just like storyboarders and animators influence the plot of a movie/show
I'm guessing when it comes to lore they do have some input. He says, in reference to names, that he gets to make suggestions even if they aren't used; the same likely applies to lore.

The background/lore/name designer likely considers any design notes that come with the critter when fleshing them out later. We've seen a few sheets that have little notes about design quirks (Vanilite's "true head", Kartana's has old timey samurai-styled speech to go with some of its expressions, Incineroar has little doodles of heating tea on its belt and swinging folks around), so that stuff probably gets considered even if it doesn't get used in lore; and there's probably more pages to the design sheets than what we've seen.
 
Here's a minor annoyance: Decidueye and Primarina get original abilities but Incineroar gets a generic one and it's also the best of the lot.

I won't go beyond that because it'd get into meta and wishlisting and whatever, but like, you couldn't think of a good enough heelish ability? Just generic Intimidate?
 
Here's a minor annoyance: Decidueye and Primarina get original abilities but Incineroar gets a generic one and it's also the best of the lot.

I won't go beyond that because it'd get into meta and wishlisting and whatever, but like, you couldn't think of a good enough heelish ability? Just generic Intimidate?
This could arguably cycle back to the designing for lore vs designing for mechanics. Incineroar has an extremely clear mechanical niche (fake out+ U-turn fire starter was used by infernape in VGC with some success, Incineroar is that, but with the best ability in Doubles), but its flavour doesn't really go into anything that would suggest an optimized pivot like it actually is.

This disconnect is one of the main reasons I dislike Incineroar, but not just because the disconnect exists (I find other unintuitive things like Nidoking being mostly special nowadays entertaining if anything). A lot of extra content for incineroar is based on its flavour, most notably its Smash appearance. But I don't want a crossover that looks right, I want a crossover that plays right. So the disconnect only bothers me because Incineroar is major enough to get that extra content. (Insert rant about spinoff Charizard being slow and bulky here)
 
is why you should be playing Platinum instead!

...

In order to not make this too short, I agree that the slowness in D/P is pretty annoying. As I said in another thread not too long ago, I played D/P a bit recently and then switched to Platinum. After playing D/P, I had gotten used to the slowness of them to the point that when I switched to Platinum, I got shocked. It was on a whole new level compared to D/P.

Here's a video which shows some of the differences in the gameplay speed:


The most notable is of course the Surfing speed. The rest are mostly minor though. The difference regarding the HP bar for Blissey is actually not that big, it is only 4 seconds shorter in Platinum. However, Platinum in general is a lot faster in battles because D/P has a lot of minor delays after pretty much everything, which Platinum fortunately doesn't have.
 
A small thing that annoys me in Pokemon is how there's 3 pivot moves (Volt Switch, U-turn, Flip Turn) that are learned by a lot of illogical Pokemon, instead of having a wider diversity in pivot moves. 185 Pokemon learn uturn, 65 (10 non-elec) learn V-switch, and 28 (+ Dragalge and Mew) learn Flip turn.
It'd make much more sense to have moves such as Tap Out (Or Tag Out, Fighting move) for mons such as Ambipom, Cobalion, and so on.
Idk it just annoys me, even if it's competitively much better to have the unresistable (as in nothing is immune) uturn.
 
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Here's a minor annoyance: Decidueye and Primarina get original abilities but Incineroar gets a generic one and it's also the best of the lot.

I won't go beyond that because it'd get into meta and wishlisting and whatever, but like, you couldn't think of a good enough heelish ability? Just generic Intimidate?
Incineroar did have two signature moves in SM, Darkest Lariat and Throat Chop (the latter might have been breedable onto something before USUM?), compared to the one of Decidueye and Primarina. Of course, both moves are no longer signature, being turned into a TR and a tutor move respectively, but it is something.
 
Incineroar did have two signature moves in SM, Darkest Lariat and Throat Chop (the latter might have been breedable onto something before USUM?), compared to the one of Decidueye and Primarina. Of course, both moves are no longer signature, being turned into a TR and a tutor move respectively, but it is something.

Plus, Primarina's isn't signature anymore either. Lapras gets it. I don't know about Spirit Shackle though.
 
Throat Chop was on Sneasel as an egg move (since SM, incidentally), turned into a Tutor in USUM, then got expanded into TR and put on more Pokemon in their level up movepool.

Darkest Lariat is still only learnable by level up by Incineroar, but is now a TR. Shockingly no egg moves.

Sparkling Aria only added as an egg move in SWSH to Lapras

Spirit Shackle remains Decidueye exclusive. Which is a little surprising I could see that going to a couple different ghosts as an egg move
 
Darkest Lariat is still only learnable by level up by Incineroar, but is now a TR. Shockingly no egg moves.
They have all but expunged any TM or TR moves from Egg Move lists (they started this generations ago but it seems close to finalized in SWSH) so I'm actually not surprised that it's not an Egg Move on anything.
 
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