Pet Mod Stereotypes - (Slate 21: Bug/Normal, Ghost/Grass and Fire/Psychic)

Mossy Sandwich

Gunning for the top
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UUPL Champion
Name: Nympheral
Ability: Beast Boost
Typing: Rock/Fairy
Stats: 71/89/83/109/67/151 (570 BST)
Weight: 21,6kgs
Relevant Moves: Calm Mind, Diamond Storm, Draining Kiss, Earth Power, Energy Ball, Explosion, Light Screen, Meteor Beam, Moonblast, Moonlight, Play Rough, Power Gem, Reflect, Stealth Rock, Trick Room, All Universal TMs
Flavor Moves: Ally Switch, Amnesia, Ancient Power, Body Press, Bulldoze, Charm, Covet, Dazzling Gleam, Dig, Disarming Voice, Fairy Wind, Giga Impact, Gravity, Gyro Ball, Harden, Hyper Beam, Iron Defense, Magic Coat, Magic Room, Misty Explosion, Misty Terrain, Psych Up, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Sandstorm, Smack Down, Stone Edge, Tackle, Terrain Pulse, Wide Guard, Wonder RoomF
Flavor Description: Do you know about restrictions' 3 temperature fairies? They're 3 ultra-beast (570 BST, all stats are prime numbers, only ability is beast boost) that are based off the 3 main units of measurements for temperature. I think the names "Faerenheit", "Kelven" and "Cellsius" make it pretty obvious which unit they're supposed to represent. Anyway, I decided to start a new fairy ultra beast group for this mod: The state of matter group! Nympheral represents the solid state of matter. Its a nymph made of stone, gems, crystals and shards of glasses. Its very small and light, letting it move around quickly. The sharp ores making up its body also give it its high attack stat.
Competitive Description: Nympheral can act as a Screens or Rocks lead, setting up what it needs to before exploding. It can do so rather well thanks to its amazing speed tier. It might also be able to be a Trick Room setter that explodes, but it doesn't synergize well with the playstyle due its high speed. However, it can also act as an offensive pokemon. Thanks to Meteor Beam or Calm Mind paired with its high speed, Nympheral can get a spatk boost and threaten a sweep against weakened teams. Its great Rock/Fairy/Ground coverage allows it to hit many targets for high damage. This makes its average 109 spatk a lot scarier than it may actually seem. That being said, Nympheral's low bulk means it may have trouble setting up and will be in trouble when facing a pokemon that can survive one of its attacks. This means it may have some trouble beating a healthy spdef Burrodger or Whiscamp. Overall, a solid suicide lead or dangerous sweeper.


Name: Jungape
Ability: Own Tempo/(Gorilla Tactics)
Typing: Normal/Grass
Stats: 82/90/116/67/76/79 (510 BST)
Weight: 189kgs
Relevant Moves: Belly Drum, Body Slam, Double-Edge, Drain Punch, Earthquake, Knock Off, Superpower, U-Turn, Wood Hammer, All Universal TMs
Flavor Moves: Acrobatics, Aerial Ace, Agility, Aromatherapy, Assurance, Body Press, Branch Poke, Brick Break, Brutal Swing, Bulk Up, Bulldoze, Bullet Seed, Celebrate, Coaching, Copycat, Counter, Covet, Detect, Darkest Lariat, Dizzy Punch, Double Slap, Dynamic Punch, Energy Ball, Fake Out, Feint, Flail, Fling, Focus Energy, Focus Punch, Follow Me, Foresight, Giga Drain, Giga Impact, Grass Knot, Grassy Glide, Grassy Terrain, Growl, Growth, Headbutt, Helping Hand, High Horsepower, Hyper Beam, Hyper Voice, Leaf Storm, Leer, Low Kick, Mega Kick, Mega Punch, Nature Power, Power-Up Punch, Quick Guard, Rage, Recycle, Retaliate, Reversal, Roar, Rock Smash, Scary Face, Secret Power, Seed Bomb, Seismic Toss, Slam, Solar Beam, Stomp, Stomping Tantrum, Strength, Submission, Sunny Day, Swagger, Synthesis, Tackle, Taunt, Thrash, Uproar, Wake-Up Slap, Work Up, Yawn
Description: Jungape may seem scary at first due to Gorilla tactics granting it the equivalent of 160 base attack. However, it's held back by its poor stab combo and mediocre speed. While it does have coverage for them, Steel types resist both of its stabs and shrug off its attacks. On the other hand, its low speed means it's threatened easily by faster offensive threats such as Dojodo, Skappa, Fluxtape, Laopharsi, Harzodia, Magroach and more. This means that it really wants to run scarf as it's easily checked by many pokemon otherwise. It's also prediction-reliant as everytime it attacks, it has to commit to that move. Still, its scarf sets make for a powerful and fast attacker while its Choice Band sets make it an incredibly powerful wallbreaker.
 
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Name: Lumidian (Luminous + Obsidian)
Ability: Solid Rock / Illuminate | Misty Surge (HA)
Typing: Rock / Fairy
Stats: 67 / 102 / 121 / 102 / 101 / 37 [BST: 530]
Weight: 499.8 kg
Relevant Moves:
Physical: Body Press, Earthquake, Explosion, Heat Crash, Heavy Slam, Rock Slide, Stone Edge, Zen Headbutt
Special: Earth Power, Fire Blast, Flash Cannon, Lava Plume, Meteor Beam, Power Gem, Psychic, Psyshock, Terrain Pulse
Status: Bulk Up, Calm Mind, Moonlight, Protect, Reflect, Stealth Rock, Substitute, Toxic, Trick, Trick Room
Flavor Moves:
Physical: Facade, Rock Throw, Rock Tomb, Sand Tomb, Smack Down, Tackle
Special: Ancient Power, Misty Explosion, Round, Snore
Status: Amnesia, Attract, Iron Defense, Magic Room, Life Dew, Misty Terrain, Rest, Rock Polish, Sandstorm, Sleep Talk, Speed Swap, Wonder Room
Description: Setup sweeper that abuse around Misty Terrain to use Fairy type Terrain Pulse and Stall which will be helped by Solid Rock.
Name: Vyno (Vine + Uno)
Ability: Sap Sipper / Solar Power | Pure Power (HA)
Typing: Normal / Grass
Stats: 66 / 66 / 88 / 122 / 122 / 66 [BST: 530]
Weight: 17.7 kg
Relevant Moves:
Physical: Double-Edge, Fire Lash, Gunk Shot, Horn Leech, Leech Life, Power Whip, Rapid Spin
Special: Energy Ball, Fire Blast, Giga Drain, Sludge Bomb, Tri Attack
Status: Leech Seed, Nasty Plot, Protect, Spikes, Spiky Shield, Substitute, Swords Dance, Synthesis, Thunder Wave, Toxic, Toxic Spikes
Flavor Moves:
Physical: Facade, Smart Strike, Snap Trap, Spark, Take Down, Vine Whip, Wrap
Special: Absorb, Ember, Hyper Beam, Mega Drain, Round, Snore, Water Gun, Water Pulse, Whirlpool
Status: Agility, Electric Terrain, Entrainment, Grassy Terrain, Hail, Rest, Simple Beam, Sleep Talk, Sunny Day, Work Up
Description: NP sweeper. Pure Power SD sweeper. Sun Abuser. This is the example of the set it can run viably. It also can run hazards and Pure Power Rapid Spin.
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
For those of you not on the Discord, I'll be doing a sub review after the 24 hour warning this slate. Some of my points for or against your Pokemon will be personal but I'll mention those and otherwise will try to be as objective as possible. If you want my input, please make sure your subs are done before then.

Name: Solixie
Ability: Beast Boost
Typing: Rock/Fairy
Stats: 97/137/113/73/89/61 (586)
Weight: tiny stone ball
Relevant Moves: Stone Edge, Play Rough, Swords Dance, Zing Zap, Toxic, Iron Head, Poison Jab, Blaze Kick, Power Gem, Moonblast, Earth Power, Rock Slide, Spikes, all universal TMs
Flavor Moves: a lot
Description: Part of the state of matter pixie trio, for which if I were to name all three, they'd be Solixie, Liquimp, Gasprite. I'm hopeful we can get those for Rock Ground or Steel Fairy, Poison or Water Fairy, and Flying or Ghost Fairy respectively. Anyways, this is a breaker meant to exploit opportunities given by certain bulky Pokemon, namely Magroach, Drakotomy, and Wish Nimbustorm. Its typing isn't really that beneficial for defensive use as of right now otherwise, since most Pokemon either have some coverage or a STAB move to hit it super effectively. There's no way to punish Magroach U-Turn when you come in given the limitation I put myself on with Beast Boost, but it's really locked out of doing much else. Being pivoted on for this Pokemon incoming kind of sucks given how slow it is, but depending on the opposing team, it may not be the end of the world. Special sets are an option, and they likely won't be terrible because of how good Rock/Fairy/Ground coverage is. Might give this Calm Mind or a slight Sp. Def boost.

Name: Lemotic
Ability: Prankster
Typing: Grass/Normal
Stats: 100/100/120/60/60/60 (500)
Weight: idk
Relevant Moves: Power Whip, Leaf Blade, Body Slam, Taunt, Leech Seed, Toxic, Aromatherapy, all universal TMs
Flavor Moves: adding some in a bit
Description: Physically defensive 'mon. Has a pretty bad defensive typing but Prankster on top of a load of utility should help this. I might give this thing Recover or something but idk, no huge reason behind this but I felt a phsically bulky mon would be nice to go alongside our recently-winning specially-oriented Water/Electric.

Probably won't sub for Dark/Flying
 
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Name: Diamunclo (Diamond + Carbuncle/Carbunclo [I've seen both spellings while researching] + Glow)
Ability: Dazzling / Super Luck / (Sturdy)
Typing: Rock/Fairy
Stats: 55 / 110 / 75 / 90 / 85 / 125 (540 BST)
Weight: 18.0 kg / 39.7 lb

Relevant Moves: (Universal TMs: Yes)
: Accelerock, Crunch, Diamond Storm, Fire Fang, Ice Fang, Play Rough, Rock Slide, Stone Edge, Thunder Fang
: Dark Pulse, Dazzling Gleam, Extrasensory, Power Gem
: Calm Mind, Hone Claws, Light Screen, Poison Gas, Reflect, Spikes, Stealth Rock
Flavor Moves: Ancientpower, Bite, Dig, Growl, Heal Pulse, Meteor Beam, Night Slash, Phantom Force, Rock Throw, Rock Tomb, Sandstorm, Slash, Smack Down, Solar Beam, Sunny Day

Flavor: This is based off of the mythical creature and not the skin condition, lets get that out of the way before anything else. Given how many possible designs it has due to the original myths having it up in the air, I'm personally envisioning it being the version before modern media decided on the catlike appearance, being a fairly small rodent-esque type with an armored shell, but whoever sprites this can take whichever path they want to so long as they can justify the biting-type moves. Similarly, it's not the biggest thing in the world either, quite firmly being small. As in "Probably wouldn't get an LC version of it" small. A couple of moves (Namely Phantom Force and Poison Gas) may seem a little out of place, but they're both from how to (supposedly) get a carbuncle's treasure.

Description: Diamunclo is... a decently splashable Pokémon, despite the okay bulk being held back by an absolutely minuscule 55 HP. Passable defensive typing helps it stay in the game, and its abilities all have some uses. Dazzling stops it from being picked off, Sturdy acting as a Sash for a relatively frail sweeper is nice, and Super Luck combined with Stone Edge can really deal a bunch of hurt since it becomes a crit monster.

Physical sets can fire off a Hone Claws before going to town with Diamond Storm/Play Rough STABs or one of the solid handful of coverage moves it gets. It's not a lot, being walled mostly by Steel types, but like... If you're using Fire Fang or Dig on a steel type and get oneshot by its STAB Iron Head, that's on you.

It doesn't have many special moves, but it still has a couple of alright moves. Not gonna be winning any rewards with unboosted 90 SpAtk nor is it going to be the master of coverage, but Calm Mind helps the former. Or you can just run a Choice Specs with all four of the listed moves, I'm not going to stop you.

It also has a good number of support moves. Rocks plus Spikes are cool, the dual screens are nice, and some sets can afford to give a move slot or two to them. The name of this carbuncle is unpredictability, since you don't know how far it'll lean in support, or whether it goes physical or special.

Name: Malicondre (Malicious + Macabre + Condor)
Ability: Moody / Defiant / (Tough Claws)
Typing: Dark/Flying
Stats: 124 / 114 / 84 / 54 / 64 / 94 (534 BST)
Weight: 40 kg / 88.2 lb

Relevant Moves: (Universal TMs: Yep)
: Crush Claw, Dragon Claw, Drill Peck, Dual Wingbeat, Fake Out, Foul Play, Knock Off, Steel Wing, Throat Chop, U-Turn
: Bulk Up, Defog, Dragon Dance, Feather Dance, Flatter, Memento, Parting Shot, Roost, Taunt, Torment
Flavor Moves: Air Slash, Beat Up, Brutal Swing, Dark Pulse, Fly, Mega Kick, Peck, Perish Song, Screech, Snarl, Wing Attack

Flavor: A massive condor with an incredibly aggressive appearance and stance. Probably has a perpetually smug aura to go with it. Has a dark color scheme with some emphasis on its red claws.

Description: It's a solid Pokémon all around (except Sp. Defense) with Dragon Dance for offensive sets and a whole lot of support options, ranging from hazard control to physical tank to overall general annoyance with debuffs and pivoting. Both of the legal abilities give it a lot of extra power, but I feel like it doesn't have enough coverage to get too out of hand with what it can do. Physical walls give it a tough time while it boosts to break past them, or simply force it to switch out to let an ally take the job. Moody is there for flavor since the OP said that's fine as long as there's other options, given how its maliciousness can be spontaneous and on a whim.
 
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Frightate Male.png

Name: Frightate
Ability: Intimidate / Gale Wings
Typing:

Stats: 90/80/100/80/90/90 BST:530
Weight: 2kg / 4.4lbs
Height: (Wingspan) 2.44m / 8ft, (Head to Paw) 1.14m / 3'9"
Relevant Moves: (Including Universal TMs)
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Beak Blast, Dual Wingbeat, Foul Play, Darkest Lariat, Fake Out.
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Fiery Wrath, Snarl, Hurricane, Air Slash, Mystical Fire.
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Roost, Tailwind, Mirror Move, Feather Dance, Swagger, Obstruct, Taunt, Will-O-Wisp.
Flavor Moves: Fly, Drill Peck, Aerial Ace, Wing Attack, Punishment, Feint Attack, Thief, Torment, Flatter, Steel Wing, Astonish, Twister, Fury Attack, Pound, Razor Wind, Memento, Attract, Mud Slap (they always have it)
Description: Fright + Frigate, Based on the Magnificent Frigatebird. Normally seen in flocks of either gender, Frightate are ruthless scavengers that aren't afraid to do the dirty work themselves. The males are the leaders, while the females are the ones doing the male's bidding. Once in a while the jealous females fight between them in order to be approved by the leading males with their Gular Sac, a sight lovely, yet terrifying to see.
Bulky bird is bulky. 90HP and 100Def with many moves to go with it, like WoW, Taunt and Gale Wings, Although it does have quite a good Dark STAB in Fiery Wrath.
 
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Name: Xenalgae (xenarthan + algae)
Ability: Grass Pelt/Gluttony/Intimidate
Typing: Normal/Grass
Stats: 100/120/90/65/80/80 (BST 535)
Weight: 150.0 kg
Relevant Moves:
Physical: Body Slam, Double-Edge, Drain Punch, Earthquake, Facade, Power Whip, Rock Slide, Seed Bomb, Shadow Claw, Superpower, X-Scissor
Status: Bulk Up, Jungle Healing, Roar, Substitute, Synthesis, Thunder Wave
Flavor Moves:
Physical: Aerial Ace, Body Press, Brick Break, Brutal Swing, Bulldoze, Crush Claw, Cut, False Swipe, Fury Swipes, Giga Impact, Lick, Mega Punch, Metal Claw, Night Slash, Payback, Pound, Psycho Cut, Rock Smash, Slam, Slash, Stomping Tantrum, Strength, Vine Whip, Zen Headbutt
Special: Absorb, Energy Ball, Giga Drain, Grass Knot, Hyper Beam, Hyper Voice, Mega Drain, Mud-Slap, Round, Solar Beam, Weather Ball
Status: Attract, Endure, Grassy Terrain, Growl, Growth, Hone Claws, Magic Coat, Nature Power, Protect, Rain Dance, Rest, Sleep Talk, Sunny Day

Description: The unique lifestyle of modern sloths and their tropical habitat cause algae to bloom in their hair; I decided to mix this with their prehistoric relatives as the basis for Xenalgae (protists were counted as Grass for Dhelmise, so it should work). Xenalgae is somewhat lethargic, but is still decently active with a tempermental streak. Competitively, Intimidate is the general ability, allowing Xenalgae more opportunities to set up with Bulk Up. Xenalgae can serve as a late-game BU sweeper with high powered dual STAB and either EQ for coverage or Jungle Healing to keep itself healthy; alternatively, Body Slam allows paralysis spreading to improve Xenalgae's speed tier. A Band or Scarf set allows other coverage options like Superpower, Shadow Claw and Rock Slide. Flavor wise, I mostly stuck to standard Normal and Grass moves, as well as slashing/claw based moves and a bunch of weaker coverage. Also Zen Headbutt because phonics.


Name: Cryptowl (cryptid + owl)
Ability: Tinted Lens/Unnerve/Keen Eye
Typing: Dark/Flying
Stats: 90/65/105/90/95/80 (525 BST)
Weight: 37.6 kg
Relevant Moves:
Physical: Foul Play, Knock Off, U-turn
Special: Air Slash, Dark Pulse, Heat Wave, Night Shade
Status: Defog, Nasty Plot, Roost, Taunt, Trick, Whirlwind
Flavor Moves:
Physical: Aerial Ace, Assurance, Brave Bird, Crush Claw, Dual Wingbeat, Fly, Night Slash, Peck, Pluck, Steel Wing, Sucker Punch, Vice Grip, Wing Attack
Special: Extrasensory, Gust, Hyper Beam, Icy Wind, Round
Status: Agility, Attract, Confide, Detect, Disable, Endure, Laser Focus, Leer, Mimic, Moonlight, Protect, Rest, Scary Face, Sleep Talk, Substitute, Tailwind

Description: There's a saying in cryptozoology that most cryptids are probably either a basking shark or an owl, so I decided to run with this idea for an owl-like Pokemon that is often misidentified as scarier creatures. With this spread, Cryptowl can serve as either a bulky support or a sweeper thanks to NP, Tinted Lens making up for its lower BP STAB. Defensive variants have quite a few options, between stallbreaking, pivoting, item removal and/or getting consistent damage with Foul Play or Night Shade. Flavor stuff is what you'd expect, plus some reference to its nocturnal nature.
 
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Name: Colosseed (Colossus + Seed)
Type: Normal/Grass
Abilities: Overcoat/Intimidate (H: Technician)
Stats: 110/200/115/30/115/60 (BST: 630)
Weight: 950 kg
Movepool: Universal TMs except Facade, Spore, Leech Seed, Body Press, Synthesis, Aromatherapy, Encore, Light Screen, Reflect, Iron Defense
Description: hehehehehehehe. Very bulky but way too passive. Its only useful attacking move is Body Press. You can also run an assault vest struggle set for lols. hehehehehehehehehehehehehehehehehe. This thing is so stupid.

:murkrow:
Name: Workrum (Nothing in particular. Don't look at it backwards)
Type: Dark/Flying
Abilities: Insomnia/Super Luck (H: Prankster)
Stats: 90 / 85 / 126 / 85 / 126 / 91 (BST: 489)
Weight: 4.6 lbs
Movepool: Murkrow's Movepool + Parting Shot
Description: Not chunky Murkrow with parting shot
 
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Spriturn (sprite, saturn)
Rock/Fairy Type

Ability: Misty Terrain / Unaware / Filter
Stats: 80/60/95/105/100/85 (520)
Weight: 0.1lbs/ 0.1kg (because its all gass)
Relevant Moves: Stealth Rocks, Misty Explotion, Dazzling Gleam, Power Gem, Calm Mind, Haze, Strange Steam, Clear Smog, Psychic, Focus Blast, Draining Kiss, Corrosive Gas.
Flavour Moves: Poison gas,
Description: Spriturn is supposed to be a bulky mon with ok offensive viability. With its bulk and 85 speed, it can set up rocks/ set up calm mind or the sort. Made to be sort of a uturn counter while not making it the only reason to use it

Catton (Cotton, Cat)
Grass/Normal
Ability: Own Tempo/ ——— / Cotton Down
Stats: 125/95/110/70/60/70 (530)

Weight: 90kg
Relevant Moves: Cotton Spore, Mean Look, Body Slam, Body Press, Leech Seed, Cotton Guard, Rock Tomb, Sleep Powder, Power Whip
Flavour Moves:
Description: Catton is a physical wall that either forces your opponent to switch and therefore makes its teamates weaker or survives a hit and then lowers the opponent’s speed by alot

def subbing more
 
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zxgzxg

scrabble
is a Forum Moderator
image0 (3).jpg

Name: Spincaba [Spin + Ciccaba]
Typing: Flying / Dark
Ability: Insomnia / Tangled Feet / Contrary
Stats: 65 / 90 / 95 / 80 / 135 / 80
Moves:
Physical: Brave Bird, Close Combat, Dual Wingbeat, Foul Play, Knock Off, Power Trip, Rapid Spin, Sucker Punch, Superpower​
Special: Aura Sphere, Air Slash, Dark Pulse, Heat Wave, Hurricane, Fire Blast, Flamethrower, Focus Blast, Overheat​
Status: Agility, Nasty Plot, Roost, Topsy-Turvy, Toxic, Will-o-Wisp​
Description: Contrary user. The moves that abuse Contrary also act as coverage while still boosting its STAB Power Trip. The most common moves will probably be Superpower, Overheat, Power Trip, and Roost, but Close Combat can be used if special bulk is a concern, and Dark Pulse to hit physical walls. It also has nice support sets, Contrary acting as a Defog deterrent and being able to hit spinblockers with Dark STAB.

Pokemon: Scapegroath [Scapegoat + Growth]
Type: Grass / Normal
Ability: Emergency Exit
Stats: 65 / 140 / 80 / 40 / 60 / 110
Moves:
Physical: Body Slam, Double-Edge, Horn Leech, Jump Kick, Megahorn, Wood Hammer​
Special: Earth Power, Giga Drain, Hyper Voice, Tri Attack​
Status: Leech Seed, Milk Drink, Yawn​
Description: In conjunction with a high attack stat and low HP, it uses recoil moves to proc Emergency Exit itself. SubSeeding might be a thing?
 
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Name: Medicorvid
Ability: Natural Cure / Poison Touch / Merciless
Typing: Dark / Flying
Stats: 75 / 72 / 83 / 97 / 102 / 111 (540 BST)
Weight: 0.7 kg
Relevant Moves: Aromatherapy, Toxic, Sludge Bomb, Air Slash, Purify, Dark Pulse, Defog, Heat Wave, Taunt, U-Turn, Wish, Protect, Nasty Plot, Roost, Hurricane
Flavor Moves: Snore, Rest, Round, Sleep Talk, Substitute, Facade, Swagger, Confide, Double Team, Endure, Attract, Aerial Ace, Secret Power, Swift, Tailwind, Sunny Day, Steel Wing, Fly, Rain Dance, Thief, Air Cutter, Natural Gift, Giga Impact, Hyper Beam, Agility, Dual Wingbeat, Captivate, Pluck, Sky Attack, Double-Edge, Ominous Wind, Mimic, Uproar, Mud-Slap, Twister, Acrobatics, Curse, Gust, Brave Bird, Headbutt, Work Up, Wing Attack, Sweet Scent
Description: Medicorvid is quite the versatile pokemon, being able to act as a pivot, cleric, status spreader, and Merciless-abusing Special attacker. It has a pretty good typing, but mediocre STAB moves, forcing it to rely on Nasty Plot and Merciless to deal damage.

Name: Kudzume
Ability: Overgrow / Gluttony / Stamina
Typing: Grass / Normal
Stats: 91 / 87 / 112 / 63 / 79 / 66 (498 BST)
Weight: 19.2 kg
Relevant Moves: Curse, Power Whip, Strength Sap, Knock Off, Rock Slide, Body Slam
Flavor Moves: Giga Drain, Protect, Rest, Round, Sleep Talk, Snore, Substitute, Energy Ball, Facade, Solar Beam, Grass Knot, Seed Bomb, Attract, Swagger, Confide, Toxic, Double Team, Worry Seed, Endure, Nature Power, Flash, Swords Dance, Bullet Seed, Growth, Safeguard, Mega Drain, Giga Impact, Hyper Beam, Cut, Razor Leaf, Leaf Storm, Double-Edge, Headbutt, Magical Leaf, Absorb, Sweet Scent, Rock Smash, Mimic, Tackle, Sludge Bomb, Ingrain
Description: Kudzume is a nice, bulky physical wall that can get terrifyingly out of hand when left unchecked. Its primary STAB move is Power Whip, and its best coverage is Rock Slide, which hits the Fire, Ice, Bug and Flying types that can hit it SE. It has Strength Sap for recovery, and can run Knock Off if needed.
 
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ViZar

your toast is burned
is a Social Media Contributor Alumnus
Name: Goatreck
Ability: Thick Fat/Reckless (HA)
Typing:

Stats: 115/115/100/60/60/75 (525)
Weight: 327 kg
Wood Hammer, Double-Edge, Bulldoze, Head Charge, Seed Bomb, Facade
Agility, Milk Drink, Leech Seed, Taunt, Bulk Up


Head Smash


Description: Goatreck is a physical wallbreaker that lacks the ability to break through Heraleo. Alternatively, it can run a bulkier set with its good physical bulk combined with Leech Seed and Milk Drink. It has a decent speed tier with 75, which doesn't help it out much.


Name: Corvil
Ability: Regenerator
Typing:

Stats: 71/117/65/109/70/98 (530)
Weight: 19 kg
Brave Bird, Sucker Punch, Knock Off, Dual Wingbeat, Drill Peck, Foul Play, U-turn
Hurricane, Air Slash, Heat Wave, Dark Pulse, Snarl
Work Up, Roost, Parting Shot, Defog, Taunt



Hyper Voice

Description: Corvil is a wallbreaker that either go physical, special or mixed. It has Regenerator to offset Brave Bird Recoil or Stealth Rock damage, in case it uses a different item than HDB. Its speed tier of 98 is a good speed tier but it misses out on Jolly Prairret.

Note: I'm gonna finish the movepools in case they win or later, depends on what comes first.
 
Name: Granitoll (Granite + troll)
Ability: Mold breaker/solid rock/(rock head)
Typing: rock/fairy
Stats: 90/110/110/65/80/45 (500)
Weight:
Relevant Moves: head smash, play rough, rock slide, avalanche, earthquake, stealth rock, bulk up, glare, brick break, head charge, universal TMs
Flavor Moves: rock blast, bulldoze, force palm, smack down, dual chop, payback, work up, fling, comet punch, strength, submission
Description: Big troll made of rocks, with a grumpy face and Minecraft villager nose. A bulky attacker with powerful head smash with no recoil and kinda decent coverage, having stealth rock and glare as utility and useful abilities in solid rock and rock head
 
:bw/cacnea: :bw/victreebel:
Name: Barbtus (Bard/Barb+ Cactus)
Ability: Dry Skin/Overcoat/Solar Power (HA)
Typing:

Stats: 80/60/70/115/120/100 (545 BST)
Weight: 18.65 kg
Relevant Moves:
- No
- Weather Ball, Earth Power, Energy Ball, Terrain Pulse, Petal Dance, Ancient Power, Solar Beam, Sludge Bomb, Grass Knot, Giga Drain, Hyper Voice, Leaf Storm, Nature Power
- Quiver Dance, Rain Dance, Spikes, Spiky Shield, Sandstorm, Sunny Day, Growth, Leech Seed
Flavor Moves:
- Wood Hammer, Rock Slide, Tackle, Pin Missile, Stomping Tantrum, Solar Blade, Double Edge, Facade, Grassy Glide, Giga Impact, Cut, Vine Whip, Body Slam
- Acid, Absorb, Hyper Beam, Mega Drain
- Teeter Dance, Toxic, Aromatherapy, Swords Dance, Synthesis, Sing, Grassy Terrain, Heal Bell, Charm, Misty Terrain
Gets all universal tms.
Description: Inspired by final fantasy's cactuar this is a dancing cactus (though this one can also sing), competitively its inspired by lilligant and heliolisk but its balanced around playing to the offensive strengths of each while lacking some of their tools, grass normal its one of the worst typings of the game; defensively and offensively normal does nothing to help grass types other than add a weakness and yet another stab to be walled by steel types, i played around this idea and actually took advantage of it by giving it normal moves that change acording to terrain, inspired by heliolisk this pokemon was given abilities that benefit acording to various weathers, and just like lilligant this pokemon has quiver dance, something inherited from both is access to good coverage but something to keep in mind is that i excluded things like glare and sleep powder and decided to reduce the immediate power in favor of a more standard speed tier and better bulk, overcoat might look out of place in a grass type since they are already immune to powder moves but its a way to help it synergize with sand and hail weathers without relying on an evasion ability, stats and moves might look overboard to some but i honestly think i undershot this one considering its one of the worst types ...

Weather attacker

Barbtus @ Life Orb
Ability: Solar Power / Overcoat / Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sunny Day / Rain Dance / Sandstorm / Growth
- Weather Ball
- Giga Drain / Solar Beam
- Earth Power

Whenever we get a drought user growth will become a viable option to make it closer to a standard base 100 speed +2 sweeper, the combination of weather ball + grass stab + ground coverage its probably the best neutral combination and depending on what weather you use you get amazing coverage combinations.

Quiver Dancer

Barbtus @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Ancient Power / Weather Ball / Hyper Voice
- Earth Power
- Giga Drain

Probably its more consistent weatherless set, dry skin can help heal back its hp in case hazards break its focus sash but other weather abilities can also be used with proper team support, unlike lilligant this pokemon lacks sleep powder and can't abuse petal dance without getting confused, this set might seem scary at first but believe me the combination of mediocre offenses and low bp moves balance it out well.

Spiker

Barbtus @ Leftovers
Ability: Dry Skin
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Leech Seed
- Spiky Shield / Substitute
- Hyper Voice

Taking advantage of its special resistances barbtus can come in on special water type attackers and set hazards up while healing off from a sub seed set, just like prairret the presense of magic guard counters greatly decreases the usability of this set and bad match ups vs our defoggers harm this set more, but even with those faults i still think this set might see some uses.

other set options include a more supportive set with aromatherapy, gambling a sleep with sing, or aggresive sets with spikes but those are bound to be less effective than the sets up there.

:bw/crobat: :bw/aerodactyl:
Name: Chiroyle (Chiroptera+Gargoyle)
Ability: Comatose
Typing:

Stats: 80/70/80/90/120/130 (570 BST)
Weight: 103 kg
Relevant Moves:
- U-Turn, Thief, Poison Fang, Knock Off
- Air Slash, Sludge Bomb, Flamethrower, Giga Drain, Hurricane
- Whirlwind, Roost, Toxic, Taunt, Defog, Haze
Flavor Moves:
- Quick Attack, Wing Attack, Round, Payback, Pluck, Aerial Ace, Assurance, Astonish, Acrobatics, Sucker Punch, Sky Attack, Dual Wingbeat, Double Edge, Fire Fang, Facade, Fly, Giga Impact, Leech Life, Crunch, Bite, Brave Bird
- Uproar, Incinerate, Air Cutter, Shadow Ball, Snarl, Fire Blast, Hex, Venoshock, Hyper Beam
- Torment, Tailwind, Agility, Supersonic, Spite, Screech, Hypnosis, Venom Drench, Mean Look, Mimic
Gets all universal tms excluding sleep talk.
Description: Inspired mainly by a gargoyle with some bat flavor Chiroyle its a bat that lurks in caves acting like a statue and catching unsuspecting prey, i wanted an ability that replicated the immunity to be made into stone, while also replicating the idea of stone beings being resistant to poison and burns, comatose seemed to lurk up in that alley and honestly i think it fits perfectly both for flavor and competitive use, the main idea of this pokemon is act like a fast haze user to prevent set up sweepers from going ham on you, outside of that there is standard flying stuff (roost, defog, whirlwind, u-turn) and standard dark utility (knock off), poison coverage + draining moves come from the bat flavor while fire coverage comes from the gargoyle flavor, mediocre offenses means that even with those its probably going to struggle to break past anything with decent bulk so its role its mostly locked into a passive fast bulky utility mon, competes a bit with dullaham as a special wall but this pokemon has more special weaknesses (ice, electric) a stealth rock weakness and no ability giving it extra resistances to speak of so i think they are different enough even without going into movepool differences (not having heal bell, will o wisp and being worse at handling physical attackers are obvious).

:xy/diancie:
Name: Carbpress (Carbon + Compress)
Ability: Clear Body/Illuminate/Solid Rock (HA)
Typing:

Stats: 70/130/80/125/110/85 (600 BST)
Weight: 105.4 kg
Relevant Moves:
- Earthquake, Explosion, Play Rough, Stone Edge, Stomping Tamtrun, Diamond Storm, Body Press
- Earth Power, Moonblast, Meteor Beam, Power Gem
- Stealth Rock, Trick Room, Light Screen, Reflect
Flavor Moves: not bothering, expect universal tms and a bunch of weaker moves from these types and normal moves learned by almost every mon
Description: Mixed Breaker, high offensive stats that aren't backed up with reliable set up, high bulk that isn't backed up with recovery, Speed low enough to be outsped by offensive mons yet high enough to be bad in trick room, just a piece of mediocre rock really.
 
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Magmajudis

Title pending
Name: Solymph (Solid + Nymph)
Type: Rock/Fairy
Stats: 60/120/110/110/80/70 (BST: 570)
Abilities: Solid Rock / (Serene Grace)
Weight: 35 kg
Relevant Moves: Earth Power, Meteor Beam, Diamond Storm, Moonblast, Play Rough, Earthquake, Shore Up, Body Press
Description: Tyring to start an element state trio. Can be a bulky sweeper physically with longevity or go special to benefit from Moonblast's increased SpA drop from Serene Grace and from Meteor Beam.
 
Name: Geoduk
Type: Rock / Fairy
Stats: 50 / 60 / 80 / 80 / 180 / 35
Abilities: Rain Dish / Hydration | Swift Swim (HA)
Weight: 12 kg
Relevant Moves:
Special: Moonblast, Draining Kiss, Power Gem, Meteor Beam, Surf, Psychic, Weather Ball,
Status: Geomancy, Shell Smash, Moonlight, Stealth Rock, Heal Bell, Trick, Calm Mind,
Flavor: WIP
Description: A Swift Swim user with base 35 Spe, based on what is essentially a cross between a snail and a clam. Can function as a sweeper similar to Gencook, or a wall. A rain-abusing set can be much scarier due to Weather Ball and the ability to outspeed anything at +2. It has a decent amount of checks (many of the same as Gencook) so it shouldn't be too hard to deal with.

Name: Horticoa
Type: Grass / Normal
Stats: 65 / 70 / 80 / 125 / 80 / 105 | 525
Abilities: Natural Cure / Serene Grace | Dazzling (HA)
Weight: 45 kg
Relevant Moves:
Special: Leaf Storm, Energy Ball, Giga Drain, Hyper Voice, Shadow Ball, Dazzling Gleam, Dragon Pulse
Status: Calm Mind, Glare, Synthesis, Leech Seed, Switcheroo,
Flavor: WIP
Description: Special nuke with Leaf Storm. Has decent coverage in its secondary STAB Hyper Voice and Shadow Ball. Could make for a decent Scarf user as well, thanks to Switcheroo, and Dazzling.

Name: Ravenge
Type: Dark / Flying
Stats: 70 / 130 / 55 / 70 / 50 / 115 | 490
Abilities: Inner Focus / Big Pecks | Scrappy (HA)
Weight: 13 kg
Relevant Moves:
Physical: Brave Bird, Knock Off, Darkest Lariat, U-turn, Close Combat, Rapid Spin,
Status: Defog, Roost, Taunt, Encore, Disable, Pain Split,
Flavor: WIP
Description: Pretty straightforward glass cannon pokemon. Brave Bird / Knock Off / Close Combat is extremely hard to switch into freely. A Choice Band set can 2HKO the whole tier, but it has to predict correctly, and manage Stealth Rock and recoil, and find the ability to switch in with its 70 / 55 / 50 defenses. Scrappy helps it nullify Intimidate and eases prediction by making Close Combat more spammable.
 
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Name: Danawish (Dandelion+Wish)
Ability: Cotton Down/Levitate/(HA: Speed Boost)
Type: Grass/Normal
Stats: 83/69/65/113/89/105
Weight: 13.2 lbs
Relevant Moves: AUM, Leaf Storm, Giga Drain, Energy Ball, Earth Power, Aromatherapy, Petal Blizzard, Hyper Voice, Wish, Nasty Plot
Flavor Moves: Gust, Mega Drain, Cotton Guard, Sunny Day, Pollen Puff, Swift, Weather Ball, Sunny Day, Leafage, Sunny Day, Grass Knot, Leaf Tornado, Growth, Leech Seed, Poison Powder, Stun Spore, Fairy Wind, Grassy Glide, Worry Seed
Flavor: Danawish is a small dandelion who is always floating on the winds. It is always moving quickly, but if someone is able to catch it, then Danawish will grant them a wish.
Summary: With access to Nasty Plot and Speed Boost as an ability, it can act as a very threatening setup mon. However, it is pretty walled by one of the most popular mons in the format, Magroach, and can’t really hit Heraleo or Spirox without Earth Power.

Name: Cassocker (Cassowary+Kicker)
Ability: Stall
Type: Dark/Flying
Stats: 120/110/75/120/75/90
Weight: 130 lbs
Relevant Moves: AUM except Rest, Air Slash, Brave Bird, Thunderous Kick, Assurance, Blaze Kick, Flame Burst, Defog, Dual Wingbeat, Dark Pulse, Knock Off, Aura Sphere, Stomping Tantrum, Scorching Sands
Flavor Moves: Rage, Double Kick, Triple Kick, Lash Out, Burning Jealousy, Wing Attack
Flavor: Cassocker is a very lazy bird, but it is also very vicious. When provoked, they move slowly but surely towards their target, and then unleash a powerful kick to finish them.
Summary: Somewhat bulky with a high HP, good attacking stats and good coverage, but mediocre defenses and Stall keep it contained easily enough.

Name: Pebolem (Pebble+Golem)
Ability: Sturdy/Battle Armour/(HA: Contrary)
Type: Rock/Fairy
Stats: 85/110/125/95/65/53
Weight: 784.84 lbs
Relevant Moves: AUM, Fleur Cannon, Power Gem, Rock Slide, Spirit Break, Stone Edge, Drain Punch, Hammer Arm, Focus Blast
Flavor Moves: Strength, Bulldoze, Power Up Punch, Ancient Power, Rock Throw, Cosmic Power
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Big fat sub review I've been talking about, if any of this feels contradictory or inconsistent then note I've typed some of these at different times. Don't take this for fact unless I veto your sub, form your own opinions about what I say and ask me about things in the Discord or just change what you want. Also note that if any of these aren't fully accurate with calcs or whatever, I checked a lot of these subs the day they were posted and haven't checked back over any of them again.


Rasdanation's Iridemi: It'd be nice having a support 'mon like this but I'm of the opinion that this shouldn't be the typing that does it. We initially had this type as a full stop to Magroach, and seeing that get used for what would end up being either a dedicated lead or a sand setter just isn't an ideal use honestly. Seems way too specific, not very splashable. If you did something like this for a different type that had at least defensive merit then I'd be totally on board with it, as I love weather, I think we need at least 1 screens setter, and I think there's a lot of merit to compressing those, but I'd just rather just not have it here. I can see others disagreeing though.

Rasdanation's Sinistork: I don't like how easy it may be for this thing to set up due to Intimidate, and I'm personally not a fan of giving something an ability that alleviates a weakness. I find it best to work alongside a Pokemon's typing, whether it's bad or good, and having it immune to Electric kinda defeats that. Get rid of those two things and you have a pretty good sub in my opinion.

Rasdanation's Willox: Seems kind of underpowered honestly, it's not a good breaker and it doesn't really beat much defensively. Triage Horn Leech would be this one mon's main utility and we have a Pokemon with really similar utility in Magroach, and while I know First Impression is only active on the first turn, that just would not be worth giving up everything else that Pokemon can provide. Giving this Pokemon Bulk Up or something might make it a bit better.

BIG BM's Ekira: Dark/Flying is a really strong STAB combination, and both types serve great neutral coverage alongside one another. Knock Off / Brave Bird is going to hit so much neutrally, and the only current exception is whatever Rock/Fairy ends up getting voted in. That makes it all the more important that Stakeout gives a massive boost, and Choice Band STABs from this thing become impossible to switch into. For reference, full physdef Burrodger narrowly misses a 2HKO without considering the Stakeout boost. Heraleo is the only counter and it gets ruined by item removal from Knock, and after that it gets U-Turned on. Being insanely fast also means it's an easy abuser of momentum and offensive teams would likely exploit this to no end. I personally would veto this in its current state.

BIG BM's Chi-waste: If I'm not mistaken there's currently a bit more demand for a more specialized wall than one that's spread out across both defenses, so that's worth taking note of, and I also don't think this Pokemon is going to run any other ability than Filter because of how it'd make up for an otherwise pretty lackluster typing. Honestly, I think it's a bit too bulky for Filter. Adamant LO Magroach has less than a 50% chance to 2HKO with Leftovers, and that's with First Impression. I imagine this would run full physdef because lower defensive stat + cushion for Strength Sap so that's how I calced it just so you're aware. It has to click U-Turn on turn 2, which does put you in a pretty bad position, but the point is moreso to show how bulky this thing is. That's a STAB super effective hit from an invested, nature boosted, LO boosted base 110 mon. This Pokemon might end up sitting on way too many Pokemon for its own good, but I don't know if Magroach is really the standard we want to go by and I don't know if its large amount of important weaknesses should be considered more heavily as a downside. I want to hear others' input on this one as well.

かたわれ時's Pixsiral: I know we talked about coverage reductions so I feel bad about going back to this but Fairy + Ground coverage is probably a bit too good when backed by Sheer Force, passable Sp. Atk, and the Speed in the current meta. I can't think of what would want to switch in on this. If you want to use the simplest answer of "counter" possible, as in something that avoids a 2HKO, then Burrodger and Dullaham do this only barely if fully Sp. Def invested. Sp. Def Burrodger is a good set but Dullaham cannot run this. I'd definitely lower Speed by a good chunk and probably lower Sp. Atk enough to make this Pokemon have a second consistent answer beyond Burrodger, or maybe lower it only slightly and give it something else in place of Earth Power that cannot break Clavelye. I personally would veto this in its current state.

Mossy Sandwich's Nympheral
: I'll say again that this is more of a personal issue and I don't know if anyone else would agree, but this might potentially run into the same splashability issues I have with Iridemi. I don't know if special attacking sets would have any merit because of how subpar the Sp. Atk stat is, and that would fix my issue if they did, but I doubt physical sets would see any use. This reminds me a lot of Restrictions Abysseil and if that's what you're aiming for, which it might not be, I'd at least consider raising the Speed a bit. Whenever someone had the idea of making something faster it just got shut down because Abysseil being the fastest was so nice, which I definitely still agree with, but I just think it'd be better to have it a bit higher for that to confine those who want so submit faster Pokemon a bit less. You could probably do something crazy like putting it in the 150s, or potentially a touch higher if you feel like it.

Lapzaplerq's Lumidian: Honestly this one had me until I saw it got Calm Mind. This one might not be broken but it's definitely concerning to me. The physical bulk this Pokemon has alongside either Solid Rock or a temporary status immunity could make it very easy for it to get out of hand quickly, with the exception being an incoming Haze. That's limited to just Clavelye in the current meta. Even still, you have the coverage to hit that super effectively through Earth Power / Psychic if the meta calls for that for some reason, and Hydro Pump for good measure against Burrodger if you want to lure that. I don't know if this is enough to be vetoed but it might be due for a slight nerf.

Lapzaplerq's Vyno: No real complaints here, seems like a scary breaker that can abuse Sun if someone decides to make a setter, but doesn't even need it to function. Not really much to say, it's a strong breaker but it's slow and lacks much defensive utility, even if there's some for it to grasp here.

Spiderpig2398's Diamunclo: Kinda runs into the splashability issue I mentioned first with Iridemi, but this might not suffer it as badly because I could feasibly see offensive sets being run here. It's pretty fast and has a good STAB combination neutrally, and you at least have something to damage Heraleo in Fire Fang even if it's still a very difficult matchup. Otherwise, it's a fine sub. I personally think it'd be really nice if we had more Spikes setters and this would definitely fit that bill.

PokeVarios727's Frightate: This is one I might be wrong about, but in the role of a blanket physical wall that this Pokemon seems to be aiming for, I'd rather just use Heraleo nine times out of ten. It has much more longevity but doesn't really provide any utility. If this had U-Turn and maybe something else as well then that would make it a bit better in my opinion, although this is one I'm not super confident about, so I'd ask someone else for sure.

okispokis's Xenalgae: Pretty good sub honestly, that bulk is kinda scary but undercut by a lackluster defensive typing. Magroach's prevalence really hurts this, as U-Turn is likely doing half and giving up momentum into something else that can hit this super effectively, and Heraleo being so good with such good physical bulk and a powerful Body Press can't help either. There are some defensive Pokemon that this absolutely rips apart though so it may not make for a bad breaker given some support.

okispokis's Cryptowl: A fine, but in my opinion, kind of uninteresting defensive Pokemon. Its bulk is pretty good for this meta especially, and although Defog and Taunt are both moves that I'd be happy to have more of here, Dark/Flying has a pretty bad set of resistances for this meta. You don't really wall anything relevant by virtue of typing as opposed to just stats, which isn't very interesting to me personally. Solo Nasty Plot sets seem very weak thanks to 90 Sp. Atk, 80 BP STAB, and forced Boots, although you could maybe run some weird bulky wincon set with Dark Pulse / Sub / Roost / NP, the lack of immediate power and imperfect defensive typing could end up making that difficult.

PalpitoadChamp's Colosseed: This Pokemon's entire goal is to run Iron Defense + Body Press, purely defensive variants are very passive and don't really do much aside from Aromatherapy and try stalling things out. Like you basically just run Body Press / Iron Defense / Aromatherapy / Synthesis. The meta is geared very much towards balance teams that will have something to phase that out, with the most notable example being Clavelye. You also are completely stonewalled by Ghosts unless you run Leech Seed which seems unviable to me. If this Pokemon ends up being good it'd be to stuff out the occasional Screens teams and it'd lose hard to balance no matter what, and I'm not a fan of mons like this.

PalpitoadChamp's Workrum: Seems way too gimmicky. It basically exists to use Prankster Haze and Prankster Parting Shot and don't really provide much of anything else to a given team. It's not bulky or strong enough to really do much else. I've done joke subs before but this isn't the way to go about it.

stinky potato's Spriturn: For the time being this seems like a pretty good Stealth Rock user for its positive matchup against basically all of our hazard removal, although you need to run Psychic to reliably damage Clavelye which is pretty awkward coverage otherwise. This 100% will change with time as more Pokemon get introduced though, since its unboosted power is pretty weak. Calm Mind will probably be its main goal and for that it'll probably be pretty good, but manageable. Unaware and Filter don't change your matchup spread at all aside from the latter allowing you to beat Gencook which is kinda big, although I might be mistaken on the latter. As a personal gripe I don't really like it when Pokemon have access to multiple different abilities that completely change counterplay, although at least Misty Surge is very easily telegraphed. Seems fine.

stinky potato's Catton: Really similar to Colosseed, much less bulk but you have Sleep Powder instead of Aromatherapy or healing. I really don't think this is going to run Leech Seed, it doesn't really beat that much defensively. It will have to rely on Cotton Guard + Body Press which ispretty strong on paper but is succeptible to status and like every team is going to have some immediate counterplay here, especially balance with Clavelye being probably the best Defogger and Dullaham being Dullaham.

zxgzxg's Spincaba: Thank you for giving me a Pokemon with Contrary Agility, I will use this on Trick Room if it makes it in. Mark my words. Anyways, seems fine to me. Lacks a lot of initial power, Speed since +0 Sucker Punch doesn't count, and physical bulk, but it will become a lot harder to handle once it gets rolling, and it has a pretty clear outlet for getting started in its Sp. Def. There's a lot of phazing but you're going to be able to get a pretty meaty hit off on our prominent phazers before they get rid of your boosts. No complaints here.

zxgzxg's Scapegroath: If this is meant to SubSeed as you say then you may want to give it all universal TMs, just so you know. Correct me if I'm wrong, but if I'm not mistaken, Emergency Exit only activates if you're hit below half of your health and not if you activate it yourself. If that's the case then that really messes up your sub's concept. I can't think of anything that would counter this, although it seems very suicidal and also prediction-reliant at the same time, which would both probably balance this out. I kinda wish there were at least one less viable, but still decent answer to this, but it's probably fine regardless.

NeonNitroGlycerin's Medicorvid: I'd probably just see this running Nasty Plot sets, and I'd really like those if this thing had Hurricane. I admittedly haven't calced this but very strongly feel like this is going to lack power without it. Fully defensive sets really are not that bulky, and I don't think they really wall much of note. There's a lot of nice utility here but that alongside the fact that you have to choose between a lot of utility and your 50% healing option really sucks. I'd calc this thing's Nasty Plot sets with and without Hurricane and gear this Pokemon around those if I were you.

NeonNitroGlycerin's Kudzume: Destroys Cetaidon and does fine against the currently underexplored Prairret but not much else of note. Strength Sap being your only form of recovery really sucks for this meta, and it feels to me like most teams are intrinsically going to have a few ways of dealing with this, be it phazing, Toxic stall, or just hitting it with a strong special attack like Skappa Ice Beam or something. Seems underwhelming.

ViZar's Goatreck: Seems fine, the physical bulk is a nice way of helping this get in against a few Pokemon and then you just click buttons. Bulldoze might end up seeing use in the current meta just to hit Spirox and Heraleo, being able to at least hit the latter is nice. Low Speed, lackluster special bulk, and the typing help hold this thing back enough. No complaints.

ViZar's Corvil: Something about me personally feels a bit off about having such a fragile Pokemon but Tornadus-T is great in OU right now so I dunno. I've never used that Pokemon and don't know how the differences here will change anything, although Dark STAB has gotta be great. Stuff with raw bulk like Drakotomy and Gencook should do pretty well against this, and you get the opportunity to send this thing in to do its stuff against Burrodger and Dullaham. Should be fine, something feels off to me but I'm 99% sure that's just me being weird about this.

Swampy Swamp's Granitoll: One person made the comparison between this and Aggron in the Discord and it definitely seems like it should be apt on paper here, but I'm just not sure. Choice Band Head Smash just rips everything apart, the only exception is Heraleo who still gets 3HKOd and also gets 2HKOd by Earthquake. It probably is balanced by the horrible Speed, less than ideal special bulk, and the general inconsistency of the move Head Smash from its miss chance, but I really don't like "click one button" Pokemon like this.

El Cadaver's Barbtus: You said you feel like you undershot this, and I agree personally. Stats are wholly average and it doesn't have adequate coverage to break through a bunch of the special walls without multiple Quiver Dance boosts, especially given the lack of any weather to abuse. My opinion might have been different if a Drought user was in, but alas. I'd give this a boost to power or make it able to hit at least Magroach without weather.

El Cadaver's Chiroyle: I'm really not a fan of having a third Pokemon to hit exactly 130 Speed, I think I've mentioned earlier in this post somewhere that I don't like speed ties. That being said, this doesn't seem like that bad of a 'mon. Seems like a pretty good utility Pokemon that uses status immunity alongside good special bulk to somewhat make up for its bad defensive typing, and high Speed for something like this is pretty nice too. No complaints.

El Cadaver's Carbpress: Specially offensive sets seem really difficult to beat but Dullaham counters this hard, which honestly might be fine given its prominence and the fact that there are still Gencook and Cetaidon as softer checks. I see that being its main role here, don't know whether or not it'd run Rocks or Meteor Beam (both if you're real) but I really could just see this running special sets. It seems outdone by Storvark for Screens and physical sets lose way too much of a jump on Heraleo compared to the little you'd gain otherwise, your Dullaham matchup still sucks and your Whiscamp matchup probably doesn't change too much. Seems fine here as well, probably will push the power level of this meta as you've wanted to if I recall correctly.

Magmajudis's Solymph: Does this not get Power Gem? Meteor Beam is its only special Rock move, I'd expect it to get Power Gem as well. Really similar to Carbpress otherwise. I like that its Defense is higher but 100% boosting Diamond Storm is a big factor in whether or not you choose this or that, and its stats just are decidedly worse otherwise.

Scoopapa's Geoduk: Geo Duck? Anyways, this whole sub hinges on whether or not Rain ends up being good here, and it's not going to be unviable by default but I really don't know if we want to go that way with our only setter right now being both weak to Rocks and lacking pivoting. If we were to go about this I'd rather the Pokemon be immediately threatening than relying on boosting to work because of the setter, and being +2 at 80 Sp. Atk without an item is going to be pretty weak. Offense would pressure this too easily and balance would have ways of halting this, alongside our setter not being the best at its job.

Scoopapa's Horticoa: Yeah I could see this mon being a decent Scarfer, Leaf Storm seems strong enough and Dazzling is some really great utility for a Pokemon like this. It's probably going to need support to get a hole opened for it but could be nice once it gets that. Switcheroo is nice because of just how much walls this in case you don't see yourself finding an opening with this Pokemon. I could definitely see it being a bit faster though, maybe if only a touch.

EeveeGirl1380's Danawish: I have zero idea how well this thing does against offense, someone who's been playing that archetype a bit more should give their input here, but against balance this seems fine. Pretty limited by lackluster coverage, although I wouldn't put it losing to Heraleo or Spirox without Earth Power as a negative since it's running that no matter what. I think Magroach is prominent on offense too which should make it fine? I'd take the word of someone else before me but it seems okay.

EeveeGirl1380's Cassocker: I wouldn't call its bulk mediocre, it's not bad actually. Its typing may weigh it down but regardless. Special sets are way too weak to function, and you basically need the power of Knock Off and Brave Bird over Dark Pulse and Air Slash in order to adequately break things. Dark/Fighting/Flying coverage is really good though, especially given you can Thunderous Kick something that's just too bulky to get 2HKOd, and there's a lot of those in this format. I don't know how easy it is to revenge kill given this high bulk, though, and it might be teetering on being a bit too strong because of its raw bulk alongside breaking presence, but I could be wrong about this. May be worth lowering the Attack stat just a little bit.

EeveeGirl1380's Pebolem: This one's main set is almost defenitely going to be special with Contrary Fleur Cannon. Steels destroy this and its Speed stat is a bit low for even defensive Pokemon in this meta, and those two issues might not make this Pokemon that great by default. I'd probably consider fixing one of the two issues.


That's about it! Sorry for being so late, I had a bit of downtime in between the last time I was able to work on this and the 24 hour warning and A LOT of Pokemon were subbed since then. I'm probably not going to do this again unless I have nothing to do for the day, this was extremely time consuming. Feel free to argue my points or review my subs as well!
 

ItzaDelta

formerly I-Deepblue-I
Name: Herlockrow
Typing: Dark/Flying
Ability: Insomnia/Infiltrator/(Stakeout)
Stats: 95/105/85/75/85/75 (520)
Weight: 30 kg
Relevant Moves: Sucker Punch, Knock Off, Taunt, Moonlight, Beak Blast, Defog, Focus Punch, Haze.
Flavour Moves: Substitute, Protect, Peck, Facade, Omnious Wind, Wing Attack, Scary Face, Detect, Assurance, Confide, Torment, Dark Pulse, Air Cutter, Camouflage, Imprison, Snatch, Embargo, Confuse Ray, Retaliate, Mean Look, Spite, Astonish, Take Down.
Description: Inspired by expert detective Herlock Sholmes (I mean, he must be a pretty good detective, I can't find a thing about someone named Helock Sholmes.) and a crow, appearance-wise similar to the ones from A Hat in Time.
Competitively, this Pokemon strives to be a prediction reliant wallbreaker, with access to moves like Focus Punch, to punish switches even more on top of its Stakeout ability, Sucker Punch helps deal with weakened offensive mons and Beak Blast punishes contact. Finally, it has Knock Off or U-Turn to take up its final moveslot.
 
BIG BM's Ekira: Dark/Flying is a really strong STAB combination, and both types serve great neutral coverage alongside one another. Knock Off / Brave Bird is going to hit so much neutrally, and the only current exception is whatever Rock/Fairy ends up getting voted in. That makes it all the more important that Stakeout gives a massive boost, and Choice Band STABs from this thing become impossible to switch into. For reference, full physdef Burrodger narrowly misses a 2HKO without considering the Stakeout boost. Heraleo is the only counter and it gets ruined by item removal from Knock, and after that it gets U-Turned on. Being insanely fast also means it's an easy abuser of momentum and offensive teams would likely exploit this to no end. I personally would veto this in its current state.

BIG BM's Chi-waste: If I'm not mistaken there's currently a bit more demand for a more specialized wall than one that's spread out across both defenses, so that's worth taking note of, and I also don't think this Pokemon is going to run any other ability than Filter because of how it'd make up for an otherwise pretty lackluster typing. Honestly, I think it's a bit too bulky for Filter. Adamant LO Magroach has less than a 50% chance to 2HKO with Leftovers, and that's with First Impression. I imagine this would run full physdef because lower defensive stat + cushion for Strength Sap so that's how I calced it just so you're aware. It has to click U-Turn on turn 2, which does put you in a pretty bad position, but the point is moreso to show how bulky this thing is. That's a STAB super effective hit from an invested, nature boosted, LO boosted base 110 mon. This Pokemon might end up sitting on way too many Pokemon for its own good, but I don't know if Magroach is really the standard we want to go by and I don't know if its large amount of important weaknesses should be considered more heavily as a downside. I want to hear others' input on this one as well.
I’ve adjusted stats based on your feedback, and I’ll adjust again if you feel they’re still too strong. Maybe drop Chi-waste’s Def to 85/90 if 100 is still too much? Trying to keep in the spirit of Porygon2’s general purpose bulk and tankiness.
 

Magmajudis

Title pending
Submission phase is now closed! We'll now enter revision phase. The following subs are vetoed and have 24 hours to be nerfed.
Name: Lumidian (Luminous + Obsidian)
Ability: Solid Rock / Illuminate | Misty Surge (HA)
Typing: Rock / Fairy
Stats: 67 / 72 / 151 / 102 / 101 / 37 [BST: 530]
Weight: 499.8 kg
Relevant Moves:
Physical: Body Press, Earthquake, Explosion, Heat Crash, Heavy Slam, Rock Slide, Stone Edge, Zen Headbutt
Special: Earth Power, Fire Blast, Flash Cannon, Hydro Pump, Lava Plume, Meteor Beam, Power Gem, Psychic, Psyshock, Terrain Pulse
Status: Calm Mind, Moonlight, Protect, Reflect, Stealth Rock, Substitute, Toxic, Trick, Trick Room
Flavor Moves:
Physical: Facade, Rock Throw, Rock Tomb, Sand Tomb, Smack Down, Tackle
Special: Ancient Power, Misty Explosion, Round, Snore
Status: Amnesia, Attract, Iron Defense, Magic Room, Life Dew, Misty Terrain, Rest, Rock Polish, Sandstorm, Sleep Talk, Speed Swap, Wonder Room
Description: Setup sweeper that abuse around Misty Terrain to use Fairy type Terrain Pulse and Stall which will be helped by Solid Rock.
We think you should nerf it's physical bulk and give it less coverage. It also overlaps with Gencook as a Fairy CM sweeper.
Name: Vyno (Vine + Uno)
Ability: Simple / Chlorophyll | Pure Power (HA)
Typing: Normal / Grass
Stats: 66 / 55 / 88 / 133 / 111 / 77 [BST: 530]
Weight: 17.7 kg
Relevant Moves:
Physical: Double-Edge, Fire Lash, Gunk Shot, Horn Leech, Leech Life, Poison Jab, Power Whip, Rapid Spin, Wild Charge
Special: Blizzard, Energy Ball, Fire Blast, Giga Drain, Sludge Bomb, Sludge Wave, Thunder, Tri Attack
Status: Calm Mind, Leech Seed, Protect, Spikes, Spiky Shield, Substitute, Swords Dance, Synthesis, Thunder Wave, Toxic, Toxic Spikes
Flavor Moves:
Physical: Facade, Smart Strike, Snap Trap, Spark, Take Down, Vine Whip, Wrap
Special: Absorb, Ember, Hyper Beam, Mega Drain, Round, Snore, Water Gun, Water Pulse, Whirlpool
Status: Agility, Electric Terrain, Entrainment, Grassy Terrain, Hail, Rest, Simple Beam, Sleep Talk, Sunny Day, Work Up
Description: Simple CM sweeper. Pure Power SD sweeper. Chlorophyll Spec sweeper. This is the example of the set it can run viably. It also can run hazards and Pure Power Rapid Spin.
This has way, way too much versability for a mon that would already be very hard to counter if it only had one set. It also hits extemely hard, having the equivalent of the highest attack AND SpA in the format.

By the way, next slate will be made of Ground/Psychic, Ice/Fire and Bug/Fighting!
 
THIS VOTE BALLOT HAS BEEN UPDATED RECENTLY
: Rasdanation (Iridemi), Spiderpig2398 (Diamunclo), Lapzaplerq (Lumidian)
: Rasdanation (Sinistork), El Cadaver (Chiroyle), Spiderpig2398 (Malicondre)
: Mossy Sandwich (Jungape), Scoopapa (Horticoa), okispokis (Xenalgae)
 
Last edited:

Paulluxx

[Regional Manager of Big Shifu]
is a Community Contributor
Eventually I’ll sub, but this Slate isn’t the Slate.

Grass/Normal: Mossy Sandwich, Okispokis(this is honestly one of my favorites and super close to mossys, and just slightly below), Scoopapa

Rock/Fairy: Mossy Sandwich, Rasdanation, Pebolem(I think it sounds cute :})

Dark/Flying: ViZar, Deepblue, Scoopapa
 

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