ITT Talk At Length About Your Interests

Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
As the title says, post here about your interests that you don't want to bother other people with. It can be as long as you want (you don't need to write an entire essay like I have, it can just be a paragraph or whatever lol) and it can be about whatever you want

Got some interesting lore on the history of piano manufacturing? Found an interesting titbit on sewing? Just want to go fucking ham and rant about some philosophy bullshit a crusty old guy said 200 years ago? Hell, you wanna talk about competitive Yu-Gi-Oh? Well go right ahead, be as casual or serious as you want about it, it's all good

Please keep it PG family friendly clean though, nobody here wants to listen to you talk about your obsession with pornography or your scientific interest in condoms. Also please don't talk about stuff that'll cause arguments like politics or whatever, there's already a thread for that. If you want to talk about political theory or something similar then go ahead, but don't go making a post specifically to cause trouble. Thanks fellas xoxoxox

Maybe??? I don't really use Cong a lot and tbh it scares me a little so I'm putting this in Smoge off instead

I'm putting this under a spoiler because its really fucking long lol
So I've been thinking about meat recently. Specifically raw meat. Big fucking chunks of uncooked flesh. That's the good shit. Been thinking about massive hunks of muscle, delectable pieces of offal, juicy slabs of steak. It started when I was going through art block a week or so ago and was going through old art for inspiration. I found a drawing of some meat (won't be sharing it bc there's also body horror stuff in it), and I've been thinking about it ever since

Honestly I've been interested in butchery and the meat industry for a while now, but I've never really done much research into it until now. But since I have nothing better to do, I thought I'd take the time to actually do some reading into meat

I'll start us off with a general overview on the difference between red and white meat, and the different cuts of meat you can have on the common meats, as a beginners course for those not fully immersed in the meat lore as I

There are two different types of meat: red meat and white meat. To put it simply, red meat refers to meat that is red before being cooked and turns dark during cooking - think beef and lamb. Alternatively, white meat is pale before and after being cooked - most poultry meats are white. Makes sense, right?

Anyways let me introduce you to pork. Pork is scientifically classified as a red meat despite being visually a white meat. Strange, right? Or at least, this would seem strange, if not for pork's high amount of myoglobin. You see, meats get their red colour from myoglobin: a oxygen-binding protein found in heart and skeletal muscle tissue. Scientifically speaking, this is what sets red and white meats apart; most mammals have red meat due to their higher myoglobin concentration, so despite having a lower myoglobin count than other mammal meats, pork is still a red meat

To understand why pork has been unjustly given the label of white meat, we must travel back to the 1980's. Pork used to be an incredibly popular meat in America. However, during a health craze in the 70's and 80's, people started to move towards white meats like chicken as a low fat alternative to beef. Pork manufacturers were obviously not that thrilled by this. They rolled out some swanky new television advertisements with the slogan "Pork. The Other White Meat" in an attempt to win back Americans. And it worked. Pork consumption rose by 20% and, although it never took over chicken and beef's meatolpoly, it was definitely a huge success. In present day pork is considered a white meat in a culinary sense, but in more scientific terms it is classified as a red meat

Anyways, enough about pork, lets dive into chicken

Chicken is, as previously stated, a white meat. It's considered cooked when the internal temperature is at 75ºC (or 165ºF for the Americans reading). Chickens can be eaten whole or separated into different cut, the most common being the breasts, legs/drumsticks, wings, and thighs. A special shoutout goes to the tenders, which tastes fucking great. A diagram showing the different cuts can be found in the below spoiler. You can also save the bones and boil them to make chicken stock, if you want

The breast has the lowest fat content of the cuts, though it is a little plain. Typically served boneless, I've personally found that its best to eat with a sauce, preferably cut into small pieces, since I'm admittedly not a fan of chewy meats. It's remarkably versatile though, and cooks fast, so it's still pretty good. Chicken wings are also incredibly popular, as are the thighs, but the real big shot hot cock of the chicken cut world is, in my humble opinion, the legs. Goddamn, they're good

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Next up is big man beef. There are a lot - and I mean a lot - of beef cuts. Cows are big, chunky boys, after all. As such, I'll only provide a brief overview on beef

Beef cutting begins by dividing it into "primals", which are shown in the spoiler'd diagram, and then divided again into sub-primal cuts. Using the American system, there are 8 primal cuts; the chunk, the ribs, the lions, the round, the flank, the short plate, the shank, and the brisket. However, there are many different ways to make primal cuts; Europeans make 6 cuts, but some regions can make up to 20

Meat grading exists within all types of meat, but beef grading is pretty nifty. There are 8 different grades of beef, all of which are listed below:
  • Prime is the good shit, its well marbled, tender, and full of flavour. It makes up around 2% of all beef and it generally sold to really high class restaurants
  • Choice is also good, but not as good as prime. You have to actually cook it properly, unlike prime, which you could probably shit all over and still have it be the best thing you've ever eaten. You can get it at most stores but it'll probably be at the Meat Counter rather than the frozen food isle
  • Select is the basic bitch meat option. She's not that classy like Prime and Choice, but she's not trashy like the nutjobs down below. She'll have a quickie behind a Maccies, but you gotta buy her a happy meal first. Make sure she gets the girls toy too, else she might get pissy. This is a commonly available cut, hence my basic bitch assessment of Select
  • Standard and Commercial are both basic bitches too, but somehow worse than Select? They use TikTok unironically. These are some bad fucking cuts of meat, shame on you if you buy these on purpose
  • Utility, Cutter, and Canner is just dog food. It's also used for ground beef and canned stuff, which is swell
Anyways I don't want to get too in-depth with beef because there's a lot of shit going on, so I'll probably talk about some more interesting stuff like marbling and uhhh the different types of meat cow in the future or something

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Finally, we're gonna talk about lamb

What, you thought I was gonna round it off with pork? This, my friends, is called a twist ending. I've already talked a lot about pork, so I wanted to switch things up and talk about my personal favourite red meat

Lamb, hogget, and mutton are essentially the same, the only difference being that lamb is less than a year old, hogget is 1-2 years old, and mutton is 2+ years old. Generally, the darker the meat, the older the sheep. For consistency's sake I'll be referring to sheep's meat as lamb. Lamb has little to no fat marbling, with most of the fat typically being trimmed off. Lamb becomes more flavoursome as it gets older, but it also becomes tougher, so mutton and hogget is normally served stewed

Lamb, like beef, has primal cuts which can be seen in the diagram below. Beef is normally divided into sides, which are then cut into the primals, but lamb is divided into the foresaddle and hindsaddle - the front and back of the sheep - and then the primal cuts are made. Cuts in areas that are exercised frequently, such as the lamb's breast and shanks. Typically the best cuts of lamb are found in the hindsaddle

If you're familiar with sheep rearing, you may be familiar with the practice of tail docking. This, for those unaware, is the practice of shortening a sheep's tail. Tail docking is normally done using a rubber ring around the tail at a young age, and is done for primarily hygiene reasons, the most notable being to prevent fly strike

I'm not here to discuss the ethics of tail docking though. I bring this up because certain breeds of sheep have developed fat tails through selective breeding, which are not docked at all. The fat is stored in deposits in the sides and vertebrae of the tail, and then get lopped off or whatever. This practice is done for ease in harvesting the fat for cooking. A lot of fat in thin-tailed sheep is deposited under the skin, making it harder to harvest

I'll be honest I can't find a lot of info on the actual act of removing the tail, everything I search just brings up articles about tail docking. Which is pretty unfortunate, because I've seen an article that mentions that cutting the tails off causes the fat to be redistributed and therefore gives it a different flavour because of the extra fat, but I can't find any other articles backing this up, so if there's anyone reading this who knows more about sheep husbandry and can confirm this then please do so, if that's true then that would honestly be really cool

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Anyways uh that's all I've got for now, I'll probably make another post at some point about marbling because I find that pretty interesting, or maybe the different breeds of meat cow you can get. If there's anyone reading this who is more in the know about meat production then feel free to chime in and add something or correct me or whatever lol. Also I didn't know how to fit this organically into the post but yesterday I went to the local shops and there was just deadass an entire corpse of an animal inside a meat freezer. I think it was a lamb, or maybe a calf? There were a few though, all wrapped up in see-through plastic and labelled and everything. Crazy stuff

Also originally I was just gonna make this a meat thread but I thought that would be boring so I decided to open it up to audience participation. Ok now I'm actually done with the meat talk, I'm just gonna go to sleep now lol

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Even if nobody touches this thread I'm still gonna update it every now and then with my new meat findings, maybe post a little about art theory stuff, idk I do what I want and nobody can stop me so go nuts guys, this thread is a canvas on which you may smear either paint or shit so I hope you've got your paintbrushes ready
God that was so fucking smart I'm a goddamn genius lol
 
So I've been thinking about meat recently. Specifically raw meat. Big fucking chunks of uncooked flesh. That's the good shit. Been thinking about massive hunks of muscle, delectable pieces of offal, juicy slabs of steak. It started when I was going through art block a week or so ago and was going through old art for inspiration. I found a drawing of some meat (won't be sharing it bc there's also body horror stuff in it), and I've been thinking about it ever since

watch out boys we got a serial killer in the making
 
One interest of mine is researching words/word origins/english language (basically linguistics) as well as wordplay/puns in writing (songs, poems, etc.)

I couldn't say exactly where this started, maybe all the fun I had writing in English class (was I the only one who enjoyed it? Yes, yes I was).

An archipelago is a group/chain of islands.


Dual means two, or having two parts, while Duel means a fight.
Ex: "I won the duel with my dual pistols".


The prefix Auto is Greek in origin, it means "self"
Ex:
Automatic
Autograph
Autobiography
Autophobia (the fear of being by yourself)


Agora is/was the name for a public place in ancient Greece, used for gatherings and markets. Agoraphobia is the fear of public spaces or crowds.


I might add more stuff later.
 
I can't believe I've never really talked about this before but I've played piano since I was four years old. I grew up on classical music and still have a soft spot in my heart for it but I uh never really record myself playing that kind of stuff since my friends don't really care about classical music too much. Here's some stuff I posted on Reddit earlier this year:

My arrangement of the Dragon Quest theme
Cover of "Stark's Reality," a BADBADNOTGOOD track

also I'm definitely a piano player who sings, not a singer who plays piano, but I have some videos floating around of me singing and shit too while I play but I'm having trouble uploading them right now so I'll probably just post them later
 
There are some dangerous things to tell an autistic person. This is one of them.

I was originally going to have some unhinged rambling about my gaming playstyles, but I didn't have a powerpoint made several years ago just to talk about that. I happen to for Zelda timeline theories.

Hope you're ready, also spoilers for basically the entire series I guess

If you aren't familiar with the official timeline, it looks something like this:
Majora's Mask (MM)Twilight Princess (TP)Four Swords Adventures (FSA)
Skyward Sword (SS)Minish Cap (MC)Four Swords (FS)Ocarina of Time (OoT)Wind Waker (WW)Phantom Hourglass (PH)Spirit Tracks (ST)
A Link to the Past (ALttP)->Link's Awakening (LA)Oracle of Ages/Seasons (OoA/OoS)Zelda 1 (Z1)->Zelda 2(Z2/ AoL)

A link Between Worlds is officially after the Oracle games, and BotW is officially at the end... somewhere.

Let's do the easy stuff first (I'll promise I'll be more serious about explaining things when it's not stuff you could just look up in a wiki):
Confirmed events in the starting timeline
  • The universe came into existance. This has made a lot of people very upset and is widely regarded as a bad move. Creator deities leave their OP stuff just lying around for later beings to sort out on their own, then peace out.
  • Demon god named Demise decides it's a good idea to take control of the Triforce, said OP junk left around. Everybody else tries to stop him, rallying around a goddess named Hylia. Well, except for Hylia's favoured race, who just got to hide in the sky until the issue was over. Entitled jerks...
  • Hylia wins, and seals Demise. The triforce is relatively safe, in a pocket dimension in a dungeon in a palace in the sky.
  • Time passes. The ocean up and leaves. The fact there was an ocean there is never brought up past SS.
  • Skyward Sword happens. Hylia incarnates in the first (?) princess Zelda, Demise's sword gets bored and tries to break his master out of jail, almost succeeds. Demises curses Hylia/Zelda and also some random knight who happened to be carrying her old sword that they'll keep reincarnating and Demise will as well to hunt them down. Triforce was used, and is thus in the open
  • The Hylian people move out of the sky because they ran out of places to bury their dead (not the canon reason).
  • Era of chaos: everybody fights over the Triforce. Some weirdos with shadow magic show up and almost win the battle royale, but everybody teams up on them. Triforce is eventually put back in a pocket dimension, and the kingdom of Hyrule is canonically founded.
  • Giant army of demons show up and start wrecking stuff. Are stuffed in a box by some random knight wielding a completely different magic sword than the one you were expecting.
  • Minish Cap happens. Mage from a parallel world hears about lots of power in the box and opens it. Some random friend of the current Zelda has to deal with the demon infestation.
  • Four Swords occurs. Mage boy is back. That's it, that's the whole plot.
  • Hyrulean civil war: non-Hylian races rebel against Hyrule to get better treatment, do succeed in getting some concessions despite the massive brutality of the Hyrulean army (this is completely canon).
  • Ocarina of Time Occurs. Some random war orphan gets duped into opening access to the Triforce's pocket dimension by Demise's latest and greatest incarnation, gets shoved in a box for seven years and then told to fix everything. Both succeeds and fails.
Adult Timeline: the Hero defeats ganondorf dragmire/ganon/Demise/etc.
  • Ganon shows up again. Hyrule tries to phone a friend, but don't know his phone number. So then they try wishing on the powerful magic artifact from the beginning of time, because that could never end badly.
  • Everything is sealed under an entire ocean for some strange reason. People adapt to living in an archipelago.
  • Wind Waker happens. King of Hyrule turns himself into a boat to help some random kid get loads of magic gear and stab a desert native who just wanted to not be under a kilometer of water in the face. Also, the old underwater Hyrule is completely obliterated because said king touched a rock first.
  • Phantom Hourglass happens. Pirate captian gets overconfident about fighting a ghost ship, some random newbie crewman has to bail her out. This really doesn't affect the main plot.
  • New Hyrule is founded on a newly discovered landmass, and in traditional colonial fashion, the Hylians take the ancient seals for an evil deity earlier inhabitants had already dealt with and start driving trains on them.
  • Spirit tracks happens. Turns out removing the entire history of Hyrule doesn't cover ancestral curses from before the kingdom's founding. Whoops.
Downfall timeline: Ganon (expressly beast ganon) defeats the Hero
  • The sages in charge of maintaining the security of the Triforce almost manage a moment of competence as they manage to seal Ganon in the now-empty Sacred realm. Almost, because they didn't manage to strip him of the Triforce beforehand.
  • A Link to the Past happens. Jailbreak attempt via secretively taking over Hyrule via a wizard proxy. Ends in Ganon's death, and his actions supposedly retconned out. Not that that worked fully.
  • Link's Awakening happens. Some random sailor accidentally gets stuck in the dream of a flying whale, confronts his memories of old battles to get out.
  • Oracle of Ages/Seasons happen. Some random soldier pokes the triforce and ends up in a location whose relation to main Hyrule is unknown. Then does it again. Meanwhile, some grannies pushing 700 years try to revive their possibly adopted child.
  • A Link Between Worlds happens. Somehow not immidiately after ALttP despite using 90% the same map. A parallel dimension not previously mentioned broke their own Triforce sometime in the past, so they try to take Hyrule's. Eventually it was decided to just make another one entirely.
  • Golden age of Hyrule: nothing was going wrong, until it was. A wizard who may or may not be related to the guy from ALttP put the current Zelda in stasis, which the king then decided to have every subsequent princess be named Zelda. Because you were clearly only going to get repeat names by putting it into law. Hyrule decays, and 2/3 of the triforce are just left around.
  • Zelda 1 occurs. Some random wanderer reassembles a part of the triforce that doesn't belong to him and shoots Ganon in the face because the Master sword didn't exist yet real-time.
  • Zelda 2 occurs. Current Zelda tells said wanderer where to find the triforce part that actually does belong to him, as well as a way to break Zelda the officially-the-first-but-actually-the-9th-that-we-know-of out of stasis.

Child Timeline: the Hero is sent back in time to stop himself from opening the door in the first place
  • A foreign monarch is arrested and sentenced to death for no reason other than "this time-travelling kid told me you were evil," leading to a long and bloody war that nobody whatsoever could have seen coming.
  • Majora's Mask occurs. the creepy shopkeeper that you probably missed on your first playthrough is busy doing allegedly normal shopkeeper in a parallel dimension (not the same as any previous ones) when he gets robbed of the powerful artifact he was carrying. Some random wanderer who just lost his horse stops the moon from falling through excessive amounts of time travel. This doesn't actually affect the rest of the plot.
  • The war finally ends with the foreign king executed above his people's ancestral sacred site, now turned torture chamber. Stabbing him through the chest didn't work, so they dump him in the ancient prison dimension from the Era of Chaos because the portal happened to be there.
  • Twilight Princess happens. Ganondorf stages a prison riot despite most of the people there having mellowed over the intervening centuries, and breaks out. After he gets stabbed with a magic sword that isn't a total wimp, the door to the prison dimension is closed and locked from the inside.
  • Four Swords Adventures happens. Remember mage boy? He's gone and teamed up fully with Ganon/Demise now, and tried to get an army by cloning some random guy they both don't like. They don't manage a lasting dominion however.
Whatever the heck Breath of the Wild (BotW) is doing
  • 10 000 years before a reference point completely divorced from anything else we have, Ganon was fought off using robots, laser cannons, and mechs. After this, the military technology was buried and rejected on royal orders. Royal guards who objected to this rebelled and following their nearly successful attack on Holy Terra, retreated into the Eye of Terror to begin the Long War, a series of guerilla strikes that has persisted for the 10 000 years since Whoops, wrong notes.
  • Closer to said reference point, a seer informs the current king that they should dig up the tech for Demise's next incarnation. The King agrees, but doesn't devote nearly enough resources to do something like give the war robots an antivirus that isn't 10 000 years out of date.
  • Robot army gets hacked, things go poorly for Hyrule. Some random knight who actually has a name for once thanks to voice acting nearly dies and is put in a healing chamber.
  • BotW Happens. Named guy wakes up 100 years later and has to fix everybody's mess.
Now that you know the background, I'll be back later to tell you some of my theories.
 
There are some dangerous things to tell an autistic person. This is one of them.

I was originally going to have some unhinged rambling about my gaming playstyles, but I didn't have a powerpoint made several years ago just to talk about that. I happen to for Zelda timeline theories.

Hope you're ready, also spoilers for basically the entire series I guess

If you aren't familiar with the official timeline, it looks something like this:
Majora's Mask (MM)Twilight Princess (TP)Four Swords Adventures (FSA)
Skyward Sword (SS)Minish Cap (MC)Four Swords (FS)Ocarina of Time (OoT)Wind Waker (WW)Phantom Hourglass (PH)Spirit Tracks (ST)
A Link to the Past (ALttP)->Link's Awakening (LA)Oracle of Ages/Seasons (OoA/OoS)Zelda 1 (Z1)->Zelda 2(Z2/ AoL)

A link Between Worlds is officially after the Oracle games, and BotW is officially at the end... somewhere.

Let's do the easy stuff first (I'll promise I'll be more serious about explaining things when it's not stuff you could just look up in a wiki):
Confirmed events in the starting timeline
  • The universe came into existance. This has made a lot of people very upset and is widely regarded as a bad move. Creator deities leave their OP stuff just lying around for later beings to sort out on their own, then peace out.
  • Demon god named Demise decides it's a good idea to take control of the Triforce, said OP junk left around. Everybody else tries to stop him, rallying around a goddess named Hylia. Well, except for Hylia's favoured race, who just got to hide in the sky until the issue was over. Entitled jerks...
  • Hylia wins, and seals Demise. The triforce is relatively safe, in a pocket dimension in a dungeon in a palace in the sky.
  • Time passes. The ocean up and leaves. The fact there was an ocean there is never brought up past SS.
  • Skyward Sword happens. Hylia incarnates in the first (?) princess Zelda, Demise's sword gets bored and tries to break his master out of jail, almost succeeds. Demises curses Hylia/Zelda and also some random knight who happened to be carrying her old sword that they'll keep reincarnating and Demise will as well to hunt them down. Triforce was used, and is thus in the open
  • The Hylian people move out of the sky because they ran out of places to bury their dead (not the canon reason).
  • Era of chaos: everybody fights over the Triforce. Some weirdos with shadow magic show up and almost win the battle royale, but everybody teams up on them. Triforce is eventually put back in a pocket dimension, and the kingdom of Hyrule is canonically founded.
  • Giant army of demons show up and start wrecking stuff. Are stuffed in a box by some random knight wielding a completely different magic sword than the one you were expecting.
  • Minish Cap happens. Mage from a parallel world hears about lots of power in the box and opens it. Some random friend of the current Zelda has to deal with the demon infestation.
  • Four Swords occurs. Mage boy is back. That's it, that's the whole plot.
  • Hyrulean civil war: non-Hylian races rebel against Hyrule to get better treatment, do succeed in getting some concessions despite the massive brutality of the Hyrulean army (this is completely canon).
  • Ocarina of Time Occurs. Some random war orphan gets duped into opening access to the Triforce's pocket dimension by Demise's latest and greatest incarnation, gets shoved in a box for seven years and then told to fix everything. Both succeeds and fails.
Adult Timeline: the Hero defeats ganondorf dragmire/ganon/Demise/etc.
  • Ganon shows up again. Hyrule tries to phone a friend, but don't know his phone number. So then they try wishing on the powerful magic artifact from the beginning of time, because that could never end badly.
  • Everything is sealed under an entire ocean for some strange reason. People adapt to living in an archipelago.
  • Wind Waker happens. King of Hyrule turns himself into a boat to help some random kid get loads of magic gear and stab a desert native who just wanted to not be under a kilometer of water in the face. Also, the old underwater Hyrule is completely obliterated because said king touched a rock first.
  • Phantom Hourglass happens. Pirate captian gets overconfident about fighting a ghost ship, some random newbie crewman has to bail her out. This really doesn't affect the main plot.
  • New Hyrule is founded on a newly discovered landmass, and in traditional colonial fashion, the Hylians take the ancient seals for an evil deity earlier inhabitants had already dealt with and start driving trains on them.
  • Spirit tracks happens. Turns out removing the entire history of Hyrule doesn't cover ancestral curses from before the kingdom's founding. Whoops.
Downfall timeline: Ganon (expressly beast ganon) defeats the Hero
  • The sages in charge of maintaining the security of the Triforce almost manage a moment of competence as they manage to seal Ganon in the now-empty Sacred realm. Almost, because they didn't manage to strip him of the Triforce beforehand.
  • A Link to the Past happens. Jailbreak attempt via secretively taking over Hyrule via a wizard proxy. Ends in Ganon's death, and his actions supposedly retconned out. Not that that worked fully.
  • Link's Awakening happens. Some random sailor accidentally gets stuck in the dream of a flying whale, confronts his memories of old battles to get out.
  • Oracle of Ages/Seasons happen. Some random soldier pokes the triforce and ends up in a location whose relation to main Hyrule is unknown. Then does it again. Meanwhile, some grannies pushing 700 years try to revive their possibly adopted child.
  • A Link Between Worlds happens. Somehow not immidiately after ALttP despite using 90% the same map. A parallel dimension not previously mentioned broke their own Triforce sometime in the past, so they try to take Hyrule's. Eventually it was decided to just make another one entirely.
  • Golden age of Hyrule: nothing was going wrong, until it was. A wizard who may or may not be related to the guy from ALttP put the current Zelda in stasis, which the king then decided to have every subsequent princess be named Zelda. Because you were clearly only going to get repeat names by putting it into law. Hyrule decays, and 2/3 of the triforce are just left around.
  • Zelda 1 occurs. Some random wanderer reassembles a part of the triforce that doesn't belong to him and shoots Ganon in the face because the Master sword didn't exist yet real-time.
  • Zelda 2 occurs. Current Zelda tells said wanderer where to find the triforce part that actually does belong to him, as well as a way to break Zelda the officially-the-first-but-actually-the-9th-that-we-know-of out of stasis.

Child Timeline: the Hero is sent back in time to stop himself from opening the door in the first place
  • A foreign monarch is arrested and sentenced to death for no reason other than "this time-travelling kid told me you were evil," leading to a long and bloody war that nobody whatsoever could have seen coming.
  • Majora's Mask occurs. the creepy shopkeeper that you probably missed on your first playthrough is busy doing allegedly normal shopkeeper in a parallel dimension (not the same as any previous ones) when he gets robbed of the powerful artifact he was carrying. Some random wanderer who just lost his horse stops the moon from falling through excessive amounts of time travel. This doesn't actually affect the rest of the plot.
  • The war finally ends with the foreign king executed above his people's ancestral sacred site, now turned torture chamber. Stabbing him through the chest didn't work, so they dump him in the ancient prison dimension from the Era of Chaos because the portal happened to be there.
  • Twilight Princess happens. Ganondorf stages a prison riot despite most of the people there having mellowed over the intervening centuries, and breaks out. After he gets stabbed with a magic sword that isn't a total wimp, the door to the prison dimension is closed and locked from the inside.
  • Four Swords Adventures happens. Remember mage boy? He's gone and teamed up fully with Ganon/Demise now, and tried to get an army by cloning some random guy they both don't like. They don't manage a lasting dominion however.
Whatever the heck Breath of the Wild (BotW) is doing
  • 10 000 years before a reference point completely divorced from anything else we have, Ganon was fought off using robots, laser cannons, and mechs. After this, the military technology was buried and rejected on royal orders. Royal guards who objected to this rebelled and following their nearly successful attack on Holy Terra, retreated into the Eye of Terror to begin the Long War, a series of guerilla strikes that has persisted for the 10 000 years since Whoops, wrong notes.
  • Closer to said reference point, a seer informs the current king that they should dig up the tech for Demise's next incarnation. The King agrees, but doesn't devote nearly enough resources to do something like give the war robots an antivirus that isn't 10 000 years out of date.
  • Robot army gets hacked, things go poorly for Hyrule. Some random knight who actually has a name for once thanks to voice acting nearly dies and is put in a healing chamber.
  • BotW Happens. Named guy wakes up 100 years later and has to fix everybody's mess.
Now that you know the background, I'll be back later to tell you some of my theories.
just played Zelda 2 yesterday, whats your opinion of it
 
just played Zelda 2 yesterday, whats your opinion of it
I'll admit I haven't played it myself. My interest in side-scrollers often leans more into the platforming aspect, and I'm unsure about exp-based leveling when I'm used to progression in Zelda being through new and unique gear.
 
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This is a good game. You know who isn't good?

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This moron idiot.

Every baseball player has two jobs: Batting and Defense. What makes a Sluggers character good or bad at these? A few things.
Stats: Every character has Pitch control, Batting power, Glove reliability, and Run speed ratings. The stats affect the bolded words only! Besides bat power deciding throw and pitch speed in the field.
Skill: Every character has a special ability for fielding or (more rarely) baserunning. Vary dramatically in usefulness.
Chemistry: "Links" with other characters that give fielding abilities and batter support items. You can turn off the item part if you want. (I'm going to ignore items.)
Model: Primarily ball catch range, dive and strike fielding ranges, and bat contact areas.
Stars: Special abilities that cost a consumable resource. They're usually better for the captains (12 popular fancy chars) than others. You can play without them if you want. (I'm going to ignore them.)
Character Jank: Oh yes. Each bat has different contact areas and hit angles. Each changeup is arbitrary. Each fielder has different size/catch, jump, dive, and strike ranges (strikes kill items and do a chemistry technique). Waluigi's bat does drugs. Paragoomba and Parakoopa fly over some things. Mario's throw speed gets gimped by a fancy animation. (He's still miles better than Luigi.)

There are a lot of characters in this game. To not be outclassed, you should probably fill one or (preferably) multiple niches.

Power Hitter: Duh.
Base Hitter: Get hits as reliably as possible.
Pitcher: Duh.
Outfielder: Catch balls. Speed and chemistry->home run catching are more important.
Infielder: Catch balls. Range and chemistry->strikes are more important.
Niche: Janky stuff with skills, or items and stars if you're using them. Not home-run stealing, that's too standard to be niche.

Let's look at Luigi for all of these.

Power Hitter: Haha no.
Base Hitter: There's inevitable pareidolia and user error here because of jank, but I swear his hits go higher than average. (Easy to catch!)
Pitcher: Average as fuck, unless he has a killer changeup I never bothered to check.
Outfielder: Literal garbage. Chemistry with two characters in the game; one is mediocre OF and the other usually prefers IF/Pitcher. Mediocre model and speed. Worst, his field ability gimps his ability to reliably home run catch. Do not.
Infielder: Mediocre range. Chemistry with a great infielder... who has a much better alternative partner than him. High-jump skill seems funny to snipe stuff from IF but... just use a large / large dive / both character instead.
Niche: As said, his skill gimps him. Stars are bad, and chemistry makes him a total liability for items.


Stay tuned, I might return again for this game!
 
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Now Erphuan may be an awesome Cat in the Battle Cats, I want to talk about my favorite non Uber Super Rare Cat:

Kotatsu Cat is a Super Rare Cat that has a high health, average movement speed, poor attack power, and the abilities Resistant against Floating and Weaken against Floating. It's True Form, Octopus Cat, gives it an increased attack and a unique ability: Wave Blocker. This ability allow Octopus Cat to be immune to Shockwaves and stop the Shockwaves from moving forward. Its abilities allow it to take numerous hits and protect your other Cats.

Kotatsu Cat:
Kotatsu_Cat.png


Octopus Cat:
Octopus_Cat.png
 
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Alright, I'm back, this time with maps!

map.jpg

This is the main map I was using when I put this headcanon together (it was before BotW's release, if you're wondering why that's not in this composite). Some of you might notice something strange: the TP segments of the map might not be what you remember them as. This is because everything was mirrored for the Wii version, to consolidate the right-hand biased motion controls and Link being canonically left-handed. You might then notice that the Skyward Sword parts of the map are not mirrored despite also having a right-handed Link.

You probably could line up a mirrored SS map with the other ones depicted here (overlapping death mountain/eldin volcano and lake hylia/lake floria), and it would provide some interesting thoughts on Lanayru desert now that it no longer aligns with Gerudo desert. In particular, the Southeast is known to be a coast in other games and has a matching electrical affinity in BotW with SS Lanayru, so you could simply draw the conclusion that the ocean returned sometime between SS and when the coast is shown. However, the maps for the next games chronologically show the volcano as active on the west side rather than the east, the desert has always been to the southwest, and the gerudo area in BotW also has an electric affinity. Additionally, BotW also clearly takes place in a non-mirrored Hyrule, despite having Link use his right hand. My take: Link is always naturally left-handed, but his military background in SS and BotW meant he followed the standard training which was right-handed) instead.

minish.jpg
mapadehyrulefourswords1.jpg


As mentioned, the maps for MC and FS track fairly well with the composite. They cover less area than the composite, with their southwest lining up with OoT/TP lake Hylia instead of the desert. Between them and OoT, the active plume moves east and begins making death mountain, leaving Eldin Volcano dormant.

I suppose it's time to talk about one other thing that moved. At the end of SS, the master sword and gate of time are in the Temple of Hylia, located at the southern middle of the composite. However, in OoT, a Temple of Time hosting the same artifacts is located next to the castle, considerably north of the site of the temple of Hylia. I choose to believe that these are separate constructions, and that the master sword was moved sometime during the intervening years. The main function of the door of time in OoT is access to the Sacred Realm, not to the past (it's also known that the gate of time in SS was not unique, another one existed in Lanayru but was destroyed during that game). The temple of Hylia site is consistent with the locations of the temple of time in TP and BotW, with the former expressly having a connection to the past.

But what about the master sword's location? It was obviously moved back at some point before TP, but there are also several mentions of it in other timeline splits as well. I would argue that it did not move further in the adult or downfall timeline. Hyrule castle in WW, and the lost woods in ALttP/ALBW and korok forest in BotW are all in the same position as the OoT temple of time. Here's the three of them: note that the woods with the master sword are all due west of death mountain. This is one of the main reasons I belive BotW takes place in the Downfall timeline.
lttp-map.png
albw.jpg

map_of_the_wild__tloz__breath_of_the_wild_map_by_nelde-darjbzy.png


Finally for stuff moving around in the Downfall timeline, there's the location of Hyrule castle. The castle in ALttP/ALBW appears to be overtop of OoT Kakariko, which would have been the only main city with castle town destroyed during OoT's 7-year timeskip. The smaller town in the later games confusingly also named Kakariko would then line up with the much smaller but still populated Lon Lon Ranch. BotW's castle seems to line up with the OoT ranch as well, which would either be a coincidence if you take BotW to be at the full end of the timeline, or it could indicate a second move to cover the main settlement if the general populace stopped wanting to live in Old Kakariko (either the Sheikah wanted their traditional city back now that they're important again, or the regulars didn't want to build on top of the Shadow Temple/Hyrulen Civil War torture chamber) if you think it's before everything was wiped out before Z1 and Z2.

loz-overworld.gif

The map of Zelda 1 doesn't have many locations to line up, but it does have Death Mountain and the southeast coast. This puts the location of the town in ALttP/ALBW in the middle of a haunted graveyard. I did mention that Z1 and Z2 involve Hyrule being in ruin longer than BotW's 100-year gap right?

z2worldmap.gif

Zelda 2 has the largest map, with the Z1 map being a small corner in the southwest. This didn't actually take effort on my part to figure out, it's as canon as geographical information gets when towns are all a uniform 1 tile size.
 
Etymology is the study of the origin of words and it is a huge hobby of mine too. A few particularly interesting ones in English:

"Curfew" from Old french Cuevrefu meaning "Coverflame" referring to a policy in ancient Europe of having to put out fires at a specific time in the evening.

"Brainwash" a calque (calques are when the parts that make up a word a literally translated rather than the word being borrowed wholesale)
from the Chinese 洗脑 (To wash brain). The English usage specifically comes from the American usage of the term during the Korean war. Another good example of a calque is "Milky Way" which is literally translated from the Latin "Via Lactea" which in turn is literally translated from the Greek "Galaxias" meaning "Milky" and yes that's also where we get the word "Galaxy" from.

"Cane" Nothing particularly interesting about the etymology but the word itself has gone through like 7 different languages to reach English. And can ultimately be traced back to old Sumerian from over 2000BCE.

"Butterfly" The name refers to an ancient Germanic belief that butterflies were transmogrified witches which stole dairy products. This etymology is disputed but the word for butterfly in several different Germanic languages and dialects all have something to do with dairy.

"Skirt" an example of a doublet. A doublet are two words in a modern language that came from the same root but reached the modern language through different means and now mean different things. "Skirt" was borrowed from Old Norse and was identical in origin to the native English root that is now the word "Shirt"

"Dog" and "Bird" are two English words with completely unknown etymologies. European languages are very well attested and documented so when a common word has an unknown etymology it's pretty strange.


Also a few folk etymologies I'm sick of:
"Avocado" does not come from the Aztec word for testicle. It comes from the Aztec word for avocado
The Chinese word for penguin is not "business goose". Its meaning is closer to "Goose that stands tall".
"News" doesn't come "North East West South" it comes from "new"
 
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If you didn't know, Puyo Puyo is a puzzle game series where matching 4 same-colored puyos pops them and sends garbage to mess up your opponent. Your objective is to overwhelm the opponent with garbage using chains of popped puyos. However, in the games, you can change the number of puyos required to pop. The minimum amount is 2. I am here to tell you why this is the best way to play Puyo Puyo.

First off, you have to think completely differently with this ruleset. Long, complex chains are very different now since stacking 2 of the same puyos is impossible, and it can be kind of hard to wrap your head around these small chains. Ironically, 2 puyo is probably harder than 4 puyo.

Secondly, I think it's easier to reflect garbage in this mode. Correct me if i'm wrong, but popping puyos stalls out garbage dropping. If your opponent gets off a really big chain, you can just continuously do 1-chains until all the garbage is gone. This only works if you have a lot of puyos already on your board, though. (you can also change the amount of garbage that drops in the game settings but pffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffft)

Since building chains is harder, you really have to work for your wins. 2-puyo games take fucking forever, and if you want an excruciatingly long game of Puyo Puyo, there you go.

i did this in puyo puyo champions and "one" doesnt sound like a real word anymore
 
What's up fellas, one of my kittens just pissed all over my bed so now it's time to talk about meat grading

So if you remember my last rant about the nature of Meat, you'll probably recall I mentioned something called marbling once or twice. Well now I'm gonna explain what the fuck that means to the uninitiated in the world of Meat

All meats have intramuscular fat. It's most prominent in red meat though; you know those little flecks of white you see in raw steaks on the meat counter? That's marbling, baby. Marbling gives meat its flavour and juiciness, because the flecks of fat melt into the steak during the cooking process, thereby making it all tender and shit. Do note, though, that the large streaks of fat on the outside of the steak is not marbling - that's intermuscular fat, and has no bearing on the quality of the meat whatsoever

If you're a real smart cookie and remember the beef section of my previous meat spiel, then you'll remember the fatass list I made about each grade of beef. Well, marbling is how meat grades are determined. The more marbled a slab of steak is, the higher the grade

Of course, there are a few exceptions to this. Beef short ribs, for example, are well marbled. However, the marbling is mostly connective tissue, which is tough and not nice to eat. Additionally, just because a piece of meat is well marbled doesn't mean its fit to be cooked as a steak. But in general, if a pound of flesh has a lot of marbling, its gonna be some real primo shit

For the purposes of this rant not taking fucking hours to write, I'll only be talking about beef grading. Other meats, like pork and chicken, have other ways of assessing grade. Pork in particular only has two grades; acceptable and utility, with acceptable being sold in supermarkets and utility being used for processed products, so it's much less interesting to talk about

Anyways, now its time to talk grading. Different countries have their own grading systems, but the universal one goes from 0-12 BMS (Beef Marble Score), with 0 being the kinda meat you'd rather spit on than eat and 12 being a meat lump you'd sell your newborn to simply look at. In America, select cuts are graded as 1, choice as 2, and prime goes from 3 to 5

1623937687078.png

You don't have to worry about the Australian system bc I don't care about it enough to talk about it

So if the American grading system only goes up to 5 BMS, then why does the universal one go up to 12? Well I'll tell you why, esteemed user. Because of Wagyu beef

Yeah you've heard of this shit before. This is the good kush. The golden stash. Comparing normal beef to Wagyu beef is like comparing a handful of rocks to a nuke

So we're talked plenty about the American grading system, but now let's move on over to Japan's one. Japan has one of the more detailed grading systems, covering both the quality of the beef (ranked from 1-5, 5 being the best) and the yield grade (ranked A-C, A being the best) - that is, how much meat could be taken from the carcass. The Japanese grading system can be found below. Consumers only need to care about the number, because how much beef is on a carcass isn't something that affects their purchase

1623937170208.png

Again, as you can see, the Japanese grading system blows past prime's max BMS, and it's all because of Wagyu beef

So what is Wagyu beef? Well, the term Wagyu means "Japanese cow". Native Japanese Wagyu cows come in four breeds: Japanese Black, Japanese Shorthorn, Japanese Polled, and Japanese Brown. In order to identify what is and isn't real, legal, 100% wagyu beef, all Japanese-produced wagyu (that is to say, all legal wagyu beef) has a 10 digit identification number that allows you to search for which breed it came from, where it was born and raised, etc

Wagyu beef is some serious fucking business fellas

Anyways there's a load more shit about wagyu and its origins and the different bloodlines of cattle, but that's an entirely different rabbit hole. For now, we're moving on to Kobe beef

Kobe beef is one of the absolute best types of beef you can get. It's not the best, since there are other top beefs like Matsusaka and for it to compete with, but its definitely up there. Kobe beef comes from pure blooded Japanese Black cattle - to be more specific, a strain of Japanese Black called Tajima. Only a few thousand cows qualify as Kobe cows every year. And they're all Japanese. So if you ever see "American Kobe" at a restaurant, then it almost certainly is not real Kobe beef

"But why doesn't it?" I hear you cry, "Why doesn't it count as real Kobe beef? Are you seriously gatekeeping beef?!"

Well I'm not gatekeeping beef, but the Kobe Beef Marketing and Distribution Promotion Association sure is. According to them, in order for a cow to be classified as Kobe, it must fulfil the following conditions:
  • Must be pure blooded Tajima, born and raised in the Hyōgo Prefecture
  • A heifer (a female cow that hasn't given birth) or bullock (a castrated bull)
  • Processed in specific slaughterhouses in the Hyōgo Prefecture
  • Have a 6+ BMS
  • A meat quality grade (see: the Japanese Grading System chart above) of 4 or 5
  • Have a carcass weight of under 499.99kg or less
As such, American Kobe beef is impossible to get. You can have Kobe-style beef, since Wagyu cattle are occasionally exported overseas and then farmed. But it's not true Kobe beef

Like I said, Wagyu beef is some serious fucking business

Anyways I'm tired and the word beef has lost all meaning to me now so that's all for todays episode of "Albatross needs to go outside for once in her life", stay tuned for more meat talk
 
I plan to go over virtually any remotely reasonable evidence people have suggested in the past “proves” Garchomp’s Uber status, so there should be no need for criticism. I am entertaining no more arguments, as the entire point of this “essay” is to be my comprehensive and definitive stance on the subject. Take it for what it is. My only hope is to further educate the newer users, or perhaps sway those not quite sure of themselves, so that Garchomp may roam free in the wild once more. Sadly, my effort is likely to be for naught...

=-=-=-=

At any rate, the freshest thing in everyone’s mind seems to be the current usage statistics, so it would be wise of me to start there. Many people seem to think Garchomp’s whopping 63.89% usage in the past month’s Stage 3 Suspect Test “proves” it is uber. After all, people use what works, right? Indeed, but there is likely a better explanation than Garchomp being overwhelmingly strong.

The last full month Garchomp was allowed in OU was August 2008. (That long ago? Heh.) The top 10 usage for that month was...

Garchomp - 54.74%
Gengar - 45.38%
Gyarados - 35.91%
Metagross - 35.46%
Lucario - 33.83%
Deoxys-S - 31.85%
Blissey - 31.79%
Heatran - 31.06%
Bronzong - 28.27%
Infernape - 26.56%

As we can see, Garchomp only slightly cracked 50% usage at the peak of its infamy. Gengar usage was also extremely high and we don’t even see a Pokémon with lower usage than current #1 OU standard (Scizor at 29.16%) until Bronzong at ninth.

Keep in mind the above usage statistics are from nearly a year ago, pre-Platinum and before Latias was voted into OU. (Deoxys-Speed was also allowed, however, so perhaps Latias would only serve as a replacement to it.) So how does one explain Garchomp’s all-time high usage? By all accounts, Garchomp in the current Suspect test is weaker than ever. All the other suspects outspeed it, except Manaphy who has enough bulk to tank a hit and fire back with Ice Beam. Scizor’s emergence in Platinum is yet another potential revenge-killer and Outrage switch-in that didn’t previously exist. Platinum’s addition of Trick to practically everything has made Choice Scarf a more popular item in general, giving rise to even more revenge-killers. Indeed, Garchomp being exceedingly strong doesn’t appear to be the answer – it’s never been weaker.

The most likely explanation for Garchomp’s massive usage on Suspect is simply because Garchomp is a suspect. Look at the January 2009 Suspect Test, when Latias was being tested for OU status, and what do you see? Latias is in over 50% of Suspect teams. Same with Latios in February. Same with Manaphy in March and April. (Manaphy didn’t quite crack 50% but it was still #1 in usage.) But then why is Garchomp used so much more than all the other Suspects now? That is not something I can definitively answer. Part of it may be that Garchomp is a former OU pokémon and people just miss using it. Maybe it stems from the fact that Garchomp is simply easier to fit into a team than the other Suspects, with its bulkiness and unique typing. Scizor’s emergence may have bolstered its relative numbers, since Garchomp fares better against it than the other suspects sans Manaphy. Nobody knows! What I do know is that it is not due to Garchomp’s supposedly “broken” power, as explained in the previous paragraph.

=-=-=-=

“LOL 102 BASE SPEED”

People often rave about Garchomp’s great speed and cite it as a major reason as to why Garchomp is overpowered. Let’s take an objective look at this. We’ll make one of my favorite comparisons to prove my point. Salamence is a very good comparison to Garchomp because it also relies primarily on strong neutral attacks from its Dragon typing and it has a very close 100 Base Speed value. Salamence’s typing and Intimidate also give it ample opportunity to switch in and it’s also 4x weak to Ice. Salamence is also noted as being a very potent sweeper, “guaranteeing” kills in a similar fashion to Garchomp.

So then, what does that +2 base Speed allow Garchomp to do that its Flying counterpart cannot? Excluding itself, the only thing it will do is avoid Speed ties from other Base 100 pokémon, including other Salamence. But how relevant is that?

There are only six Pokémon in OU with a 100 Base Speed stat. They are:

Celebi
Jirachi
Zapdos
Tentacruel
Flygon
and Salamence

To determine how often one of these Pokémon can even attempt a 50/50 with Salamence, we must look at the Speed EV breakdown people use on these Pokémon. From this past month’s statistics, May 2009, these are…

Standard:
| Celebi | Speed EV | Very Low (<50) | 48.0 |
| Celebi | Speed EV | None | 24.5 |
| Celebi | Speed EV | High (150-200) | 13.4 |
| Celebi | Speed EV | Other (4) | < 8.5 |

| Jirachi | Speed EV | High (150-200) | 44.9 |
| Jirachi | Speed EV | Max | 27.0 |
| Jirachi | Speed EV | None | 11.9 |
| Jirachi | Speed EV | Very Low (<50) | 10.5 |
| Jirachi | Speed EV | Other (2) | < 2.9 |

| Zapdos | Speed EV | Very Low (<50) | 39.2 |
| Zapdos | Speed EV | Max | 27.2 |
| Zapdos | Speed EV | None | 12.7 |
| Zapdos | Speed EV | Other (4) | < 7.3 |

| Tentacruel | Speed EV | None | 80.1 |
| Tentacruel | Speed EV | Max | 9.1 |
| Tentacruel | Speed EV | Other (3) | < 5.0 |

| Flygon | Speed EV | Max | 53.8 |
| Flygon | Speed EV | High (150-200) | 31.3 |
| Flygon | Speed EV | Other (4) | < 8.3 |

| Salamence | Speed EV | Max | 66.4 |
| Salamence | Speed EV | Very High (200+) | 11.4 |
| Salamence | Speed EV | High (150-200) | 10.6 |
| Salamence | Speed EV | Other (3) | < 4.7 |


Suspect:

| Celebi | Speed EV | Very Low (<50) | 52.1 |
| Celebi | Speed EV | None | 32.9 |
| Celebi | Speed EV | Other (3) | < 6.8 |

| Jirachi | Speed EV | High (150-200) | 35.1 |
| Jirachi | Speed EV | Max | 31.5 |
| Jirachi | Speed EV | Very Low (<50) | 17.5 |
| Jirachi | Speed EV | None | 11.9 |
| Jirachi | Speed EV | Very High (200+) | 4.0 |

| Zapdos | Speed EV | Very Low (<50) | 46.3 |
| Zapdos | Speed EV | None | 21.8 |
| Zapdos | Speed EV | Low (50-100) | 11.8 |
| Zapdos | Speed EV | Other (3) | < 7.8 |

| Tentacruel | Speed EV | None | 60.9 |
| Tentacruel | Speed EV | Very Low (<50) | 36.4 |
| Tentacruel | Speed EV | Low (50-100) | 2.8 |

| Flygon | Speed EV | High (150-200) | 45.1 |
| Flygon | Speed EV | Max | 31.4 |
| Flygon | Speed EV | None | 12.4 |
| Flygon | Speed EV | Other (2) | < 9.5 |

| Salamence | Speed EV | Max | 59.9 |
| Salamence | Speed EV | High (150-200) | 19.5 |
| Salamence | Speed EV | Medium (100-150) | 11.8 |
| Salamence | Speed EV | Other (2) | < 5.6 |

As shown, virtually no Celebi, Zapdos, or Tentacruel ever run max Speed, making Garchomp’s extra Speed over Salamence completely irrelevant against them. Even so, only about 1/3 of Jirachi and Flygon run it and both carry Scarf as one of their most common items, which outspeed both Dragons anyway. (Leftovers is more common on Suspect Jirachi but Scarf is more common on Standard Jirachi and Flygon on both ladders.) Max Speed Zapdos is notable in Standard but has been non-existent in Suspect thus far. Indeed, Garchomp’s Speed over Salamence means almost nothing... except when talking about another Salamence or Garchomp! Everything else that Garchomp outspeeds, Salamence also outspeeds (and vice-versa). One must also not forget that even forcing a Speed tie only gives the opponent a 50/50 shot at stopping Salamence, not a guaranteed revenge kill. DD variants are also completely unphased, since one DD ensures Salamence outspeeds all Pokémon not using Choice Scarf or a priority move.

=-=-=-=

“Garchomp guarantees at least one kill per match, that’s broken!”

First, let me get it off my chest that I hate when people state things in absolute terms. No Pokémon is ever “guaranteed” to kill anything. Garchomp is very likely to kill something but it is never 100% certain to get a kill every match.

Now that I’ve said that, I will admit that, yes, Garchomp is very likely to kill something most of the time. However, it is hardly the only Pokémon that does so and, played against properly, should rarely garner more than one kill either.

Let’s start with a Salamence comparison, again. The scary thing about Salamence is that it has great power from either spectrum, with a base Atk second only to Rhyperior, SpA equal to Latias, and access to both Outrage and Draco Meteor. Like SD ‘chomp, MixMence variants 2HKO virtually everything under the sun at essentially Garchomp-level Speed, as shown earlier. And it doesn’t need to boost! (Salamence is also far more versatile outside of this role, unlike Garchomp, but the focus here is on raw killing power.)

How about DD Salamence? I mention this because I also often hear people decry Swords Dance as the reason Garchomp is so much better. Compared to Garchomp’s SD, DD Salamence sacrifices power against bulkier Pokémon to obtain the Speed necessary to beat many revenge killers, including these OU pokémon:

Infernape
Latias
Gengar
Starmie
Azelf
Dugtrio (soon to be UU/BL, oops!)
Alakazam
Jolteon
Aerodactyl
Ninjask
Shaymin-S and Latios among suspects.

All of these pokémon are fragile enough for either one to kill easily but SD Garchomp is not fast enough to avoid taking a hit from them where DD Salamence is. Most of them can deal heavy damage to Garchomp in a revenge killer role, especially Starmie and Latias.

(Note: Weavile was not included due to its frequent use of Ice Shard. Dugtrio also possesses Sucker Punch but that is not a guaranteed kill and, more notably, Dugtrio traps only Garchomp among the two.)

Likewise, Garchomp’s Swords Dance and/or its Ground STAB gives it the ability to OHKO some bulkier pokémon that are otherwise more likely to survive a hit from Salamence and fire back against. These include:

Celebi, frequently carrying Grass Knot as its only damaging attack, which Salamence 4x resists.
Jirachi
Gliscor, frequently being set-up bait for Salamence anyway due to carrying EQ as its only damaging attack.
Metagross
Tyranitar
Empoleon
Swampert
Blissey
Rhyperior
Dusknoir
Manaphy among suspects, also notable for its 100 Base Speed to frequently force a Speed tie against Salamence.

SD Garchomp also has a slight advantage against some really hardy tanks that neither one OHKO but outspeed regardless, like Suicune, Hippowdon, or Cresselia. That said, I don’t know where people got the idea that Swords Dance is significantly better than Dragon Dance. :/ As shown, both are roughly equivalent numerically. If one could choose, the better stat buff would depend only on which set of checks one wishes to remove – DD works better against fast offensive checks, SD work better against defensive checks. With that, I can safely say that DD Salamence is at least 98% as dangerous as SD Garchomp overall. :P And Salamence is the stronger of the two when unboosted.

... Sorry for kinda going on the whole DD/SD tirade, though it was still relevant to my point. At any rate, there are other pokémon notable for “guaranteeing” kills every match as well. Lucario is probably the most notable sweeper behind Salamence able to do such a thing, though Gengar is a strong universal check and it has a couple hard counters dependent on its filler attack. Speaking of which, Gengar is also well-known for kicking ass and taking names. Its ridiculous versatility usually allows it to finagle a kill and its Speed combined with Explosion or Destiny Bond practically assures it trades at worst. It can also disable yet another pokémon with Hypnosis. To avoid an exhaustive list, more obvious examples include any trappers or suicide users. Among other suspects, Specs Latios is absolutely ridiculous.

=-=-=-=

“Garchomp has no counters!”

Indeed, Garchomp is simply too strong to have any true counters. That said, it does have a few reliable checks, unlike Salamence whose best check is... getting Stealth Rock up early. ;/ Like dealing with any pokémon, it’s best to know what you’re up against first.

Scarfchomp? You’ll have difficulty revenge-killing it and it’s very dangerous in the late-game where your bulkier pokémon are more likely to be dead or weakened. That said, it’s much easier to wall than other sets due to its inability to threaten healthy walls, making it a liability early. Not significantly different from other Scarf Dragons.

CBChomp? Very dangerous if you give the opponent a good opening to switch in due to its sheer power but, again, not significantly different from other CB Dragons. Easy to revenge kill and weaker in late-game due to being locked in but lacking Scarf’s Speed.

SDChomp? User jrrrrrrrr likes to parrot the statement, “Garchomp kills one wall and cripples another.” That is exactly the wrong way to beat an SD Garchomp. Some good prediction can get you out unscathed but the reliable way to beat it is a sacrifice. It’s not as terrible as it sounds, since you basically choose which wall to sacrifice while crippling it and setting it an easy revenge kill from something faster or with priority. (It's certainly better than surprise Explosions killing the stuff you want to live.) This emphasizes balanced team-building; even a stall team needs a couple of faster pokemon, as sometimes Speed is the best defense. Don’t send in a second wall to finish the job unless it’s all you have left.

SubSalac and other Sub/SD variants? Suffers greatly from “four moveslot syndrome.” It does sorta combine the power of normal SD Garchomp with the speed of DD Salamence but these typically carry only STAB attacks. The problem here is that Dragon Claw is significantly weaker than Outrage, so opting for it removes the “OHKO Factor” Garchomp is so infamous for. Opting for Outrage instead will stiff you against many Flying/Levitating pokémon, such as getting harmlessly stalled to confusion by Sub/Roost Zapdos or being thrown an Aerodactyl sacrifice (forcing you to Outrage and giving up the revenge kill for free afterward). Bronzong and Skarmory also counter these sets much easier than Garchomp carrying Fire attacks.

Chain Chomp and other special variants? Useful only for the surprise factor, since Salamence does mixed or special sets far better with its much higher SpA. Everyone expects a Fire attack anyway, making the surprise only particularly useful for non-Steel walls (Draco Meteor), such as Gliscor and Hippowdon, both of which are almost nowhere to be seen on the Suspect Ladder. :/

More generally, Skarmory and Bronzong make reliable checks to Garchomp since they resist its Dragon attacks, avoid EQ, but are not instantly torn up by its supporting Fire attack. Skarmory can then Whirlwind SD Garchomp away for later, similar to how it soft countered Curselax in GSC (i.e. It is not a pure counter but can wall it for a while until it’s easier to handle later), and its Spikes are as damaging to Garchomp as SR is to Salamence or Gyarados. Bronzong can retaliate with a strong Gyro Ball or Explode. Bulky Gyarados is a good check that doesn’t fear much but CB Outrage or the rare Stone Edge. Gliscor handles everything it can do and even contests Garchomp’s Sand Veil with its own.

All the standard checks work on Garchomp as well, Scizor, Suicine, Ice Shard users and so on. Additionally, the threat of a free switch-in against Earthquake makes Garchomp hesitant to use it, especially on Choice sets, meaning you can often sneak in an extra hit or two you “shouldn’t” be allowed, if it switched in on your T-Tar or whatever. Garchomp wants you to switch so he can set-up and avoid having to predict, he gets scared if you take free shots at him and then force him to predict afterward. ;) Toxic Spikes also cripples all varieties of Garchomp, often seen on stall teams specifically for that purpose though it also works on other things, such as T-Tar and Blissey.

=-=-=-=

And finally... “Sand Veil is what makes Garchomp uber!”

I’ve admitted it before that Sand Veil is the biggest, perhaps only, thing that separates Garchomp from most any other sweeper. Indeed, Salamence doesn’t have a 20% chance of avoiding Mamoswine’s Ice Shard. However, I would argue that the effect of Sand Veil on its performance is vastly overrated.

First, and most importantly, I must point out that Sand Veil isn’t even running half the time. Feel free to gander at Tyranitar’s Suspect usage for May and you’ll notice he’s only on about 25% of teams. Looking at the “Ladder teammates” statistics, Tyranitar is only used on 29.70% of teams containing Garchomp, only slightly higher than its overall usage. This means ~55% of battles never have Sand Stream running at all! (~52% including Hippowdon, who’s barely seeing use.) Even a battle against two players both running Garchomp, Sand Stream is only up ~50.6% of the time, barely half.

Secondly, I would point out that utilizing Garchomp’s ability requires Sand Stream to run effectively. There’s two problems with this. The first problem is that, if one wants to support Sand Veil, a second team slot has to be sacrificed to fit either Hippowdon or Tyranitar. Luckily these are both very good pokémon, making the accommodation easy to build around if one chooses, but do keep in mind that Sand Veil doesn’t work by itself.

The other problem is that Sand Stream mucks with all sorts of other team-building aspects. It will nullify the Leftovers on most of your defensive pokémon (e.g. Blissey, Celebi) and increase the residual damage taken by many of your offensive pokémon who might be using other items. (e.g. Scarfgar, LO Infernape, Specsmence.) Most common Focus Sash users are ruined, though you can still put it on Aerodactyl or something. You also help opposing Gliscor, if that’s a wall your team otherwise has trouble with. (For one, it walls both Garchomp and standard T-Tar. :P) Sand Stream is really something you have to build your team around, to mitigate the problems it can cause non-immune team members, which is a lot more restrictive than the initial requirement of simply throwing Hippo/T-Tar in a second slot. And, according to the usage stats, a good 2/3 of people prefer not having to build around SS. Its presence is common enough that Moonlight Cresselia isn't looking to become standard any time soon but it's not as omnipresent as people make it out to be.

Of course, my final point of contention is that, even if you do build around SS, Sand Veil is still only 20%. (Spamming Substitute fishing for misses isn’t really a valid strategy either, since the self-damage from Substitute replaces the life potentially saved from an extra miss.) But yeah, 20%, or ~10% if you average it against Sand Stream frequency. Sure, it sucks when your Mamoswine dies or your Scizor gets crippled because of an untimely miss, but luckily it doesn’t happen that often. It’s not even close to the level of hax Jirachi, Shaymin-s, Togekiss can put out. The 50/50 speed ties people hold over Salamence's head are just that, only 50%. It happens as often as Kingdra misses a clutch Hydro Pump or, accounting for SS frequency, as often as your Latias would’ve missed Draco Meteor anyway. :P Hell, don’t get me started on Meteor Miss or other innately inaccurate moves frequently used... At any rate, it is an admitted minor advantage for Garchomp, an advantage off-set by the previous issue of having to build around Sand Stream in the first place.

Okay, I lied, that’s not quite it. I also wanted to point out that Sand Veil isn’t entirely uncounterable, though it’s a very minor point. :P Aura Sphere works, if you’re using a goofy Scarf Togekiss or something to outspeed Garchomp, and Machamp can be EVed bulky enough to take a hit if it really must. Weather teams removing Sand Stream are more viable, especially Abomasnow’s Snow Warning or Rain teams whose entire teams largely keep T-Tar and Hippo cowering in their pokéballs.

Of course, through all of this, I’m not saying Garchomp is a bad pokémon. Hell, long before it was even banned I was calling it the best pokémon in OU. Nothing can really match its combination of bulkiness, speed, and power, though some pokémon that come close would include Salamence, Gyarados, maybe Heracross. Lucario substitutes bulkiness with amazing resists and augments its average speed with a priority move. (Most of the other “bulky sweepers” are not so fast, like Metagross, and most faster sweepers are very frail.) Its resistances make it very easy to fit into a team, notably the resistance to indirect damage from SS and SR. Garchomp is very good, it just isn’t broken good.

*hard to believe this was 11 years ago
 
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Damn meat is cool. I'm not a big meat fanatic but I do like gyros a lot. Anyways, time for me to talk at length about a game I really love but have honestly never said that I do. Halo. I'm just gonna rant for a bit about why the ones I've played are cool and rank them. Also btw I think this will just be a place I post semi-often as I like to rant a lot.
So my opinions on this game are... mixed. I never ended up finishing the campaign, but I did play multiplayer quite a bit. Now, keep in mind that I did not have Xbox Live, so I was only playing local play with my brothers. I feel like I would have enjoyed this one quite a bit more if I DID have Xbox Live, but alas. This game did suffer from one thing though - New COD syndrome. It had very few maps, and while they may have been good maps, it's still only a couple of maps. If you look at Halo 2 and later, those games always had a lot of maps, ODST especially. Back to the Halo 1 Remake, (yes I know its name it's just tedious to always type that out) it did have very good graphics from what I could remember, and what little of the campaign I played was good. We also enjoyed playing firefight, which was probably our favorite of all the things. I did also like the retro graphics feature in the campaign, for what it's worth. However, it always just seemed to not have enough, making it my least favorite from this list.
This, just like the one above, was a game I did not finish the campaign in. From what I could tell, it was actually a pretty good game map-wise and weapon wise, and up to where I got in the campaign was very fun. I enjoyed the part where you could play as an Elite, which is actually where I stopped playing. It had a lot of maps, graphics that weren't terrible, and local multiplayer. I did miss the Forge (map editor), it's campaign didn't seem to have anything extremely memorable to me other than the Elite section, and its maps weren't as good as maps from the other games. this makes it the 3rd place winner (loser?) on this list.
I legitimately had NO idea that there was a different Halo 3 and only ever played ODST. I did end up playing through the entirety of this game and Halo 4's campaign, so I can give my opinion on the campaigns of both. So ODST had easily the best campaign/story I have ever seen, and I loved every second of it. The flashback sequences were really what made it so good, along with the relative abandonment of the actual city. It made you feel like crazy things had happened to try and protect this city, but in the end, no one could save it. The somewhat open world of New Mombasa was fun to go through, and I enjoyed every second of this campaign. Now the multiplayer was also fun. As stated before, my lack of Xbox Live obviously made multiplayer in any game much less fun. However, what I actually enjoyed the most was editing the maps and making them into fun minigames. On the map "Sandbox", we discovered an entire underground area, and I converted it into a large maze for battle. In the end, I did make a variation for every single map in the game, and that was a lot of maps. That's another reason this was such a good game: the sheer amount of maps in it. We would never get bored of the maps, and all of them were unique in their own way. I remember playing the firefight, which was my least favorite part of the game. It just wasn't as customizable and interesting as the one in the Halo 1 Remake, making it very boring to us and something we didn't end up playing all too often. However, I still loved this game and would like to give it the honor of being the 1st place on this list. What, you expected me to put them in the right order? Now, why would I do that?
This was the other one where I finished the campaign, and I didn't think it was terrible. I am actually really confused why people say it's so bad, but I guess they could say that coming off of Halo 3. I just really enjoyed the game, just not as much as ODST. The multiplayer was fun, I liked the new weapons they added, it had more maps than every COD game made recently, and it had a fun, customizable multiplayer. The editor was fun as well, and I did end up making custom maps for some of the maps. The thing is, this game was fun and I enjoyed it for years. Solid 2nd place on this list.
So I've spoken, and I might speak later about why I think Halo is better than COD. Keep in mind I have not played any other Halo games than this, so I do not have the overall scope of the newer games. Uhh... yeah. Just um... done I guess.
 
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This is a good game. You know who isn't good?

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This moron idiot.

Every baseball player has two jobs: Batting and Defense. What makes a Sluggers character good or bad at these? A few things.
Stats: Every character has Pitch control, Batting power, Glove reliability, and Run speed ratings. The stats affect the bolded words only! Besides bat power deciding throw and pitch speed in the field.
Skill: Every character has a special ability for fielding or (more rarely) baserunning. Vary dramatically in usefulness.
Chemistry: "Links" with other characters that give fielding abilities and batter support items. You can turn off the item part if you want. (I'm going to ignore items.)
Model: Primarily ball catch range, dive and strike fielding ranges, and bat contact areas.
Stars: Special abilities that cost a consumable resource. They're usually better for the captains (12 popular fancy chars) than others. You can play without them if you want. (I'm going to ignore them.)
Character Jank: Oh yes. Each bat has different contact areas and hit angles. Each changeup is arbitrary. Each fielder has different size/catch, jump, dive, and strike ranges (strikes kill items and do a chemistry technique). Waluigi's bat does drugs. Paragoomba and Parakoopa fly over some things. Mario's throw speed gets gimped by a fancy animation. (He's still miles better than Luigi.)

There are a lot of characters in this game. To not be outclassed, you should probably fill one or (preferably) multiple niches.

Power Hitter: Duh.
Base Hitter: Get hits as reliably as possible.
Pitcher: Duh.
Outfielder: Catch balls. Speed and chemistry->home run catching are more important.
Infielder: Catch balls. Range and chemistry->strikes are more important.
Niche: Janky stuff with skills, or items and stars if you're using them. Not home-run stealing, that's too standard to be niche.

Let's look at Luigi for all of these.

Power Hitter: Haha no.
Base Hitter: There's inevitable pareidolia and user error here because of jank, but I swear his hits go higher than average. (Easy to catch!)
Pitcher: Average as fuck, unless he has a killer changeup I never bothered to check.
Outfielder: Literal garbage. Chemistry with two characters in the game; one is mediocre OF and the other usually prefers IF/Pitcher. Mediocre model and speed. Worst, his field ability gimps his ability to reliably home run catch. Do not.
Infielder: Mediocre range. Chemistry with a great infielder... who has a much better alternative partner than him. High-jump skill seems funny to snipe stuff from IF but... just use a large / large dive / both character instead.
Niche: As said, his skill gimps him. Stars are bad, and chemistry makes him a total liability for items.


Stay tuned, I might return again for this game!
I am back, and I decided to do something funny. Instead of just picking on garb wiggy board, i'll spotlight some interesting chars in the game and briefly explain why they're good or not. I'll slightly modify and briefly explain my niches.

Power Hit: get homers. Base Hit: don't get out (unsaved homers are v reliable) and run bases. Infield: be good SS. Outfield: duh. Grab Bag: Pitching, Chemistry Compositions/Enabling, 1B/3B/Catcher skills, whatever. Remember e.g. Clamber is OF and baserunning skills are BH.

Most importantly, i think items should not be ignored by default. 1) Buddy Jump is probably too powerful without them 2) It actualizes the chemistry mechanic in batting 3) Just Get Good and attack/jump them. Which item you get is rng but they're all reactable. This list factors in items.

Items mean we should cover two Chemistry ideas. You can use items if the next batter in the lineup has chemistry with your batter. Full Lineup is when every batter has chemistry with the next batter, so you can use items every at-bat. Chemistry Number (CN) is how many intermediate steps you require to have a Full Lineup that includes both Character A and Character B. For example, Petey Piranha pairs with Birdo, who pairs with Daisy (or Toadette), which pairs with Peach, so Birdo and Peach have CN 2. Lower CNs give more flexibility, higher CNs limit your team structure and increase the odds of being stuck with meh teammates (Baby DK in the above example).



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Pros: Top 1 infielder, top 5 power bat, and THE default team linchpin. Four good-elite bats within CN1, 2 elite pitcher / elite OF / 2 elite IF within CN2.
Cons: Consider "default". Most decent defense teammates depend on Birdo as a chemistry intermediary. If opp takes Birdo, Full Lineups with semi-usable outfield are pigeonholed into Petey/KBoo/Boo/Magikoopa/Bowser/Bjr/BjrOF, leaving two free slots only.

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Pros: Best bat in the game. Such strong throws (further boosted by his high team chemistry) that he's one of the few difference-maker 1B/3B. Unlike Petey, he has much less delicate defensive teambuilding, with very low CN on characters with multiple alternates.
Cons: In exchange for being sturdier, Bowser-focused lineups are a lil worse than optimal Petey-focused ones. A total fielding liability, but certain greedy team structures will need him in OF anyway, so uh oh. Too slow to make reasonable use of baserunning skill.

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Pros: The game's closest thing to a five-tool player. Good in any (real) defense position while being a great base hitter and barely managing to be a home run threat. Swag factor 1000.
Cons: Daisy... man. She's so weird. Her balanced spread echoes the solidly usable Mario, and if you ignore chemistry, she's better and way cooler than him. She has no optimal defensive chemistry; Birdo is optimal with Petey (IF) or Yoshi (OF) instead, Peach is stuck in Pitcher, and Luigi sucks. She's not an optimal specialist/utility add-on because Waluigi is a better base hitter and pitcher. Where Daisy shines, then, is when your ideal teammate gets taken. E.g. Petey is taken, Birdo/Daisy is the second best infield, and you have a great base hitter and solid pitcher for free. If your opponent never contested your team picks, though, she'd be almost unusable. Funky.
 
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