Unpopular opinions

Wouldn't GF have the opposite concern, the Kanto Starters overshadowing the Johto Starters?



I... kind of prefer that. I want the new Pokemon on the forefront. I already played the previous games and, if not for long, used the older Pokemon, I want to play around with the new Pokemon. It's nice to have the older Pokemon as an option, but its the new Pokemon's time to shine.



Is that only because BW used only new Pokemon and B2W2 allowed us to catch older gen Pokemon again? I didn't find a problem with the balance.

Would they, though? You literally start with the Johto starters, and to make up for it, they could have pushed the Kanto starters into the relative postgame (think Tyrogue or Dratini in those games).

I do too, quite honestly. I just feel there needs to be better balance than the kind RSE/ORAS and BW had. I feel DPP got it right.

Yep, that is the reason.
 
I would've preferred if there was some way to get the Kanto starters in GSC but for different reasons. This is one of the few games where regular trainers carry starter Pokemon, which gave me the idea that there must be someplace you can obtain the kanto trio the first time I played. There isn't. HGSS however, did good at giving you one as prize for beating Red.

I also find weird that Pikachu is Kanto exclusive and in a very low level, they DON'T want you to use this thing lol, and it's the mascot of the franchise. And this generation introduced its baby form Pichu and it's unique item Light Ball, so that seems wasted to me...
 
I would've preferred if there was some way to get the Kanto starters in GSC but for different reasons. This is one of the few games where regular trainers carry starter Pokemon, which gave me the idea that there must be someplace you can obtain the kanto trio the first time I played. There isn't. HGSS however, did good at giving you one as prize for beating Red.
They could've explained it by saying that the starters aren't native to Kanto/Johto and were only introduced to the regions when Oak gave them to Red/Blue, but were introduced to the wilds of the two regions in greater numbers during the gap between the two generations. Not only would that justify giving people Kanto starters and allowing the player to catch them in the wild, it would also add to the feeling that the world has changed significantly since the Kanto games.
 
I would've preferred if there was some way to get the Kanto starters in GSC but for different reasons. This is one of the few games where regular trainers carry starter Pokemon, which gave me the idea that there must be someplace you can obtain the kanto trio the first time I played. There isn't. HGSS however, did good at giving you one as prize for beating Red.

I also find weird that Pikachu is Kanto exclusive and in a very low level, they DON'T want you to use this thing lol, and it's the mascot of the franchise. And this generation introduced its baby form Pichu and it's unique item Light Ball, so that seems wasted to me...

In Crystal you can hope for a Pichu from the Odd Egg at least if you're desperate to use one. But yeah, it's weird it's not catchable in Johto.

I've said it before but Crystal really improved a lot of the Pokemon accessibility. Phanpy and Teddiursa available early (though admittedly horrendously difficult to find and catch), Growlithe catchable much earlier, Sneasel actually catchable in Johto, the Odd Egg giving you a chance to get a Pokemon you might not otherwise get until much later, reducing the number of Pokemon you need to wait for a mass outbreak to find and making Snubbull and Marill more widespread... they didn't really go far enough with it (why not Murkrow and Misdreavus in the Ilex Forest, Houndour and Slugma in the Burned Tower, etc) but it was so disappointing when HGSS used the locations from GS instead.

Though there is the Pokewalker so I guess it's not all bad.
 
In Crystal you can hope for a Pichu from the Odd Egg at least if you're desperate to use one. But yeah, it's weird it's not catchable in Johto.

I've said it before but Crystal really improved a lot of the Pokemon accessibility. Phanpy and Teddiursa available early (though admittedly horrendously difficult to find and catch), Growlithe catchable much earlier, Sneasel actually catchable in Johto, the Odd Egg giving you a chance to get a Pokemon you might not otherwise get until much later, reducing the number of Pokemon you need to wait for a mass outbreak to find and making Snubbull and Marill more widespread... they didn't really go far enough with it (why not Murkrow and Misdreavus in the Ilex Forest, Houndour and Slugma in the Burned Tower, etc) but it was so disappointing when HGSS used the locations from GS instead.

Though there is the Pokewalker so I guess it's not all bad.
One saving grace for HGSS is that they made Murkrow/Misdreavus(no dusk stone until post-game but damn it I'm just happy I get to use murkrow in johto for once ;w;) available in the Safari Zone and Slugma is available via a code in Violet City. Also made a few mons that were oddly missing for no reason like Mr Mime available which is nice

Lord knows why Houndour is still locked behind post-game though, even its safari zone encounter is locked till you beat Lance ;-;
 
Time for a new unpopular opinion… or? I’m not really sure if this is as unpopular as I have previously thought since some other users have already posted this opinion in this thread at various earlier points. I have personally posted this at a few times before as well, but I have never written a more in-depth explanation on this subject, which was something that I really wanted to do. So here we are. I have been planning to make this post for a very long time, but I have procrastinated on it a lot and focused on other things instead since my motivation for making this post has been pretty low for the most part. At times, I almost considered scrapping it entirely, but I ended up making it in the end anyway. It took a long while, but now it is finally done.

Anyway, my unpopular(?) opinion is this: I like G/S/C better than HG/SS, and I think Crystal is the overall best Johto game. I will admit that a lot of this is very heavily based on nostalgia as it has been many years since I last played G/S/C, and I can’t go back to them nowadays either since the batteries of my carts are dead and because of that, my save files have been deleted. But based on my memories from G/S/C and my experiences with HG/SS in more recent times, I think the original Johto games are superior. Crystal especially, but G/S were also good for their time.

First of all, why do I like Crystal better than G/S? I guess it is pretty obvious that I like it better since third versions are generally better than first pairs (only exception IMO is Yellow which I think is worse than R/B, but that’s for a different discussion). I thought about this, and there are a few reasons as for why I prefer Crystal over G/S:
- Better Pokémon distribution. Several of the Johto Pokémon are more common, easier to find, or found earlier in Crystal. It is still far from perfect, but an improvement nonetheless. Crystal also made a lot more use of the time feature when it comes to the appearance rates for Pokémon, there is a lot more variation based on the time of day compared to how it was in G/S.
- The introduction of a Female player character, a first for the series. Pokémon isn’t only for boys! I’m male, but I still think this was really great. And I personally like Kris a lot when it comes to her character design. Blue hair? Epic!
- When you enter a new area, the name of the area will be displayed on the screen. This carried over to most games after Crystal as well.
- Minor graphical changes in the overworld, some areas got layout changes as well.
- Pokémon have animated front sprites in battle. Several Pokémon also have new sprites compared to G/S. I think that in general, most of the Crystal sprites are better than the ones in G/S.
- The legendary beasts have their own unique battle theme. This was another first for the series, the addition of unique battle music when encountering certain legendary Pokémon.
- The addition of the Battle Tower, the first battle facility in the series. Sadly, I did personally never manage to “beat” it back in the day. I would love to give it another try now when I know a lot more about semi-competitive battling and have a lot of experience with it from all generations after Gen 2. The Battle Tower is one of the two reasons I am thinking about re-buying Crystal from the 3DS VC.
- Suicune is no longer a roamer. I dislike roaming legendaries, so the fewer of them, the better.
- The addition of Buena’s Password, a fun minigame associated to the radio. I remember playing it quite a lot in Crystal, it was really fun.
- Kurt can now make more than one Apricorn ball at a time, as opposed to in G/S where he could only make one every day.
- The Odd Egg. A cool and fun addition, giving you the chance to get a baby Pokémon you otherwise wouldn’t be able to get until much later.
- According to what I read in a post here on the forums in the past, it appears that you can go east from Mahogany and continue to Blackthorn before beating Team Rocket at the Radio Tower. It seems like this is only possible in Crystal, not in any other Johto game. I can’t confirm this myself, but I believe it is true. An interesting change nonetheless.
- Changes to the phone call system. Some trainers may now give out items, there are also fewer swarming Pokémon than in G/S.
- A Pokémon's friendship can be increased more effectively by training it in the same location as where the Pokémon in question was caught or hatched. This was something I randomly found on Bulbapedia, I had no idea about it before! It seems to be a thing completely exclusive to Crystal, it doesn’t happen in any other Pokémon game as far as I know.
- The addition of the Poké Seer, an old woman who lives in a house north of Cianwood. She can tell you where and when a specific Pokémon was caught (though I think this does not work for Pokémon which has been traded over from other games). Since this information could not be seen on the summary screen in Gen 2, this was the only way to find out about it.
- Some changes to the story. The main legendary is Suicune instead of Lugia/Ho-Oh, they also added Eusine to the game.
-In VC Crystal only, you can catch Celebi during the post-game, without an event. This is not possible in any other Johto game.

On the whole, I really like Crystal. Or I did at least like it a lot back in the day when it was the newest Pokémon game. Not sure if I would like it as much if I were to re-play it nowadays, but I still consider it the best Johto game. I feel that it took the concept of a third version a step further compared to Yellow. While it was not as great as Emerald or Platinum (since those two improved upon the concept even more), I still think Crystal did pretty well for its time. I also think that Crystal is a bit underrated compared to HG/SS. Most people seem to prefer the remakes when it comes to the Johto games, but I liked Crystal (as well as G/S) better than HG/SS.

Crystal is also the only game from Gen 1-2 which I have considered re-buying from the 3DS VC (because as said, the battery of my Crystal cart is dead). Though I’m not sure if or even when that will ever happen, and it is not among my highest priorities at the moment. If I do decide to re-buy it, there are two big things I want to do in it. I would really like to “beat” the Crystal Battle Tower as well as catch all of the legendaries (notably Ho-Oh) because I never managed to do either of these two things in my original Crystal cart.

I guess those are the reasons as for why I prefer Crystal over G/S. Still, Crystal isn’t perfect. I am not happy about the fact that the Mareep line is unavailable in the game as it is one of my favorite Johto Pokémon lines. That said, all third versions have some great Pokémon missing, so this is nothing that just Crystal does wrong. I also missed being able to get Lugia’s and Ho-Oh’s signature moves in the game, since you catch those two at level 60, when they have forgotten Aeroblast/Sacred Fire respectively. Crystal also started the unfortunate trend of mandatory legendary captures which I have never been particularly fond of. And while Crystal did make some improvements over G/S, it still kept most of the traditional Johto flaws, notably the level curve and the lackluster post-game. The Pokémon distribution was improved, but I think it could have been even better. But even with all of that, I still liked Crystal a lot back in the day, and it is my favorite Johto game overall.

So that’s why I like Crystal better than G/S. But why do I like Crystal (and G/S) better than HG/SS? This really demands an explanation. I think there are some things that G/S/C did better than HG/SS, and some great things that the remakes did not keep from Crystal that they should have kept (a common argument I see within the fandom is that “HG/SS kept everything from Crystal”, but that is wrong). To start with, there are three major things I want to talk about.

The first one is story and characters. While I don’t consider story and characters to be that important in Pokémon games anymore, I can still have opinions on this subject. Regarding the story in HG/SS, I think it is really bad. In fact, I think HG/SS changed the G/S/C story for the worse. How in the world did they manage to take one of the worst stories in the Pokémon series and make it even more terrible? There are a few things they did wrong. First, there’s the Team Rocket. Specifically, the Rocket Executives. In G/S/C, they were somewhat mysterious characters. They were all unnamed and semi-anonymous, all of them were just named “Executive” and it wasn’t really clear how many of them there were. But in HG/SS, they were given unique names and designs. I think this made the story worse since it removed the mystery from the originals, while nothing about Team Rocket or the Executives was changed for the better. The Executives were still the same lame, boring and uninteresting characters from the originals, giving them names and unique designs was not enough to make them better. If anything, I think that the removal of the mystery surrounding them (which was one of the few good things about them) without really making anything else better was a mistake since that made them worse than in the originals. As for Team Rocket on the whole, the overall lack of improvements to them over how they were in G/S/C just made the story feel very bland and boring. I think the Event with Giovanni and Celebi was interesting, but it could still have been better. And I really think it shouldn’t have been Event-only.

HG/SS also changed the way the Kimono Girls worked, their role in the story always felt so unnecessary and forced to me. I also recall from my latest playthrough of HeartGold that you often had to do a lot of things for the Johto Gym Leaders before you could go to their Gyms and battle them. I don’t recall it being this annoying in the originals. And none of the things you had to do in HG/SS for the Gym Leaders made the story better either. They also decided to give Ethan/Lyra (the one you don’t play as) a role in the games as a supporting character and I always found them to be extremely annoying and obnoxious in every way. They always annoyed me to no end whenever they appeared in the story. They were completely unnecessary and terribly handled. I think they were especially bad compared to other, better supporting characters in other games, such as Lucas/Dawn in the Sinnoh games or Lillie in the Alola games. I also think that HG/SS didn’t really improve that much upon Silver or his story arc. His oh so amazing “character development” never felt particularly great to me. It was just too little, too late, and too badly executed. He still felt too much like a jerk even during the post-game.

I also disliked how they made it mandatory to encounter Lugia/Ho-Oh during the story in HG/SS. It felt so forced and unnecessary. Lugia was especially bad because it felt so out of place, Ho-Oh was a little better but still far from great. I guess they wanted to replicate how it was in Crystal where you had to encounter Suicune, but since they weren’t remaking Crystal, they had to use the cover legends from G/S instead of Suicune. Unfortunately, it did not work well. The overall execution was terrible, and they made the cover legend a mandatory legendary encounter during the story which I do not approve of. One thing I actually liked about G/S was how all the legendaries were completely optional. That is one thing I think G/S did better than both Crystal and HG/SS. I also remember how the cover legends in G/S gave me a big feeling of mystery when I was a kid. Back then, neither me nor any of my friends knew where to find Lugia or Ho-Oh. It was a mystery if they even existed in the games in the first place! HG/SS completely ruined that mystery (though, in their defense, there’s not a whole lot they could have done to keep it anyway).

I have seen some posts here on the forums which talked about how one of the main points of the story in HG/SS was trusting Pokémon. But I never really got that impression when I played them, it was just so badly executed. I think they failed to showcase that theme in a good way, especially compared to many other Pokémon games which showcased their themes in much better ways. In the end, I think HG/SS has the worst story of all main series Pokémon games. They were also unfortunate when it comes to the story since they were released in-between Platinum and B/W, two games which were considerably better in terms of story and characters. I also want to compare HG/SS to OR/AS, as I think the latter did massive improvements to Team Aqua/Magma and the Hoenn story on the whole, while HG/SS failed to fix anything that was wrong with the Johto story, they just made it worse.

So that’s the first thing. Second, there’s the Pokémon distribution. This is one of the biggest changes that Crystal did to G/S that HG/SS didn’t keep. While Yellow and Emerald also did some changes to their Pokémon distribution that FR/LG and OR/AS didn’t keep, I’m less harsh towards them for not keeping those changes. Yellow and Emerald mostly shuffled around the encounter slots for fun, while Crystal made several Johto Pokémon more common, thus attempting to fix a problem with the Pokémon distribution that existed in G/S. This is something that HG/SS really should have kept. There are several Johto Pokémon which are easier to find or available earlier in Crystal (as well as G/S in a few cases) compared to HG/SS. But at the same time, some Pokémon did get easier to find or got more common in HG/SS. Though I still think they should have kept the changes from Crystal as well. Overall, it feels like HG/SS took one step forward and two steps back when it comes to the Pokémon distribution and making the Johto Pokémon more common and easier to find in their own region and games. In the end, Crystal has a very slight edge over HG/SS if we compare the distribution of the Johto Pokémon in the Johto games. For more in-depth information, see my post about Johto Syndrome which can be found here.

Third, there’s the training spots. HG/SS completely removed two great training spots which existed in G/S/C. In the originals, the Trainer House in Viridian City was quite good for training, I remember using it as one of my daily training spots. But in HG/SS, they changed it into a completely unnecessary battle facility area, which meant you that couldn’t use it for training in the remakes. They also changed how the SS. Aqua works. In G/S/C, you could rebattle the trainers on it an infinite number of times. But in HG/SS, you can only battle the trainers there three times: first when you take the boat to Kanto for the first time, then again when you are going from Johto to Kanto for the second time and finally when you go from Kanto to Johto the first time. Then never again. These were two solid training spots in G/S/C which HG/SS completely removed. I know that HG/SS had more trainers that can be rebattled through the PokéGear as well as Gym Leader rematches, but I personally found these methods to be unnecessarily overcomplicated and extremely inconvenient compared to the simplicity of just going up to a trainer, talking to them and starting a battle. Overall, I think that HG/SS definitely could have benefitted from keeping the Trainer House and the SS. Aqua as they were in the originals because that would have given them some better training spots. As it is now, and as I have said many times before, the lack of good training spots is my biggest issue with HG/SS.

Those are the three biggest things I think HG/SS did worse than G/S/C. But there’s also a lot of other, mostly minor things, which I have listed below:
- The Odd Egg is not available in HG/SS. I guess this might have been because it was event-only in the Japanese versions of Crystal? Though that’s not a very good reason to remove it, I think they could just have kept it and made it available without an event for all regions instead.
- They have Lyra instead of Kris. While I think Lyra is okay, Kris is much cooler, and removing the original playable Poké-girl was a bad decision.
- This is very subjective, but I think some of the music got changed for the worse in HG/SS. Notably Goldenrod City, Route 29 and New Bark Town. But at the same time, some other tracks were equally good/bad to the how they were in the originals, and others were changed for the better. HG/SS also added some new tracks, and I liked most of these. So it wasn’t all bad regarding the music, but it could have been better. Especially for Goldenrod City since the G/S/C version is one of my favorite tracks in those games, but I really don’t like the HG/SS version at all.
- Minor and unnecessary, but you cannot decorate your room in HG/SS. This was possible in G/S/C, and now that I look back at it, I guess this was the precursor for decorating your Secret Base in Gen 3/4.
- Another minor and unnecessary thing, but HG/SS completely removed Route 23. I think they should have kept it and expanded it into something cool instead of removing it.
- HG/SS added the following Pokémon feature. This is very subjective, but I disliked it. And since it couldn’t be turned off, it just made HG/SS a lot less enjoyable for me. It wasn’t in G/S/C either, so I think it made HG/SS create a completely different (and worse) atmosphere compared to G/S/C.
- HG/SS removed the Crystal Battle Tower and replaced it with the Platinum Battle Frontier. While there are some positive aspects to this, it means that they do not have any unique battle facilities, which is something that Crystal has. Personally, I have zero interest in playing through the Frontier again after having played through it once in Platinum. And if I do want to play at the Frontier again, I’d much rather do that in Platinum since it has way better means of preparing Pokémon for it (apart from breeding which is easier and better in HG/SS). But when it comes to EV-training (though I admit I have never actually EV-trained in HG/SS, they are the only games past R/S in which I have never EV-trained any Pokémon, so I don’t really know how it is there but I do believe it is easier and better in D/P/P), regular training and Move Tutors (they cost Shards instead of BP in Platinum, and from my experience, Shards are much easier to obtain and farm), Platinum is superior. It is also easier to farm money in Platinum (again, in theory at least). On the whole, I think Platinum definitely has the better means of preparing Pokémon for the Frontier than HG/SS.
- I’m not sure about this, but it feels to me like HG/SS increased the HM use compared to G/S/C. For instance, you need Rock Climb to reach Red.
- They changed the way the points for Buena's Password works, and some of the prizes too. I preferred the way it worked in Crystal so I didn’t like it as much in Crystal, and because of that, I played it less in HG/SS.
- In HG/SS, it is not possible to buy coins from the Game Corner. I didn't really like Voltorb Flip that much (not the worst minigame in the series, but far from the best), and being forced to play though it just to get coins was not fun. I understand that they had to change the way the Game Corner worked in the international releases due to EU gambling laws or whatever, but they could at least have kept the ability to buy coins. In comparison, buying coins in G/S/C was amazing because they are the only games in the series where you can quick-buy coins. Including 500 coins at once, which means that it goes very fast to obtain the number of coins you need. In fact, that is something that G/S/C does the very best in the entire series as quick-buying coins is not possible in any other Pokémon games.
- Lake of Rage became Lake of Rain. I think this was a really terrible decision. Lake of Rage was one of my favorite locations in G/S/C, but I almost never visited it in HG/SS because it was ruined there.

Those are the main things I think HG/SS changed for the worse or did worse than G/S/C. But there’s one more thing. I think that G/S/C had a certain atmosphere to them that HG/SS did in my opinion neither manage to recreate nor remove and replace with something better. I know that this may sound stupid and I won’t deny that this is extremely heavily based on nostalgia as it has been more than 10 years since I last played G/S/C, but that’s how I feel. In comparison, FR/LG and OR/AS did this much better. They sort of both kept the atmosphere from the original Kanto/Hoenn games while the also improved upon it, managing to give the regions another positive atmosphere. Plus, they improved upon the original games in terms of gameplay and content. It is too bad that HG/SS failed at everything. I have many more issues with HG/SS, but this is not the right opportunity to post all of them and this post is going to get long as it is, so I’ll just stop talking about that here.

There’s also one more thing I thought about recently about seeing some posts about it here on the forums. The fact that Kanto was flawed in G/S/C, which sort of gave it a special feeling. It was a nuclear wasteland, and while I guess that was mostly due to technical limitations, I think it created a very unique atmosphere. HG/SS updated Kanto but they didn’t go all out so they once again lost the old atmosphere without creating a new (good) one, which wasn’t very enjoyable to experience.

In the end, I guess most of the reasons as for why I prefer G/S/C over HG/SS are minor things. But when it comes to the Johto games, they all mostly share the same gameplay flaws, so the minor differences are the ones that ends up making a difference. And because of that, I prefer G/S/C.

While I hate to say something positive about HG/SS, I won’t deny that they actually did change some things for the better and that there are a few small things I actually like about them. The most notable are the Dowsing Machine, the breeding improvements, the large number of legendaries to catch, the location previews, the events and RNG abuse. Unfortunately, those are mostly minor things on the whole, and they are not enough to make up for all the massive issues HG/SS have.

I know that some Kanto fans prefer R/B/Y over FR/LG, and that some Hoenn fans prefer R/S/E over OR/AS. When I look back at how I feel regarding the Johto games, I can sort of understand how they feel. Now I’m not exactly a Johto fan, but I definitely prefer G/S/C over HG/SS. Yes, I know that G/S/C has all the Johto flaws just like HG/SS, but I prefer the originals and especially Crystal on the whole since it manages to make some slight improvements over G/S while also keeping the special positive Johto atmosphere which HG/SS doesn’t have. And since I mostly get the same gameplay flaws no matter which Johto game I pick, I’d much rather go with G/S/C and especially Crystal because of their atmosphere and the fact that I have many good memories with them. I also have a nostalgic attachment to them which I don’t have to HG/SS even if I technically could have one at this point since it has been over 11 years since they were released… time flies. But if I have any nostalgic attachment to HG/SS, it is not positive. G/S/C aren’t perfect games and they are far from the best in the series IMO. They are still Johto games and they are pretty low on my rank of the main series Pokémon games. In total, I like to say that all of the Johto games are my least favorites. But I definitely prefer G/S/C over HG/SS, no contest.

So that’s why I prefer G/S/C over HG/SS.

...

Now, there was one more thing I wanted to include in this post... but unfortunately, I couldn't because everything I had written about it made this post too long to the point that I got over the character limit. So I'll skip it for now. Yes, I could just double post but I don't want to. I'll include it next time instead.
 
Time for a new unpopular opinion… or? I’m not really sure if this is as unpopular as I have previously thought since some other users have already posted this opinion in this thread at various earlier points. I have personally posted this at a few times before as well, but I have never written a more in-depth explanation on this subject, which was something that I really wanted to do. So here we are. I have been planning to make this post for a very long time, but I have procrastinated on it a lot and focused on other things instead since my motivation for making this post has been pretty low for the most part. At times, I almost considered scrapping it entirely, but I ended up making it in the end anyway. It took a long while, but now it is finally done.

Anyway, my unpopular(?) opinion is this: I like G/S/C better than HG/SS, and I think Crystal is the overall best Johto game. I will admit that a lot of this is very heavily based on nostalgia as it has been many years since I last played G/S/C, and I can’t go back to them nowadays either since the batteries of my carts are dead and because of that, my save files have been deleted. But based on my memories from G/S/C and my experiences with HG/SS in more recent times, I think the original Johto games are superior. Crystal especially, but G/S were also good for their time.

Really, really great post, and I agree with the vast majority of it. Crystal is for sure the definitive Johto experience.

Few things I can't resist commenting/elaborating on:

The Battle Tower is one of the two reasons I am thinking about re-buying Crystal from the 3DS VC.

You mean you haven't already? Go go! I could never get a full streak of seven as a kid and it's been exhilarating absolutely dominating it all these years later.

- According to what I read in a post here on the forums in the past, it appears that you can go east from Mahogany and continue to Blackthorn before beating Team Rocket at the Radio Tower. It seems like this is only possible in Crystal, not in any other Johto game. I can’t confirm this myself, but I believe it is true. An interesting change nonetheless.

It's definitely not the case in HGSS. Not sure about the original GS. Which is kind of dumb because in the originals you're prevented from doing anything in Blackthorn City anyway. Weirdly there's an Ace Trainer who blocks the Gym until you've cleared out the Radio Tower in Crystal - since you have to do that to get into Blackthorn City at all in HGSS, he has no reason to be there in the remakes.

- A Pokémon's friendship can be increased more effectively by training it in the same location as where the Pokémon in question was caught or hatched. This was something I randomly found on Bulbapedia, I had no idea about it before! It seems to be a thing completely exclusive to Crystal, it doesn’t happen in any other Pokémon game as far as I know.

There's an additional NPC on Route 39 who hints at it, but it's so oblique I doubt many people figured it out.

- The addition of the Poké Seer, an old woman who lives in a house north of Cianwood. She can tell you where and when a specific Pokémon was caught (though I think this does not work for Pokémon which has been traded over from other games). Since this information could not be seen on the summary screen in Gen 2, this was the only way to find out about it.

I never really used this much on the original games, so I only found out recently that the Pokeseer can tell you where a traded Pokemon is from, but only if it's from another copy of Crystal. She can also still tell you where your own Pokemon are from even if they've been traded to GS. This is because the location data is preserved but unused in Gen II games - it is erased in Gen I. This means that any Gen II Pokemon caught in a copy of Crystal will always retain it (unless they're one that evolves into a Gen I Pokemon, like Magby).

There are a few things they did wrong. First, there’s the Team Rocket. Specifically, the Rocket Executives. In G/S/C, they were somewhat mysterious characters. They were all unnamed and semi-anonymous, all of them were just named “Executive” and it wasn’t really clear how many of them there were. But in HG/SS, they were given unique names and designs. I think this made the story worse since it removed the mystery from the originals, while nothing about Team Rocket or the Executives was changed for the better. The Executives were still the same lame, boring and uninteresting characters from the originals, giving them names and unique designs was not enough to make them better. If anything, I think that the removal of the mystery surrounding them (which was one of the few good things about them) without really making anything else better was a mistake since that made them worse than in the originals.

Definitely agree with this. I never really thought of them as distinct characters, so I found it surprising when HGSS elected to give them names. It's like they couldn't bear to not have the evil team be anonymous after the more involved stories of RSE and DPP.

But... they don't really gain anything from being real characters. In fact, they actually lose out: Petrel becomes less threatening since he's a bumbling oaf who can't seem to disguise himself properly, and Proton is... just a pretty boy. Like, that's all he is. He's a pretty twink who has female Rocket grunts cooing over him. Lame.

I also recall from my latest playthrough of HeartGold that you often had to do a lot of things for the Johto Gym Leaders before you could go to their Gyms and battle them. I don’t recall it being this annoying in the originals.

IMO this is mostly unchanged from GSC with a couple of exceptions. Most of the tweaks in this regard are to ensure you play the game "the right way", like the addition of an NPC in the Ice Path who won't let you past unless you pick up HM07.

-HGSS forces you to do the Sprout Tower before you can challenge Falkner; this forces you to collect TM70 and witness the cutscene with Silver. In the originals you can just skip Sprout Tower altogether; iirc, if you do it after encountering Silver in Azalea Town, the game doesn't play the cutscene with Silver. (This is a funny contrast to RBY where you can fight Blue at Silph Co and then go back to the SS Anne and fight him 20 levels lower.
-HGSS forces you to get the Radio Card before you can challenge Whitney. A bit of a pointless change IMO since you don't need it at all in Johto (the Rocket Tower takeover happens regardless, and you can get the EXPN Card in Kanto without it)
-You're also forced to explore the Burned Tower before you can challenge Morty. This isn't the case in GS but it's carried over from Crystal, as it's part of the Beasts plot.

I also think that HG/SS didn’t really improve that much upon Silver or his story arc. His oh so amazing “character development” never felt particularly great to me. It was just too little, too late, and too badly executed. He still felt too much like a jerk even during the post-game.

Yup. HGSS tried too hard to make Silver your grudging friend. It sanded the edge right off his personality. I think this is partly a case of poor translation, since his dialogue in HGSS is very stiff and occasionally uses slightly odd word choices. But again, it's another instance of Crystal improving things from GS and the remakes going with GS as a base instead. His Burned Tower dialogue is an example of this: in GS he basically just says "I came to look for a legendary Pokemon, but there isn't one. Oh, well. Anyway, I'm tired of a wimp like you showing up." Bit underwhelming. In Crystal he's raging and shouts "there's nothing here! After I came all this way! It's all your fault!" It's not exactly rational (but then angry people rarely are) and it just has more personality.

Going back to HGSS trying to make Silver your friend, the double battle fight with Lance is cool but ironically, it would have worked better plot-wise if it actually had been you and Lance vs Silver and Clair as intended. But I'm always glad for a bit of extra content so I liked this battle regardless.

- This is very subjective, but I think some of the music got changed for the worse in HG/SS. Notably Goldenrod City, Route 29 and New Bark Town. But at the same time, some other tracks were equally good/bad to the how they were in the originals, and others were changed for the better. HG/SS also added some new tracks, and I liked most of these. So it wasn’t all bad regarding the music, but it could have been better. Especially for Goldenrod City since the G/S/C version is one of my favorite tracks in those games, but I really don’t like the HG/SS version at all.

Big agree on the music. Though credit where it's due: HGSS did have some top tracks as well. The bike theme is every bit as good as the original and makes fantastic use of the updated hardware, throwing in all sorts of additional sounds and melodies under the main one; the same is true of the Surfing theme. Cianwood City is a big improvement (it shared a theme with Ecruteak in the originals) and Route 47/48 are delightful. The Safari Zone music is my personal favourite of all the Safari Zones in the series - it's unobtrusive but bouncy and joyous, conjuring up that feeling of exploration and discovery.

- In HG/SS, it is not possible to buy coins from the Game Corner. I didn't really like Voltorb Flip that much (not the worst minigame in the series, but far from the best), and being forced to play though it just to get coins was not fun. I understand that they had to change the way the Game Corner worked in the international releases due to EU gambling laws or whatever, but they could at least have kept the ability to buy coins. In comparison, buying coins in G/S/C was amazing because they are the only games in the series where you can quick-buy coins. Including 500 coins at once, which means that it goes very fast to obtain the number of coins you need. In fact, that is something that G/S/C does the very best in the entire series as quick-buying coins is not possible in any other Pokémon games.

Another point in Crystal's favour - Porygon doesn't cost 9999C, instead coming in at a much more achievable/affordable 5555C. In fact, the most expensive Pokemon is Larvitar (8888C) but why would you waste your coins on that when it and Pupitar are both reasonably common in Mt Silver? I guess if you're that desperate to spend the rest of Kanto babying it...

There’s also one more thing I thought about recently about seeing some posts about it here on the forums. The fact that Kanto was flawed in G/S/C, which sort of gave it a special feeling. It was a nuclear wasteland, and while I guess that was mostly due to technical limitations, I think it created a very unique atmosphere. HG/SS updated Kanto but they didn’t go all out so they once again lost the old atmosphere without creating a new (good) one, which wasn’t very enjoyable to experience.

Agreed again. I've posted before about how Kanto feels industrialised in the extreme, and it's a mature and sombre sort of mood that I don't think we're ever likely to see again in a Pokemon game, because HGSS didn't quite manage to reproduce it. It's so devoid of mysterious caves and chambers like it was in RBY that it really does give the impression of somewhere that's been tampered down and flattened out. It's a fantasy land that's been thoroughly conquered and colonised. Playing through GSC Kanto after having played RBY, you really do get the impression Red cleaned the place out. The uncertainty of Cerulean Cave, the terror of Pokemon Tower, the mystique of the labyrinthine Seafoam Islands, the lurking danger of the abandoned Power Plant... all of that is gone completely. Most of the people you speak to aren't concerned with Team Rocket, they're just... living their lives pretty quietly. Kanto isn't in decline, it's just quiet and safe.

Amusingly the fence borders perhaps make my point best. They're stark white-and-grey bollards that look like plastic, not coral or rocks or whatever it was that borders the sea routes in Johto; these look manmade and they're absolutely everywhere in Kanto. It gives even the greenest routes an urbanised look since it's such an unnatural palette. You just can't get away from that industrialised, manufactured quality which is omnipresent throughout the entire region.

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That was a really good rant but holy shit, someone who also doesn't like the following pokemon feature? Finally
Thank you, and same here. The following Pokémon feature is pretty much universally praised, so I'm also happy to encounter someone else who doesn't like it.
Really, really great post, and I agree with the vast majority of it. Crystal is for sure the definitive Johto experience.
Thank you. Glad to see someone else agreeing that Crystal is superior. I have a few short comments/replies to some of the things you said as well.
You mean you haven't already? Go go! I could never get a full streak of seven as a kid and it's been exhilarating absolutely dominating it all these years later.
I have been thinking about it a lot, but for various reasons, I just haven't done it yet. The fact that I am currently burnt out on Pokémon is what prevents me from doing it right now... plus I don't have enough money on either of my 3DS systems either! But even so, it something I am definitely considering, and I somehow feel a bit more motivated to do it now after reading your post. So hopefully at some point in the future.
It's definitely not the case in HGSS. Not sure about the original GS. Which is kind of dumb because in the originals you're prevented from doing anything in Blackthorn City anyway. Weirdly there's an Ace Trainer who blocks the Gym until you've cleared out the Radio Tower in Crystal - since you have to do that to get into Blackthorn City at all in HGSS, he has no reason to be there in the remakes.
I see, thanks for the clarification.
I never really used this much on the original games, so I only found out recently that the Pokeseer can tell you where a traded Pokemon is from, but only if it's from another copy of Crystal. She can also still tell you where your own Pokemon are from even if they've been traded to GS. This is because the location data is preserved but unused in Gen II games - it is erased in Gen I. This means that any Gen II Pokemon caught in a copy of Crystal will always retain it (unless they're one that evolves into a Gen I Pokemon, like Magby).
And thanks for the clarification here as well. I don't think I ever tried to use the Poké Seer for any Pokémon from another Crystal since I only had one copy of the game and I'm not sure if I ever traded with any of my friends who had a copy of the game. If I did, then I did probably not bring the Pokémon I got from them to the Poké Seer.
-HGSS forces you to do the Sprout Tower before you can challenge Falkner; this forces you to collect TM70 and witness the cutscene with Silver. In the originals you can just skip Sprout Tower altogether; iirc, if you do it after encountering Silver in Azalea Town, the game doesn't play the cutscene with Silver. (This is a funny contrast to RBY where you can fight Blue at Silph Co and then go back to the SS Anne and fight him 20 levels lower.
-HGSS forces you to get the Radio Card before you can challenge Whitney. A bit of a pointless change IMO since you don't need it at all in Johto (the Rocket Tower takeover happens regardless, and you can get the EXPN Card in Kanto without it)
-You're also forced to explore the Burned Tower before you can challenge Morty. This isn't the case in GS but it's carried over from Crystal, as it's part of the Beasts plot.
I remember some of those, notably the one with Whitney. The main reason I brought this up was because when I played through my second copy of HG in 2012, I posted about my journey with it in a thread on Serebiiforums, and I remember that another member commented on how it was bizarre how often you had to do something first before you could challenge the Gym Leaders in Johto. From G/S/C, the only ones I remember that you had to do something for before you could challenge them were Morty, Jasmine and Pryce.
Yup. HGSS tried too hard to make Silver your grudging friend. It sanded the edge right off his personality. I think this is partly a case of poor translation, since his dialogue in HGSS is very stiff and occasionally uses slightly odd word choices. But again, it's another instance of Crystal improving things from GS and the remakes going with GS as a base instead. His Burned Tower dialogue is an example of this: in GS he basically just says "I came to look for a legendary Pokemon, but there isn't one. Oh, well. Anyway, I'm tired of a wimp like you showing up." Bit underwhelming. In Crystal he's raging and shouts "there's nothing here! After I came all this way! It's all your fault!" It's not exactly rational (but then angry people rarely are) and it just has more personality.
Now that you say it, I recall that I often found Silver's dialogue in HG/SS to be pretty bad at times. And I had no idea that they changed some of his dialogue in Crystal and that HG/SS kept his G/S dialogue instead, thanks for letting me know.
Going back to HGSS trying to make Silver your friend, the double battle fight with Lance is cool but ironically, it would have worked better plot-wise if it actually had been you and Lance vs Silver and Clair as intended. But I'm always glad for a bit of extra content so I liked this battle regardless.
This is a very interesting idea, and I agree. It would make a bit more sense since Lance and Clair also have a bit of a rivalry (at least I get that impression from them) and it would also mean you have a level 75 Dragonite on your side, which would be neat. It would make the battle easier, but I don't mind.
Big agree on the music. Though credit where it's due: HGSS did have some top tracks as well. The bike theme is every bit as good as the original and makes fantastic use of the updated hardware, throwing in all sorts of additional sounds and melodies under the main one; the same is true of the Surfing theme. Cianwood City is a big improvement (it shared a theme with Ecruteak in the originals) and Route 47/48 are delightful. The Safari Zone music is my personal favourite of all the Safari Zones in the series - it's unobtrusive but bouncy and joyous, conjuring up that feeling of exploration and discovery.
Yeah, HG/SS did some improvements as well, I won't deny that. I like how they made Ecruteak and Cianwood have different themes based on the same melody, and as said, I like most of the new music too. Ho-Oh's battle theme is my personal favorite. I also love the Cinnabar Island music, it suits the whole place perfectly (one of the few instances where HG/SS has a good atmosphere).
Another point in Crystal's favour - Porygon doesn't cost 9999C, instead coming in at a much more achievable/affordable 5555C. In fact, the most expensive Pokemon is Larvitar (8888C) but why would you waste your coins on that when it and Pupitar are both reasonably common in Mt Silver? I guess if you're that desperate to spend the rest of Kanto babying it...
This is also a good point, I had forgotten about Porygon. A bit strange how they made it cheaper in certain games, but I guess that's just how it is. The same thing happens in the Kanto games where Porygon is cheaper in Blue and LG than in Red, Yellow or FR (costing 6500 coins as opposed to 9999). I guess that's one reason I prefer Blue over Red/Yellow and LG over FR.
Agreed again. I've posted before about how Kanto feels industrialised in the extreme, and it's a mature and sombre sort of mood that I don't think we're ever likely to see again in a Pokemon game, because HGSS didn't quite manage to reproduce it. It's so devoid of mysterious caves and chambers like it was in RBY that it really does give the impression of somewhere that's been tampered down and flattened out. It's a fantasy land that's been thoroughly conquered and colonised. Playing through GSC Kanto after having played RBY, you really do get the impression Red cleaned the place out. The uncertainty of Cerulean Cave, the terror of Pokemon Tower, the mystique of the labyrinthine Seafoam Islands, the lurking danger of the abandoned Power Plant... all of that is gone completely. Most of the people you speak to aren't concerned with Team Rocket, they're just... living their lives pretty quietly. Kanto isn't in decline, it's just quiet and safe.
Yeah, I think your post was among the ones that made me think of this (probably the main one). I agree with everything you said both here and in the post you linked to.
Amusingly the fence borders perhaps make my point best. They're stark white-and-grey bollards that look like plastic, not coral or rocks or whatever it was that borders the sea routes in Johto; these look manmade and they're absolutely everywhere in Kanto. It gives even the greenest routes an urbanised look since it's such an unnatural palette. You just can't get away from that industrialised, manufactured quality which is omnipresent throughout the entire region.
And this is another excellent point, the borders at the water routes in Kanto in G/S/C always felt so weird to me, but in a very good way. The plastic things got replaced with generic rocks in HG/SS, which didn't feel quite as interesting. The same goes for most of the water routes and areas in Kanto, it seems. And that's a shame.

...

Now, to the thing I wanted to include in my post yesterday, but couldn’t because it got too long. It is also Johto-related. In an old discussion I had with DreamPrince in this thread back in October last year, he gave me a link to a video by Youtuber Tama Hero (formerly TamashiiHiroka) in which she gives her opinion on the original Johto games. I always wanted to watch that video and reply to it in some kind of way, but I never got around to it. The reason being that I generally find it boring to watch videos, unless it is about a subject I am strongly interested in. While I am interested in Pokémon, I felt that the video was a bit too long for my tastes. Overall, I prefer reading a text over watching a video when it comes to discussing things on forums. Still, I always planned to watch this video, but I just delayed it for a long while. Now, I have finally gotten around to watching this video as well as writing down my thoughts on it.

First of all, here’s the video again for reference:


Below are my thoughts on a lot of what was said in the video as well as various other things it made me think about. I get a bit negative at many points and it might seem weird since I have been quite positive towards G/S/C in this and my previous post. So to clarify a bit, I should say that while I don’t like G/S/C that much anymore, I did like them back in the day and I think they were good for their time. It is HG/SS I have more of a problem with. I also want to apologize if I repeat myself at some points here. And this became quite long so I put it in a spoiler.
I was very surprised to see that Joe Merrick (Serebii) considers Gen 2 the “objectively” worst. I did not know that, I had not seen that statement from him before. I partly agree since Gen 2 is my least favorite, but I wouldn’t say it is “objectively” the worst, more like subjectively the worst. In my and his opinion, it seems.

Were Gen 1 and 2 even that good in the past? I think that’s an interesting point because I believe we perceive games differently as children compared to how we perceive them as adults. As a kid, I had tons of fun with the Gen 1 and 2 games, I won’t deny that. But if I were to play them now as an adult, without having played them as a kid in the past, I am pretty sure my opinion of them would be different. Especially if I had played other Pokémon games that I have played as an adult without having played Gen 1 and 2 as a kid. But at the same time, if I hadn’t played the older games as a kid, my opinion of the newer games would likely be very different if I played these games as an adult without having played the older games when I was a kid. So it is hard to say how it would have been.

What if I had been an adult during the Gen 1-2 days then? Good question. I want to believe that I would have had an easier time with the games if I had understood more English when I played them since the language was a pretty big barrier for me when I played them as a kid, there were a lot of things I did not understand in them back then. My English knowledge got a bit better during Gen 3, but it wasn’t really until Gen 4 when I felt that I could understand the majority of what was said in the games. But at the same time, I also want to think that I would have been better at noticing the flaws in the Gen 1-2 games if I had played them for the first time as an adult. Though I did notice some of the flaws in the Gen 1-2 games even as a kid. The lack of trainer rematches/good training spots in the Gen 1 games for instance, as well as the bad level curve and the semi-lackluster training spots in the Gen 2 games. But even so, I still enjoyed those games when I was a kid.

Would I appreciate Gen 1 and 2 more as an adult if I were to replay them now, like Tama ended up doing? Hard to say, but probably not. Back in 2010, I decided that I would never play the Gen 1-2 games again. It is a promise I have kept since then, and I have no plans to break it… unless I do end up re-buying Crystal from the 3DS VC, but I’m not sure if that will ever happen. So I don’t know. In theory, I don’t think I would enjoy the older games all that much if I went back to them today. But in practice, or rather in reality, I don’t know how it would be.

It is interesting to see how opinions can change over the years. Maybe my opinion of the older Pokémon games would change now as well if I were to replay them now, years after they were first released. To tell the truth, I’m a bit scared about finding out. The same goes for the modern Pokémon games, for that matter. What if I replayed B/W and B2/W2 now, only to find out that they weren’t as great as I remembered them, to the point that they might not even be my favorite games anymore? What if HG/SS are actually better than I remember them? However, this is only about the main story as I can still keep playing around in the post-game for all Pokémon games I own (except the Gen 1 and Gen 2 games). And whenever I return to the post-games in various Pokémon games, it generally confirms my previous opinion of them. So that’s good.

But even if I were to replay the main story of an older Pokémon game, I’m not sure if it would change my opinion of the game on the whole. Because during my hardcore Pokémon days, I considered the post-game more important than the main game, and I spent 80-90% of my playtime in the post-game. And that hasn’t really changed either, out of the 200 hours I have spent on Sword, only 40 of them were spent on the main story, which is 20%. Though it should be noted that when I played Sword, I played through both DLC packs after beating the main game. Also, when I look back at my major memories with the Pokémon games, most of them are from their post-games rather than their main games. But what if I were to replay both the main games and the post-games of the older games? I guess that would be the best way to see if my opinion of them would stay the same or if it would have changed. However, I fear that it would be too much work and take way too much time. Plus, I generally find the post-games of Pokémon games to be the most enjoyable the first times I play through them.

As for replaying the older games, the last time I tried to replay one was Red in 2006. Even back then, I found it too old and outdated for my tastes. I did make it quite far, to the 7th Gym or something IIRC. But then I just got tired of the game, quit playing it, and never returned. I have no idea about how it would be for G/S/C, can’t remember the last time I played through the main story of them, but it must have been before the release of Emerald at the very least. Probably even earlier. Either way, since they have the infamous level curve, I don’t think I would be able to make it through them nowadays. In comparison, I think I would have a far more enjoyable time replaying a game from Gen 3 and forward, like FR/LG, Emerald, Platinum or an even newer game. Those games do not feel all that aged and outdated to me, even if signs of age are starting to show for some of them, the Gen 3 games in particular.

If I had all the time in the world, I would honestly love to replay all of the Pokémon games (one from each pair + all third versions) to see how it would be and what I would think of them today. Would my opinion stay the same as before playing through them again, or would it change? If so, would it change for the better or worse? For all games, or just for some of them? Would I get new favorites and new least favorites? As much as I would love to find the answers to all of these questions, I do unfortunately not have the time for such a project. Nor do I own a copy of each game that I can replay. The batteries for my Gen 2 carts are dead and there’s no way I’m restarting any of my games from Gen 3-7, except my extra copy of Sapphire and maybe my extra copies of Platinum and HeartGold too, but I’m not sure. So that leaves my Gen 1 games as well as Sword as the only ones I can play through… unless it turns out that the batteries of my Gen 1 games are dead as well, or something (don’t know if that can happen). I suppose I could re-buy the Gen 2 games from the 3DS VC, and try to hunt down extra copies of the others through online stores which sell old games, but that feels like it would be too much work. Not to mention the fact that it could end up becoming very expensive in the end. Looking at one of the online stores I usually buy games from, they are currently selling Pearl and Platinum for about twice the money they cost when they were new.

While I could replay the games on an emulator, I’m not too happy about that since it is illegal and my experiences with playing Pokémon games (and video games in general) on emulator is that it gives a very different feeling/atmosphere compared to playing a real cart/disc on a console it was originally meant to be played on. Plus, I’m currently burnt out on Pokémon so my motivation for doing something like this is very low at the moment. Ultimately, I guess it will never happen. But it is fun to think about.

Looking at the Gen 2 games on their own without comparing them to the other games is an interesting perspective. Unfortunately, I can’t do that. If I’m looking at a Pokémon game, I can’t help but compare said game to those from other generations. I respect Tama’s way of viewing the Gen 2 games from this perspective, but I just can’t do that myself.

I agree that G/S are more polished than R/B/Y (in terms of game mechanics and physics at least), but that does unfortunately not excuse all of their gameplay issues. From that perspective, I guess you could call G/S “the games Game Freak wanted to make from the beginning” since G/S have more polished mechanics, which makes them feel more like a game somebody would want to make. Especially compared to R/B/Y which have their many glitches and buggy mechanics which now that I look at it from this perspective, it does not really make them feel like a game somebody wanted to make.

Were they going to continue with the series after G/S? Looking back at G/S now, they do feel like the “final” Pokémon games in many ways, but I don’t really know. Were Game Freak always planning to make more new Pokémon games after G/S, or were they not? It is a mystery that I do not know the answer to.

G/S were definitely a success in terms of marketing, sales, and even playability for their time, I won’t deny that.

All Pokémon games are mostly built on the same formula, that is true. But I fail to see how G/S are the ones that try to be the different compared to the rest. The enemy team do not have a super big presence in the story, that’s true. But it means that the story in general is a lot less interesting since having a good evil team is one of the things that make certain Pokémon stories better than others (in my opinion, at least). Legendaries being more hidden was quite cool and I liked that, though I think many modern generations did the same with some of their legendaries. For instance, there’s the Regis in Gen 3, Heatran/Cresselia in Gen 4, the Swords of Justice in Gen 5 or Zygarde in Gen 6. Those Generations managed to have both one or more legendaries featured in the story and other legendaries that were optional and hidden. But as said earlier, I disliked how HG/SS made Lugia/Ho-Oh a mandatory encounter during the story as opposed to having them completely optional like they were in G/S. Though Crystal did feature a mandatory encounter with Suicune, so things were already changing at the end of Gen 2. I am not a fan of mandatory legendary encounters in general, though I can give them a pass of they manage to execute it really well when it comes to their involvement in the story. Though the only ones that really did this well were B/W IMO, though some others like OR/AS and US/UM came close.

As for the Gen 2 games making the player “create their own narrative”, I guess that is sort of true, but I never really felt that way when I played Gen 2. The games do have a story, it is just less “in your face” compared to most future generations. And even if we do look at it this way, I think most other generations also did this pretty well.

Regarding the non-linearity in the Johto games, I am not a huge fan of it. In my opinion, non-linearity in Pokémon games is pointless at best and harmful at worst. In Gen 1, it was pointless, and in gen 2, it was harmful because it came with the bad level curve and made Kanto even worse than in Gen 1 since it was too open and unenjoyable to explore. That’s my opinion at least, and it is one big reason as for why the Johto games are my least favorites.

She has an interesting way to look at how you choose to use Flash or not when you go through Rock Tunnel in the Kanto games as a “challenge”. Or if you choose to use HMs in general (except for the situations when you have to use them to get further in the game). I have never really thought of it that way, but I suppose that’s one way to look at it.

Gen 2 introduced a lot of new features and mechanics, that’s true. But Generations 3, 4, 5, 6, 7 and 8 did the same. So that is not something that’s exclusive to Gen 2.

She claims that the focus of the Johto games is exploration, and while I partly agree, I still think all Pokémon are gameplay-driven first and foremost. Anything else comes second. Exploration is a key part of all Pokémon games for sure, but the main point of the games is to catch, train and battle with your Pokémon, which makes them gameplay-driven in my eyes.

Regarding trainer rematches with the PokéGear… I have said this many times in the past, and I guess I’ll say it again: it is just too poorly executed for my preferences. I never really bothered with it in G/S/C (especially since I had the Trainer House and the SS. Aqua to use for training instead) and in HG/SS, I only used it because I was more or less forced to in order to get any training done. It worked, but it was very inconvenient and not fun to use at all. On the whole, I think other generations did trainer rematches much better with things like the Pokénav or VS. Seeker. As well as alternate methods of training, notably the Nimbasa Stadiums, Black Tower/White Treehollow and the Battle Chateau.

The games have so much to do and so much to explore that you can play for a whole day without fighting a single gym leader. That’s true. I remember it being that way in G/S/C… and in every other Pokémon game, so that’s not exclusive to Johto. I think it depends a bit on your playstyle though. Personally, I prefer to take it slow and steady when I play. At least now that I’m older, I have grown to dislike rushing through video games, so I get that feeling from all Pokémon games I have played. Including Sword. It took me over 40 hours of gameplay time to beat that game, spread out over 25 days. But it should be noted that I have a job and several other responsibilities that takes a lot of the time I could spend on playing games. Still, I think that what she says here is not exclusive to the Johto games in any way.

As for backtracking through Johto and this supposedly being a positive thing regarding the non-linearity of the region, I disagree. I usually found it very annoying to backtrack through several of the caves and areas in the Johto games, so I’d rather use Fly when I wanted to go back somewhere. Or if I had to go by foot, I made sure to stuck up on Repels and have all HMs represented in my party. Johto has many optional areas, but so does every other Pokémon game (in various quantities, I’m not sure which is the best, but I don’t think it is Johto). Overall, I didn’t find Johto to be very backtrack-friendly without Repels and HMs. I think it isn’t very re-exploration-friendly either, many other regions do that much better. And in my opinion, non-linearity is not automatically equal to good, and linearity is not automatically equal to bad.

Backtracking is never a chore for me in any Pokémon game… as long as I have Fly, that is. And I never found Johto to be easier to navigate without Fly either – not much more than any other Pokémon game at least. If anything, I found it more annoying to explore the Johto games even with Fly since you can’t Fly directly between Kanto and Johto. So I don’t consider Johto better than the other regions in that regard. I also think other games make good use of HMs for exploration as well, in various ways.

I dislike getting stuck in Pokémon games, so I am very happy that I haven’t gotten stuck all that much in the newer games. In fact, the last time I got stuck in a Pokémon game was in D/P, the first time I played through Pearl. IIRC it was because you had to speak to one specific Galactic Grunt outside of the Great Marsh which the game gave no hints towards IIRC, which was a little annoying. Still, it wasn’t that bad. And I believe they actually made this better in Platinum (not sure though). But now that I am older, I am playing the games differently and I understand more compared to when I was a kid, which means I have better chances of progression in modern Pokémon games. And while I might not personally have any issues with getting stuck in modern Pokémon games, I know for sure that the target audience can still have issues with getting stuck.

Regarding the Mystery Gift feature in G/S/C, I never got the chance to use it, sadly. I had all of the Johto games and I had some friends who had some of the Johto games as well, but I only had one GBC while none of my friends had a GBC (at least not that they used, they always used their GBAs instead) and you couldn’t use Mystery Gift with a GBA (I think?). So I missed out on that feature, and I have always felt a bit sad about that. But the fact that Mystery Gift was one of the few ways you could get extra evolutionary items makes me consider it to be an issue. They locked those items behind a feature some players wouldn’t be able to use, and that’s not good.

I never thought about how Goldenrod is such an important place with many important and necessary features, but I guess it is true now that I look back at it. No wonder I spent so much time there when I played G/S/C, I guess the music wasn’t the only thing that drove me to that city. The same did not really happen in HG/SS though.

I remember from when I played HG/SS, I had to grind a lot during the main game even if I battled all optional trainers (no PokéGear rematches included), so making use of them does not fix the level curve (at least not if you play with a full team of 6 like I did). Can’t remember how it was for G/S/C though. I know for sure that I just bruteforced through everything with my overleveled starter the first time I played Silver, and I am pretty sure I did the same during both of my playthroughs of Crystal, but I can’t remember how I did when I played through Gold or when I replayed Silver.

Are G/S/C the least casual games? If we only look at the main story, maybe. But it depends on how you consider them to be the “least casual”. Personally, I’d say they have a sort of “fake” difficulty with the games being harder through higher levels and not so much through strategy. Compare this to say, the Alola games (which I personally consider the hardest in the series, at least if you play with the Exp. Share turned off). They focus more on strategy with things like the Totems or Ultra Necrozma, which is arguably a less fair challenge if you ask me, but I think I actually prefer something like that over opponents randomly level spiking out of nowhere (the exception is Ultra Necrozma as a boss, I am not a fan of it). That said, the Alola games do have some big level jumps as well, but they do at least allow you to grind and catch up fairly easily, which can’t be said for the Johto games.

Personally, I’m not sure which Pokémon games I’d say are the least casual. I think all of them are casual in many ways (which is a good thing because they are made for children after all, not to mention the fact that many Pokémon fans are just casual players) but all of them are also hardcore in various ways. So I don’t know.

If the Johto games wants you to take your time and not rush through things, then that’s ironic because when I played G/S/C the first times as a kid, I rushed through them so hard! IIRC, on one of my playthroughs of Crystal (probably the second one), I had beaten the all 16 Gyms in the game within a little more than 16 hours of gameplay time. I had bruteforced through everything with my overleveled starter, not taking my time with the game. I would never be able to do something like that today though. Overall, it depends on how you play the games.

Are the older Pokémon games difficult or not? I guess both yes and no, it depends a bit on how we look at it. I managed to beat them as a kid, but it was not all easy. I lost a few times and got stuck at a few places as well, but I managed to make it through to the end eventually. And I believe the kids of today are having similar issues with the modern games. I know that a little from what I have seen but I also just have a feeling that it is that way, no matter what anyone says. If I were to replay G/S/C today, I would probably find them easy as long as I could stand the grinding.

As for comparing Pokémon to other RPGs, I have personally not played that many other RPGs so I don’t have a ton of super-deep knowledge or experience here. I have never played any Dragon Quest games so I have no idea how they are or how they are similar to Pokémon. But if Tama says they are similar to Pokémon, I’ll take her word for it. As for the other RPGs I have played, they are mostly JRPGs. From the ones I have played, my favorites (apart from Pokémon) are TWEWY and Xenoblade 1 & 2. I have played a few Final Fantasy games too, and while they were fun, they are not among my top favorites.

As for RPGs in general, she is right that many RPGs are set in fantasy worlds. But not all of them are. When I hear the word “RPG”, I do not immediately associate it to a fantasy world. Some RPGs are set in modern times, like the Mother/Earthbound series or TWEWY, while others like the Xenoblade series takes some inspiration from mecha and dystopian fiction as well. Then there are probably also RPGs set in completely other worlds and universes as well, but as said, my knowledge here is pretty limited so I don’t really know. Either way, I do not immediately associate RPGs with fantasy worlds even if I can understand why Tama and other people do that. For me, when I hear the word “RPG”, I think about a game which has levels, where you gain experience points and level up your characters so that they learn new moves, skills and gain stat boosts as they grow stronger during the entire game.

Based on the rather few RPGs I have played, I generally consider RPGs as a genre to be gameplay-driven rather than story-driven. But it varies heavily from game to game. Pokémon games are generally not that story-heavy, especially compared to the more story-heavy RPGs like the Xenoblade series. I consider Pokémon to be especially gameplay-driven compared to most other RPGs I have played. Yes, I agree that the Pokémon games can be considered character-driven if you see the Pokémon themselves as “characters”. But since it is about catching and training them and since they have no real characteristics outside of how they look (or what you imagine them to have), that makes the series more gameplay-driven to me.

I disagree that a “hard” game allows the player to have more opportunities to be creative. I think that you can be just as creative in an easy game. If anything, I’d say that a hard game gives you less opportunities to be creative since you might require specific things (in this case, Pokémon, moves, Abilities, items or similar) to beat specific hard opponents. As an example, take Ultra Necrozma in US/UM. Can you beat it with just your in-game team if you are unprepared for it? Probably not, at least from my experience (again, I played with Exp. Share off). But what if you are prepared for it and use specific strategies designed specifically to beat it? You’ll likely have an easier time. So I disagree with Tama about that.

G/S/C gives you lots of tools, but I think the other Pokémon games do the same. And the Johto games never felt very “immersive” to me, at least not any more than other Pokémon games. So I’m not buying the argument that they felt immersive. Or rather, I disagree with it.

I definitely feel like I was able to sort of make up my own story when I played the Gen 1 and 2 games… but the same goes for the newer games as well. Even in the Pokémon games that are more story-heavy like the Unova or Alola games, I like to think about the story and what happens afterwards or giving my own deeper thoughts to the characters and story events. If anything, I’d say that’s yet another thing that the newer generations does better than the older ones.

As for going out of your way to do things differently and making sure each playthrough is unique… that goes for every other Pokémon game too. You can make choices in all games. For example, which Pokémon do you choose for your team? Do you play with Exp. Share on or off in Gen 6/7? Do you distribute all HMs along the Pokémon in your team or do you use HM slaves? While the modern generations (starting with Gen 2, actually) have Move Deleters, those are not always available early. Either way, this is nothing that’s unique to Gen 2.

She is totally right about people having different preferences. Sadly, I feel that both Pokémon and these forums has been more “work” than enjoyment for me lately. But at the same time, I do enjoy “work” in the games as long as it lets me accomplish something I want to accomplish. Like when I RNGed a shiny Vullaby in Black two days ago, that was a bit of “work” but still very fun to do (though RNG Reporter did most of the hard work lol). So maybe it is enjoyment in that sense? Regarding level grinding, I don’t really mind it all that much as long as there are good places to level grind. Which is one big reason as for why I love the Gen 5 and 6 games so much, they have amazing training spots! But in the Johto games, there are no good places to grind, which is why I don’t enjoy the them all that much.

When it comes to level grinding during the post-game, I can partly agree that it is not that much of an issue in G/S/C. But it is in HG/SS. Apart from the Pokédex (which now contains 493 Pokémon as opposed to 251 in G/S/C), you also have Red, E4 rematches, Gym Leader rematches as well as the Battle Frontier if you are one of the unfortunate souls who doesn’t have Platinum. I think that HG/SS has a lackluster post-game, and that still stands. There isn’t a lot to do, and what little they have is very badly executed for the most part. Such as trainer rematches. But there’s another issue: even if you don’t need to grind, maybe you still want to grind? And even so, one thing you need grinding for is to train Pokémon for the Pokédex. This goes for both G/S/C, HG/SS, and all other Pokémon games. Personally, I like training Pokémon in the games (again, as long as there are good training spots), and while I can partly forgive G/S/C for their semi-lackluster training spots (using the Trainer House and the SS. Aqua worked, though I don’t recall getting overleveled thanks to either of them), I can’t do the same for HG/SS. That has always been my main issue with them and the biggest reason as for why they are my least favorite Pokémon games.

Did Johto ever feel like home to me? I think it actually did in G/S/C, but it definitely didn’t in HG/SS. I guess that’s because I like G/S/C better than HG/SS. Nowadays, I’d say Unova is the region that feels the most home to me. Even if I am from Europe, Unova still feels like home to me because it is my favorite region and generation as well as the one I have the most positive memories from.

The series definitely evolved from Gen 3 and on, I agree with that. But I don’t really agree that Gen 2 is for the nerdy RPG dudes. I can be very nerdy sometimes when it comes to Pokémon. Take my current project for instance. If it was allowed, I’d make a long post about it here on the forums. Or why just a post, it could even be a thread of its own: “Let’s Play – Pokémon: In Wonder”. Or something. It would have been cool to make such a thread, but it is not going to happen. And right now, I am done with 8/12 of this project, so it wouldn’t be as fun to post it now. It would have been better if I had made such a thread back when I started with it in early March. If it had been allowed. But writing about it in my own personal documents is also a ton of fun.

I can also be pretty nerdy for other video games, and when it comes to Pokémon, I definitely prefer the other generations over the Johto games. In the end, I suppose it depends on your taste. Some nerds might prefer the Johto games, and that’s fully okay with me. I just personally prefer most of the other generations over them. Or you could argue that I am not a nerd since I don’t like the Johto games. Guess I shouldn’t call myself a nerd then.

Are Game Freak bad at teaching players how to play their games? If we use Gen 2 as an example once more, and if they now intended the games to be played in a certain way, but the games still allow you to play them in different ways which in turn results in a worse gameplay experience, then yes. That feels like bad game design if you ask me. If there is a specific way you are supposed to play the Johto games, then they need to actually showcase it to the player.

However, I definitely agree that they are bad at teaching us the in-depth mechanics of Pokémon, that goes for most/all generations. Back in late Gen 3 when I learned about EVs/IVs/Natures and that stuff so I could get started on the Emerald Battle Frontier, I had to learn it on my own through the internet (Serebii, I did not know about Smogon at the time), not through the games themselves because they taught me little to nothing about those things. So I partly agree with Tama here. But at the same time, I guess casual players might not be very interested in these things. So while they could do a better job at teaching those things to hardcore players, it should still be mostly optional so it doesn’t come at the risk of ruining the experience for the casual players. Maybe if they kept all the basic stuff like type matchups and general stats during the main game, then focused on more in-depth mechanics like EVs/IVs/Natures etc. during the post-game? That way, both casual and hardcore players could get some fun out of it. But I don’t know if that would work, it was just a random idea I came up with. Also, I think that the main game of the Pokémon games should never be too hard either. The target demographic is still children and I’m not sure if children would manage to make it through a devastatingly difficult game. And even if we older players find the games easy, the children of today might still find them hard. I think it is possible to find a good balance here, but it is difficult. Difficulty settings would be very nice if they existed in every game. While they technically do since you can choose between Shift and Set in all games (as well as turn the Exp. Share on and off in Gen 6/7), I guess having difficulty settings be more than that would be very welcome for everyone.

I disagree about her statement that you “needed” to use daily events in order to complete the Johto games. They are helpful for sure, but they are by no means necessary. I didn’t use them all that much when I played G/S/C (during the main game at least) and I did just fine anyway. I think the games where I used the daily events the most were in D/P/P and the Unova games, they had many awesome daily events which I usually started by doing every day when I played these games.

Tama is totally right about how you need to work a lot to prepare your teams for semi-competitive challenges. As a disclaimer, I should say that I never owned either of the Stadium games and I only played (at least one of) them very little while visiting a friend, so I haven’t really experienced them that much. But from what I understand, they are similar to the Battle Facilities of the modern generations, so based on that, I’ll label the Stadium games as semi-competitive challenges.

When it comes to my own personal experiences with semi-competitive challenges in the generations past Gen 2, I remember that I had very high patience when I did my traditional breeding in Gen 3 and early gen 4 (even if the final results weren’t always as great as they could have been). Then I did RNG abuse in late Gen 4 and all of Gen 5, which went much faster and was a lot more enjoyable – and it gave me better results as well! Then Gen 6 came along and improved traditional breeding to the point that getting the right IVs was a piece of cake even without RNG abuse. Gen 7 improved upon things even further with Hyper Training, and Gen 8 took it to the next step with the Nature Mints. I never managed to beat the Battle Tower in Crystal (partly because of the fact that my teams were terrible) and I’m not sure what it would have been like to prepare semi-competitive teams in Gen 2, with limited TMs and everything. If I do re-buy Crystal from the 3DS VC and end up giving the Battle Tower another try, the preparations are one thing I am definitely not looking forward to, that’s for sure.

If they now locked various post-game content and features to Stadium 2 instead of having them in the base games of G/S/C themselves, then that’s something I dislike about Gen 2 on the whole. Yes, there were technical limitations, but it sort of feels like they wanted to cash in on more money by making certain features exclusive to the side-games. She says that Gen 2 feels incomplete without Stadium 2. I don’t really know about this since I never owned an N64 or any of the Stadium games, but maybe that’s how it is. If I am missing a large chunk of the Johto games by not having Stadium 2 to go along with G/S/C, then that does not really raise my opinion of Gen 2. Giving away the core mechanics better would have been great, but as said, I think most modern games fail when it comes to that too, so I can’t fault Gen 2 too much for that.

I did play PBR though, and I honestly liked it (unpopular opinion, yay!). But I see it more as an extra challenge for the post-game of D/P (or Gen 4 on the whole), I would not call it their entire post-game. If anything, the Sinnoh games did have a lot of enjoyable post-game content all on their own, including a Battle Tower/Frontier. There was no need of an extra game on a different console to get the full experience, it was just a bonus.

In my opinion, having a Pokémon game with a final boss at level 80-ish without giving the player any good chance to grind that far on their own is not good game design. In comparison, I think many other Pokémon games have handled their superbosses better since they have great opportunities to grind up to the same level as them without too many issues (if any issues at all). Yes, you can still beat Red with Pokémon at lower levels, but that mostly just shows that the fight in itself is easy, so it means that isn’t all that great in the end anyway. “Unfair”. Yeah, that’s one of the words I’d use to describe the Red fight as well, but not the only one.

As for picking Chikorita as your starter in the Johto games… I picked it once, which was on my first playthrough of Crystal. Looking back at my memories from that playthrough now, I can easily say that Chikorita is without any doubt the worst starter I have ever used in any Pokémon game to date. It struggled to win in almost every single important battle, and in several unimportant battles too. The only battle in Johto where I can remember that it was great was against Whitney, it nuked her to pieces. If memory serves me correct, my then-Bayleef was admittedly a bit overleveled, but IIRC it 2HKO’d both Whitney’s Clefairy and Miltank with Razor Leaf. Other than that, it was terrible in every other important battle in Johto. It was probably better in Kanto, but by that point I was already in the post-game so it didn’t matter. Not sure if I ever reached Red on that playthrough though. Either way, because of my bad experiences with using Chikorita in Crystal, the Chikorita line is easily my least favorite out of all starters that exist. It was the one Johto starter I did not pick in HG/SS, and there’s a good reason why.

Grinding does not make the games “boring for everyone”. As said earlier, I do enjoy grinding if there are good grinding spots, there’s nothing like seeing my own Pokémon grow quickly when it is fun to grind.

I agree that the games are among the most fun when you win through strategy and not through being overleveled, which is one of the reasons as for why I like battling in Battle Facilities since it is impossible to win through being overleveled in them (apart from at the regular lines at the Battle Tree in US/UM, but those are an exception and they are still okay). However, I also enjoy casual playthroughs of the main stories of the Pokémon games, I think the games can be fun even without being super difficult.

I can forgive Gen 2 for a lot as it was still relatively early on in the series, but I’m pretty harsh towards the level curve and the lack of training spots, no matter if a “complex playstyle” was what they might have been aiming for. It feels more like bad gameplay design to me and I’m not so fond of that. HG/SS on the other hand are even more unforgivable because they had an opportunity to fix the issues of G/S/C, yet they did next to nothing.

I don’t care much for what the games “tried to accomplish”, what I care about is what they actually ended up being in the end. That’s what matters to me. G/S/C are not my favorite Pokémon games, but they were very fun for their time at least, that much is for sure. HG/SS on the other hand… nope. What the Johto remakes were, and what they tried to be, neither appealed to me that much compared to the other regions/generations, especially the other modern ones.

I don’t consider Gen 2 (and 1) to be deeper than the newer generations. If anything, it is the other way around for me, I consider the newer generations to be deeper. They have more content and features as well as more complicated mechanics, which allows for much more different strategies, making them deeper than the older games which weren’t all that deep when you look back at them. I also feel that the newer generations are a lot deeper when it comes to story, characters, lore and world-building. That’s my opinion at least.

As for accomplishing everything in the games… I have to admit that I never really got to do that in G/S/C, but either way, it is still something that is in no way exclusive to them. Other games have a lot of things to accomplish too, and they can certainly give you a special feeling of accomplishment when you reach the goal regarding something you have been dreaming about for a long while. For me, that has happened at several times in the games past Gen 2. Some of the most notable situations were when I finally got my first Gold Symbol at the Emerald Frontier, when I beat 105 battles in a row at the Battle Tower in D/P/P, when I completed the Pokédex in HG/SS, beat the Subway in B/W, the Maison in X/Y and OR/AS, the Tree and the Agency in Gen 7, as well as many other things. All Pokémon games have this, it is in no way exclusive to the Johto games at all.

Tama says that there are no daily events in Kanto in the Johto games, but she is actually wrong regarding this. Because there are a few daily events in Kanto as well. Not as many as in Johto, but still a few. There’s the rival rematch at Indigo Plateau (which is located in Kanto) on Mondays and Wednesdays, the SS. Aqua travels between both regions, there’s the Clefairy Dance at Mt. Moon on Mondays, and you can get a massage from Daisy in Pallet Town every day (for whatever reason, this is not listed on Serebii). IIRC there are some berry trees in Kanto as well. So she’s wrong there. HG/SS added a few more daily events in Kanto too.

For me, Kanto doesn’t really “ruin” the Johto games, but I really wish it was better executed. I think having two regions in the same game can work if they actually execute it well and put some effort into it, but unfortunately, they didn’t do that in the Johto games. My biggest issue with Kanto in the Johto games is that it is lackluster compared to the post-games of other Pokémon games. At first glance, it looks so great. You have an entire new region to explore after beating the game! Unfortunately, it isn’t as great as it looks. There’s almost no story whatsoever, going through the Kanto Gym Leaders doesn’t feel very motivating since you don’t really gain anything from it. Access to Mt. Silver? That’s just another lackluster post-game area, so it is not very fun. Grinding against wild Pokémon is basically impossible since they are too weak, the regular trainers are also pretty weak for the most part, and trainer rematches suffer from being terribly executed. So yeah, it is two regions in one game, but it is not good.

When it comes to hardware limitations, I’d much rather have had them spent that time and effort on improving Johto instead of including Kanto alongside it. It would probably have been very different in the end, but I would have liked to see how it had turned out. Though it appears that this was not the case according to one of the comments on the video. Even so, I still wish they had expanded on Johto and focused on making it better instead of including Kanto along with it.

Still, I’m willing to forgive G/S/C for a lot of their issues. It is HG/SS I have more of a problem with. They could have fixed everything, but they didn’t, and that’s just a big shame.

I don’t recall feeling that emotional when I first got to Kanto in Silver, but it has been many years since that happened, so… I might be remembering wrong. IIRC I had been spoiled on Kanto existing in the games from one of my friends before I made it so far myself. He had the games, had had them for longer than me and he was more experienced with Pokémon back then. He had told me about Kanto being in G/S/C, which sort of ruined the surprise for me.

I disagree about every space in Johto being memorable. Some areas are memorable for sure, but far from all of them. And not all of them are memorable in a good way either.

Would I rather have had all the new Pokémon during the main game instead of during the post-game so that the post-game would have been even more empty? Well, how about this: since you are in Johto during the main game and in Kanto during the post-game, put the majority of the Johto Pokémon (and their evolutionary relatives) in Johto, and the majority of the Kanto Pokémon in Kanto. You still have the Pokédex to complete after beating the game, so having some Kanto Pokémon that can only be found in Kanto during the post-game and not in Johto during the main game would have worked just fine for me. They actually did that for some Kanto Pokémon, and that’s cool! Too bad they decided to do it for far too many of the Johto Pokémon as well. While I do think some rare Pokémon should be hard to find, making several of the new Pokémon unavailable until the post-game is just plain bad game design IMO. They could just as well have made them rare or hard to find in Johto during the main game instead. Having the Larvitar line available before the E4 wouldn’t have been too much of an issue, it is not like you could get a Tyranitar before beating the game anyway. I highly doubt any player would have the patience to train a pseudo-legendary Pokémon all the way to level 55 before taking on the E4 in the Johto games.

She says that you can’t Fly from New Bark Town to the Indigo Plateau in G/S/C, and that’s true. But there is an easy way to get around this. You can’t Fly from New Bark Town to the Indigo Plateau, but if you are at either New Bark Town or Mt. Silver and then go west a few steps (use Surf if you are in New Bark Town) until you cross the border to Kanto, you will now be in Kanto and you can Fly to the Indigo Plateau from there. I was honestly very surprised to see that she didn’t know about this, especially since she seems to have played G/S/C a lot. This was something I personally figured out back when I played G/S/C a kid. I have considered trying to get in contact with her just to tell her about this.

And yes, HG/SS partly “fixed” this, but you still can’t fly between Kanto and Johto, which is extremely annoying. It no longer makes sense in the remakes either since there are no technical limitations (as far as I know) and both regions are now on the same map. You can still fly to Victory Road and Indigo Plateau from everywhere, but that is not enough. It creates some really stupid situations, like if you Fly to Mt. Silver in Johto, then go east a few steps until you are in Kanto, you can no longer Fly back to Mt. Silver since you are in Kanto! It really feels like a prime example of bad game design to me. It made sense in G/S/C (one map for each region and technical limitations) so I can forgive them for that, but HG/SS have no excuses for having such bad game design.

She talks about putting 300 hours into the game and not running out of things to do. That sounds more like other Pokémon games to me. Notably those with a bigger post-game than the Johto games. Such as Emerald, D/P/P, Gen 5, Gen 6, Gen 7, maybe even Gen 8 with the DLC. Not G/S/C or HG/SS. Here’s some random trivia: HG/SS are the only modern Pokémon games which I have spent less than 200 hours on (individually, not in total). In general, I usually average about 250-500 hours on my games (it varies heavily, but somewhere between there at least). And then I have done practically everything in HG/SS except beaten the Battle Frontier (already beaten it in Platinum, don’t want to go through it twice more) and made post-game teams (which I don’t feel like because training Pokémon in games with bad training spots is not fun).

I never really thought about the thematics that much when playing the Johto games. The graphical limitations on the GBC hardware meant that the traditional VS. modern feeling that Johto and Kanto were supposed to give was lost for me, and in HG/SS, it was too badly executed just like pretty much everything else in those games.



Those are my thoughts on this video. I do not agree with everything Tama said, but I respect her opinions. This video was very interesting and informative, it gave me surprisingly much to think about. I’m glad I finally got around to watching it. I’m also sorry for writing so much about this video, but as said, it gave me much to think about and I decided to write down everything.

Before watching the video, I thought it would be about both G/S/C and HG/SS, but it was pretty much only about G/S/C. Though a lot of what was said about the original Johto games can be said about the remakes as well.

The video was pretty good, but not perfect. I wish she talked a bit slower at times because I sometimes had a hard time following what she was saying. I think she talked too fast during a large chunk of the video. I also found the way she showed pictures with text to be quite annoying, those were shown very quickly while she was talking (and often saying something completely different than what she was saying) at the same time. It forced me to pause the video so I could read the text. I think she could have showed these images for longer and stayed quiet while showing them (or just reading what they said) so I could have a chance to read/listen in my own tempo. But even with this issues, I still enjoyed the video. However, I have no plans to watch any other videos by her at the moment.
That’s all from me for now. I’m very happy to finally be done with both this and my previous post after having delayed them for far too long. Thanks for reading.
 
I don't know why people still want following pokemon to be back when we're in 3d now.
It's more cumbersome and harder to pull off

Honestly? i don't think this even is gamefreaks fault either. While I think hgss following pokemon is also ugly, it had the opportunity to be a grid game where the pokemon can just be one grid behind/next to you when walking. I think the sprites suck I think its a distracting and worthless feature and I don't like being forced to it.

What do you even DO in the 3d games? Where you now have to code all pokemon in a more realistic setting and with proper speeds otherwise it'll look really bad? Pokemon that are faster than you have to crash and stop before you gain distance to walk again, pokemon slower than you get left behind and brought back by their pokeballs. It looks bad, and I have no clue how else they'd do it to fix it. You can't have your pokemon be super next to you either because anything bigger will block your vision.

Honestly it only kinda worked more in lgpe because those games seem to have a fixed camera. Following pokemon in ioa sucks.

To me, it feels like instead of forcing following pokemon, have small pokemon be on your shoulder or head, and have larger pokemon be rideable. Pokemon in the in betweens that cant do either get the short end of the stick, but i'd much rather this than have to see my incineroar pumping the brakes everytime it catches up to me :pikuh:
 
I don't know why people still want following pokemon to be back when we're in 3d now.
It's more cumbersome and harder to pull off

Honestly? i don't think this even is gamefreaks fault either. While I think hgss following pokemon is also ugly, it had the opportunity to be a grid game where the pokemon can just be one grid behind/next to you when walking. I think the sprites suck I think its a distracting and worthless feature and I don't like being forced to it.

What do you even DO in the 3d games? Where you now have to code all pokemon in a more realistic setting and with proper speeds otherwise it'll look really bad? Pokemon that are faster than you have to crash and stop before you gain distance to walk again, pokemon slower than you get left behind and brought back by their pokeballs. It looks bad, and I have no clue how else they'd do it to fix it. You can't have your pokemon be super next to you either because anything bigger will block your vision.

Honestly it only kinda worked more in lgpe because those games seem to have a fixed camera. Following pokemon in ioa sucks.

To me, it feels like instead of forcing following pokemon, have small pokemon be on your shoulder or head, and have larger pokemon be rideable. Pokemon in the in betweens that cant do either get the short end of the stick, but i'd much rather this than have to see my incineroar pumping the brakes everytime it catches up to me :pikuh:
To be fair, while I sorta agree with you, the following pokemon add a bit of immersion to the world, and some funny moments when you have particularly big (or small) pokemon following.
I'd say they did a very good work (not perfect, but still solid) with the following animations in IoA / Tundra, some are absolutely hilarious yet realistic, shuckle is still probably trying to reach his trainer to this day.

But, I definitely agree it's another strain of design on a company that already struggles to meet deadlines, and honestly not exactly a feature that I'd define "important" to the point of going out of my way to request it.
 
I feel that in general, the 8 bit chiptune of GSC has a lot more charm to it than HGSS's overly bombastic remixes, especially when combined with the unique aesthetic of Johto in the original Game Boy render. I don't know how to explain it, but there's something very distinct about the Game Boy soundchip and aesthetic that Johto really works well with, and I feel the 8 bit simplicity of the Game Boy gives Gold and Silver its unique charm and especially the Johto region itself which I feel works best with the vibe the original Game Boy games give off in general.

This isn't to say that I dislike HGSS's music and aesthetic flat out though, as Johto looks really nice in the HGSS render on the DS, but it doesn't quite feel the same without the simplistic 8 bit vibe and the simple chiptune that truly gives off a magical sense of adventure. HGSS tried to make the soundtrack too complicated and overly bombastic imo in general so despite some good hits and the OST being good overall it lacks the distinctive simple charm of the OG GSC soundtrack.

That being said, I do like that HGSS brought back all the original Kanto themes, and aside from the aforementioned Cinnabar and the bittersweet vibe it gives off, it has my favorite mixes of Route 24 and Cerulean City, along with the other Kanto themes being really good overall.
 
But there’s one more thing. I think that G/S/C had a certain atmosphere to them that HG/SS did in my opinion neither manage to recreate nor remove and replace with something better. I know that this may sound stupid and I won’t deny that this is extremely heavily based on nostalgia as it has been more than 10 years since I last played G/S/C, but that’s how I feel. In comparison, FR/LG and OR/AS did this much better. They sort of both kept the atmosphere from the original Kanto/Hoenn games while the also improved upon it, managing to give the regions another positive atmosphere.
I have some similar thoughts. I think one reason why this is can be attributed to the design of the world vs. its graphics. The original RBY were really limited in terms of resolution, colour, and field of view. It stood to reason that its world had to be very simple in its style, with heads taking up two thirds of the character sprites so a face could be discernible, buildings being tiny so they didn't fill the entire screen, cities being organized on a grid with all doors facing south, shorelines being straight lines, all trees being identical, etc. They had to make certain concessions in the world design because of graphical limitations, but as a player you could clearly see those limitations too, and know that this was the best they could do given what they had to work with.

When Gen II added colours, it felt like a huge revolution, but the game world was still very simple. Buildings were still tiny, characters were chibi, shorelines were straight, and trees were still identical. but still, you could see the design scraping against the limits of the engine. I mean, it was still the Game Boy. It wasn't until Crystal that the Game Boy Color was required.

By contrast, Gen III was practically HD. So many colours, such detailed sprites, such intricate backgrounds! Hoenn looked good on the GBA, there's no doubt about that. It really used the capabilities of the system to create a much higher-definition game world. It was a style never seen before in Pokémon, and the game really grew into it. Hoenn remains my favourite region to this day for its size and sheer vibrancy (and also because the ones that came after it all had massive flaws: Sinnoh is a royal pain to navigate, Unova is too linear with its cities and routes like pearls on a string and no alternate routes available, Kalos looks pretty but has too little to do in it, Alola is samey and cramped, and Galar is a dumpster fire in almost every way plus being way too small). Hoenn as a region is fun to navigate on foot and pretty to look at. It's a place you want to be in, rather than just teleporting between the interesting locations.

Anyway, at this point the remakes started showing up. FRLG gave us a HD version of Kanto, which didn't look quite as detailed as Hoenn, but managed to recreate the original setting while striking a good balance in the graphics department. It clearly could have looked better, as evident by Hoenn, but not much better. It was still up there around the limit of what the hardware could handle in terms of fidelity. Not quite cutting edge, but good enough.

Then along came a new generation, and HGSS had a bit of a problem in this regard. It was evident that the advances in graphical fidelity between the Game Boy Color and the DS were much larger than between the Game Boy and the GBA. While a HD Kanto could look close to cutting edge on the GBA, a HD Johto looked slightly dated for the DS. I think they still tried their best to spruce up Johto. Some locations look really good, and I think much better than Sinnoh overall in terms of looks. On a detail level, HGSS might have been the prettiest Pokemon game ever at the time.

But nevertheless, it was evident that the design constraints of the GameBoy had been guiding the design of the region. I think the routes look a bit too small compared to the capabilities of the system. Things are, overall, a bit too square. You get the feeling that "if the console can render the path in such high resolution, why must it still do ninety-degree turns?". With the higher-definition graphics, it suddenly looks unrealistic that the buildings are so small. The geometry of cliffs is very blocky compared to what we saw back in RSE. In short, Johto made it a bit too evident that it was a Game Boy region displayed on a much more modern device.

I honestly can't say how ORAS pulled it off. I think it has something to do with how amazingly vibrant Hoenn was already, and that its higher-definition sprites translated well to 3D. Hoenn's geometry was already a bit more intricate, so it translated well to a higher definition. ORAS also made the wise decision to change the way background trees worked from the original. RSE had its identical trees lined up on a grid, while ORAS displayed a few, large trees on inaccessible ground instead. Still, there are some slight "itches" in this region too. The straight edges of bodies of water look a bit too forced in such a powerful engine. The grid is still evident, even though it strictly doesn't need to be there.


As you may understand, I do not hold LGPE in high regard. It has repeatedly been made clear that the Switch is capable of rendering some really intricate landscapes with awesome graphics. The giant open world of Breath of the Wild or the bustling city of The Witcher 3 pose few challenges to the console. It can do advanced stuff. Kanto in LGPE is not advanced stuff. It is still the same region as on the Game Boy, designed along the same grid, with its now-HD assets positioned like the sprites were in the pixelated world of the GameBoy. It is painfully obvious that the game world was designed for a vastly less powerful system, and recreated without a modicum of adaptation. The span between the capabilities of the Switch and the look of the world is too vast not to notice. The game world follows design criteria it clearly has no reason to adhere to.

For this reason, I'm also a bit wary about BDSP. The original Sinnoh was a step back from Hoenn in terms of fidelity, because the designers wanted the overworld to be semi-3D. This required them to make stuff a bit more simplified than they did in Gen III, which is most notable in the blocky and pyramid-like cliffs seen throughout the region. Compare the top of Mt. Coronet to the top of Mt. Pyre, for instance. While Sinnoh still is a step up from Kanto in terms of fidelity, the contrast between the look of the region and the state of the art is still enormous.

Anyway, the point is, I think the remakes suffer a bit from being too faithful. They try to recreate the look of the originals, which means they miss out on the feel of the originals. The original games looked as food as they could on their console. The remakes hold back so, so much, and making the assets HD don't help at all. It just calls attention to the difference between what the engine can do and what it does. Buildings no longer need to be tiny, coastlines don't need to be straight, all buildings don't have to face the same way, and trees don't have to be lined up on a grid. That just makes it even more off-putting when they do so anyway, while otherwise gleaning in shiny, high definition.
 
Honestly, I like the following Pokemon feature...but it's not nearly enough to make up for all the bad changes.

I agree with Suspicious Derivative almost entirely, ESPECIALLY on how HG/SS failed to give Johto a certain ''feel'' that GSC had. Between the price tag ($200? get lost please!) and the fact I simply prefer Crystal, I'm not terribly interested in playing HG/SS ever again. Johto felt a lot more complete and alive in GSC, and while FR/LG Kanto and ORAS Hoenn did so too, HG/SS Johto...not so much. I also agree that they arguably failed by giving the Team Rocket Admins names and faces, especially given how little you did with them, Game Freak.

If I could redo HG/SS, I'd like to make Johto a far more complete region (while also doing so for Kanto) like before, or even better than before. Bring back the ability to decorate your room, and make decorating your room even more fun! Probably bring the Underground from Sinnoh in too, they're in the same generation and all, and I loved the Underground. Make Team Rocket actually intimidating and have them seek to capture the Uber of the game using the Goldenrod radio signals, even succeed - requiring you to fight them and then fight the remaining Rockets soon after. Increase Johto availability and - controversial as this might be - bring back the badge boosts of previous games. On the other hand, I'd overhaul the level curve entirely, bring Kris back (I don't care about Lyra, though her encounter theme is adorable), add more PokeGear shows that are fun, make the Game Corner great again, etc etc...

I didn't even finish Kanto, so boring it all was to me. Kinda crazy given that Johto is my first video game region and I completed it just fine.
 
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To be fair, while I sorta agree with you, the following pokemon add a bit of immersion to the world, and some funny moments when you have particularly big (or small) pokemon following.
I'd say they did a very good work (not perfect, but still solid) with the following animations in IoA / Tundra, some are absolutely hilarious yet realistic, shuckle is still probably trying to reach his trainer to this day.

But, I definitely agree it's another strain of design on a company that already struggles to meet deadlines, and honestly not exactly a feature that I'd define "important" to the point of going out of my way to request it.

I don't think its their fault at all, considering how nightmareish it seems to make every pokemon look at least passable in their following, I just think its a feature that requires exponential work, doesn't even look good overall when tried and is not nearly important enough, as you said. Just bring back the lgpe ride feature and steal from monhun stories monstie riding and we're set, no need to have every single pokemon following us for me tbh
 
A lot of people are crazy about the feature, but I think Game Freak's current approach (the cooking mini-games) are the best idea at the moment. I personally find good gameplay, level and difficulty balancing, Pokemon availability, music, locations, story, etc. more important than this.

Following Pokemon is nice, but it's not that impressive on its own, the Pokemon need more reactions and personality, and the mini-games have it.
 
This is a searing hot take but I think B2W2 has become overrated. Don't get me wrong they are very good games, but I don't place them in the same tier as Platinum and Emerald.

First, let me say that B2W2 has the best regional dex in the series in my opinion and excellent post game battle facilities in the form of the PWT and Black Tower/White Treehollow. Even though I prefer Emerald and Gen 4's Battle Frontiers, B2W2's facilities are still very good. I also like that they switched up the linearity of the original Unova map, though I still think Hoenn and Sinnoh's maps win out in terms of overall richness.

However, one problem I have with both sets of Gen 5 games is the experience scaling. I know they were trying to incentivize people to not train only one Pokémon, but in doing so they overly reward you for training six Pokémon. Part of the appeal of fighting Cynthia for example, is fighting her under leveled by about ten or so levels. In B2W2, I end up fighting Iris with Pokémon at roughly the same level as hers which detracts from the challenge. It's not a bad fight, just not as great and challenging as it could be.

My biggest problem with B2W2, however, is that I believe they gutted the main campaign of BW. As the B2W2 protagonist you fight a knock off version of Team Plasma, which at its apex in BW was probably the best villain team in the series. N takes a backseat during the main campaign of B2W2 while I think he was the most interesting character in the series as far as his motivations in BW. The Iris fight is not bad as I said but it pales in comparison to the BW fight versus N who is a champion, rival and villain team leader using a box legendary, all wrapped in one.

Lastly, not capping off B2W2 with a battle against the BW protagonist was a huge missed opportunity. This is where HGSS edges out B2W2 as a sequel since there's closure to that experience. You essentially tread Red's footsteps throughout HGSS only to finally prove you have surpassed him at the end of the game with that climactic battle atop Mt. Silver. Without that sense of closure in B2W2 we're left to wonder which protagonist was better, and BW frankly gets the edge in my book due to defeating Team Plasma at its apex.

I just think B2W2's main campaign is heavily overshadowed by its post game facilities. In an alternate universe, I wish they combined the best of both Gen 5 worlds into a Pokémon Gray version, with BW's main campaign along with B2W2's regional dex, post game facilities and modified map. That would easily be an S tier game for me. But as it stands, I see problems with both sets of Gen 5 games as standalone entries and have seen B2W2 praised to the point where I now believe it is overrated.
 
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I thought the same until I defeated Red in HGSS around 15-20 levels below.

Since then, I just didn't care about being underleveled anymore.

Did you use X-Items or Switch Mode?

Red is much easier to beat with either or both, though neither makes him nigh unstoppable unless you have a REALLY good team.
 
Lastly, not capping off B2W2 with a battle against the BW protagonist was a huge missed opportunity. This is where HGSS edges out B2W2 as a sequel since there's closure to that experience. You essentially tread Red's footsteps throughout HGSS only to finally prove you have surpassed him at the end of the game with that climactic battle atop Mt. Silver. Without that sense of closure in B2W2 we're left to wonder which protagonist was better, and BW frankly gets the edge in my book due to defeating Team Plasma at its apex.
This was something I personally liked about B2/W2, the fact that you did not get to battle the protagonist from B/W as an opposing trainer in the games. Personally, I have always found Red and the battle against him to be massively overrated. When I played the Johto games, it never felt like I was fighting myself or a past protagonist when I battled him, it just felt like another fight against a generic NPC. So in my opinion, I'd say that B2/W2 did the right thing here and that's one of many reasons as for why I think they were successful sequels, as well as one reason I consider them to be way better sequels than HG/SS.
I just think B2W2's main campaign is heavily overshadowed by its post game facilities. In an alternate universe, I wish they combined the best of both Gen 5 worlds into a Pokémon Gray version, with BW's main campaign along with B2W2's regional dex, post game facilities and modified map. That would easily be an S tier game for me. But as it stands, I see problems with both sets of Gen 5 games as standalone entries and have seen B2W2 praised to the point where I now believe it is overrated.
I disagree. I like how they made sequels to B/W instead of a third version. I think this was a good thing because it meant that you had to play one game from each pair in order to get the full experience, as opposed to other generations where the third/alternate version made the first pair obsolete. For me, there's no reason to go back to G/S, R/S, D/P or S/M when I have Crystal, Emerald, Platinum and US/UM. The third/alternate versions give me a much more complete experience than the first pairs. I'm very happy that this did not happen in Gen 5, it made the generation feel more complete for me. I think the 5th Gen game pairs complement each other extremely well, I don't think any other games set in both the same region and generation managed to accomplish this.

Apart from that, I disagree with most of the other things you said, just wanted to comment on these two things.
 
So I was hanging around Pokemon remixes on YouTube recently this morning and read through the comments of one of them, and this one really struck out to me:

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The above image is quite big, but putting it bluntly, I think this person hit the nail on the head in a way.

"I'm so annoyed that the community wants to settle for the basic Game Boy formula with more content tagged on. I have huge nostalgia for these things, but I don't understand why we can't leave it in the past for a real evolution to the franchise."

Frankly, YouTube comments tend to be a cesspool of shit more often than not, but this comment is spot on.

I think in the midst of all the things people whine about with Pokémon games these days, this is the basic core of the issue at hand.

Pokémon games have thrived for years and years on repeating the revolutionary formula of Red and Green, and adding content to it more and more. Gen 3 and Gen 4 took the formula and refined it and perfected it in a way while adding loads of fun content which made them well known and great, and that was perfect! There's no doubt the likes of Emerald, Platinum, and the likes are fantastic games.

But it's clear at this point, and in many ways it was already clear from the beginning, but that model of sticking to the Red and Green formula and adding to it with every game, plus carrying over stuff from the older games, is inherently unsustainable. A Game Boy game is fairly simple on limited hardware so that worked well. Adding to it and refining it was fine in the 2000s era since the GBA and DS are 2D in terms of art style and graphics.

But as time went on, it's clear that we can't really afford to keep going any longer. This is combined with Pokémon growing to a massive status, and it's such a multimedia franchise with a lot of people at hand that it has to push out games on a strict schedule to align with merchandise and other media to keep the franchise active and alive in people's minds. People give the games flack for being released yearly, but given how much Pokémon has grown, that can't change because of TPC's demands, and it's an inevitable corporate deadline based on that popularity and the pushing of merchandise.

Plus the fact that 3D and especially HD development are necessary for the games now, and those are more resource intensive than the Game Boy was, which is why more corners have been getting cut as of late. Sticking to the Game Boy formula of adding and adding Pokémon and content endlessly isn't going to cut it anymore.

Sword and Shield is a hugely controversial game, yeah, and I won't deny it has a lot of problems, but the Dexit situation, combined with Sword and Shield ending up in the state it's in, is, more than anything, a clear indicator of one thing: That Red and Green formula + added content model has reached its limit. It is clear at this point that they can no longer afford to keep doing this formula and still deliver a game that's up to par with current game standards.

The reason they've still been doing this, unfortunately, is that that formula is what got Pokémon successful in the first place, and people will be pissed if they deviate from it strongly. Because as that comment said, that person has huge nostalgia for the formula the older games have thrived on, and frankly: many people do. Unfortunately, people are resistant to change, and the human brain is resistant to wanting the boat to be rocked. Which creates a lose-lose situation: people still want that basic formula + added content, but that formula is becoming more and more difficult to actually execute successfully. Hence the games have slowly been reinventing themselves in small ways: the focus on story from Gen 5 onwards and the use of very human NPCs who have real, believable and lovable personalities to make for a genuinely compelling characters, and the fact that XY, ORAS, and Gen 7 focus hugely on that, or the little stuff like the Totem Bosses in SM or the Wild Area in Sword and Shield.

But frankly, it's time for a really major reinvention at this point. The franchise needs to change and evolve in a way that allows it to deliver games that are up to modern day standards. The Red and Green formula, while revolutionary for the late 90s and early 2000s, is not going to cut it in today's era. It was fine for the 2010s too since they've made the games in a way that makes them incredibly compelling in their own right and Gens 6 and 7 look really good for 3DS games, plus they made a few reinventions in spite of everything to still make the games great and up to par, the franchise has still been slowly reinventing itself from there in ways that are necessary for modern standards.

But now? It's clear that the franchise is in dire need of an evolution. Sword and Shield's many flaws and criticisms combined with the cutting of content from it is a clear indicator that the model of old isn't going to cut it any longer, and it's time to leave that old Red and Green formula in the past and push for a serious evolution to the series, plus we're now in an era where the games are on home consoles and not just exclusively portable consoles.

It is my hope that Legends is the beginning of a much needed evolution to the Pokémon series going forward.
 
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