Pokémon: Sudowoodo
Link: Regional Form
New Regional Form Name: Sudowoodo-Galar
Type: /
Abilities: Sturdy / Illuminate /
Immunity (hidden ability)
Stats: 070 HP / 030 Atk / 105 Def / 100 SpA / 075 SpD / 030 Spe {official Sudowoodo's stats: 070 HP / 100 Atk / 115 Def / 030 SpA / 065 SpD / 030 Spe = 410 BST}
Added Moves: Ancient Power, Dazzling Gleam, Energy Ball, Grass Knot, Grassy Terrain, Giga Drain, Knock Off, Leech Seed, Misty Terrain, Power Gem, Stun Spore, Worry Seed {It at least already has Meteor Beam despite not having any other worthwhile special moves besides Earth Power.) {+12}
Removed Moves: Covet, Explosion, Fire Punch, Fling, Focus Punch, Hammer Arm, Ice Punch, Power-Up Punch, Self-Destruct, Sunny Day, Thief, Thunder Punch {-12}
Weight: 70.8 lbs | 32.1 kg {slightly more than Archeops's weight; regular Sudowoodo's weight: 83.8 lbs | 38.0 kg}
Flavor/Design: Pokémon Sword: "Choosing to hide among the massive trees and giant glowing mushrooms of Ballonlea, Sudowoodo in Galar have adapted by forming a symbiosis with the latter."
Pokémon Shield: "It is thought that Sudowoodo in Galar chose to ultimately settle in Ballonlea due the giant trees and mushrooms they strive to be like protecting them the best from Galar's rainstorms."
While the mock Pokédex entries imply this, I figure it's best to be as clear as possible that this Sudowoodo is mostly similar to the regular Sudowoodo...except that its "fingers" | rocky hands are more-or-less been replaced by the bright blue bioluminescent oversized mushrooms of Ballonlea and that the coloration of its wood-like skin is basically the same color or at least capable of changing to it. Otherwise I guess it looks the same outside of maybe having a larger mushroom cap covering its head like a smaller version of Shiinotic's head.
Its design is entirely based around mushrooms really, to the point that its stat switch is ultimately more due to that than the vague plans that I had for its evolution initially. I just figured it made sense that it would at least getting rid of all its punching moves if its hands are more delicate now, which would directly affect its need for Atk; the only exception I made for this was Wood Hammer due to being STAB unlike everything else, including Self-Destruct and Explosion. So this is now based on its swapped Special Attack...despite still having relatively few special attacks given it's weird like that.
Competitive Overview: Uh...it's probably best to just use Cradily unless you
really hate dealing with your mons being poisoned.
Pokémon: Sudowoodo-Galar
Link: Evolution
New Evolution Name: Funguile ("fungus" + "guile" while also being a pun on "fungi")
Type: /
Abilities: Sturdy / Fairy Ringer* /
Immunity (hidden ability)
Fairy Ringer *A Fairy-absorbing version of Storm Drain, meaning any Fairy move used while it's on the field is absorbed by it and boosts its SpA.
Stats: 100 HP / 035 Atk / 115 Def / 115 SpA / 100 SpD / 055 Spe {= 520 BST}
Added Moves: Ingrain, Moonblast, Moonlight, Spore
Weight: 254.1 lbs | 115.3 kg {literally just Shiinotic's weight times ten and then rounded up ever so slightly}
Flavor/Design: Pokémon Sword: "Despite the glowing mushrooms now covering and even being deeply part of its body, Funguile's protective relationship with them is symbiotic unlike Parasect's."
Pokémon Shield: "Due to thriving off minerals in the ground and low levels of light, despite its size Funguile is a gentle pokémon more likely to put attackers to sleep with its spores and flee than it is to fight back."
I guess this would look like some bizarre mix of a Sudowoodo(-Galar), Tangrowth, Shiinotic, and a smaller Regirock covered in mushrooms and such. Have fun trying to imagine that, because I sure as hell can't, as made obvious by that lackluster description. (You will note that I didn't include Parasect there. I initially was going to style this entire evolution on Parasect...before remembering just
how screwed up the whole deal with Paras and Parasect actually still is even for all the dark things introduced to the series afterwards. So I decided to be considerably nicer to what is now Funguile.)
Speaking of Tangrowth, this was originally going to have its Immunity ability "evolve" into Poison Heal, but given that I knew from the beginning that I wanted at least 100 base HP to get to those magical 101 Substitutes, I decided not to do that. Despite having relatively little in the way of resistances and no real immunities, I want(ed) this to be capable of actually being KO'd unlike the obnoxious Regenerator mons (and Corviknight). So Immunity is what it ended up staying as, especially since I basically "had" to give this at least one self-healing since literally ever Grass mon gets at least one, including Kartana the Destroyer.
Given that I mentioned no "real" immunities, I guess that sort of explains why the first time I do an original ability, it's just basically an type-absorption one. It's a bit annoying to have handed out so many of those out in just the last couple of things I've done, so I'll try to not do any type-related stuff for the next slate; the same goes self-healing moves or abilities.
Still, I figured what is now called Fairy Ringer was at least worthwhile here given that Fairy-type could stand to be brought down a peg and given that Rock/Grass has only two resistances anyway. I guess it
does also bring it into pseudo-parity with Cradily also having a type immunity via ability that enhances its SpA though, especially now that Fairy Ringer is more like Storm Drain than Flash Fire as initially envisioned. Yay?
Competitive Overview: Despite its relatively slow speed and "gentleness", Funguile absolutely
murders stall, at least in theory, given it has basically insurmountable advantages against most of the typical mons on that type of team. It creates Subs too large for Chansey and Blissey to break in one go with Seismic Toss while
also having the option of Leech Seeding them. It is a Grass type, meaning that it's a mon with offensive boosts--for some reason Sudowoodo already got Calm Mind--that gets STAB on moves that both Quagsire and Pyukumuku are weak to and can be pushed aside by. Neither Amoonguss nor Toxapex can do crap to it, despite it not resisting any of their attacking moves, save for Burning it due to its innate immunity to Spore, its sheer HP, its greater Speed, its own more active recovery, and its ability to be immune to being Poisoned; meanwhile, neither of them resist Rock or really get past Calm Mind. Sableye-Mega faces most of those same problems in addition to getting blasted by Moonblast. So forth and so on even though I'm sure there's some exception and checks that stall could use.
Aside of from that, it's basically like a lesser--well, different but we all know how powerful Magic Bounce is--if faster Hatterene that can offer more direct team support and might itself be good on stall itself in a bit of irony. I can't really imagine what else it does in OU though outside of maybe slightly annoy Tapus with its second ability of Fairy Ringer, but they all kind of bully it with their non-Fairy STAB save for Tapu Koko...who just gets to U-Turn (or even Volt Switch) out while hitting a weakness (or resist). Fairy Ringer would at least make Funguile immune to Nature's Madness too though, and Tapu Fini
is at least weak to Grass, so that's something I guess.