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Someone mentioned the happiness changes in the Discord and that reminded me, Return is back.
Happiness caps at 179 now before you need to do Amie nonsense.
If the formula doesn't change, this means 71,6 BP Return.
Honestly, Normal-types desperately needed Return back, but something gotta change now. I really wish it was just a flat 100BP move and that's it. Keep it simple.
Unfezant got done dirty in SwSh because of that. Mon legit needed to pick between Facade or Giga Impact for Normal STAB in-game.
Someone mentioned the happiness changes in the Discord and that reminded me, Return is back.
Happiness caps at 179 now before you need to do Amie nonsense.
If the formula doesn't change, this means 71,6 BP Return.
Honestly, Normal-types desperately needed Return back, but something gotta change now. I really wish it was just a flat 100BP move and that's it. Keep it simple.
Unfezant got done dirty in SwSh because of that. Mon legit needed to pick between Facade or Giga Impact for Normal STAB in-game.
And on the plus side if people actually end up playing on Union Rooms, I could have some novelty in cart battles! Granted, I think I'll mostly stick to Showdown for serious competitive BDSP, since the lack of a ranked ladder is a real bummer.
It has struck me that since BDSP will likely have its own metagame and will likely largely include just Gen 1-4 Pokemon, if we end up with the original 493 from DPP then the BDSP metagames will practically be a sequel to DPP OU and DPP UU, which are imo some of the best metagames to have ever existed. It will be awesome to see good ol' Empoleon and Infernape rocking in BDSP OU again and the likely prospect of BDSP UU being fun but of course dominated by Venusaur and Milotic once again (and of course Staraptor getting banned from UU again lmao)
Granted, the big question mark now is if Team Preview will still be a thing in BDSP multiplayer. If it is, then that means suicide lead Azelf won't be as good as it was in DPP OU back in the day. If it isn't, then BDSP OU will largely be a re-enactment of good ol' DPP OU. Of course, since Return is back, that still raises the question of Pursuit: Tyranitar's viability in BDSP OU will depend on whether that move returns in BDSP, same with Scizor to a lesser extent too.
It'll be interesting to see a return to form of the Gen 4 metagames, albeit there's still the prospect that BDSP OU and BDSP UU will have differences from DPP OU and DPP UU.
Someone mentioned the happiness changes in the Discord and that reminded me, Return is back.
Happiness caps at 179 now before you need to do Amie nonsense.
If the formula doesn't change, this means 71,6 BP Return.
Honestly, Normal-types desperately needed Return back, but something gotta change now. I really wish it was just a flat 100BP move and that's it. Keep it simple.
Unfezant got done dirty in SwSh because of that. Mon legit needed to pick between Facade or Giga Impact for Normal STAB in-game.
It occured to me that if there's no scaling changes, Frustration would then cap at higher power than Return. Which significantly undermines the trend in getting competitive mons easier and slightly undermines the stated message of the entire series.
Someone mentioned the happiness changes in the Discord and that reminded me, Return is back.
Happiness caps at 179 now before you need to do Amie nonsense.
If the formula doesn't change, this means 71,6 BP Return.
Honestly, Normal-types desperately needed Return back, but something gotta change now. I really wish it was just a flat 100BP move and that's it. Keep it simple.
Unfezant got done dirty in SwSh because of that. Mon legit needed to pick between Facade or Giga Impact for Normal STAB in-game.
It has struck me that since BDSP will likely have its own metagame and will likely largely include just Gen 1-4 Pokemon, if we end up with the original 493 from DPP then the BDSP metagames will practically be a sequel to DPP OU and DPP UU, which are imo some of the best metagames to have ever existed. It will be awesome to see good ol' Empoleon and Infernape rocking in BDSP OU again and the likely prospect of BDSP UU being fun but of course dominated by Venusaur and Milotic once again (and of course Staraptor getting banned from UU again lmao)
Granted, the big question mark now is if Team Preview will still be a thing in BDSP multiplayer. If it is, then that means suicide lead Azelf won't be as good as it was in DPP OU back in the day. If it isn't, then BDSP OU will largely be a re-enactment of good ol' DPP OU. Of course, since Return is back, that still raises the question of Pursuit: Tyranitar's viability in BDSP OU will depend on whether that move returns in BDSP, same with Scizor to a lesser extent too.
It'll be interesting to see a return to form of the Gen 4 metagames, albeit there's still the prospect that BDSP OU and BDSP UU will have differences from DPP OU and DPP UU.
I was thinking the other day how the specific metagame that'd come out of BDSP probably could be a relatively popular secondary competitive playing field. I know Let's Go had its players on it but I think the specifics around BDSP would be more enticing
Sounds like a hassle to mess with the formula, and happiness evo conditions, and it'd might break something else on transfer.
Camp equivalent would've been shown already.
My guess is that Return's damage formula is going to change. It's easier to address that anyway than literally everything surrounding happiness for a single move.
I feel like being a time wasting try hard and actually doing EV training grinding in my run tbh
Like, I can grind Shinxs and Starlys to EV train Chimchar, Starly, and Magikarp, wait till Veilstone to EV train Manaphy...
Look I just want to OHKO like 80% of the game with Close Combat OK?
And on the plus side if people actually end up playing on Union Rooms, I could have some novelty in cart battles! Granted, I think I'll mostly stick to Showdown for serious competitive BDSP, since the lack of a ranked ladder is a real bummer.
I'm actually in the process of finishing a Renegade Platinum run. In that rom hack they give you the "power" items for free and have an NPC you can talk to that offers battles of things like 6 Blissey or 6 Golem to quickly EV train. Additionally since it's a rom I can play at 2x speed.
Despite this EV training my team took like 2 hours. It's really not worth it. While min-maxing is important in comp battles it isn't very useful in-game. Like yeah your 252 sp attack Gengar is going to do 200% to a random NPC's Shinx but that's mostly overkill and you may actually miss those random HP EVs you naturally accumulate. There's also no real speed tiers so unless the base stat difference is immense you're going to go first regardless of EVs.
Though you do avoid wasted EVs like Attack EVs on Alakazam. That's nice. But if you plan on slaughtering 252 route 1 Shinx you're going to invest like 6 hours of work min maxing something that will OHKO 95% of the time either way.
I was thinking the other day how the specific metagame that'd come out of BDSP probably could be a relatively popular secondary competitive playing field. I know Let's Go had its players on it but I think the specifics around BDSP would be more enticing
Yeah, it could be fun. I like when metagames have to build up really quickly around chaotic rules.
I remember there was that one Battle Competition in Gen VI that was based on Gen I. It was 6v6 singles, you could only bring Gen I pokemon, and weren't allowed megas or items. But because it was Gen VI they had better movepools and abilities existed.
It was really fun. I ran psych up, clear smog Gengar because the meta was to let a clefable set up massively with minimize and cosmic power.
Even assuming that there is a good replacement for the safari zone and honey trees, I'm not convinced 12 is enough. There is a good chance that I would need there to be maingame access for mons that were still postgame-only in platinum to have one good run (and as mentioned, I want more than one good run if I'm not going to be seriously using the postgame).
Something I just thought of: If Megas return, new ones may be more likely. I say this because the fact that we got character customization as well as new Contest costumes shows me that ILCA absolutely has some artists on deck whether internally or at Game Freak's behest that can make some heavy duty new designs that aren't relatively minor environmental refinements
I wish (and hope) you're right, but I highly doubt it. If megas were back in the game, they would've likely promoted it to hype everyone up. Versing Cynthia with a Mega Garchomp is what nightmares are made out of, even if Flint is stuck with a Mega that wasn't his ace (Infernape/Magmortar). New megas of course would be cool too, but like I said, they would've promoted that much earlier. It's a shame since Rowan's research is on evolution, it would've been a cool arc to include Mega Evolution too.
Option 1: This still being fairly faithful to Diamond & Pearl, Giratina is left as-is. It will show up in the post game in send-off spring with no extra story connotations. Its orb will probably be somewhere in that chamber, just laying around.
Option 2: Giratina is still in the sendoff spring, but now instead of just being there in the chamber, it leads to the distortion world and you go through a [hallway? extended area?] to get it (& the orb). Cynthia could show up to exposit lore at you
Option 3: Despite seemingly being uninterested in most of Platinum's changes, Giratina & the Distortion World event happens at the peak of Mt Coronet.
Option 4: Giratina is post game and has a full "Delta Episode" style storyline about it and the distortion world. Could even have Charon & Looker and such.
As.... interesting..... as option 3 would be I feel it's the least likely....it would be weird to have Dialga show up, catchable and then giratina comes in for the Platinum climax and you deal with THAT too.
I'd tolerate option 2 if it was done, but by far option 4 (but with Cyrus 2.0) would be the best option. Expanding on his character and story would be sick, especially if (lets say) he uses the other box legendary once your box legendary is caught, and that's how Giratina appears. Yung Dramps' idea was also pretty sick, I cannot lie.
Also, I'm gonna make a prediction now which will probably end up being horribly wrong... I'm fully expecting Darkrai to be available via regular gameplay ala Deoxys in ORAS. GF has slowly been making older mythicals available through ordinary means (we've now got Keldeo, Celebi, and Deoxys obtainable without events) and Darkrai fits more naturally into regular gameplay - they could extend the sequence of events in Canalave so that once you've captured Cresselia you get access to the Harbour Inn.
The same could apply to Shaymin, but I think Darkrai is the more likely of the two to receive this treatment. They're keeping Manaphy event-exclusive so it's probable that Shaymin will remain so as well. Gen IV does have five mythicals, after all, and Arceus is almost certainly going to be available regularly in Legends.
Yeah, that's what I'm thinking/hoping too. It'll likely be tied to a post game story event so which makes for the more interesting post game story: Darkrai or Shaymin?
I think my main concern with this is so far, there's no indication of how much will change. Like it's not exactly a 1:1 with the expanded underground, but will that extend to the gym leaders, E4 and Champion? No knock on Gastrodon, but the Platinum teams are just so, so much better.
Sadly, aside adjustment to levels and movesets, when it comes to remakes when they set their mind to them being remakes of the original paired games and not of the third version they stick hard to the originals. The only exception I can maybe see is Volkner and Flint since they had to give them strange mons due to the lack of their Type available.
I know you're probably tired of explanations, but here's the Bulbapedia page from the Battle Frontiers, both the one from Sinnoh and the one from Hoenn:
If you have the time, you could also look up some Youtube videos of someone playing through the different Battle Facilities and seeing the different gameplay options it offered.
And if they decide to have a "National" Dex, I wonder if they'd try to make the starters and legends available as well? Since it'd be awkward to have the mode but no way to fill in those blanks.
Alternatively maybe they could have a "Great underground" dex. Helps excise the stuff they don't want in the game and gives a greater urge to explore the underground.
If they do that I expect the Sinnoh Dex to add Cresselia, Heatran, Regigigas, Phione, Shaymin, Darkrai & Arceus just because it'd be weird for Sinnoh's suite of legends to have no visible dex entries whatsoever (& honestly they should've been in the sinnoh dex to begin with!).
Yeah, ideally they would have the normal in-game dex being based on Platinum (which also includes all the Sinnoh Legendaries and maybe a few other Legendaries above ground they threw in) while then having a separate "Underground Dex" for all the other Pokemon they decided to include (the majority being the com mons from Gen I-III that isn't in the Sinnoh regional dex though maybe excluding Legendaries they didn't want to be in it). That way they can avoid having a "National Dex" as well not having to find ways to include all the Legendaries.
I've never been that hyped about a whole Battle Frontier. Then again, I only played on emulators so there was little motive and barely any tools to make use of it.
A regular Battle Tower and a Battle Factory are more than enough.
I posted this is another thread, but if they don't want to make a Battle Frontier that's fine, but that doesn't mean they can't add new battle modes to the main Battle Facility (the Battle Tower or whatever expy they have for it). Just break down the other facilities mechanics to its bare parts and reconstruct it in a way to make sense in being the main facility. They could also do this with other special battle rules they've had over the years like the Battle Revolution colosseums, Inverse Battles, Wonder Launcher, Battle Royal, Restricted Sparring, etc..
Not really. I'm sure this is just a mix-up of words, re-image sounds like they took the same Battle Frontier and just updated & added upon it/changed some things. I think a better would would be "new iteration of the Battle Frontier concept introduced in Gen III". The only two things the Frontier shared was the Tower and Factory (and earning & spending Battle Points to get rare items and on Move Tutors), but otherwise each Facility had its own features, set of Facilities & mechanics, and a cast of unique characters.
Bit late to responding to this but in the presents the theme for the Poffin making minigame was played at some point, which means there's a good chance it's actually back. I imagine it might end up being a bit like SwSh's curry cooking with the use of joysticks or the control sticks to do the stirring instead of a touch screen, but maybe they will reveal that later.
Also the Poketch not being shown isn't necessarily an indicator that it won't exist at all especially when the clowns who you need to talk to are still there and it's such an integral thing in Sinnoh.
For Poffins, after reminding myself how its made, yeah, doing what you need to do to stir curry in SwSh would work just fine as all you did in the original was spin your stylus in a circle (could have sworn you also needed to break-up pieces of dough/berries by tapping on them but that may have been an idea I had for my own iteration of a Poketreat).
As for the Poketch, discussed it before but I'll summarize again. It would likely be both a menu button but also be connected to a short cut like a directional press on the right Joycon d-pad. Now, of course the main issue is that there's no bottom screen and a main gimmick of the Poketch is that it's on the bottom screen to be convenient. So that's going to affect certain app functions:
The apps I don't see there being any problems with: Calculator, Friendship Checker, Berry Searcher, Day-Care Checker, Pokemon History, Link Searcher, Coin Toss, Move Tester, Calendar, Dot Artist, Roulette, Trainer Counter (if its still in), Color Changer, & Matchup Checker. Most of those apps you would stop playing to focus on anyway, so there's no problem with them having a screen you needed to switch to.
Digital Watch, Analog Watch: These were pretty much meant to be the default app. Just a clock you can take a glimpse at at anytime. Having to stop & pull up the Poketch to check the time isn't the worst but misses the point of the app as you might as well just pull out your own phone, look at your computer/tablet screen, or check a clock in your house. Now, they could make it so that they could have the time appear on one of the screen corners, an option provided by the Digital Watch. However that doesn't seem like an option for the Analog Watch and I wouldn't be surprised if it was just removed or combined with the Digital Watch.
Memo Pad, Marking Map: While no problem being its own screen, these two apps would just be convenient to write down some things you needed to do and could read them off as you did them. The main issue with them would be remembering you wrote/marked stuff on them to remember later, so they would need to do something to remind the player of that. Like maybe let you write out simple text messages (for Memo Pad would be a list while Marking Map would be assigned to a marker) and then let you put a time alarm to it. When it goes off on the corner of the screen you'll be alerted, maybe with also a sound; think a bit like the Rotom Dex but you planned for it.
Pedometer, Counter, Stopwatch: These are more effective being constantly on screen/on the bottom screen than having to switch to another screen. These would be tricky as, in addition to showing the number they would also need to include a button that can be pressed to reset them (Counter and Stopwatch would need two; Counter needs one to increase the count, Stopwatch needs a pause/unpause button). Now, the Switch screen is a touch screen so they could add the buttons on the screens thus not needing to use any of the controller buttons. It's really the best solution I can think of.
Pokemon List: With it not being on the bottom screen you might as well just check the actual Pokemon status screen. This one I can easily seeing getting removed as it lost its use without being on the bottom screen.
Dowsing Machine: Might as well just remove and bring back one of the Dowsing Machine items like the one from ORAS.
Kitchen Timer, Alarm Clock: As I mentioned above, these can work but when they go off they'd need to have some visual display on the corner of the screen in addition to the alarm as some players do play with the sound off.
Now, I would actually redo and maybe even add some apps, but let's just stick to the existing ones.
You know, now thinking about it, an actual Poketch app on mobile phones would be a pretty neat thing for Pokemon to release on mobile phones.
This might've been mentioned before, but despite the terminals to enter still existing what was once Amity Square has been totally forested over. Of course with following Pokemon fully implemented that location's purpose has been nullified and voided, so what do you reckon has replaced it?
Could still exist, but maybe instead of just a place where you walk around with your Pokemon there's actual activities you can do with your Pokemon walking around like a scavenger hunt, hide-and-seek, tag, etc.. It would also likely be the location which gives you access to your partner Pokemon walking around with you.
It's a nice little gimmick, but I sure wouldn't call it such a vital feature...
Wait, hold up. That's easy to know rn. We've seen the full models in-game. If the Pokétch doesn't show up on the protags in the customization screen like the Dynamax Band on SwSh, it's gone.
The Poketch is there, not on the clothes which are long sleeves but short sleeve clothes still has the Poketch on their wrists:
And while maybe not integral, it is iconic. It's like the PokeNav in that sense, and you saw the major improvements they did with the PokeNav in ORAS, and that was a REALLY minor tool in the original Gen III.
Ugh, I hope Masters isn't the reason why they didn't do design changes.
The only reason I can think for not having design changes, aside that Legends will likely have their ancestors so design focus is there, is that Gen IV could be argued be the start of the modern art style of Pokemon games. Like you compare Gen IV artwork with Gen VIII and, though you can see there's some differences, it generally has the same model style and uses digital coloring as opposed to Gen III still using I think watercolors.
That said, if Mega Evolution makes the cut and the Poketch doesn't double as the Mega Ring with an accompanying app I'm going have a heated gaming moment.
The back of Floaroma meadow still has a visible path to it, and let's not forget about the Pal Park apparently having a way around its gate in both the old and updated region artworks that obviously didn't actually exist.
For Pal Park you do see rocks in the water so I wouldn't be surprised in the actual game, though there's a strip of water which goes into the Pal Park, there's giant rocks blocking you from getting into the Pal Park that way. You'll go through the front gate like everyone else and you'll like it!
Option 1: This still being fairly faithful to Diamond & Pearl, Giratina is left as-is. It will show up in the post game in send-off spring with no extra story connotations. Its orb will probably be somewhere in that chamber, just laying around.
Option 2: Giratina is still in the sendoff spring, but now instead of just being there in the chamber, it leads to the distortion world and you go through a [hallway? extended area?] to get it (& the orb). Cynthia could show up to exposit lore at you
Option 3: Despite seemingly being uninterested in most of Platinum's changes, Giratina & the Distortion World event happens at the peak of Mt Coronet.
Option 4: Giratina is post game and has a full "Delta Episode" style storyline about it and the distortion world. Could even have Charon & Looker and such.
As.... interesting..... as option 3 would be I feel it's the least likely....it would be weird to have Dialga show up, catchable and then giratina comes in for the Platinum climax and you deal with THAT too.
2 & 4 have my vote. Post game we hear Team Galactic have been seen at Sendoff Springs so we go there, follow them through Turnback Cave, then follow them into the Distortion World. As to the exact story I'll leave that up into the air, all I'll say it depends on what happens to Cyrus:
Cyrus retreats with the rest of Team Galactic, and its him leading them to the Distortion World as a "Plan B".
Cyrus gets taken by Giratina at the end of Platinum but this time Giratina seals the portal behind it. Saturn, Mars, and Jupiter retreat ot figure out what happened, discover similar energy signatures coming from Turnback Cave, and so set off with the rest of Plasma to rescue Cyrus.
Both would also leave Charon to do his side story with Heatran if they wanted to include that (and him, we don't know whether Cyrus or Looker are in yet).
Regarding Manaphy (and legends/mythicals in general), I really hope Mints and Hyper Training will be in the games so that you don't really need to SR for good IVs/Natures. Unless you are a perfectionist or want a shiny, I guess. I think at least Manaphy will be shiny-locked, though I wouldn't mind if it wasn't.
That's a rather big jump in conclusion, especially since we know the events of Gen IV took place at the same time as the events in Johto. Looker wasn't in SwSh because there was no need for him to be, simple as that. What would he be investigating? Rose & Macro Cosmos did a pretty good job covering their tracks and looking nothing more than just the major conglomerate running the businesses in the region and Pokemon League.
I've thought about this too, however the issue is that this is something that only makes sense in English. Same reason why giving each form moves/abilities that start with their respective letter wouldn't work either.
Actually it would work in Japanese! The Moves I listed also have "Power" in their Japanese name just like Hidden Power does, that's why I included Extrasensory on that list:
Hidden Power: Awakening Power (Mezameru Pawa)
Ancient Power: Primeval Power (Genshi no Chikara)
Cosmic Power: Cosmo Power (Kusumo Pawa)
Earth Power: Earth Power (Daichi no Chikara)
Extrasensory: Supernatural Power (Jinsuriki)
Nature Power: Nature Power (Shizen no Chikara)
Power Split: Power Share (Pawa Shea)
Power Swap: Power Swap (Pawa Suwappu)
Secret Power: Secret Power (Himitsu no Chikara)
Stored Power: Assist Power (Ashisuto Pawa)
Superpower: Great Power (Baka Jikara)
As for Abilities, obviously you can't go by letter... BUT you can do something close. Remember, in the Johto games each Unown was given an associated English word via the Unown Mode (GSC) & Unown Report (HGSS). With those we could potentially give them associated Abilities.
Note, the reason some have two Abilities and some don't is due to my own personal idea that I'm not going to post here. I would personally make the first Ability the one Unown get, but the second Ability also fits them so I'm keep them in:
ORAS had Elite Four rematches which weren't a thing in either original Gen 3 game so I don't get your point here. It's also worth noting LGPE had Gym Leader rematches that you accessed by directly revisiting them at their gym. If the Battleground itself doesn't come back I could see BDSP doing the same thing
It was a semi-joke how ORAS didn't have Gym Leader rematches. Like, how sure can you be BDSP will have Gym Leader rematches when the original DP didn't? Also, though they didn't get stronger, you could always rechallenge the Pokemon League. Great that ORAS made them stronger and LGPE allowed for Gym Leader rematches... but those are those games. Would like for ORAS to just be a fluke and have Gym Leader rematches with stronger teams, but it's not a guaranteed thing.
Something I just thought of: If Megas return, new ones may be more likely. I say this because the fact that we got character customization as well as new Contest costumes shows me that ILCA absolutely has some artists on deck whether internally or at Game Freak's behest that can make some heavy duty new designs that aren't relatively minor environmental refinements
Team Galactic bosses: Purugly, Skuntank, Toxicroak, Honchkrow/Weavile
Of course not to mention the Starters and the mascot Legendary trio (or something akin to it ala Groudon & Kyogre's Primal Reversions).
Actually, since Megas were in Let's Go, would it be farfetched to think they decide to instead bring back Z-Moves so it can have a turn? Then again, unlike Megas which only need a Key Stone, you do need the Z-Ring to use Z-Moves so probably not.
I think megas would be hard to fit in because there are so many aces without megas. Either you give Flint a Mega Lopunny or Steelix or Houndoom or invent a Mega Magmortar.
Not gonna lie Flint using a Mega Lopunny would be pretty funny.
Player: Hey, Volkner, why does Flint use a Mega Lopunny instead of something like Houndoom? Volkner: Ugh, look kid, we don't talk about that. Player: Why? Volkner: ... Flint is a lonely guy, we just agreed to let him do as he does.
What I’d do is have Unown start with Hidden Power, and then have amove tutor near the ruins that teaches moves to Unown based on how many types you have, such as:
-Psywave (probs the first move you get, and a development gag since this was Unown’s sole move in SW97
-Confusion, Psybeam, and Psychic (duh), and maybe Extrasensory
-Zen Headbutt (to actually make use of its Attack stat)
-Aura Sphere (it seems ‘special enough’ to be able to learn it)
Though I’d also have a hold item that boosts an Unown’s stats by x1.1 for every five forms after the first captured, so 6 would give 1.1, 11 1.2, etc.
...buuuut I think I’m wishlisting so I’ll stop here.
... Holding back... temptation to post my Unown Signature move idea... deep breathes...
Anyway, look, let's be honest, no matter WHAT you do with Unown it's not going to make it good. Sure, we can teach it a batch of Psychic moves and maybe some other magical/supernatural moves... but it's not going to help it at all. It either needs a crazy Signature Move, Ability, and/or even Held Item(s), and I don't think GF wants to do that. To them Unown barely count as a Pokemon, to them they're a puzzle-making tool as well as a power source for cosmic Pokemon when they gather together (I'm surprised when riding through Ultra Space we don't see batches of them in the background).
So, if they're going to get any moves, it'll be linked to a gimmick and I think the only gimmick which makes sense are moves with "Power" in them because that's all that GF sees them as, a cosmic power source.
Which BTW is something that irks me about Megas in-game, being how they’re usually shoehorned into being the ace on a trainer’s team. I mean, do they really have to do that? There could be a lot more interesting strategies in-game from not having the Mega be the ace.
It's the easiest and most impactful thing to do. They can't give a Mega to every Pokemon, and now that they aren't making that many new Mega Pokemon, you'd want the Mega they do make to be memorable. Sure, would be interesting if it wasn't there ace so that they would have two aces in a way, but that's not how marketing works.
Incidentally the fact that none of the designs have had a mega ring added to them feels....telling. Like yeah I guess they could all just be "hidden" like how the ORAS E4 all have mega items but don't actually show them but...
To be fair, the Hoenn Elite Four in their rematches use Mega but they don't have Mega Rings in their artwork, all you get is that Sidney tells you that they were all given Key Stones. Same also for the Let's Go Elite Four & Red/Blue/Green, they Mega Evolve their Pokemon but don't have a Mega Ring on their model (heck, same for the player in Gen VII and Let's Go, they were just given the Key Stone and they're good to go).
It's definitely a stretch, but maybe in Sinnoh they just don't attach their Key Stone to anything, they just use it as is.
Happiness caps at 179 now before you need to do Amie nonsense.
If the formula doesn't change, this means 71,6 BP Return.
Honestly, Normal-types desperately needed Return back, but something gotta change now. I really wish it was just a flat 100BP move and that's it. Keep it simple.
This just in, you don't need to do "Amie nonsense" to get Friendship higher than 179!... you now need to do Contest nonsense. I hope you like making Poffins!
This just in, you don't need to do "Amie nonsense" to get Friendship higher than 179!... you now need to do Contest nonsense. I hope you like making Poffins!
This just in, Ride Pokemon are confirmed back. They are:
Removal Bibarel: Ride on the back of this Bibarel who can use its fangs to cut down trees. Later will get a hard hat it can use to smash rocks. Mover Bibarel: Ride on the back of this Bibarel who uses its tremendous strength to move boulders. Later will get protective pads it can use to climb up rocky cliffs. Swimmer Bibarel: Ride on the back of this Bibarel who surfs on the water. Later will get goggles so it can protect its eyes while swimming up waterfalls. Propeller Bibarel: Ride on the back of this Bibarel who thinks its a Floatzel and has learned to spin its tail around like a propeller to fly you around Sinnoh. Later will get a fan attachment so it can use its tail to fan away fog.
I know this reply is meant to be a joke but this would be absolutely hysterical if it turned out to be true. Bibarel being the universal Ride Pokemon even for flying would be the funniest shit to see and a funny shoutout to the many people who used Bibarel as a slave.
That being said, the last one is more likely to be Staraptor if anything, because while Staraptor is often used as a battler on many DPP teams (unlike Bibarel) it also has extra utility in being a Fly bot as well as a Defog user if necessary. I do wonder who will serve as the Fly taxi in BDSP though: Alola uses Charizard (ugh...), while Galar has Corviknight taxis, so maybe BDSP will have Staraptor or Drifblim taxis? It'll be fun to see when we find out!
I know this reply is meant to be a joke but this would be absolutely hysterical if it turned out to be true. Bibarel being the universal Ride Pokemon even for flying would be the funniest shit to see and a funny shoutout to the many people who used Bibarel as a slave.
That being said, the last one is more likely to be Staraptor if anything, because while Staraptor is often used as a battler on many DPP teams (unlike Bibarel) it also has extra utility in being a Fly bot as well as a Defog user if necessary. I do wonder who will serve as the Fly taxi in BDSP though: Alola uses Charizard (ugh...), while Galar has Corviknight taxis, so maybe BDSP will have Staraptor or Drifblim taxis? It'll be fun to see when we find out!
How would a Defog Bibarel work? Would it gnaw on the fog somehow?
I think Bidoof would be even funnier than Bibarel for this because TPCI's English Twitter used it for not one but two joke days so far this year and the jokes about Bidoof being a god almost never involve Bibarel.
How would a Defog Bibarel work? Would it gnaw on the fog somehow?
I think Bidoof would be even funnier than Bibarel for this because TPCI's English Twitter used it for not one but two joke days so far this year and the jokes about Bidoof being a god almost never involve Bibarel.
R_N already answered, but just wanted to point out:
Propeller Bibarel: Ride on the back of this Bibarel who thinks its a Floatzel and has learned to spin its tail around like a propeller to fly you around Sinnoh. Later will get a fan attachment so it can use its tail to fan away fog.
Looks like Kurt's Pokeballs will once again be around for BDSP. Also kinda interesting how in this screenshot they show Jigglypuff, a Pokemon that wasn't in the Platinum dex and in fact was a postgame Trophy Garden mon. I've never seen a game's hype cycle so prominently show off non-dex mons like BDSP's, first with the Grand Underground and now this. I'm seriously wondering if they're just gonna say fuck it, pull a Renegade Platinum and let you catch nearly the entirety of the Gen 4 493 within the main game